diff options
Diffstat (limited to 'src/battle_controllers.c')
-rw-r--r-- | src/battle_controllers.c | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c index ee835586b..2ba245363 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -145,30 +145,30 @@ static void SetControllersVariables(void) if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { - gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand; + gBattleBankFunc[0] = SetControllerToRecordedPlayer; gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToOpponent; gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; - gBattleBankFunc[2] = SetBankFuncToPlayerPartnerBufferRunCommand; + gBattleBankFunc[2] = SetControllerToPlayerPartner; gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; - gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[3] = SetControllerToOpponent; gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; } else { - gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[0] = SetControllerToPlayer; gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToOpponent; gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; - gBattleBankFunc[2] = SetBankFuncToPlayerPartnerBufferRunCommand; + gBattleBankFunc[2] = SetControllerToPlayerPartner; gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; - gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[3] = SetControllerToOpponent; gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; } @@ -189,15 +189,15 @@ static void SetControllersVariables(void) gBattleMainFunc = BeginBattleIntro; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) - gBattleBankFunc[0] = SetBankFuncToSafariBufferRunCommand; + gBattleBankFunc[0] = SetControllerToSafari; else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) - gBattleBankFunc[0] = SetBankFuncToWallyBufferRunCommand; + gBattleBankFunc[0] = SetControllerToWally; else - gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[0] = SetControllerToPlayer; gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToOpponent; gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; gNoOfAllBanks = 2; @@ -210,20 +210,20 @@ static void SetControllersVariables(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand; + gBattleBankFunc[0] = SetControllerToRecordedPlayer; gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[1] = SetBankFuncToRecordedOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToRecordedOpponent; gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; gNoOfAllBanks = 2; } else // see how the banks are switched { - gBattleBankFunc[1] = SetBankFuncToRecordedPlayerBufferRunCommand; + gBattleBankFunc[1] = SetControllerToRecordedPlayer; gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[0] = SetBankFuncToRecordedOpponentBufferRunCommand; + gBattleBankFunc[0] = SetControllerToRecordedOpponent; gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; gNoOfAllBanks = 2; @@ -231,10 +231,10 @@ static void SetControllersVariables(void) } else { - gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand; + gBattleBankFunc[0] = SetControllerToRecordedPlayer; gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToOpponent; gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; } } @@ -243,16 +243,16 @@ static void SetControllersVariables(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[0] = SetControllerToPlayer; gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToOpponent; gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; - gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[2] = SetControllerToPlayer; gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; - gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[3] = SetControllerToOpponent; gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; gNoOfAllBanks = 4; @@ -263,16 +263,16 @@ static void SetControllersVariables(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand; + gBattleBankFunc[0] = SetControllerToRecordedPlayer; gBanksByIdentity[0] = 0; - gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToOpponent; gBanksByIdentity[1] = 1; - gBattleBankFunc[2] = SetBankFuncToRecordedPlayerBufferRunCommand; + gBattleBankFunc[2] = SetControllerToRecordedPlayer; gBanksByIdentity[2] = 2; - gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[3] = SetControllerToOpponent; gBanksByIdentity[3] = 3; gNoOfAllBanks = 4; @@ -307,7 +307,7 @@ static void SetControllersVariables(void) if (i == var) { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedPlayerBufferRunCommand; + gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; switch (gLinkPlayers[i].lp_field_18) { case 0: @@ -325,7 +325,7 @@ static void SetControllersVariables(void) else if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[var].lp_field_18 & 1)) || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[var].lp_field_18 & 1))) { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedPlayerBufferRunCommand; + gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; switch (gLinkPlayers[i].lp_field_18) { case 0: @@ -342,7 +342,7 @@ static void SetControllersVariables(void) } else { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedOpponentBufferRunCommand; + gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent; switch (gLinkPlayers[i].lp_field_18) { case 0: @@ -361,51 +361,51 @@ static void SetControllersVariables(void) } else if (gBattleTypeFlags & BATTLE_TYPE_WILD) { - gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand; + gBattleBankFunc[0] = SetControllerToRecordedPlayer; gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[2] = SetBankFuncToRecordedPlayerBufferRunCommand; + gBattleBankFunc[2] = SetControllerToRecordedPlayer; gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { - gBattleBankFunc[1] = SetBankFuncToRecordedOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToRecordedOpponent; gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; - gBattleBankFunc[3] = SetBankFuncToRecordedOpponentBufferRunCommand; + gBattleBankFunc[3] = SetControllerToRecordedOpponent; gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; } else { - gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToOpponent; gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; - gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[3] = SetControllerToOpponent; gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; } } else { - gBattleBankFunc[1] = SetBankFuncToRecordedPlayerBufferRunCommand; + gBattleBankFunc[1] = SetControllerToRecordedPlayer; gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[3] = SetBankFuncToRecordedPlayerBufferRunCommand; + gBattleBankFunc[3] = SetControllerToRecordedPlayer; gBanksByIdentity[3] = IDENTITY_PLAYER_MON2; if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { - gBattleBankFunc[0] = SetBankFuncToRecordedOpponentBufferRunCommand; + gBattleBankFunc[0] = SetControllerToRecordedOpponent; gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; - gBattleBankFunc[2] = SetBankFuncToRecordedOpponentBufferRunCommand; + gBattleBankFunc[2] = SetControllerToRecordedOpponent; gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2; } else { - gBattleBankFunc[0] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[0] = SetControllerToOpponent; gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; - gBattleBankFunc[2] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[2] = SetControllerToOpponent; gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2; } } @@ -424,20 +424,20 @@ static void SetControllersVariablesInLinkBattle(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[0] = SetControllerToPlayer; gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToLinkOpponent; gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; gNoOfAllBanks = 2; } else { - gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[1] = SetControllerToPlayer; gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand; + gBattleBankFunc[0] = SetControllerToLinkOpponent; gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; gNoOfAllBanks = 2; @@ -449,32 +449,32 @@ static void SetControllersVariablesInLinkBattle(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[0] = SetControllerToPlayer; gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToLinkOpponent; gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; - gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[2] = SetControllerToPlayer; gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; - gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand; + gBattleBankFunc[3] = SetControllerToLinkOpponent; gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; gNoOfAllBanks = 4; } else { - gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[1] = SetControllerToPlayer; gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand; + gBattleBankFunc[0] = SetControllerToLinkOpponent; gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; - gBattleBankFunc[3] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[3] = SetControllerToPlayer; gBanksByIdentity[3] = IDENTITY_PLAYER_MON2; - gBattleBankFunc[2] = SetBankFuncToLinkOpponentBufferRunCommand; + gBattleBankFunc[2] = SetControllerToLinkOpponent; gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2; gNoOfAllBanks = 4; @@ -486,32 +486,32 @@ static void SetControllersVariablesInLinkBattle(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[0] = SetControllerToPlayer; gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToOpponent; gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; - gBattleBankFunc[2] = SetBankFuncToLinkPartnerBufferRunCommand; + gBattleBankFunc[2] = SetControllerToLinkPartner; gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; - gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand; + gBattleBankFunc[3] = SetControllerToOpponent; gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; gNoOfAllBanks = 4; } else { - gBattleBankFunc[0] = SetBankFuncToLinkPartnerBufferRunCommand; + gBattleBankFunc[0] = SetControllerToLinkPartner; gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; - gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand; + gBattleBankFunc[1] = SetControllerToLinkOpponent; gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; - gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[2] = SetControllerToPlayer; gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; - gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand; + gBattleBankFunc[3] = SetControllerToLinkOpponent; gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; gNoOfAllBanks = 4; @@ -549,7 +549,7 @@ static void SetControllersVariablesInLinkBattle(void) if (i == multiplayerId) { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToPlayerBufferRunCommand; + gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer; switch (gLinkPlayers[i].lp_field_18) { case 0: @@ -569,7 +569,7 @@ static void SetControllersVariablesInLinkBattle(void) if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1)) || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1))) { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkPartnerBufferRunCommand; + gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner; switch (gLinkPlayers[i].lp_field_18) { case 0: @@ -586,7 +586,7 @@ static void SetControllersVariablesInLinkBattle(void) } else { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkOpponentBufferRunCommand; + gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent; switch (gLinkPlayers[i].lp_field_18) { case 0: |