diff options
Diffstat (limited to 'src/battle_main.c')
-rw-r--r-- | src/battle_main.c | 454 |
1 files changed, 227 insertions, 227 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index a0f89f019..df3fc9378 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -87,27 +87,27 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; extern u8 gDecompressionBuffer[]; extern u16 gUnknown_020243FC; -extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT]; -extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void); +extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; +extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; extern u8 gStringBank; extern u32 gUnknown_02022F88; extern u32 gHitMarker; -extern u16 gBattlePartyID[MAX_BATTLERS_COUNT]; +extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; extern u16 gPaydayMoney; extern u16 gBattleWeather; extern u16 gPauseCounterBattle; extern u16 gRandomTurnNumber; extern u8 gActiveBattler; extern u8 gBattlersCount; -extern u8 gBattleAttacker; -extern u8 gBattleDefender; +extern u8 gBattleMoveAttacker; +extern u8 gBattleMoveTarget; extern u8 gLeveledUpInBattle; extern u8 gAbsentBattlerFlags; -extern u32 gBattleExecBuffer; +extern u32 gBattleControllerExecFlags; extern u8 gMultiHitCounter; extern u8 gMoveResultFlags; extern s32 gBattleMoveDamage; @@ -2398,7 +2398,7 @@ static void sub_8039838(struct Sprite *sprite) if (sprite->animEnded) { sub_8076918(sprite->tBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[sprite->tBank]); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->tBank]); sprite->callback = sub_8039894; StartSpriteAnimIfDifferent(sprite, 0); BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108); @@ -2456,11 +2456,11 @@ void sub_8039934(struct Sprite *sprite) else species = sprite->tSpeciesId; - GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY); // Unused return value + GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_PERSONALITY); // Unused return value if (species == SPECIES_UNOWN) { - u32 personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY); + u32 personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_PERSONALITY); u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C); u16 unownSpecies; @@ -2608,14 +2608,14 @@ void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d) bounceHealthBoxSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HealthBoxBounce); if (b == TRUE) { - spriteId2 = gHealthBoxesIds[bank]; + spriteId2 = gHealthboxSpriteIds[bank]; gBattleSpritesDataPtr->healthBoxesData[bank].field_2 = bounceHealthBoxSpriteId; gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 1; gSprites[bounceHealthBoxSpriteId].data[0] = 0x80; } else { - spriteId2 = gBankSpriteIds[bank]; + spriteId2 = gBattlerSpriteIds[bank]; gBattleSpritesDataPtr->healthBoxesData[bank].field_3 = bounceHealthBoxSpriteId; gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 1; gSprites[bounceHealthBoxSpriteId].data[0] = 0xC0; @@ -2710,7 +2710,7 @@ static void BattleMainCB1(void) gBattleMainFunc(); for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) - gBattlerFuncs[gActiveBattler](); + gBattlerControllerFuncs[gActiveBattler](); } static void BattleStartClearSetData(void) @@ -2752,8 +2752,8 @@ static void BattleStartClearSetData(void) dataPtr[j] = 0; } - gBattleAttacker = 0; - gBattleDefender = 0; + gBattleMoveAttacker = 0; + gBattleMoveTarget = 0; gBattleWeather = 0; dataPtr = (u8 *)&gWishFutureKnock; @@ -2774,7 +2774,7 @@ static void BattleStartClearSetData(void) gMultiHitCounter = 0; gBattleOutcome = 0; - gBattleExecBuffer = 0; + gBattleControllerExecFlags = 0; gPaydayMoney = 0; gBattleResources->battleScriptsStack->size = 0; gBattleResources->battleCallbackStack->size = 0; @@ -3040,12 +3040,12 @@ static void BattleIntroGetMonsData(void) { case 0: gActiveBattler = gBattleCommunication[1]; - EmitGetMonData(0, 0, 0); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitGetMonData(0, 0, 0); + MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[MULTIUSE_STATE]++; break; case 1: - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { gBattleCommunication[1]++; if (gBattleCommunication[1] == gBattlersCount) @@ -3059,11 +3059,11 @@ static void BattleIntroGetMonsData(void) static void BattleIntroPrepareBackgroundSlide(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { gActiveBattler = GetBattlerAtPosition(0); - EmitIntroSlide(0, gBattleTerrain); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitIntroSlide(0, gBattleTerrain); + MarkBattlerForControllerExec(gActiveBattler); gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites; gBattleCommunication[0] = 0; gBattleCommunication[1] = 0; @@ -3075,7 +3075,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) u8 *ptr; s32 i; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) @@ -3107,16 +3107,16 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) { - EmitDrawTrainerPic(0); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); } if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) { - EmitDrawTrainerPic(0); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); } if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER @@ -3140,9 +3140,9 