diff options
Diffstat (limited to 'src/battle_main.c')
-rw-r--r-- | src/battle_main.c | 588 |
1 files changed, 319 insertions, 269 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index 970473407..ec093ecc7 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -61,13 +61,9 @@ #include "constants/trainers.h" #include "cable_club.h" -extern struct MusicPlayerInfo gMPlayInfo_SE1; -extern struct MusicPlayerInfo gMPlayInfo_SE2; - extern const struct BgTemplate gBattleBgTemplates[]; extern const struct WindowTemplate *const gBattleWindowTemplates[]; -// this file's functions static void CB2_InitBattleInternal(void); static void CB2_PreInitMultiBattle(void); static void CB2_PreInitIngamePlayerPartnerBattle(void); @@ -77,19 +73,18 @@ static void CB2_HandleStartBattle(void); static void TryCorrectShedinjaLanguage(struct Pokemon *mon); static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer); static void BattleMainCB1(void); -static void sub_8038538(struct Sprite *sprite); static void CB2_EndLinkBattle(void); static void EndLinkBattleInSteps(void); -static void sub_80392A8(void); -static void sub_803937C(void); -static void sub_803939C(void); +static void CB2_InitAskRecordBattle(void); +static void CB2_AskRecordBattle(void); +static void AskRecordBattle(void); static void SpriteCb_MoveWildMonToRight(struct Sprite *sprite); static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite); static void SpriteCb_WildMonAnimate(struct Sprite *sprite); -static void sub_80398D0(struct Sprite *sprite); +static void SpriteCB_Flicker(struct Sprite *sprite); static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite); static void SpriteCb_BlinkVisible(struct Sprite *sprite); -static void SpriteCallbackDummy_3(struct Sprite *sprite); +static void SpriteCB_Idle(struct Sprite *sprite); static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite); static void TurnValuesCleanUp(bool8 var0); static void SpriteCB_BounceEffect(struct Sprite *sprite); @@ -110,7 +105,7 @@ static void TryDoEventsBeforeFirstTurn(void); static void HandleTurnActionSelectionState(void); static void RunTurnActionsFunctions(void); static void SetActionsAndBattlersTurnOrder(void); -static void sub_803CDF8(void); +static void UpdateBattlerPartyOrdersOnSwitch(void); static bool8 AllAtActionConfirmed(void); static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void); static void FreeResetData_ReturnToOvOrDoEvolutions(void); @@ -123,8 +118,9 @@ static void HandleEndTurn_BattleLost(void); static void HandleEndTurn_RanFromBattle(void); static void HandleEndTurn_MonFled(void); static void HandleEndTurn_FinishBattle(void); +static void SpriteCB_UnusedBattleInit(struct Sprite* sprite); +static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite); -// EWRAM vars EWRAM_DATA u16 gBattle_BG0_X = 0; EWRAM_DATA u16 gBattle_BG0_Y = 0; EWRAM_DATA u16 gBattle_BG1_X = 0; @@ -141,14 +137,19 @@ EWRAM_DATA u8 gDisplayedStringBattle[300] = {0}; EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0}; EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0}; EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0}; -EWRAM_DATA static u32 sUnusedUnknownArray[25] = {0}; +// The below array is never intentionally used. However, Juan's +// defeat text (SootopolisCity_Gym_1F_Text_JuanDefeat) is too long +// for gDisplayedStringBattle and overflows into this array. If it +// is removed (and none of the buffers above are increased in size) +// it will instead overflow into useful data. +EWRAM_DATA static u32 sFlickerArray[25] = {0}; EWRAM_DATA u32 gBattleTypeFlags = 0; EWRAM_DATA u8 gBattleTerrain = 0; EWRAM_DATA u32 gUnusedFirstBattleVar1 = 0; // Never read -EWRAM_DATA struct UnknownPokemonStruct4 gMultiPartnerParty[MULTI_PARTY_SIZE] = {0}; -EWRAM_DATA static struct UnknownPokemonStruct4* sMultiPartnerPartyBuffer = NULL; -EWRAM_DATA u8 *gUnknown_0202305C = NULL; -EWRAM_DATA u8 *gUnknown_02023060 = NULL; +EWRAM_DATA struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE] = {0}; +EWRAM_DATA static struct MultiPartnerMenuPokemon* sMultiPartnerPartyBuffer = NULL; +EWRAM_DATA u8 *gBattleAnimBgTileBuffer = NULL; +EWRAM_DATA u8 *gBattleAnimBgTilemapBuffer = NULL; EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0}; EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0}; EWRAM_DATA u8 gActiveBattler = 0; @@ -236,7 +237,6 @@ EWRAM_DATA u16 gBattleMovePower = 0; EWRAM_DATA u16 gMoveToLearn = 0; EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0}; -// IWRAM common vars void (*gPreBattleCallback1)(void); void (*gBattleMainFunc)(void); struct BattleResults gBattleResults; @@ -247,7 +247,6 @@ u8 gMultiUsePlayerCursor; u8 gNumberOfMovesToChoose; u8 gBattleControllerData[MAX_BATTLERS_COUNT]; // Used by the battle controllers to store misc sprite/task IDs for each battler -// rom const data static const struct ScanlineEffectParams sIntroScanlineParams16Bit = { (void *)REG_ADDR_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1 @@ -259,7 +258,7 @@ static const struct ScanlineEffectParams sIntroScanlineParams32Bit = (void *)REG_ADDR_BG3HOFS, SCANLINE_EFFECT_DMACNT_32BIT, 1 }; -const struct SpriteTemplate gUnknown_0831AC88 = +const struct SpriteTemplate gUnusedBattleInitSprite = { .tileTag = 0, .paletteTag = 0, @@ -267,7 +266,7 @@ const struct SpriteTemplate gUnknown_0831AC88 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8038528, + .callback = SpriteCB_UnusedBattleInit, }; static const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin @@ -512,53 +511,53 @@ const struct TrainerMoney gTrainerMoneyTable[] = {TRAINER_CLASS_HIKER, 10}, {TRAINER_CLASS_YOUNG_COUPLE, 8}, {TRAINER_CLASS_WINSTRATE, 10}, - {0xFF, 5}, + {0xFF, 5}, // Any trainer class not listed above uses this }; #include "data/text/abilities.h" static void (* const sTurnActionsFuncsTable[])(void) = { - [B_ACTION_USE_MOVE] = HandleAction_UseMove, - [B_ACTION_USE_ITEM] = HandleAction_UseItem, - [B_ACTION_SWITCH] = HandleAction_Switch, - [B_ACTION_RUN] = HandleAction_Run, + [B_ACTION_USE_MOVE] = HandleAction_UseMove, + [B_ACTION_USE_ITEM] = HandleAction_UseItem, + [B_ACTION_SWITCH] = HandleAction_Switch, + [B_ACTION_RUN] = HandleAction_Run, [B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully, - [B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow, - [B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock, - [B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear, - [B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun, - [B_ACTION_WALLY_THROW] = HandleAction_WallyBallThrow, - [B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript, - [B_ACTION_TRY_FINISH] = HandleAction_TryFinish, - [B_ACTION_FINISHED] = HandleAction_ActionFinished, - [B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted, + [B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow, + [B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock, + [B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear, + [B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun, + [B_ACTION_WALLY_THROW] = HandleAction_WallyBallThrow, + [B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript, + [B_ACTION_TRY_FINISH] = HandleAction_TryFinish, + [B_ACTION_FINISHED] = HandleAction_ActionFinished, + [B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted, }; static