diff options
Diffstat (limited to 'src/battle_controllers.c')
-rw-r--r-- | src/battle_controllers.c | 576 |
1 files changed, 276 insertions, 300 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 5c874438e..cbb4fff69 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -6,43 +6,19 @@ #include "battle_ai_script_commands.h" #include "battle_anim.h" #include "pokemon.h" -#include "species.h" +#include "constants/species.h" #include "recorded_battle.h" #include "util.h" -#include "abilities.h" +#include "constants/abilities.h" #include "battle_message.h" -extern u32 gBattleTypeFlags; -extern u32 gBattleExecBuffer; -extern void (*gBattleMainFunc)(void); -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT]; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gNoOfAllBanks; -extern u8 gActiveBank; +extern u8 gBattleBuffersTransferData[0x100]; extern u8 gUnknown_0202428C; extern u32 gUnknown_02022FF4; extern u8 gUnknown_0203C7B4; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBuffersTransferData[0x100]; extern u8 gUnknown_02022D08; extern u8 gUnknown_02022D09; extern u8 gUnknown_02022D0A; -extern u8 gBankAttacker; -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; -extern u8 gEffectBank; -extern u16 gBattleWeather; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u16 gCurrentMove; -extern u16 gLastUsedMove; -extern u16 gLastUsedItem; -extern u8 gBattleOutcome; -extern u8 gLastUsedAbility; -extern u8 gStringBank; extern const struct BattleMove gBattleMoves[]; @@ -51,8 +27,8 @@ extern void sub_81B8D64(u8 bank, u8 arg1); // party_menu // this file's funcionts static void CreateTasksForSendRecvLinkBuffers(void); -static void SetControllersVariablesInLinkBattle(void); -static void SetControllersVariables(void); +static void InitLinkBtlControllers(void); +static void InitSinglePlayerBtlControllers(void); static void SetBattlePartyIds(void); static void Task_HandleSendLinkBuffersData(u8 taskId); static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId); @@ -64,7 +40,7 @@ void HandleLinkBattleSetup(void) if (gLinkVSyncDisabled) sub_800B488(); if (!gReceivedRemoteLinkPlayers) - sub_8009734(); + OpenLink(); CreateTask(task00_08081A90, 0); CreateTasksForSendRecvLinkBuffers(); } @@ -76,16 +52,16 @@ void SetUpBattleVarsAndBirchZigzagoon(void) gBattleMainFunc = nullsub_20; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - gBattleBankFunc[i] = nullsub_21; - gBanksByIdentity[i] = 0xFF; + gBattlerControllerFuncs[i] = nullsub_21; + gBattlerPositions[i] = 0xFF; gActionSelectionCursor[i] = 0; gMoveSelectionCursor[i] = 0; } HandleLinkBattleSetup(); - gBattleExecBuffer = 0; + gBattleControllerExecFlags = 0; ClearBattleAnimationVars(); ClearBattleMonForms(); BattleAI_HandleItemUseBeforeAISetup(0xF); @@ -113,18 +89,18 @@ void sub_8032768(void) sub_8184DA4(2); if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - sub_8185EB8(); + RecordedBattle_SaveParties(); if (gBattleTypeFlags & BATTLE_TYPE_LINK) - SetControllersVariablesInLinkBattle(); + InitLinkBtlControllers(); else - SetControllersVariables(); + InitSinglePlayerBtlControllers(); SetBattlePartyIds(); if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) sub_81B8D64(i, 0); } @@ -135,7 +111,7 @@ void sub_8032768(void) *(gBattleStruct->field_204 + i) = 0; } -static void SetControllersVariables(void) +static void InitSinglePlayerBtlControllers(void) { s32 i; @@ -145,62 +121,62 @@ static void SetControllersVariables(void) if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { - gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToPlayerPartner; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToPlayerPartner; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; } else { - gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToPlayerPartner; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToPlayerPartner; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; } - gNoOfAllBanks = 4; + gBattlersCount = 4; sub_81B8D64(0, 0); sub_81B8D64(1, 0); sub_81B8D64(2, 1); sub_81B8D64(3, 1); - gBattlePartyID[0] = 0; - gBattlePartyID[1] = 0; - gBattlePartyID[2] = 3; - gBattlePartyID[3] = 3; + gBattlerPartyIndexes[0] = 0; + gBattlerPartyIndexes[1] = 0; + gBattlerPartyIndexes[2] = 3; + gBattlerPartyIndexes[3] = 3; } else if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { gBattleMainFunc = BeginBattleIntro; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) - gBattleBankFunc[0] = SetControllerToSafari; + gBattlerControllerFuncs[0] = SetControllerToSafari; else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) - gBattleBankFunc[0] = SetControllerToWally; + gBattlerControllerFuncs[0] = SetControllerToWally; else - gBattleBankFunc[0] = SetControllerToPlayer; + gBattlerControllerFuncs[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gNoOfAllBanks = 2; + gBattlersCount = 2; if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { @@ -210,32 +186,32 @@ static void SetControllersVariables(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToRecordedOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToRecordedOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gNoOfAllBanks = 2; + gBattlersCount = 