diff options
Diffstat (limited to 'src/battle_controller_recorded_player.c')
-rw-r--r-- | src/battle_controller_recorded_player.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index c1e5447a4..b16c3f307 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -35,7 +35,7 @@ extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; -extern void sub_8172EF0(u8 bank, struct Pokemon *mon); +extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon); extern void sub_806A068(u16, u8); extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); @@ -103,7 +103,7 @@ static void RecordedPlayerBufferExecCompleted(void); static void sub_818A328(void); static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst); static void SetRecordedPlayerMonData(u8 monId); -static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit); +static void sub_818BA6C(u8 battlerId, bool8 dontClearSubstituteBit); static void DoSwitchOutAnimation(void); static void RecordedPlayerDoMoveAnimation(void); static void sub_818CC24(u8 taskId); @@ -1129,35 +1129,35 @@ static void RecordedPlayerHandleSwitchInAnim(void) gBattlerControllerFuncs[gActiveBattler] = sub_818A470; } -static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit) +static void sub_818BA6C(u8 battlerId, bool8 dontClearSubstituteBit) { u16 species; - ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); - gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); - gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); - sub_806A068(species, GetBattlerPosition(bank)); + ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); + gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714); + sub_806A068(species, GetBattlerPosition(battlerId)); - gBattlerSpriteIds[bank] = CreateSprite( + gBattlerSpriteIds[battlerId] = CreateSprite( &gUnknown_0202499C, - GetBattlerSpriteCoord(bank, 2), - GetBattlerSpriteDefault_Y(bank), - sub_80A82E4(bank)); + GetBattlerSpriteCoord(battlerId, 2), + GetBattlerSpriteDefault_Y(battlerId), + sub_80A82E4(battlerId)); - gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank]; - gSprites[gUnknown_03005D7C[bank]].data[2] = bank; + gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; + gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId; - gSprites[gBattlerSpriteIds[bank]].data[0] = bank; - gSprites[gBattlerSpriteIds[bank]].data[2] = species; - gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank; + gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; + gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; + gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; - StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); - gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; - gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; + gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; - gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); + gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } static void RecordedPlayerHandleReturnMonToBall(void) @@ -1512,11 +1512,11 @@ static void RecordedPlayerHandleStatusIconUpdate(void) { if (!mplay_80342A4(gActiveBattler)) { - u8 bank; + u8 battlerId; UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); - bank = gActiveBattler; - gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; + battlerId = gActiveBattler; + gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } |