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-rw-r--r--src/battle_main.c588
1 files changed, 319 insertions, 269 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 970473407..ec093ecc7 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -61,13 +61,9 @@
#include "constants/trainers.h"
#include "cable_club.h"
-extern struct MusicPlayerInfo gMPlayInfo_SE1;
-extern struct MusicPlayerInfo gMPlayInfo_SE2;
-
extern const struct BgTemplate gBattleBgTemplates[];
extern const struct WindowTemplate *const gBattleWindowTemplates[];
-// this file's functions
static void CB2_InitBattleInternal(void);
static void CB2_PreInitMultiBattle(void);
static void CB2_PreInitIngamePlayerPartnerBattle(void);
@@ -77,19 +73,18 @@ static void CB2_HandleStartBattle(void);
static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer);
static void BattleMainCB1(void);
-static void sub_8038538(struct Sprite *sprite);
static void CB2_EndLinkBattle(void);
static void EndLinkBattleInSteps(void);
-static void sub_80392A8(void);
-static void sub_803937C(void);
-static void sub_803939C(void);
+static void CB2_InitAskRecordBattle(void);
+static void CB2_AskRecordBattle(void);
+static void AskRecordBattle(void);
static void SpriteCb_MoveWildMonToRight(struct Sprite *sprite);
static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite);
static void SpriteCb_WildMonAnimate(struct Sprite *sprite);
-static void sub_80398D0(struct Sprite *sprite);
+static void SpriteCB_Flicker(struct Sprite *sprite);
static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
static void SpriteCb_BlinkVisible(struct Sprite *sprite);
-static void SpriteCallbackDummy_3(struct Sprite *sprite);
+static void SpriteCB_Idle(struct Sprite *sprite);
static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite);
static void TurnValuesCleanUp(bool8 var0);
static void SpriteCB_BounceEffect(struct Sprite *sprite);
@@ -110,7 +105,7 @@ static void TryDoEventsBeforeFirstTurn(void);
static void HandleTurnActionSelectionState(void);
static void RunTurnActionsFunctions(void);
static void SetActionsAndBattlersTurnOrder(void);
-static void sub_803CDF8(void);
+static void UpdateBattlerPartyOrdersOnSwitch(void);
static bool8 AllAtActionConfirmed(void);
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
static void FreeResetData_ReturnToOvOrDoEvolutions(void);
@@ -123,8 +118,9 @@ static void HandleEndTurn_BattleLost(void);
static void HandleEndTurn_RanFromBattle(void);
static void HandleEndTurn_MonFled(void);
static void HandleEndTurn_FinishBattle(void);
+static void SpriteCB_UnusedBattleInit(struct Sprite* sprite);
+static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite);
-// EWRAM vars
EWRAM_DATA u16 gBattle_BG0_X = 0;
EWRAM_DATA u16 gBattle_BG0_Y = 0;
EWRAM_DATA u16 gBattle_BG1_X = 0;
@@ -141,14 +137,19 @@ EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
-EWRAM_DATA static u32 sUnusedUnknownArray[25] = {0};
+// The below array is never intentionally used. However, Juan's
+// defeat text (SootopolisCity_Gym_1F_Text_JuanDefeat) is too long
+// for gDisplayedStringBattle and overflows into this array. If it
+// is removed (and none of the buffers above are increased in size)
+// it will instead overflow into useful data.
+EWRAM_DATA static u32 sFlickerArray[25] = {0};
EWRAM_DATA u32 gBattleTypeFlags = 0;
EWRAM_DATA u8 gBattleTerrain = 0;
EWRAM_DATA u32 gUnusedFirstBattleVar1 = 0; // Never read
-EWRAM_DATA struct UnknownPokemonStruct4 gMultiPartnerParty[MULTI_PARTY_SIZE] = {0};
-EWRAM_DATA static struct UnknownPokemonStruct4* sMultiPartnerPartyBuffer = NULL;
-EWRAM_DATA u8 *gUnknown_0202305C = NULL;
-EWRAM_DATA u8 *gUnknown_02023060 = NULL;
+EWRAM_DATA struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE] = {0};
+EWRAM_DATA static struct MultiPartnerMenuPokemon* sMultiPartnerPartyBuffer = NULL;
+EWRAM_DATA u8 *gBattleAnimBgTileBuffer = NULL;
+EWRAM_DATA u8 *gBattleAnimBgTilemapBuffer = NULL;
EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0};
EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0};
EWRAM_DATA u8 gActiveBattler = 0;
@@ -236,7 +237,6 @@ EWRAM_DATA u16 gBattleMovePower = 0;
EWRAM_DATA u16 gMoveToLearn = 0;
EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
-// IWRAM common vars
void (*gPreBattleCallback1)(void);
void (*gBattleMainFunc)(void);
struct BattleResults gBattleResults;
@@ -247,7 +247,6 @@ u8 gMultiUsePlayerCursor;
u8 gNumberOfMovesToChoose;
u8 gBattleControllerData[MAX_BATTLERS_COUNT]; // Used by the battle controllers to store misc sprite/task IDs for each battler
-// rom const data
static const struct ScanlineEffectParams sIntroScanlineParams16Bit =
{
(void *)REG_ADDR_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1
@@ -259,7 +258,7 @@ static const struct ScanlineEffectParams sIntroScanlineParams32Bit =
(void *)REG_ADDR_BG3HOFS, SCANLINE_EFFECT_DMACNT_32BIT, 1
};
-const struct SpriteTemplate gUnknown_0831AC88 =
+const struct SpriteTemplate gUnusedBattleInitSprite =
{
.tileTag = 0,
.paletteTag = 0,
@@ -267,7 +266,7 @@ const struct SpriteTemplate gUnknown_0831AC88 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8038528,
+ .callback = SpriteCB_UnusedBattleInit,
};
static const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin
@@ -512,53 +511,53 @@ const struct TrainerMoney gTrainerMoneyTable[] =
{TRAINER_CLASS_HIKER, 10},
{TRAINER_CLASS_YOUNG_COUPLE, 8},
{TRAINER_CLASS_WINSTRATE, 10},
- {0xFF, 5},
+ {0xFF, 5}, // Any trainer class not listed above uses this
};
#include "data/text/abilities.h"
static void (* const sTurnActionsFuncsTable[])(void) =
{
- [B_ACTION_USE_MOVE] = HandleAction_UseMove,
- [B_ACTION_USE_ITEM] = HandleAction_UseItem,
- [B_ACTION_SWITCH] = HandleAction_Switch,
- [B_ACTION_RUN] = HandleAction_Run,
+ [B_ACTION_USE_MOVE] = HandleAction_UseMove,
+ [B_ACTION_USE_ITEM] = HandleAction_UseItem,
+ [B_ACTION_SWITCH] = HandleAction_Switch,
+ [B_ACTION_RUN] = HandleAction_Run,
[B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully,
- [B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow,
- [B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock,
- [B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear,
- [B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun,
- [B_ACTION_WALLY_THROW] = HandleAction_WallyBallThrow,
- [B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript,
- [B_ACTION_TRY_FINISH] = HandleAction_TryFinish,
- [B_ACTION_FINISHED] = HandleAction_ActionFinished,
- [B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
+ [B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow,
+ [B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock,
+ [B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear,
+ [B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun,
+ [B_ACTION_WALLY_THROW] = HandleAction_WallyBallThrow,
+ [B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript,
+ [B_ACTION_TRY_FINISH] = HandleAction_TryFinish,
+ [B_ACTION_FINISHED] = HandleAction_ActionFinished,
+ [B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
};
static void (* const sEndTurnFuncsTable[])(void) =
{
- [0] = HandleEndTurn_ContinueBattle, //B_OUTCOME_NONE?
