diff options
Diffstat (limited to 'src/battle_factory.c')
-rw-r--r-- | src/battle_factory.c | 42 |
1 files changed, 25 insertions, 17 deletions
diff --git a/src/battle_factory.c b/src/battle_factory.c index 940e71f7d..8a94dff0c 100644 --- a/src/battle_factory.c +++ b/src/battle_factory.c @@ -26,8 +26,8 @@ static void InitFactoryChallenge(void); static void GetBattleFactoryData(void); static void SetBattleFactoryData(void); static void SaveFactoryChallenge(void); -static void nullsub_75(void); -static void nullsub_123(void); +static void FactoryDummy1(void); +static void FactoryDummy2(void); static void SelectInitialRentalMons(void); static void SwapRentalMons(void); static void SetPerformedRentalSwap(void); @@ -42,8 +42,16 @@ static void RestorePlayerPartyHeldItems(void); static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 arg2); static u8 GetMoveBattleStyle(u16 move); -// Const rom data. -static const u8 sRequiredMoveCounts[] = {3, 3, 3, 2, 2, 2, 2}; +// Number of moves needed on the team to be considered using a certain battle style +static const u8 sRequiredMoveCounts[FACTORY_NUM_STYLES - 1] = { + [FACTORY_STYLE_PREPARATION - 1] = 3, + [FACTORY_STYLE_SLOW_STEADY - 1] = 3, + [FACTORY_STYLE_ENDURANCE - 1] = 3, + [FACTORY_STYLE_HIGH_RISK - 1] = 2, + [FACTORY_STYLE_WEAKENING - 1] = 2, + [FACTORY_STYLE_UNPREDICTABLE - 1] = 2, + [FACTORY_STYLE_WEATHER - 1] = 2 +}; static const u16 sMoves_TotalPreparation[] = { @@ -120,8 +128,8 @@ static void (* const sBattleFactoryFunctions[])(void) = [BATTLE_FACTORY_FUNC_GET_DATA] = GetBattleFactoryData, [BATTLE_FACTORY_FUNC_SET_DATA] = SetBattleFactoryData, [BATTLE_FACTORY_FUNC_SAVE] = SaveFactoryChallenge, - [BATTLE_FACTORY_FUNC_NULL] = nullsub_75, - [BATTLE_FACTORY_FUNC_NULL2] = nullsub_123, + [BATTLE_FACTORY_FUNC_NULL] = FactoryDummy1, + [BATTLE_FACTORY_FUNC_NULL2] = FactoryDummy2, [BATTLE_FACTORY_FUNC_SELECT_RENT_MONS] = SelectInitialRentalMons, [BATTLE_FACTORY_FUNC_SWAP_RENT_MONS] = SwapRentalMons, [BATTLE_FACTORY_FUNC_SET_SWAPPED] = SetPerformedRentalSwap, @@ -267,12 +275,12 @@ static void SaveFactoryChallenge(void) SaveGameFrontier(); } -static void nullsub_75(void) +static void FactoryDummy1(void) { } -static void nullsub_123(void) +static void FactoryDummy2(void) { } @@ -377,10 +385,10 @@ static void SetRentalsToOpponentParty(void) for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { - gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId = gUnknown_03006298[i]; - gSaveBlock2Ptr->frontier.rentalMons[i + 3].ivs = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ATK_IV, NULL); - gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality = GetMonData(&gEnemyParty[i], MON_DATA_PERSONALITY, NULL); - gSaveBlock2Ptr->frontier.rentalMons[i + 3].abilityNum = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ABILITY_NUM, NULL); + gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].monId = gUnknown_03006298[i]; + gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].ivs = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ATK_IV, NULL); + gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].personality = GetMonData(&gEnemyParty[i], MON_DATA_PERSONALITY, NULL); + gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].abilityNum = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ABILITY_NUM, NULL); SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[gUnknown_03006298[i]].itemTableId]); } } @@ -456,13 +464,13 @@ static void SetPlayerAndOpponentParties(void) case 2: for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { - monId = gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId; - ivs = gSaveBlock2Ptr->frontier.rentalMons[i + 3].ivs; + monId = gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].monId; + ivs = gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].ivs; CreateMon(&gEnemyParty[i], gFacilityTrainerMons[monId].species, monLevel, ivs, - TRUE, gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality, + TRUE, gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].personality, OT_ID_PLAYER_ID, 0); count = 0; @@ -485,7 +493,7 @@ static void SetPlayerAndOpponentParties(void) for (k = 0; k < MAX_MON_MOVES; k++) SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monId].moves[k], k); SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); - SetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i + 3].abilityNum); + SetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].abilityNum); } break; } @@ -640,7 +648,7 @@ static void GetOpponentBattleStyle(void) } } - gSpecialVar_Result = 0; + gSpecialVar_Result = FACTORY_STYLE_NONE; for (i = 1; i < FACTORY_NUM_STYLES; i++) { if (stylePoints[i] >= sRequiredMoveCounts[i - 1]) |