diff options
Diffstat (limited to 'src/battle_controller_recorded_player.c')
-rw-r--r-- | src/battle_controller_recorded_player.c | 784 |
1 files changed, 392 insertions, 392 deletions
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index f101d811f..953f989e9 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -24,34 +24,34 @@ #include "pokeball.h" #include "data2.h" -extern u32 gBattleExecBuffer; -extern u8 gActiveBank; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gNoOfAllBanks; +extern u32 gBattleControllerExecFlags; +extern u8 gActiveBattler; +extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; +extern u8 gBattlersCount; extern bool8 gDoingBattleAnim; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); +extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); extern void (*gPreBattleCallback1)(void); -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; +extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; +extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; +extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; +extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; extern struct SpriteTemplate gUnknown_0202499C; extern u16 gSpecialVar_ItemId; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; +extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; extern u8 gBankInMenu; extern u16 gUnknown_020243FC; -extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; +extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; extern u16 gPartnerTrainerId; extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; +extern u8 gBattlerTarget; +extern u8 gAbsentBattlerFlags; extern u8 gUnknown_020244B4[]; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; +extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern u8 gBattleCommunication[]; extern u8 gUnknown_0203C7B4; extern struct MusicPlayerInfo gMPlayInfo_BGM; @@ -201,15 +201,15 @@ static void nullsub_120(void) void SetControllerToRecordedPlayer(void) { - gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand; } static void RecordedPlayerBufferRunCommand(void) { - if (gBattleExecBuffer & gBitTable[gActiveBank]) + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { - if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands)) - sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBank][0]](); + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands)) + sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]](); else RecordedPlayerBufferExecCompleted(); } @@ -217,26 +217,26 @@ static void RecordedPlayerBufferRunCommand(void) static void CompleteOnBankSpriteCallbackDummy(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) RecordedPlayerBufferExecCompleted(); } static void sub_81899F0(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { nullsub_25(0); - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); RecordedPlayerBufferExecCompleted(); } } static void sub_8189A58(void) { - if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF) + if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; RecordedPlayerBufferExecCompleted(); } } @@ -245,53 +245,53 @@ static void sub_8189AA0(void) { bool32 r6 = FALSE; - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) { if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r6 = TRUE; } else { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { r6 = TRUE; } } - if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 - && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) + if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); if (IsDoubleBattle()) - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; - gBattleBankFunc[gActiveBank] = sub_8189A58; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_8189A58; } } else { if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r6 = TRUE; } else { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { r6 = TRUE; } @@ -302,8 +302,8 @@ static void sub_8189AA0(void) if (r6) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; - gBattleBankFunc[gActiveBank] = sub_8189A58; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; + gBattlerControllerFuncs[gActiveBattler] = sub_8189A58; } } } @@ -312,48 +312,48 @@ static void sub_8189D40(void) { bool32 r10 = FALSE; - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); } - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { - sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]); + sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); } } - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); - sub_8076918(gActiveBank ^ BIT_MON); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1; } - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40 + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40 && !IsCryPlayingOrClearCrySongs()) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20) { if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) m4aMPlayContinue(&gMPlayInfo_BGM); } else @@ -362,68 +362,68 @@ static void sub_8189D40(void) } } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1; r10 = TRUE; } - if (r10 && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (r10 && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]); - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0; - gBattleBankFunc[gActiveBank] = sub_8189AA0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_8189AA0; } } static void sub_818A064(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) RecordedPlayerBufferExecCompleted(); } static void CompleteOnHealthbarDone(void) { - s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0); + s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); RecordedPlayerBufferExecCompleted(); } } static void sub_818A114(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); nullsub_24(species); - FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); RecordedPlayerBufferExecCompleted(); } } static void sub_818A1B0(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); RecordedPlayerBufferExecCompleted(); } } @@ -436,7 +436,7 @@ static void CompleteOnInactiveTextPrinter(void) static void DoHitAnimBlinkSpriteEffect(void) { - u8 spriteId = gBankSpriteIds[gActiveBank]; + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { @@ -455,20 +455,20 @@ static void DoHitAnimBlinkSpriteEffect(void) static void sub_818A2B4(void) { - if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { - CopyBattleSpriteInvisibility(gActiveBank); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); + CopyBattleSpriteInvisibility(gActiveBattler); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); - gBattleBankFunc[gActiveBank] = sub_818A328; + gBattlerControllerFuncs[gActiveBattler] = sub_818A328; } } static void sub_818A328(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive - && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive + && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { RecordedPlayerBufferExecCompleted(); } @@ -476,66 +476,66 @@ static void sub_818A328(void) static void sub_818A37C(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); CreateTask(c3_0802FDF4, 10); - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0); - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); - sub_8076918(gActiveBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); + sub_8076918(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); - gBattleBankFunc[gActiveBank] = sub_818A2B4; + gBattlerControllerFuncs[gActiveBattler] = sub_818A2B4; } } static void sub_818A470(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); + sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); } - if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) + if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { - DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); - gBattleBankFunc[gActiveBank] = sub_818A37C; + DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); + gBattlerControllerFuncs[gActiveBattler] = sub_818A37C; } } static void RecordedPlayerBufferExecCompleted(void) { - gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand; + gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); - gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { - gBattleExecBuffer &= ~gBitTable[gActiveBank]; + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void CompleteOnFinishedStatusAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) RecordedPlayerBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) RecordedPlayerBufferExecCompleted(); } @@ -546,13 +546,13 @@ static void RecordedPlayerHandleGetMonData(void) u8 monToCheck; s32 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - size += CopyRecordedPlayerMonData(gBattlePartyID[gActiveBank], monData); + size += CopyRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -560,7 +560,7 @@ static void RecordedPlayerHandleGetMonData(void) monToCheck >>= 1; } } - EmitDataTransfer(1, size, monData); + BtlController_EmitDataTransfer(1, size, monData); RecordedPlayerBufferExecCompleted(); } @@ -574,7 +574,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) u32 data32; s32 size = 0; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); @@ -640,7 +640,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; @@ -655,7 +655,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: @@ -880,13 +880,13 @@ static void RecordedPlayerHandleSetMonData(void) u8 monToCheck; u8 i; - if (gBattleBufferA[gActiveBank][2] == 0) + if (gBattleBufferA[gActiveBattler][2] == 0) { - SetRecordedPlayerMonData(gBattlePartyID[gActiveBank]); + SetRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler]); } else { - monToCheck = gBattleBufferA[gActiveBank][2]; + monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) @@ -899,11 +899,11 @@ static void RecordedPlayerHandleSetMonData(void) static void SetRecordedPlayerMonData(u8 monId) { - struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; - struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; - switch (gBattleBufferA[gActiveBank][1]) + switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { @@ -944,10 +944,10 @@ static void SetRecordedPlayerMonData(u8 monId) } break; case REQUEST_SPECIES_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) @@ -961,167 +961,167 @@ static void SetRecordedPlayerMonData(u8 monId) case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); } static void RecordedPlayerHandleSetRawMonData(void) { - u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; + u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 i; - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; + for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) + dst[i] = gBattleBufferA[gActiveBattler][3 + i]; RecordedPlayerBufferExecCompleted(); } @@ -1130,28 +1130,28 @@ static void RecordedPlayerHandleLoadMonSprite(void) { u16 species; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); - sub_806A068(species, GetBankIdentity(gActiveBank)); + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + sub_806A068(species, GetBattlerPosition(gActiveBattler)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, - GetBankPosition(gActiveBank, 2), - GetBankSpriteDefault_Y(gActiveBank), - sub_80A82E4(gActiveBank)); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]); - gBattleBankFunc[gActiveBank] = sub_818A064; + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, + GetBattlerSpriteCoord(gActiveBattler, 2), + GetBattlerSpriteDefault_Y(gActiveBattler), + sub_80A82E4(gActiveBattler)); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); + gBattlerControllerFuncs[gActiveBattler] = sub_818A064; } static void RecordedPlayerHandleSwitchInAnim(void) { - ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_818BA6C(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattleBankFunc[gActiveBank] = sub_818A470; + ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_818BA6C(gActiveBattler, gBattleBufferA[gActiveBattler][2]); + gBattlerControllerFuncs[gActiveBattler] = sub_818A470; } static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit) @@ -1159,64 +1159,64 @@ static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit) u16 species; ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); - gBattlePartyID[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBankIdentity(bank)); + sub_806A068(species, GetBattlerPosition(bank)); - gBankSpriteIds[bank] = CreateSprite( + gBattlerSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, - GetBankPosition(bank, 2), - GetBankSpriteDefault_Y(bank), + GetBattlerSpriteCoord(bank, 2), + GetBattlerSpriteDefault_Y(bank), sub_80A82E4(bank)); - gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank]; + gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; gSprites[gUnknown_03005D7C[bank]].data[2] = bank; - gSprites[gBankSpriteIds[bank]].data[0] = bank; - gSprites[gBankSpriteIds[bank]].data[2] = species; - gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[bank]].data[0] = bank; + gSprites[gBattlerSpriteIds[bank]].data[2] = species; + gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; - StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); - gSprites[gBankSpriteIds[bank]].invisible = TRUE; - gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } static void RecordedPlayerHandleReturnMonToBall(void) { - if (gBattleBufferA[gActiveBank][1] == 0) + if (gBattleBufferA[gActiveBattler][1] == 0) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { - FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); - DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); - SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); RecordedPlayerBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON); - gBattleBankFunc[gActiveBank] = sub_818A1B0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_818A1B0; } break; } @@ -1241,7 +1241,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon + if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon xPos = 90; else // first mon xPos = 32; @@ -1266,31 +1266,31 @@ static void RecordedPlayerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender); - DecompressTrainerFrontPic(trainerPicId, gActiveBank); - sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); - - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; - gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0; - gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1; + DecompressTrainerFrontPic(trainerPicId, gActiveBattler); + sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler)); + + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1; } else { - DecompressTrainerBackPic(trainerPicId, gActiveBank); - sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); - gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); - - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; - gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; + DecompressTrainerBackPic(trainerPicId, gActiveBattler); + sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler)); + + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; } - gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; } static void RecordedPlayerHandleTrainerSlide(void) @@ -1300,34 +1300,34 @@ static void RecordedPlayerHandleTrainerSlide(void) static void RecordedPlayerHandleTrainerSlideBack(void) { - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy); - gBattleBankFunc[gActiveBank] = sub_81899F0; + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); + gBattlerControllerFuncs[gActiveBattler] = sub_81899F0; } static void RecordedPlayerHandleFaintAnimation(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++; + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; } else { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlaySE12WithPanning(SE_POKE_DEAD, -64); - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00; - gBattleBankFunc[gActiveBank] = sub_818A114; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00; + gBattlerControllerFuncs[gActiveBattler] = sub_818A114; } } } @@ -1354,51 +1354,51 @@ static void RecordedPlayerHandlePause(void) static void RecordedPlayerHandleMoveAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - - gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; - gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gAnimFriendship = gBattleBufferA[gActiveBank][10]; - gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); - gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; - gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { RecordedPlayerBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; - gBattleBankFunc[gActiveBank] = RecordedPlayerDoMoveAnimation; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation; } } } static void RecordedPlayerDoMoveAnimation(void) { - u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - u8 multihit = gBattleBufferA[gActiveBank][11]; + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + u8 multihit = gBattleBufferA[gActiveBattler][11]; - switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute - && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute + && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: @@ -1406,20 +1406,20 @@ static void RecordedPlayerDoMoveAnimation(void) if (!gAnimScriptActive) { sub_805EB9C(1); - if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2) + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); - gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); - TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; RecordedPlayerBufferExecCompleted(); } break; @@ -1432,10 +1432,10 @@ static void RecordedPlayerHandlePrintString(void) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); + stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; } static void RecordedPlayerHandlePrintSelectionString(void) @@ -1445,9 +1445,9 @@ static void RecordedPlayerHandlePrintSelectionString(void) static void ChooseActionInBattlePalace(void) { - if (gBattleCommunication[4] >= gNoOfAllBanks / 2) + if (gBattleCommunication[4] >= gBattlersCount / 2) { - EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0); + BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0); RecordedPlayerBufferExecCompleted(); } } @@ -1456,11 +1456,11 @@ static void RecordedPlayerHandleChooseAction(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - gBattleBankFunc[gActiveBank] = ChooseActionInBattlePalace; + gBattlerControllerFuncs[gActiveBattler] = ChooseActionInBattlePalace; } else { - EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0); + BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0); RecordedPlayerBufferExecCompleted(); } } @@ -1474,13 +1474,13 @@ static void RecordedPlayerHandleChooseMove(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); + BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); } else { - u8 moveId = RecordedBattle_ReadBankAction(gActiveBank); - u8 target = RecordedBattle_ReadBankAction(gActiveBank); - EmitTwoReturnValues(1, 10, moveId | (target << 8)); + u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler); + u8 target = RecordedBattle_GetBattlerAction(gActiveBattler); + BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8)); } RecordedPlayerBufferExecCompleted(); @@ -1493,8 +1493,8 @@ static void RecordedPlayerHandleChooseItem(void) static void RecordedPlayerHandleChoosePokemon(void) { - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank); - EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBank), NULL); + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler); + BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL); RecordedPlayerBufferExecCompleted(); } @@ -1508,24 +1508,24 @@ static void RecordedPlayerHandleHealthBarUpdate(void) s16 hpVal; LoadBattleBarGfx(0); - hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); - SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); - UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT); + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); } - gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void RecordedPlayerHandleExpUpdate(void) @@ -1535,24 +1535,24 @@ static void RecordedPlayerHandleExpUpdate(void) static void RecordedPlayerHandleStatusIconUpdate(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { u8 bank; - UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON); - bank = gActiveBank; + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); + bank = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void RecordedPlayerHandleStatusAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1], - gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24)); - gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; + InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } @@ -1609,7 +1609,7 @@ static void RecordedPlayerHandleCmd37(void) static void RecordedPlayerHandleCmd38(void) { - gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1]; + gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1]; RecordedPlayerBufferExecCompleted(); } @@ -1627,16 +1627,16 @@ static void RecordedPlayerHandleCmd40(void) static void RecordedPlayerHandleHitAnimation(void) { - if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { RecordedPlayerBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; - gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; - DoHitAnimHealthboxEffect(gActiveBank); - gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } @@ -1649,25 +1649,25 @@ static void RecordedPlayerHandlePlaySE(void) { s8 pan; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = PAN_SIDE_PLAYER; else pan = PAN_SIDE_OPPONENT; - PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); + PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandlePlayFanfareOrBGM(void) { - if (gBattleBufferA[gActiveBank][3]) + if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } RecordedPlayerBufferExecCompleted(); @@ -1675,7 +1675,7 @@ static void RecordedPlayerHandlePlayFanfareOrBGM(void) static void RecordedPlayerHandleFaintingCry(void) { - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry3(species, -25, 5); RecordedPlayerBufferExecCompleted(); @@ -1683,7 +1683,7 @@ static void RecordedPlayerHandleFaintingCry(void) static void RecordedPlayerHandleIntroSlide(void) { - HandleIntroSlide(gBattleBufferA[gActiveBank][1]); + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); gUnknown_020243FC |= 1; RecordedPlayerBufferExecCompleted(); } @@ -1694,35 +1694,35 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void) u8 taskId; u32 trainerPicId; - oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); + oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); - gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50; - gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; - gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; - gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; - StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00); - StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F9); if (gBattleTypeFlags & BATTLE_TYPE_x2000000) - trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender; + trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender; else trainerPicId = gSaveBlock2Ptr->playerGender; LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32); - gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum; + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(sub_818CC24, 5); - gTasks[taskId].data[0] = gActiveBank; + gTasks[taskId].data[0] = gActiveBattler; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; - gBattleBankFunc[gActiveBank] = nullsub_120; + gBattlerControllerFuncs[gActiveBattler] = nullsub_120; } static void sub_818CC24(u8 taskId) @@ -1733,62 +1733,62 @@ static void sub_818CC24(u8 taskId) } else { - u8 savedActiveBank = gActiveBank; + u8 savedActiveBank = gActiveBattler; - gActiveBank = gTasks[taskId].data[0]; + gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_818BA6C(gActiveBank, FALSE); + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_818BA6C(gActiveBattler, FALSE); } else { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_818BA6C(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_818BA6C(gActiveBank, FALSE); - gActiveBank ^= BIT_MON; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_818BA6C(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + sub_818BA6C(gActiveBattler, FALSE); + gActiveBattler ^= BIT_FLANK; } - gBattleBankFunc[gActiveBank] = sub_8189D40; - gActiveBank = savedActiveBank; + gBattlerControllerFuncs[gActiveBattler] = sub_8189D40; + gActiveBattler = savedActiveBank; DestroyTask(taskId); } } static void RecordedPlayerHandleDrawPartyStatusSummary(void) { - if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) + if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { RecordedPlayerBufferExecCompleted(); } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; - gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; + gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; - if (gBattleBufferA[gActiveBank][2] != 0) - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D; + if (gBattleBufferA[gActiveBattler][2] != 0) + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; - gBattleBankFunc[gActiveBank] = sub_818CDF4; + gBattlerControllerFuncs[gActiveBattler] = sub_818CDF4; } } static void sub_818CDF4(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; RecordedPlayerBufferExecCompleted(); } } static void RecordedPlayerHandleCmd49(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) - gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) + gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; RecordedPlayerBufferExecCompleted(); } @@ -1799,25 +1799,25 @@ static void RecordedPlayerHandleCmd50(void) static void RecordedPlayerHandleSpriteInvisibility(void) { - if (IsBankSpritePresent(gActiveBank)) + if (IsBattlerSpritePresent(gActiveBattler)) { - gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; - CopyBattleSpriteInvisibility(gActiveBank); + gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; + CopyBattleSpriteInvisibility(gActiveBattler); } RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleBattleAnimation(void) { - if (!mplay_80342A4(gActiveBank)) + if (!mplay_80342A4(gActiveBattler)) { - u8 animationId = gBattleBufferA[gActiveBank][1]; - u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); - if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) RecordedPlayerBufferExecCompleted(); else - gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } } @@ -1833,11 +1833,11 @@ static void RecordedPlayerHandleResetActionMoveSelection(void) static void RecordedPlayerHandleCmd55(void) { - gBattleOutcome = gBattleBufferA[gActiveBank][1]; + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; FadeOutMapMusic(5); BeginFastPaletteFade(3); RecordedPlayerBufferExecCompleted(); - gBattleBankFunc[gActiveBank] = sub_80587B0; + gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; } static void nullsub_121(void) |