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Diffstat (limited to 'src/battle_controller_wally.c')
-rw-r--r--src/battle_controller_wally.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index 8b3863c85..cbf739ae3 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -75,7 +75,7 @@ static void WallyHandleSetUnkVar(void);
static void WallyHandleClearUnkFlag(void);
static void WallyHandleToggleUnkFlag(void);
static void WallyHandleHitAnimation(void);
-static void WallyHandleCmd42(void);
+static void WallyHandleCantSwitch(void);
static void WallyHandlePlaySE(void);
static void WallyHandlePlayFanfareOrBGM(void);
static void WallyHandleFaintingCry(void);
@@ -144,7 +144,7 @@ static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
[CONTROLLER_CLEARUNKFLAG] = WallyHandleClearUnkFlag,
[CONTROLLER_TOGGLEUNKFLAG] = WallyHandleToggleUnkFlag,
[CONTROLLER_HITANIMATION] = WallyHandleHitAnimation,
- [CONTROLLER_42] = WallyHandleCmd42,
+ [CONTROLLER_CANTSWITCH] = WallyHandleCantSwitch,
[CONTROLLER_PLAYSE] = WallyHandlePlaySE,
[CONTROLLER_PLAYFANFAREORBGM] = WallyHandlePlayFanfareOrBGM,
[CONTROLLER_FAINTINGCRY] = WallyHandleFaintingCry,
@@ -190,7 +190,7 @@ static void WallyHandleActions(void)
switch (gBattleStruct->wallyBattleState)
{
case 0:
- gBattleStruct->wallyWaitFrames = 64;
+ gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
gBattleStruct->wallyBattleState++;
case 1:
if (--gBattleStruct->wallyWaitFrames == 0)
@@ -200,7 +200,7 @@ static void WallyHandleActions(void)
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
- gBattleStruct->wallyWaitFrames = 64;
+ gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
}
break;
case 2:
@@ -211,17 +211,17 @@ static void WallyHandleActions(void)
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
- gBattleStruct->wallyWaitFrames = 64;
+ gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
}
break;
case 3:
if (--gBattleStruct->wallyWaitFrames == 0)
{
- BtlController_EmitTwoReturnValues(1, 9, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_WALLY_THROW, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
- gBattleStruct->wallyWaitFrames = 64;
+ gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
}
break;
case 4:
@@ -230,7 +230,7 @@ static void WallyHandleActions(void)
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(0);
ActionSelectionCreateCursorAt(1, 0);
- gBattleStruct->wallyWaitFrames = 64;
+ gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
gBattleStruct->wallyBattleState++;
}
break;
@@ -1041,7 +1041,7 @@ static void WallyHandleDrawTrainerPic(void)
80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].size),
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
@@ -1056,7 +1056,7 @@ static void WallyHandleTrainerSlide(void)
80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].size),
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
@@ -1195,7 +1195,7 @@ static void HandleChooseActionAfterDma3(void)
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
- gBattle_BG0_Y = 160;
+ gBattle_BG0_Y = DISPLAY_HEIGHT;
gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions;
}
}
@@ -1233,7 +1233,7 @@ static void WallyHandleChooseMove(void)
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
- gBattle_BG0_Y = 0x140;
+ gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
gBattleStruct->wallyMovesState++;
}
break;
@@ -1385,7 +1385,7 @@ static void WallyHandleHitAnimation(void)
}
}
-static void WallyHandleCmd42(void)
+static void WallyHandleCantSwitch(void)
{
WallyBufferExecCompleted();
}
@@ -1435,7 +1435,7 @@ static void WallyHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;