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) { HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); } - EmitLoadMonSprite(0); - MarkBufferBankForExecution(gActiveBattler); - gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES, NULL); + BtlController_EmitLoadMonSprite(0); + MarkBattlerForControllerExec(gActiveBattler); + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); } } @@ -3151,15 +3151,15 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { - EmitDrawTrainerPic(0); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); } } if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { - EmitDrawTrainerPic(0); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); } if (gBattleTypeFlags & BATTLE_TYPE_ARENA) @@ -3173,7 +3173,7 @@ static void BattleIntroDrawPartySummaryScreens(void) s32 i; struct HpAndStatus hpStatus[6]; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) @@ -3193,8 +3193,8 @@ static void BattleIntroDrawPartySummaryScreens(void) } } gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - EmitDrawPartyStatusSummary(0, hpStatus, 0x80); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + MarkBattlerForControllerExec(gActiveBattler); for (i = 0; i < PARTY_SIZE; i++) { @@ -3211,8 +3211,8 @@ static void BattleIntroDrawPartySummaryScreens(void) } } gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - EmitDrawPartyStatusSummary(0, hpStatus, 0x80); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + MarkBattlerForControllerExec(gActiveBattler); gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle; } @@ -3244,7 +3244,7 @@ static void BattleIntroDrawPartySummaryScreens(void) static void BattleIntroPrintTrainerWantsToBattle(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); PrepareStringBattle(STRINGID_INTROMSG, gActiveBattler); @@ -3254,7 +3254,7 @@ static void BattleIntroPrintTrainerWantsToBattle(void) static void BattleIntroPrintWildMonAttacked(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { gBattleMainFunc = BattleIntroPrintPlayerSendsOut; PrepareStringBattle(STRINGID_INTROMSG, 0); @@ -3265,7 +3265,7 @@ static void BattleIntroPrintOpponentSendsOut(void) { u32 position; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) @@ -3304,8 +3304,8 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void) { if (GetBattlerPosition(gActiveBattler) == position) { - EmitIntroTrainerBallThrow(0); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitIntroTrainerBallThrow(0); + MarkBattlerForControllerExec(gActiveBattler); } } @@ -3329,15 +3329,15 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void) else position = B_POSITION_OPPONENT_LEFT; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (GetBattlerPosition(gActiveBattler) == position) { - EmitIntroTrainerBallThrow(0); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitIntroTrainerBallThrow(0); + MarkBattlerForControllerExec(gActiveBattler); if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) { gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation; @@ -3383,7 +3383,7 @@ _0803B288:\n\ _0803B298:\n\ movs r5, 0x1\n\ _0803B29A:\n\ - ldr r0, =gBattleExecBuffer\n\ + ldr r0, =gBattleControllerExecFlags\n\ ldr r2, [r0]\n\ cmp r2, 0\n\ bne _0803B2F2\n\ @@ -3403,9 +3403,9 @@ _0803B2B2:\n\ cmp r0, r5\n\ bne _0803B2D8\n\ movs r0, 0\n\ - bl EmitIntroTrainerBallThrow\n\ + bl BtlController_EmitIntroTrainerBallThrow\n\ ldrb r0, [r4]\n\ - bl MarkBufferBankForExecution\n\ + bl MarkBattlerForControllerExec\n\ ldr r0, =gBattleTypeFlags\n\ ldr r0, [r0]\n\ ldr r1, =0x00008040\n\ @@ -3440,7 +3440,7 @@ _0803B2F2:\n\ static void BattleIntroRecordMonsToDex(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { @@ -3460,13 +3460,13 @@ static void BattleIntroRecordMonsToDex(void) void sub_803B3AC(void) // unused { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattleMainFunc = BattleIntroPrintPlayerSendsOut; } static void BattleIntroPrintPlayerSendsOut(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { u8 position; @@ -3509,8 +3509,8 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void) { if (GetBattlerPosition(gActiveBattler) == position) { - EmitIntroTrainerBallThrow(0); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitIntroTrainerBallThrow(0); + MarkBattlerForControllerExec(gActiveBattler); } } @@ -3537,15 +3537,15 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void) else position = B_POSITION_PLAYER_LEFT; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (GetBattlerPosition(gActiveBattler) == position) { - EmitIntroTrainerBallThrow(0); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitIntroTrainerBallThrow(0); + MarkBattlerForControllerExec(gActiveBattler); if (gBattleTypeFlags & (BATTLE_TYPE_MULTI)) { gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation; @@ -3563,14 +3563,14 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void) void sub_803B598(void) // unused { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { - EmitSwitchInAnim(0, gBattlePartyID[gActiveBattler], FALSE); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], FALSE); + MarkBattlerForControllerExec(gActiveBattler); } } @@ -3588,7 +3588,7 @@ static void TryDoEventsBeforeFirstTurn(void) s32 j; u8 effect = 0; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (gBattleStruct->switchInAbilitiesCounter == 0) @@ -3677,7 +3677,7 @@ static void HandleEndTurn_ContinueBattle(void) { s32 i; - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { gBattleMainFunc = BattleTurnPassed; for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) @@ -3839,7 +3839,7 @@ void sub_803BDA0(u8 bank) for (i = 0; i < 3; i++) gUnknown_0203CF00[i] = *(bank * 3 + i + (u8*)(gBattleStruct->field_60)); - r4 = pokemon_order_func(gBattlePartyID[bank]); + r4 = pokemon_order_func(gBattlerPartyIndexes[bank]); r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + bank)); sub_81B8FB0(r4, r1); @@ -3912,17 +3912,17 @@ static void HandleTurnActionSelectionState(void) } else { - EmitChooseAction(0, gActionForBanks[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8)); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitChooseAction(0, gActionForBanks[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8)); + MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[gActiveBattler]++; } } } break; case STATE_WAIT_ACTION_CHOSEN: // try to perform an action - if (!(gBattleExecBuffer & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { - RecordedBattle_SetBankAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); + RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); gActionForBanks[gActiveBattler] = gBattleBufferB[gActiveBattler][1]; switch (gBattleBufferB[gActiveBattler][1]) @@ -3961,8 +3961,8 @@ static void HandleTurnActionSelectionState(void) i); } - EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo); + MarkBattlerForControllerExec(gActiveBattler); } break; case ACTION_USE_ITEM: @@ -3971,7 +3971,7 @@ static void HandleTurnActionSelectionState(void) | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000)) { - RecordedBattle_ClearBankAction(gActiveBattler, 1); + RecordedBattle_ClearBattlerAction(gActiveBattler, 1); gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed; gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; @@ -3980,17 +3980,17 @@ static void HandleTurnActionSelectionState(void) } else { - EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); } break; case ACTION_SWITCH: - *(gBattleStruct->field_58 + gActiveBattler) = gBattlePartyID[gActiveBattler]; + *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) || gBattleTypeFlags & BATTLE_TYPE_ARENA || gStatuses3[gActiveBattler] & STATUS3_ROOTED) { - EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); } else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0)) || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0)) @@ -4001,18 +4001,18 @@ static void HandleTurnActionSelectionState(void) && (gBattleMons[gActiveBattler].type1 == TYPE_STEEL || gBattleMons[gActiveBattler].type2 == TYPE_STEEL))) { - EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]); } else { if (gActiveBattler == 2 && gActionForBanks[0] == ACTION_SWITCH) - EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); else if (gActiveBattler == 3 && gActionForBanks[1] == ACTION_SWITCH) - EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); else - EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); } - MarkBufferBankForExecution(gActiveBattler); + MarkBattlerForControllerExec(gActiveBattler); break; case ACTION_SAFARI_ZONE_BALL: if (IsPlayerPartyAndPokemonStorageFull()) @@ -4025,46 +4025,46 @@ static void HandleTurnActionSelectionState(void) } break; case ACTION_POKEBLOCK_CASE: - EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); break; case ACTION_CANCEL_PARTNER: gBattleCommunication[gActiveBattler] = 7; gBattleCommunication[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)] = 1; - RecordedBattle_ClearBankAction(gActiveBattler, 1); + RecordedBattle_ClearBattlerAction(gActiveBattler, 1); if (gBattleMons[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)].status2 & STATUS2_MULTIPLETURNS || gBattleMons[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)].status2 & STATUS2_RECHARGE) { - EmitCmd50(0); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitCmd50(0); + MarkBattlerForControllerExec(gActiveBattler); return; } else if (gActionForBanks[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)] == ACTION_SWITCH) { - RecordedBattle_ClearBankAction(GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK), 2); + RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK), 2); } else if (gActionForBanks[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)] == ACTION_RUN) { - RecordedBattle_ClearBankAction(GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK), 1); + RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK), 1); } else if (gActionForBanks[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)] == ACTION_USE_MOVE && (gProtectStructs[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)].onlyStruggle || gDisableStructs[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)].encoredMove)) { - RecordedBattle_ClearBankAction(GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK), 1); + RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK), 1); } else if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gActionForBanks[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)] == ACTION_USE_MOVE) { gRngValue = gBattlePalaceMoveSelectionRngValue; - RecordedBattle_ClearBankAction(GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK), 1); + RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK), 1); } else { - RecordedBattle_ClearBankAction(GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK), 3); + RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK), 3); } - EmitCmd50(0); - MarkBufferBankForExecution(gActiveBattler); + BtlController_EmitCmd50(0); + MarkBattlerForControllerExec(gActiveBattler); return; } @@ -4101,7 +4101,7 @@ static void HandleTurnActionSelectionState(void) } break; case STATE_WAIT_ACTION_CASE_CHOSEN: - if (!