diff options
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 95 |
1 files changed, 48 insertions, 47 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index a6b6f7a09..d7806aee0 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -27,11 +27,11 @@ extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; extern u8 gActiveBattler; extern u8 gBattlersCount; extern u16 gUnknown_020243FC; -extern u16 gBattlePartyID[MAX_BATTLERS_COUNT]; +extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; extern u8 gBattlerPositions[MAX_BATTLERS_COUNT]; -extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT]; +extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern struct MusicPlayerInfo gMPlayInfo_SE1; @@ -439,15 +439,15 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, } if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute && tableId == B_ANIM_SUBSTITUTE_FADE - && gSprites[gBankSpriteIds[activeBank]].invisible) + && gSprites[gBattlerSpriteIds[activeBank]].invisible) { - LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBankSpriteIds[activeBank]); + LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBattlerSpriteIds[activeBank]); ClearBehindSubstituteBit(activeBank); return TRUE; } - gAnimBankAttacker = atkBank; - gAnimBankTarget = defBank; + gBattleAnimAttacker = atkBank; + gBattleAnimTarget = defBank; gBattleSpritesDataPtr->animationData->animArg = argument; LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE); taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10); @@ -491,8 +491,8 @@ void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tab { u8 taskId; - gAnimBankAttacker = atkBank; - gAnimBankTarget = defBank; + gBattleAnimAttacker = atkBank; + gBattleAnimTarget = defBank; LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE); taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10); gTasks[taskId].tBank = activeBank; @@ -802,9 +802,9 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank) break; case 3: if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *bank == 0) - gHealthBoxesIds[*bank] = CreateSafariPlayerHealthboxSprites(); + gHealthboxSpriteIds[*bank] = CreateSafariPlayerHealthboxSprites(); else - gHealthBoxesIds[*bank] = CreateBankHealthboxSprites(*bank); + gHealthboxSpriteIds[*bank] = CreateHealthboxSprites(*bank); (*bank)++; if (*bank == gBattlersCount) @@ -814,11 +814,11 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank) } break; case 4: - SetBankHealthboxSpritePos(*bank); + InitBattlerHealthboxCoords(*bank); if (gBattlerPositions[*bank] <= 1) - DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], FALSE); + DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], FALSE); else - DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], TRUE); + DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], TRUE); (*bank)++; if (*bank == gBattlersCount) @@ -831,13 +831,13 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank) if (GetBattlerSide(*bank) == B_SIDE_PLAYER) { if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) - UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gPlayerParty[gBattlePartyID[*bank]], HEALTHBOX_ALL); + UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gPlayerParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL); } else { - UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gEnemyParty[gBattlePartyID[*bank]], HEALTHBOX_ALL); + UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gEnemyParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL); } - SetHealthboxSpriteInvisible(gHealthBoxesIds[*bank]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*bank]); (*bank)++; if (*bank == gBattlersCount) { @@ -872,12 +872,12 @@ void CopyAllBattleSpritesInvisibilities(void) s32 i; for (i = 0; i < gBattlersCount; i++) - gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBankSpriteIds[i]].invisible; + gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible; } void CopyBattleSpriteInvisibility(u8 bank) { - gBattleSpritesDataPtr->bankData[bank].invisible = gSprites[gBankSpriteIds[bank]].invisible; + gBattleSpritesDataPtr->bankData[bank].invisible = gSprites[gBattlerSpriteIds[bank]].invisible; } void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) @@ -890,7 +890,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) if (notTransform) { - StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg); paletteOffset = 0x100 + bankAtk * 16; LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32); gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg; @@ -899,7 +899,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) BlendPalette(paletteOffset, 16, 6, 0x7FFF); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } - gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk); + gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk); } else { @@ -924,14 +924,14 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) position = GetBattlerPosition(bankAtk); if (GetBattlerSide(bankDef) == B_SIDE_OPPONENT) - targetSpecies = GetMonData(&gEnemyParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES); + targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES); else - targetSpecies = GetMonData(&gPlayerParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES); + targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES); if (GetBattlerSide(bankAtk) == B_SIDE_PLAYER) { - personalityValue = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY); - otId = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID); + personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies], gMonSpritesGfxPtr->sprites[position], @@ -940,8 +940,8 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) } else { - personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY); - otId = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID); + personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies], gMonSpritesGfxPtr->sprites[position], @@ -951,7 +951,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) } src = gMonSpritesGfxPtr->sprites[position]; - dst = (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[bankAtk]].oam.tileNum * 32); + dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[bankAtk]].oam.tileNum * 32); DmaCopy32(3, src, dst, 0x800); paletteOffset = 0x100 + bankAtk * 16; lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue); @@ -960,7 +960,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) if (targetSpecies == SPECIES_CASTFORM) { - gSprites[gBankSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies]; + gSprites[gBattlerSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies]; LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32); } @@ -974,8 +974,8 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) gBattleMonForms[bankAtk] = gBattleMonForms[bankDef]; } - gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk); - StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleMonForms[bankAtk]); + gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleMonForms[bankAtk]); } } @@ -1019,9 +1019,9 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) if (!IsContest()) { if (GetBattlerSide(bank) != B_SIDE_PLAYER) - BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank); + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank); else - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank); + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank); } } } @@ -1034,7 +1034,7 @@ void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId) if (!loadMonSprite) gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(bank); else - gSprites[spriteId].pos1.y = GetBankSpriteDefault_Y(bank); + gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(bank); } void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move) @@ -1103,8 +1103,8 @@ void sub_805EAE8(void) { u8 playerBank1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); u8 playerBank2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); - u8 bank1PartyId = pokemon_order_func(gBattlePartyID[playerBank1]); - u8 bank2PartyId = pokemon_order_func(gBattlePartyID[playerBank2]); + u8 bank1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank1]); + u8 bank2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank2]); if (GetMonData(&gPlayerParty[bank1PartyId], MON_DATA_HP) != 0) HandleLowHpMusicChange(&gPlayerParty[bank1PartyId], playerBank1); @@ -1119,17 +1119,17 @@ void sub_805EB9C(u8 affineMode) for (i = 0; i < gBattlersCount; i++) { - if (IsBankSpritePresent(i)) + if (IsBattlerSpritePresent(i)) { - gSprites[gBankSpriteIds[i]].oam.affineMode = affineMode; + gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode; if (affineMode == 0) { - gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBankSpriteIds[i]].oam.matrixNum; - gSprites[gBankSpriteIds[i]].oam.matrixNum = 0; + gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum; + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0; } else { - gSprites[gBankSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6; + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6; } } } @@ -1144,13 +1144,13 @@ void LoadAndCreateEnemyShadowSprites(void) LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow); bank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankCoord(bank, 0), GetBankCoord(bank, 1) + 29, 0xC8); + gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8); gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank; if (IsDoubleBattle()) { bank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); - gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankCoord(bank, 0), GetBankCoord(bank, 1) + 29, 0xC8); + gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8); gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank; } } @@ -1159,9 +1159,9 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) { bool8 invisible = FALSE; u8 bank = shadowSprite->tBank; - struct Sprite *bankSprite = &gSprites[gBankSpriteIds[bank]]; + struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[bank]]; - if (!bankSprite->inUse || !IsBankSpritePresent(bank)) + if (!bankSprite->inUse || !IsBattlerSpritePresent(bank)) { shadowSprite->callback = SpriteCB_SetInvisible; return; @@ -1187,8 +1187,9 @@ void SpriteCB_SetInvisible(struct Sprite *sprite) sprite->invisible = 1; } -void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species) +void SetBattlerShadowSpriteCallback(u8 bank, u16 species) { + // The player's shadow is never seen if (GetBattlerSide(bank) == B_SIDE_PLAYER) return; @@ -1201,7 +1202,7 @@ void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species) gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible; } -void EnemyShadowCallbackToSetInvisible(u8 bank) +void HideBattlerShadowSprite(u8 bank) { gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible; } |