diff options
Diffstat (limited to 'src/battle_main.c')
-rw-r--r-- | src/battle_main.c | 525 |
1 files changed, 274 insertions, 251 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index 6af44a6df..3212d39f3 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -41,6 +41,7 @@ #include "pokedex.h" #include "constants/abilities.h" #include "constants/moves.h" +#include "constants/rgb.h" #include "evolution_scene.h" #include "roamer.h" #include "tv.h" @@ -50,6 +51,7 @@ #include "decompress.h" #include "international_string_util.h" #include "pokeball.h" +#include "party_menu.h" struct UnknownPokemonStruct4 { @@ -81,15 +83,14 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; extern u8 gUnknown_0203CF00[]; -extern const u16 gBattleTextboxPalette[]; // battle textbox palette -extern const struct BgTemplate gUnknown_0831AA08[]; -extern const struct WindowTemplate * const gUnknown_0831ABA0[]; -extern const u8 gUnknown_0831ACE0[]; -extern const u8 * const gBattleScriptsForMoveEffects[]; -extern const u8 * const gBattlescriptsForBallThrow[]; -extern const u8 * const gBattlescriptsForRunningByItem[]; -extern const u8 * const gBattlescriptsForUsingItem[]; -extern const u8 * const gBattlescriptsForSafariActions[]; +extern const u16 gBattleTextboxPalette[]; +extern const struct BgTemplate gBattleBgTemplates[]; +extern const struct WindowTemplate *const gBattleWindowTemplates[]; +extern const u8 *const gBattleScriptsForMoveEffects[]; +extern const u8 *const gBattlescriptsForBallThrow[]; +extern const u8 *const gBattlescriptsForRunningByItem[]; +extern const u8 *const gBattlescriptsForUsingItem[]; +extern const u8 *const gBattlescriptsForSafariActions[]; extern const struct ScanlineEffectParams gUnknown_0831AC70; // strings @@ -137,13 +138,13 @@ static void sub_803980C(struct Sprite *sprite); static void sub_8039838(struct Sprite *sprite); static void sub_8039894(struct Sprite *sprite); static void sub_80398D0(struct Sprite *sprite); -static void sub_8039A48(struct Sprite *sprite); +static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite); static void sub_8039AF4(struct Sprite *sprite); static void SpriteCallbackDummy_3(struct Sprite *sprite); static void oac_poke_ally_(struct Sprite *sprite); static void SpecialStatusesClear(void); static void TurnValuesCleanUp(bool8 var0); -static void SpriteCB_HealthBoxBounce(struct Sprite *sprite); +static void SpriteCB_BounceEffect(struct Sprite *sprite); static void BattleStartClearSetData(void); static void BattleIntroGetMonsData(void); static void BattleIntroPrepareBackgroundSlide(void); @@ -162,7 +163,7 @@ static void HandleTurnActionSelectionState(void); static void RunTurnActionsFunctions(void); static void SetActionsAndBattlersTurnOrder(void); static void sub_803CDF8(void); -static bool8 sub_803CDB8(void); +static bool8 AllAtActionConfirmed(void); static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void); static void FreeResetData_ReturnToOvOrDoEvolutions(void); static void ReturnFromBattleToOverworld(void); @@ -183,12 +184,16 @@ static void HandleAction_SafariZoneBallThrow(void); static void HandleAction_ThrowPokeblock(void); static void HandleAction_GoNear(void); static void HandleAction_SafriZoneRun(void); -static void HandleAction_Action9(void); +static void HandleAction_WallyBallThrow(void); static void HandleAction_Action11(void); static void HandleAction_NothingIsFainted(void); static void HandleAction_ActionFinished(void); // EWRAM vars +EWRAM_DATA u8 gDisplayedStringBattle[300] = {0}; +EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0}; +EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0}; +EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0}; EWRAM_DATA static u32 sUnusedUnknownArray[25] = {0}; EWRAM_DATA u32 gBattleTypeFlags = 0; EWRAM_DATA u8 gBattleTerrain = 0; @@ -205,7 +210,7 @@ EWRAM_DATA u8 gBattlersCount = 0; EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0}; -EWRAM_DATA u8 gBattleTurnOrder[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gCurrentTurnActionNumber = 0; EWRAM_DATA u8 gCurrentActionFuncId = 0; EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0}; @@ -296,6 +301,7 @@ u8 gNumberOfMovesToChoose; u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; // rom const data +static const s8 gUnknown_0831ACE0[] ={-32, -16, -16, -32, -32, 0, 0, 0}; // format: attacking type, defending type, damage multiplier // the multiplier is a (decimal) fixed-point number: @@ -515,7 +521,7 @@ static void (* const sTurnActionsFuncsTable[])(void) = HandleAction_ThrowPokeblock, // B_ACTION_SAFARI_POKEBLOCK HandleAction_GoNear, // B_ACTION_SAFARI_GO_NEAR HandleAction_SafriZoneRun, // B_ACTION_SAFARI_RUN - HandleAction_Action9, // B_ACTION_UNKNOWN9 + HandleAction_WallyBallThrow, // B_ACTION_WALLY_THROW HandleAction_RunBattleScript, // B_ACTION_EXEC_SCRIPT HandleAction_Action11, // not sure about this one HandleAction_ActionFinished, // B_ACTION_FINISHED @@ -532,7 +538,7 @@ static void (* const sEndTurnFuncsTable[])(void) = HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED HandleEndTurn_MonFled, // B_OUTCOME_MON_FLED HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT - HandleEndTurn_FinishBattle, // battle outcome 8 + HandleEndTurn_FinishBattle, // B_OUTCOME_NO_SAFARI_BALLS HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED HandleEndTurn_FinishBattle, // B_OUTCOME_MON_TELEPORTED }; @@ -556,10 +562,11 @@ const u8 * const gStatusConditionStringsTable[7][2] = {gStatusConditionString_LoveJpn, gText_Love} }; -static const u8 sUnknown_0831BCE0[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}}; -static const u8 sUnknown_0831BCEF[] = {4, 3, 2, 1}; -static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4}; +static const u8 