- [B_OUTCOME_WON] = HandleEndTurn_BattleWon,
- [B_OUTCOME_LOST] = HandleEndTurn_BattleLost,
- [B_OUTCOME_DREW] = HandleEndTurn_BattleLost,
- [B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle,
+ [0] = HandleEndTurn_ContinueBattle,
+ [B_OUTCOME_WON] = HandleEndTurn_BattleWon,
+ [B_OUTCOME_LOST] = HandleEndTurn_BattleLost,
+ [B_OUTCOME_DREW] = HandleEndTurn_BattleLost,
+ [B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle,
[B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle,
- [B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled,
- [B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle,
- [B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle,
- [B_OUTCOME_FORFEITED] = HandleEndTurn_FinishBattle,
- [B_OUTCOME_MON_TELEPORTED] = HandleEndTurn_FinishBattle,
+ [B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled,
+ [B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle,
+ [B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle,
+ [B_OUTCOME_FORFEITED] = HandleEndTurn_FinishBattle,
+ [B_OUTCOME_MON_TELEPORTED] = HandleEndTurn_FinishBattle,
};
-const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
-const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$");
-const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$");
-const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$");
-const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$");
-const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$");
-const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$");
+const u8 gStatusConditionString_PoisonJpn[] = _("どく$$$$$");
+const u8 gStatusConditionString_SleepJpn[] = _("ねむり$$$$");
+const u8 gStatusConditionString_ParalysisJpn[] = _("まひ$$$$$");
+const u8 gStatusConditionString_BurnJpn[] = _("やけど$$$$");
+const u8 gStatusConditionString_IceJpn[] = _("こおり$$$$");
+const u8 gStatusConditionString_ConfusionJpn[] = _("こんらん$$$");
+const u8 gStatusConditionString_LoveJpn[] = _("メロメロ$$$");
-const u8 * const gStatusConditionStringsTable[7][2] =
+const u8 * const gStatusConditionStringsTable[][2] =
{
{gStatusConditionString_PoisonJpn, gText_Poison},
{gStatusConditionString_SleepJpn, gText_Sleep},
@@ -569,7 +568,6 @@ const u8 * const gStatusConditionStringsTable[7][2] =
{gStatusConditionString_LoveJpn, gText_Love}
};
-// code
void CB2_InitBattle(void)
{
MoveSaveBlocks_ResetHeap();
@@ -1022,8 +1020,10 @@ static void CB2_HandleStartBattle(void)
}
break;
case 3:
+ // Link battle, send/receive party Pokémon 2 at a time
if (IsLinkTaskFinished())
{
+ // Send Pokémon 1-2
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -1031,6 +1031,7 @@ static void CB2_HandleStartBattle(void)
case 4:
if ((GetBlockReceivedStatus() & 3) == 3)
{
+ // Recv Pokémon 1-2
ResetBlockReceivedFlags();
memcpy(gEnemyParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
@@ -1039,30 +1040,35 @@ static void CB2_HandleStartBattle(void)
case 7:
if (IsLinkTaskFinished())
{
- SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty + 2, sizeof(struct Pokemon) * 2);
+ // Send Pokémon 3-4
+ SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[2], sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 8:
if ((GetBlockReceivedStatus() & 3) == 3)
{
+ // Recv Pokémon 3-4
ResetBlockReceivedFlags();
- memcpy(gEnemyParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
+ memcpy(&gEnemyParty[2], gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 11:
if (IsLinkTaskFinished())
{
- SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty + 4, sizeof(struct Pokemon) * 2);
+ // Send Pokémon 5-6
+ SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[4], sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 12:
if ((GetBlockReceivedStatus() & 3) == 3)
{
+ // Recv Pokémon 5-6
ResetBlockReceivedFlags();
- memcpy(gEnemyParty + 4, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
+ memcpy(&gEnemyParty[4], gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
+
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
@@ -1074,13 +1080,15 @@ static void CB2_HandleStartBattle(void)
break;
case 15:
InitBattleControllers();
- sub_8184E58();
+ RecordedBattle_SetTrainerInfo();
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
+ // Check if both players are using Emerald
+ // to determine if the recorded battle rng
+ // seed needs to be sent
s32 i;
-
for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
if (i == 2)
@@ -1094,6 +1102,7 @@ static void CB2_HandleStartBattle(void)
}
break;
case 16:
+ // Both players are using Emerald, send rng seed for recorded battle
if (IsLinkTaskFinished())
{
SendBlock(BitmaskAllOtherLinkPlayers(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
@@ -1101,6 +1110,7 @@ static void CB2_HandleStartBattle(void)
}
break;
case 17:
+ // Receive rng seed for recorded battle (only read it if partner is the link master)
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
@@ -1110,17 +1120,17 @@ static void CB2_HandleStartBattle(void)
}
break;
case 18:
+ // Finish, start battle
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
{
gPreBattleCallback1 = gMain.callback1;
gMain.callback1 = BattleMainCB1;
SetMainCallback2(BattleMainCB2);
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
- {
gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE;
- }
}
break;
+ // Introduce short delays between sending party Pokémon for link
case 5:
case 9:
case 13:
@@ -1138,7 +1148,7 @@ static void CB2_HandleStartBattle(void)
static void CB2_HandleStartMultiPartnerBattle(void)
{
u8 playerMultiplayerId;
- u8 enemyMultiplayerId;
+ u8 partnerMultiplayerId;
RunTasks();
AnimateSprites();
@@ -1146,7 +1156,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
playerMultiplayerId = GetMultiplayerId();
gBattleScripting.multiplayerId = playerMultiplayerId;
- enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
+ partnerMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
switch (gBattleCommunication[MULTIUSE_STATE])
{
@@ -1222,8 +1232,10 @@ static void CB2_HandleStartMultiPartnerBattle(void)
}
break;
case 3:
+ // Link battle, send/receive party Pokémon in groups
if (IsLinkTaskFinished())
{
+ // Send Pokémon 1-2
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -1231,16 +1243,17 @@ static void CB2_HandleStartMultiPartnerBattle(void)
case 4:
if ((GetBlockReceivedStatus() & 3) == 3)
{
+ // Recv partner's Pokémon 1-2, and copy partner's and own Pokémon into party positions
ResetBlockReceivedFlags();
if (gLinkPlayers[playerMultiplayerId].id != 0)
{
- memcpy(gPlayerParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
- memcpy(gPlayerParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
+ memcpy(gPlayerParty, gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon) * 2);
+ memcpy(&gPlayerParty[MULTI_PARTY_SIZE], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
}
else
{
memcpy(gPlayerParty, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
- memcpy(gPlayerParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
+ memcpy(&gPlayerParty[MULTI_PARTY_SIZE], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon) * 2);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -1248,23 +1261,25 @@ static void CB2_HandleStartMultiPartnerBattle(void)
case 5:
if (IsLinkTaskFinished())
{
- SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty + 2, sizeof(struct Pokemon));
+ // Send Pokémon 3
+ SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[2], sizeof(struct Pokemon));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 6:
if ((GetBlockReceivedStatus() & 3) == 3)
{
+ // Recv partner's Pokémon 3, and copy partner's and own Pokémon into party positions
ResetBlockReceivedFlags();
if (gLinkPlayers[playerMultiplayerId].id != 0)
{
- memcpy(gPlayerParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon));
- memcpy(gPlayerParty + 5, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
+ memcpy(&gPlayerParty[2], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon));
+ memcpy(&gPlayerParty[2 + MULTI_PARTY_SIZE], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
}
else
{
- memcpy(gPlayerParty + 2, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
- memcpy(gPlayerParty + 5, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon));
+ memcpy(&gPlayerParty[2], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
+ memcpy(&gPlayerParty[2 + MULTI_PARTY_SIZE], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon));
}
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -1272,6 +1287,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
case 7:
if (IsLinkTaskFinished())
{
+ // Send enemy Pokémon 1-2 to partner
SendBlock(BitmaskAllOtherLinkPlayers(), gEnemyParty, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -1279,45 +1295,47 @@ static void CB2_HandleStartMultiPartnerBattle(void)
case 8:
if ((GetBlockReceivedStatus() & 3) == 3)
{
+ // Recv enemy Pokémon 1-2 (if not master)
ResetBlockReceivedFlags();
if (GetMultiplayerId() != 0)
- {
memcpy(gEnemyParty, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
- }
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 9:
if (IsLinkTaskFinished())
{
- SendBlock(BitmaskAllOtherLinkPlayers(), gEnemyParty + 2, sizeof(struct Pokemon) * 2);
+ // Send enemy Pokémon 3-4 to partner
+ SendBlock(BitmaskAllOtherLinkPlayers(), &gEnemyParty[2], sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 10:
if ((GetBlockReceivedStatus() & 3) == 3)
{
+ // Recv enemy Pokémon 3-4 (if not master)
ResetBlockReceivedFlags();
if (GetMultiplayerId() != 0)
- {
- memcpy(gEnemyParty + 2, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
- }
+ memcpy(&gEnemyParty[2], gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 11:
if (IsLinkTaskFinished())
{
- SendBlock(BitmaskAllOtherLinkPlayers(), gEnemyParty + 4, sizeof(struct Pokemon) * 2);
+ // Send enemy Pokémon 5-6 to partner
+ SendBlock(BitmaskAllOtherLinkPlayers(), &gEnemyParty[4], sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 12:
if ((GetBlockReceivedStatus() & 3) == 3)
{
+ // Recv enemy Pokémon 5-6 (if not master)
ResetBlockReceivedFlags();
if (GetMultiplayerId() != 0)
- memcpy(gEnemyParty + 4, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
+ memcpy(&gEnemyParty[4], gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
+
TryCorrectShedinjaLanguage(&gPlayerParty[0]);
TryCorrectShedinjaLanguage(&gPlayerParty[1]);
TryCorrectShedinjaLanguage(&gPlayerParty[2]);
@@ -1335,19 +1353,16 @@ static void CB2_HandleStartMultiPartnerBattle(void)
break;
case 13:
InitBattleControllers();
- sub_8184E58();
+ RecordedBattle_SetTrainerInfo();
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
- {
gBattleCommunication[MULTIUSE_STATE] = 14;
- }
else
- {
gBattleCommunication[MULTIUSE_STATE] = 16;
- }
break;
case 14:
+ // Send rng seed for recorded battle
if (IsLinkTaskFinished())
{
SendBlock(BitmaskAllOtherLinkPlayers(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
@@ -1355,15 +1370,17 @@ static void CB2_HandleStartMultiPartnerBattle(void)
}
break;
case 15:
+ // Receive rng seed for recorded battle (only read it if partner is the link master)
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
- memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
+ memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[partnerMultiplayerId], sizeof(gRecordedBattleRngSeed));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 16:
+ // Finish, start battle
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
{
TrySetLinkBattleTowerEnemyPartyLevel();
@@ -1371,31 +1388,29 @@ static void CB2_HandleStartMultiPartnerBattle(void)
gMain.callback1 = BattleMainCB1;
SetMainCallback2(BattleMainCB2);
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
- {
gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE;
- }
}
break;
}
}
-static void sub_80379F8(u8 arrayIdPlus)
+static void SetMultiPartnerMenuParty(u8 offset)
{
s32 i;
- for (i = 0; i < (int)ARRAY_COUNT(gMultiPartnerParty); i++)
- {
- gMultiPartnerParty[i].species = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_SPECIES);
- gMultiPartnerParty[i].heldItem = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HELD_ITEM);
- GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_NICKNAME, gMultiPartnerParty[i].nickname);
- gMultiPartnerParty[i].level = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LEVEL);
- gMultiPartnerParty[i].hp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HP);
- gMultiPartnerParty[i].maxhp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_MAX_HP);
- gMultiPartnerParty[i].status = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_STATUS);
- gMultiPartnerParty[i].personality = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_PERSONALITY);
- gMultiPartnerParty[i].gender = GetMonGender(&gPlayerParty[arrayIdPlus + i]);
+ for (i = 0; i < MULTI_PARTY_SIZE; i++)
+ {
+ gMultiPartnerParty[i].species = GetMonData(&gPlayerParty[offset + i], MON_DATA_SPECIES);
+ gMultiPartnerParty[i].heldItem = GetMonData(&gPlayerParty[offset + i], MON_DATA_HELD_ITEM);
+ GetMonData(&gPlayerParty[offset + i], MON_DATA_NICKNAME, gMultiPartnerParty[i].nickname);
+ gMultiPartnerParty[i].level = GetMonData(&gPlayerParty[offset + i], MON_DATA_LEVEL);
+ gMultiPartnerParty[i].hp = GetMonData(&gPlayerParty[offset + i], MON_DATA_HP);
+ gMultiPartnerParty[i].maxhp = GetMonData(&gPlayerParty[offset + i], MON_DATA_MAX_HP);
+ gMultiPartnerParty[i].status = GetMonData(&gPlayerParty[offset + i], MON_DATA_STATUS);
+ gMultiPartnerParty[i].personality = GetMonData(&gPlayerParty[offset + i], MON_DATA_PERSONALITY);
+ gMultiPartnerParty[i].gender = GetMonGender(&gPlayerParty[offset + i]);
StripExtCtrlCodes(gMultiPartnerParty[i].nickname);
- if (GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE)
+ if (GetMonData(&gPlayerParty[offset + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE)
PadNameString(gMultiPartnerParty[i].nickname, CHAR_SPACE);
}
memcpy(sMultiPartnerPartyBuffer, gMultiPartnerParty, sizeof(gMultiPartnerParty));
@@ -1405,15 +1420,15 @@ static void CB2_PreInitMultiBattle(void)
{
s32 i;
u8 playerMultiplierId;
- s32 numPlayers = 4;
- u8 r4 = 0xF;
+ s32 numPlayers = MAX_BATTLERS_COUNT;
+ u8 blockMask = 0xF;
u32 *savedBattleTypeFlags;
void (**savedCallback)(void);
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
{
numPlayers = 2;
- r4 = 3;
+ blockMask = 3;
}
playerMultiplierId = GetMultiplayerId();
@@ -1430,14 +1445,14 @@ static void CB2_PreInitMultiBattle(void)
case 0:
if (gReceivedRemoteLinkPlayers != 0 && IsLinkTaskFinished())
{
- sMultiPartnerPartyBuffer = Alloc(sizeof(struct UnknownPokemonStruct4) * ARRAY_COUNT(gMultiPartnerParty));
- sub_80379F8(0);
- SendBlock(BitmaskAllOtherLinkPlayers(), sMultiPartnerPartyBuffer, sizeof(struct UnknownPokemonStruct4) * ARRAY_COUNT(gMultiPartnerParty));
+ sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty));
+ SetMultiPartnerMenuParty(0);
+ SendBlock(BitmaskAllOtherLinkPlayers(), sMultiPartnerPartyBuffer, sizeof(gMultiPartnerParty));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 1:
- if ((GetBlockReceivedStatus() & r4) == r4)
+ if ((GetBlockReceivedStatus() & blockMask) == blockMask)
{
ResetBlockReceivedFlags();
for (i = 0; i < numPlayers; i++)
@@ -1450,12 +1465,12 @@ static void CB2_PreInitMultiBattle(void)
if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[playerMultiplierId].id & 1))
|| (gLinkPlayers[i].id & 1 && gLinkPlayers[playerMultiplierId].id & 1))
{
- memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct4) * ARRAY_COUNT(gMultiPartnerParty));
+ memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(gMultiPartnerParty));
}
}
else
{
- memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct4) * ARRAY_COUNT(gMultiPartnerParty));
+ memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(gMultiPartnerParty));
}
}
gBattleCommunication[MULTIUSE_STATE]++;
@@ -1514,8 +1529,8 @@ static void CB2_PreInitIngamePlayerPartnerBattle(void)
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
- sMultiPartnerPartyBuffer = Alloc(sizeof(struct UnknownPokemonStruct4) * ARRAY_COUNT(gMultiPartnerParty));
- sub_80379F8(3);
+ sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty));
+ SetMultiPartnerMenuParty(MULTI_PARTY_SIZE);
gBattleCommunication[MULTIUSE_STATE]++;
*savedCallback = gMain.savedCallback;
*savedBattleTypeFlags = gBattleTypeFlags;
@@ -1773,7 +1788,7 @@ static void CB2_HandleStartMultiBattle(void)
break;
case 7:
InitBattleControllers();
- sub_8184E58();
+ RecordedBattle_SetTrainerInfo();
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
@@ -1841,11 +1856,12 @@ void BattleMainCB2(void)
UpdatePaletteFade();
RunTasks();
- if (JOY_HELD(B_BUTTON) && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450())
+ if (JOY_HELD(B_BUTTON) && gBattleTypeFlags & BATTLE_TYPE_RECORDED && RecordedBattle_CanStopPlayback())
{
+ // Player pressed B during recorded battle playback, end battle
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
ResetPaletteFadeControl();
- BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
SetMainCallback2(CB2_QuitRecordedBattle);
}
}
@@ -1854,7 +1870,7 @@ static void FreeRestoreBattleData(void)
{
gMain.callback1 = gPreBattleCallback1;
gScanlineEffect.state = 3;
- gMain.inBattle = 0;
+ gMain.inBattle = FALSE;
ZeroEnemyPartyMons();
m4aSongNumStop(SE_LOW_HEALTH);
FreeMonSpritesGfx();
@@ -1875,34 +1891,37 @@ void CB2_QuitRecordedBattle(void)
}
}
-void sub_8038528(struct Sprite* sprite)
+#define sState data[0]
+#define sDelay data[4]
+
+static void SpriteCB_UnusedBattleInit(struct Sprite* sprite)
{
- sprite->data[0] = 0;
