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-rw-r--r--src/battle_main.c20
1 files changed, 8 insertions, 12 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 193fffaf2..7474ea1dd 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -655,19 +655,16 @@ static void CB2_InitBattleInternal(void)
gBattle_WIN0V = 0x5051;
ScanlineEffect_Clear();
- i = 0;
- while (i < 80)
+ for (i = 0; i < 80; i++)
{
gScanlineEffectRegBuffers[0][i] = 0xF0;
gScanlineEffectRegBuffers[1][i] = 0xF0;
- i++;
}
- while (i < 160)
+ for (; i < 160; i++)
{
gScanlineEffectRegBuffers[0][i] = 0xFF10;
gScanlineEffectRegBuffers[1][i] = 0xFF10;
- i++;
}
ScanlineEffect_SetParams(sIntroScanlineParams16Bit);
@@ -794,8 +791,7 @@ static void SetPlayerBerryDataInBattleStruct(void)
static void SetAllPlayersBerryData(void)
{
- s32 i;
- s32 j;
+ s32 i, j;
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
@@ -3560,7 +3556,7 @@ static void BattleIntroPrintWildMonAttacked(void)
static void BattleIntroPrintOpponentSendsOut(void)
{
- u32 position;
+ u8 position;
if (gBattleControllerExecFlags)
return;
@@ -3583,7 +3579,7 @@ static void BattleIntroPrintOpponentSendsOut(void)
static void BattleIntroOpponent2SendsOutMonAnimation(void)
{
- u32 position;
+ u8 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_OPPONENT_RIGHT;
@@ -3612,7 +3608,7 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
#ifdef NONMATCHING
static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
- u32 position;
+ u8 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_OPPONENT_LEFT;
@@ -3785,7 +3781,7 @@ static void BattleIntroPrintPlayerSendsOut(void)
static void BattleIntroPlayer2SendsOutMonAnimation(void)
{
- u32 position;
+ u8 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_PLAYER_RIGHT;
@@ -3817,7 +3813,7 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
static void BattleIntroPlayer1SendsOutMonAnimation(void)
{
- u32 position;
+ u8 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_PLAYER_LEFT;