diff options
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r-- | src/battle_script_commands.c | 3492 |
1 files changed, 1743 insertions, 1749 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index dbd3375bc..c6314082c 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -44,49 +44,42 @@ extern u8 gCritMultiplier; extern s32 gBattleMoveDamage; -extern u32 gStatuses3[BATTLE_BANKS_COUNT]; -extern u32 gBattleTypeFlags; -extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u8 gActiveBank; -extern u32 gBattleExecBuffer; -extern u8 gNoOfAllBanks; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT]; -extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT]; +extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT]; +extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; +extern u8 gActiveBattler; +extern u32 gBattleControllerExecFlags; +extern u8 gBattlersCount; +extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; +extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT]; extern u16 gCurrentMove; extern u8 gLastUsedAbility; -extern u16 gBattleWeather; -extern u8 gStringBank; +extern u8 gStringBattler; extern u8 gEffectBank; -extern u8 gAbsentBankFlags; +extern u8 gAbsentBattlerFlags; extern u8 gMultiHitCounter; -extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; -extern u16 gSideAffecting[2]; +extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT]; extern u16 gPauseCounterBattle; extern u16 gPaydayMoney; extern u16 gRandomTurnNumber; -extern u8 gBattleOutcome; -extern u8 gBattleTerrain; -extern u8 gBankAttacker; -extern u8 gBankTarget; +extern u8 gBattlerAttacker; +extern u8 gBattlerTarget; extern const u8* gBattlescriptCurrInstr; extern u8 gCurrMovePos; extern u8 gCurrentActionFuncId; -extern u32 gHitMarker; -extern u8 gBattleMoveFlags; +extern u8 gMoveResultFlags; extern u8 gBattleCommunication[]; extern u16 gLastLandedMoves[4]; extern u16 gLastHitByType[4]; extern u16 gLastResultingMoves[4]; extern u8 gLastHitBy[4]; -extern u8 gStringBank; +extern u8 gStringBattler; extern u16 gDynamicBasePower; extern u16 gLastUsedItem; extern u16 gBattleMovePower; extern s32 gHpDealt; -extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; -extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; +extern s32 gTakenDmg[MAX_BATTLERS_COUNT]; +extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT]; extern u8 gSentPokesToOpponent[2]; extern u8 gBank1; extern u16 gExpShareExp; @@ -96,14 +89,14 @@ extern u8 gPlayerPartyCount; extern u16 gMoveToLearn; extern u16 gRandomMove; extern u8 gBankInMenu; -extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; +extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT]; extern u8 gCurrentTurnActionNumber; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; +extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; +extern u16 gLockedMoves[MAX_BATTLERS_COUNT]; extern u16 gPartnerTrainerId; extern u16 gChosenMove; -extern u16 gLastPrintedMoves[BATTLE_BANKS_COUNT]; -extern u16 gLastMoves[BATTLE_BANKS_COUNT]; +extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastMoves[MAX_BATTLERS_COUNT]; extern u16 gTrainerBattleOpponent_A; extern u16 gTrainerBattleOpponent_B; extern u8 gUnknown_020241E9; @@ -162,9 +155,10 @@ extern const u8 gText_BattleYesNoChoice[]; #define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) #define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) -#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) +#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) -#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special))) +#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical != 0 \ + || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special != 0) // this file's functions static bool8 IsTwoTurnsMove(u16 move); @@ -715,12 +709,12 @@ static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2}; static const u32 sStatusFlagsForMoveEffects[] = { 0x00000000, - STATUS_SLEEP, - STATUS_POISON, - STATUS_BURN, - STATUS_FREEZE, - STATUS_PARALYSIS, - STATUS_TOXIC_POISON, + STATUS1_SLEEP, + STATUS1_POISON, + STATUS1_BURN, + STATUS1_FREEZE, + STATUS1_PARALYSIS, + STATUS1_TOXIC_POISON, STATUS2_CONFUSION, STATUS2_FLINCHED, 0x00000000, @@ -1030,10 +1024,10 @@ static void atk00_attackcanceler(void) if (gBattleOutcome != 0) { - gCurrentActionFuncId = ACTION_FINISHED; + gCurrentActionFuncId = B_ACTION_FINISHED; return; } - if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + if (gBattleMons[gBattlerAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) { gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; gBattlescriptCurrInstr = BattleScript_MoveEnd; @@ -1041,19 +1035,19 @@ static void atk00_attackcanceler(void) } if (AtkCanceller_UnableToUseMove()) return; - if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0)) return; - if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200) - && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) + if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200) + && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) { gBattlescriptCurrInstr = BattleScript_NoPPForMove; - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; return; } gHitMarker &= ~(HITMARKER_x800000); - if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) + if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) { i = IsMonDisobedient(); // why use the 'i' variable...? switch (i) @@ -1064,51 +1058,51 @@ static void atk00_attackcanceler(void) gHitMarker |= HITMARKER_OBEYS; return; default: - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; return; } } gHitMarker |= HITMARKER_OBEYS; - if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) + if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) { - PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT); - gProtectStructs[gBankTarget].bounceMove = 0; + PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT); + gProtectStructs[gBattlerTarget].bounceMove = 0; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; return; } - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) + if ((gProtectStructs[gBattleTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) { - PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH); - gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0; - gBattleScripting.bank = gBanksByTurnOrder[i]; + PressurePPLose(gBattlerAttacker, gBattleTurnOrder[i], MOVE_SNATCH); + gProtectStructs[gBattleTurnOrder[i]].stealMove = 0; + gBattleScripting.battler = gBattleTurnOrder[i]; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SnatchedMove; return; } } - if (gSpecialStatuses[gBankTarget].lightningRodRedirected) + if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected) { - gSpecialStatuses[gBankTarget].lightningRodRedirected = 0; + gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0; gLastUsedAbility = ABILITY_LIGHTNING_ROD; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TookAttack; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } - else if (TARGET_PROTECT_AFFECTED - && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)) - && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)))) + else if (DEFENDER_IS_PROTECTED + && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST)) + && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)))) { - CancelMultiTurnMoves(gBankAttacker); - gBattleMoveFlags |= MOVESTATUS_MISSED; - gLastLandedMoves[gBankTarget] = 0; - gLastHitByType[gBankTarget] = 0; + CancelMultiTurnMoves(gBattlerAttacker); + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; gBattleCommunication[6] = 1; gBattlescriptCurrInstr++; } @@ -1121,16 +1115,16 @@ static void atk00_attackcanceler(void) static void JumpIfMoveFailed(u8 adder, u16 move) { const u8 *BS_ptr = gBattlescriptCurrInstr + adder; - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { - gLastLandedMoves[gBankTarget] = 0; - gLastHitByType[gBankTarget] = 0; + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { TrySetDestinyBondToHappen(); - if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move)) + if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBattlerTarget, 0, 0, move)) return; } gBattlescriptCurrInstr = BS_ptr; @@ -1138,9 +1132,9 @@ static void JumpIfMoveFailed(u8 adder, u16 move) static void atk40_jumpifaffectedbyprotect(void) { - if (TARGET_PROTECT_AFFECTED) + if (DEFENDER_IS_PROTECTED) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(5, 0); gBattleCommunication[6] = 1; } @@ -1153,9 +1147,9 @@ static void atk40_jumpifaffectedbyprotect(void) bool8 JumpIfMoveAffectedByProtect(u16 move) { bool8 affected = FALSE; - if (TARGET_PROTECT_AFFECTED) + if (DEFENDER_IS_PROTECTED) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(7, move); gBattleCommunication[6] = 1; affected = TRUE; @@ -1165,33 +1159,33 @@ bool8 JumpIfMoveAffectedByProtect(u16 move) static bool8 AccuracyCalcHelper(u16 move) { - if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) + if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker) { JumpIfMoveFailed(7, move); return TRUE; } - if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR) + if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(7, move); return TRUE; } gHitMarker &= ~HITMARKER_IGNORE_ON_AIR; - if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND) + if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(7, move); return TRUE; } gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND; - if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER) + if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(7, move); return TRUE; } @@ -1214,9 +1208,9 @@ static void atk01_accuracycheck(void) if (move == 0xFFFE || move == 0xFFFF) { - if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) + if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker) gBattlescriptCurrInstr += 7; - else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) + else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else if (!JumpIfMoveAffectedByProtect(0)) gBattlescriptCurrInstr += 7; @@ -1237,15 +1231,15 @@ static void atk01_accuracycheck(void) if (AccuracyCalcHelper(move)) return; - if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) { - u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; + u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ACC]; buff = acc; } else { - u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; - buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION]; + u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ACC]; + buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_STAGE_EVASION]; } if (buff < 0) @@ -1261,25 +1255,25 @@ static void atk01_accuracycheck(void) calc = sAccuracyStageRatios[buff].dividend * moveAcc; calc /= sAccuracyStageRatios[buff].divisor; - if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES) + if (gBattleMons[gBattlerAttacker].ability == ABILITY_COMPOUND_EYES) calc = (calc * 130) / 100; // 1.3 compound eyes boost - if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) + if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) calc = (calc * 80) / 100; // 1.2 sand veil loss - if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9) + if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && type < 9) calc = (calc * 80) / 100; // 1.2 hustle loss - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect; - quality = gEnigmaBerries[gBankTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + quality = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBank = gBankTarget; + gStringBattler = gBattlerTarget; if (holdEffect == HOLD_EFFECT_EVASION_UP) calc = (calc * (100 - quality)) / 100; @@ -1287,7 +1281,7 @@ static void atk01_accuracycheck(void) // final calculation if ((Random() % 100 + 1) > calc) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY)) gBattleCommunication[6] = 2; @@ -1302,11 +1296,11 @@ static void atk01_accuracycheck(void) static void atk02_attackstring(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED))) { - PrepareStringBattle(STRINGID_USEDMOVE, gBankAttacker); + PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker); gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED; } gBattlescriptCurrInstr++; @@ -1317,42 +1311,42 @@ static void atk03_ppreduce(void) { s32 ppToDeduct = 1; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - if (!gSpecialStatuses[gBankAttacker].flag20) + if (!gSpecialStatuses[gBattlerAttacker].flag20) { switch (gBattleMoves[gCurrentMove].target) { case MOVE_TARGET_FOES_AND_ALLY: - ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBattlerAttacker, ABILITY_PRESSURE, 0, 0); break; case MOVE_TARGET_BOTH: case MOVE_TARGET_OPPONENTS_FIELD: - ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_PRESSURE, 0, 0); + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_PRESSURE, 0, 0); break; default: - if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE) + if (gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].ability == ABILITY_PRESSURE) ppToDeduct++; break; } } - if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos]) + if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos]) { - gProtectStructs[gBankAttacker].notFirstStrike = 1; + gProtectStructs[gBattlerAttacker].notFirstStrike = 1; - if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct) - gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct; + if (gBattleMons[gBattlerAttacker].pp[gCurrMovePos] > ppToDeduct) + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] -= ppToDeduct; else - gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0; + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 0; - if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) - && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos])) + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED) + && !((gDisableStructs[gBattlerAttacker].unk18_b) & gBitTable[gCurrMovePos])) { - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]); - MarkBufferBankForExecution(gBankAttacker); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBattlerAttacker].pp[gCurrMovePos]); + MarkBattlerForControllerExec(gBattlerAttacker); } } @@ -1365,29 +1359,29 @@ static void atk04_critcalc(void) u8 holdEffect; u16 item, critChance; - item = gBattleMons[gBankAttacker].item; + item = gBattleMons[gBattlerAttacker].item; if (item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[gBankAttacker].holdEffect; + holdEffect = gEnigmaBerries[gBattlerAttacker].holdEffect; else holdEffect = ItemId_GetHoldEffect(item); - gStringBank = gBankAttacker; + gStringBattler = gBattlerAttacker; - critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) + critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) + (holdEffect == HOLD_EFFECT_SCOPE_LENS) - + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) - + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD); + + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY) + + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD); if (critChance > 4) critChance = 4; - if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR) - && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT) + if ((gBattleMons[gBattlerTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBattlerTarget].ability != ABILITY_SHELL_ARMOR) + && !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT) && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) && !(Random() % sCriticalHitChance[critChance])) gCritMultiplier = 2; @@ -1399,32 +1393,32 @@ static void atk04_critcalc(void) static void atk05_damagecalc(void) { - u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)]; - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)]; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove, sideStatus, gDynamicBasePower, - gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget); + gBattleStruct->dynamicMoveType, gBattlerAttacker, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; - if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + if (gStatuses3[gBattlerAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) gBattleMoveDamage *= 2; - if (gProtectStructs[gBankAttacker].helpingHand) + if (gProtectStructs[gBattlerAttacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; gBattlescriptCurrInstr++; } -void AI_CalcDmg(u8 bankAtk, u8 bankDef) +void AI_CalcDmg(u8 attacker, u8 defender) { - u16 sideStatus = gSideAffecting[GET_BANK_SIDE(bankDef)]; - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[bankAtk], &gBattleMons[bankDef], gCurrentMove, + u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(defender)]; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[attacker], &gBattleMons[defender], gCurrentMove, sideStatus, gDynamicBasePower, - gBattleStruct->dynamicMoveType, bankAtk, bankDef); + gBattleStruct->dynamicMoveType, attacker, defender); gDynamicBasePower = 0; gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; - if (gStatuses3[bankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + if (gStatuses3[attacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) gBattleMoveDamage *= 2; - if (gProtectStructs[bankAtk].helpingHand) + if (gProtectStructs[attacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; } @@ -1437,26 +1431,26 @@ static void ModulateDmgByType(u8 multiplier) switch (multiplier) { case TYPE_MUL_NO_EFFECT: - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; - gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; - gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; + gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE; break; case TYPE_MUL_NOT_EFFECTIVE: - if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { - if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) - gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; + if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) + gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE; else - gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE; + gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; } break; case TYPE_MUL_SUPER_EFFECTIVE: - if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { - if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) - gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE) + gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; else - gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE; + gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE; } break; } @@ -1476,20 +1470,20 @@ static void atk06_typecalc(void) GET_MOVE_TYPE(gCurrentMove, moveType); // check