(gBattleExecBuffer & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { switch (gActionForBanks[gActiveBattler]) { @@ -4126,11 +4126,11 @@ static void HandleTurnActionSelectionState(void) if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF) { gBattleCommunication[gActiveBattler] = 1; - RecordedBattle_ClearBankAction(gActiveBattler, 1); + RecordedBattle_ClearBattlerAction(gActiveBattler, 1); } else if (TrySetCantSelectMoveBattleScript()) { - RecordedBattle_ClearBankAction(gActiveBattler, 1); + RecordedBattle_ClearBattlerAction(gActiveBattler, 1); gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; gBattleBufferB[gActiveBattler][1] = 0; @@ -4141,8 +4141,8 @@ static void HandleTurnActionSelectionState(void) { if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE)) { - RecordedBattle_SetBankAction(gActiveBattler, gBattleBufferB[gActiveBattler][2]); - RecordedBattle_SetBankAction(gActiveBattler, gBattleBufferB[gActiveBattler][3]); + RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][2]); + RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][3]); } *(gBattleStruct->chosenMovePositions + gActiveBattler) = gBattleBufferB[gActiveBattler][2]; gChosenMovesByBanks[gActiveBattler] = gBattleMons[gActiveBattler].moves[*(gBattleStruct->chosenMovePositions + gActiveBattler)]; @@ -4167,7 +4167,7 @@ static void HandleTurnActionSelectionState(void) if (gBattleBufferB[gActiveBattler][1] == 6) { gBattleCommunication[gActiveBattler] = 1; - RecordedBattle_ClearBankAction(gActiveBattler, 1); + RecordedBattle_ClearBattlerAction(gActiveBattler, 1); } else { @@ -4209,7 +4209,7 @@ static void HandleTurnActionSelectionState(void) } break; case STATE_WAIT_ACTION_CONFIRMED_STANDBY: - if (!(gBattleExecBuffer & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { i = (sub_803CDB8() != 0); @@ -4217,18 +4217,18 @@ static void HandleTurnActionSelectionState(void) || (position & BIT_FLANK) || (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)])) { - EmitLinkStandbyMsg(0, 0, i); + BtlController_EmitLinkStandbyMsg(0, 0, i); } else { - EmitLinkStandbyMsg(0, 1, i); + BtlController_EmitLinkStandbyMsg(0, 1, i); } - MarkBufferBankForExecution(gActiveBattler); + MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[gActiveBattler]++; } break; case STATE_WAIT_ACTION_CONFIRMED: - if (!(gBattleExecBuffer & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++; } @@ -4240,9 +4240,9 @@ static void HandleTurnActionSelectionState(void) } else { - gBattleAttacker = gActiveBattler; + gBattleMoveAttacker = gActiveBattler; gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler]; - if (!(gBattleExecBuffer & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } @@ -4250,7 +4250,7 @@ static void HandleTurnActionSelectionState(void) } break; case STATE_WAIT_SET_BEFORE_ACTION: - if (!(gBattleExecBuffer & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { gBattleCommunication[gActiveBattler] = 1; } @@ -4266,15 +4266,15 @@ static void HandleTurnActionSelectionState(void) } else { - RecordedBattle_ClearBankAction(gActiveBattler, 1); + RecordedBattle_ClearBattlerAction(gActiveBattler, 1); gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler); } } else { - gBattleAttacker = gActiveBattler; + gBattleMoveAttacker = gActiveBattler; gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler]; - if (!(gBattleExecBuffer & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) + if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC)))) { gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } @@ -4320,7 +4320,7 @@ static bool8 sub_803CDB8(void) static void sub_803CDF8(void) { *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1]; - RecordedBattle_SetBankAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); + RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) { @@ -4656,11 +4656,11 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) { while (gBattleStruct->focusPunchBank < gBattlersCount) { - gActiveBattler = gBattleAttacker = gBattleStruct->focusPunchBank; + gActiveBattler = gBattleMoveAttacker = gBattleStruct->focusPunchBank; gBattleStruct->focusPunchBank++; if (gChosenMovesByBanks[gActiveBattler] == MOVE_FOCUS_PUNCH && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) - && !(gDisableStructs[gBattleAttacker].truantCounter) + && !(gDisableStructs[gBattleMoveAttacker].truantCounter) && !