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path: root/src/battle_gfx_sfx_util.c
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Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r--src/battle_gfx_sfx_util.c68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index d7806aee0..7958d07b3 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -127,7 +127,7 @@ static const struct SpritePalette gUnknown_0832C128[2] =
void AllocateBattleSpritesData(void)
{
gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData));
- gBattleSpritesDataPtr->bankData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
+ gBattleSpritesDataPtr->battlerData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo));
gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT);
@@ -141,7 +141,7 @@ void FreeBattleSpritesData(void)
FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars);
FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData);
FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData);
- FREE_AND_SET_NULL(gBattleSpritesDataPtr->bankData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->battlerData);
FREE_AND_SET_NULL(gBattleSpritesDataPtr);
}
@@ -432,12 +432,12 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank,
gBattleMonForms[activeBank] = (argument & ~(0x80));
return TRUE;
}
- if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute
+ if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute
&& !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
{
return TRUE;
}
- if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute
+ if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute
&& tableId == B_ANIM_SUBSTITUTE_FADE
&& gSprites[gBattlerSpriteIds[activeBank]].invisible)
{
@@ -549,14 +549,14 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
{
species = GetMonData(mon, MON_DATA_SPECIES);
currentPersonality = monsPersonality;
}
else
{
- species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
+ species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
currentPersonality = gTransformedPersonalities[bank];
}
@@ -568,7 +568,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
paletteOffset = 0x100 + bank * 16;
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
lzPaletteData = GetMonFrontSpritePal(mon);
else
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
@@ -585,7 +585,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
}
// transform's pink color
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
@@ -602,21 +602,21 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
{
species = GetMonData(mon, MON_DATA_SPECIES);
currentPersonality = monsPersonality;
}
else
{
- species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
+ species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
currentPersonality = gTransformedPersonalities[bank];
}
otId = GetMonData(mon, MON_DATA_OT_ID);
position = GetBattlerPosition(bank);
- if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
+ if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
{
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
gMonSpritesGfxPtr->sprites[position],
@@ -631,7 +631,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
paletteOffset = 0x100 + bank * 16;
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
lzPaletteData = GetMonFrontSpritePal(mon);
else
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
@@ -648,7 +648,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
}
// transform's pink color
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
@@ -804,7 +804,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *bank == 0)
gHealthboxSpriteIds[*bank] = CreateSafariPlayerHealthboxSprites();
else
- gHealthboxSpriteIds[*bank] = CreateHealthboxSprites(*bank);
+ gHealthboxSpriteIds[*bank] = CreateBattlerHealthboxSprites(*bank);
(*bank)++;
if (*bank == gBattlersCount)
@@ -864,7 +864,7 @@ void ClearSpritesHealthboxAnimData(void)
static void ClearSpritesBankHealthboxAnimData(void)
{
ClearSpritesHealthboxAnimData();
- memset(gBattleSpritesDataPtr->bankData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
+ memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
}
void CopyAllBattleSpritesInvisibilities(void)
@@ -872,12 +872,12 @@ void CopyAllBattleSpritesInvisibilities(void)
s32 i;
for (i = 0; i < gBattlersCount; i++)
- gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
+ gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
}
void CopyBattleSpriteInvisibility(u8 bank)
{
- gBattleSpritesDataPtr->bankData[bank].invisible = gSprites[gBattlerSpriteIds[bank]].invisible;
+ gBattleSpritesDataPtr->battlerData[bank].invisible = gSprites[gBattlerSpriteIds[bank]].invisible;
}
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
@@ -894,7 +894,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
paletteOffset = 0x100 + bankAtk * 16;
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg;
- if (gBattleSpritesDataPtr->bankData[bankAtk].transformSpecies != SPECIES_NONE)
+ if (gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
@@ -970,7 +970,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
if (!IsContest())
{
- gBattleSpritesDataPtr->bankData[bankAtk].transformSpecies = targetSpecies;
+ gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies = targetSpecies;
gBattleMonForms[bankAtk] = gBattleMonForms[bankDef];
}
@@ -1040,12 +1040,12 @@ void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId)
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move)
{
if (move == MOVE_SUBSTITUTE)
- gBattleSpritesDataPtr->bankData[bank].behindSubstitute = 1;
+ gBattleSpritesDataPtr->battlerData[bank].behindSubstitute = 1;
}
void ClearBehindSubstituteBit(u8 bank)
{
- gBattleSpritesDataPtr->bankData[bank].behindSubstitute = 0;
+ gBattleSpritesDataPtr->battlerData[bank].behindSubstitute = 0;
}
void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
@@ -1055,22 +1055,22 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED)
{
- if (!gBattleSpritesDataPtr->bankData[bank].lowHpSong)
+ if (!gBattleSpritesDataPtr->battlerData[bank].lowHpSong)
{
- if (!gBattleSpritesDataPtr->bankData[bank ^ BIT_FLANK].lowHpSong)
+ if (!gBattleSpritesDataPtr->battlerData[bank ^ BIT_FLANK].lowHpSong)
PlaySE(SE_HINSI);
- gBattleSpritesDataPtr->bankData[bank].lowHpSong = 1;
+ gBattleSpritesDataPtr->battlerData[bank].lowHpSong = 1;
}
}
else
{
- gBattleSpritesDataPtr->bankData[bank].lowHpSong = 0;
+ gBattleSpritesDataPtr->battlerData[bank].lowHpSong = 0;
if (!IsDoubleBattle())
{
m4aSongNumStop(SE_HINSI);
return;
}
- if (IsDoubleBattle() && !gBattleSpritesDataPtr->bankData[bank ^ BIT_FLANK].lowHpSong)
+ if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[bank ^ BIT_FLANK].lowHpSong)
{
m4aSongNumStop(SE_HINSI);
return;
@@ -1082,9 +1082,9 @@ void BattleStopLowHpSound(void)
{
u8 playerBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- gBattleSpritesDataPtr->bankData[playerBank].lowHpSong = 0;
+ gBattleSpritesDataPtr->battlerData[playerBank].lowHpSong = 0;
if (IsDoubleBattle())
- gBattleSpritesDataPtr->bankData[playerBank ^ BIT_FLANK].lowHpSong = 0;
+ gBattleSpritesDataPtr->battlerData[playerBank ^ BIT_FLANK].lowHpSong = 0;
m4aSongNumStop(SE_HINSI);
}
@@ -1168,11 +1168,11 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
}
if (gAnimScriptActive || bankSprite->invisible)
invisible = TRUE;
- else if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE
- && gEnemyMonElevation[gBattleSpritesDataPtr->bankData[bank].transformSpecies] == 0)
+ else if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE
+ && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[bank].transformSpecies] == 0)
invisible = TRUE;
- if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
+ if (gBattleSpritesDataPtr->battlerData[bank].behindSubstitute)
invisible = TRUE;
shadowSprite->pos1.x = bankSprite->pos1.x;
@@ -1193,8 +1193,8 @@ void SetBattlerShadowSpriteCallback(u8 bank, u16 species)
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
return;
- if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
- species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
+ if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
+ species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
if (gEnemyMonElevation[species] != 0)
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_EnemyShadow;
@@ -1232,7 +1232,7 @@ void sub_805EF14(void)
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute)
{
- gBattleSpritesDataPtr->bankData[bank].transformSpecies = SPECIES_NONE;
+ gBattleSpritesDataPtr->battlerData[bank].transformSpecies = SPECIES_NONE;
gBattleMonForms[bank] = 0;
if (!dontClearSubstitute)
ClearBehindSubstituteBit(bank);