sPkblToEscapeFactor[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}}; +static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1}; +static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4}; +// code void CB2_InitBattle(void) { MoveSaveBlocks_ResetHeap(); @@ -608,7 +615,7 @@ static void CB2_InitBattleInternal(void) gBattle_WIN0H = 240; - if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID) + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER) { gBattle_WIN0V = 159; gBattle_WIN1H = 240; @@ -652,7 +659,7 @@ static void CB2_InitBattleInternal(void) LoadBattleTextboxAndBackground(); ResetSpriteData(); ResetTasks(); - LoadBattleEntryBackground(); + DrawBattleEntryBackground(); FreeAllSpritePalettes(); gReservedSpritePaletteCount = 4; SetVBlankCallback(VBlankCB_Battle); @@ -676,9 +683,9 @@ static void CB2_InitBattleInternal(void) } gMain.inBattle = TRUE; - gSaveBlock2Ptr->field_CA9_b = 0; + gSaveBlock2Ptr->frontier.field_CA9_b = 0; - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) AdjustFriendship(&gPlayerParty[i], 3); gBattleCommunication[MULTIUSE_STATE] = 0; @@ -739,7 +746,7 @@ static void SetPlayerBerryDataInBattleStruct(void) } else { - const struct Berry* berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY)); + const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY)); for (i = 0; i < BERRY_NAME_COUNT - 1; i++) battleBerry->name[i] = berryData->name[i]; @@ -783,7 +790,7 @@ static void SetAllPlayersBerryData(void) } else { - const struct Berry* berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY)); + const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY)); for (i = 0; i < BERRY_NAME_COUNT - 1; i++) { @@ -809,7 +816,7 @@ static void SetAllPlayersBerryData(void) { s32 numPlayers; struct BattleEnigmaBerry *src; - u8 r4; + u8 battlerId; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { @@ -821,17 +828,17 @@ static void SetAllPlayersBerryData(void) for (i = 0; i < numPlayers; i++) { src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2); - r4 = gLinkPlayers[i].id; + battlerId = gLinkPlayers[i].id; for (j = 0; j < BERRY_NAME_COUNT - 1; j++) - gEnigmaBerries[r4].name[j] = src->name[j]; - gEnigmaBerries[r4].name[j] = EOS; + gEnigmaBerries[battlerId].name[j] = src->name[j]; + gEnigmaBerries[battlerId].name[j] = EOS; for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++) - gEnigmaBerries[r4].itemEffect[j] = src->itemEffect[j]; + gEnigmaBerries[battlerId].itemEffect[j] = src->itemEffect[j]; - gEnigmaBerries[r4].holdEffect = src->holdEffect; - gEnigmaBerries[r4].holdEffectParam = src->holdEffectParam; + gEnigmaBerries[battlerId].holdEffect = src->holdEffect; + gEnigmaBerries[battlerId].holdEffectParam = src->holdEffectParam; } } else @@ -1382,7 +1389,7 @@ static void CB2_PreInitMultiBattle(void) u8 playerMultiplierId; s32 numPlayers = 4; u8 r4 = 0xF; - u32* savedBattleTypeFlags; + u32 *savedBattleTypeFlags; void (**savedCallback)(void); if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) @@ -1476,7 +1483,7 @@ static void CB2_PreInitMultiBattle(void) static void CB2_PreInitIngamePlayerPartnerBattle(void) { - u32* savedBattleTypeFlags; + u32 *savedBattleTypeFlags; void (**savedCallback)(void); savedCallback = &gBattleStruct->savedCallback; @@ -1799,7 +1806,7 @@ static void CB2_HandleStartMultiBattle(void) SetMainCallback2(BattleMainCB2); if (gBattleTypeFlags & BATTLE_TYPE_LINK) { - gTrainerBattleOpponent_A = TRAINER_OPPONENT_800; + gTrainerBattleOpponent_A = TRAINER_LINK_OPPONENT; gBattleTypeFlags |= BATTLE_TYPE_20; } } @@ -1819,7 +1826,7 @@ void BattleMainCB2(void) { gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; ResetPaletteFadeControl(); - BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); SetMainCallback2(CB2_QuitRecordedBattle); } } @@ -1908,7 +1915,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir s32 i, j; u8 monsCount; - if (trainerNum == SECRET_BASE_OPPONENT) + if (trainerNum == TRAINER_SECRET_BASE) return 0; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER @@ -2026,7 +2033,7 @@ void sub_8038A04(void) // unused void VBlankCB_Battle(void) { - // change gRngSeed every vblank unless the battle could be recorded + // Change gRngSeed every vblank unless the battle could be recorded. if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED))) Random(); @@ -2192,7 +2199,7 @@ void sub_8038D64(void) } for (i = 80; i < 160; i++) { - asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter + asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter. gScanlineEffectRegBuffers[0][i] = 0xFF10; gScanlineEffectRegBuffers[1][i] = 0xFF10; } @@ -2210,10 +2217,10 @@ void sub_8038D64(void) sub_80356D0(); LoadCompressedPalette(gBattleTextboxPalette, 0, 64); - ApplyPlayerChosenFrameToBattleMenu(); + LoadBattleMenuWindowGfx(); ResetSpriteData(); ResetTasks(); - LoadBattleEntryBackground(); + DrawBattleEntryBackground(); SetGpuReg(REG_OFFSET_WINOUT, 0x37); FreeAllSpritePalettes(); gReservedSpritePaletteCount = 4; @@ -2255,7 +2262,7 @@ static void sub_8038F34(void) case 1: if (--gBattleCommunication[1] == 0) { - BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gBattleCommunication[MULTIUSE_STATE]++; } break; @@ -2273,7 +2280,7 @@ static void sub_8038F34(void) for (i = 0; i < monsCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++); - if (!gSaveBlock2Ptr->field_CA9_b && i == monsCount) + if (!gSaveBlock2Ptr->frontier.field_CA9_b && i == monsCount) { if (FlagGet(FLAG_SYS_FRONTIER_PASS)) { @@ -2312,7 +2319,7 @@ static void sub_8038F34(void) for (i = 0; i < 2; i++) LoadChosenBattleElement(i); - BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); gBattleCommunication[MULTIUSE_STATE]++; break; case 4: @@ -2327,7 +2334,7 @@ static void sub_8038F34(void) if (sub_800A520() == TRUE) { sub_800ADF8(); - BattleHandleAddTextPrinter(gText_LinkStandby3, 