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-rw-r--r--src/battle_factory.c184
1 files changed, 94 insertions, 90 deletions
diff --git a/src/battle_factory.c b/src/battle_factory.c
index 913b1b1a0..940e71f7d 100644
--- a/src/battle_factory.c
+++ b/src/battle_factory.c
@@ -39,7 +39,7 @@ static void GenerateInitialRentalMons(void);
static void GetOpponentMostCommonMonType(void);
static void GetOpponentBattleStyle(void);
static void RestorePlayerPartyHeldItems(void);
-static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2);
+static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 arg2);
static u8 GetMoveBattleStyle(u16 move);
// Const rom data.
@@ -159,24 +159,27 @@ static const u8 sFixedIVTable[][2] =
{31, 31},
};
-static const u16 sMonsToChooseFrom[][2] =
-{
- {0x006e, 0x00c7},
- {0x00a2, 0x010a},
- {0x010b, 0x0173},
- {0x0174, 0x01d3},
- {0x01d4, 0x0233},
- {0x0234, 0x0293},
- {0x0294, 0x02f3},
- {0x0174, 0x0351},
- {0x0174, 0x01d3},
- {0x01d4, 0x0233},
- {0x0234, 0x0293},
- {0x0294, 0x02f3},
- {0x0174, 0x0371},
- {0x0174, 0x0371},
- {0x0174, 0x0371},
- {0x0174, 0x0371},
+static const u16 sInitialRentalMonRanges[][2] =
+{
+ // Level 50
+ {FRONTIER_MON_GRIMER, FRONTIER_MON_FURRET_1}, // 110 - 199
+ {FRONTIER_MON_DELCATTY_1, FRONTIER_MON_CLOYSTER_1}, // 162 - 266
+ {FRONTIER_MON_DELCATTY_2, FRONTIER_MON_CLOYSTER_2}, // 267 - 371
+ {FRONTIER_MON_DUGTRIO_1, FRONTIER_MON_SLAKING_1}, // 372 - 467
+ {FRONTIER_MON_DUGTRIO_2, FRONTIER_MON_SLAKING_2}, // 468 - 563
+ {FRONTIER_MON_DUGTRIO_3, FRONTIER_MON_SLAKING_3}, // 564 - 659
+ {FRONTIER_MON_DUGTRIO_4, FRONTIER_MON_SLAKING_4}, // 660 - 755
+ {FRONTIER_MON_DUGTRIO_1, FRONTIER_MONS_HIGH_TIER}, // 372 - 849
+
+ // Open level
+ {FRONTIER_MON_DUGTRIO_1, FRONTIER_MON_SLAKING_1}, // 372 - 467
+ {FRONTIER_MON_DUGTRIO_2, FRONTIER_MON_SLAKING_2}, // 468 - 563
+ {FRONTIER_MON_DUGTRIO_3, FRONTIER_MON_SLAKING_3}, // 564 - 659
+ {FRONTIER_MON_DUGTRIO_4, FRONTIER_MON_SLAKING_4}, // 660 - 755
+ {FRONTIER_MON_DUGTRIO_1, NUM_FRONTIER_MONS - 1}, // 372 - 881
+ {FRONTIER_MON_DUGTRIO_1, NUM_FRONTIER_MONS - 1}, // 372 - 881
+ {FRONTIER_MON_DUGTRIO_1, NUM_FRONTIER_MONS - 1}, // 372 - 881
+ {FRONTIER_MON_DUGTRIO_1, NUM_FRONTIER_MONS - 1}, // 372 - 881
};
// code
@@ -320,24 +323,24 @@ static void GenerateOpponentMons(void)
i = 0;
while (i != FRONTIER_PARTY_SIZE)
{
- u16 monSetId = GetMonSetId(lvlMode, challengeNum, FALSE);
- if (gFacilityTrainerMons[monSetId].species == SPECIES_UNOWN)
+ u16 monId = GetFactoryMonId(lvlMode, challengeNum, FALSE);
+ if (gFacilityTrainerMons[monId].species == SPECIES_UNOWN)
continue;
for (j = 0; j < 6; j++)
{
- if (gFacilityTrainerMons[monSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[j].monId].species)
+ if (gFacilityTrainerMons[monId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[j].monId].species)
break;
}
if (j != 6)
continue;
- if (lvlMode == FRONTIER_LVL_50 && monSetId > FRONTIER_MONS_HIGH_TIER)
+ if (lvlMode == FRONTIER_LVL_50 && monId > FRONTIER_MONS_HIGH_TIER)
continue;
for (k = firstMonId; k < firstMonId + i; k++)
{
- if (species[k] == gFacilityTrainerMons[monSetId].species)
+ if (species[k] == gFacilityTrainerMons[monId].species)
break;
}
if (k != firstMonId + i)
@@ -345,15 +348,15 @@ static void GenerateOpponentMons(void)
for (k = firstMonId; k < firstMonId + i; k++)
{
- if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
+ if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId])
