diff options
Diffstat (limited to 'src/battle_controllers.c')
-rw-r--r-- | src/battle_controllers.c | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 0a712c79b..4d714ca81 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -264,67 +264,67 @@ static void InitSinglePlayerBtlControllers(void) for (var = gUnknown_0203C7B4, i = 0; i < MAX_BATTLERS_COUNT; i++) { - switch (gLinkPlayers[i].lp_field_18) + switch (gLinkPlayers[i].id) { case 0: case 3: - sub_81B8D64(gLinkPlayers[i].lp_field_18, 0); + sub_81B8D64(gLinkPlayers[i].id, 0); break; case 1: case 2: - sub_81B8D64(gLinkPlayers[i].lp_field_18, 1); + sub_81B8D64(gLinkPlayers[i].id, 1); break; } if (i == var) { - gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; - switch (gLinkPlayers[i].lp_field_18) + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedPlayer; + switch (gLinkPlayers[i].id) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } } - else if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[var].lp_field_18 & 1)) - || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[var].lp_field_18 & 1))) + else if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[var].id & 1)) + || ((gLinkPlayers[i].id & 1) && (gLinkPlayers[var].id & 1))) { - gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer; - switch (gLinkPlayers[i].lp_field_18) + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedPlayer; + switch (gLinkPlayers[i].id) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_LEFT; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_PLAYER_RIGHT; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } } else { - gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent; - switch (gLinkPlayers[i].lp_field_18) + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedOpponent; + switch (gLinkPlayers[i].id) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_LEFT; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_LEFT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = B_POSITION_OPPONENT_RIGHT; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } } @@ -506,69 +506,69 @@ static void InitLinkBtlControllers(void) for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - switch (gLinkPlayers[i].lp_field_18) + switch (gLinkPlayers[i].id) { case 0: case 3: - sub_81B8D64(gLinkPlayers[i].lp_field_18, 0); + sub_81B8D64(gLinkPlayers[i].id, 0); break; case 1: case 2: - sub_81B8D64(gLinkPlayers[i].lp_field_18, 1); + sub_81B8D64(gLinkPlayers[i].id, 1); break; } if (i == multiplayerId) { - gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer; - switch (gLinkPlayers[i].lp_field_18) + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToPlayer; + switch (gLinkPlayers[i].id) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].id] = 0; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].id] = 2; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } } else { - if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1)) - || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1))) + if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[multiplayerId].id & 1)) + || ((gLinkPlayers[i].id & 1) && (gLinkPlayers[multiplayerId].id & 1))) { - gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner; - switch (gLinkPlayers[i].lp_field_18) + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToLinkPartner; + switch (gLinkPlayers[i].id) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = 0; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].id] = 0; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = 2; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].id] = 2; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } } else { - gBattlerControllerFuncs[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent; - switch (gLinkPlayers[i].lp_field_18) + gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToLinkOpponent; + switch (gLinkPlayers[i].id) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = 1; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; + gBattlerPositions[gLinkPlayers[i].id] = 1; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].lp_field_18] = 3; - gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; + gBattlerPositions[gLinkPlayers[i].id] = 3; + gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } } @@ -587,7 +587,7 @@ static void SetBattlePartyIds(void) { for (i = 0; i < gBattlersCount; i++) { - for (j = 0; j < 6; j++) + for (j = 0; j < PARTY_SIZE; j++) { if (i < 2) { @@ -1082,14 +1082,14 @@ void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 m void BtlController_EmitPrintString(u8 bufferId, u16 stringID) { s32 i; - struct StringInfoBattle* stringInfo; + struct BattleMsgData* stringInfo; sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING; sBattleBuffersTransferData[1] = gBattleOutcome; sBattleBuffersTransferData[2] = stringID; sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8; - stringInfo = (struct