0); + BattlePutTextOnWindow(gText_LinkStandby3, 0); gBattleCommunication[MULTIUSE_STATE]++; } break; @@ -2363,25 +2370,25 @@ u32 sub_80391E0(u8 arrayId, u8 caseId) switch (caseId) { case 0: - ret = gUnknown_0831AA08[arrayId].bg; + ret = gBattleBgTemplates[arrayId].bg; break; case 1: - ret = gUnknown_0831AA08[arrayId].charBaseIndex; + ret = gBattleBgTemplates[arrayId].charBaseIndex; break; case 2: - ret = gUnknown_0831AA08[arrayId].mapBaseIndex; + ret = gBattleBgTemplates[arrayId].mapBaseIndex; break; case 3: - ret = gUnknown_0831AA08[arrayId].screenSize; + ret = gBattleBgTemplates[arrayId].screenSize; break; case 4: - ret = gUnknown_0831AA08[arrayId].paletteMode; + ret = gBattleBgTemplates[arrayId].paletteMode; break; case 5: - ret = gUnknown_0831AA08[arrayId].priority; + ret = gBattleBgTemplates[arrayId].priority; break; case 6: - ret = gUnknown_0831AA08[arrayId].baseTile; + ret = gBattleBgTemplates[arrayId].baseTile; break; } @@ -2406,7 +2413,7 @@ static void sub_80392A8(void) gBattle_BG3_Y = 0; sub_80356D0(); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); - ApplyPlayerChosenFrameToBattleMenu(); + LoadBattleMenuWindowGfx(); for (i = 0; i < 2; i++) LoadChosenBattleElement(i); @@ -2417,7 +2424,7 @@ static void sub_80392A8(void) gReservedSpritePaletteCount = 4; SetVBlankCallback(VBlankCB_Battle); SetMainCallback2(sub_803937C); - BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); gBattleCommunication[MULTIUSE_STATE] = 0; } @@ -2453,7 +2460,7 @@ static void sub_803939C(void) case 3: if (!gPaletteFade.active) { - BattleHandleAddTextPrinter(gText_RecordBattleToPass, 0); + BattlePutTextOnWindow(gText_RecordBattleToPass, 0); gBattleCommunication[MULTIUSE_STATE]++; } break; @@ -2461,7 +2468,7 @@ static void sub_803939C(void) if (!IsTextPrinterActive(0)) { HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); - BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC); + BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC); gBattleCommunication[CURSOR_POSITION] = 1; BattleCreateYesNoCursorAt(1); gBattleCommunication[MULTIUSE_STATE]++; @@ -2515,7 +2522,7 @@ static void sub_803939C(void) if (gMain.field_439_x4) { sub_800ADF8(); - BattleHandleAddTextPrinter(gText_LinkStandby3, 0); + BattlePutTextOnWindow(gText_LinkStandby3, 0); } gBattleCommunication[MULTIUSE_STATE]++; } @@ -2546,14 +2553,14 @@ static void sub_803939C(void) { PlaySE(SE_SAVE); BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass); - BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); + BattlePutTextOnWindow(gDisplayedStringBattle, 0); gBattleCommunication[1] = 0x80; gBattleCommunication[MULTIUSE_STATE]++; } else { BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordCouldntBeSaved); - BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); + BattlePutTextOnWindow(gDisplayedStringBattle, 0); gBattleCommunication[1] = 0x80; gBattleCommunication[MULTIUSE_STATE]++; } @@ -2564,7 +2571,7 @@ static void sub_803939C(void) if (gMain.field_439_x4) { sub_800ADF8(); - BattleHandleAddTextPrinter(gText_LinkStandby3, 0); + BattlePutTextOnWindow(gText_LinkStandby3, 0); } gBattleCommunication[MULTIUSE_STATE]++; } @@ -2577,7 +2584,7 @@ static void sub_803939C(void) { if (sub_800A520() == TRUE) { - BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gBattleCommunication[1] = 0x20; gBattleCommunication[MULTIUSE_STATE] = 8; } @@ -2585,7 +2592,7 @@ static void sub_803939C(void) } else { - BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gBattleCommunication[1] = 0x20; gBattleCommunication[MULTIUSE_STATE] = 8; } @@ -2610,7 +2617,7 @@ static void TryCorrectShedinjaLanguage(struct Pokemon *mon) u32 sub_80397C4(u32 setId, u32 tableId) { - return gUnknown_0831ABA0[setId][tableId].width * 8; + return gBattleWindowTemplates[setId][tableId].width * 8; } #define sBattler data[0] @@ -2620,7 +2627,7 @@ void oac_poke_opponent(struct Sprite *sprite) { sprite->callback = sub_803980C; StartSpriteAnimIfDifferent(sprite, 0); - BeginNormalPaletteFade(0x20000, 0, 10, 10, 0x2108); + BeginNormalPaletteFade(0x20000, 0, 10, 10, RGB(8, 8, 8)); } static void sub_803980C(struct Sprite *sprite) @@ -2643,7 +2650,7 @@ static void sub_8039838(struct Sprite *sprite) SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]); sprite->callback = sub_8039894; StartSpriteAnimIfDifferent(sprite, 0); - BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108); + BeginNormalPaletteFade(0x20000, 0, 10, 0, RGB(8, 8, 8)); } } @@ -2687,7 +2694,7 @@ static void sub_80398D0(struct Sprite *sprite) extern const struct MonCoords gMonFrontPicCoords[]; extern const struct MonCoords gCastformFrontSpriteCoords[]; -void sub_8039934(struct Sprite *sprite) +void SpriteCB_FaintOpponentMon(struct Sprite *sprite) { u8 battler = sprite->sBattler; u16 species; @@ -2698,7 +2705,7 @@ void sub_8039934(struct Sprite *sprite) else species = sprite->sSpeciesId; - GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value + GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value. if (species == SPECIES_UNOWN) { @@ -2707,9 +2714,9 @@ void sub_8039934(struct Sprite *sprite) u16 unownSpecies; if (unownForm == 0) - unownSpecies = SPECIES_UNOWN; // Use the A Unown form + unownSpecies = SPECIES_UNOWN; // Use the A Unown form. else - unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters + unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters. yOffset = gMonFrontPicCoords[unownSpecies].y_offset; } @@ -2728,25 +2735,23 @@ void sub_8039934(struct Sprite *sprite) sprite->data[3] = 8 - yOffset / 8; sprite->data[4] = 1; - sprite->callback = sub_8039A48; + sprite->callback = SpriteCB_AnimFaintOpponent; } -static void sub_8039A48(struct Sprite *sprite) +static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite) { s32 i; - sprite->data[4]--; - if (sprite->data[4] == 0) + if (--sprite->data[4] == 0) { sprite->data[4] = 2; - sprite->pos2.y += 8; - sprite->data[3]--; - if (sprite->data[3] < 0) + sprite->pos2.y += 8; // Move the sprite down. + if (--sprite->data[3] < 0) { FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } - else + else // Erase bottom part of the sprite to create a smooth illusion of mon falling down. { u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8); @@ -2802,7 +2807,7 @@ void sub_8039BB4(struct Sprite *sprite) static void oac_poke_ally_(struct Sprite *sprite) { - if ((gIntroSlideFlags & 1) == 0) + if (!