- sprite->callback = sub_8038538;
+ sprite->sState = 0;
+ sprite->callback = SpriteCB_UnusedBattleInit_Main;
}
-static void sub_8038538(struct Sprite *sprite)
+static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite)
{
- u16 *arr = (u16*)(gDecompressionBuffer);
+ u16 *arr = (u16*)gDecompressionBuffer;
- switch (sprite->data[0])
+ switch (sprite->sState)
{
case 0:
- sprite->data[0]++;
+ sprite->sState++;
sprite->data[1] = 0;
sprite->data[2] = 0x281;
sprite->data[3] = 0;
- sprite->data[4] = 1;
+ sprite->sDelay = 1;
// fall through
case 1:
- sprite->data[4]--;
- if (sprite->data[4] == 0)
+ sprite->sDelay--;
+ if (sprite->sDelay == 0)
{
s32 i;
s32 r2;
s32 r0;
- sprite->data[4] = 2;
+ sprite->sDelay = 2;
r2 = sprite->data[1] + sprite->data[3] * 32;
r0 = sprite->data[2] - sprite->data[3] * 32;
for (i = 0; i < 29; i += 2)
@@ -1913,7 +1932,7 @@ static void sub_8038538(struct Sprite *sprite)
sprite->data[3]++;
if (sprite->data[3] == 21)
{
- sprite->data[0]++;
+ sprite->sState++;
sprite->data[1] = 32;
}
}
@@ -1946,8 +1965,8 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (gTrainers[trainerNum].partySize > 3)
- monsCount = 3;
+ if (gTrainers[trainerNum].partySize > PARTY_SIZE / 2)
+ monsCount = PARTY_SIZE / 2;
else
monsCount = gTrainers[trainerNum].partySize;
}
@@ -2044,9 +2063,10 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
return gTrainers[trainerNum].partySize;
}
-void sub_8038A04(void) // unused
+// Unused
+static void HBlankCB_Battle(void)
{
- if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F)
+ if (REG_VCOUNT < DISPLAY_HEIGHT && REG_VCOUNT >= 111)
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_SCREENBASE(24) | BGCNT_TXT256x512);
}
@@ -2246,33 +2266,35 @@ static void EndLinkBattleInSteps(void)
case 1:
if (--gBattleCommunication[1] == 0)
{
- BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 2:
if (!gPaletteFade.active)
{
- u8 monsCount;
+ u8 battlerCount;
gMain.anyLinkBattlerHasFrontierPass = RecordedBattle_GetFrontierPassFlag();
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- monsCount = 4;
+ battlerCount = 4;
else
- monsCount = 2;
+ battlerCount = 2;
- for (i = 0; i < monsCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
+ for (i = 0; i < battlerCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
- if (!gSaveBlock2Ptr->frontier.disableRecordBattle && i == monsCount)
+ if (!gSaveBlock2Ptr->frontier.disableRecordBattle && i == battlerCount)
{
if (FlagGet(FLAG_SYS_FRONTIER_PASS))
{
+ // Ask player if they want to record the battle
FreeAllWindowBuffers();
- SetMainCallback2(sub_80392A8);
+ SetMainCallback2(CB2_InitAskRecordBattle);
}
else if (!gMain.anyLinkBattlerHasFrontierPass)
{
+ // No players can record this battle, end
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
@@ -2280,6 +2302,8 @@ static void EndLinkBattleInSteps(void)
}
else if (gReceivedRemoteLinkPlayers == 0)
{
+ // Player can't record battle but
+ // another player can, reconnect with them
CreateTask(Task_ReconnectWithLinkPlayers, 5);
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -2298,12 +2322,12 @@ static void EndLinkBattleInSteps(void)
}
break;
case 3:
- CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
+ CpuFill32(0, (void*)VRAM, VRAM_SIZE);
for (i = 0; i < 2; i++)
LoadChosenBattleElement(i);
- BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 4:
@@ -2318,12 +2342,12 @@ static void EndLinkBattleInSteps(void)
if (IsLinkTaskFinished() == TRUE)
{
SetLinkStandbyCallback();
- BattlePutTextOnWindow(gText_LinkStandby3, 0);
+ BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 7:
- if (!IsTextPrinterActive(0))
+ if (!IsTextPrinterActive(B_WIN_MSG))
{
if (IsLinkTaskFinished() == TRUE)
gBattleCommunication[MULTIUSE_STATE]++;
@@ -2337,7 +2361,7 @@ static void EndLinkBattleInSteps(void)
case 9:
if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
{
- gMain.anyLinkBattlerHasFrontierPass = 0;
+ gMain.anyLinkBattlerHasFrontierPass = FALSE;
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
@@ -2379,7 +2403,7 @@ u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId)
return ret;
}
-static void sub_80392A8(void)
+static void CB2_InitAskRecordBattle(void)
{
s32 i;
@@ -2407,14 +2431,14 @@ static void sub_80392A8(void)
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
- SetMainCallback2(sub_803937C);
+ SetMainCallback2(CB2_AskRecordBattle);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
gBattleCommunication[MULTIUSE_STATE] = 0;
}
-static void sub_803937C(void)
+static void CB2_AskRecordBattle(void)
{
- sub_803939C();
+ AskRecordBattle();
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
@@ -2422,47 +2446,65 @@ static void sub_803937C(void)
RunTasks();
}
-static void sub_803939C(void)
+
+// States for AskRecordBattle
+#define STATE_INIT 0
+#define STATE_LINK 1
+#define STATE_WAIT_LINK 2
+#define STATE_ASK_RECORD 3
+#define STATE_PRINT_YES_NO 4
+#define STATE_HANDLE_YES_NO 5
+#define STATE_RECORD_NO 6
+#define STATE_END_RECORD_NO 7
+#define STATE_WAIT_END 8
+#define STATE_END 9
+#define STATE_RECORD_YES 10
+#define STATE_RECORD_WAIT 11
+#define STATE_END_RECORD_YES 12
+
+static void AskRecordBattle(void)
{
switch (gBattleCommunication[MULTIUSE_STATE])
{
- case 0:
+ case STATE_INIT:
ShowBg(0);
ShowBg(1);
ShowBg(2);
gBattleCommunication[MULTIUSE_STATE]++;
break;
- case 1:
+ case STATE_LINK:
if (gMain.anyLinkBattlerHasFrontierPass && gReceivedRemoteLinkPlayers == 0)
CreateTask(Task_ReconnectWithLinkPlayers, 5);
gBattleCommunication[MULTIUSE_STATE]++;
break;
- case 2:
+ case STATE_WAIT_LINK:
if (!FuncIsActiveTask(Task_ReconnectWithLinkPlayers))
gBattleCommunication[MULTIUSE_STATE]++;
break;
- case 3:
+ case STATE_ASK_RECORD:
if (!gPaletteFade.active)
{
- BattlePutTextOnWindow(gText_RecordBattleToPass, 0);
+ // "Would you like to record your battle on your FRONTIER PASS?"
