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-rw-r--r--src/battle_records.c510
1 files changed, 510 insertions, 0 deletions
diff --git a/src/battle_records.c b/src/battle_records.c
new file mode 100644
index 000000000..a148f998f
--- /dev/null
+++ b/src/battle_records.c
@@ -0,0 +1,510 @@
+#include "global.h"
+#include "battle_records.h"
+#include "bg.h"
+#include "window.h"
+#include "link.h"
+#include "battle.h"
+#include "overworld.h"
+#include "text.h"
+#include "text_window.h"
+#include "strings.h"
+#include "string_util.h"
+#include "trainer_card.h"
+#include "menu.h"
+#include "menu_helpers.h"
+#include "palette.h"
+#include "main.h"
+#include "scanline_effect.h"
+#include "international_string_util.h"
+#include "sound.h"
+#include "constants/songs.h"
+#include "malloc.h"
+#include "gpu_regs.h"
+#include "constants/game_stat.h"
+
+extern void PrintOnTrainerHillRecordsWindow(void); // pokenav.s
+
+// this file's functions
+static void Task_CloseTrainerHillRecordsOnButton(u8 taskId);
+static void Task_BeginPaletteFade(u8 taskId);
+static void Task_ExitTrainerHillRecords(u8 taskId);
+static void RemoveTrainerHillRecordsWindow(u8 windowId);
+static void CB2_ShowTrainerHillRecords(void);
+
+// EWRAM variables
+EWRAM_DATA u8 gRecordsWindowId = 0;
+EWRAM_DATA static u8 *sTilemapBuffer = NULL;
+
+// const rom data
+static const u32 sTrainerHillWindowTileset[] = INCBIN_U32("graphics/unknown/unknown_5B3484.4bpp");
+static const u16 sTrainerHillWindowPalette[] = INCBIN_U16("graphics/unknown/unknown_5B3484.gbapal");
+static const u32 sTrainerHillWindowTilemap[] = INCBIN_U32("graphics/unknown/unknown_5B3564.bin");
+
+static const struct BgTemplate sTrainerHillRecordsBgTemplates[] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+ {
+ .bg = 3,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 30,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 3,
+ .baseTile = 0
+ }
+};
+
+static const struct WindowTemplate sTrainerHillRecordsWindowTemplates[] =
+{
+ {0x0, 0x2, 0x1, 0x1A, 0x12, 0xF, 0x14},
+ DUMMY_WIN_TEMPLATE
+};
+
+static const struct WindowTemplate sLinkBattleRecordsWindow = {0x0, 0x2, 0x1, 0x1A, 0x11, 0xF, 0x1};
+
+static const u8 sText_DashesNoPlayer[] = _("-------");
+static const u8 sText_DashesNoScore[] = _("----");
+
+// code
+static void ClearLinkBattleRecord(struct LinkBattleRecord *record)
+{
+ CpuFill16(0, record, sizeof(struct LinkBattleRecord));
+ record->name[0] = EOS;
+ record->trainerId = 0;
+ record->wins = 0;
+ record->losses = 0;
+ record->draws = 0;
+}
+
+static void ClearLinkBattleRecords(struct LinkBattleRecord *records)
+{
+ s32 i;
+ for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
+ {
+ ClearLinkBattleRecord(records + i);
+ }
+ SetGameStat(GAME_STAT_LINK_BATTLE_WINS, 0);
+ SetGameStat(GAME_STAT_LINK_BATTLE_LOSSES, 0);
+ SetGameStat(GAME_STAT_LINK_BATTLE_DRAWS, 0);
+}
+
+static s32 GetLinkBattleRecordTotalBattles(struct LinkBattleRecord *record)
+{
+ return record->wins + record->losses + record->draws;
+}
+
+static s32 FindLinkBattleRecord(struct LinkBattleRecord *records, const u8 *name, u16 trainerId)
+{
+ s32 i;
+
+ for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
+ {
+ if (!StringCompareN(records[i].name, name, OT_NAME_LENGTH) && records[i].trainerId == trainerId)
+ return i;
+ }
+
+ return LINK_B_RECORDS_COUNT;
+}
+
+static void SortLinkBattleRecords(struct LinkBattleRecords *records)
+{
+ s32 i, j;
+