(gProtectStructs[gActiveBattler].onlyStruggle)) { BattleScriptExecute(BattleScript_FocusPunchSetUp); @@ -4716,7 +4716,7 @@ static void HandleEndTurn_BattleWon(void) { gSpecialVar_Result = gBattleOutcome; gBattleTextBuff1[0] = gBattleOutcome; - gBattleAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + gBattleMoveAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); } @@ -4789,7 +4789,7 @@ static void HandleEndTurn_BattleLost(void) else { gBattleTextBuff1[0] = gBattleOutcome; - gBattleAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + gBattleMoveAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); } @@ -4819,7 +4819,7 @@ static void HandleEndTurn_RanFromBattle(void) } else { - switch (gProtectStructs[gBattleAttacker].fleeFlag) + switch (gProtectStructs[gBattleMoveAttacker].fleeFlag) { default: gBattlescriptCurrInstr = BattleScript_GotAwaySafely; @@ -4840,7 +4840,7 @@ static void HandleEndTurn_MonFled(void) { gCurrentActionFuncId = 0; - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattleAttacker, gBattlePartyID[gBattleAttacker]); + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattleMoveAttacker, gBattlerPartyIndexes[gBattleMoveAttacker]); gBattlescriptCurrInstr = BattleScript_WildMonFled; gBattleMainFunc = HandleEndTurn_FinishBattle; @@ -4864,13 +4864,13 @@ static void HandleEndTurn_FinishBattle(void) { if (gBattleResults.playerMon1Species == SPECIES_NONE) { - gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES, NULL); - GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name); + gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); + GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name); } else { - gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES, NULL); - GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name); + gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); + GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name); } } } @@ -4898,7 +4898,7 @@ static void HandleEndTurn_FinishBattle(void) } else { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } } @@ -5001,14 +5001,14 @@ void RunBattleScriptCommands_PopCallbacksStack(void) } else { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } } void RunBattleScriptCommands(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } @@ -5017,9 +5017,9 @@ static void HandleAction_UseMove(void) u8 side; u8 var = 4; - gBattleAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattleMoveAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; - if (*(&gBattleStruct->field_91) & gBitTable[gBattleAttacker]) + if (*(&gBattleStruct->field_91) & gBitTable[gBattleMoveAttacker]) { gCurrentActionFuncId = ACTION_FINISHED; return; @@ -5031,119 +5031,119 @@ static void HandleAction_UseMove(void) gMoveResultFlags = 0; gMultiHitCounter = 0; gBattleCommunication[6] = 0; - gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBattleAttacker); + gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBattleMoveAttacker); // choose move - if (gProtectStructs[gBattleAttacker].onlyStruggle) + if (gProtectStructs[gBattleMoveAttacker].onlyStruggle) { - gProtectStructs[gBattleAttacker].onlyStruggle = 0; + gProtectStructs[gBattleMoveAttacker].onlyStruggle = 0; gCurrentMove = gChosenMove = MOVE_STRUGGLE; gHitMarker |= HITMARKER_NO_PPDEDUCT; - *(gBattleStruct->moveTarget + gBattleAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); + *(gBattleStruct->moveTarget + gBattleMoveAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); } - else if (gBattleMons[gBattleAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattleAttacker].status2 & STATUS2_RECHARGE) + else if (gBattleMons[gBattleMoveAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattleMoveAttacker].status2 & STATUS2_RECHARGE) { - gCurrentMove = gChosenMove = gLockedMoves[gBattleAttacker]; + gCurrentMove = gChosenMove = gLockedMoves[gBattleMoveAttacker]; } // encore forces you to use the same move - else if (gDisableStructs[gBattleAttacker].encoredMove != MOVE_NONE - && gDisableStructs[gBattleAttacker].encoredMove == gBattleMons[gBattleAttacker].moves[gDisableStructs[gBattleAttacker].encoredMovePos]) + else if (gDisableStructs[gBattleMoveAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBattleMoveAttacker].encoredMove == gBattleMons[gBattleMoveAttacker].moves[gDisableStructs[gBattleMoveAttacker].encoredMovePos]) { - gCurrentMove = gChosenMove = gDisableStructs[gBattleAttacker].encoredMove; - gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBattleAttacker].encoredMovePos; - *(gBattleStruct->moveTarget + gBattleAttacker) = GetMoveTarget(gCurrentMove, 0); + gCurrentMove = gChosenMove = gDisableStructs[gBattleMoveAttacker].encoredMove; + gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBattleMoveAttacker].encoredMovePos; + *(gBattleStruct->moveTarget + gBattleMoveAttacker) = GetMoveTarget(gCurrentMove, 0); } // check if the encored move wasn't overwritten - else if (gDisableStructs[gBattleAttacker].encoredMove != MOVE_NONE - && gDisableStructs[gBattleAttacker].encoredMove != gBattleMons[gBattleAttacker].moves[gDisableStructs[gBattleAttacker].encoredMovePos]) + else if (gDisableStructs[gBattleMoveAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBattleMoveAttacker].encoredMove != gBattleMons[gBattleMoveAttacker].moves[gDisableStructs[gBattleMoveAttacker].encoredMovePos]) { - gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBattleAttacker].encoredMovePos; - gCurrentMove = gChosenMove = gBattleMons[gBattleAttacker].moves[gCurrMovePos]; - gDisableStructs[gBattleAttacker].encoredMove = MOVE_NONE; - gDisableStructs[gBattleAttacker].encoredMovePos = 0; - gDisableStructs[gBattleAttacker].encoreTimer1 = 0; - *(gBattleStruct->moveTarget + gBattleAttacker) = GetMoveTarget(gCurrentMove, 0); + gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBattleMoveAttacker].encoredMovePos; + gCurrentMove = gChosenMove = gBattleMons[gBattleMoveAttacker].moves[gCurrMovePos]; + gDisableStructs[gBattleMoveAttacker].encoredMove = MOVE_NONE; + gDisableStructs[gBattleMoveAttacker].encoredMovePos = 0; + gDisableStructs[gBattleMoveAttacker].encoreTimer1 = 0; + *(gBattleStruct->moveTarget + gBattleMoveAttacker) = GetMoveTarget(gCurrentMove, 0); } - else if (gBattleMons[gBattleAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBattleAttacker]) + else if (gBattleMons[gBattleMoveAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBattleMoveAttacker]) { - gCurrentMove = gChosenMove = gBattleMons[gBattleAttacker].moves[gCurrMovePos]; - *(gBattleStruct->moveTarget + gBattleAttacker) = GetMoveTarget(gCurrentMove, 0); + gCurrentMove = gChosenMove = gBattleMons[gBattleMoveAttacker].moves[gCurrMovePos]; + *(gBattleStruct->moveTarget + gBattleMoveAttacker) = GetMoveTarget(gCurrentMove, 0); } else { - gCurrentMove = gChosenMove = gBattleMons[gBattleAttacker].moves[gCurrMovePos]; + gCurrentMove = gChosenMove = gBattleMons[gBattleMoveAttacker].moves[gCurrMovePos]; } - if (gBattleMons[gBattleAttacker].hp != 0) + if (gBattleMons[gBattleMoveAttacker].hp != 0) { - if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER) + if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER) gBattleResults.lastUsedMovePlayer = gCurrentMove; else gBattleResults.lastUsedMoveOpponent = gCurrentMove; } // choose target - side = GetBattlerSide(gBattleAttacker) ^ BIT_SIDE; + side = GetBattlerSide(gBattleMoveAttacker) ^ BIT_SIDE; if (gSideTimers[side].followmeTimer != 0 && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED - && GetBattlerSide(gBattleAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget) + && GetBattlerSide(gBattleMoveAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget) && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) { - gBattleDefender = gSideTimers[side].followmeTarget; + gBattleMoveTarget = gSideTimers[side].followmeTarget; } else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gSideTimers[side].followmeTimer == 0 && (gBattleMoves[gCurrentMove].power != 0 || gBattleMoves[gCurrentMove].target != MOVE_TARGET_x10) - && gBattleMons[*(gBattleStruct->moveTarget + gBattleAttacker)].ability != ABILITY_LIGHTNING_ROD + && gBattleMons[*(gBattleStruct->moveTarget + gBattleMoveAttacker)].ability != ABILITY_LIGHTNING_ROD && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) { - side = GetBattlerSide(gBattleAttacker); + side = GetBattlerSide(gBattleMoveAttacker); for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (side != GetBattlerSide(gActiveBattler) - && *(gBattleStruct->moveTarget + gBattleAttacker) != gActiveBattler + && *(gBattleStruct->moveTarget + gBattleMoveAttacker) != gActiveBattler && gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD - && BankGetTurnOrder(gActiveBattler) < var) + && GetBattlerTurnOrderNum(gActiveBattler) < var) { - var = BankGetTurnOrder(gActiveBattler); + var = GetBattlerTurnOrderNum(gActiveBattler); } } if (var == 4) { if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) { - if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER) + if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER) { if (Random() & 1) - gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); else - gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } else { if (Random() & 1) - gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); else - gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } } else { - gBattleDefender = *(gBattleStruct->moveTarget + gBattleAttacker); + gBattleMoveTarget = *(gBattleStruct->moveTarget + gBattleMoveAttacker); } - if (gAbsentBattlerFlags & gBitTable[gBattleDefender]) + if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget]) { - if (GetBattlerSide(gBattleAttacker) != GetBattlerSide(gBattleDefender)) + if (GetBattlerSide(gBattleMoveAttacker) != GetBattlerSide(gBattleMoveTarget)) { - gBattleDefender = GetBattlerAtPosition(GetBattlerPosition(gBattleDefender) ^ BIT_FLANK); + gBattleMoveTarget = GetBattlerAtPosition(GetBattlerPosition(gBattleMoveTarget) ^ BIT_FLANK); } else { - gBattleDefender = GetBattlerAtPosition(GetBattlerPosition(gBattleAttacker) ^ BIT_SIDE); - if (gAbsentBattlerFlags & gBitTable[gBattleDefender]) - gBattleDefender = GetBattlerAtPosition(GetBattlerPosition(gBattleDefender) ^ BIT_FLANK); + gBattleMoveTarget = GetBattlerAtPosition(GetBattlerPosition(gBattleMoveAttacker) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget]) + gBattleMoveTarget = GetBattlerAtPosition(GetBattlerPosition(gBattleMoveTarget) ^ BIT_FLANK); } } } @@ -5152,65 +5152,65 @@ static void HandleAction_UseMove(void) gActiveBattler = gBattleTurnOrder[var]; RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1; - gBattleDefender = gActiveBattler; + gBattleMoveTarget = gActiveBattler; } } else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) { - if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER) + if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER) { if (Random() & 1) - gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); else - gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } else { if (Random() & 1) - gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); else - gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } - if (gAbsentBattlerFlags & gBitTable[gBattleDefender] - && GetBattlerSide(gBattleAttacker) != GetBattlerSide(gBattleDefender)) + if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget] + && GetBattlerSide(gBattleMoveAttacker) != GetBattlerSide(gBattleMoveTarget)) { - gBattleDefender = GetBattlerAtPosition(GetBattlerPosition(gBattleDefender) ^ BIT_FLANK); + gBattleMoveTarget = GetBattlerAtPosition(GetBattlerPosition(gBattleMoveTarget) ^ BIT_FLANK); } } else { - gBattleDefender = *(gBattleStruct->moveTarget + gBattleAttacker); - if (gAbsentBattlerFlags & gBitTable[gBattleDefender]) + gBattleMoveTarget = *(gBattleStruct->moveTarget + gBattleMoveAttacker); + if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget]) { - if (GetBattlerSide(gBattleAttacker) != GetBattlerSide(gBattleDefender)) + if (GetBattlerSide(gBattleMoveAttacker) != GetBattlerSide(gBattleMoveTarget)) { - gBattleDefender = GetBattlerAtPosition(GetBattlerPosition(gBattleDefender) ^ BIT_FLANK); + gBattleMoveTarget = GetBattlerAtPosition(GetBattlerPosition(gBattleMoveTarget) ^ BIT_FLANK); } else { - gBattleDefender = GetBattlerAtPosition(GetBattlerPosition(gBattleAttacker) ^ BIT_SIDE); - if (gAbsentBattlerFlags & gBitTable[gBattleDefender]) - gBattleDefender = GetBattlerAtPosition(GetBattlerPosition(gBattleDefender) ^ BIT_FLANK); + gBattleMoveTarget = GetBattlerAtPosition(GetBattlerPosition(gBattleMoveAttacker) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget]) + gBattleMoveTarget = GetBattlerAtPosition(GetBattlerPosition(gBattleMoveTarget) ^ BIT_FLANK); } } } // choose battlescript if (gBattleTypeFlags & BATTLE_TYPE_PALACE - && gProtectStructs[gBattleAttacker].flag_x10) + && gProtectStructs[gBattleMoveAttacker].flag_x10) { - if (gBattleMons[gBattleAttacker].hp == 0) + if (gBattleMons[gBattleMoveAttacker].hp == 0) { gCurrentActionFuncId = 12; return; } - else if (gPalaceSelectionBattleScripts[gBattleAttacker] != NULL) + else if (gPalaceSelectionBattleScripts[gBattleMoveAttacker] != NULL) { gBattleCommunication[MULTISTRING_CHOOSER] = 4; - gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattleAttacker]; - gPalaceSelectionBattleScripts[gBattleAttacker] = NULL; + gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattleMoveAttacker]; + gPalaceSelectionBattleScripts[gBattleMoveAttacker] = NULL; } else { @@ -5224,22 +5224,22 @@ static void HandleAction_UseMove(void) } if (gBattleTypeFlags & BATTLE_TYPE_ARENA) - sub_81A56E8(gBattleAttacker); + sub_81A56E8(gBattleMoveAttacker); gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; } static void HandleAction_Switch(void) { - gBattleAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattleMoveAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - gActionSelectionCursor[gBattleAttacker] = 0; - gMoveSelectionCursor[gBattleAttacker] = 0; + gActionSelectionCursor[gBattleMoveAttacker] = 0; + gMoveSelectionCursor[gBattleMoveAttacker] = 0; - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattleAttacker, *(gBattleStruct->field_58 + gBattleAttacker)) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattleMoveAttacker, *(gBattleStruct->field_58 + gBattleMoveAttacker)) - gBattleScripting.battler = gBattleAttacker; + gBattleScripting.battler = gBattleMoveAttacker; gBattlescriptCurrInstr = BattleScript_ActionSwitch; gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; @@ -5249,11 +5249,11 @@ static void HandleAction_Switch(void) static void HandleAction_UseItem(void) { - gBattleAttacker = gBattleDefender = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattleMoveAttacker = gBattleMoveTarget = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - ClearFuryCutterDestinyBondGrudge(gBattleAttacker); - gLastUsedItem = gBattleBufferB[gBattleAttacker][1] | (gBattleBufferB[gBattleAttacker][2] << 8); + ClearFuryCutterDestinyBondGrudge(gBattleMoveAttacker); + gLastUsedItem = gBattleBufferB[gBattleMoveAttacker][1] | (gBattleBufferB[gBattleMoveAttacker][2] << 8); if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball { @@ -5263,38 +5263,38 @@ static void HandleAction_UseItem(void) { gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0]; } - else if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER) + else if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER) { gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0]; } else { - gBattleScripting.battler = gBattleAttacker; + gBattleScripting.battler = gBattleMoveAttacker; - switch (*(gBattleStruct->AI_itemType + (gBattleAttacker >> 1))) + switch (*(gBattleStruct->AI_itemType + (gBattleMoveAttacker >> 1))) { case AI_ITEM_FULL_RESTORE: case AI_ITEM_HEAL_HP: break; case AI_ITEM_CURE_CONDITION: gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (*(gBattleStruct->AI_itemFlags + gBattleAttacker / 2) & 1) + if (*(gBattleStruct->AI_itemFlags + gBattleMoveAttacker / 2) & 1) { - if (*(gBattleStruct->AI_itemFlags + gBattleAttacker / 2) & 0x3E) + if (*(gBattleStruct->AI_itemFlags + gBattleMoveAttacker / 2) & 0x3E) gBattleCommunication[MULTISTRING_CHOOSER] = 5; } else { - while (!