+ BattlePutTextOnWindow(gText_RecordBattleToPass, B_WIN_MSG);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
- case 4:
- if (!IsTextPrinterActive(0))
+ case STATE_PRINT_YES_NO:
+ if (!IsTextPrinterActive(B_WIN_MSG))
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
- BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
+ BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt(1);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
- case 5:
+ case STATE_HANDLE_YES_NO:
if (JOY_NEW(DPAD_UP))
{
if (gBattleCommunication[CURSOR_POSITION] != 0)
{
+ // Moved cursor onto Yes
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
gBattleCommunication[CURSOR_POSITION] = 0;
@@ -2473,6 +2515,7 @@ static void sub_803939C(void)
{
if (gBattleCommunication[CURSOR_POSITION] == 0)
{
+ // Moved cursor onto No
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
gBattleCommunication[CURSOR_POSITION] = 1;
@@ -2484,12 +2527,14 @@ static void sub_803939C(void)
PlaySE(SE_SELECT);
if (gBattleCommunication[CURSOR_POSITION] == 0)
{
+ // Selected Yes
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
gBattleCommunication[1] = MoveRecordedBattleToSaveData();
- gBattleCommunication[MULTIUSE_STATE] = 10;
+ gBattleCommunication[MULTIUSE_STATE] = STATE_RECORD_YES;
}
else
{
+ // Selected No
gBattleCommunication[MULTIUSE_STATE]++;
}
}
@@ -2499,19 +2544,20 @@ static void sub_803939C(void)
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
- case 6:
+ case STATE_RECORD_NO:
if (IsLinkTaskFinished() == TRUE)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
if (gMain.anyLinkBattlerHasFrontierPass)
{
+ // Other battlers may be recording, wait for them
SetLinkStandbyCallback();
- BattlePutTextOnWindow(gText_LinkStandby3, 0);
+ BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG);
}
- gBattleCommunication[MULTIUSE_STATE]++;
+ gBattleCommunication[MULTIUSE_STATE]++; // STATE_END_RECORD_NO
}
break;
- case 8:
+ case STATE_WAIT_END:
if (--gBattleCommunication[1] == 0)
{
if (gMain.anyLinkBattlerHasFrontierPass && !gWirelessCommType)
@@ -2519,10 +2565,10 @@ static void sub_803939C(void)
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
- case 9:
+ case STATE_END:
if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
{
- gMain.anyLinkBattlerHasFrontierPass = 0;
+ gMain.anyLinkBattlerHasFrontierPass = FALSE;
if (!gPaletteFade.active)
{
SetMainCallback2(gMain.savedCallback);
@@ -2532,53 +2578,53 @@ static void sub_803939C(void)
}
}
break;
- case 10:
+ case STATE_RECORD_YES:
if (gBattleCommunication[1] == 1)
{
PlaySE(SE_SAVE);
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass);
- BattlePutTextOnWindow(gDisplayedStringBattle, 0);
- gBattleCommunication[1] = 0x80;
+ BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
+ gBattleCommunication[1] = 128; // Delay
gBattleCommunication[MULTIUSE_STATE]++;
}
else
{
BattleStringExpandPlaceholdersToDisplayedString(BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved);
- BattlePutTextOnWindow(gDisplayedStringBattle, 0);
- gBattleCommunication[1] = 0x80;
+ BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
+ gBattleCommunication[1] = 128; // Delay
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
- case 11:
- if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0)
+ case STATE_RECORD_WAIT:
+ if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(B_WIN_MSG) && --gBattleCommunication[1] == 0)
{
if (gMain.anyLinkBattlerHasFrontierPass)
{
SetLinkStandbyCallback();
- BattlePutTextOnWindow(gText_LinkStandby3, 0);
+ BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
- case 12:
- case 7:
- if (!IsTextPrinterActive(0))
+ case STATE_END_RECORD_YES:
+ case STATE_END_RECORD_NO:
+ if (!IsTextPrinterActive(B_WIN_MSG))
{
if (gMain.anyLinkBattlerHasFrontierPass)
{
if (IsLinkTaskFinished() == TRUE)
{
- BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
- gBattleCommunication[1] = 0x20;
- gBattleCommunication[MULTIUSE_STATE] = 8;
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
+ gBattleCommunication[1] = 32; // Delay
+ gBattleCommunication[MULTIUSE_STATE] = STATE_WAIT_END;
}
}
else
{
- BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
- gBattleCommunication[1] = 0x20;
- gBattleCommunication[MULTIUSE_STATE] = 8;
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
+ gBattleCommunication[1] = 32; // Delay
+ gBattleCommunication[MULTIUSE_STATE] = STATE_WAIT_END;
}
}
break;
@@ -2599,9 +2645,9 @@ static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
}
}
-u32 GetBattleWindowTemplatePixelWidth(u32 setId, u32 tableId)
+u32 GetBattleWindowTemplatePixelWidth(u32 windowsType, u32 tableId)
{
- return gBattleWindowTemplates[setId][tableId].width * 8;
+ return gBattleWindowTemplates[windowsType][tableId].width * 8;
}
#define sBattler data[0]
@@ -2651,31 +2697,37 @@ void SpriteCallbackDummy_2(struct Sprite *sprite)
}
+#define sNumFlickers data[3]
+#define sDelay data[4]
+
// Unused
-static void sub_80398BC(struct Sprite *sprite)
+static void SpriteCB_InitFlicker(struct Sprite *sprite)
{
- sprite->data[3] = 6;
- sprite->data[4] = 1;
- sprite->callback = sub_80398D0;
+ sprite->sNumFlickers = 6;
+ sprite->sDelay = 1;
+ sprite->callback = SpriteCB_Flicker;
}
-static void sub_80398D0(struct Sprite *sprite)
+static void SpriteCB_Flicker(struct Sprite *sprite)
{
- sprite->data[4]--;
- if (sprite->data[4] == 0)
+ sprite->sDelay--;
+ if (sprite->sDelay == 0)
{
- sprite->data[4] = 8;
+ sprite->sDelay = 8;
sprite->invisible ^= 1;
- sprite->data[3]--;
- if (sprite->data[3] == 0)
+ sprite->sNumFlickers--;
+ if (sprite->sNumFlickers == 0)
{
sprite->invisible = FALSE;
sprite->callback = SpriteCallbackDummy_2;
- sUnusedUnknownArray[0] = 0;
+ sFlickerArray[0] = 0;
}
}
}
+#undef sNumFlickers
+#undef sDelay
+
extern const struct MonCoords gMonFrontPicCoords[];
extern const struct MonCoords gCastformFrontSpriteCoords[];
@@ -2772,7 +2824,7 @@ void SpriteCb_HideAsMoveTarget(struct Sprite *sprite)
sprite->callback = SpriteCallbackDummy_2;
}
-void SpriteCb_OpponentMonFromBall(struct Sprite *sprite)
+void SpriteCB_OpponentMonFromBall(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
@@ -2798,19 +2850,19 @@ static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite)
sprite->x2 -= 2;
if (sprite->x2 == 0)
{
- sprite->callback = SpriteCallbackDummy_3;
+ sprite->callback = SpriteCB_Idle;
sprite->data[1] = 0;
}
}
}
// Unused
-static void sub_80105DC(struct Sprite *sprite)
+static void SetIdleSpriteCallback(struct Sprite *sprite)
{
- sprite->callback = SpriteCallbackDummy_3;
+ sprite->callback = SpriteCB_Idle;
}
-static void SpriteCallbackDummy_3(struct Sprite *sprite)
+static void SpriteCB_Idle(struct Sprite *sprite)
{
}
@@ -2923,23 +2975,25 @@ static void SpriteCB_BounceEffect(struct Sprite *sprite)
#undef sBouncerSpriteId
#undef sWhich
-void SpriteCb_PlayerMonFromBall(struct Sprite *sprite)