void (* const sEndTurnFuncsTable[])(void) = { - [0] = HandleEndTurn_ContinueBattle, //B_OUTCOME_NONE? - [B_OUTCOME_WON] = HandleEndTurn_BattleWon, - [B_OUTCOME_LOST] = HandleEndTurn_BattleLost, - [B_OUTCOME_DREW] = HandleEndTurn_BattleLost, - [B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle, + [0] = HandleEndTurn_ContinueBattle, + [B_OUTCOME_WON] = HandleEndTurn_BattleWon, + [B_OUTCOME_LOST] = HandleEndTurn_BattleLost, + [B_OUTCOME_DREW] = HandleEndTurn_BattleLost, + [B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle, [B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle, - [B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled, - [B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle, - [B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle, - [B_OUTCOME_FORFEITED] = HandleEndTurn_FinishBattle, - [B_OUTCOME_MON_TELEPORTED] = HandleEndTurn_FinishBattle, + [B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled, + [B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle, + [B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle, + [B_OUTCOME_FORFEITED] = HandleEndTurn_FinishBattle, + [B_OUTCOME_MON_TELEPORTED] = HandleEndTurn_FinishBattle, }; -const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$"); -const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$"); -const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$"); -const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$"); -const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$"); -const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$"); -const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$"); +const u8 gStatusConditionString_PoisonJpn[] = _("どく$$$$$"); +const u8 gStatusConditionString_SleepJpn[] = _("ねむり$$$$"); +const u8 gStatusConditionString_ParalysisJpn[] = _("まひ$$$$$"); +const u8 gStatusConditionString_BurnJpn[] = _("やけど$$$$"); +const u8 gStatusConditionString_IceJpn[] = _("こおり$$$$"); +const u8 gStatusConditionString_ConfusionJpn[] = _("こんらん$$$"); +const u8 gStatusConditionString_LoveJpn[] = _("メロメロ$$$"); -const u8 * const gStatusConditionStringsTable[7][2] = +const u8 * const gStatusConditionStringsTable[][2] = { {gStatusConditionString_PoisonJpn, gText_Poison}, {gStatusConditionString_SleepJpn, gText_Sleep}, @@ -569,7 +568,6 @@ const u8 * const gStatusConditionStringsTable[7][2] = {gStatusConditionString_LoveJpn, gText_Love} }; -// code void CB2_InitBattle(void) { MoveSaveBlocks_ResetHeap(); @@ -1022,8 +1020,10 @@ static void CB2_HandleStartBattle(void) } break; case 3: + // Link battle, send/receive party Pokémon 2 at a time if (IsLinkTaskFinished()) { + // Send Pokémon 1-2 SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } @@ -1031,6 +1031,7 @@ static void CB2_HandleStartBattle(void) case 4: if ((GetBlockReceivedStatus() & 3) == 3) { + // Recv Pokémon 1-2 ResetBlockReceivedFlags(); memcpy(gEnemyParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; @@ -1039,30 +1040,35 @@ static void CB2_HandleStartBattle(void) case 7: if (IsLinkTaskFinished()) { - SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty + 2, sizeof(struct Pokemon) * 2); + // Send Pokémon 3-4 + SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[2], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 8: if ((GetBlockReceivedStatus() & 3) == 3) { + // Recv Pokémon 3-4 ResetBlockReceivedFlags(); - memcpy(gEnemyParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); + memcpy(&gEnemyParty[2], gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 11: if (IsLinkTaskFinished()) { - SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty + 4, sizeof(struct Pokemon) * 2); + // Send Pokémon 5-6 + SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[4], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 12: if ((GetBlockReceivedStatus() & 3) == 3) { + // Recv Pokémon 5-6 ResetBlockReceivedFlags(); - memcpy(gEnemyParty + 4, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); + memcpy(&gEnemyParty[4], gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); + TryCorrectShedinjaLanguage(&gEnemyParty[0]); TryCorrectShedinjaLanguage(&gEnemyParty[1]); TryCorrectShedinjaLanguage(&gEnemyParty[2]); @@ -1074,13 +1080,15 @@ static void CB2_HandleStartBattle(void) break; case 15: InitBattleControllers(); - sub_8184E58(); + RecordedBattle_SetTrainerInfo(); gBattleCommunication[SPRITES_INIT_STATE1] = 0; gBattleCommunication[SPRITES_INIT_STATE2] = 0; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { + // Check if both players are using Emerald + // to determine if the recorded battle rng + // seed needs to be sent s32 i; - for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++); if (i == 2) @@ -1094,6 +1102,7 @@ static void CB2_HandleStartBattle(void) } break; case 16: + // Both players are using Emerald, send rng seed for recorded battle if (IsLinkTaskFinished()) { SendBlock(BitmaskAllOtherLinkPlayers(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed)); @@ -1101,6 +1110,7 @@ static void CB2_HandleStartBattle(void) } break; case 17: + // Receive rng seed for recorded battle (only read it if partner is the link master) if ((GetBlockReceivedStatus() & 3) == 3) { ResetBlockReceivedFlags(); @@ -1110,17 +1120,17 @@ static void CB2_HandleStartBattle(void) } break; case 18: + // Finish, start battle if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) { gPreBattleCallback1 = gMain.callback1; gMain.callback1 = BattleMainCB1; SetMainCallback2(BattleMainCB2); if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE; - } } break; + // Introduce short delays between sending party Pokémon for link case 5: case 9: case 13: @@ -1138,7 +1148,7 @@ static void CB2_HandleStartBattle(void) static void CB2_HandleStartMultiPartnerBattle(void) { u8 playerMultiplayerId; - u8 enemyMultiplayerId; + u8 partnerMultiplayerId; RunTasks(); AnimateSprites(); @@ -1146,7 +1156,7 @@ static void CB2_HandleStartMultiPartnerBattle(void) playerMultiplayerId = GetMultiplayerId(); gBattleScripting.multiplayerId = playerMultiplayerId; - enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE; + partnerMultiplayerId = playerMultiplayerId ^ BIT_SIDE; switch (gBattleCommunication[MULTIUSE_STATE]) { @@ -1222,8 +1232,10 @@ static void CB2_HandleStartMultiPartnerBattle(void) } break; case 3: + // Link battle, send/receive party Pokémon in groups if (IsLinkTaskFinished()) { + // Send Pokémon 1-2 SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } @@ -1231,16 +1243,17 @@ static void CB2_HandleStartMultiPartnerBattle(void) case 4: if ((GetBlockReceivedStatus() & 3) == 3) { + // Recv partner's Pokémon 1-2, and copy partner's and own Pokémon into party positions ResetBlockReceivedFlags(); if (gLinkPlayers[playerMultiplayerId].id != 0) { - memcpy(gPlayerParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); - memcpy(gPlayerParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2); + memcpy(gPlayerParty, gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon) * 2); + memcpy(&gPlayerParty[MULTI_PARTY_SIZE], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2); } else { memcpy(gPlayerParty, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2); - memcpy(gPlayerParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); + memcpy(&gPlayerParty[MULTI_PARTY_SIZE], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon) * 2); } gBattleCommunication[MULTIUSE_STATE]++; } @@ -1248,23 +1261,25 @@ static void CB2_HandleStartMultiPartnerBattle(void) case 5: if (IsLinkTaskFinished()) { - SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty + 2, sizeof(struct Pokemon)); + // Send Pokémon 3 + SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[2], sizeof(struct Pokemon)); gBattleCommunication[MULTIUSE_STATE]++; } break; case 6: if ((GetBlockReceivedStatus() & 3) == 3) { + // Recv partner's Pokémon 3, and copy partner's and own Pokémon into party positions ResetBlockReceivedFlags(); if (gLinkPlayers[playerMultiplayerId].id != 0) { - memcpy(gPlayerParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon)); - memcpy(gPlayerParty + 5, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon)); + memcpy(&gPlayerParty[2], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon)); + memcpy(&gPlayerParty[2 + MULTI_PARTY_SIZE], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon)); } else { - memcpy(gPlayerParty + 2, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon)); - memcpy(gPlayerParty + 5, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon)); + memcpy(&gPlayerParty[2], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon)); + memcpy(&gPlayerParty[2 + MULTI_PARTY_SIZE], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon)); } gBattleCommunication[MULTIUSE_STATE]++; } @@ -1272,6 +1287,7 @@ static void CB2_HandleStartMultiPartnerBattle(void) case 7: if (IsLinkTaskFinished()) { + // Send enemy Pokémon 1-2 to partner SendBlock(BitmaskAllOtherLinkPlayers(), gEnemyParty, sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } @@ -1279,45 +1295,47 @@ static void CB2_HandleStartMultiPartnerBattle(void) case 8: if ((GetBlockReceivedStatus() & 3) == 3) { + // Recv enemy Pokémon 1-2 (if not master) ResetBlockReceivedFlags(); if (GetMultiplayerId() != 0) - { memcpy(gEnemyParty, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); - } gBattleCommunication[MULTIUSE_STATE]++; } break; case 9: if (IsLinkTaskFinished()) { - SendBlock(BitmaskAllOtherLinkPlayers(), gEnemyParty + 2, sizeof(struct Pokemon) * 2); + // Send enemy Pokémon 3-4 to partner + SendBlock(BitmaskAllOtherLinkPlayers(), &gEnemyParty[2], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 10: if ((GetBlockReceivedStatus() & 3) == 3) { + // Recv enemy Pokémon 3-4 (if not master) ResetBlockReceivedFlags(); if (GetMultiplayerId() != 0) - { - memcpy(gEnemyParty + 2, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); - } + memcpy(&gEnemyParty[2], gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 11: if (IsLinkTaskFinished()) { - SendBlock(BitmaskAllOtherLinkPlayers(), gEnemyParty + 4, sizeof(struct Pokemon) * 2); + // Send enemy Pokémon 5-6 to partner + SendBlock(BitmaskAllOtherLinkPlayers(), &gEnemyParty[4], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 12: if ((GetBlockReceivedStatus() & 3) == 3) { + // Recv enemy Pokémon 5-6 (if not master) ResetBlockReceivedFlags(); if (GetMultiplayerId() != 0) - memcpy(gEnemyParty + 4, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); + memcpy(&gEnemyParty[4], gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); + TryCorrectShedinjaLanguage(&gPlayerParty[0]); TryCorrectShedinjaLanguage(&gPlayerParty[1]); TryCorrectShedinjaLanguage(&gPlayerParty[2]); @@ -1335,19 +1353,16 @@ static void CB2_HandleStartMultiPartnerBattle(void) break; case 13: InitBattleControllers(); - sub_8184E58(); + RecordedBattle_SetTrainerInfo(); gBattleCommunication[SPRITES_INIT_STATE1] = 0; gBattleCommunication[SPRITES_INIT_STATE2] = 0; if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { gBattleCommunication[MULTIUSE_STATE] = 14; - } else - { gBattleCommunication[MULTIUSE_STATE] = 16; - } break; case 14: + // Send rng seed for recorded battle if (IsLinkTaskFinished()) { SendBlock(BitmaskAllOtherLinkPlayers(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed)); @@ -1355,15 +1370,17 @@ static void CB2_HandleStartMultiPartnerBattle(void) } break; case 15: + // Receive rng seed for recorded battle (only read it if partner is the link master) if ((GetBlockReceivedStatus() & 3) == 3) { ResetBlockReceivedFlags(); if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) - memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed)); + memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[partnerMultiplayerId], sizeof(gRecordedBattleRngSeed)); gBattleCommunication[MULTIUSE_STATE]++; } break; case 16: + // Finish, start battle if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) { TrySetLinkBattleTowerEnemyPartyLevel(); @@ -1371,31 +1388,29 @@ static void CB2_HandleStartMultiPartnerBattle(void) gMain.callback1 = BattleMainCB1; SetMainCallback2(BattleMainCB2); if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE; - } } break; } } -static void sub_80379F8(u8 arrayIdPlus) +static void SetMultiPartnerMenuParty(u8 offset) { s32 i; - for (i = 0; i < (int)ARRAY_COUNT(gMultiPartnerParty); i++) - { - gMultiPartnerParty[i].species = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_SPECIES); - gMultiPartnerParty[i].heldItem = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HELD_ITEM); - GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_NICKNAME, gMultiPartnerParty[i].nickname); - gMultiPartnerParty[i].level = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LEVEL); - gMultiPartnerParty[i].hp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HP); - gMultiPartnerParty[i].maxhp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_MAX_HP); - gMultiPartnerParty[i].status = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_STATUS); - gMultiPartnerParty[i].personality = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_PERSONALITY); - gMultiPartnerParty[i].gender = GetMonGender(&gPlayerParty[arrayIdPlus + i]); + for (i = 0; i < MULTI_PARTY_SIZE; i++) + { + gMultiPartnerParty[i].species = GetMonData(&gPlayerParty[offset + i], MON_DATA_SPECIES); + gMultiPartnerParty[i].heldItem = GetMonData(&gPlayerParty[offset + i], MON_DATA_HELD_ITEM); + GetMonData(&gPlayerParty[offset + i], MON_DATA_NICKNAME, gMultiPartnerParty[i].nickname); + gMultiPartnerParty[i].level = GetMonData(&gPlayerParty[offset + i], MON_DATA_LEVEL); + gMultiPartnerParty[i].hp = GetMonData(&gPlayerParty[offset + i], MON_DATA_HP); + gMultiPartnerParty[i].maxhp = GetMonData(&gPlayerParty[offset + i], MON_DATA_MAX_HP); + gMultiPartnerParty[i].status = GetMonData(&gPlayerParty[offset + i], MON_DATA_STATUS); + gMultiPartnerParty[i].personality = GetMonData(&gPlayerParty[offset + i], MON_DATA_PERSONALITY); + gMultiPartnerParty[i].gender = GetMonGender(&gPlayerParty[offset + i]); StripExtCtrlCodes(gMultiPartnerParty[i].nickname); - if (GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE) + if (GetMonData(&gPlayerParty[offset + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE) PadNameString(gMultiPartnerParty[i].nickname, CHAR_SPACE); } memcpy(sMultiPartnerPartyBuffer, gMultiPartnerParty, sizeof(gMultiPartnerParty)); @@ -1405,15 +1420,15 @@ static void CB2_PreInitMultiBattle(void) { s32 i; u8 playerMultiplierId; - s32 numPlayers = 4; - u8 r4 = 0xF; + s32 numPlayers = MAX_BATTLERS_COUNT; + u8 blockMask = 0xF; u32 *savedBattleTypeFlags; void (**savedCallback)(void); if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) { numPlayers = 2; - r4 = 3; + blockMask = 3; } playerMultiplierId = GetMultiplayerId(); @@ -1430,14 +1445,14 @@ static void CB2_PreInitMultiBattle(void) case 0: if (gReceivedRemoteLinkPlayers != 0 && IsLinkTaskFinished()) { - sMultiPartnerPartyBuffer = Alloc(sizeof(struct UnknownPokemonStruct4) * ARRAY_COUNT(gMultiPartnerParty)); - sub_80379F8(0); - SendBlock(BitmaskAllOtherLinkPlayers(), sMultiPartnerPartyBuffer, sizeof(struct UnknownPokemonStruct4) * ARRAY_COUNT(gMultiPartnerParty)); + sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty)); + SetMultiPartnerMenuParty(0); + SendBlock(BitmaskAllOtherLinkPlayers(), sMultiPartnerPartyBuffer, sizeof(gMultiPartnerParty)); gBattleCommunication[MULTIUSE_STATE]++; } break; case 1: - if ((GetBlockReceivedStatus() & r4) == r4) + if ((GetBlockReceivedStatus() & blockMask) == blockMask) { ResetBlockReceivedFlags(); for (i = 0; i < numPlayers; i++) @@ -1450,12 +1465,12 @@ static void CB2_PreInitMultiBattle(void) if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[playerMultiplierId].id & 1)) || (gLinkPlayers[i].id & 1 && gLinkPlayers[playerMultiplierId].id & 1)) { - memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct4) * ARRAY_COUNT(gMultiPartnerParty)); + memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(gMultiPartnerParty)); } } else { - memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct4) * ARRAY_COUNT(gMultiPartnerParty)); + memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(gMultiPartnerParty)); } } gBattleCommunication[MULTIUSE_STATE]++; @@ -1514,8 +1529,8 @@ static void CB2_PreInitIngamePlayerPartnerBattle(void) switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: - sMultiPartnerPartyBuffer = Alloc(sizeof(struct UnknownPokemonStruct4) * ARRAY_COUNT(gMultiPartnerParty)); - sub_80379F8(3); + sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty)); + SetMultiPartnerMenuParty(MULTI_PARTY_SIZE); gBattleCommunication[MULTIUSE_STATE]++; *savedCallback = gMain.savedCallback; *savedBattleTypeFlags = gBattleTypeFlags; @@ -1773,7 +1788,7 @@ static void CB2_HandleStartMultiBattle(void) break; case 7: InitBattleControllers(); - sub_8184E58(); + RecordedBattle_SetTrainerInfo(); gBattleCommunication[SPRITES_INIT_STATE1] = 0; gBattleCommunication[SPRITES_INIT_STATE2] = 0; if (gBattleTypeFlags & BATTLE_TYPE_LINK) @@ -1841,11 +1856,12 @@ void BattleMainCB2(void) UpdatePaletteFade(); RunTasks(); - if (JOY_HELD(B_BUTTON) && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450()) + if (JOY_HELD(B_BUTTON) && gBattleTypeFlags & BATTLE_TYPE_RECORDED && RecordedBattle_CanStopPlayback()) { + // Player pressed B during recorded battle playback, end battle gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; ResetPaletteFadeControl(); - BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); SetMainCallback2(CB2_QuitRecordedBattle); } } @@ -1854,7 +1870,7 @@ static void FreeRestoreBattleData(void) { gMain.callback1 = gPreBattleCallback1; gScanlineEffect.state = 3; - gMain.inBattle = 0; + gMain.inBattle = FALSE; ZeroEnemyPartyMons(); m4aSongNumStop(SE_LOW_HEALTH); FreeMonSpritesGfx(); @@ -1875,34 +1891,37 @@ void CB2_QuitRecordedBattle(void) } } -void sub_8038528(struct Sprite* sprite) +#define sState data[0] +#define sDelay data[4] + +static void SpriteCB_UnusedBattleInit(struct Sprite* sprite) { - sprite->data[0] = 0; - sprite->callback = sub_8038538; + sprite->sState = 0; + sprite->callback = SpriteCB_UnusedBattleInit_Main; } -static void sub_8038538(struct Sprite *sprite) +static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite) { - u16 *arr = (u16*)(gDecompressionBuffer); + u16 *arr = (u16*)gDecompressionBuffer; - switch (sprite->data[0]) + switch (sprite->sState) { case 0: - sprite->data[0]++; + sprite->sState++; sprite->data[1] = 0; sprite->data[2] = 0x281; sprite->data[3] = 0; - sprite->data[4] = 1; + sprite->sDelay = 1; // fall through case 1: - sprite->data[4]--; - if (sprite->data[4] == 0) + sprite->sDelay--; + if (sprite->sDelay == 0) { s32 i; s32 r2; s32 r0; - sprite->data[4] = 2; + sprite->sDelay = 2; r2 = sprite->data[1] + sprite->data[3] * 32; r0 = sprite->data[2] - sprite->data[3] * 32; for (i = 0; i < 29; i += 2) @@ -1913,7 +1932,7 @@ static void sub_8038538(struct Sprite *sprite) sprite->data[3]++; if (sprite->data[3] == 21) { - sprite->data[0]++; + sprite->sState++; sprite->data[1] = 32; } } @@ -1946,8 +1965,8 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { - if (gTrainers[trainerNum].partySize > 3) - monsCount = 3; + if (gTrainers[trainerNum].partySize > PARTY_SIZE / 2) + monsCount = PARTY_SIZE / 2; else monsCount = gTrainers[trainerNum].partySize; } @@ -2044,9 +2063,10 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir return gTrainers[trainerNum].partySize; } -void sub_8038A04(void) // unused +// Unused +static void HBlankCB_Battle(void) { - if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F) + if (REG_VCOUNT < DISPLAY_HEIGHT && REG_VCOUNT >= 111) SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_SCREENBASE(24) | BGCNT_TXT256x512); } @@ -2246,33 +2266,35 @@ static void EndLinkBattleInSteps(void) case 1: if (--gBattleCommunication[1] == 0) { - BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); gBattleCommunication[MULTIUSE_STATE]++; } break; case 2: if (!gPaletteFade.active) { - u8 monsCount; + u8 battlerCount; gMain.anyLinkBattlerHasFrontierPass = RecordedBattle_GetFrontierPassFlag(); if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - monsCount = 4; + battlerCount = 4; else - monsCount = 2; + battlerCount = 2; - for (i = 0; i < monsCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++); + for (i = 0; i < battlerCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++); - if (!gSaveBlock2Ptr->frontier.disableRecordBattle && i == monsCount) + if (!gSaveBlock2Ptr->frontier.disableRecordBattle && i == battlerCount) { if (FlagGet(FLAG_SYS_FRONTIER_PASS)) { + // Ask player if they want to record the battle FreeAllWindowBuffers(); - SetMainCallback2(sub_80392A8); + SetMainCallback2(CB2_InitAskRecordBattle); } else if (!gMain.anyLinkBattlerHasFrontierPass) { + // No players can record this battle, end SetMainCallback2(gMain.savedCallback); FreeBattleResources(); FreeBattleSpritesData(); @@ -2280,6 +2302,8 @@ static void EndLinkBattleInSteps(void) } else if (gReceivedRemoteLinkPlayers == 0) { + // Player can't record battle but + // another player can, reconnect with them CreateTask(Task_ReconnectWithLinkPlayers, 5); gBattleCommunication[MULTIUSE_STATE]++; } @@ -2298,12 +2322,12 @@ static void EndLinkBattleInSteps(void) } break; case 3: - CpuFill32(0, (void*)(VRAM), VRAM_SIZE); + CpuFill32(0, (void*)VRAM, VRAM_SIZE); for (i = 0; i < 2; i++) LoadChosenBattleElement(i); - BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); gBattleCommunication[MULTIUSE_STATE]++; break; case 4: @@ -2318,12 +2342,12 @@ static void EndLinkBattleInSteps(void) if (IsLinkTaskFinished() == TRUE) { SetLinkStandbyCallback(); - BattlePutTextOnWindow(gText_LinkStandby3, 0); + BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG); gBattleCommunication[MULTIUSE_STATE]++; } break; case 7: - if (!IsTextPrinterActive(0)) + if (!IsTextPrinterActive(B_WIN_MSG)) { if (IsLinkTaskFinished() == TRUE) gBattleCommunication[MULTIUSE_STATE]++; @@ -2337,7 +2361,7 @@ static void EndLinkBattleInSteps(void) case 9: if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1) { - gMain.anyLinkBattlerHasFrontierPass = 0; + gMain.anyLinkBattlerHasFrontierPass = FALSE; SetMainCallback2(gMain.savedCallback); FreeBattleResources(); FreeBattleSpritesData(); @@ -2379,7 +2403,7 @@ u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId) return ret; } -static void sub_80392A8(void) +static void CB2_InitAskRecordBattle(void) { s32 i; @@ -2407,14 +2431,14 @@ static void sub_80392A8(void) FreeAllSpritePalettes(); gReservedSpritePaletteCount = 4; SetVBlankCallback(VBlankCB_Battle); - SetMainCallback2(sub_803937C); + SetMainCallback2(CB2_AskRecordBattle); BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); gBattleCommunication[MULTIUSE_STATE] = 0; } -static void sub_803937C(void) +static void CB2_AskRecordBattle(void) { - sub_803939C(); + AskRecordBattle(); AnimateSprites(); BuildOamBuffer(); RunTextPrinters(); @@ -2422,47 +2446,65 @@ static void sub_803937C(void) RunTasks(); } -static void sub_803939C(void) + +// States for AskRecordBattle +#define STATE_INIT 0 +#define STATE_LINK 1 +#define STATE_WAIT_LINK 2 +#define STATE_ASK_RECORD 3 +#define STATE_PRINT_YES_NO 4 +#define STATE_HANDLE_YES_NO 5 +#define STATE_RECORD_NO 6 +#define STATE_END_RECORD_NO 7 +#define STATE_WAIT_END 8 +#define STATE_END 9 +#define STATE_RECORD_YES 10 +#define STATE_RECORD_WAIT 11 +#define STATE_END_RECORD_YES 12 + +static void AskRecordBattle(void) { switch (gBattleCommunication[MULTIUSE_STATE]) { - case 0: + case STATE_INIT: ShowBg(0); ShowBg(1); ShowBg(2); gBattleCommunication[MULTIUSE_STATE]++; break; - case 1: + case STATE_LINK: if (gMain.anyLinkBattlerHasFrontierPass && gReceivedRemoteLinkPlayers == 0) CreateTask(Task_ReconnectWithLinkPlayers, 5); gBattleCommunication[MULTIUSE_STATE]++; break; - case 2: + case STATE_WAIT_LINK: if (!FuncIsActiveTask(Task_ReconnectWithLinkPlayers)) gBattleCommunication[MULTIUSE_STATE]++; break; - case 3: + case STATE_ASK_RECORD: if (!gPaletteFade.active) { - BattlePutTextOnWindow(gText_RecordBattleToPass, 0); + // "Would you like to record your battle on your FRONTIER PASS?" + BattlePutTextOnWindow(gText_RecordBattleToPass, B_WIN_MSG); gBattleCommunication[MULTIUSE_STATE]++; } break; - case 4: - if (!IsTextPrinterActive(0)) + case STATE_PRINT_YES_NO: + if (!IsTextPrinterActive(B_WIN_MSG)) { HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); - BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC); + BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO); gBattleCommunication[CURSOR_POSITION] = 1; BattleCreateYesNoCursorAt(1); gBattleCommunication[MULTIUSE_STATE]++; } break; - case 5: + case STATE_HANDLE_YES_NO: if (JOY_NEW(DPAD_UP)) { if (gBattleCommunication[CURSOR_POSITION] != 0) { + // Moved cursor onto Yes PlaySE(SE_SELECT); BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; @@ -2473,6 +2515,7 @@ static void sub_803939C(void) { if (gBattleCommunication[CURSOR_POSITION] == 0) { + // Moved cursor onto No PlaySE(SE_SELECT); BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; @@ -2484,12 +2527,14 @@ static void sub_803939C(void) PlaySE(SE_SELECT); if (gBattleCommunication[CURSOR_POSITION] == 0) { + // Selected Yes HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); gBattleCommunication[1] = MoveRecordedBattleToSaveData(); - gBattleCommunication[MULTIUSE_STATE] = 10; + gBattleCommunication[MULTIUSE_STATE] = STATE_RECORD_YES; } else { + // Selected No gBattleCommunication[MULTIUSE_STATE]++; } } @@ -2499,19 +2544,20 @@ static void sub_803939C(void) gBattleCommunication[MULTIUSE_STATE]++; } break; - case 6: + case STATE_RECORD_NO: if (IsLinkTaskFinished() == TRUE) { HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); if (gMain.anyLinkBattlerHasFrontierPass) { + // Other battlers may be recording, wait for them SetLinkStandbyCallback(); - BattlePutTextOnWindow(gText_LinkStandby3, 0); + BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG); } - gBattleCommunication[MULTIUSE_STATE]++; + gBattleCommunication[MULTIUSE_STATE]++; // STATE_END_RECORD_NO } break; - case 8: + case STATE_WAIT_END: if (--gBattleCommunication[1] == 0) { if (gMain.anyLinkBattlerHasFrontierPass && !gWirelessCommType) @@ -2519,10 +2565,10 @@ static void sub_803939C(void) gBattleCommunication[MULTIUSE_STATE]++; } break; - case 9: + case STATE_END: if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1) { - gMain.anyLinkBattlerHasFrontierPass = 0; + gMain.anyLinkBattlerHasFrontierPass = FALSE; if (!gPaletteFade.active) { SetMainCallback2(gMain.savedCallback); @@ -2532,53 +2578,53 @@ static void sub_803939C(void) } } break; - case 10: + case STATE_RECORD_YES: if (gBattleCommunication[1] == 1) { PlaySE(SE_SAVE); BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass); - BattlePutTextOnWindow(gDisplayedStringBattle, 0); - gBattleCommunication[1] = 0x80; + BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); + gBattleCommunication[1] = 128; // Delay gBattleCommunication[MULTIUSE_STATE]++; } else { BattleStringExpandPlaceholdersToDisplayedString(BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved); - BattlePutTextOnWindow(gDisplayedStringBattle, 0); - gBattleCommunication[1] = 0x80; + BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); + gBattleCommunication[1] = 128; // Delay gBattleCommunication[MULTIUSE_STATE]++; } break; - case 11: - if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0) + case STATE_RECORD_WAIT: + if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(B_WIN_MSG) && --gBattleCommunication[1] == 0) { if (gMain.anyLinkBattlerHasFrontierPass) { SetLinkStandbyCallback(); - BattlePutTextOnWindow(gText_LinkStandby3, 0); + BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG); } gBattleCommunication[MULTIUSE_STATE]++; } break; - case 12: - case 7: - if (!IsTextPrinterActive(0)) + case STATE_END_RECORD_YES: + case STATE_END_RECORD_NO: + if (!IsTextPrinterActive(B_WIN_MSG)) { if (gMain.anyLinkBattlerHasFrontierPass) { if (IsLinkTaskFinished() == TRUE) { - BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); - gBattleCommunication[1] = 0x20; - gBattleCommunication[MULTIUSE_STATE] = 8; + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); + gBattleCommunication[1] = 32; // Delay + gBattleCommunication[MULTIUSE_STATE] = STATE_WAIT_END; } } else { - BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); - gBattleCommunication[1] = 0x20; - gBattleCommunication[MULTIUSE_STATE] = 8; + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); + gBattleCommunication[1] = 32; // Delay + gBattleCommunication[MULTIUSE_STATE] = STATE_WAIT_END; } } break; @@ -2599,9 +2645,9 @@ static void TryCorrectShedinjaLanguage(struct Pokemon *mon) } } -u32 GetBattleWindowTemplatePixelWidth(u32 setId, u32 tableId) +u32 GetBattleWindowTemplatePixelWidth(u32 windowsType, u32 tableId) { - return gBattleWindowTemplates[setId][tableId].width * 8; + return gBattleWindowTemplates[windowsType][tableId].width * 8; } #define sBattler data[0] @@ -2651,31 +2697,37 @@ void SpriteCallbackDummy_2(struct Sprite *sprite) } +#define sNumFlickers data[3] +#define sDelay data[4] + // Unused -static void sub_80398BC(struct Sprite *sprite) +static void SpriteCB_InitFlicker(struct Sprite *sprite) { - sprite->data[3] = 6; - sprite->data[4] = 1; - sprite->callback = sub_80398D0; + sprite->sNumFlickers = 6; + sprite->sDelay = 1; + sprite->callback = SpriteCB_Flicker; } -static void sub_80398D0(struct Sprite *sprite) +static void SpriteCB_Flicker(struct Sprite *sprite) { - sprite->data[4]--; - if (sprite->data[4] == 0) + sprite->sDelay--; + if (sprite->sDelay == 0) { - sprite->data[4] = 8; + sprite->sDelay = 8; sprite->invisible ^= 1; - sprite->data[3]--; - if (sprite->data[3] == 0) + sprite->sNumFlickers--; + if (sprite->sNumFlickers == 0) { sprite->invisible = FALSE; sprite->callback = SpriteCallbackDummy_2; - sUnusedUnknownArray[0] = 0; + sFlickerArray[0] = 0; } } } +#undef sNumFlickers +#undef sDelay + extern const struct MonCoords gMonFrontPicCoords[]; extern const struct MonCoords gCastformFrontSpriteCoords[]; @@ -2772,7 +2824,7 @@ void SpriteCb_HideAsMoveTarget(struct Sprite *sprite) sprite->callback = SpriteCallbackDummy_2; } -void SpriteCb_OpponentMonFromBall(struct Sprite *sprite) +void SpriteCB_OpponentMonFromBall(struct Sprite *sprite) { if (sprite->affineAnimEnded) { @@ -2798,19 +2850,19 @@ static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite) sprite->x2 -= 2; if (sprite->x2 == 0) { - sprite->callback = SpriteCallbackDummy_3; + sprite->callback = SpriteCB_Idle; sprite->data[1] = 0; } } } // Unused -static void sub_80105DC(struct Sprite *sprite) +static void SetIdleSpriteCallback(struct Sprite *sprite) { - sprite->callback = SpriteCallbackDummy_3; + sprite->callback = SpriteCB_Idle; } -static void SpriteCallbackDummy_3(struct Sprite *sprite) +static void SpriteCB_Idle(struct Sprite *sprite) { } @@ -2923,23 +2975,25 @@ static void SpriteCB_BounceEffect(struct Sprite *sprite) #undef sBouncerSpriteId #undef sWhich -void SpriteCb_PlayerMonFromBall(struct Sprite *sprite) +void SpriteCB_PlayerMonFromBall(struct Sprite *sprite) { if (sprite->affineAnimEnded) BattleAnimateBackSprite(sprite, sprite->sSpeciesId); } -void sub_8039E60(struct Sprite *sprite) +static void SpriteCB_TrainerThrowObject_Main(struct Sprite *sprite) { sub_8039E9C(sprite); if (sprite->animEnded) - sprite->callback = SpriteCallbackDummy_3; + sprite->callback = SpriteCB_Idle; } +// Sprite callback for a trainer back pic to throw an object +// (Wally throwing a ball, throwing Pokéblocks/balls in the Safari Zone) void SpriteCB_TrainerThrowObject(struct Sprite *sprite) { StartSpriteAnim(sprite, 1); - sprite->callback = sub_8039E60; + sprite->callback = SpriteCB_TrainerThrowObject_Main; } void sub_8039E9C(struct Sprite *sprite) @@ -3235,7 +3289,7 @@ void FaintClearSetData(void) gProtectStructs[gActiveBattler].confusionSelfDmg = 0; gProtectStructs[gActiveBattler].targetNotAffected = 0; gProtectStructs[gActiveBattler].chargingTurn = 0; - gProtectStructs[gActiveBattler].fleeFlag = 0; + gProtectStructs[gActiveBattler].fleeType = 0; gProtectStructs[gActiveBattler].usedImprisonedMove = 0; gProtectStructs[gActiveBattler].loveImmobility = 0; gProtectStructs[gActiveBattler].usedDisabledMove = 0; @@ -3295,7 +3349,7 @@ static void BattleIntroGetMonsData(void) { case 0: gActiveBattler = gBattleCommunication[1]; - BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); + BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0); MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[MULTIUSE_STATE]++; break; @@ -3317,7 +3371,7 @@ static void