diff options
Diffstat (limited to 'src/battle_controller_recorded_opponent.c')
-rw-r--r-- | src/battle_controller_recorded_opponent.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c index 2295c4a75..3df1c5395 100644 --- a/src/battle_controller_recorded_opponent.c +++ b/src/battle_controller_recorded_opponent.c @@ -35,7 +35,7 @@ extern u8 gUnknown_0203C7B4; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; -extern void sub_8172EF0(u8 bank, struct Pokemon *mon); +extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon); extern void sub_806A068(u16, u8); extern u16 sub_8068B48(void); extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); @@ -104,7 +104,7 @@ static void RecordedOpponentBufferExecCompleted(void); static void sub_8186F14(void); static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst); static void SetRecordedOpponentMonData(u8 monId); -static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit); +static void sub_81885D8(u8 battlerId, bool8 dontClearSubstituteBit); static void DoSwitchOutAnimation(void); static void RecordedOpponentDoMoveAnimation(void); static void sub_8189548(u8 taskId); @@ -1144,35 +1144,35 @@ static void RecordedOpponentHandleSwitchInAnim(void) gBattlerControllerFuncs[gActiveBattler] = sub_8187084; } -static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit) +static void sub_81885D8(u8 battlerId, bool8 dontClearSubstituteBit) { u16 species; - ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); - gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); - gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank); - sub_806A068(species, GetBattlerPosition(bank)); + ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); + gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714); + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); + sub_806A068(species, GetBattlerPosition(battlerId)); - gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, - GetBattlerSpriteCoord(bank, 2), - GetBattlerSpriteDefault_Y(bank), - sub_80A82E4(bank)); + gBattlerSpriteIds[battlerId] = CreateSprite(&gUnknown_0202499C, + GetBattlerSpriteCoord(battlerId, 2), + GetBattlerSpriteDefault_Y(battlerId), + sub_80A82E4(battlerId)); - gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; - gSprites[gUnknown_03005D7C[bank]].data[2] = bank; + gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; + gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId; - gSprites[gBattlerSpriteIds[bank]].data[0] = bank; - gSprites[gBattlerSpriteIds[bank]].data[2] = species; - gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; + gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; + gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; - StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); - gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; - gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; + gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; - gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); + gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); } static void RecordedOpponentHandleReturnMonToBall(void) @@ -1490,11 +1490,11 @@ static void RecordedOpponentHandleStatusIconUpdate(void) { if (!mplay_80342A4(gActiveBattler)) { - u8 bank; + u8 battlerId; UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); - bank = gActiveBattler; - gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; + battlerId = gActiveBattler; + gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } |