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-rw-r--r--src/battle_main.c50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 0437eaef4..e275eee9e 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -507,35 +507,35 @@ const struct TrainerMoney gTrainerMoneyTable[] =
static void (* const sTurnActionsFuncsTable[])(void) =
{
- HandleAction_UseMove, // B_ACTION_USE_MOVE
- HandleAction_UseItem, // B_ACTION_USE_ITEM
- HandleAction_Switch, // B_ACTION_SWITCH
- HandleAction_Run, // B_ACTION_RUN
- HandleAction_WatchesCarefully, // B_ACTION_SAFARI_WATCH_CAREFULLY
- HandleAction_SafariZoneBallThrow, // B_ACTION_SAFARI_BALL
- HandleAction_ThrowPokeblock, // B_ACTION_SAFARI_POKEBLOCK
- HandleAction_GoNear, // B_ACTION_SAFARI_GO_NEAR
- HandleAction_SafariZoneRun, // B_ACTION_SAFARI_RUN
- HandleAction_WallyBallThrow, // B_ACTION_WALLY_THROW
- HandleAction_RunBattleScript, // B_ACTION_EXEC_SCRIPT
- HandleAction_Action11, // not sure about this one
- HandleAction_ActionFinished, // B_ACTION_FINISHED
- HandleAction_NothingIsFainted, // B_ACTION_NOTHING_FAINTED
+ [B_ACTION_USE_MOVE] = HandleAction_UseMove,
+ [B_ACTION_USE_ITEM] = HandleAction_UseItem,
+ [B_ACTION_SWITCH] = HandleAction_Switch,
+ [B_ACTION_RUN] = HandleAction_Run,
+ [B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully,
+ [B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow,
+ [B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock,
+ [B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear,
+ [B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun,
+ [B_ACTION_WALLY_THROW] = HandleAction_WallyBallThrow,
+ [B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript,
+ [11] = HandleAction_Action11, // not sure about this one
+ [B_ACTION_FINISHED] = HandleAction_ActionFinished,
+ [B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
};
static void (* const sEndTurnFuncsTable[])(void) =
{
- HandleEndTurn_ContinueBattle, // battle outcome 0
- HandleEndTurn_BattleWon, // B_OUTCOME_WON
- HandleEndTurn_BattleLost, // B_OUTCOME_LOST
- HandleEndTurn_BattleLost, // B_OUTCOME_DREW
- HandleEndTurn_RanFromBattle, // B_OUTCOME_RAN
- HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED
- HandleEndTurn_MonFled, // B_OUTCOME_MON_FLED
- HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT
- HandleEndTurn_FinishBattle, // B_OUTCOME_NO_SAFARI_BALLS
- HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED
- HandleEndTurn_FinishBattle, // B_OUTCOME_MON_TELEPORTED
+ [0] = HandleEndTurn_ContinueBattle, //B_OUTCOME_NONE?
+ [B_OUTCOME_WON] = HandleEndTurn_BattleWon,
+ [B_OUTCOME_LOST] = HandleEndTurn_BattleLost,
+ [B_OUTCOME_DREW] = HandleEndTurn_BattleLost,
+ [B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle,
+ [B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle,
+ [B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled,
+ [B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle,
+ [B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle,
+ [B_OUTCOME_FORFEITED] = HandleEndTurn_FinishBattle,
+ [B_OUTCOME_MON_TELEPORTED] = HandleEndTurn_FinishBattle,
};
const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");