BattleIntroPrepareBackgroundSlide(void) if (gBattleControllerExecFlags == 0) { gActiveBattler = GetBattlerAtPosition(0); - BtlController_EmitIntroSlide(0, gBattleTerrain); + BtlController_EmitIntroSlide(BUFFER_A, gBattleTerrain); MarkBattlerForControllerExec(gActiveBattler); gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites; gBattleCommunication[0] = 0; @@ -3362,7 +3416,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) { - BtlController_EmitDrawTrainerPic(0); + BtlController_EmitDrawTrainerPic(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } @@ -3370,7 +3424,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) { if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) { - BtlController_EmitDrawTrainerPic(0); + BtlController_EmitDrawTrainerPic(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT @@ -3395,7 +3449,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) { HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); } - BtlController_EmitLoadMonSprite(0); + BtlController_EmitLoadMonSprite(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); } @@ -3406,14 +3460,14 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { - BtlController_EmitDrawTrainerPic(0); + BtlController_EmitDrawTrainerPic(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } } if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { - BtlController_EmitDrawTrainerPic(0); + BtlController_EmitDrawTrainerPic(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } @@ -3448,7 +3502,7 @@ static void BattleIntroDrawPartySummaryScreens(void) } } gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY); MarkBattlerForControllerExec(gActiveBattler); for (i = 0; i < PARTY_SIZE; i++) @@ -3466,7 +3520,7 @@ static void BattleIntroDrawPartySummaryScreens(void) } } gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY); MarkBattlerForControllerExec(gActiveBattler); gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle; @@ -3559,7 +3613,7 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void) { if (GetBattlerPosition(gActiveBattler) == position) { - BtlController_EmitIntroTrainerBallThrow(0); + BtlController_EmitIntroTrainerBallThrow(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } } @@ -3593,7 +3647,7 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void) { if (GetBattlerPosition(gActiveBattler) == position) { - BtlController_EmitIntroTrainerBallThrow(0); + BtlController_EmitIntroTrainerBallThrow(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) { @@ -3626,7 +3680,8 @@ static void BattleIntroRecordMonsToDex(void) } } -void sub_803B3AC(void) // unused +// Unused +static void BattleIntroSkipRecordMonsToDex(void) { if (gBattleControllerExecFlags == 0) gBattleMainFunc = BattleIntroPrintPlayerSendsOut; @@ -3677,7 +3732,7 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void) { if (GetBattlerPosition(gActiveBattler) == position) { - BtlController_EmitIntroTrainerBallThrow(0); + BtlController_EmitIntroTrainerBallThrow(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } } @@ -3712,7 +3767,7 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void) { if (GetBattlerPosition(gActiveBattler) == position) { - BtlController_EmitIntroTrainerBallThrow(0); + BtlController_EmitIntroTrainerBallThrow(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); if (gBattleTypeFlags & (BATTLE_TYPE_MULTI)) { @@ -3729,7 +3784,8 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void) gBattleMainFunc = TryDoEventsBeforeFirstTurn; } -void sub_803B598(void) // unused +// Unused +static void BattleIntroSwitchInPlayerMons(void) { if (gBattleControllerExecFlags == 0) { @@ -3737,7 +3793,7 @@ void sub_803B598(void) // unused { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { - BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], FALSE); + BtlController_EmitSwitchInAnim(BUFFER_A, gBattlerPartyIndexes[gActiveBattler], FALSE); MarkBattlerForControllerExec(gActiveBattler); } } @@ -3812,8 +3868,8 @@ static void TryDoEventsBeforeFirstTurn(void) } TurnValuesCleanUp(FALSE); SpecialStatusesClear(); - *(&gBattleStruct->field_91) = gAbsentBattlerFlags; - BattlePutTextOnWindow(gText_EmptyString3, 0); + *(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags; + BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG); gBattleMainFunc = HandleTurnActionSelectionState; ResetSentPokesToOpponentValue(); @@ -3919,8 +3975,8 @@ void BattleTurnPassed(void) for (i = 0; i < MAX_BATTLERS_COUNT; i++) *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; - *(&gBattleStruct->field_91) = gAbsentBattlerFlags; - BattlePutTextOnWindow(gText_EmptyString3, 0); + *(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags; + BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG); gBattleMainFunc = HandleTurnActionSelectionState; gRandomTurnNumber = Random(); @@ -4001,10 +4057,8 @@ void SwitchPartyOrder(u8 battler) u8 partyId1; u8 partyId2; - // gBattleStruct->field_60[battler][i] - for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++) - gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8*)(gBattleStruct->field_60)); + gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)); partyId1 = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]); partyId2 = GetPartyIdFromBattlePartyId(*(gBattleStruct->monToSwitchIntoId + battler)); @@ -4014,15 +4068,15 @@ void SwitchPartyOrder(u8 battler) { for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++) { - *(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i]; - *(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i]; + *(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i]; + *(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i]; } } else { for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++) { - *(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i]; + *(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i]; } } } @@ -4058,10 +4112,10 @@ static void HandleTurnActionSelectionState(void) *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; if (gBattleTypeFlags & BATTLE_TYPE_MULTI || (position & BIT_FLANK) == B_FLANK_LEFT - || gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))] + || gBattleStruct->absentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))] || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED) { - if (gBattleStruct->field_91 & gBitTable[gActiveBattler]) + if (gBattleStruct->absentBattlerFlags & gBitTable[gActiveBattler]) { gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED; if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) @@ -4079,7 +4133,7 @@ static void HandleTurnActionSelectionState(void) } else { - BtlController_EmitChooseAction(0, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8)); + BtlController_EmitChooseAction(BUFFER_A, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8)); MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[gActiveBattler]++; } @@ -4128,7 +4182,7 @@ static void HandleTurnActionSelectionState(void) i); } - BtlController_EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo); + BtlController_EmitChooseMove(BUFFER_A, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo); MarkBattlerForControllerExec(gActiveBattler); } break; @@ -4147,17 +4201,17 @@ static void HandleTurnActionSelectionState(void) } else { - BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]); MarkBattlerForControllerExec(gActiveBattler); } break; case B_ACTION_SWITCH: - *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + *(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) || gBattleTypeFlags & BATTLE_TYPE_ARENA || gStatuses3[gActiveBattler] & STATUS3_ROOTED) { - BtlController_EmitChoosePokemon(0, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); } else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG)) || ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP)) @@ -4166,16 +4220,16 @@ static void HandleTurnActionSelectionState(void) || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0)) && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))) { - BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(BUFFER_A, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]); } else { if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH) - BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH) - BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); else - BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, PARTY_SIZE, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); } MarkBattlerForControllerExec(gActiveBattler); break; @@ -4190,7 +4244,7 @@ static void HandleTurnActionSelectionState(void) } break; case B_ACTION_SAFARI_POKEBLOCK: - BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]); + BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]); MarkBattlerForControllerExec(gActiveBattler); break; case B_ACTION_CANCEL_PARTNER: @@ -4200,7 +4254,7 @@ static void HandleTurnActionSelectionState(void) if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS || gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE) { - BtlController_EmitEndBounceEffect(0); + BtlController_EmitEndBounceEffect(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); return; } @@ -4228,7 +4282,7 @@ static void HandleTurnActionSelectionState(void) { RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3); } - BtlController_EmitEndBounceEffect(0); + BtlController_EmitEndBounceEffect(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); return; } @@ -4284,10 +4338,10 @@ static void HandleTurnActionSelectionState(void) return; case 15: gChosenActionByBattler[gActiveBattler] = B_ACTION_SWITCH; - sub_803CDF8(); + UpdateBattlerPartyOrdersOnSwitch(); return; default: - sub_818603C(2); + RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_PLAYBACK); if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF) { gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; @@ -4336,7 +4390,7 @@ static void HandleTurnActionSelectionState(void) } else { - sub_803CDF8(); + UpdateBattlerPartyOrdersOnSwitch(); gBattleCommunication[gActiveBattler]++; } break; @@ -4352,13 +4406,9 @@ static void HandleTurnActionSelectionState(void) break; case B_ACTION_SAFARI_POKEBLOCK: if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) != 0) - { gBattleCommunication[gActiveBattler]++; - } else - { gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; - } break; case B_ACTION_SAFARI_GO_NEAR: gBattleCommunication[gActiveBattler]++; @@ -4385,15 +4435,15 @@ static void HandleTurnActionSelectionState(void) else i = FALSE; - if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE) + if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) || (position & BIT_FLANK) != B_FLANK_LEFT - || (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)])) + || (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)])) { - BtlController_EmitLinkStandbyMsg(0, 0, i); + BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i); } else { - BtlController_EmitLinkStandbyMsg(0, 1, i); + BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_STOP_BOUNCE_ONLY, i); } MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[gActiveBattler]++; @@ -4459,7 +4509,7 @@ static void HandleTurnActionSelectionState(void) // Check if everyone chose actions. if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount) { - sub_818603C(1); + RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_RECORDING); gBattleMainFunc = SetActionsAndBattlersTurnOrder; if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) @@ -4489,20 +4539,20 @@ static bool8 AllAtActionConfirmed(void) return FALSE; } -static void sub_803CDF8(void) +static void UpdateBattlerPartyOrdersOnSwitch(void) { *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1]; RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) { - *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; - *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); - *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3]; + *(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF; + *(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); + *(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3]; - *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); - *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; - *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3]; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; } } @@ -4984,15 +5034,15 @@ static void HandleEndTurn_RanFromBattle(void) } else { - switch (gProtectStructs[gBattlerAttacker].fleeFlag) + switch (gProtectStructs[gBattlerAttacker].fleeType) { default: gBattlescriptCurrInstr = BattleScript_GotAwaySafely; break; - case 1: + case FLEE_ITEM: gBattlescriptCurrInstr = BattleScript_SmokeBallEscape; break; - case 2: + case FLEE_ABILITY: gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility; break; } @@ -5055,7 +5105,7 @@ static void HandleEndTurn_FinishBattle(void) TryPutBreakingNewsOnAir(); } - sub_8186444(); + RecordedBattle_SetPlaybackFinished(); BeginFastPaletteFade(3); FadeOutMapMusic(5); gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions; @@ -5142,7 +5192,7 @@ static void ReturnFromBattleToOverworld(void) return; gSpecialVar_Result = gBattleOutcome; - gMain.inBattle = 0; + gMain.inBattle = FALSE; gMain.callback1 = gPreBattleCallback1; if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) |