diff options
Diffstat (limited to 'src/battle_controller_recorded_player.c')
-rw-r--r-- | src/battle_controller_recorded_player.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index 429edf9f7..605268f13 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -588,7 +588,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); - battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV); + battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); @@ -598,7 +598,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); - battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPD); + battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG); @@ -683,7 +683,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) size = 1; break; case REQUEST_SPEED_EV_BATTLE: - dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPD_EV); + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV); size = 1; break; case REQUEST_SPATK_EV_BATTLE: @@ -722,7 +722,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); - dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV); + dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); size = 6; @@ -740,7 +740,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) size = 1; break; case REQUEST_SPEED_IV_BATTLE: - dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV); + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); size = 1; break; case REQUEST_SPATK_IV_BATTLE: @@ -802,7 +802,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) size = 2; break; case REQUEST_SPEED_BATTLE: - data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPD); + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); dst[0] = data16; dst[1] = data16 >> 8; size = 2; @@ -924,7 +924,7 @@ static void SetRecordedPlayerMonData(u8 monId) iv = battlePokemon->defenseIV; SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; - SetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV, &iv); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; @@ -936,7 +936,7 @@ static void SetRecordedPlayerMonData(u8 monId) SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack); SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense); - SetMonData(&gPlayerParty[monId], MON_DATA_SPD, &battlePokemon->speed); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed); SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); } @@ -990,7 +990,7 @@ static void SetRecordedPlayerMonData(u8 monId) SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPEED_EV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPATK_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); @@ -1020,7 +1020,7 @@ static void SetRecordedPlayerMonData(u8 monId) SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); break; @@ -1034,7 +1034,7 @@ static void SetRecordedPlayerMonData(u8 monId) SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPEED_IV_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPATK_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); @@ -1067,7 +1067,7 @@ static void SetRecordedPlayerMonData(u8 monId) SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPEED_BATTLE: - SetMonData(&gPlayerParty[monId], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPATK_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); |