diff options
Diffstat (limited to 'src/battle_main.c')
-rw-r--r-- | src/battle_main.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index 0437eaef4..e275eee9e 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -507,35 +507,35 @@ const struct TrainerMoney gTrainerMoneyTable[] = static void (* const sTurnActionsFuncsTable[])(void) = { - HandleAction_UseMove, // B_ACTION_USE_MOVE - HandleAction_UseItem, // B_ACTION_USE_ITEM - HandleAction_Switch, // B_ACTION_SWITCH - HandleAction_Run, // B_ACTION_RUN - HandleAction_WatchesCarefully, // B_ACTION_SAFARI_WATCH_CAREFULLY - HandleAction_SafariZoneBallThrow, // B_ACTION_SAFARI_BALL - HandleAction_ThrowPokeblock, // B_ACTION_SAFARI_POKEBLOCK - HandleAction_GoNear, // B_ACTION_SAFARI_GO_NEAR - HandleAction_SafariZoneRun, // B_ACTION_SAFARI_RUN - HandleAction_WallyBallThrow, // B_ACTION_WALLY_THROW - HandleAction_RunBattleScript, // B_ACTION_EXEC_SCRIPT - HandleAction_Action11, // not sure about this one - HandleAction_ActionFinished, // B_ACTION_FINISHED - HandleAction_NothingIsFainted, // B_ACTION_NOTHING_FAINTED + [B_ACTION_USE_MOVE] = HandleAction_UseMove, + [B_ACTION_USE_ITEM] = HandleAction_UseItem, + [B_ACTION_SWITCH] = HandleAction_Switch, + [B_ACTION_RUN] = HandleAction_Run, + [B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully, + [B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow, + [B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock, + [B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear, + [B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun, + [B_ACTION_WALLY_THROW] = HandleAction_WallyBallThrow, + [B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript, + [11] = HandleAction_Action11, // not sure about this one + [B_ACTION_FINISHED] = HandleAction_ActionFinished, + [B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted, }; static void (* const sEndTurnFuncsTable[])(void) = { - HandleEndTurn_ContinueBattle, // battle outcome 0 - HandleEndTurn_BattleWon, // B_OUTCOME_WON - HandleEndTurn_BattleLost, // B_OUTCOME_LOST - HandleEndTurn_BattleLost, // B_OUTCOME_DREW - HandleEndTurn_RanFromBattle, // B_OUTCOME_RAN - HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED - HandleEndTurn_MonFled, // B_OUTCOME_MON_FLED - HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT - HandleEndTurn_FinishBattle, // B_OUTCOME_NO_SAFARI_BALLS - HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED - HandleEndTurn_FinishBattle, // B_OUTCOME_MON_TELEPORTED + [0] = HandleEndTurn_ContinueBattle, //B_OUTCOME_NONE? + [B_OUTCOME_WON] = HandleEndTurn_BattleWon, + [B_OUTCOME_LOST] = HandleEndTurn_BattleLost, + [B_OUTCOME_DREW] = HandleEndTurn_BattleLost, + [B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle, + [B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle, + [B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled, + [B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle, + [B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle, + [B_OUTCOME_FORFEITED] = HandleEndTurn_FinishBattle, + [B_OUTCOME_MON_TELEPORTED] = HandleEndTurn_FinishBattle, }; const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$"); |