(gIntroSlideFlags & 1)) { sprite->pos2.x -= 2; if (sprite->pos2.x == 0) @@ -2831,85 +2836,100 @@ void sub_8039C00(struct Sprite *sprite) } } -void dp11b_obj_instanciate(u8 battler, u8 b, s8 c, s8 d) +#define sSinIndex data[0] +#define sDelta data[1] +#define sAmplitude data[2] +#define sBouncerSpriteId data[3] +#define sWhich data[4] + +void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude) { - u8 bounceHealthBoxSpriteId; - u8 spriteId2; + u8 invisibleSpriteId; + u8 bouncerSpriteId; - if (b) + switch (which) { - if (gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2) + case BOUNCE_HEALTHBOX: + default: + if (gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing) return; - } - else - { - if (gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4) + break; + case BOUNCE_MON: + if (gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing) return; + break; } - bounceHealthBoxSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HealthBoxBounce); - if (b == TRUE) + invisibleSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_BounceEffect); + if (which == BOUNCE_HEALTHBOX) { - spriteId2 = gHealthboxSpriteIds[battler]; - gBattleSpritesDataPtr->healthBoxesData[battler].field_2 = bounceHealthBoxSpriteId; - gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2 = 1; - gSprites[bounceHealthBoxSpriteId].data[0] = 0x80; + bouncerSpriteId = gHealthboxSpriteIds[battler]; + gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId = invisibleSpriteId; + gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 1; + gSprites[invisibleSpriteId].sSinIndex = 128; // 0 } else { - spriteId2 = gBattlerSpriteIds[battler]; - gBattleSpritesDataPtr->healthBoxesData[battler].field_3 = bounceHealthBoxSpriteId; - gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4 = 1; - gSprites[bounceHealthBoxSpriteId].data[0] = 0xC0; - } - gSprites[bounceHealthBoxSpriteId].data[1] = c; - gSprites[bounceHealthBoxSpriteId].data[2] = d; - gSprites[bounceHealthBoxSpriteId].data[3] = spriteId2; - gSprites[bounceHealthBoxSpriteId].data[4] = b; - gSprites[spriteId2].pos2.x = 0; - gSprites[spriteId2].pos2.y = 0; + bouncerSpriteId = gBattlerSpriteIds[battler]; + gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId = invisibleSpriteId; + gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 1; + gSprites[invisibleSpriteId].sSinIndex = 192; // -1 + } + gSprites[invisibleSpriteId].sDelta = delta; + gSprites[invisibleSpriteId].sAmplitude = amplitude; + gSprites[invisibleSpriteId].sBouncerSpriteId = bouncerSpriteId; + gSprites[invisibleSpriteId].sWhich = which; + gSprites[bouncerSpriteId].pos2.x = 0; + gSprites[bouncerSpriteId].pos2.y = 0; } -void dp11b_obj_free(u8 battler, bool8 b) +void EndBounceEffect(u8 battler, u8 which) { - u8 r4; + u8 bouncerSpriteId; - if (b == TRUE) + if (which == BOUNCE_HEALTHBOX) { - if (!gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2) + if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing) return; - r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_2].data[3]; - DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_2]); - gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2 = 0; + bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId].sBouncerSpriteId; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId]); + gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 0; } else { - if (!gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4) + if (!gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing) return; - r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_3].data[3]; - DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_3]); - gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4 = 0; + bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId].sBouncerSpriteId; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId]); + gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 0; } - gSprites[r4].pos2.x = 0; - gSprites[r4].pos2.y = 0; + + gSprites[bouncerSpriteId].pos2.x = 0; + gSprites[bouncerSpriteId].pos2.y = 0; } -static void SpriteCB_HealthBoxBounce(struct Sprite *sprite) +static void SpriteCB_BounceEffect(struct Sprite *sprite) { - u8 spriteId = sprite->data[3]; - s32 var; + u8 bouncerSpriteId = sprite->sBouncerSpriteId; + s32 index; - if (sprite->data[4] == 1) - var = sprite->data[0]; + if (sprite->sWhich == BOUNCE_HEALTHBOX) + index = sprite->sSinIndex; else - var = sprite->data[0]; + index = sprite->sSinIndex; - gSprites[spriteId].pos2.y = Sin(var, sprite->data[2]) + sprite->data[2]; - sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF; + gSprites[bouncerSpriteId].pos2.y = Sin(index, sprite->sAmplitude) + sprite->sAmplitude; + sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF; } +#undef sSinIndex +#undef sDelta +#undef sAmplitude +#undef sBouncerSpriteId +#undef sWhich + void sub_8039E44(struct Sprite *sprite) { if (sprite->affineAnimEnded) @@ -3032,10 +3052,10 @@ static void BattleStartClearSetData(void) gLeveledUpInBattle = 0; gAbsentBattlerFlags = 0; gBattleStruct->runTries = 0; - gBattleStruct->field_79 = 0; - gBattleStruct->field_7A = 0; - *(&gBattleStruct->field_7C) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275; - gBattleStruct->field_7B = 