+ for (i = LINK_B_RECORDS_COUNT - 1; i > 0; i--)
+ {
+ for (j = i - 1; j >= 0; j--)
+ {
+ s32 totalBattlesI = GetLinkBattleRecordTotalBattles(&records->entries[i]);
+ s32 totalBattlesJ = GetLinkBattleRecordTotalBattles(&records->entries[j]);
+
+ if (totalBattlesI > totalBattlesJ)
+ {
+ struct LinkBattleRecord temp1;
+ u8 temp2;
+
+ temp1 = records->entries[i];
+ records->entries[i] = records->entries[j];
+ records->entries[j] = temp1;
+
+ temp2 = records->languages[i];
+ records->languages[i] = records->languages[j];
+ records->languages[j] = temp2;
+ }
+ }
+ }
+}
+
+static void UpdateLinkBattleRecord(struct LinkBattleRecord *record, s32 battleOutcome)
+{
+ switch (battleOutcome)
+ {
+ case B_OUTCOME_WON:
+ record->wins++;
+ if (record->wins > 9999)
+ record->wins = 9999;
+ break;
+ case B_OUTCOME_LOST:
+ record->losses++;
+ if (record->losses > 9999)
+ record->losses = 9999;
+ break;
+ case B_OUTCOME_DREW:
+ record->draws++;
+ if (record->draws > 9999)
+ record->draws = 9999;
+ break;
+ }
+}
+
+static void UpdateLinkBattleGameStats(s32 battleOutcome)
+{
+ u8 stat;
+
+ switch (battleOutcome)
+ {
+ case B_OUTCOME_WON:
+ stat = GAME_STAT_LINK_BATTLE_WINS;
+ break;
+ case B_OUTCOME_LOST:
+ stat = GAME_STAT_LINK_BATTLE_LOSSES;
+ break;
+ case B_OUTCOME_DREW:
+ stat = GAME_STAT_LINK_BATTLE_DRAWS;
+ break;
+ default:
+ return;
+ }
+
+ if (GetGameStat(stat) < 9999)
+ IncrementGameStat(stat);
+}
+
+static void UpdateLinkBattleRecords(struct LinkBattleRecords *records, const u8 *name, u16 trainerId, s32 battleOutcome, u8 battlerId)
+{
+ s32 index;
+
+ UpdateLinkBattleGameStats(battleOutcome);
+ SortLinkBattleRecords(records);
+ index = FindLinkBattleRecord(records->entries, name, trainerId);
+ if (index == LINK_B_RECORDS_COUNT)
+ {
+ index = LINK_B_RECORDS_COUNT - 1;
+ ClearLinkBattleRecord(&records->entries[index]);
+ StringCopyN(records->entries[index].name, name, OT_NAME_LENGTH);
+ records->entries[index].trainerId = trainerId;
+ records->languages[index] = gLinkPlayers[battlerId].language;
+ }
+ UpdateLinkBattleRecord(&records->entries[index], battleOutcome);
+ SortLinkBattleRecords(records);
+}
+
+void ClearPlayerLinkBattleRecords(void)
+{
+ ClearLinkBattleRecords(gSaveBlock1Ptr->linkBattleRecords.entries);
+}
+
+static void IncTrainerCardWins(s32 battlerId)
+{
+ u16 *wins = &gTrainerCards[battlerId].linkBattleWins;
+ (*wins)++;
+ if (*wins > 9999)
+ *wins = 9999;
+}
+
+static void IncTrainerCardLosses(s32 battlerId)
+{
+ u16 *losses = &gTrainerCards[battlerId].linkBattleLosses;
+ (*losses)++;
+ if (*losses > 9999)
+ *losses = 9999;
+}
+
+static void UpdateTrainerCardWinsLosses(s32 battlerId)
+{
+ switch (gBattleOutcome)
+ {
+ case B_OUTCOME_WON:
+ IncTrainerCardWins(BATTLE_OPPOSITE(battlerId));
+ IncTrainerCardLosses(battlerId);
+ break;
+ case B_OUTCOME_LOST:
+ IncTrainerCardLosses(BATTLE_OPPOSITE(battlerId));
+ IncTrainerCardWins(battlerId);
+ break;
+ }
+}
+
+void UpdatePlayerLinkBattleRecords(s32 battlerId)
+{
+ if (InUnionRoom() != TRUE)
+ {
+ UpdateTrainerCardWinsLosses(battlerId);
+ UpdateLinkBattleRecords(
+ &gSaveBlock1Ptr->linkBattleRecords,
+ gTrainerCards[battlerId].playerName,
+ gTrainerCards[battlerId].trainerId,
+ gBattleOutcome,
+ battlerId);
+ }
+}
+
+static void PrintLinkBattleWinsLossesDraws(struct LinkBattleRecord *records)
+{
+ s32 x;
+
+ ConvertIntToDecimalStringN(gStringVar1, GetGameStat(GAME_STAT_LINK_BATTLE_WINS), STR_CONV_MODE_LEFT_ALIGN, 4);