stab - if (gBattleMons[gBankAttacker].type1 == moveType || gBattleMons[gBankAttacker].type2 == moveType) + if (gBattleMons[gBattlerAttacker].type1 == moveType || gBattleMons[gBattlerAttacker].type2 == moveType) { gBattleMoveDamage = gBattleMoveDamage * 15; gBattleMoveDamage = gBattleMoveDamage / 10; } - if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) { - gLastUsedAbility = gBattleMons[gBankTarget].ability; - gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); - gLastLandedMoves[gBankTarget] = 0; - gLastHitByType[gBankTarget] = 0; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; gBattleCommunication[6] = moveType; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } else { @@ -1497,7 +1491,7 @@ static void atk06_typecalc(void) { if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) { - if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) break; i += 3; continue; @@ -1505,30 +1499,30 @@ static void atk06_typecalc(void) else if (TYPE_EFFECT_ATK_TYPE(i) == moveType) { // check type1 - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1) ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i)); // check type2 - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 && - gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 && + gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2) ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i)); } i += 3; } } - if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 - && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2 + && (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) && gBattleMoves[gCurrentMove].power) { gLastUsedAbility = ABILITY_WONDER_GUARD; - gBattleMoveFlags |= MOVESTATUS_MISSED; - gLastLandedMoves[gBankTarget] = 0; - gLastHitByType[gBankTarget] = 0; + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastLandedMoves[gBattlerTarget] = 0; + gLastHitByType[gBattlerTarget] = 0; gBattleCommunication[6] = 3; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - gProtectStructs[gBankAttacker].targetNotAffected = 1; + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; gBattlescriptCurrInstr++; } @@ -1544,11 +1538,11 @@ static void CheckWonderGuardAndLevitate(void) GET_MOVE_TYPE(gCurrentMove, moveType); - if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) { gLastUsedAbility = ABILITY_LEVITATE; gBattleCommunication[6] = moveType; - RecordAbilityBattle(gBankTarget, ABILITY_LEVITATE); + RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE); return; } @@ -1556,7 +1550,7 @@ static void CheckWonderGuardAndLevitate(void) { if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) { - if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) break; i += 3; continue; @@ -1564,46 +1558,46 @@ static void CheckWonderGuardAndLevitate(void) if (TYPE_EFFECT_ATK_TYPE(i) == moveType) { // check no effect - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; - gProtectStructs[gBankAttacker].targetNotAffected = 1; + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; } - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 && - gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 && + gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; - gProtectStructs[gBankAttacker].targetNotAffected = 1; + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; } // check super effective - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20) flags |= 1; - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 - && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) flags |= 1; // check not very effective - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5) flags |= 2; - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 - && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE) flags |= 2; } i += 3; } - if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2) + if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2) { if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power) { gLastUsedAbility = ABILITY_WONDER_GUARD; gBattleCommunication[6] = 3; - RecordAbilityBattle(gBankTarget, ABILITY_WONDER_GUARD); + RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD); } } } @@ -1617,32 +1611,32 @@ static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as Mo switch (multiplier) { case TYPE_MUL_NO_EFFECT: - *flags |= MOVESTATUS_NOTAFFECTED; - *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; - *flags &= ~MOVESTATUS_SUPEREFFECTIVE; + *flags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; + *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE; break; case TYPE_MUL_NOT_EFFECTIVE: - if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) + if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT)) { - if (*flags & MOVESTATUS_SUPEREFFECTIVE) - *flags &= ~MOVESTATUS_SUPEREFFECTIVE; + if (*flags & MOVE_RESULT_SUPER_EFFECTIVE) + *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE; else - *flags |= MOVESTATUS_NOTVERYEFFECTIVE; + *flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; } break; case TYPE_MUL_SUPER_EFFECTIVE: - if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) + if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT)) { - if (*flags & MOVESTATUS_NOTVERYEFFECTIVE) - *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE) + *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE; else - *flags |= MOVESTATUS_SUPEREFFECTIVE; + *flags |= MOVE_RESULT_SUPER_EFFECTIVE; } break; } } -u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef) +u8 TypeCalc(u16 move, u8 attacker, u8 defender) { s32 i = 0; u8 flags = 0; @@ -1654,15 +1648,15 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef) moveType = gBattleMoves[move].type; // check stab - if (gBattleMons[bankAtk].type1 == moveType || gBattleMons[bankAtk].type2 == moveType) + if (gBattleMons[attacker].type1 == moveType || gBattleMons[attacker].type2 == moveType) { gBattleMoveDamage = gBattleMoveDamage * 15; gBattleMoveDamage = gBattleMoveDamage / 10; } - if (gBattleMons[bankDef].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + if (gBattleMons[defender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) { - flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); + flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); } else { @@ -1670,7 +1664,7 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef) { if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) { - if (gBattleMons[bankDef].status2 & STATUS2_FORESIGHT) + if (gBattleMons[defender].status2 & STATUS2_FORESIGHT) break; i += 3; continue; @@ -1679,23 +1673,23 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef) else if (TYPE_EFFECT_ATK_TYPE(i) == moveType) { // check type1 - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[bankDef].type1) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type1) ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags); // check type2 - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[bankDef].type2 && - gBattleMons[bankDef].type1 != gBattleMons[bankDef].type2) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type2 && + gBattleMons[defender].type1 != gBattleMons[defender].type2) ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags); } i += 3; } } - if (gBattleMons[bankDef].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED) - && AttacksThisTurn(bankAtk, move) == 2 - && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + if (gBattleMons[defender].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_MISSED) + && AttacksThisTurn(attacker, move) == 2 + && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) && gBattleMoves[move].power) { - flags |= MOVESTATUS_MISSED; + flags |= MOVE_RESULT_MISSED; } return flags; } @@ -1714,7 +1708,7 @@ u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility) if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND) { - flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED; + flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE; } else { @@ -1738,9 +1732,9 @@ u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility) } } if (targetAbility == ABILITY_WONDER_GUARD - && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) && gBattleMoves[move].power) - flags |= MOVESTATUS_NOTAFFECTED; + flags |= MOVE_RESULT_DOESNT_AFFECT_FOE; return flags; } @@ -1770,42 +1764,42 @@ static void atk07_adjustnormaldamage(void) ApplyRandomDmgMultiplier(); - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect, quality = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBank = gBankTarget; + gStringBattler = gBattlerTarget; if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) { - RecordItemEffectBattle(gBankTarget, holdEffect); - gSpecialStatuses[gBankTarget].focusBanded = 1; + RecordItemEffectBattle(gBattlerTarget, holdEffect); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; } - if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) goto END; - if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured - && !gSpecialStatuses[gBankTarget].focusBanded) + if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBattlerTarget].endured + && !gSpecialStatuses[gBattlerTarget].focusBanded) goto END; - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) goto END; - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; - if (gProtectStructs[gBankTarget].endured) + if (gProtectStructs[gBattlerTarget].endured) { - gBattleMoveFlags |= MOVESTATUS_ENDURED; + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; } - else if (gSpecialStatuses[gBankTarget].focusBanded) + else if (gSpecialStatuses[gBattlerTarget].focusBanded) { - gBattleMoveFlags |= MOVESTATUS_HUNGON; - gLastUsedItem = gBattleMons[gBankTarget].item; + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; } END: @@ -1818,40 +1812,40 @@ static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't ApplyRandomDmgMultiplier(); - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect, quality = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBank = gBankTarget; + gStringBattler = gBattlerTarget; if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) { - RecordItemEffectBattle(gBankTarget, holdEffect); - gSpecialStatuses[gBankTarget].focusBanded = 1; + RecordItemEffectBattle(gBattlerTarget, holdEffect); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; } - if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) goto END; - if (!gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded) + if (!gProtectStructs[gBattlerTarget].endured && !gSpecialStatuses[gBattlerTarget].focusBanded) goto END; - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) goto END; - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; - if (gProtectStructs[gBankTarget].endured) + if (gProtectStructs[gBattlerTarget].endured) { - gBattleMoveFlags |= MOVESTATUS_ENDURED; + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; } - else if (gSpecialStatuses[gBankTarget].focusBanded) + else if (gSpecialStatuses[gBattlerTarget].focusBanded) { - gBattleMoveFlags |= MOVESTATUS_HUNGON; - gLastUsedItem = gBattleMons[gBankTarget].item; + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; } END: @@ -1860,7 +1854,7 @@ static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't static void atk09_attackanimation(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE)) @@ -1880,17 +1874,17 @@ static void atk09_attackanimation(void) gBattlescriptCurrInstr++; return; } - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { u8 multihit; - gActiveBank = gBankAttacker; + gActiveBattler = gBattlerAttacker; - if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) multihit = gMultiHitCounter; else if (gMultiHitCounter != 0 && gMultiHitCounter != 1) { - if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage) + if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) multihit = 1; else multihit = gMultiHitCounter; @@ -1898,10 +1892,10 @@ static void atk09_attackanimation(void) else multihit = gMultiHitCounter; - EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker], multihit); + BtlController_EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit); gBattleScripting.animTurn += 1; gBattleScripting.animTargetsHit += 1; - MarkBufferBankForExecution(gBankAttacker); + MarkBattlerForControllerExec(gBattlerAttacker); gBattlescriptCurrInstr++; } else @@ -1914,22 +1908,22 @@ static void atk09_attackanimation(void) static void atk0A_waitanimation(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattlescriptCurrInstr++; } static void atk0B_healthbarupdate(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { - PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBank); + PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBattler); } else { @@ -1943,10 +1937,10 @@ static void atk0B_healthbarupdate(void) else healthValue = maxPossibleDmgValue; - EmitHealthBarUpdate(0, healthValue); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitHealthBarUpdate(0, healthValue); + MarkBattlerForControllerExec(gActiveBattler); - if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0) gBattleResults.unk5_0 = 1; } } @@ -1958,7 +1952,7 @@ static void atk0C_datahpupdate(void) { u32 moveType; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (gBattleStruct->dynamicMoveType == 0) @@ -1968,27 +1962,27 @@ static void atk0C_datahpupdate(void) else moveType = gBattleMoves[gCurrentMove].type; - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { - if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) + if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage) { - if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) - gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage; - gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage; + if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0) + gSpecialStatuses[gActiveBattler].moveturnLostHP = gBattleMoveDamage; + gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage; gHpDealt = gBattleMoveDamage; } else { - if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) - gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP; - gHpDealt = gDisableStructs[gActiveBank].substituteHP; - gDisableStructs[gActiveBank].substituteHP = 0; + if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0) + gSpecialStatuses[gActiveBattler].moveturnLostHP = gDisableStructs[gActiveBattler].substituteHP; + gHpDealt = gDisableStructs[gActiveBattler].substituteHP; + gDisableStructs[gActiveBattler].substituteHP = 0; } // check substitute fading - if (gDisableStructs[gActiveBank].substituteHP == 0) + if (gDisableStructs[gActiveBattler].substituteHP == 0) { gBattlescriptCurrInstr += 2; BattleScriptPushCursor(); @@ -2001,9 +1995,9 @@ static void atk0C_datahpupdate(void) gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); if (gBattleMoveDamage < 0) // hp goes up { - gBattleMons[gActiveBank].hp -= gBattleMoveDamage; - if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP) - gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP; + gBattleMons[gActiveBattler].hp -= gBattleMoveDamage; + if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP) + gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP; } else // hp goes down @@ -2014,79 +2008,79 @@ static void atk0C_datahpupdate(void) } else { - gTakenDmg[gActiveBank] += gBattleMoveDamage; + gTakenDmg[gActiveBattler] += gBattleMoveDamage; if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) - gTakenDmgBanks[gActiveBank] = gBankAttacker; + gTakenDmgBanks[gActiveBattler] = gBattlerAttacker; else - gTakenDmgBanks[gActiveBank] = gBankTarget; + gTakenDmgBanks[gActiveBattler] = gBattlerTarget; } - if (gBattleMons[gActiveBank].hp > gBattleMoveDamage) + if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage) { - gBattleMons[gActiveBank].hp -= gBattleMoveDamage; + gBattleMons[gActiveBattler].hp -= gBattleMoveDamage; gHpDealt = gBattleMoveDamage; } else { - gHpDealt = gBattleMons[gActiveBank].hp; - gBattleMons[gActiveBank].hp = 0; + gHpDealt = gBattleMons[gActiveBattler].hp; + gBattleMons[gActiveBattler].hp = 0; } - if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) - gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt; + if (!gSpecialStatuses[gActiveBattler].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) + gSpecialStatuses[gActiveBattler].moveturnLostHP = gHpDealt; if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) { - gProtectStructs[gActiveBank].physicalDmg = gHpDealt; - gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt; + gProtectStructs[gActiveBattler].physicalDmg = gHpDealt; + gSpecialStatuses[gActiveBattler].moveturnLostHP_physical = gHpDealt; if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) { - gProtectStructs[gActiveBank].physicalBank = gBankAttacker; - gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; + gProtectStructs[gActiveBattler].physicalBank = gBattlerAttacker; + gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattlerAttacker; } else { - gProtectStructs[gActiveBank].physicalBank = gBankTarget; - gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget; + gProtectStructs[gActiveBattler].physicalBank = gBattlerTarget; + gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattlerTarget; } } else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000)) { - gProtectStructs[gActiveBank].specialDmg = gHpDealt; - gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt; + gProtectStructs[gActiveBattler].specialDmg = gHpDealt; + gSpecialStatuses[gActiveBattler].moveturnLostHP_special = gHpDealt; if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) { - gProtectStructs[gActiveBank].specialBank = gBankAttacker; - gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; + gProtectStructs[gActiveBattler].specialBank = gBattlerAttacker; + gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattlerAttacker; } else { - gProtectStructs[gActiveBank].specialBank = gBankTarget; - gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget; + gProtectStructs[gActiveBattler].specialBank = gBattlerTarget; + gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattlerTarget; } } } gHitMarker &= ~(HITMARKER_x100000); - EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp); + MarkBattlerForControllerExec(gActiveBattler); } } else { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) - gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0) + gSpecialStatuses[gActiveBattler].moveturnLostHP = 0xFFFF; } gBattlescriptCurrInstr += 2; } static void atk0D_critmessage(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { - PrepareStringBattle(STRINGID_CRITICALHIT, gBankAttacker); + PrepareStringBattle(STRINGID_CRITICALHIT, gBattlerAttacker); gBattleCommunication[MSG_DISPLAY] = 1; } gBattlescriptCurrInstr++; @@ -2095,44 +2089,44 @@ static void atk0D_critmessage(void) static void atk0E_effectivenesssound(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = gBankTarget; - if (!