+void SpriteCB_PlayerMonFromBall(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
BattleAnimateBackSprite(sprite, sprite->sSpeciesId);
}
-void sub_8039E60(struct Sprite *sprite)
+static void SpriteCB_TrainerThrowObject_Main(struct Sprite *sprite)
{
sub_8039E9C(sprite);
if (sprite->animEnded)
- sprite->callback = SpriteCallbackDummy_3;
+ sprite->callback = SpriteCB_Idle;
}
+// Sprite callback for a trainer back pic to throw an object
+// (Wally throwing a ball, throwing Pokéblocks/balls in the Safari Zone)
void SpriteCB_TrainerThrowObject(struct Sprite *sprite)
{
StartSpriteAnim(sprite, 1);
- sprite->callback = sub_8039E60;
+ sprite->callback = SpriteCB_TrainerThrowObject_Main;
}
void sub_8039E9C(struct Sprite *sprite)
@@ -3235,7 +3289,7 @@ void FaintClearSetData(void)
gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
gProtectStructs[gActiveBattler].targetNotAffected = 0;
gProtectStructs[gActiveBattler].chargingTurn = 0;
- gProtectStructs[gActiveBattler].fleeFlag = 0;
+ gProtectStructs[gActiveBattler].fleeType = 0;
gProtectStructs[gActiveBattler].usedImprisonedMove = 0;
gProtectStructs[gActiveBattler].loveImmobility = 0;
gProtectStructs[gActiveBattler].usedDisabledMove = 0;
@@ -3295,7 +3349,7 @@ static void BattleIntroGetMonsData(void)
{
case 0:
gActiveBattler = gBattleCommunication[1];
- BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
+ BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0);
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[MULTIUSE_STATE]++;
break;
@@ -3317,7 +3371,7 @@ static void BattleIntroPrepareBackgroundSlide(void)
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerAtPosition(0);
- BtlController_EmitIntroSlide(0, gBattleTerrain);
+ BtlController_EmitIntroSlide(BUFFER_A, gBattleTerrain);
MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
gBattleCommunication[0] = 0;
@@ -3362,7 +3416,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
{
- BtlController_EmitDrawTrainerPic(0);
+ BtlController_EmitDrawTrainerPic(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
@@ -3370,7 +3424,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
{
if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
{
- BtlController_EmitDrawTrainerPic(0);
+ BtlController_EmitDrawTrainerPic(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
@@ -3395,7 +3449,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
{
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
}
- BtlController_EmitLoadMonSprite(0);
+ BtlController_EmitLoadMonSprite(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
}
@@ -3406,14 +3460,14 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
|| GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
- BtlController_EmitDrawTrainerPic(0);
+ BtlController_EmitDrawTrainerPic(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
}
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
- BtlController_EmitDrawTrainerPic(0);
+ BtlController_EmitDrawTrainerPic(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
@@ -3448,7 +3502,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
}
}
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
- BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
+ BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY);
MarkBattlerForControllerExec(gActiveBattler);
for (i = 0; i < PARTY_SIZE; i++)
@@ -3466,7 +3520,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
}
}
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
+ BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY);
MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle;
@@ -3559,7 +3613,7 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
{
if (GetBattlerPosition(gActiveBattler) == position)
{
- BtlController_EmitIntroTrainerBallThrow(0);
+ BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -3593,7 +3647,7 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
if (GetBattlerPosition(gActiveBattler) == position)
{
- BtlController_EmitIntroTrainerBallThrow(0);
+ BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
{
@@ -3626,7 +3680,8 @@ static void BattleIntroRecordMonsToDex(void)
}
}
-void sub_803B3AC(void) // unused
+// Unused
+static void BattleIntroSkipRecordMonsToDex(void)
{
if (gBattleControllerExecFlags == 0)
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
@@ -3677,7 +3732,7 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
{
if (GetBattlerPosition(gActiveBattler) == position)
{
- BtlController_EmitIntroTrainerBallThrow(0);
+ BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -3712,7 +3767,7 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void)
{
if (GetBattlerPosition(gActiveBattler) == position)
{
- BtlController_EmitIntroTrainerBallThrow(0);
+ BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI))
{
@@ -3729,7 +3784,8 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void)
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
}
-void sub_803B598(void) // unused
+// Unused
+static void BattleIntroSwitchInPlayerMons(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -3737,7 +3793,7 @@ void sub_803B598(void) // unused
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
- BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], FALSE);
+ BtlController_EmitSwitchInAnim(BUFFER_A, gBattlerPartyIndexes[gActiveBattler], FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -3812,8 +3868,8 @@ static void TryDoEventsBeforeFirstTurn(void)
}
TurnValuesCleanUp(FALSE);
SpecialStatusesClear();
- *(&gBattleStruct->field_91) = gAbsentBattlerFlags;
- BattlePutTextOnWindow(gText_EmptyString3, 0);
+ *(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags;
+ BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
gBattleMainFunc = HandleTurnActionSelectionState;
ResetSentPokesToOpponentValue();
@@ -3919,8 +3975,8 @@ void BattleTurnPassed(void)
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
- *(&gBattleStruct->field_91) = gAbsentBattlerFlags;
- BattlePutTextOnWindow(gText_EmptyString3, 0);
+ *(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags;
+ BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
gBattleMainFunc = HandleTurnActionSelectionState;
gRandomTurnNumber = Random();
@@ -4001,10 +4057,8 @@ void SwitchPartyOrder(u8 battler)
u8 partyId1;
u8 partyId2;
- // gBattleStruct->field_60[battler][i]
-
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
- gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8*)(gBattleStruct->field_60));
+ gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders));
partyId1 = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]);
partyId2 = GetPartyIdFromBattlePartyId(*(gBattleStruct->monToSwitchIntoId + battler));
@@ -4014,15 +4068,15 @@ void SwitchPartyOrder(u8 battler)
{
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
{
- *(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i];
- *(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i];
