diff options
Diffstat (limited to 'src/battle_records.c')
-rw-r--r-- | src/battle_records.c | 510 |
1 files changed, 510 insertions, 0 deletions
diff --git a/src/battle_records.c b/src/battle_records.c new file mode 100644 index 000000000..a148f998f --- /dev/null +++ b/src/battle_records.c @@ -0,0 +1,510 @@ +#include "global.h" +#include "battle_records.h" +#include "bg.h" +#include "window.h" +#include "link.h" +#include "battle.h" +#include "overworld.h" +#include "text.h" +#include "text_window.h" +#include "strings.h" +#include "string_util.h" +#include "trainer_card.h" +#include "menu.h" +#include "menu_helpers.h" +#include "palette.h" +#include "main.h" +#include "scanline_effect.h" +#include "international_string_util.h" +#include "sound.h" +#include "constants/songs.h" +#include "malloc.h" +#include "gpu_regs.h" +#include "constants/game_stat.h" + +extern void PrintOnTrainerHillRecordsWindow(void); // pokenav.s + +// this file's functions +static void Task_CloseTrainerHillRecordsOnButton(u8 taskId); +static void Task_BeginPaletteFade(u8 taskId); +static void Task_ExitTrainerHillRecords(u8 taskId); +static void RemoveTrainerHillRecordsWindow(u8 windowId); +static void CB2_ShowTrainerHillRecords(void); + +// EWRAM variables +EWRAM_DATA u8 gRecordsWindowId = 0; +EWRAM_DATA static u8 *sTilemapBuffer = NULL; + +// const rom data +static const u32 sTrainerHillWindowTileset[] = INCBIN_U32("graphics/unknown/unknown_5B3484.4bpp"); +static const u16 sTrainerHillWindowPalette[] = INCBIN_U16("graphics/unknown/unknown_5B3484.gbapal"); +static const u32 sTrainerHillWindowTilemap[] = INCBIN_U32("graphics/unknown/unknown_5B3564.bin"); + +static const struct BgTemplate sTrainerHillRecordsBgTemplates[] = +{ + { + .bg = 0, + .charBaseIndex = 0, + .mapBaseIndex = 31, + .screenSize = 0, + .paletteMode = 0, + .priority = 0, + .baseTile = 0 + }, + { + .bg = 3, + .charBaseIndex = 1, + .mapBaseIndex = 30, + .screenSize = 0, + .paletteMode = 0, + .priority = 3, + .baseTile = 0 + } +}; + +static const struct WindowTemplate sTrainerHillRecordsWindowTemplates[] = +{ + {0x0, 0x2, 0x1, 0x1A, 0x12, 0xF, 0x14}, + DUMMY_WIN_TEMPLATE +}; + +static const struct WindowTemplate sLinkBattleRecordsWindow = {0x0, 0x2, 0x1, 0x1A, 0x11, 0xF, 0x1}; + +static const u8 sText_DashesNoPlayer[] = _("-------"); +static const u8 sText_DashesNoScore[] = _("----"); + +// code +static void ClearLinkBattleRecord(struct LinkBattleRecord *record) +{ + CpuFill16(0, record, sizeof(struct LinkBattleRecord)); + record->name[0] = EOS; + record->trainerId = 0; + record->wins = 0; + record->losses = 0; + record->draws = 0; +} + +static void ClearLinkBattleRecords(struct LinkBattleRecord *records) +{ + s32 i; + for (i = 0; i < LINK_B_RECORDS_COUNT; i++) + { + ClearLinkBattleRecord(records + i); + } + SetGameStat(GAME_STAT_LINK_BATTLE_WINS, 0); + SetGameStat(GAME_STAT_LINK_BATTLE_LOSSES, 0); + SetGameStat(GAME_STAT_LINK_BATTLE_DRAWS, 0); +} + +static s32 GetLinkBattleRecordTotalBattles(struct LinkBattleRecord *record) +{ + return record->wins + record->losses + record->draws; +} + +static s32 FindLinkBattleRecord(struct LinkBattleRecord *records, const u8 *name, u16 trainerId) +{ + s32 i; + + for (i = 0; i < LINK_B_RECORDS_COUNT; i++) + { + if (!StringCompareN(records[i].name, name, OT_NAME_LENGTH) && records[i].trainerId == trainerId) + return i; + } + + return LINK_B_RECORDS_COUNT; +} + +static void SortLinkBattleRecords(struct LinkBattleRecords *records) +{ + s32 i, j; + + for (i = LINK_B_RECORDS_COUNT - 1; i > 0; i--) + { + for (j = i - 1; j >= 0; j--) + { + s32 totalBattlesI = GetLinkBattleRecordTotalBattles(&records->entries[i]); + s32 totalBattlesJ = GetLinkBattleRecordTotalBattles(&records->entries[j]); + + if (totalBattlesI > totalBattlesJ) + { + struct LinkBattleRecord temp1; + u8 temp2; + + temp1 = records->entries[i]; + records->entries[i] = records->entries[j]; + records->entries[j] = temp1; + + temp2 = records->languages[i]; + records->languages[i] = records->languages[j]; + records->languages[j] = temp2; + } + } + } +} + +static void UpdateLinkBattleRecord(struct LinkBattleRecord *record, s32 battleOutcome) +{ + switch (battleOutcome) + { + case B_OUTCOME_WON: + record->wins++; + if (record->wins > 9999) + record->wins = 9999; + break; + case B_OUTCOME_LOST: + record->losses++; + if (record->losses > 9999) + record->losses = 9999; + break; + case B_OUTCOME_DREW: + record->draws++; + if (record->draws > 9999) + record->draws = 9999; + break; + } +} + +static void UpdateLinkBattleGameStats(s32 battleOutcome) +{ + u8 stat; + + switch (battleOutcome) + { + case B_OUTCOME_WON: + stat = GAME_STAT_LINK_BATTLE_WINS; + break; + case B_OUTCOME_LOST: + stat = GAME_STAT_LINK_BATTLE_LOSSES; + break; + case B_OUTCOME_DREW: + stat = GAME_STAT_LINK_BATTLE_DRAWS; + break; + default: + return; + } + + if (GetGameStat(stat) < 9999) + IncrementGameStat(stat); +} + +static void UpdateLinkBattleRecords(struct LinkBattleRecords *records, const u8 *name, u16 trainerId, s32 battleOutcome, u8 battlerId) +{ + s32 index; + + UpdateLinkBattleGameStats(battleOutcome); + SortLinkBattleRecords(records); + index = FindLinkBattleRecord(records->entries, name, trainerId); + if (index == LINK_B_RECORDS_COUNT) + { + index = LINK_B_RECORDS_COUNT - 1; + ClearLinkBattleRecord(&records->entries[index]); + StringCopyN(records->entries[index].name, name, OT_NAME_LENGTH); + records->entries[index].trainerId = trainerId; + records->languages[index] = gLinkPlayers[battlerId].language; + } + UpdateLinkBattleRecord(&records->entries[index], battleOutcome); + SortLinkBattleRecords(records); +} + +void ClearPlayerLinkBattleRecords(void) +{ + ClearLinkBattleRecords(gSaveBlock1Ptr->linkBattleRecords.entries); +} + +static void IncTrainerCardWins(s32 battlerId) +{ + u16 *wins = &gTrainerCards[battlerId].linkBattleWins; + (*wins)++; + if (*wins > 9999) + *wins = 9999; +} + +static void IncTrainerCardLosses(s32 battlerId) +{ + u16 *losses = &gTrainerCards[battlerId].linkBattleLosses; + (*losses)++; + if (*losses > 9999) + *losses = 9999; +} + +static void UpdateTrainerCardWinsLosses(s32 battlerId) +{ + switch (gBattleOutcome) + { + case B_OUTCOME_WON: + IncTrainerCardWins(BATTLE_OPPOSITE(battlerId)); + IncTrainerCardLosses(battlerId); + break; + case B_OUTCOME_LOST: + IncTrainerCardLosses(BATTLE_OPPOSITE(battlerId)); + IncTrainerCardWins(battlerId); + break; + } +} + +void UpdatePlayerLinkBattleRecords(s32 battlerId) +{ + if (InUnionRoom() != TRUE) + { + UpdateTrainerCardWinsLosses(battlerId); + UpdateLinkBattleRecords( + &gSaveBlock1Ptr->linkBattleRecords, + gTrainerCards[battlerId].playerName, + gTrainerCards[battlerId].trainerId, + gBattleOutcome, + battlerId); + } +} + +static void PrintLinkBattleWinsLossesDraws(struct LinkBattleRecord *records) +{ + s32 x; + + ConvertIntToDecimalStringN(gStringVar1, GetGameStat(GAME_STAT_LINK_BATTLE_WINS), STR_CONV_MODE_LEFT_ALIGN, 