break;
}
if (k != firstMonId + i)
continue;
- species[i] = gFacilityTrainerMons[monSetId].species;
- heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
- gUnknown_03006298[i] = monSetId;
+ species[i] = gFacilityTrainerMons[monId].species;
+ heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId];
+ gUnknown_03006298[i] = monId;
i++;
}
}
@@ -388,7 +391,7 @@ static void SetPlayerAndOpponentParties(void)
int count = 0;
u8 bits = 0;
u8 monLevel;
- u16 monSetId;
+ u16 monId;
u16 evs;
u8 ivs;
u8 friendship;
@@ -412,17 +415,17 @@ static void SetPlayerAndOpponentParties(void)
ZeroPlayerPartyMons();
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
- monSetId = gSaveBlock2Ptr->frontier.rentalMons[i].monId;
+ monId = gSaveBlock2Ptr->frontier.rentalMons[i].monId;
ivs = gSaveBlock2Ptr->frontier.rentalMons[i].ivs;
CreateMon(&gPlayerParty[i],
- gFacilityTrainerMons[monSetId].species,
+ gFacilityTrainerMons[monId].species,
monLevel,
ivs,
TRUE, gSaveBlock2Ptr->frontier.rentalMons[i].personality,
OT_ID_PLAYER_ID, 0);
count = 0;
- bits = gFacilityTrainerMons[monSetId].evSpread;
+ bits = gFacilityTrainerMons[monId].evSpread;
for (j = 0; j < NUM_STATS; bits >>= 1, j++)
{
if (bits & 1)
@@ -433,16 +436,16 @@ static void SetPlayerAndOpponentParties(void)
bits = 1;
for (j = 0; j < NUM_STATS; bits <<= 1, j++)
{
- if (gFacilityTrainerMons[monSetId].evSpread & bits)
+ if (gFacilityTrainerMons[monId].evSpread & bits)
SetMonData(&gPlayerParty[i], MON_DATA_HP_EV + j, &evs);
}
CalculateMonStats(&gPlayerParty[i]);
friendship = 0;
for (k = 0; k < MAX_MON_MOVES; k++)
- SetMonMoveAvoidReturn(&gPlayerParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
+ SetMonMoveAvoidReturn(&gPlayerParty[i], gFacilityTrainerMons[monId].moves[k], k);
SetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP, &friendship);
- SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
+ SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
SetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i].abilityNum);
}
}
@@ -453,17 +456,17 @@ static void SetPlayerAndOpponentParties(void)
case 2:
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
- monSetId = gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId;
+ monId = gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId;
ivs = gSaveBlock2Ptr->frontier.rentalMons[i + 3].ivs;
CreateMon(&gEnemyParty[i],
- gFacilityTrainerMons[monSetId].species,
+ gFacilityTrainerMons[monId].species,
monLevel,
ivs,
TRUE, gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality,
OT_ID_PLAYER_ID, 0);
count = 0;
- bits = gFacilityTrainerMons[monSetId].evSpread;
+ bits = gFacilityTrainerMons[monId].evSpread;
for (j = 0; j < NUM_STATS; bits >>= 1, j++)
{
if (bits & 1)
@@ -474,14 +477,14 @@ static void SetPlayerAndOpponentParties(void)
bits = 1;
for (j = 0; j < NUM_STATS; bits <<= 1, j++)
{
- if (gFacilityTrainerMons[monSetId].evSpread & bits)
+ if (gFacilityTrainerMons[monId].evSpread & bits)
SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &evs);
}
CalculateMonStats(&gEnemyParty[i]);
for (k = 0; k < MAX_MON_MOVES; k++)
- SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
- SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
+ SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monId].moves[k], k);
+ SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
SetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i + 3].abilityNum);
}
break;
