diff options
Diffstat (limited to 'src/battle_main.c')
-rw-r--r-- | src/battle_main.c | 705 |
1 files changed, 3 insertions, 702 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index e2b3714fc..66af8d07f 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -11,6 +11,7 @@ #include "battle_scripts.h" #include "battle_setup.h" #include "battle_tower.h" +#include "battle_util.h" #include "berry.h" #include "bg.h" #include "data.h" @@ -66,11 +67,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2; extern const struct BgTemplate gBattleBgTemplates[]; extern const struct WindowTemplate *const gBattleWindowTemplates[]; -extern const u8 *const gBattleScriptsForMoveEffects[]; -extern const u8 *const gBattlescriptsForBallThrow[]; -extern const u8 *const gBattlescriptsForRunningByItem[]; -extern const u8 *const gBattlescriptsForUsingItem[]; -extern const u8 *const gBattlescriptsForSafariActions[]; // this file's functions #if !defined(NONMATCHING) && MODERN @@ -99,7 +95,6 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite); static void SpriteCb_BlinkVisible(struct Sprite *sprite); static void SpriteCallbackDummy_3(struct Sprite *sprite); static void oac_poke_ally_(struct Sprite *sprite); -static void SpecialStatusesClear(void); static void TurnValuesCleanUp(bool8 var0); static void SpriteCB_BounceEffect(struct Sprite *sprite); static void BattleStartClearSetData(void); @@ -132,19 +127,7 @@ static void HandleEndTurn_BattleLost(void); static void HandleEndTurn_RanFromBattle(void); static void HandleEndTurn_MonFled(void); static void HandleEndTurn_FinishBattle(void); -static void HandleAction_UseMove(void); -static void HandleAction_Switch(void); -static void HandleAction_UseItem(void); -static void HandleAction_Run(void); -static void HandleAction_WatchesCarefully(void); -static void HandleAction_SafariZoneBallThrow(void); -static void HandleAction_ThrowPokeblock(void); -static void HandleAction_GoNear(void); -static void HandleAction_SafariZoneRun(void); -static void HandleAction_WallyBallThrow(void); -static void HandleAction_TryFinish(void); -static void HandleAction_NothingIsFainted(void); -static void HandleAction_ActionFinished(void); + // EWRAM vars EWRAM_DATA u16 gBattle_BG0_X = 0; @@ -591,10 +574,6 @@ const u8 * const gStatusConditionStringsTable[7][2] = {gStatusConditionString_LoveJpn, gText_Love} }; -static const u8 sPkblToEscapeFactor[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}}; -static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1}; -static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4}; - // code void CB2_InitBattle(void) { @@ -3605,7 +3584,6 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void) gBattleMainFunc = BattleIntroRecordMonsToDex; } -#ifdef NONMATCHING static void BattleIntroOpponent1SendsOutMonAnimation(void) { u8 position; @@ -3646,92 +3624,6 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void) gBattleMainFunc = BattleIntroRecordMonsToDex; } -#else -NAKED -static void BattleIntroOpponent1SendsOutMonAnimation(void) -{ - asm_unified( - "push {r4-r6,lr}\n\ - ldr r0, =gBattleTypeFlags\n\ - ldr r2, [r0]\n\ - movs r0, 0x80\n\ - lsls r0, 17\n\ - ands r0, r2\n\ - cmp r0, 0\n\ - beq _0803B298\n\ - movs r0, 0x80\n\ - lsls r0, 18\n\ - ands r0, r2\n\ - cmp r0, 0\n\ - beq _0803B298\n\ - movs r1, 0x80\n\ - lsls r1, 24\n\ - ands r1, r2\n\ - negs r0, r1\n\ - orrs r0, r1\n\ - lsrs r5, r0, 31\n\ - b _0803B29A\n\ - .pool\n\ -_0803B288:\n\ - ldr r1, =gBattleMainFunc\n\ - ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\ - b _0803B2F0\n\ - .pool\n\ -_0803B298:\n\ - movs r5, 0x1\n\ -_0803B29A:\n\ - ldr r0, =gBattleControllerExecFlags\n\ - ldr r2, [r0]\n\ - cmp r2, 0\n\ - bne _0803B2F2\n\ - ldr r0, =gActiveBattler\n\ - strb r2, [r0]\n\ - ldr r1, =gBattlersCount\n\ - adds r4, r0, 0\n\ - ldrb r1, [r1]\n\ - cmp r2, r1\n\ - bcs _0803B2EC\n\ - adds r6, r4, 0\n\ -_0803B2B2:\n\ - ldrb r0, [r4]\n\ - bl GetBattlerPosition\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, r5\n\ - bne _0803B2D8\n\ - movs r0, 0\n\ - bl BtlController_EmitIntroTrainerBallThrow\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ - ldr r0, =gBattleTypeFlags\n\ - ldr r0, [r0]\n\ - ldr r1, =0x00008040\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _0803B288\n\ -_0803B2D8:\n\ - ldrb r0, [r6]\n\ - adds r0, 0x1\n\ - strb r0, [r6]\n\ - ldr r1, =gBattlersCount\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - ldr r4, =gActiveBattler\n\ - ldrb r1, [r1]\n\ - cmp r0, r1\n\ - bcc _0803B2B2\n\ -_0803B2EC:\n\ - ldr r1, =gBattleMainFunc\n\ - ldr r0, =BattleIntroRecordMonsToDex\n\ -_0803B2F0:\n\ - str r0, [r1]\n\ -_0803B2F2:\n\ - pop {r4-r6}\n\ - pop {r0}\n\ - bx r0\n\ - .pool"); -} -#endif // NONMATCHING static void BattleIntroRecordMonsToDex(void) { @@ -4927,7 +4819,7 @@ static void TurnValuesCleanUp(bool8 var0) gSideTimers[1].followmeTimer = 0; } -static void SpecialStatusesClear(void) +void SpecialStatusesClear(void) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { @@ -5291,594 +5183,3 @@ void RunBattleScriptCommands(void) gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } -static void