4); + ConvertIntToDecimalStringN(gStringVar2, GetGameStat(GAME_STAT_LINK_BATTLE_LOSSES), STR_CONV_MODE_LEFT_ALIGN, 4); + ConvertIntToDecimalStringN(gStringVar3, GetGameStat(GAME_STAT_LINK_BATTLE_DRAWS), STR_CONV_MODE_LEFT_ALIGN, 4); + StringExpandPlaceholders(gStringVar4, gText_TotalRecordWLD); + + x = GetStringCenterAlignXOffset(1, gStringVar4, 0xD0); + PrintTextOnWindow(gRecordsWindowId, 1, gStringVar4, x, 0x11, 0, NULL); +} + +static void PrintLinkBattleRecord(struct LinkBattleRecord *record, u8 y, s32 language) +{ + if (record->wins == 0 && record->losses == 0 && record->draws == 0) + { + // empty slot + PrintTextOnWindow(gRecordsWindowId, 1, sText_DashesNoPlayer, 8, (y * 8) + 1, 0, NULL); + PrintTextOnWindow(gRecordsWindowId, 1, sText_DashesNoScore, 80, (y * 8) + 1, 0, NULL); + PrintTextOnWindow(gRecordsWindowId, 1, sText_DashesNoScore, 128, (y * 8) + 1, 0, NULL); + PrintTextOnWindow(gRecordsWindowId, 1, sText_DashesNoScore, 176, (y * 8) + 1, 0, NULL); + } + else + { + StringFillWithTerminator(gStringVar1, 8); + StringCopyN(gStringVar1, record->name, 7); + ConvertInternationalString(gStringVar1, language); + + PrintTextOnWindow(gRecordsWindowId, 1, gStringVar1, 8, (y * 8) + 1, 0, NULL); + + ConvertIntToDecimalStringN(gStringVar1, record->wins, STR_CONV_MODE_RIGHT_ALIGN, 4); + PrintTextOnWindow(gRecordsWindowId, 1, gStringVar1, 80, (y * 8) + 1, 0, NULL); + + ConvertIntToDecimalStringN(gStringVar1, record->losses, STR_CONV_MODE_RIGHT_ALIGN, 4); + PrintTextOnWindow(gRecordsWindowId, 1, gStringVar1, 128, (y * 8) + 1, 0, NULL); + + ConvertIntToDecimalStringN(gStringVar1, record->draws, STR_CONV_MODE_RIGHT_ALIGN, 4); + PrintTextOnWindow(gRecordsWindowId, 1, gStringVar1, 176, (y * 8) + 1, 0, NULL); + } +} + +void ShowLinkBattleRecords(void) +{ + s32 i, x; + + gRecordsWindowId = AddWindow(&sLinkBattleRecordsWindow); + NewMenuHelpers_DrawStdWindowFrame(gRecordsWindowId, FALSE); + FillWindowPixelBuffer(gRecordsWindowId, 0x11); + StringExpandPlaceholders(gStringVar4, gText_PlayersBattleResults); + + x = GetStringCenterAlignXOffset(1, gStringVar4, 208); + PrintTextOnWindow(gRecordsWindowId, 1, gStringVar4, x, 1, 0, NULL); + PrintLinkBattleWinsLossesDraws(gSaveBlock1Ptr->linkBattleRecords.entries); + + StringExpandPlaceholders(gStringVar4, gText_WinLoseDraw); + PrintTextOnWindow(gRecordsWindowId, 1, gStringVar4, 0, 41, 0, NULL); + + for (i = 0; i < LINK_B_RECORDS_COUNT; i++) + { + PrintLinkBattleRecord(&gSaveBlock1Ptr->linkBattleRecords.entries[i], 7 + (i * 2), gSaveBlock1Ptr->linkBattleRecords.languages[i]); + } + + PutWindowTilemap(gRecordsWindowId); + CopyWindowToVram(gRecordsWindowId, 3); +} + +void RemoveRecordsWindow(void) +{ + sub_819746C(gRecordsWindowId, FALSE); + RemoveWindow(gRecordsWindowId); +} + +static void Task_TrainerHillWaitForPaletteFade(u8 taskId) +{ + if (!gPaletteFade.active) + gTasks[taskId].func = Task_CloseTrainerHillRecordsOnButton; +} + +static void Task_CloseTrainerHillRecordsOnButton(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (gMain.newKeys & A_BUTTON || gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + task->func = Task_BeginPaletteFade; + } +} + +static void Task_BeginPaletteFade(u8 taskId) +{ + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gTasks[taskId].func = Task_ExitTrainerHillRecords; +} + +static void Task_ExitTrainerHillRecords(u8 taskId) +{ + if (!gPaletteFade.active) + { + SetMainCallback2(CB2_ReturnToFieldContinueScript); + Free(sTilemapBuffer); + RemoveTrainerHillRecordsWindow(0); + FreeAllWindowBuffers(); + DestroyTask(taskId); + } +} + +static void RemoveTrainerHillRecordsWindow(u8 windowId) +{ + FillWindowPixelBuffer(windowId, 0); + ClearWindowTilemap(windowId); + CopyWindowToVram(windowId, 2); + RemoveWindow(windowId); +} + +static void ClearVramOamPlttRegs(void) +{ + DmaClearLarge16(3, (void*)(VRAM), VRAM_SIZE, 0x1000); + DmaClear32(3, OAM, OAM_SIZE); + DmaClear16(3, PLTT, PLTT_SIZE); + + SetGpuReg(REG_OFFSET_DISPCNT, 0); + SetGpuReg(REG_OFFSET_BG0CNT, 0); + SetGpuReg(REG_OFFSET_BG0HOFS, 0); + SetGpuReg(REG_OFFSET_BG0VOFS, 0); + SetGpuReg(REG_OFFSET_BG1CNT, 0); + SetGpuReg(REG_OFFSET_BG1HOFS, 0); + SetGpuReg(REG_OFFSET_BG1VOFS, 0); + SetGpuReg(REG_OFFSET_BG2CNT, 0); + SetGpuReg(REG_OFFSET_BG2HOFS, 0); + SetGpuReg(REG_OFFSET_BG2VOFS, 0); + SetGpuReg(REG_OFFSET_BG3CNT, 0); + SetGpuReg(REG_OFFSET_BG3HOFS, 0); + SetGpuReg(REG_OFFSET_BG3VOFS, 0); + SetGpuReg(REG_OFFSET_WIN0H, 0); + SetGpuReg(REG_OFFSET_WIN0V, 0); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, 0); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); +} + +static void ClearTasksAndGraphicalStructs(void) +{ + ScanlineEffect_Stop(); + ResetTasks(); + ResetSpriteData(); + ResetPaletteFade(); + FreeAllSpritePalettes(); +} + +static void ResetBgCoordinates(void) +{ + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + ChangeBgX(1, 0, 0); + ChangeBgY(1, 0, 0); + ChangeBgX(2, 0, 0); + ChangeBgY(2, 0, 0); + ChangeBgX(3, 0, 0); + ChangeBgY(3, 0, 0); +} + +static void SetDispcntReg(void) +{ + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_1D_MAP); +} + +static void LoadTrainerHillRecordsWindowGfx(u8 bgId) +{ + LoadBgTiles(bgId, sTrainerHillWindowTileset, sizeof(sTrainerHillWindowTileset), 0); + CopyToBgTilemapBufferRect(bgId, sTrainerHillWindowTilemap, 0, 0, 0x20, 0x20); + LoadPalette(sTrainerHillWindowPalette, 0, 0x20); +} + +static void VblankCB_TrainerHillRecords(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +static void MainCB2_TrainerHillRecords(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); +} + +void ShowTrainerHillRecords(void) +{ + SetVBlankCallback(NULL); + SetMainCallback2(CB2_ShowTrainerHillRecords); +} + +static void CB2_ShowTrainerHillRecords(void) +{ + switch (gMain.state) + { + case 0: + SetVBlankCallback(NULL); + ClearVramOamPlttRegs(); + gMain.state++; + break; + case 1: + ClearTasksAndGraphicalStructs(); + gMain.state++; + break; + case 2: + sTilemapBuffer = AllocZeroed(0x800); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, sTrainerHillRecordsBgTemplates, ARRAY_COUNT(sTrainerHillRecordsBgTemplates)); + SetBgTilemapBuffer(3, sTilemapBuffer); + ResetBgCoordinates(); + gMain.state++; + break; + case 3: + LoadTrainerHillRecordsWindowGfx(3); + LoadPalette(stdpal_get(0), 0xF0, 0x20); + gMain.state++; + break; + case 4: + if (IsDma3ManagerBusyWithBgCopy() != TRUE) + { + ShowBg(0); + ShowBg(3); + CopyBgTilemapBufferToVram(3); + gMain.state++; + } + break; + case 5: + InitWindows(sTrainerHillRecordsWindowTemplates); + DeactivateAllTextPrinters(); + gMain.state++; + break; + case 6: + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + gMain.state++; + break; + case 7: + SetDispcntReg(); + SetVBlankCallback(VblankCB_TrainerHillRecords); + PrintOnTrainerHillRecordsWindow(); + CreateTask(Task_TrainerHillWaitForPaletteFade, 8); + SetMainCallback2(MainCB2_TrainerHillRecords); + gMain.state = 0; + break; + } +} |