2; } else // see how the banks are switched { - gBattleBankFunc[1] = SetControllerToRecordedPlayer; - gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[1] = SetControllerToRecordedPlayer; + gBattlerPositions[1] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[0] = SetControllerToRecordedOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[0] = SetControllerToRecordedOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; - gNoOfAllBanks = 2; + gBattlersCount = 2; } } else { - gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; } } } @@ -243,19 +219,19 @@ static void SetControllersVariables(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToPlayer; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToPlayer; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; - gNoOfAllBanks = 4; + gBattlersCount = 4; if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { @@ -263,35 +239,35 @@ static void SetControllersVariables(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = 0; + gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; + gBattlerPositions[0] = 0; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = 1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = 1; - gBattleBankFunc[2] = SetControllerToRecordedPlayer; - gBanksByIdentity[2] = 2; + gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer; + gBattlerPositions[2] = 2; - gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = 3; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = 3; - gNoOfAllBanks = 4; + gBattlersCount = 4; sub_81B8D64(0, 0); sub_81B8D64(1, 0); sub_81B8D64(2, 1); sub_81B8D64(3, 1); - gBattlePartyID[0] = 0; - gBattlePartyID[1] = 0; - gBattlePartyID[2] = 3; - gBattlePartyID[3] = 3; + gBattlerPartyIndexes[0] = 0; + gBattlerPartyIndexes[1] = 0; + gBattlerPartyIndexes[2] = 3; + gBattlerPartyIndexes[3] = 3; } else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { u8 var; // multiplayer Id in a recorded battle? - for (var = gUnknown_0203C7B4, i = 0; i < BATTLE_BANKS_COUNT; i++) + for (var = gUnknown_0203C7B4, i = 0; i < MAX_BATTLERS_COUNT; i++) { switch (gLinkPlayers[i].lp_field_18) { @@ -307,53 +283,53 @@ static void SetControllersVariables(void) if (i == var) { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; + gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON1; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON2; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } else if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[var].lp_field_18 & 1)) || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[var].lp_field_18 & 1))) { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; + gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON1; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_PLAYER_MON2; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } else { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent; + gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_OPPONENT_MON1; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = IDENTITY_OPPONENT_MON2; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } @@ -361,59 +337,59 @@ static void SetControllersVariables(void) } else if (gBattleTypeFlags & BATTLE_TYPE_WILD) { - gBattleBankFunc[0] = SetControllerToRecordedPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[2] = SetControllerToRecordedPlayer; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { - gBattleBankFunc[1] = SetControllerToRecordedOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToRecordedOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[3] = SetControllerToRecordedOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToRecordedOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; } else { - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; } } else { - gBattleBankFunc[1] = SetControllerToRecordedPlayer; - gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[1] = SetControllerToRecordedPlayer; + gBattlerPositions[1] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[3] = SetControllerToRecordedPlayer; - gBanksByIdentity[3] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[3] = SetControllerToRecordedPlayer; + gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT; if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { - gBattleBankFunc[0] = SetControllerToRecordedOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[0] = SetControllerToRecordedOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToRecordedOpponent; - gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[2] = SetControllerToRecordedOpponent; + gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT; } else { - gBattleBankFunc[0] = SetControllerToOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[0] = SetControllerToOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToOpponent; - gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[2] = SetControllerToOpponent; + gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT; } } } } } -static void SetControllersVariablesInLinkBattle(void) +static void InitLinkBtlControllers(void) { s32 i; u8 multiplayerId; @@ -424,23 +400,23 @@ static void