3; + gBattleStruct->safariGoNearCounter = 0; + gBattleStruct->safariPkblThrowCounter = 0; + *(&gBattleStruct->safariCatchFactor) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275; + gBattleStruct->safariEscapeFactor = 3; gBattleStruct->wildVictorySong = 0; gBattleStruct->moneyMultiplier = 1; @@ -3053,7 +3073,7 @@ static void BattleStartClearSetData(void) for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - *(gBattleStruct->AI_monToSwitchIntoId + i) = 6; + *(gBattleStruct->AI_monToSwitchIntoId + i) = PARTY_SIZE; } gBattleStruct->field_DF = 0; @@ -3065,7 +3085,7 @@ static void BattleStartClearSetData(void) for (i = 0; i < sizeof(struct BattleResults); i++) dataPtr[i] = 0; - gBattleResults.unk5_6 = IsMonShiny(&gEnemyParty[0]); + gBattleResults.shinyWildMon = IsMonShiny(&gEnemyParty[0]); gBattleStruct->field_2A0 = 0; gBattleStruct->field_2A1 = 0; @@ -3095,7 +3115,7 @@ void SwitchInClearSetData(void) if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); - gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); + gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); for (i = 0; i < gBattlersCount; i++) { @@ -3213,7 +3233,7 @@ void FaintClearSetData(void) gProtectStructs[gActiveBattler].protected = 0; gProtectStructs[gActiveBattler].endured = 0; - gProtectStructs[gActiveBattler].onlyStruggle = 0; + gProtectStructs[gActiveBattler].noValidMoves = 0; gProtectStructs[gActiveBattler].helpingHand = 0; gProtectStructs[gActiveBattler].bounceMove = 0; gProtectStructs[gActiveBattler].stealMove = 0; @@ -3413,7 +3433,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) static void BattleIntroDrawPartySummaryScreens(void) { s32 i; - struct HpAndStatus hpStatus[6]; + struct HpAndStatus hpStatus[PARTY_SIZE]; if (gBattleControllerExecFlags) return; @@ -3464,7 +3484,7 @@ static void BattleIntroDrawPartySummaryScreens(void) // wild battles don't show the party summary. // Still, there's no point in having dead code. - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) @@ -3834,12 +3854,12 @@ static void TryDoEventsBeforeFirstTurn(void) if (gBattleStruct->switchInAbilitiesCounter == 0) { for (i = 0; i < gBattlersCount; i++) - gBattleTurnOrder[i] = i; + gBattlerByTurnOrder[i] = i; for (i = 0; i < gBattlersCount - 1; i++) { for (j = i + 1; j < gBattlersCount; j++) { - if (GetWhoStrikesFirst(gBattleTurnOrder[i], gBattleTurnOrder[j], TRUE) != 0) + if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], TRUE) != 0) SwapTurnOrder(i, j); } } @@ -3850,10 +3870,10 @@ static void TryDoEventsBeforeFirstTurn(void) gBattleStruct->overworldWeatherDone = TRUE; return; } - // check all switch in abilities happening from the fastest mon to slowest + // Check all switch in abilities happening from the fastest mon to slowest. while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount) { - if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattleTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0) + if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattlerByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0) effect++; gBattleStruct->switchInAbilitiesCounter++; @@ -3865,10 +3885,10 @@ static void TryDoEventsBeforeFirstTurn(void) return; if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0) return; - // check all switch in items having effect from the fastest mon to slowest + // Check all switch in items having effect from the fastest mon to slowest. while (gBattleStruct->switchInItemsCounter < gBattlersCount) { - if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattleTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0) + if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0) effect++; gBattleStruct->switchInItemsCounter++; @@ -3878,14 +3898,14 @@ static void TryDoEventsBeforeFirstTurn(void) } for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - *(gBattleStruct->monToSwitchIntoId + i) = 6; + *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; gChosenActionByBattler[i] = B_ACTION_NONE; gChosenMoveByBattler[i] = MOVE_NONE; } TurnValuesCleanUp(FALSE); SpecialStatusesClear(); *(&gBattleStruct->field_91) = gAbsentBattlerFlags; - BattleHandleAddTextPrinter(gText_EmptyString3, 0); + BattlePutTextOnWindow(gText_EmptyString3, 0); gBattleMainFunc = HandleTurnActionSelectionState; ResetSentPokesToOpponentValue(); @@ -3944,15 +3964,15 @@ void BattleTurnPassed(void) TurnValuesCleanUp(TRUE); if (gBattleOutcome == 0) { - if (UpdateTurnCounters() != 0) + if (UpdateTurnCounters()) return; - if (TurnBasedEffects() != 0) + if (TurnBasedEffects()) return; } - if (HandleFaintedMonActions() != 0) + if (HandleFaintedMonActions()) return; gBattleStruct->faintedActionsState = 0; - if (HandleWishPerishSongOnTurnEnd() != 0) + if (HandleWishPerishSongOnTurnEnd()) return; TurnValuesCleanUp(FALSE); @@ -3989,10 +4009,10 @@ void BattleTurnPassed(void) } for (i = 0; i < 4; i++) - *(gBattleStruct->monToSwitchIntoId + i) = 6; + *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; *(&gBattleStruct->field_91) = gAbsentBattlerFlags; - BattleHandleAddTextPrinter(gText_EmptyString3, 0); + BattlePutTextOnWindow(gText_EmptyString3, 0); gBattleMainFunc = HandleTurnActionSelectionState; gRandomTurnNumber = Random(); @@ -4045,7 +4065,7 @@ u8 IsRunningFromBattleImpossible(void) return 2; } } - i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0); + i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0); if (i != 0 && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)) { gBattleScripting.battler = i - 1; @@ -4122,16 +4142,16 @@ static void HandleTurnActionSelectionState(void) u8 position = GetBattlerPosition(gActiveBattler); switch (gBattleCommunication[gActiveBattler]) { - case STATE_TURN_START_RECORD: // recorded battle related on start of every turn + case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn. RecordedBattle_CopyBattlerMoves(); gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; break; - case STATE_BEFORE_ACTION_CHOSEN: // choose an action - *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; + case STATE_BEFORE_ACTION_CHOSEN: // Choose an action. + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; if (gBattleTypeFlags & BATTLE_TYPE_MULTI - || !