(*(gBattleStruct->AI_itemFlags + gBattleAttacker / 2) & 1)) + while (!(*(gBattleStruct->AI_itemFlags + gBattleMoveAttacker / 2) & 1)) { - *(gBattleStruct->AI_itemFlags + gBattleAttacker / 2) >>= 1; + *(gBattleStruct->AI_itemFlags + gBattleMoveAttacker / 2) >>= 1; gBattleCommunication[MULTISTRING_CHOOSER]++; } } break; case AI_ITEM_X_STAT: gBattleCommunication[MULTISTRING_CHOOSER] = 4; - if (*(gBattleStruct->AI_itemFlags + (gBattleAttacker >> 1)) & 0x80) + if (*(gBattleStruct->AI_itemFlags + (gBattleMoveAttacker >> 1)) & 0x80) { gBattleCommunication[MULTISTRING_CHOOSER] = 5; } @@ -5303,9 +5303,9 @@ static void HandleAction_UseItem(void) PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK) PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2) - while (!((*(gBattleStruct->AI_itemFlags + (gBattleAttacker >> 1))) & 1)) + while (!((*(gBattleStruct->AI_itemFlags + (gBattleMoveAttacker >> 1))) & 1)) { - *(gBattleStruct->AI_itemFlags + gBattleAttacker / 2) >>= 1; + *(gBattleStruct->AI_itemFlags + gBattleMoveAttacker / 2) >>= 1; gBattleTextBuff1[2]++; } @@ -5321,7 +5321,7 @@ static void HandleAction_UseItem(void) break; } - gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattleAttacker / 2)]; + gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattleMoveAttacker / 2)]; } gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; } @@ -5408,7 +5408,7 @@ bool8 TryRunFromBattle(u8 bank) static void HandleAction_Run(void) { - gBattleAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattleMoveAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) { @@ -5433,11 +5433,11 @@ static void HandleAction_Run(void) } else { - if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER) + if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER) { - if (!TryRunFromBattle(gBattleAttacker)) // failed to run away + if (!TryRunFromBattle(gBattleMoveAttacker)) // failed to run away { - ClearFuryCutterDestinyBondGrudge(gBattleAttacker); + ClearFuryCutterDestinyBondGrudge(gBattleMoveAttacker); gBattleCommunication[MULTISTRING_CHOOSER] = 3; gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; @@ -5445,7 +5445,7 @@ static void HandleAction_Run(void) } else { - if (gBattleMons[gBattleAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + if (gBattleMons[gBattleMoveAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) { gBattleCommunication[MULTISTRING_CHOOSER] = 4; gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; @@ -5462,7 +5462,7 @@ static void HandleAction_Run(void) static void HandleAction_WatchesCarefully(void) { - gBattleAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattleMoveAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; @@ -5471,7 +5471,7 @@ static void HandleAction_WatchesCarefully(void) static void HandleAction_SafariZoneBallThrow(void) { - gBattleAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattleMoveAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gNumSafariBalls--; @@ -5482,11 +5482,11 @@ static void HandleAction_SafariZoneBallThrow(void) static void HandleAction_ThrowPokeblock(void) { - gBattleAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattleMoveAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattleAttacker][1] - 1; - gLastUsedItem = gBattleBufferB[gBattleAttacker][2]; + gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattleMoveAttacker][1] - 1; + gLastUsedItem = gBattleBufferB[gBattleMoveAttacker][2]; if (gBattleResults.field_1F < 0xFF) gBattleResults.field_1F++; @@ -5506,7 +5506,7 @@ static void HandleAction_ThrowPokeblock(void) static void HandleAction_GoNear(void) { - gBattleAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattleMoveAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; @@ -5533,7 +5533,7 @@ static void HandleAction_GoNear(void) static void HandleAction_SafriZoneRun(void) { - gBattleAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattleMoveAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; PlaySE(SE_NIGERU); gCurrentTurnActionNumber = gBattlersCount; gBattleOutcome = B_OUTCOME_RAN; @@ -5541,11 +5541,11 @@ static void HandleAction_SafriZoneRun(void) static void HandleAction_Action9(void) { - gBattleAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; + gBattleMoveAttacker = gBattleTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattleAttacker, gBattlePartyID[gBattleAttacker]) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattleMoveAttacker, gBattlerPartyIndexes[gBattleMoveAttacker]) gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3]; gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; @@ -5589,8 +5589,8 @@ static void HandleAction_ActionFinished(void) gMoveResultFlags = 0; gBattleScripting.animTurn = 0; gBattleScripting.animTargetsHit = 0; - gLastLandedMoves[gBattleAttacker] = 0; - gLastHitByType[gBattleAttacker] = 0; + gLastLandedMoves[gBattleMoveAttacker] = 0; + gLastHitByType[gBattleMoveAttacker] = 0; gBattleStruct->dynamicMoveType = 0; gDynamicBasePower = 0; gBattleScripting.atk49_state = 0; |