(gBattleMoveFlags & MOVESTATUS_MISSED)) + gActiveBattler = gBattlerTarget; + if (!(gMoveResultFlags & MOVE_RESULT_MISSED)) { - switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) + switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED))) { - case MOVESTATUS_SUPEREFFECTIVE: - EmitPlaySE(0, SE_KOUKA_H); - MarkBufferBankForExecution(gActiveBank); + case MOVE_RESULT_SUPER_EFFECTIVE: + BtlController_EmitPlaySE(0, SE_KOUKA_H); + MarkBattlerForControllerExec(gActiveBattler); break; - case MOVESTATUS_NOTVERYEFFECTIVE: - EmitPlaySE(0, SE_KOUKA_L); - MarkBufferBankForExecution(gActiveBank); + case MOVE_RESULT_NOT_VERY_EFFECTIVE: + BtlController_EmitPlaySE(0, SE_KOUKA_L); + MarkBattlerForControllerExec(gActiveBattler); break; - case MOVESTATUS_NOTAFFECTED: - case MOVESTATUS_FAILED: + case MOVE_RESULT_DOESNT_AFFECT_FOE: + case MOVE_RESULT_FAILED: // no sound break; - case MOVESTATUS_ENDURED: - case MOVESTATUS_ONEHITKO: - case MOVESTATUS_HUNGON: + case MOVE_RESULT_FOE_ENDURED: + case MOVE_RESULT_ONE_HIT_KO: + case MOVE_RESULT_FOE_HUNG_ON: default: - if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) + if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) { - EmitPlaySE(0, SE_KOUKA_H); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitPlaySE(0, SE_KOUKA_H); + MarkBattlerForControllerExec(gActiveBattler); } - else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) + else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE) { - EmitPlaySE(0, SE_KOUKA_L); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitPlaySE(0, SE_KOUKA_L); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))) + else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED))) { - EmitPlaySE(0, SE_KOUKA_M); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitPlaySE(0, SE_KOUKA_M); + MarkBattlerForControllerExec(gActiveBattler); } break; } @@ -2144,10 +2138,10 @@ static void atk0F_resultmessage(void) { u32 stringId = 0; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2)) + if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2)) { stringId = gMissStringIds[gBattleCommunication[6]]; gBattleCommunication[MSG_DISPLAY] = 1; @@ -2155,64 +2149,64 @@ static void atk0F_resultmessage(void) else { gBattleCommunication[MSG_DISPLAY] = 1; - switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) + switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED))) { - case MOVESTATUS_SUPEREFFECTIVE: + case MOVE_RESULT_SUPER_EFFECTIVE: stringId = STRINGID_SUPEREFFECTIVE; break; - case MOVESTATUS_NOTVERYEFFECTIVE: + case MOVE_RESULT_NOT_VERY_EFFECTIVE: stringId = STRINGID_NOTVERYEFFECTIVE; break; - case MOVESTATUS_ONEHITKO: + case MOVE_RESULT_ONE_HIT_KO: stringId = STRINGID_ONEHITKO; break; - case MOVESTATUS_ENDURED: + case MOVE_RESULT_FOE_ENDURED: stringId = STRINGID_PKMNENDUREDHIT; break; - case MOVESTATUS_FAILED: + case MOVE_RESULT_FAILED: stringId = STRINGID_BUTITFAILED; break; - case MOVESTATUS_NOTAFFECTED: + case MOVE_RESULT_DOESNT_AFFECT_FOE: stringId = STRINGID_ITDOESNTAFFECT; break; - case MOVESTATUS_HUNGON: - gLastUsedItem = gBattleMons[gBankTarget].item; - gStringBank = gBankTarget; - gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + case MOVE_RESULT_FOE_HUNG_ON: + gLastUsedItem = gBattleMons[gBattlerTarget].item; + gStringBattler = gBattlerTarget; + gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_HangedOnMsg; return; default: - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) { stringId = STRINGID_ITDOESNTAFFECT; } - else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO) + else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO) { - gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO); - gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE); - gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE); + gMoveResultFlags &= ~(MOVE_RESULT_ONE_HIT_KO); + gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE); + gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; return; } - else if (gBattleMoveFlags & MOVESTATUS_ENDURED) + else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED) { - gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_EnduredMsg; return; } - else if (gBattleMoveFlags & MOVESTATUS_HUNGON) + else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON) { - gLastUsedItem = gBattleMons[gBankTarget].item; - gStringBank = gBankTarget; - gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + gLastUsedItem = gBattleMons[gBattlerTarget].item; + gStringBattler = gBattlerTarget; + gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_HangedOnMsg; return; } - else if (gBattleMoveFlags & MOVESTATUS_FAILED) + else if (gMoveResultFlags & MOVE_RESULT_FAILED) { stringId = STRINGID_BUTITFAILED; } @@ -2224,17 +2218,17 @@ static void atk0F_resultmessage(void) } if (stringId) - PrepareStringBattle(stringId, gBankAttacker); + PrepareStringBattle(stringId, gBattlerAttacker); gBattlescriptCurrInstr++; } static void atk10_printstring(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1); - PrepareStringBattle(var, gBankAttacker); + PrepareStringBattle(var, gBattlerAttacker); gBattlescriptCurrInstr += 3; gBattleCommunication[MSG_DISPLAY] = 1; } @@ -2242,10 +2236,10 @@ static void atk10_printstring(void) static void atk11_printselectionstring(void) { - gActiveBank = gBankAttacker; + gActiveBattler = gBattlerAttacker; - EmitPrintSelectionString(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitPrintSelectionString(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 3; gBattleCommunication[MSG_DISPLAY] = 1; @@ -2253,7 +2247,7 @@ static void atk11_printselectionstring(void) static void atk12_waitmessage(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { if (!gBattleCommunication[MSG_DISPLAY]) { @@ -2274,12 +2268,12 @@ static void atk12_waitmessage(void) static void atk13_printfromtable(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); ptr += gBattleCommunication[MULTISTRING_CHOOSER]; - PrepareStringBattle(*ptr, gBankAttacker); + PrepareStringBattle(*ptr, gBattlerAttacker); gBattlescriptCurrInstr += 5; gBattleCommunication[MSG_DISPLAY] = 1; @@ -2288,26 +2282,26 @@ static void atk13_printfromtable(void) static void atk14_printselectionstringfromtable(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); ptr += gBattleCommunication[MULTISTRING_CHOOSER]; - gActiveBank = gBankAttacker; - EmitPrintSelectionString(0, *ptr); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitPrintSelectionString(0, *ptr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 5; gBattleCommunication[MSG_DISPLAY] = 1; } } -u8 BankGetTurnOrder(u8 bank) +u8 GetBattlerTurnOrderNum(u8 bank) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gBanksByTurnOrder[i] == bank) + if (gBattleTurnOrder[i] == bank) break; } return i; @@ -2334,22 +2328,22 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER) { - gEffectBank = gBankAttacker; // bank that effects get applied on + gEffectBank = gBattlerAttacker; // bank that effects get applied on gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER); affectsUser = MOVE_EFFECT_AFFECTS_USER; - gBattleScripting.bank = gBankTarget; // theoretically the attacker + gBattleScripting.battler = gBattlerTarget; // theoretically the attacker } else { - gEffectBank = gBankTarget; - gBattleScripting.bank = gBankAttacker; + gEffectBank = gBattlerTarget; + gBattleScripting.battler = gBattlerAttacker; } if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) INCREMENT_RESET_RETURN - if (gSideAffecting[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + if (gSideStatuses[GET_BATTLER_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) INCREMENT_RESET_RETURN @@ -2365,21 +2359,21 @@ void SetMoveEffect(bool8 primary, u8 certain) { switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { - case STATUS_SLEEP: + case STATUS1_SLEEP: // check active uproar if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF) { - for (gActiveBank = 0; - gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR); - gActiveBank++) + for (gActiveBattler = 0; + gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR); + gActiveBattler++) {} } else - gActiveBank = gNoOfAllBanks; + gActiveBattler = gBattlersCount; if (gBattleMons[gEffectBank].status1) break; - if (gActiveBank != gNoOfAllBanks) + if (gActiveBattler != gBattlersCount) break; if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT) break; @@ -2389,7 +2383,7 @@ void SetMoveEffect(bool8 primary, u8 certain) CancelMultiTurnMoves(gEffectBank); statusChanged = TRUE; break; - case STATUS_POISON: + case STATUS1_POISON: if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2436,7 +2430,7 @@ void SetMoveEffect(bool8 primary, u8 certain) statusChanged = TRUE; break; - case STATUS_BURN: + case STATUS1_BURN: if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2478,7 +2472,7 @@ void SetMoveEffect(bool8 primary, u8 