StringInfoBattle*)(&sBattleBuffersTransferData[4]); + stringInfo = (struct BattleMsgData*)(&sBattleBuffersTransferData[4]); stringInfo->currentMove = gCurrentMove; stringInfo->originallyUsedMove = gChosenMove; stringInfo->lastItem = gLastUsedItem; @@ -1097,7 +1097,7 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringID) stringInfo->scrActive = gBattleScripting.battler; stringInfo->unk1605E = gBattleStruct->field_52; stringInfo->hpScale = gBattleStruct->hpScale; - stringInfo->StringBank = gPotentialItemEffectBattler; + stringInfo->itemEffectBattler = gPotentialItemEffectBattler; stringInfo->moveType = gBattleMoves[gCurrentMove].type; for (i = 0; i < MAX_BATTLERS_COUNT; i++) @@ -1108,20 +1108,20 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringID) stringInfo->textBuffs[1][i] = gBattleTextBuff2[i]; stringInfo->textBuffs[2][i] = gBattleTextBuff3[i]; } - PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct BattleMsgData) + 4); } void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID) { s32 i; - struct StringInfoBattle *stringInfo; + struct BattleMsgData *stringInfo; sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY; sBattleBuffersTransferData[1] = CONTROLLER_PRINTSTRINGPLAYERONLY; sBattleBuffersTransferData[2] = stringID; sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8; - stringInfo = (struct StringInfoBattle*)(&sBattleBuffersTransferData[4]); + stringInfo = (struct BattleMsgData*)(&sBattleBuffersTransferData[4]); stringInfo->currentMove = gCurrentMove; stringInfo->originallyUsedMove = gChosenMove; stringInfo->lastItem = gLastUsedItem; @@ -1137,7 +1137,7 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID) stringInfo->textBuffs[1][i] = gBattleTextBuff2[i]; stringInfo->textBuffs[2][i] = gBattleTextBuff3[i]; } - PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct BattleMsgData) + 4); } void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2) @@ -1181,7 +1181,7 @@ void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4) +void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8 *arg4) { s32 i; @@ -1191,7 +1191,7 @@ void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 ability sBattleBuffersTransferData[3] = abilityId; for (i = 0; i < 3; i++) sBattleBuffersTransferData[4 + i] = arg4[i]; - PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // but only 7 bytes were written + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // Only 7 bytes were written. } void BtlController_EmitCmd23(u8 bufferId) @@ -1449,26 +1449,26 @@ void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* h sBattleBuffersTransferData[1] = arg2 & 0x7F; sBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7; sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY; - for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * 6); i++) + for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); i++) sBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus)); - PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * 6 + 4); + PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * PARTY_SIZE + 4); } -void BtlController_EmitCmd49(u8 bufferId) +void BtlController_EmitHidePartyStatusSummary(u8 bufferId) { - sBattleBuffersTransferData[0] = CONTROLLER_49; - sBattleBuffersTransferData[1] = CONTROLLER_49; - sBattleBuffersTransferData[2] = CONTROLLER_49; - sBattleBuffersTransferData[3] = CONTROLLER_49; + sBattleBuffersTransferData[0] = CONTROLLER_HIDEPARTYSTATUSSUMMARY; + sBattleBuffersTransferData[1] = CONTROLLER_HIDEPARTYSTATUSSUMMARY; + sBattleBuffersTransferData[2] = CONTROLLER_HIDEPARTYSTATUSSUMMARY; + sBattleBuffersTransferData[3] = CONTROLLER_HIDEPARTYSTATUSSUMMARY; PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void BtlController_EmitCmd50(u8 bufferId) +void BtlController_EmitEndBounceEffect(u8 bufferId) { - sBattleBuffersTransferData[0] = CONTROLLER_50; - sBattleBuffersTransferData[1] = CONTROLLER_50; - sBattleBuffersTransferData[2] = CONTROLLER_50; - sBattleBuffersTransferData[3] = CONTROLLER_50; + sBattleBuffersTransferData[0] = CONTROLLER_ENDBOUNCE; + sBattleBuffersTransferData[1] = CONTROLLER_ENDBOUNCE; + sBattleBuffersTransferData[2] = CONTROLLER_ENDBOUNCE; + sBattleBuffersTransferData[3] = CONTROLLER_ENDBOUNCE; PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } @@ -1511,10 +1511,10 @@ void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); } -void BtlController_EmitCmd55(u8 bufferId, u8 arg1) +void BtlController_EmitCmd55(u8 bufferId, u8 battleOutcome) { sBattleBuffersTransferData[0] = CONTROLLER_55; - sBattleBuffersTransferData[1] = arg1; + sBattleBuffersTransferData[1] = battleOutcome; sBattleBuffersTransferData[2] = gSaveBlock2Ptr->frontier.field_CA9_b; sBattleBuffersTransferData[3] = gSaveBlock2Ptr->frontier.field_CA9_b; sBattleBuffersTransferData[5] = sBattleBuffersTransferData[4] = sub_81850DC(&sBattleBuffersTransferData[6]); 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