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-rw-r--r--src/battle_message.c126
1 files changed, 63 insertions, 63 deletions
diff --git a/src/battle_message.c b/src/battle_message.c
index 13502d6f2..a5f549733 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -17,6 +17,7 @@
#include "menu.h"
#include "recorded_battle.h"
#include "international_string_util.h"
+#include "battle_frontier_2.h"
struct BattleWindowText
{
@@ -46,13 +47,12 @@ extern const u8 gText_PkmnTransferredLanettesPC[];
extern u8 GetFrontierBrainTrainerClass(void); // battle_frontier_2
extern u8 GetFrontierOpponentClass(u16 trainerId); // battle_tower
-extern u8 sub_81D5530(u16 trainerId); // pokenav
+extern u8 GetTrainerHillOpponentClass(u16 trainerId); // pokenav
extern u8 GetEreaderTrainerClassId(void); // battle_tower
extern void CopyFrontierBrainTrainerName(u8 *txtPtr); // battle_frontier_2
-extern void sub_81D5554(u8 *txtPtr, u16 trainerId); // pokenav
+extern void GetTrainerHillTrainerName(u8 *txtPtr, u16 trainerId); // pokenav
extern void GetEreaderTrainerName(u8 *txtPtr);
-extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2
-extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
+extern void CopyTrainerHillTrainerText(u8 arg0, u16 trainerId); // pokenav
extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
// this file's functions
@@ -334,14 +334,14 @@ static const u8 sText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p");
static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
static const u8 sText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!");
-static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!");
-static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!");
-static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!");
-static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!");
-static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!");
-static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!");
-static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!");
-static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!");
+static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!");
+static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!");
+static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!");
+static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!");
+static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!");
+static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!");
+static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} fled!");
+static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!");
static const u8 sText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p");
static const u8 sText_CantEscape[] = _("Can’t escape!\p");
static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p");
@@ -398,33 +398,33 @@ static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appea
static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
-static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!");
-static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!");
+static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!");
+static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!");
static const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!");
static const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
static const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!");
-static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!");
-static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
-static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!");
-static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!");
-static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!");
+static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME}!");
+static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
+static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_LINK_OPPONENT2_NAME} sent out {B_LINK_OPPONENT_MON2_NAME}!");
+static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_BUFF1}!");
+static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} sent out\n{B_BUFF1}!");
static const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!");
static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!");
static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!");
static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!");
-static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
+static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!");
static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!");
-static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!");
-static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!");
+static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_LINK_OPPONENT1_NAME} withdrew\n{B_BUFF1}!");
+static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} withdrew\n{B_BUFF1}!");
static const u8 sText_WildPkmnPrefix[] = _("Wild ");
static const u8 sText_FoePkmnPrefix[] = _("Foe ");
-static const u8 sText_EmptyString8[] = _( "");
+static const u8 sText_EmptyString8[] = _("");
static const u8 sText_FoePkmnPrefix2[] = _("Foe");
static const u8 sText_AllyPkmnPrefix[] = _("Ally");
static const u8 sText_FoePkmnPrefix3[] = _("Foe");
@@ -1248,7 +1248,7 @@ static const u8 sText_Round2[] = _("Round 2");
static const u8 sText_Semifinal[] = _("Semifinal");
static const u8 sText_Final[] = _("Final");
-const u8 * const gRoundsStringTable[] =
+const u8 *const gRoundsStringTable[] =
{
sText_Round1,
sText_Round2,
@@ -1321,8 +1321,8 @@ static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_T
static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?");
const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}’s battle result was recorded\non the FRONTIER PASS.");
-static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
-static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
+static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!{PAUSE 49}");
+static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!{PAUSE 49}");
// This is four lists of moves which use a different attack string in Japanese
// to the default. See the documentation for ChooseTypeOfMoveUsedString for more detail.
@@ -2303,13 +2303,13 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
u32 dstID = 0; // if they used dstID, why not use srcID as well?
const u8 *toCpy = NULL;
u8 text[30];
- u8 multiplayerID;
+ u8 multiplayerId;
s32 i;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
- multiplayerID = gUnknown_0203C7B4;
+ multiplayerId = gUnknown_0203C7B4;
else
- multiplayerID = GetMultiplayerId();
+ multiplayerId = GetMultiplayerId();
while (*src != EOS)
{
@@ -2383,25 +2383,25 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name
- GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name
- GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 1]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 1]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name
- GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 2]],
+ GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 2]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name
- GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 3]],
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 3]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
@@ -2513,8 +2513,8 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
toCpy = gTrainerClassNames[GetFrontierBrainTrainerClass()];
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_A)];
- else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
- toCpy = gTrainerClassNames[sub_81D5530(gTrainerBattleOpponent_A)];
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
+ toCpy = gTrainerClassNames[GetTrainerHillOpponentClass(gTrainerBattleOpponent_A)];
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
toCpy = gTrainerClassNames[GetEreaderTrainerClassId()];
else
@@ -2531,7 +2531,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
}
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
{
- toCpy = gLinkPlayers[multiplayerID ^ BIT_SIDE].name;
+ toCpy = gLinkPlayers[multiplayerId ^ BIT_SIDE].name;
}
else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
{
@@ -2543,9 +2543,9 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
GetFrontierTrainerName(text, gTrainerBattleOpponent_A);
toCpy = text;
}
- else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{
- sub_81D5554(text, gTrainerBattleOpponent_A);
+ GetTrainerHillTrainerName(text, gTrainerBattleOpponent_A);
toCpy = text;
}
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
@@ -2558,19 +2558,19 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
toCpy = gTrainers[gTrainerBattleOpponent_A].trainerName;
}
break;
- case B_TXT_1E: // link player name?