certain) statusChanged = TRUE; break; - case STATUS_FREEZE: + case STATUS1_FREEZE: if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) noSunCanFreeze = FALSE; if (gBattleMons[gEffectBank].type1 == TYPE_ICE) @@ -2495,7 +2489,7 @@ void SetMoveEffect(bool8 primary, u8 certain) CancelMultiTurnMoves(gEffectBank); statusChanged = TRUE; break; - case STATUS_PARALYSIS: + case STATUS1_PARALYSIS: if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER) { if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) @@ -2525,7 +2519,7 @@ void SetMoveEffect(bool8 primary, u8 certain) statusChanged = TRUE; break; - case STATUS_TOXIC_POISON: + case STATUS1_TOXIC_POISON: if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_IMMUNITY; @@ -2567,14 +2561,14 @@ void SetMoveEffect(bool8 primary, u8 certain) break; // It's redundant, because at this point we know the status1 value is 0. - gBattleMons[gEffectBank].status1 &= ~(STATUS_TOXIC_POISON); - gBattleMons[gEffectBank].status1 &= ~(STATUS_POISON); + gBattleMons[gEffectBank].status1 &= ~(STATUS1_TOXIC_POISON); + gBattleMons[gEffectBank].status1 &= ~(STATUS1_POISON); statusChanged = TRUE; break; } else { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; } break; } @@ -2582,16 +2576,16 @@ void SetMoveEffect(bool8 primary, u8 certain) { BattleScriptPush(gBattlescriptCurrInstr + 1); - if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) + if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP) gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); else gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - gActiveBank = gEffectBank; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gEffectBank; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); + MarkBattlerForControllerExec(gActiveBattler); if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { @@ -2665,7 +2659,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - if (BankGetTurnOrder(gEffectBank) > gCurrentTurnActionNumber) + if (GetBattlerTurnOrderNum(gEffectBank) > gCurrentTurnActionNumber) gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr++; } @@ -2687,10 +2681,10 @@ void SetMoveEffect(bool8 primary, u8 certain) } break; case MOVE_EFFECT_PAYDAY: - if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER) + if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER) { u16 PayDay = gPaydayMoney; - gPaydayMoney += (gBattleMons[gBankAttacker].level * 5); + gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5); if (PayDay > gPaydayMoney) gPaydayMoney = 0xFFFF; } @@ -2725,7 +2719,7 @@ void SetMoveEffect(bool8 primary, u8 certain) *(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove; *(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8; - *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker; + *(gBattleStruct->wrappedBy + gEffectBank) = gBattlerAttacker; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; @@ -2838,7 +2832,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr++; break; case MOVE_EFFECT_RAGE: - gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE; gBattlescriptCurrInstr++; break; case MOVE_EFFECT_STEAL_ITEM: @@ -2849,8 +2843,8 @@ void SetMoveEffect(bool8 primary, u8 certain) break; } - side = GetBankSide(gBankAttacker); - if (GetBankSide(gBankAttacker) == SIDE_OPPONENT + side = GetBattlerSide(gBattlerAttacker); + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER @@ -2866,56 +2860,56 @@ void SetMoveEffect(bool8 primary, u8 certain) | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_SECRET_BASE)) - && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]])) + && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]])) { gBattlescriptCurrInstr++; } - else if (gBattleMons[gBankTarget].item - && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) + else if (gBattleMons[gBattlerTarget].item + && gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD) { BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_NoItemSteal; - gLastUsedAbility = gBattleMons[gBankTarget].ability; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } - else if (gBattleMons[gBankAttacker].item != 0 - || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY - || IS_ITEM_MAIL(gBattleMons[gBankTarget].item) - || gBattleMons[gBankTarget].item == 0) + else if (gBattleMons[gBattlerAttacker].item != 0 + || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item) + || gBattleMons[gBattlerTarget].item == 0) { gBattlescriptCurrInstr++; } else { - u16* changedItem = &gBattleStruct->changedItems[gBankAttacker]; - gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item; - gBattleMons[gBankTarget].item = 0; + u16* changedItem = &gBattleStruct->changedItems[gBattlerAttacker]; + gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item; + gBattleMons[gBattlerTarget].item = 0; - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); - MarkBufferBankForExecution(gBankAttacker); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + MarkBattlerForControllerExec(gBattlerAttacker); - gActiveBank = gBankTarget; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); - MarkBufferBankForExecution(gBankTarget); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item); + MarkBattlerForControllerExec(gBattlerTarget); BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_ItemSteal; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0; } } break; case MOVE_EFFECT_PREVENT_ESCAPE: - gBattleMons[gBankTarget].status2 |= STATUS2_ESCAPE_PREVENTION; - gDisableStructs[gBankTarget].bankPreventingEscape = gBankAttacker; + gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION; + gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker; gBattlescriptCurrInstr++; break; case MOVE_EFFECT_NIGHTMARE: - gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE; + gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE; gBattlescriptCurrInstr++; break; case MOVE_EFFECT_ALL_STATS_UP: @@ -2927,17 +2921,17 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr = BattleScript_RapidSpinAway; break; case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts - if (!(gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS)) + if (!(gBattleMons[gBattlerTarget].status1 & STATUS1_PARALYSIS)) { gBattlescriptCurrInstr++; } else { - gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS); + gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_PARALYSIS); - gActiveBank = gBankTarget; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; @@ -2984,11 +2978,11 @@ void SetMoveEffect(bool8 primary, u8 certain) } if (gBattleMons[gEffectBank].item) { - side = GetBankSide(gEffectBank); + side = GetBattlerSide(gEffectBank); gLastUsedItem = gBattleMons[gEffectBank].item; gBattleMons[gEffectBank].item = 0; - gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]]; + gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlerPartyIndexes[gEffectBank]]; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_KnockedOff; @@ -3016,20 +3010,20 @@ static void atk15_seteffectwithchance(void) { u32 percentChance; - if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE) + if (gBattleMons[gBattlerAttacker].ability == ABILITY_SERENE_GRACE) percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2; else percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN); SetMoveEffect(0, MOVE_EFFECT_CERTAIN); } else if (Random() % 100 < percentChance && gBattleCommunication[MOVE_EFFECT_BYTE] - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { if (percentChance >= 100) SetMoveEffect(0, MOVE_EFFECT_CERTAIN); @@ -3057,12 +3051,12 @@ static void atk17_seteffectsecondary(void) static void atk18_clearstatusfromeffect(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) - gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); else - gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); gBattleCommunication[MOVE_EFFECT_BYTE] = 0; gBattlescriptCurrInstr += 2; @@ -3075,14 +3069,14 @@ static void atk19_tryfaintmon(void) if (gBattlescriptCurrInstr[2] != 0) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) { BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); BattleScriptPop(); gBattlescriptCurrInstr = BS_ptr; - gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); } else { @@ -3095,58 +3089,58 @@ static void atk19_tryfaintmon(void) if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) { - gActiveBank = gBankAttacker; - bank = gBankTarget; + gActiveBattler = gBattlerAttacker; + bank = gBattlerTarget; BS_ptr = BattleScript_FaintAttacker; } else { - gActiveBank = gBankTarget; - bank = gBankAttacker; + gActiveBattler = gBattlerTarget; + bank = gBattlerAttacker; BS_ptr = BattleScript_FaintTarget; } - if (!