@@ -497,8 +500,8 @@ static void GenerateInitialRentalMons(void)
u8 challengeNum;
u8 factoryLvlMode;
u8 factoryBattleMode;
- u8 var_40;
- u16 monSetId;
+ u8 rentalRank;
+ u16 monId;
u16 currSpecies;
u16 species[PARTY_SIZE];
u16 monIds[PARTY_SIZE];
@@ -530,30 +533,30 @@ static void GenerateInitialRentalMons(void)
factoryLvlMode = FRONTIER_LVL_50;
firstMonId = 0;
}
- var_40 = GetNumPastRentalsRank(factoryBattleMode, factoryLvlMode);
+ rentalRank = GetNumPastRentalsRank(factoryBattleMode, factoryLvlMode);
currSpecies = SPECIES_NONE;
i = 0;
while (i != PARTY_SIZE)
{
- if (i < var_40)
- monSetId = GetMonSetId(factoryLvlMode, challengeNum, TRUE);
+ if (i < rentalRank) // The more times the player has rented, the more initial rentals are generated from a better set of pokemon
+ monId = GetFactoryMonId(factoryLvlMode, challengeNum, TRUE);
else
- monSetId = GetMonSetId(factoryLvlMode, challengeNum, FALSE);
+ monId = GetFactoryMonId(factoryLvlMode, challengeNum, FALSE);
- if (gFacilityTrainerMons[monSetId].species == SPECIES_UNOWN)
+ if (gFacilityTrainerMons[monId].species == SPECIES_UNOWN)
continue;
// Cannot have two pokemon of the same species.
for (j = firstMonId; j < firstMonId + i; j++)
{
- u16 monId = monIds[j];
- if (monId == monSetId)
+ u16 existingMonId = monIds[j];
+ if (existingMonId == monId)
break;
- if (species[j] == gFacilityTrainerMons[monSetId].species)
+ if (species[j] == gFacilityTrainerMons[monId].species)
{
if (currSpecies == SPECIES_NONE)
- currSpecies = gFacilityTrainerMons[monSetId].species;
+ currSpecies = gFacilityTrainerMons[monId].species;
else
break;
}
@@ -564,9 +567,9 @@ static void GenerateInitialRentalMons(void)
// Cannot have two same held items.
for (j = firstMonId; j < firstMonId + i; j++)
{
- if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
+ if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId])
{
- if (gFacilityTrainerMons[monSetId].species == currSpecies)
+ if (gFacilityTrainerMons[monId].species == currSpecies)
currSpecies = SPECIES_NONE;
break;
}
@@ -574,10 +577,10 @@ static void GenerateInitialRentalMons(void)
if (j != firstMonId + i)
continue;
- gSaveBlock2Ptr->frontier.rentalMons[i].monId = monSetId;
- species[i] = gFacilityTrainerMons[monSetId].species;
- heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
- monIds[i] = monSetId;
+ gSaveBlock2Ptr->frontier.rentalMons[i].monId = monId;
+ species[i] = gFacilityTrainerMons[monId].species;
+ heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId];
+ monIds[i] = monId;
i++;
}
}
@@ -629,10 +632,10 @@ static void GetOpponentBattleStyle(void)
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
- u16 monSetId = gUnknown_03006298[i];
+ u16 monId = gUnknown_03006298[i];
for (j = 0; j < MAX_MON_MOVES; j++)
{
- u8 battleStyle = GetMoveBattleStyle(gFacilityTrainerMons[monSetId].moves[j]);
+ u8 battleStyle = GetMoveBattleStyle(gFacilityTrainerMons[monId].moves[j]);
stylePoints[battleStyle]++;
}
}
@@ -724,16 +727,16 @@ void FillFactoryBrainParty(void)
while (i != FRONTIER_PARTY_SIZE)
{
- u16 monSetId = GetMonSetId(lvlMode, challengeNum, FALSE);
+ u16 monId = GetFactoryMonId(lvlMode, challengeNum, FALSE);
- if (gFacilityTrainerMons[monSetId].species == SPECIES_UNOWN)
+ if (gFacilityTrainerMons[monId].species == SPECIES_UNOWN)
continue;
- if (monLevel == 50 && monSetId > FRONTIER_MONS_HIGH_TIER)
+ if (monLevel == 50 && monId > FRONTIER_MONS_HIGH_TIER)
continue;
for (j = 0; j < 6; j++)
{
