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path: root/src/battle_controller_player_partner.c
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Diffstat (limited to 'src/battle_controller_player_partner.c')
-rw-r--r--src/battle_controller_player_partner.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index c05c3dcf8..3ce12fac7 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -539,18 +539,18 @@ static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBankSpriteIds[gActiveBank];
- if (gSprites[spriteId].data1 == 32)
+ if (gSprites[spriteId].data[1] == 32)
{
- gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = 0;
gDoingBattleAnim = FALSE;
PlayerPartnerBufferExecCompleted();
}
else
{
- if ((gSprites[spriteId].data1 % 4) == 0)
+ if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
- gSprites[spriteId].data1++;
+ gSprites[spriteId].data[1]++;
}
}
@@ -1240,7 +1240,7 @@ static void PlayerPartnerHandleLoadMonSprite(void)
GetBankSpriteDefault_Y(gActiveBank),
sub_80A82E4(gActiveBank));
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
gBattleBankFunc[gActiveBank] = sub_81BB1D4;
@@ -1271,11 +1271,11 @@ static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
GetBankSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data2 = bank;
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data0 = bank;
- gSprites[gBankSpriteIds[bank]].data2 = species;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = species;
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
@@ -1283,7 +1283,7 @@ static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data0 = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+ gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void PlayerPartnerHandleReturnMonToBall(void)
@@ -1353,7 +1353,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
}
else // otherwise use front sprite
@@ -1365,7 +1365,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48;
- gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0;
gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1;
@@ -1382,9 +1382,9 @@ static void PlayerPartnerHandleTrainerSlide(void)
static void PlayerPartnerHandleTrainerSlideBack(void)
{
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBank] = sub_81BAE98;
@@ -1405,8 +1405,8 @@ static void PlayerPartnerHandleFaintAnimation(void)
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
gBattleBankFunc[gActiveBank] = sub_81BB78C;
}
@@ -1745,7 +1745,7 @@ static void PlayerPartnerHandleHitAnimation(void)
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBank);
gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
}
@@ -1806,11 +1806,11 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data0 = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data5 = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);