- toCpy = gLinkPlayers[multiplayerID].name;
+ case B_TXT_LINK_PLAYER_NAME: // link player name
+ toCpy = gLinkPlayers[multiplayerId].name;
break;
- case B_TXT_1F: // link partner name?
- toCpy = gLinkPlayers[GetBattlerMultiplayerId(2 ^ gLinkPlayers[multiplayerID].id)].name;
+ case B_TXT_LINK_PARTNER_NAME: // link partner name
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_PARTNER(gLinkPlayers[multiplayerId].id))].name;
break;
- case B_TXT_20: // link opponent 1 name?
- toCpy = gLinkPlayers[GetBattlerMultiplayerId(1 ^ gLinkPlayers[multiplayerID].id)].name;
+ case B_TXT_LINK_OPPONENT1_NAME: // link opponent 1 name
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_OPPOSITE(gLinkPlayers[multiplayerId].id))].name;
break;
- case B_TXT_21: // link opponent 2 name?
- toCpy = gLinkPlayers[GetBattlerMultiplayerId(3 ^ gLinkPlayers[multiplayerID].id)].name;
+ case B_TXT_LINK_OPPONENT2_NAME: // link opponent 2 name
+ toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_PARTNER(BATTLE_OPPOSITE(gLinkPlayers[multiplayerId].id)))].name;
break;
- case B_TXT_22: // link scripting active name
+ case B_TXT_LINK_SCR_TRAINER_NAME: // link scripting active name
toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name;
break;
case B_TXT_PLAYER_NAME: // player name
@@ -2582,12 +2582,12 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER1_LOSE_TEXT: // trainerA lose text
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
- sub_81A36D0(2, gTrainerBattleOpponent_A);
+ CopyFrontierTrainerText(FRONTIER_LOSE_TEXT, gTrainerBattleOpponent_A);
toCpy = gStringVar4;
}
- else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{
- sub_81D572C(4, gTrainerBattleOpponent_A);
+ CopyTrainerHillTrainerText(4, gTrainerBattleOpponent_A);
toCpy = gStringVar4;
}
else
@@ -2598,12 +2598,12 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER1_WIN_TEXT: // trainerA win text
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
- sub_81A36D0(1, gTrainerBattleOpponent_A);
+ CopyFrontierTrainerText(FRONTIER_WIN_TEXT, gTrainerBattleOpponent_A);
toCpy = gStringVar4;
}
- else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{
- sub_81D572C(3, gTrainerBattleOpponent_A);
+ CopyTrainerHillTrainerText(3, gTrainerBattleOpponent_A);
toCpy = gStringVar4;
}
break;
@@ -2655,8 +2655,8 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER2_CLASS:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_B)];
- else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
- toCpy = gTrainerClassNames[sub_81D5530(gTrainerBattleOpponent_B)];
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
+ toCpy = gTrainerClassNames[GetTrainerHillOpponentClass(gTrainerBattleOpponent_B)];
else
toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent_B].trainerClass];
break;
@@ -2666,9 +2666,9 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
GetFrontierTrainerName(text, gTrainerBattleOpponent_B);
toCpy = text;
}
- else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{
- sub_81D5554(text, gTrainerBattleOpponent_B);
+ GetTrainerHillTrainerName(text, gTrainerBattleOpponent_B);
toCpy = text;
}
else
@@ -2679,12 +2679,12 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER2_LOSE_TEXT:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
- sub_81A36D0(2, gTrainerBattleOpponent_B);
+ CopyFrontierTrainerText(FRONTIER_LOSE_TEXT, gTrainerBattleOpponent_B);
toCpy = gStringVar4;
}
- else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{
- sub_81D572C(4, gTrainerBattleOpponent_B);
+ CopyTrainerHillTrainerText(4, gTrainerBattleOpponent_B);
toCpy = gStringVar4;
}
else
@@ -2695,12 +2695,12 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER2_WIN_TEXT:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
- sub_81A36D0(1, gTrainerBattleOpponent_B);
+ CopyFrontierTrainerText(FRONTIER_WIN_TEXT, gTrainerBattleOpponent_B);
toCpy = gStringVar4;
}
- else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{
- sub_81D572C(3, gTrainerBattleOpponent_B);
+ CopyTrainerHillTrainerText(3, gTrainerBattleOpponent_B);
toCpy = gStringVar4;
}
break;