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path: root/src/battle_controller_recorded_opponent.c
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Diffstat (limited to 'src/battle_controller_recorded_opponent.c')
-rw-r--r--src/battle_controller_recorded_opponent.c50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c
index 2295c4a75..3df1c5395 100644
--- a/src/battle_controller_recorded_opponent.c
+++ b/src/battle_controller_recorded_opponent.c
@@ -35,7 +35,7 @@ extern u8 gUnknown_0203C7B4;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
-extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
+extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern u16 sub_8068B48(void);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
@@ -104,7 +104,7 @@ static void RecordedOpponentBufferExecCompleted(void);
static void sub_8186F14(void);
static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst);
static void SetRecordedOpponentMonData(u8 monId);
-static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit);
+static void sub_81885D8(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void RecordedOpponentDoMoveAnimation(void);
static void sub_8189548(u8 taskId);
@@ -1144,35 +1144,35 @@ static void RecordedOpponentHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = sub_8187084;
}
-static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit)
+static void sub_81885D8(u8 battlerId, bool8 dontClearSubstituteBit)
{
u16 species;
- ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
- gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
- sub_806A068(species, GetBattlerPosition(bank));
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ sub_806A068(species, GetBattlerPosition(battlerId));
- gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
- GetBattlerSpriteCoord(bank, 2),
- GetBattlerSpriteDefault_Y(bank),
- sub_80A82E4(bank));
+ gBattlerSpriteIds[battlerId] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ sub_80A82E4(battlerId));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
+ gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
- gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
- gSprites[gBattlerSpriteIds[bank]].data[2] = species;
- gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
- gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
- gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
+ gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void RecordedOpponentHandleReturnMonToBall(void)
@@ -1490,11 +1490,11 @@ static void RecordedOpponentHandleStatusIconUpdate(void)
{
if (!mplay_80342A4(gActiveBattler))
{
- u8 bank;
+ u8 battlerId;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBattler;
- gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}