+ *(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
+ *(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
}
}
else
{
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
{
- *(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i];
+ *(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
}
}
}
@@ -4058,10 +4112,10 @@ static void HandleTurnActionSelectionState(void)
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|| (position & BIT_FLANK) == B_FLANK_LEFT
- || gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
+ || gBattleStruct->absentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
|| gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED)
{
- if (gBattleStruct->field_91 & gBitTable[gActiveBattler])
+ if (gBattleStruct->absentBattlerFlags & gBitTable[gActiveBattler])
{
gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED;
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
@@ -4079,7 +4133,7 @@ static void HandleTurnActionSelectionState(void)
}
else
{
- BtlController_EmitChooseAction(0, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
+ BtlController_EmitChooseAction(BUFFER_A, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[gActiveBattler]++;
}
@@ -4128,7 +4182,7 @@ static void HandleTurnActionSelectionState(void)
i);
}
- BtlController_EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
+ BtlController_EmitChooseMove(BUFFER_A, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
@@ -4147,17 +4201,17 @@ static void HandleTurnActionSelectionState(void)
}
else
{
- BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
case B_ACTION_SWITCH:
- *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ *(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
|| gStatuses3[gActiveBattler] & STATUS3_ROOTED)
{
- BtlController_EmitChoosePokemon(0, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
}
else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
|| ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
@@ -4166,16 +4220,16 @@ static void HandleTurnActionSelectionState(void)
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
{
- BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChoosePokemon(BUFFER_A, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]);
}
else
{
if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
- BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
- BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
else
- BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, PARTY_SIZE, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
}
MarkBattlerForControllerExec(gActiveBattler);
break;
@@ -4190,7 +4244,7 @@ static void HandleTurnActionSelectionState(void)
}
break;
case B_ACTION_SAFARI_POKEBLOCK:
- BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
break;
case B_ACTION_CANCEL_PARTNER:
@@ -4200,7 +4254,7 @@ static void HandleTurnActionSelectionState(void)
if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS
|| gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE)
{
- BtlController_EmitEndBounceEffect(0);
+ BtlController_EmitEndBounceEffect(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
return;
}
@@ -4228,7 +4282,7 @@ static void HandleTurnActionSelectionState(void)
{
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3);
}
- BtlController_EmitEndBounceEffect(0);
+ BtlController_EmitEndBounceEffect(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
return;
}
@@ -4284,10 +4338,10 @@ static void HandleTurnActionSelectionState(void)
return;
case 15:
gChosenActionByBattler[gActiveBattler] = B_ACTION_SWITCH;
- sub_803CDF8();
+ UpdateBattlerPartyOrdersOnSwitch();
return;
default:
- sub_818603C(2);
+ RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_PLAYBACK);
if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF)
{
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
@@ -4336,7 +4390,7 @@ static void HandleTurnActionSelectionState(void)
}
else
{
- sub_803CDF8();
+ UpdateBattlerPartyOrdersOnSwitch();
gBattleCommunication[gActiveBattler]++;
}
break;
@@ -4352,13 +4406,9 @@ static void HandleTurnActionSelectionState(void)
break;
case B_ACTION_SAFARI_POKEBLOCK:
if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) != 0)
- {
gBattleCommunication[gActiveBattler]++;
- }
else
- {
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
- }
break;
case B_ACTION_SAFARI_GO_NEAR:
gBattleCommunication[gActiveBattler]++;
@@ -4385,15 +4435,15 @@ static void HandleTurnActionSelectionState(void)
else
i = FALSE;
- if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
+ if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|| (position & BIT_FLANK) != B_FLANK_LEFT
- || (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
+ || (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
{
- BtlController_EmitLinkStandbyMsg(0, 0, i);
+ BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i);
}
else
{
- BtlController_EmitLinkStandbyMsg(0, 1, i);
+ BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_STOP_BOUNCE_ONLY, i);
}
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[gActiveBattler]++;
@@ -4459,7 +4509,7 @@ static void HandleTurnActionSelectionState(void)
// Check if everyone chose actions.
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
{
- sub_818603C(1);
+ RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_RECORDING);
gBattleMainFunc = SetActionsAndBattlersTurnOrder;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
@@ -4489,20 +4539,20 @@ static bool8 AllAtActionConfirmed(void)
return FALSE;
}
-static void sub_803CDF8(void)
+static void UpdateBattlerPartyOrdersOnSwitch(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
- *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
- *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
- *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
- *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
- *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
}
}
@@ -4984,15 +5034,15 @@ static void HandleEndTurn_RanFromBattle(void)
}
else
{
- switch (gProtectStructs[gBattlerAttacker].fleeFlag)
+ switch (gProtectStructs[gBattlerAttacker].fleeType)
{
default:
gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
break;
- case 1:
+ case FLEE_ITEM:
gBattlescriptCurrInstr = BattleScript_SmokeBallEscape;
break;
- case 2:
+ case FLEE_ABILITY:
gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility;
break;
}
@@ -5055,7 +5105,7 @@ static void HandleEndTurn_FinishBattle(void)
TryPutBreakingNewsOnAir();
}
- sub_8186444();
+ RecordedBattle_SetPlaybackFinished();
BeginFastPaletteFade(3);
FadeOutMapMusic(5);
gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
@@ -5142,7 +5192,7 @@ static void ReturnFromBattleToOverworld(void)
return;
gSpecialVar_Result = gBattleOutcome;
- gMain.inBattle = 0;
+ gMain.inBattle = FALSE;
gMain.callback1 = gPreBattleCallback1;
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)