SetControllersVariablesInLinkBattle(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToLinkOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToLinkOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gNoOfAllBanks = 2; + gBattlersCount = 2; } else { - gBattleBankFunc[1] = SetControllerToPlayer; - gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[1] = SetControllerToPlayer; + gBattlerPositions[1] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[0] = SetControllerToLinkOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[0] = SetControllerToLinkOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; - gNoOfAllBanks = 2; + gBattlersCount = 2; } } else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE) @@ -449,35 +425,35 @@ static void SetControllersVariablesInLinkBattle(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToLinkOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToLinkOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToPlayer; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToPlayer; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[3] = SetControllerToLinkOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToLinkOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; - gNoOfAllBanks = 4; + gBattlersCount = 4; } else { - gBattleBankFunc[1] = SetControllerToPlayer; - gBanksByIdentity[1] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[1] = SetControllerToPlayer; + gBattlerPositions[1] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[0] = SetControllerToLinkOpponent; - gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[0] = SetControllerToLinkOpponent; + gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[3] = SetControllerToPlayer; - gBanksByIdentity[3] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[3] = SetControllerToPlayer; + gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[2] = SetControllerToLinkOpponent; - gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[2] = SetControllerToLinkOpponent; + gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT; - gNoOfAllBanks = 4; + gBattlersCount = 4; } } else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) @@ -486,45 +462,45 @@ static void SetControllersVariablesInLinkBattle(void) { gBattleMainFunc = BeginBattleIntro; - gBattleBankFunc[0] = SetControllerToPlayer; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToPlayer; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToLinkPartner; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToLinkPartner; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[3] = SetControllerToOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; - gNoOfAllBanks = 4; + gBattlersCount = 4; } else { - gBattleBankFunc[0] = SetControllerToLinkPartner; - gBanksByIdentity[0] = IDENTITY_PLAYER_MON1; + gBattlerControllerFuncs[0] = SetControllerToLinkPartner; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; - gBattleBankFunc[1] = SetControllerToLinkOpponent; - gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1; + gBattlerControllerFuncs[1] = SetControllerToLinkOpponent; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; - gBattleBankFunc[2] = SetControllerToPlayer; - gBanksByIdentity[2] = IDENTITY_PLAYER_MON2; + gBattlerControllerFuncs[2] = SetControllerToPlayer; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; - gBattleBankFunc[3] = SetControllerToLinkOpponent; - gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2; + gBattlerControllerFuncs[3] = SetControllerToLinkOpponent; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; - gNoOfAllBanks = 4; + gBattlersCount = 4; } sub_81B8D64(0, 0); sub_81B8D64(1, 0); sub_81B8D64(2, 1); sub_81B8D64(3, 1); - gBattlePartyID[0] = 0; - gBattlePartyID[1] = 0; - gBattlePartyID[2] = 3; - gBattlePartyID[3] = 3; + gBattlerPartyIndexes[0] = 0; + gBattlerPartyIndexes[1] = 0; + gBattlerPartyIndexes[2] = 3; + gBattlerPartyIndexes[3] = 3; } else { @@ -533,7 +509,7 @@ static void SetControllersVariablesInLinkBattle(void) if (gBattleTypeFlags & BATTLE_TYPE_WILD) gBattleMainFunc = BeginBattleIntro; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { switch (gLinkPlayers[i].lp_field_18) { @@ -549,18 +525,18 @@ static void SetControllersVariablesInLinkBattle(void) if (i == multiplayerId) { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer; + gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 0; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 2; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } @@ -569,42 +545,42 @@ static void SetControllersVariablesInLinkBattle(void) if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1)) || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1))) { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner; + gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 0; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 2; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } else { - gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent; + gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 1; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = 1; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: - gBanksByIdentity[gLinkPlayers[i].lp_field_18] = 3; - gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } } } - gNoOfAllBanks = 4; + gBattlersCount = 4; } } @@ -614,20 +590,20 @@ static void SetBattlePartyIds(void) if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { for (j = 0; j < 6; j++) { if (i < 2) { - if (GET_BANK_SIDE2(i) == SIDE_PLAYER) + if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER) { if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0) { - gBattlePartyID[i] = j; + gBattlerPartyIndexes[i] = j; break; } } @@ -638,22 +614,22 @@ static void SetBattlePartyIds(void) && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0) { - gBattlePartyID[i] = j; + gBattlerPartyIndexes[i] = j; break; } } } else { - if (GET_BANK_SIDE2(i) == SIDE_PLAYER) + if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER) { if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2. && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0 - && gBattlePartyID[i - 2] != j) + && gBattlerPartyIndexes[i - 2] != j) { - gBattlePartyID[i] = j; + gBattlerPartyIndexes[i] = j; break; } } @@ -663,9 +639,9 @@ static void SetBattlePartyIds(void) && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0 - && gBattlePartyID[i - 2] != j) + && gBattlerPartyIndexes[i - 2] != j) { - gBattlePartyID[i] = j; + gBattlerPartyIndexes[i] = j; break; } } @@ -674,7 +650,7 @@ static void SetBattlePartyIds(void) } if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) - gBattlePartyID[1] = 0, gBattlePartyID[3] = 3; + gBattlerPartyIndexes[1] = 0, gBattlerPartyIndexes[3] = 3; } } @@ -693,14 +669,14 @@ static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size) case 0: for (i = 0; i < size; i++) { - gBattleBufferA[gActiveBank][i] = *data; + gBattleBufferA[gActiveBattler][i] = *data; data++; } break; case 1: for (i = 0; i < size; i++) { - gBattleBufferB[gActiveBank][i] = *data; + gBattleBufferB[gActiveBattler][i] = *data; data++; } break; @@ -751,13 +727,13 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data) gTasks[gUnknown_02022D08].data[14] = 0; } gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_BUFFER_ID] = bufferId; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBank; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBankAttacker; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBankTarget; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBattler; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBattlerTarget; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBankFlags; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBank; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBattlerFlags; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBattler; for (i = 0; i < size; i++) gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_DATA + i] = data[i]; @@ -793,9 +769,9 @@ static void Task_HandleSendLinkBuffersData(u8 taskId) else var = (gBattleTypeFlags & BATTLE_TYPE_MULTI) ? 4 : 2; - if (sub_800ABAC() >= var) + if (GetLinkPlayerCount_2() >= var) { - if (sub_800ABBC()) + if (IsLinkMaster()) { sub_800A620(); gTasks[taskId].data[11]++; @@ -912,7 +888,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0]) { case 0: - if (gBattleExecBuffer & gBitTable[bank]) + if (gBattleControllerExecFlags & gBitTable[bank]) return; memcpy(gBattleBufferA[bank], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize); @@ -920,10 +896,10 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) { - gBankAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2]; - gBankTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3]; - gAbsentBankFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6]; - gEffectBank = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7]; + gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2]; + gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3]; + gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6]; + gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7]; } break; case 1: @@ -931,7 +907,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) break; case 2: var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA]; - gBattleExecBuffer &= ~(gBitTable[bank] << (var * 4)); + gBattleControllerExecFlags &= ~(gBitTable[bank] << (var * 4)); break; } @@ -939,7 +915,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) } } -void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck) +void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck) { gBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA; gBattleBuffersTransferData[1] = requestId; @@ -948,7 +924,7 @@ void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes) +void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes) { gBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA; gBattleBuffersTransferData[1] = monId; @@ -957,7 +933,7 @@ void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data) +void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data) { s32 i; @@ -969,7 +945,7 @@ void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *da PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 3 + bytes); } -void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) +void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) { s32 