diff options
Diffstat (limited to 'src/battle_controllers.c')
-rw-r--r-- | src/battle_controllers.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 8fe4d0e8c..a9f3ab610 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -1437,13 +1437,13 @@ void BtlController_EmitIntroTrainerBallThrow(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2) +void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 flags) { s32 i; sBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY; - sBattleBuffersTransferData[1] = arg2 & 0x7F; - sBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7; + sBattleBuffersTransferData[1] = flags & 0x7F; + sBattleBuffersTransferData[2] = (flags & 0x80) >> 7; // If true, skip delay after drawing. True during intro sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY; for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); i++) sBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus)); @@ -1493,7 +1493,7 @@ void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 record) sBattleBuffersTransferData[1] = arg1; if (record_) - sBattleBuffersTransferData[3] = sBattleBuffersTransferData[2] = RecordedBattle_GetAllNewBattlerData(&sBattleBuffersTransferData[4]); + sBattleBuffersTransferData[3] = sBattleBuffersTransferData[2] = RecordedBattle_BufferNewBattlerData(&sBattleBuffersTransferData[4]); else sBattleBuffersTransferData[3] = sBattleBuffersTransferData[2] = 0; @@ -1513,6 +1513,6 @@ void BtlController_EmitEndLinkBattle(u8 bufferId, u8 battleOutcome) sBattleBuffersTransferData[1] = battleOutcome; sBattleBuffersTransferData[2] = gSaveBlock2Ptr->frontier.disableRecordBattle; sBattleBuffersTransferData[3] = gSaveBlock2Ptr->frontier.disableRecordBattle; - sBattleBuffersTransferData[5] = sBattleBuffersTransferData[4] = RecordedBattle_GetAllNewBattlerData(&sBattleBuffersTransferData[6]); + sBattleBuffersTransferData[5] = sBattleBuffersTransferData[4] = RecordedBattle_BufferNewBattlerData(&sBattleBuffersTransferData[6]); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sBattleBuffersTransferData[4] + 6); } |