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Diffstat (limited to 'src/battle_controller_wally.c')
-rw-r--r--src/battle_controller_wally.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index c0b496e47..ac3604054 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -463,7 +463,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
- for (size = 0; size < 4; size++)
+ for (size = 0; size < MAX_MON_MOVES; size++)
{
battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
@@ -510,7 +510,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
size = 2;
break;
case REQUEST_MOVES_PP_BATTLE:
- for (size = 0; size < 4; size++)
+ for (size = 0; size < MAX_MON_MOVES; size++)
{
moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
@@ -530,7 +530,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
size = 2;
break;
case REQUEST_PP_DATA_BATTLE:
- for (size = 0; size < 4; size++)
+ for (size = 0; size < MAX_MON_MOVES; size++)
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
size++;
@@ -795,7 +795,7 @@ static void SetWallyMonData(u8 monId)
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
- for (i = 0; i < 4; i++)
+ for (i = 0; i < MAX_MON_MOVES; i++)
{
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
@@ -834,7 +834,7 @@ static void SetWallyMonData(u8 monId)
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
- for (i = 0; i < 4; i++)
+ for (i = 0; i < MAX_MON_MOVES; i++)
{
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);