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-rw-r--r--src/battle_gfx_sfx_util.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 41e34bf33..184d630b5 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -139,7 +139,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
// Each nature has a different percent chance to select a move from one of 3 move groups
// If percent is less than 1st check, use move from "Attack" group
// If percent is less than 2nd check, use move from "Defense" group
- // Otherwise use move from "Support" group
+ // Otherwise use move from "Support" group
for (; i < maxGroupNum; i++)
{
if (gBattlePalaceNatureToMoveGroupLikelihood[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)][i] > percent)
@@ -196,7 +196,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
if ((validMoveFlags & 0xF0) > 0x1FF)
numValidMoveGroups++;
-
+
// If more than 1 possible move group, or no possible move groups
// then choose move randomly
if (numValidMoveGroups > 1 || numValidMoveGroups == 0)