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Diffstat (limited to 'src/battle_factory_screen.c')
-rw-r--r--src/battle_factory_screen.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle_factory_screen.c b/src/battle_factory_screen.c
index ac32651e2..02804ba0b 100644
--- a/src/battle_factory_screen.c
+++ b/src/battle_factory_screen.c
@@ -1166,7 +1166,7 @@ static void CB2_InitSelectScreen(void)
ShowBg(0);
ShowBg(1);
SetVBlankCallback(Select_VblankCb);
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_1D_MAP);
if (sFactorySelectScreen->fromSummaryScreen == TRUE)
{
@@ -1405,7 +1405,7 @@ static void Task_FromSelectScreenToSummaryScreen(u8 taskId)
{
case 6:
gPlttBufferUnfaded[228] = gPlttBufferFaded[228];
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].data[0] = 7;
break;
case 7:
@@ -1442,7 +1442,7 @@ static void Task_CloseSelectionScreen(u8 taskId)
switch (gTasks[taskId].data[0])
{
case 0:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].data[0]++;
break;
case 1:
@@ -2274,7 +2274,7 @@ static void Task_FromSwapScreenToSummaryScreen(u8 taskId)
switch (gTasks[taskId].data[0])
{
case 6:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].data[0] = 7;
break;
case 7:
@@ -2327,7 +2327,7 @@ static void Task_CloseSwapScreen(u8 taskId)
gTasks[taskId].data[0]++;
break;
case 2:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].data[0]++;
break;
case 3:
@@ -3218,7 +3218,7 @@ static void CB2_InitSwapScreen(void)
gMain.state++;
break;
case 14:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);