HandleAction_UseMove(void) -{ - u8 side; - u8 var = 4; - - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - - if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker]) - { - gCurrentActionFuncId = B_ACTION_FINISHED; - return; - } - - gCritMultiplier = 1; - gBattleScripting.dmgMultiplier = 1; - gBattleStruct->atkCancellerTracker = 0; - gMoveResultFlags = 0; - gMultiHitCounter = 0; - gBattleCommunication[6] = 0; - gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); - - // choose move - if (gProtectStructs[gBattlerAttacker].noValidMoves) - { - gProtectStructs[gBattlerAttacker].noValidMoves = 0; - gCurrentMove = gChosenMove = MOVE_STRUGGLE; - gHitMarker |= HITMARKER_NO_PPDEDUCT; - *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); - } - else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) - { - gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker]; - } - // encore forces you to use the same move - else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE - && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) - { - gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove; - gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; - *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); - } - // check if the encored move wasn't overwritten - else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE - && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) - { - gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; - gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; - gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE; - gDisableStructs[gBattlerAttacker].encoredMovePos = 0; - gDisableStructs[gBattlerAttacker].encoreTimer = 0; - *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); - } - else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker]) - { - gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; - *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); - } - else - { - gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; - } - - if (gBattleMons[gBattlerAttacker].hp != 0) - { - if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) - gBattleResults.lastUsedMovePlayer = gCurrentMove; - else - gBattleResults.lastUsedMoveOpponent = gCurrentMove; - } - - // choose target - side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; - if (gSideTimers[side].followmeTimer != 0 - && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED - && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget) - && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) - { - gBattlerTarget = gSideTimers[side].followmeTarget; - } - else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - && gSideTimers[side].followmeTimer == 0 - && (gBattleMoves[gCurrentMove].power != 0 - || gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER) - && gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD - && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) - { - side = GetBattlerSide(gBattlerAttacker); - for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) - { - if (side != GetBattlerSide(gActiveBattler) - && *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler - && gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD - && GetBattlerTurnOrderNum(gActiveBattler) < var) - { - var = GetBattlerTurnOrderNum(gActiveBattler); - } - } - if (var == 4) - { - if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) - { - if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) - { - if (Random() & 1) - gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - else - gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); - } - else - { - if (Random() & 1) - gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - else - gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); - } - } - else - { - gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); - } - - if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) - { - if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) - { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); - } - else - { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); - if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); - } - } - } - else - { - gActiveBattler = gBattlerByTurnOrder[var]; - RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); - gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1; - gBattlerTarget = gActiveBattler; - } - } - else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) - { - if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) - { - if (Random() & 1) - gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - else - gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); - } - else - { - if (Random() & 1) - gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - else - gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); - } - - if (gAbsentBattlerFlags & gBitTable[gBattlerTarget] - && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) - { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); - } - } - else - { - gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); - if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) - { - if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) - { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); - } - else - { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); - if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); - } - } - } - - // choose battlescript - if (gBattleTypeFlags & BATTLE_TYPE_PALACE - && gProtectStructs[gBattlerAttacker].palaceUnableToUseMove) - { - if (gBattleMons[gBattlerAttacker].hp == 0) - { - gCurrentActionFuncId = B_ACTION_FINISHED; - return; - } - else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker]; - gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL; - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; - } - } - else - { - gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; - } - - if (gBattleTypeFlags & BATTLE_TYPE_ARENA) - BattleArena_AddMindPoints(gBattlerAttacker); - - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; -} - -static void HandleAction_Switch(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gActionSelectionCursor[gBattlerAttacker] = 0; - gMoveSelectionCursor[gBattlerAttacker] = 0; - - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker)) - - gBattleScripting.battler = gBattlerAttacker; - gBattlescriptCurrInstr = BattleScript_ActionSwitch; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; - - if (gBattleResults.playerSwitchesCounter < 255) - gBattleResults.playerSwitchesCounter++; -} - -static void HandleAction_UseItem(void) -{ - gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - - ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); - - gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8); - - if (gLastUsedItem <= LAST_BALL) // is ball - { - gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem]; - } - else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL) - { - gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0]; - } - else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) - { - gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0]; - } - else - { - gBattleScripting.battler = gBattlerAttacker; - - switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1))) - { - case AI_ITEM_FULL_RESTORE: - case AI_ITEM_HEAL_HP: - break; - case AI_ITEM_CURE_CONDITION: - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 1) - { - if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x3E) - gBattleCommunication[MULTISTRING_CHOOSER] = 5; - } - else - { - do - { - *(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) >>= 1; - gBattleCommunication[MULTISTRING_CHOOSER]++; - } while (!(*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 1)); - } - break; - case AI_ITEM_X_STAT: - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 5; - } - else - { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK) - PREPARE_STRING_BUFFER(gBattleTextBuff2, CHAR_X) - - while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1)) - { - *(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) >>= 1; - gBattleTextBuff1[2]++; - } - - gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14; - gBattleScripting.animArg2 = 0; - } - break; - case AI_ITEM_GUARD_SPECS: - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - break; - } - - gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1))]; - } - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; -} - -bool8 TryRunFromBattle(u8 battler) -{ - bool8 effect = FALSE; - u8 holdEffect; - u8 pyramidMultiplier; - u8 speedVar; - - if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[battler].holdEffect; - else - holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item); - - gPotentialItemEffectBattler = battler; - - if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) - { - gLastUsedItem = gBattleMons[battler].item; - gProtectStructs[battler].fleeFlag = 1; - effect++; - } - else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY) - { - if (InBattlePyramid()) - { - gBattleStruct->runTries++; - pyramidMultiplier = GetPyramidRunMultiplier(); - speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); - if (speedVar > (Random() & 0xFF)) - { - gLastUsedAbility = ABILITY_RUN_AWAY; - gProtectStructs[battler].fleeFlag = 2; - effect++; - } - } - else - { - gLastUsedAbility = ABILITY_RUN_AWAY; - gProtectStructs[battler].fleeFlag = 2; - effect++; - } - } - else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL) && gBattleTypeFlags & BATTLE_TYPE_TRAINER) - { - effect++; - } - else - { - if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - { - if (InBattlePyramid()) - { - pyramidMultiplier = GetPyramidRunMultiplier(); - speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); - if (speedVar > (Random() & 0xFF)) - effect++; - } - else if (gBattleMons[battler].speed < gBattleMons[BATTLE_OPPOSITE(battler)].speed) - { - speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); - if (speedVar > (Random() & 0xFF)) - effect++; - } - else // same speed or faster - { - effect++; - } - } - - gBattleStruct->runTries++; - } - - if (effect) - { - gCurrentTurnActionNumber = gBattlersCount; - gBattleOutcome = B_OUTCOME_RAN; - } - - return effect; -} - -static void HandleAction_Run(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - - if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) - { - gCurrentTurnActionNumber = gBattlersCount; - - for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) - { - if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) - { - if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) - gBattleOutcome |= B_OUTCOME_LOST; - } - else - { - if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) - gBattleOutcome |= B_OUTCOME_WON; - } - } - - gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN; - gSaveBlock2Ptr->frontier.disableRecordBattle = TRUE; - } - else - { - if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) - { - if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away - { - ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); - gBattleCommunication[MULTISTRING_CHOOSER] = 3; - gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; - } - } - else - { - if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; - } - else - { - gCurrentTurnActionNumber = gBattlersCount; - gBattleOutcome = B_OUTCOME_MON_FLED; - } - } - } -} - -static void HandleAction_WatchesCarefully(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; -} - -static void HandleAction_SafariZoneBallThrow(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gNumSafariBalls--; - gLastUsedItem = ITEM_SAFARI_BALL; - gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL]; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; -} - -static void HandleAction_ThrowPokeblock(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1; - gLastUsedItem = gBattleBufferB[gBattlerAttacker][2]; - - if (gBattleResults.pokeblockThrows < 0xFF) - gBattleResults.pokeblockThrows++; - if (gBattleStruct->safariPkblThrowCounter < 3) - gBattleStruct->safariPkblThrowCounter++; - if (gBattleStruct->safariEscapeFactor > 1) - { - if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]) - gBattleStruct->safariEscapeFactor = 1; - else - gBattleStruct->safariEscapeFactor -= sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]; - } - - gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2]; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; -} - -static void HandleAction_GoNear(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - - gBattleStruct->safariCatchFactor += sGoNearCounterToCatchFactor[gBattleStruct->safariGoNearCounter]; - if (gBattleStruct->safariCatchFactor > 20) - gBattleStruct->safariCatchFactor = 20; - - gBattleStruct->safariEscapeFactor += sGoNearCounterToEscapeFactor[gBattleStruct->safariGoNearCounter]; - if (gBattleStruct->safariEscapeFactor > 20) - gBattleStruct->safariEscapeFactor = 20; - - if (gBattleStruct->safariGoNearCounter < 3) - { - gBattleStruct->safariGoNearCounter++; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; // Can't get closer. - } - gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1]; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; -} - -static void HandleAction_SafariZoneRun(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - PlaySE(SE_FLEE); - gCurrentTurnActionNumber = gBattlersCount; - gBattleOutcome = B_OUTCOME_RAN; -} - -static void HandleAction_WallyBallThrow(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) - - gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3]; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; - gActionsByTurnOrder[1] = B_ACTION_FINISHED; -} - -static void HandleAction_TryFinish(void) -{ - if (!HandleFaintedMonActions()) - { - gBattleStruct->faintedActionsState = 0; - gCurrentActionFuncId = B_ACTION_FINISHED; - } -} - -static void HandleAction_NothingIsFainted(void) -{ - gCurrentTurnActionNumber++; - gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; - gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED - | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR - | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 - | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT - | HITMARKER_CHARGING | HITMARKER_x4000000); -} - -static void HandleAction_ActionFinished(void) -{ - *(gBattleStruct->monToSwitchIntoId + gBattlerByTurnOrder[gCurrentTurnActionNumber]) = 6; - gCurrentTurnActionNumber++; - gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; - SpecialStatusesClear(); - gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED - | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR - | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 - | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT - | HITMARKER_CHARGING | HITMARKER_x4000000); - - gCurrentMove = 0; - gBattleMoveDamage = 0; - gMoveResultFlags = 0; - gBattleScripting.animTurn = 0; - gBattleScripting.animTargetsHit = 0; - gLastLandedMoves[gBattlerAttacker] = 0; - gLastHitByType[gBattlerAttacker] = 0; - gBattleStruct->dynamicMoveType = 0; - gDynamicBasePower = 0; - gBattleScripting.moveendState = 0; - gBattleCommunication[3] = 0; - gBattleCommunication[4] = 0; - gBattleScripting.multihitMoveEffect = 0; - gBattleResources->battleScriptsStack->size = 0; -} - - |