+ ConvertIntToDecimalStringN(gStringVar2, GetGameStat(GAME_STAT_LINK_BATTLE_LOSSES), STR_CONV_MODE_LEFT_ALIGN, 4);
+ ConvertIntToDecimalStringN(gStringVar3, GetGameStat(GAME_STAT_LINK_BATTLE_DRAWS), STR_CONV_MODE_LEFT_ALIGN, 4);
+ StringExpandPlaceholders(gStringVar4, gText_TotalRecordWLD);
+
+ x = GetStringCenterAlignXOffset(1, gStringVar4, 0xD0);
+ PrintTextOnWindow(gRecordsWindowId, 1, gStringVar4, x, 0x11, 0, NULL);
+}
+
+static void PrintLinkBattleRecord(struct LinkBattleRecord *record, u8 y, s32 language)
+{
+ if (record->wins == 0 && record->losses == 0 && record->draws == 0)
+ {
+ // empty slot
+ PrintTextOnWindow(gRecordsWindowId, 1, sText_DashesNoPlayer, 8, (y * 8) + 1, 0, NULL);
+ PrintTextOnWindow(gRecordsWindowId, 1, sText_DashesNoScore, 80, (y * 8) + 1, 0, NULL);
+ PrintTextOnWindow(gRecordsWindowId, 1, sText_DashesNoScore, 128, (y * 8) + 1, 0, NULL);
+ PrintTextOnWindow(gRecordsWindowId, 1, sText_DashesNoScore, 176, (y * 8) + 1, 0, NULL);
+ }
+ else
+ {
+ StringFillWithTerminator(gStringVar1, 8);
+ StringCopyN(gStringVar1, record->name, 7);
+ ConvertInternationalString(gStringVar1, language);
+
+ PrintTextOnWindow(gRecordsWindowId, 1, gStringVar1, 8, (y * 8) + 1, 0, NULL);
+
+ ConvertIntToDecimalStringN(gStringVar1, record->wins, STR_CONV_MODE_RIGHT_ALIGN, 4);
+ PrintTextOnWindow(gRecordsWindowId, 1, gStringVar1, 80, (y * 8) + 1, 0, NULL);
+
+ ConvertIntToDecimalStringN(gStringVar1, record->losses, STR_CONV_MODE_RIGHT_ALIGN, 4);
+ PrintTextOnWindow(gRecordsWindowId, 1, gStringVar1, 128, (y * 8) + 1, 0, NULL);
+
+ ConvertIntToDecimalStringN(gStringVar1, record->draws, STR_CONV_MODE_RIGHT_ALIGN, 4);
+ PrintTextOnWindow(gRecordsWindowId, 1, gStringVar1, 176, (y * 8) + 1, 0, NULL);
+ }
+}
+
+void ShowLinkBattleRecords(void)
+{
+ s32 i, x;
+
+ gRecordsWindowId = AddWindow(&sLinkBattleRecordsWindow);
+ NewMenuHelpers_DrawStdWindowFrame(gRecordsWindowId, FALSE);
+ FillWindowPixelBuffer(gRecordsWindowId, 0x11);
+ StringExpandPlaceholders(gStringVar4, gText_PlayersBattleResults);
+
+ x = GetStringCenterAlignXOffset(1, gStringVar4, 208);
+ PrintTextOnWindow(gRecordsWindowId, 1, gStringVar4, x, 1, 0, NULL);
+ PrintLinkBattleWinsLossesDraws(gSaveBlock1Ptr->linkBattleRecords.entries);
+
+ StringExpandPlaceholders(gStringVar4, gText_WinLoseDraw);
+ PrintTextOnWindow(gRecordsWindowId, 1, gStringVar4, 0, 41, 0, NULL);
+
+ for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
+ {
+ PrintLinkBattleRecord(&gSaveBlock1Ptr->linkBattleRecords.entries[i], 7 + (i * 2), gSaveBlock1Ptr->linkBattleRecords.languages[i]);
+ }
+
+ PutWindowTilemap(gRecordsWindowId);
+ CopyWindowToVram(gRecordsWindowId, 3);
+}
+
+void RemoveRecordsWindow(void)
+{
+ sub_819746C(gRecordsWindowId, FALSE);
+ RemoveWindow(gRecordsWindowId);
+}
+
+static void Task_TrainerHillWaitForPaletteFade(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ gTasks[taskId].func = Task_CloseTrainerHillRecordsOnButton;
+}
+
+static void Task_CloseTrainerHillRecordsOnButton(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (gMain.newKeys & A_BUTTON || gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ task->func = Task_BeginPaletteFade;
+ }
+}
+
+static void Task_BeginPaletteFade(u8 taskId)
+{
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gTasks[taskId].func = Task_ExitTrainerHillRecords;
+}
+
+static void Task_ExitTrainerHillRecords(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ SetMainCallback2(CB2_ReturnToFieldContinueScript);
