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-rw-r--r--src/battle_main.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 92e21db75..27889e81e 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -1790,9 +1790,9 @@ static void CB2_HandleStartMultiBattle(void)
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- for (id = 0; id < 4 && (gLinkPlayers[id].version & 0xFF) == 3; id++);
+ for (id = 0; id < MAX_LINK_PLAYERS && (gLinkPlayers[id].version & 0xFF) == VERSION_EMERALD; id++);
- if (id == 4)
+ if (id == MAX_LINK_PLAYERS)
gBattleCommunication[MULTIUSE_STATE] = 8;
else
gBattleCommunication[MULTIUSE_STATE] = 10;
@@ -4025,7 +4025,7 @@ void BattleTurnPassed(void)
if (gBattleOutcome != 0)
{
- gCurrentActionFuncId = 12;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
gBattleMainFunc = RunTurnActionsFunctions;
return;
}
@@ -4244,7 +4244,7 @@ static void HandleTurnActionSelectionState(void)
moveInfo.monType1 = gBattleMons[gActiveBattler].type1;
moveInfo.monType2 = gBattleMons[gActiveBattler].type2;
- for (i = 0; i < 4; i++)
+ for (i = 0; i < MAX_MON_MOVES; i++)
{
moveInfo.moves[i] = gBattleMons[gActiveBattler].moves[i];
moveInfo.currentPp[i] = gBattleMons[gActiveBattler].pp[i];
@@ -4979,7 +4979,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
static void RunTurnActionsFunctions(void)
{
if (gBattleOutcome != 0)
- gCurrentActionFuncId = 12;
+ gCurrentActionFuncId = B_ACTION_FINISHED;
*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
sTurnActionsFuncsTable[gCurrentActionFuncId]();
@@ -5139,7 +5139,7 @@ static void HandleEndTurn_MonFled(void)
static void HandleEndTurn_FinishBattle(void)
{
- if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
+ if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED)
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
@@ -5284,7 +5284,7 @@ static void ReturnFromBattleToOverworld(void)
void RunBattleScriptCommands_PopCallbacksStack(void)
{
- if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
+ if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED)
{
if (gBattleResources->battleCallbackStack->size != 0)
gBattleResources->battleCallbackStack->size--;
@@ -5592,7 +5592,7 @@ static void HandleAction_UseItem(void)
else
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK)
- PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2)
+ PREPARE_STRING_BUFFER(gBattleTextBuff2, CHAR_X)
while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
{