(position & BIT_FLANK) + || (position & BIT_FLANK) == B_FLANK_LEFT || gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))] - || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == 5) + || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED) { if (gBattleStruct->field_91 & gBitTable[gActiveBattler]) { @@ -4158,7 +4178,7 @@ static void HandleTurnActionSelectionState(void) } } break; - case STATE_WAIT_ACTION_CHOSEN: // try to perform an action + case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action. if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); @@ -4229,25 +4249,25 @@ static void HandleTurnActionSelectionState(void) || gBattleTypeFlags & BATTLE_TYPE_ARENA || gStatuses3[gActiveBattler] & STATUS3_ROOTED) { - BtlController_EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(0, PARTY_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); } - else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0)) - || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0)) + else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG)) + || ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP)) && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING) && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE) - || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0)) + || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0)) && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))) { - BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]); } else { if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH) - BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH) - BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); else - BtlController_EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); } MarkBattlerForControllerExec(gActiveBattler); break; @@ -4266,13 +4286,13 @@ static void HandleTurnActionSelectionState(void) MarkBattlerForControllerExec(gActiveBattler); break; case B_ACTION_CANCEL_PARTNER: - gBattleCommunication[gActiveBattler] = 7; - gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] = 1; + gBattleCommunication[gActiveBattler] = STATE_WAIT_SET_BEFORE_ACTION; + gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] = STATE_BEFORE_ACTION_CHOSEN; RecordedBattle_ClearBattlerAction(gActiveBattler, 1); if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS || gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE) { - BtlController_EmitCmd50(0); + BtlController_EmitEndBounceEffect(0); MarkBattlerForControllerExec(gActiveBattler); return; } @@ -4285,7 +4305,7 @@ static void HandleTurnActionSelectionState(void) RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1); } else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE - && (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].onlyStruggle + && (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].noValidMoves || gDisableStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].encoredMove)) { RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1); @@ -4300,7 +4320,7 @@ static void HandleTurnActionSelectionState(void) { RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3); } - BtlController_EmitCmd50(0); + BtlController_EmitEndBounceEffect(0); MarkBattlerForControllerExec(gActiveBattler); return; } @@ -4310,7 +4330,7 @@ static void HandleTurnActionSelectionState(void) && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) { gSelectionBattleScripts[gActiveBattler] = BattleScript_AskIfWantsToForfeitMatch; - gBattleCommunication[gActiveBattler] = 8; + gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT_MAY_RUN; *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN; return; @@ -4320,7 +4340,7 @@ static void HandleTurnActionSelectionState(void) && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) { BattleScriptExecute(BattleScript_PrintCantRunFromTrainer); - gBattleCommunication[gActiveBattler] = 1; + gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; } else if (IsRunningFromBattleImpossible() && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) @@ -4362,7 +4382,7 @@ static void HandleTurnActionSelectionState(void) sub_818603C(2); if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF) { - gBattleCommunication[gActiveBattler] = 1; + gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; RecordedBattle_ClearBattlerAction(gActiveBattler, 1); } else if (TrySetCantSelectMoveBattleScript()) @@ -4392,7 +4412,7 @@ static void HandleTurnActionSelectionState(void) case B_ACTION_USE_ITEM: if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) == 0) { - gBattleCommunication[gActiveBattler] = 1; + gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; } else { @@ -4401,9 +4421,9 @@ static void HandleTurnActionSelectionState(void) } break; case B_ACTION_SWITCH: - if (gBattleBufferB[gActiveBattler][1] == 6) + if (gBattleBufferB[gActiveBattler][1] == PARTY_SIZE) { - gBattleCommunication[gActiveBattler] = 1; + gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; RecordedBattle_ClearBattlerAction(gActiveBattler, 1); } else @@ -4439,7 +4459,7 @@ static void HandleTurnActionSelectionState(void) gHitMarker |= HITMARKER_RUN; gBattleCommunication[gActiveBattler]++; break; - case B_ACTION_UNKNOWN9: + case B_ACTION_WALLY_THROW: gBattleCommunication[gActiveBattler]++; break; } @@ -4448,10 +4468,13 @@ static void HandleTurnActionSelectionState(void) case STATE_WAIT_ACTION_CONFIRMED_STANDBY: if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { - i = (sub_803CDB8() != 0); + if (AllAtActionConfirmed()) + i = TRUE; + else + i = FALSE; if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE) - || (position & BIT_FLANK) + || (position & BIT_FLANK) != B_FLANK_LEFT || (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)])) { BtlController_EmitLinkStandbyMsg(0, 0, i); @@ -4489,7 +4512,7 @@ static void HandleTurnActionSelectionState(void) case STATE_WAIT_SET_BEFORE_ACTION: if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { - gBattleCommunication[gActiveBattler] = 1; + gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; } break; case STATE_SELECTION_SCRIPT_MAY_RUN: @@ -4521,7 +4544,7 @@ static void HandleTurnActionSelectionState(void) } } - // check if everyone chose actions + // Check if everyone chose actions. if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount) { sub_818603C(1); @@ -4538,17 +4561,17 @@ static void HandleTurnActionSelectionState(void) } } -static bool8 sub_803CDB8(void) +static bool8 AllAtActionConfirmed(void) { - s32 i, var; + s32 i, count; - for (var = 0, i = 0; i < gBattlersCount; i++) + for (count = 0, i = 0; i < gBattlersCount; i++) { - if (gBattleCommunication[i] == 5) - var++; + if (gBattleCommunication[i] == STATE_WAIT_ACTION_CONFIRMED) + count++; } - if (var + 1 == gBattlersCount) + if (count + 1 == gBattlersCount) return TRUE; else return FALSE; @@ -4577,9 +4600,9 @@ void SwapTurnOrder(u8 id1, u8 id2) gActionsByTurnOrder[id1] = gActionsByTurnOrder[id2]; gActionsByTurnOrder[id2] = temp; - temp = gBattleTurnOrder[id1]; - gBattleTurnOrder[id1] = gBattleTurnOrder[id2]; - gBattleTurnOrder[id2] = temp; + temp = gBattlerByTurnOrder[id1]; + gBattlerByTurnOrder[id1] = gBattlerByTurnOrder[id2]; + gBattlerByTurnOrder[id2] = temp; } u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves) @@ -4686,7 +4709,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves) { if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE) { - if (gProtectStructs[battler1].onlyStruggle) + if (gProtectStructs[battler1].noValidMoves) moveBattler1 = MOVE_STRUGGLE; else moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)]; @@ -4696,7 +4719,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves) if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE) { - if (gProtectStructs[battler2].onlyStruggle) + if (gProtectStructs[battler2].noValidMoves) moveBattler2 = MOVE_STRUGGLE; else moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)]; @@ -4739,16 +4762,16 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves) static void SetActionsAndBattlersTurnOrder(void) { - s32 var = 0; + s32 turnOrderId = 0; s32 i, j; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler]; - gBattleTurnOrder[var] = gActiveBattler; - var++; + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + turnOrderId++; } } else @@ -4759,7 +4782,7 @@ static void SetActionsAndBattlersTurnOrder(void) { if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) { - var = 5; + turnOrderId = 5; break; } } @@ -4769,27 +4792,27 @@ static void SetActionsAndBattlersTurnOrder(void) if (gChosenActionByBattler[0] == B_ACTION_RUN) { gActiveBattler = 0; - var = 5; + turnOrderId = 5; } if (gChosenActionByBattler[2] == B_ACTION_RUN) { gActiveBattler = 2; - var = 5; + turnOrderId = 5; } } - if (var == 5) + if (turnOrderId == 5) // One of battlers wants to run. { gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler]; - gBattleTurnOrder[0] = gActiveBattler; - var = 1; + gBattlerByTurnOrder[0] = gActiveBattler; + turnOrderId = 1; for (i = 0; i < gBattlersCount; i++) { if (i != gActiveBattler) { - gActionsByTurnOrder[var] = gChosenActionByBattler[i]; - gBattleTurnOrder[var] = i; - var++; + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[i]; + gBattlerByTurnOrder[turnOrderId] = i; + turnOrderId++; } } gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; @@ -4802,26 +4825,26 @@ static void SetActionsAndBattlersTurnOrder(void) { if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH) { - gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler]; - gBattleTurnOrder[var] = gActiveBattler; - var++; + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + turnOrderId++; } } for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH) { - gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler]; - gBattleTurnOrder[var] = gActiveBattler; - var++; + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + turnOrderId++; } } for (i = 0; i < gBattlersCount - 1; i++) { for (j = i + 1; j < gBattlersCount; j++) { - u8 battler1 = gBattleTurnOrder[i]; - u8 battler2 = gBattleTurnOrder[j]; + u8 battler1 = gBattlerByTurnOrder[i]; + u8 battler2 = gBattlerByTurnOrder[j]; if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM && gActionsByTurnOrder[i] != B_ACTION_SWITCH @@ -4868,7 +4891,7 @@ static void TurnValuesCleanUp(bool8 var0) } if (gDisableStructs[gActiveBattler].substituteHP == 0) - gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE); + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE); } gSideTimers[0].followmeTimer = 0; @@ -4898,7 +4921,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) && !(gDisableStructs[gBattlerAttacker].truantCounter) - && !(gProtectStructs[gActiveBattler].onlyStruggle)) + && !