- if (monSetId == gSaveBlock2Ptr->frontier.rentalMons[j].monId)
+ if (monId == gSaveBlock2Ptr->frontier.rentalMons[j].monId)
break;
}
if (j != 6)
@@ -741,7 +744,7 @@ void FillFactoryBrainParty(void)
for (k = 0; k < i; k++)
{
- if (species[k] == gFacilityTrainerMons[monSetId].species)
+ if (species[k] == gFacilityTrainerMons[monId].species)
break;
}
if (k != i)
@@ -749,35 +752,35 @@ void FillFactoryBrainParty(void)
for (k = 0; k < i; k++)
{
- if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
+ if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId])
break;
}
if (k != i)
continue;
- species[i] = gFacilityTrainerMons[monSetId].species;
- heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
+ species[i] = gFacilityTrainerMons[monId].species;
+ heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId];
CreateMonWithEVSpreadNatureOTID(&gEnemyParty[i],
- gFacilityTrainerMons[monSetId].species,
+ gFacilityTrainerMons[monId].species,
monLevel,
- gFacilityTrainerMons[monSetId].nature,
+ gFacilityTrainerMons[monId].nature,
fixedIV,
- gFacilityTrainerMons[monSetId].evSpread,
+ gFacilityTrainerMons[monId].evSpread,
otId);
friendship = 0;
for (k = 0; k < MAX_MON_MOVES; k++)
- SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
+ SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monId].moves[k], k);
SetMonData(&gEnemyParty[i], MON_DATA_FRIENDSHIP, &friendship);
- SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
+ SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
i++;
}
}
-static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2)
+static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 useBetterRange)
{
- u16 range, monSetId;
- u16 adder;
+ u16 numMons, monId;
+ u16 adder; // Used to skip past early mons for open level
if (lvlMode == FRONTIER_LVL_50)
adder = 0;
@@ -786,30 +789,31 @@ static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2)
if (challengeNum < 7)
{
- if (arg2)
+ if (useBetterRange)
{
- range = (sMonsToChooseFrom[adder + challengeNum + 1][1] - sMonsToChooseFrom[adder + challengeNum + 1][0]) + 1;
- monSetId = Random() % range;
- monSetId += sMonsToChooseFrom[adder + challengeNum + 1][0];
+ numMons = (sInitialRentalMonRanges[adder + challengeNum + 1][1] - sInitialRentalMonRanges[adder + challengeNum + 1][0]) + 1;
+ monId = Random() % numMons;
+ monId += sInitialRentalMonRanges[adder + challengeNum + 1][0];
}
else
{
- range = (sMonsToChooseFrom[adder + challengeNum][1] - sMonsToChooseFrom[adder + challengeNum][0]) + 1;
- monSetId = Random() % range;
- monSetId += sMonsToChooseFrom[adder + challengeNum][0];
+ numMons = (sInitialRentalMonRanges[adder + challengeNum][1] - sInitialRentalMonRanges[adder + challengeNum][0]) + 1;
+ monId = Random() % numMons;
+ monId += sInitialRentalMonRanges[adder + challengeNum][0];
}
}
else
{
- u16 num = challengeNum;
- if (num != 7)
- num = 7;
- range = (sMonsToChooseFrom[adder + num][1] - sMonsToChooseFrom[adder + num][0]) + 1;
- monSetId = Random() % range;
- monSetId += sMonsToChooseFrom[adder + num][0];
+ u16 challenge = challengeNum;
+ if (challenge != 7)
+ challenge = 7; // why bother assigning it above at all
+
+ numMons = (sInitialRentalMonRanges[adder + challenge][1] - sInitialRentalMonRanges[adder + challenge][0]) + 1;
+ monId = Random() % numMons;
+ monId += sInitialRentalMonRanges[adder + challenge][0];
}
- return monSetId;
+ return monId;
}
u8 GetNumPastRentalsRank(u8 battleMode, u8 lvlMode)