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Diffstat (limited to 'src/battle_controller_wally.c')
-rw-r--r--src/battle_controller_wally.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index 5399ccbf0..f66a1d773 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -15,6 +15,7 @@
#include "constants/songs.h"
#include "sound.h"
#include "constants/moves.h"
+#include "constants/trainers.h"
#include "window.h"
#include "m4a.h"
#include "palette.h"
@@ -1037,11 +1038,11 @@ static void WallyHandleReturnMonToBall(void)
static void WallyHandleDrawTrainerPic(void)
{
- DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
- sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
+ DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler);
+ sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
- 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
+ 80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords),
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
@@ -1052,11 +1053,11 @@ static void WallyHandleDrawTrainerPic(void)
static void WallyHandleTrainerSlide(void)
{
- DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
- sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
+ DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler);
+ sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
- 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
+ 80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords),
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
@@ -1444,7 +1445,7 @@ static void WallyHandleIntroTrainerBallThrow(void)
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
- LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[TRAINER_BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_816AC04, 5);