(gProtectStructs[gActiveBattler].noValidMoves)) { BattleScriptExecute(BattleScript_FocusPunchSetUp); return; @@ -4963,7 +4986,7 @@ static void HandleEndTurn_BattleWon(void) BattleStopLowHpSound(); gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon; - if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE) + if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) PlayBGM(MUS_KACHI3); else PlayBGM(MUS_KACHI1); @@ -5015,7 +5038,7 @@ static void HandleEndTurn_BattleLost(void) { gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle; gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); - gSaveBlock2Ptr->field_CA9_b = 1; + gSaveBlock2Ptr->frontier.field_CA9_b = 1; } else { @@ -5047,7 +5070,7 @@ static void HandleEndTurn_RanFromBattle(void) { gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited; gBattleOutcome = B_OUTCOME_FORFEITED; - gSaveBlock2Ptr->field_CA9_b = 1; + gSaveBlock2Ptr->frontier.field_CA9_b = 1; } else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) { @@ -5122,7 +5145,7 @@ static void HandleEndTurn_FinishBattle(void) | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_WALLY_TUTORIAL)) - && gBattleResults.unk5_6) + && gBattleResults.shinyWildMon) { sub_80EE184(); } @@ -5254,7 +5277,7 @@ static void HandleAction_UseMove(void) u8 side; u8 var = 4; - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker]) { @@ -5271,9 +5294,9 @@ static void HandleAction_UseMove(void) gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); // choose move - if (gProtectStructs[gBattlerAttacker].onlyStruggle) + if (gProtectStructs[gBattlerAttacker].noValidMoves) { - gProtectStructs[gBattlerAttacker].onlyStruggle = 0; + gProtectStructs[gBattlerAttacker].noValidMoves = 0; gCurrentMove = gChosenMove = MOVE_STRUGGLE; gHitMarker |= HITMARKER_NO_PPDEDUCT; *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); @@ -5386,7 +5409,7 @@ static void HandleAction_UseMove(void) } else { - gActiveBattler = gBattleTurnOrder[var]; + gActiveBattler = gBattlerByTurnOrder[var]; RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1; gBattlerTarget = gActiveBattler; @@ -5468,7 +5491,7 @@ static void HandleAction_UseMove(void) static void HandleAction_Switch(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gActionSelectionCursor[gBattlerAttacker] = 0; @@ -5486,7 +5509,7 @@ static void HandleAction_Switch(void) static void HandleAction_UseItem(void) { - gBattlerAttacker = gBattlerTarget = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); @@ -5645,7 +5668,7 @@ bool8 TryRunFromBattle(u8 battler) static void HandleAction_Run(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) { @@ -5666,7 +5689,7 @@ static void HandleAction_Run(void) } gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN; - gSaveBlock2Ptr->field_CA9_b = 1; + gSaveBlock2Ptr->frontier.field_CA9_b = 1; } else { @@ -5699,7 +5722,7 @@ static void HandleAction_Run(void) static void HandleAction_WatchesCarefully(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; @@ -5708,7 +5731,7 @@ static void HandleAction_WatchesCarefully(void) static void HandleAction_SafariZoneBallThrow(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gNumSafariBalls--; @@ -5719,22 +5742,22 @@ static void HandleAction_SafariZoneBallThrow(void) static void HandleAction_ThrowPokeblock(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1; gLastUsedItem = gBattleBufferB[gBattlerAttacker][2]; - if (gBattleResults.field_1F < 0xFF) - gBattleResults.field_1F++; - if (gBattleStruct->field_7A < 3) - gBattleStruct->field_7A++; - if (gBattleStruct->field_7B > 1) + if (gBattleResults.pokeblockThrows < 0xFF) + gBattleResults.pokeblockThrows++; + if (gBattleStruct->safariPkblThrowCounter < 3) + gBattleStruct->safariPkblThrowCounter++; + if (gBattleStruct->safariEscapeFactor > 1) { - if (gBattleStruct->field_7B < sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]]) - gBattleStruct->field_7B = 1; + if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]) + gBattleStruct->safariEscapeFactor = 1; else - gBattleStruct->field_7B -= sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]]; + gBattleStruct->safariEscapeFactor -= sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]; } gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2]; @@ -5743,26 +5766,26 @@ static void HandleAction_ThrowPokeblock(void) static void HandleAction_GoNear(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - gBattleStruct->field_7C += sUnknown_0831BCEF[gBattleStruct->field_79]; - if (gBattleStruct->field_7C > 20) - gBattleStruct->field_7C = 20; + gBattleStruct->safariCatchFactor += sGoNearCounterToCatchFactor[gBattleStruct->safariGoNearCounter]; + if (gBattleStruct->safariCatchFactor > 20) + gBattleStruct->safariCatchFactor = 20; - gBattleStruct->field_7B +=sUnknown_0831BCF3[gBattleStruct->field_79]; - if (gBattleStruct->field_7B > 20) - gBattleStruct->field_7B = 20; + gBattleStruct->safariEscapeFactor += sGoNearCounterToEscapeFactor[gBattleStruct->safariGoNearCounter]; + if (gBattleStruct->safariEscapeFactor > 20) + gBattleStruct->safariEscapeFactor = 20; - if (gBattleStruct->field_79 < 3) + if (gBattleStruct->safariGoNearCounter < 3) { - gBattleStruct->field_79++; + gBattleStruct->safariGoNearCounter++; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } else { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; // Can't get closer. } gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1]; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; @@ -5770,15 +5793,15 @@ static void HandleAction_GoNear(void) static void HandleAction_SafriZoneRun(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; PlaySE(SE_NIGERU); gCurrentTurnActionNumber = gBattlersCount; gBattleOutcome = B_OUTCOME_RAN; } -static void HandleAction_Action9(void) +static void HandleAction_WallyBallThrow(void) { - gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; @@ -5811,7 +5834,7 @@ static void HandleAction_NothingIsFainted(void) static void HandleAction_ActionFinished(void) { - *(gBattleStruct->monToSwitchIntoId + gBattleTurnOrder[gCurrentTurnActionNumber]) = 6; + *(gBattleStruct->monToSwitchIntoId + gBattlerByTurnOrder[gCurrentTurnActionNumber]) = 6; gCurrentTurnActionNumber++; gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; SpecialStatusesClear(); |