diff options
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index d2c242553..47af1b9dd 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -67,7 +67,7 @@ static void sub_805D7EC(struct Sprite *sprite); static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId); static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId); static void Task_ClearBitWhenSpecialAnimDone(u8 taskId); -static void ClearSpritesBankHealthboxAnimData(void); +static void ClearSpritesBattlerHealthboxAnimData(void); // const rom data static const struct CompressedSpriteSheet gUnknown_0832C0D0 = @@ -411,35 +411,35 @@ void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status) #define tBattlerId data[0] -bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument) +bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument) { u8 taskId; if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80)) { - gBattleMonForms[activeBank] = (argument & ~(0x80)); + gBattleMonForms[activeBattler] = (argument & ~(0x80)); return TRUE; } - if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute + if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute && !ShouldAnimBeDoneRegardlessOfSubsitute(tableId)) { return TRUE; } - if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute + if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute && tableId == B_ANIM_SUBSTITUTE_FADE - && gSprites[gBattlerSpriteIds[activeBank]].invisible) + && gSprites[gBattlerSpriteIds[activeBattler]].invisible) { - LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBattlerSpriteIds[activeBank]); - ClearBehindSubstituteBit(activeBank); + LoadBattleMonGfxAndAnimate(activeBattler, TRUE, gBattlerSpriteIds[activeBattler]); + ClearBehindSubstituteBit(activeBattler); return TRUE; } - gBattleAnimAttacker = atkBank; - gBattleAnimTarget = defBank; + gBattleAnimAttacker = atkBattler; + gBattleAnimTarget = defBattler; gBattleSpritesDataPtr->animationData->animArg = argument; LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE); taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10); - gTasks[taskId].tBattlerId = activeBank; + gTasks[taskId].tBattlerId = activeBattler; gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1; return FALSE; @@ -475,15 +475,15 @@ static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId) #define tBattlerId data[0] -void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId) +void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId) { u8 taskId; - gBattleAnimAttacker = atkBank; - gBattleAnimTarget = defBank; + gBattleAnimAttacker = atkBattler; + gBattleAnimTarget = defBattler; LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE); taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10); - gTasks[taskId].tBattlerId = activeBank; + gTasks[taskId].tBattlerId = activeBattler; gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1; } @@ -681,7 +681,7 @@ void FreeTrainerFrontPicPalette(u16 frontPicId) void sub_805DFFC(void) { - u8 numberOfBanks = 0; + u8 numberOfBattlers = 0; u8 i; LoadSpritePalette(&gUnknown_0832C128[0]); @@ -690,7 +690,7 @@ void sub_805DFFC(void) { LoadCompressedObjectPic(&gUnknown_0832C0D0); LoadCompressedObjectPic(&gUnknown_0832C0D8); - numberOfBanks = 2; + numberOfBattlers = 2; } else { @@ -698,9 +698,9 @@ void sub_805DFFC(void) LoadCompressedObjectPic(&gUnknown_0832C0E0[1]); LoadCompressedObjectPic(&gUnknown_0832C0F0[0]); LoadCompressedObjectPic(&gUnknown_0832C0F0[1]); - numberOfBanks = 4; + numberOfBattlers = 4; } - for (i = 0; i < numberOfBanks; i++) + for (i = 0; i < numberOfBattlers; i++) LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[i]]); } @@ -771,7 +771,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId) switch (*state1) { case 0: - ClearSpritesBankHealthboxAnimData(); + ClearSpritesBattlerHealthboxAnimData(); (*state1)++; break; case 1: @@ -849,7 +849,7 @@ void ClearSpritesHealthboxAnimData(void) memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo)); } -static void ClearSpritesBankHealthboxAnimData(void) +static void ClearSpritesBattlerHealthboxAnimData(void) { ClearSpritesHealthboxAnimData(); memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT); @@ -868,7 +868,7 @@ void CopyBattleSpriteInvisibility(u8 battlerId) gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible; } -void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) +void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform) { u16 paletteOffset; u32 personalityValue; @@ -878,16 +878,16 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) if (notTransform) { - StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg); - paletteOffset = 0x100 + bankAtk * 16; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg); + paletteOffset = 0x100 + battlerAtk * 16; LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32); - gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg; - if (gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies != SPECIES_NONE) + gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg; + if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE) { BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } - gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk); + gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); } else { @@ -909,48 +909,48 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) } else { - position = GetBattlerPosition(bankAtk); + position = GetBattlerPosition(battlerAtk); - if (GetBattlerSide(bankDef) == B_SIDE_OPPONENT) - targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES); + if (GetBattlerSide(battlerDef) == B_SIDE_OPPONENT) + targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES); else - targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES); + targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES); - if (GetBattlerSide(bankAtk) == B_SIDE_PLAYER) + if (GetBattlerSide(battlerAtk) == B_SIDE_PLAYER) { - personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY); - otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID); + personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies], gMonSpritesGfxPtr->sprites[position], targetSpecies, - gTransformedPersonalities[bankAtk]); + gTransformedPersonalities[battlerAtk]); } else { - personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY); - otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID); + personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies], gMonSpritesGfxPtr->sprites[position], targetSpecies, - gTransformedPersonalities[bankAtk]); + gTransformedPersonalities[battlerAtk]); } } src = gMonSpritesGfxPtr->sprites[position]; - dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[bankAtk]].oam.tileNum * 32); + dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32); DmaCopy32(3, src, dst, 0x800); - paletteOffset = 0x100 + bankAtk * 16; + paletteOffset = 0x100 + battlerAtk * 16; lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue); LZDecompressWram(lzPaletteData, gDecompressionBuffer); LoadPalette(gDecompressionBuffer, paletteOffset, 32); if (targetSpecies == SPECIES_CASTFORM) { - gSprites[gBattlerSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies]; + gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies]; LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); - LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32); + LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32); } BlendPalette(paletteOffset, 16, 6, RGB_WHITE); @@ -958,12 +958,12 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) if (!IsContest()) { - gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies = targetSpecies; - gBattleMonForms[bankAtk] = gBattleMonForms[bankDef]; + gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies; + gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef]; } - gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk); - StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleMonForms[bankAtk]); + gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]); } } @@ -1068,11 +1068,11 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId) void BattleStopLowHpSound(void) { - u8 playerBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + u8 playerBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - gBattleSpritesDataPtr->battlerData[playerBank].lowHpSong = 0; + gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0; if (IsDoubleBattle()) - gBattleSpritesDataPtr->battlerData[playerBank ^ BIT_FLANK].lowHpSong = 0; + gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0; m4aSongNumStop(SE_HINSI); } @@ -1085,19 +1085,19 @@ u8 GetMonHPBarLevel(struct Pokemon *mon) return GetHPBarLevel(hp, maxHP); } -void sub_805EAE8(void) +void HandleBattleLowHpMusicChange(void) { if (gMain.inBattle) { - u8 playerBank1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - u8 playerBank2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); - u8 bank1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank1]); - u8 bank2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank2]); - - if (GetMonData(&gPlayerParty[bank1PartyId], MON_DATA_HP) != 0) - HandleLowHpMusicChange(&gPlayerParty[bank1PartyId], playerBank1); - if (IsDoubleBattle() && GetMonData(&gPlayerParty[bank2PartyId], MON_DATA_HP) != 0) - HandleLowHpMusicChange(&gPlayerParty[bank2PartyId], playerBank2); + u8 playerBattler1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + u8 playerBattler2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + u8 battler1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler1]); + u8 battler2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler2]); + + if (GetMonData(&gPlayerParty[battler1PartyId], MON_DATA_HP) != 0) + HandleLowHpMusicChange(&gPlayerParty[battler1PartyId], playerBattler1); + if (IsDoubleBattle() && GetMonData(&gPlayerParty[battler2PartyId], MON_DATA_HP) != 0) + HandleLowHpMusicChange(&gPlayerParty[battler2PartyId], playerBattler2); } } @@ -1147,14 +1147,14 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) { bool8 invisible = FALSE; u8 battlerId = shadowSprite->tBattlerId; - struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[battlerId]]; + struct Sprite *battlerSprite = &gSprites[gBattlerSpriteIds[battlerId]]; - if (!bankSprite->inUse || !IsBattlerSpritePresent(battlerId)) + if (!battlerSprite->inUse || !IsBattlerSpritePresent(battlerId)) { shadowSprite->callback = SpriteCB_SetInvisible; return; } - if (gAnimScriptActive || bankSprite->invisible) + if (gAnimScriptActive || battlerSprite->invisible) invisible = TRUE; else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0) @@ -1163,8 +1163,8 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute) invisible = TRUE; - shadowSprite->pos1.x = bankSprite->pos1.x; - shadowSprite->pos2.x = bankSprite->pos2.x; + shadowSprite->pos1.x = battlerSprite->pos1.x; + shadowSprite->pos2.x = battlerSprite->pos2.x; shadowSprite->invisible = invisible; } @@ -1177,7 +1177,7 @@ void SpriteCB_SetInvisible(struct Sprite *sprite) void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species) { - // The player's shadow is never seen + // The player's shadow is never seen. if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) return; @@ -1270,7 +1270,7 @@ void FreeMonSpritesGfx(void) FREE_AND_SET_NULL(gMonSpritesGfxPtr); } -bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon) +bool32 ShouldPlayNormalMonCry(struct Pokemon *mon) { s16 hp, maxHP; s32 barLevel; |