diff options
Diffstat (limited to 'src/battle_controller_wally.c')
-rw-r--r-- | src/battle_controller_wally.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index 5399ccbf0..f66a1d773 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -15,6 +15,7 @@ #include "constants/songs.h" #include "sound.h" #include "constants/moves.h" +#include "constants/trainers.h" #include "window.h" #include "m4a.h" #include "palette.h" @@ -1037,11 +1038,11 @@ static void WallyHandleReturnMonToBall(void) static void WallyHandleDrawTrainerPic(void) { - DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler); - sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler)); + DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler); + sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 80, - 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords), + 80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords), 30); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; @@ -1052,11 +1053,11 @@ static void WallyHandleDrawTrainerPic(void) static void WallyHandleTrainerSlide(void) { - DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler); - sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler)); + DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler); + sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 80, - 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords), + 80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords), 30); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; @@ -1444,7 +1445,7 @@ static void WallyHandleIntroTrainerBallThrow(void) StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F8); - LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32); + LoadCompressedPalette(gTrainerBackPicPaletteTable[TRAINER_BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(sub_816AC04, 5); |