+ Free(sTilemapBuffer);
+ RemoveTrainerHillRecordsWindow(0);
+ FreeAllWindowBuffers();
+ DestroyTask(taskId);
+ }
+}
+
+static void RemoveTrainerHillRecordsWindow(u8 windowId)
+{
+ FillWindowPixelBuffer(windowId, 0);
+ ClearWindowTilemap(windowId);
+ CopyWindowToVram(windowId, 2);
+ RemoveWindow(windowId);
+}
+
+static void ClearVramOamPlttRegs(void)
+{
+ DmaClearLarge16(3, (void*)(VRAM), VRAM_SIZE, 0x1000);
+ DmaClear32(3, OAM, OAM_SIZE);
+ DmaClear16(3, PLTT, PLTT_SIZE);
+
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ SetGpuReg(REG_OFFSET_BG0CNT, 0);
+ SetGpuReg(REG_OFFSET_BG0HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, 0);
+ SetGpuReg(REG_OFFSET_BG1HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2CNT, 0);
+ SetGpuReg(REG_OFFSET_BG2HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3CNT, 0);
+ SetGpuReg(REG_OFFSET_BG3HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3VOFS, 0);
+ SetGpuReg(REG_OFFSET_WIN0H, 0);
+ SetGpuReg(REG_OFFSET_WIN0V, 0);
+ SetGpuReg(REG_OFFSET_WININ, 0);
+ SetGpuReg(REG_OFFSET_WINOUT, 0);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+}
+
+static void ClearTasksAndGraphicalStructs(void)
+{
+ ScanlineEffect_Stop();
+ ResetTasks();
+ ResetSpriteData();
+ ResetPaletteFade();
+ FreeAllSpritePalettes();
+}
+
+static void ResetBgCoordinates(void)
+{
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ ChangeBgX(2, 0, 0);
+ ChangeBgY(2, 0, 0);
+ ChangeBgX(3, 0, 0);
+ ChangeBgY(3, 0, 0);
+}
+
+static void SetDispcntReg(void)
+{
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_1D_MAP);
+}
+
+static void LoadTrainerHillRecordsWindowGfx(u8 bgId)
+{
+ LoadBgTiles(bgId, sTrainerHillWindowTileset, sizeof(sTrainerHillWindowTileset), 0);
+ CopyToBgTilemapBufferRect(bgId, sTrainerHillWindowTilemap, 0, 0, 0x20, 0x20);
+ LoadPalette(sTrainerHillWindowPalette, 0, 0x20);
+}
+
+static void VblankCB_TrainerHillRecords(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void MainCB2_TrainerHillRecords(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+void ShowTrainerHillRecords(void)
+{
+ SetVBlankCallback(NULL);
+ SetMainCallback2(CB2_ShowTrainerHillRecords);
+}
+
+static void CB2_ShowTrainerHillRecords(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ SetVBlankCallback(NULL);
+ ClearVramOamPlttRegs();
+ gMain.state++;
+ break;
+ case 1:
+ ClearTasksAndGraphicalStructs();
+ gMain.state++;
+ break;
+ case 2:
+ sTilemapBuffer = AllocZeroed(0x800);
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sTrainerHillRecordsBgTemplates, ARRAY_COUNT(sTrainerHillRecordsBgTemplates));
+ SetBgTilemapBuffer(3, sTilemapBuffer);
+ ResetBgCoordinates();
+ gMain.state++;
+ break;
+ case 3:
+ LoadTrainerHillRecordsWindowGfx(3);
+ LoadPalette(stdpal_get(0), 0xF0, 0x20);
+ gMain.state++;
+ break;
+ case 4:
+ if (IsDma3ManagerBusyWithBgCopy() != TRUE)
+ {
+ ShowBg(0);
+ ShowBg(3);
+ CopyBgTilemapBufferToVram(3);
+ gMain.state++;
+ }
+ break;
+ case 5:
+ InitWindows(sTrainerHillRecordsWindowTemplates);
+ DeactivateAllTextPrinters();
+ gMain.state++;
+ break;
+ case 6:
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ gMain.state++;
+ break;
+ case 7:
+ SetDispcntReg();
+ SetVBlankCallback(VblankCB_TrainerHillRecords);
+ PrintOnTrainerHillRecordsWindow();
+ CreateTask(Task_TrainerHillWaitForPaletteFade, 8);
+ SetMainCallback2(MainCB2_TrainerHillRecords);
+ gMain.state = 0;
+ break;
+ }
+}