i; @@ -981,7 +957,7 @@ void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, bytes + 3); } -void EmitLoadMonSprite(u8 bufferId) +void BtlController_EmitLoadMonSprite(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE; gBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE; @@ -990,7 +966,7 @@ void EmitLoadMonSprite(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit) +void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit) { gBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM; gBattleBuffersTransferData[1] = partyId; @@ -999,14 +975,14 @@ void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitReturnMonToBall(u8 bufferId, u8 arg1) +void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1) { gBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL; gBattleBuffersTransferData[1] = arg1; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2); } -void EmitDrawTrainerPic(u8 bufferId) +void BtlController_EmitDrawTrainerPic(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC; gBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC; @@ -1015,7 +991,7 @@ void EmitDrawTrainerPic(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitTrainerSlide(u8 bufferId) +void BtlController_EmitTrainerSlide(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE; gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE; @@ -1024,7 +1000,7 @@ void EmitTrainerSlide(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitTrainerSlideBack(u8 bufferId) +void BtlController_EmitTrainerSlideBack(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK; gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK; @@ -1033,7 +1009,7 @@ void EmitTrainerSlideBack(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitFaintAnimation(u8 bufferId) +void BtlController_EmitFaintAnimation(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION; gBattleBuffersTransferData[1] = CONTROLLER_FAINTANIMATION; @@ -1042,7 +1018,7 @@ void EmitFaintAnimation(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitPaletteFade(u8 bufferId) +void BtlController_EmitPaletteFade(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE; gBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE; @@ -1051,7 +1027,7 @@ void EmitPaletteFade(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitSuccessBallThrowAnim(u8 bufferId) +void BtlController_EmitSuccessBallThrowAnim(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM; gBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM; @@ -1060,14 +1036,14 @@ void EmitSuccessBallThrowAnim(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitBallThrowAnim(u8 bufferId, u8 caseId) +void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId) { gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM; gBattleBuffersTransferData[1] = caseId; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2); } -void EmitPause(u8 bufferId, u8 toWait, void *data) +void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data) { s32 i; @@ -1078,7 +1054,7 @@ void EmitPause(u8 bufferId, u8 toWait, void *data) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, toWait * 3 + 2); } -void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit) +void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit) { gBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION; gBattleBuffersTransferData[1] = move; @@ -1108,7 +1084,7 @@ void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 16 + sizeof(struct DisableStruct)); } -void EmitPrintString(u8 bufferId, u16 stringID) +void BtlController_EmitPrintString(u8 bufferId, u16 stringID) { s32 i; struct StringInfoBattle* stringInfo; @@ -1120,16 +1096,16 @@ void EmitPrintString(u8 bufferId, u16 stringID) stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]); stringInfo->currentMove = gCurrentMove; - stringInfo->lastMove = gLastUsedMove; + stringInfo->originallyUsedMove = gChosenMove; stringInfo->lastItem = gLastUsedItem; stringInfo->lastAbility = gLastUsedAbility; - stringInfo->scrActive = gBattleScripting.bank; + stringInfo->scrActive = gBattleScripting.battler; stringInfo->unk1605E = gBattleStruct->field_52; stringInfo->hpScale = gBattleStruct->hpScale; - stringInfo->StringBank = gStringBank; + stringInfo->StringBank = gPotentialItemEffectBattler; stringInfo->moveType = gBattleMoves[gCurrentMove].type; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) stringInfo->abilities[i] = gBattleMons[i].ability; for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++) { @@ -1140,10 +1116,10 @@ void EmitPrintString(u8 bufferId, u16 stringID) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4); } -void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID) +void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID) { s32 i; - struct StringInfoBattle* stringInfo; + struct StringInfoBattle *stringInfo; gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY; gBattleBuffersTransferData[1] = CONTROLLER_PRINTSTRINGPLAYERONLY; @@ -1152,13 +1128,13 @@ void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID) stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]); stringInfo->currentMove = gCurrentMove; - stringInfo->lastMove = gLastUsedMove; + stringInfo->originallyUsedMove = gChosenMove; stringInfo->lastItem = gLastUsedItem; stringInfo->lastAbility = gLastUsedAbility; - stringInfo->scrActive = gBattleScripting.bank; + stringInfo->scrActive = gBattleScripting.battler; stringInfo->unk1605E = gBattleStruct->field_52; - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) stringInfo->abilities[i] = gBattleMons[i].ability; for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++) { @@ -1169,7 +1145,7 @@ void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4); } -void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2) +void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2) { gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION; gBattleBuffersTransferData[1] = arg1; @@ -1178,7 +1154,7 @@ void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitUnknownYesNoBox(u8 bufferId) +void BtlController_EmitUnknownYesNoBox(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX; gBattleBuffersTransferData[1] = CONTROLLER_UNKNOWNYESNOBOX; @@ -1187,7 +1163,7 @@ void EmitUnknownYesNoBox(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData) +void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData) { s32 i; @@ -1200,7 +1176,7 @@ void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(*movePpData) + 4); } -void EmitChooseItem(u8 bufferId, u8 *arg1) +void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1) { s32 i; @@ -1210,7 +1186,7 @@ void EmitChooseItem(u8 bufferId, u8 *arg1) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4) +void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4) { s32 i; @@ -1223,7 +1199,7 @@ void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 8); // but only 7 bytes were written } -void EmitCmd23(u8 bufferId) +void BtlController_EmitCmd23(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_23; gBattleBuffersTransferData[1] = CONTROLLER_23; @@ -1233,7 +1209,7 @@ void EmitCmd23(u8 bufferId) } // why is the argument u16 if it's being cast to s16 anyway? -void EmitHealthBarUpdate(u8 bufferId, u16 hpValue) +void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue) { gBattleBuffersTransferData[0] = CONTROLLER_HEALTHBARUPDATE; gBattleBuffersTransferData[1] = 0; @@ -1243,7 +1219,7 @@ void EmitHealthBarUpdate(u8 bufferId, u16 hpValue) } // why is the argument u16 if it's being cast to s16 anyway? -void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints) +void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints) { gBattleBuffersTransferData[0] = CONTROLLER_EXPUPDATE; gBattleBuffersTransferData[1] = partyId; @@ -1252,7 +1228,7 @@ void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2) +void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2) { gBattleBuffersTransferData[0] = CONTROLLER_STATUSICONUPDATE; gBattleBuffersTransferData[1] = status1; @@ -1266,7 +1242,7 @@ void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 9); } -void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status) +void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status) { gBattleBuffersTransferData[0] = CONTROLLER_STATUSANIMATION; gBattleBuffersTransferData[1] = status2; @@ -1277,14 +1253,14 @@ void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 6); } -void EmitStatusXor(u8 bufferId, u8 b) +void BtlController_EmitStatusXor(u8 bufferId, u8 b) { gBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR; gBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2); } -void EmitDataTransfer(u8 bufferId, u16 size, void *data) +void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data) { s32 i; @@ -1297,7 +1273,7 @@ void EmitDataTransfer(u8 bufferId, u16 size, void *data) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 4); } -void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data) +void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data) { s32 i; @@ -1313,7 +1289,7 @@ void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 7); } -void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter) +void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter) { s32 i; @@ -1325,7 +1301,7 @@ void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, songId + 3); } -void EmitCmd32(u8 bufferId, u16 size, void *data) +void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data) { s32 i; @@ -1337,7 +1313,7 @@ void EmitCmd32(u8 bufferId, u16 size, void *data) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 3); } -void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2) +void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2) { gBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES; gBattleBuffersTransferData[1] = arg1; @@ -1346,7 +1322,7 @@ void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c) +void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c) { s32 i; @@ -1357,7 +1333,7 @@ void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 5); } -void EmitOneReturnValue(u8 bufferId, u16 arg1) +void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1) { gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE; gBattleBuffersTransferData[1] = arg1; @@ -1366,7 +1342,7 @@ void EmitOneReturnValue(u8 bufferId, u16 arg1) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b) +void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b) { gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE; gBattleBuffersTransferData[1] = b; @@ -1375,7 +1351,7 @@ void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitCmd37(u8 bufferId) +void BtlController_EmitCmd37(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_37; gBattleBuffersTransferData[1] = CONTROLLER_37; @@ -1384,14 +1360,14 @@ void EmitCmd37(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitCmd38(u8 bufferId, u8 b) +void BtlController_EmitCmd38(u8 bufferId, u8 b) { gBattleBuffersTransferData[0] = CONTROLLER_38; gBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2); } -void EmitCmd39(u8 bufferId) +void BtlController_EmitCmd39(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_39; gBattleBuffersTransferData[1] = CONTROLLER_39; @@ -1400,7 +1376,7 @@ void EmitCmd39(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitCmd40(u8 bufferId) +void BtlController_EmitCmd40(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_40; gBattleBuffersTransferData[1] = CONTROLLER_40; @@ -1409,7 +1385,7 @@ void EmitCmd40(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitHitAnimation(u8 bufferId) +void BtlController_EmitHitAnimation(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION; gBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION; @@ -1418,7 +1394,7 @@ void EmitHitAnimation(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitCmd42(u8 bufferId) +void BtlController_EmitCmd42(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_42; gBattleBuffersTransferData[1] = CONTROLLER_42; @@ -1427,7 +1403,7 @@ void EmitCmd42(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitEffectivenessSound(u8 bufferId, u16 songId) +void BtlController_EmitPlaySE(u8 bufferId, u16 songId) { gBattleBuffersTransferData[0] = CONTROLLER_EFFECTIVENESSSOUND; gBattleBuffersTransferData[1] = songId; @@ -1436,7 +1412,7 @@ void EmitEffectivenessSound(u8 bufferId, u16 songId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM) +void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM) { gBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM; gBattleBuffersTransferData[1] = songId; @@ -1445,7 +1421,7 @@ void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitFaintingCry(u8 bufferId) +void BtlController_EmitFaintingCry(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY; gBattleBuffersTransferData[1] = CONTROLLER_FAINTINGCRY; @@ -1454,14 +1430,14 @@ void EmitFaintingCry(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitIntroSlide(u8 bufferId, u8 terrainId) +void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId) { gBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE; gBattleBuffersTransferData[1] = terrainId; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2); } -void EmitIntroTrainerBallThrow(u8 bufferId) +void BtlController_EmitIntroTrainerBallThrow(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW; gBattleBuffersTransferData[1] = CONTROLLER_INTROTRAINERBALLTHROW; @@ -1470,7 +1446,7 @@ void EmitIntroTrainerBallThrow(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2) +void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2) { s32 i; @@ -1483,7 +1459,7 @@ void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct HpAndStatus) * 6 + 4); } -void EmitCmd49(u8 bufferId) +void BtlController_EmitCmd49(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_49; gBattleBuffersTransferData[1] = CONTROLLER_49; @@ -1492,7 +1468,7 @@ void EmitCmd49(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitCmd50(u8 bufferId) +void BtlController_EmitCmd50(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_50; gBattleBuffersTransferData[1] = CONTROLLER_50; @@ -1501,7 +1477,7 @@ void EmitCmd50(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible) +void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible) { gBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY; gBattleBuffersTransferData[1] = isInvisible; @@ -1510,7 +1486,7 @@ void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument) +void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument) { gBattleBuffersTransferData[0] = CONTROLLER_BATTLEANIMATION; gBattleBuffersTransferData[1] = animationId; @@ -1519,7 +1495,7 @@ void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2) +void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2) { bool8 arg2_ = arg2; gBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG; @@ -1533,14 +1509,14 @@ void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, gBattleBuffersTransferData[2] + 4); } -void EmitResetActionMoveSelection(u8 bufferId, u8 caseId) +void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId) { gBattleBuffersTransferData[0] = CONTROLLER_RESETACTIONMOVESELECTION; gBattleBuffersTransferData[1] = caseId; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2); } -void EmitCmd55(u8 bufferId, u8 arg1) +void BtlController_EmitCmd55(u8 bufferId, u8 arg1) { gBattleBuffersTransferData[0] = CONTROLLER_55; gBattleBuffersTransferData[1] = arg1; |