(gAbsentBankFlags & gBitTable[gActiveBank]) - && gBattleMons[gActiveBank].hp == 0) + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]) + && gBattleMons[gActiveBattler].hp == 0) { - gHitMarker |= HITMARKER_FAINTED(gActiveBank); + gHitMarker |= HITMARKER_FAINTED(gActiveBattler); BattleScriptPush(gBattlescriptCurrInstr + 7); gBattlescriptCurrInstr = BS_ptr; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { gHitMarker |= HITMARKER_x400000; if (gBattleResults.playerFaintCounter < 0xFF) gBattleResults.playerFaintCounter++; - AdjustFriendshipOnBattleFaint(gActiveBank); + AdjustFriendshipOnBattleFaint(gActiveBattler); } else { if (gBattleResults.opponentFaintCounter < 0xFF) gBattleResults.opponentFaintCounter++; - gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); } - if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0) + if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0) { gHitMarker &= ~(HITMARKER_DESTINYBOND); BattleScriptPush(gBattlescriptCurrInstr); gBattleMoveDamage = gBattleMons[bank].hp; gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife; } - if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE) + if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE) && !(gHitMarker & HITMARKER_GRUDGE) - && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) - && gBattleMons[gBankAttacker].hp != 0 + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget) + && gBattleMons[gBattlerAttacker].hp != 0 && gCurrentMove != MOVE_STRUGGLE) { - u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBankAttacker); + u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); - gBattleMons[gBankAttacker].pp[moveIndex] = 0; + gBattleMons[gBattlerAttacker].pp[moveIndex] = 0; BattleScriptPush(gBattlescriptCurrInstr); gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp; - gActiveBank = gBankAttacker; - EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]); + MarkBattlerForControllerExec(gActiveBattler); - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].moves[moveIndex]) + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex]) } } else @@ -3158,26 +3152,26 @@ static void atk19_tryfaintmon(void) static void atk1A_dofaintanimation(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitFaintAnimation(0); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + BtlController_EmitFaintAnimation(0); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } } static void atk1B_cleareffectsonfaint(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); - if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0) + if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBattler].hp == 0) { - gBattleMons[gActiveBank].status1 = 0; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gBattleMons[gActiveBattler].status1 = 0; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); } FaintClearSetData(); // Effects like attractions, trapping, etc. @@ -3217,26 +3211,26 @@ static void atk1E_jumpifability(void) if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER_SIDE) { - bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0); + bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBattlerAttacker, ability, 0, 0); if (bank) { gLastUsedAbility = ability; gBattlescriptCurrInstr = jumpPtr; RecordAbilityBattle(bank - 1, gLastUsedAbility); - gBattleScripting.bankWithAbility = bank - 1; + gBattleScripting.battlerWithAbility = bank - 1; } else gBattlescriptCurrInstr += 7; } else if (gBattlescriptCurrInstr[1] == BS_GET_NOT_ATTACKER_SIDE) { - bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0); + bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0); if (bank) { gLastUsedAbility = ability; gBattlescriptCurrInstr = jumpPtr; RecordAbilityBattle(bank - 1, gLastUsedAbility); - gBattleScripting.bankWithAbility = bank - 1; + gBattleScripting.battlerWithAbility = bank - 1; } else gBattlescriptCurrInstr += 7; @@ -3249,7 +3243,7 @@ static void atk1E_jumpifability(void) gLastUsedAbility = ability; gBattlescriptCurrInstr = jumpPtr; RecordAbilityBattle(bank, gLastUsedAbility); - gBattleScripting.bankWithAbility = bank; + gBattleScripting.battlerWithAbility = bank; } else gBattlescriptCurrInstr += 7; @@ -3263,14 +3257,14 @@ static void atk1F_jumpifsideaffecting(void) const u8* jumpPtr; if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) - side = GET_BANK_SIDE(gBankAttacker); + side = GET_BATTLER_SIDE(gBattlerAttacker); else - side = GET_BANK_SIDE(gBankTarget); + side = GET_BATTLER_SIDE(gBattlerTarget); flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2); jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4); - if (gSideAffecting[side] & flags) + if (gSideStatuses[side] & flags) gBattlescriptCurrInstr = jumpPtr; else gBattlescriptCurrInstr += 8; @@ -3321,20 +3315,20 @@ static void atk21_jumpifstatus3condition(void) u32 flags; const u8 *jumpPtr; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); if (gBattlescriptCurrInstr[6]) { - if ((gStatuses3[gActiveBank] & flags) != 0) + if ((gStatuses3[gActiveBattler] & flags) != 0) gBattlescriptCurrInstr += 11; else gBattlescriptCurrInstr = jumpPtr; } else { - if ((gStatuses3[gActiveBank] & flags) != 0) + if ((gStatuses3[gActiveBattler] & flags) != 0) gBattlescriptCurrInstr = jumpPtr; else gBattlescriptCurrInstr += 11; @@ -3369,7 +3363,7 @@ static void atk23_getexp(void) switch (gBattleScripting.atk23_state) { case 0: // check if should receive exp at all - if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags & + if (GetBattlerSide(gBank1) != B_SIDE_OPPONENT || (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_x4000000 @@ -3383,7 +3377,7 @@ static void atk23_getexp(void) else { gBattleScripting.atk23_state++; - gBattleStruct->field_DF |= gBitTable[gBattlePartyID[gBank1]]; + gBattleStruct->field_DF |= gBitTable[gBattlerPartyIndexes[gBank1]]; } break; case 1: // calculate experience points to redistribute @@ -3435,7 +3429,7 @@ static void atk23_getexp(void) } // fall through case 2: // set exp value to the poke in expgetter_id and print message - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM); @@ -3501,11 +3495,11 @@ static void atk23_getexp(void) // get exp getter bank if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBankFlags & gBitTable[2])) + if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterId) && !(gAbsentBattlerFlags & gBitTable[2])) gBattleStruct->expGetterBank = 2; else { - if (!(gAbsentBankFlags & gBitTable[0])) + if (!(gAbsentBattlerFlags & gBitTable[0])) gBattleStruct->expGetterBank = 0; else gBattleStruct->expGetterBank = 2; @@ -3530,46 +3524,46 @@ static void atk23_getexp(void) } break; case 3: // Set stats and give exp - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { gBattleBufferB[gBattleStruct->expGetterBank][0] = 0; if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL) { - BATTLE_LVLUP_STATS->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); - BATTLE_LVLUP_STATS->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); - BATTLE_LVLUP_STATS->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); - BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); - BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); - BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); + gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); - gActiveBank = gBattleStruct->expGetterBank; - EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattleStruct->expGetterBank; + BtlController_EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage); + MarkBattlerForControllerExec(gActiveBattler); } gBattleScripting.atk23_state++; } break; case 4: // lvl up if necessary - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = gBattleStruct->expGetterBank; - if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP) + gActiveBattler = gBattleStruct->expGetterBank; + if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP) { - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId) - HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId) + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterId) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterId) PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL)) BattleScriptPushCursor(); gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId]; gBattlescriptCurrInstr = BattleScript_LevelUp; - gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)); + gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)); AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0); // update battle mon structure after level up - if (gBattlePartyID[0] == gBattleStruct->expGetterId && gBattleMons[0].hp) + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId && gBattleMons[0].hp) { gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); @@ -3584,7 +3578,7 @@ static void atk23_getexp(void) gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); } // What is else if? - if (gBattlePartyID[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); @@ -3619,7 +3613,7 @@ static void atk23_getexp(void) } break; case 6: // increment instruction - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { // not sure why gf clears the item and ability here gBattleMons[gBank1].item = 0; @@ -3636,7 +3630,7 @@ static void atk24(void) u16 HP_count = 0; s32 i; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID) @@ -3652,7 +3646,7 @@ static void atk24(void) for (i = 0; i < 6; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG) - && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i]))) + && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i]))) { HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); } @@ -3660,7 +3654,7 @@ static void atk24(void) } if (HP_count == 0) - gBattleOutcome |= BATTLE_LOST; + gBattleOutcome |= B_OUTCOME_LOST; for (HP_count = 0, i = 0; i < 6; i++) { @@ -3672,7 +3666,7 @@ static void atk24(void) } if (HP_count == 0) - gBattleOutcome |= BATTLE_WON; + gBattleOutcome |= B_OUTCOME_WON; if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))) { @@ -3680,13 +3674,13 @@ static void atk24(void) s32 foundOpponent; // Impossible to decompile loops. - for (foundPlayer = 0, i = 0; i < gNoOfAllBanks; i += 2) + for (foundPlayer = 0, i = 0; i < gBattlersCount; i += 2) { if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) foundPlayer++; } - for (foundOpponent = 0, i = 1; i < gNoOfAllBanks; i += 2) + for (foundOpponent = 0, i = 1; i < gBattlersCount; i += 2) { if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) foundOpponent++; @@ -3722,7 +3716,7 @@ static void atk24(void) mov r7, r8\n\ push {r7}\n\ movs r6, 0\n\ - ldr r0, =gBattleExecBuffer\n\ + ldr r0, =gBattleControllerExecFlags\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _0804ACE2\n\ @@ -3895,7 +3889,7 @@ static void atk24(void) beq _0804AF1A\n\ movs r3, 0\n\ movs r5, 0\n\ - ldr r0, =gNoOfAllBanks\n\ + ldr r0, =gBattlersCount\n\ ldrb r1, [r0]\n\ mov r12, r0\n\ ldr r7, =gBattlescriptCurrInstr\n\ @@ -4010,7 +4004,7 @@ static void atk24(void) static void MoveValuesCleanUp(void) { - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gBattleScripting.dmgMultiplier = 1; gCritMultiplier = 1; gBattleCommunication[MOVE_EFFECT_BYTE] = 0; @@ -4309,7 +4303,7 @@ static void atk38_bicword(void) static void atk39_pause(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1); if (++gPauseCounterBattle >= value) @@ -4322,19 +4316,19 @@ static void atk39_pause(void) static void atk3A_waitstate(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) gBattlescriptCurrInstr++; } static void atk3B_healthbar_update(void) { if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) - gActiveBank = gBankTarget; + gActiveBattler = gBattlerTarget; else - gActiveBank = gBankAttacker; + gActiveBattler = gBattlerAttacker; - EmitHealthBarUpdate(0, gBattleMoveDamage); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitHealthBarUpdate(0, gBattleMoveDamage); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } @@ -4346,25 +4340,25 @@ static void atk3C_return(void) static void atk3D_end(void) { if (gBattleTypeFlags & BATTLE_TYPE_ARENA) - sub_81A5718(gBankAttacker); + sub_81A5718(gBattlerAttacker); - gBattleMoveFlags = 0; - gActiveBank = 0; + gMoveResultFlags = 0; + gActiveBattler = 0; gCurrentActionFuncId = 0xB; } static void atk3E_end2(void) { - gActiveBank = 0; + gActiveBattler = 0; gCurrentActionFuncId = 0xB; } static void atk3F_end3(void) // pops the main function stack { BattleScriptPop(); - if (BATTLE_CALLBACKS_STACK->size) - BATTLE_CALLBACKS_STACK->size--; - gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size]; + if (gBattleResources->battleCallbackStack->size != 0) + gBattleResources->battleCallbackStack->size--; + gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size]; } static void atk41_call(void) @@ -4393,22 +4387,22 @@ static void atk43_jumpifabilitypresent(void) static void atk44_endselectionscript(void) { - *(gBankAttacker + gBattleStruct->selectionScriptFinished) = TRUE; + *(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE; } static void atk45_playanimation(void) { const u16* argumentPtr; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE) { - EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 7; } else if (gHitMarker & HITMARKER_NO_ANIMATIONS) @@ -4421,18 +4415,18 @@ static void atk45_playanimation(void) || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES) { - EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 7; } - else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) { gBattlescriptCurrInstr += 7; } else { - EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 7; } } @@ -4442,7 +4436,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po const u16* argumentPtr; const u8* animationIdPtr; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); @@ -4450,8 +4444,8 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po || *animationIdPtr == B_ANIM_SNATCH_MOVE || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE) { - EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 10; } else if (gHitMarker & HITMARKER_NO_ANIMATIONS) @@ -4463,18 +4457,18 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES || *animationIdPtr == B_ANIM_HAIL_CONTINUES) { - EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 10; } - else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) { gBattlescriptCurrInstr += 10; } else { - EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 10; } } @@ -4511,7 +4505,7 @@ static void atk48_playstatchangeanimation(void) s32 changeableStats = 0; u32 statsToCheck = 0; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); statsToCheck = gBattlescriptCurrInstr[2]; if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down @@ -4523,19 +4517,19 @@ static void atk48_playstatchangeanimation(void) { if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK)) { - if (gBattleMons[gActiveBank].statStages[currStat] > 0) + if (gBattleMons[gActiveBattler].statStages[currStat] > 0) { statAnimId = checkingStatAnimId; changeableStats++; } } - else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer - && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY - && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE - && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC) - && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK)) + else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer + && gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY + && gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE + && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC) + && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK)) { - if (gBattleMons[gActiveBank].statStages[currStat] > 0) + if (gBattleMons[gActiveBattler].statStages[currStat] > 0) { statAnimId = checkingStatAnimId; changeableStats++; @@ -4558,7 +4552,7 @@ static void atk48_playstatchangeanimation(void) checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE; while (statsToCheck != 0) { - if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC) + if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC) { statAnimId = checkingStatAnimId; changeableStats++; @@ -4581,8 +4575,8 @@ static void atk48_playstatchangeanimation(void) } else if (changeableStats != 0 && gBattleScripting.field_1B == 0) { - EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); + MarkBattlerForControllerExec(gActiveBattler); if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1) gBattleScripting.field_1B = 1; gBattlescriptCurrInstr += 4; @@ -4613,7 +4607,7 @@ static void atk48_playstatchangeanimation(void) ldrb r0, [r0, 0x1]\n\ str r3, [sp]\n\ bl GetBattleBank\n\ - ldr r2, =gActiveBank\n\ + ldr r2, =gActiveBattler\n\ strb r0, [r2]\n\ ldr r0, [r5]\n\ ldrb r4, [r0, 0x2]\n\ @@ -4650,7 +4644,7 @@ _0804BA26:\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0804BA58\n\ - ldr r0, =gActiveBank\n\ + ldr r0, =gActiveBattler\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r0, r1\n\ @@ -4658,10 +4652,10 @@ _0804BA26:\n\ b _0804BAA0\n\ .pool\n\ _0804BA58:\n\ - ldr r6, =gActiveBank\n\ + ldr r6, =gActiveBattler\n\ ldrb r0, [r6]\n\ str r3, [sp]\n\ - bl GetBankIdentity\n\ + bl GetBattlerPosition\n\ mov r1, r10\n\ ands r1, r0\n\ lsls r0, r1, 1\n\ @@ -4809,10 +4803,10 @@ _0804BB6C:\n\ movs r1, 0x1\n\ mov r2, r8\n\ str r3, [sp]\n\ - bl EmitBattleAnimation\n\ - ldr r0, =gActiveBank\n\ + bl BtlController_EmitBattleAnimation\n\ + ldr r0, =gActiveBattler\n\ ldrb r0, [r0]\n\ - bl MarkBufferBankForExecution\n\ + bl MarkBattlerForControllerExec\n\ ldr r0, =gBattlescriptCurrInstr\n\ ldr r0, [r0]\n\ ldrb r1, [r0, 0x3]\n\ @@ -4870,12 +4864,12 @@ static void atk49_moveend(void) arg1 = gBattlescriptCurrInstr[1]; arg2 = gBattlescriptCurrInstr[2]; - if (gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY) - holdEffectAtk = gEnigmaBerries[gBankAttacker].holdEffect; + if (gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY) + holdEffectAtk = gEnigmaBerries[gBattlerAttacker].holdEffect; else - holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBankAttacker].item); + holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBattlerAttacker].item); - choicedMoveAtk = &gBattleStruct->choicedMove[gBankAttacker]; + choicedMoveAtk = &gBattleStruct->choicedMove[gBattlerAttacker]; GET_MOVE_TYPE(gCurrentMove, moveType); @@ -4884,13 +4878,13 @@ static void atk49_moveend(void) switch (gBattleScripting.atk49_state) { case 0: // rage check - if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE - && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget - && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED - && gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE + && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget) + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED + && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_STAGE_ATK] <= 0xB) { - gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++; + gBattleMons[gBattlerTarget].statStages[STAT_STAGE_ATK]++; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_RageIsBuilding; effect = TRUE; @@ -4898,15 +4892,15 @@ static void atk49_moveend(void) gBattleScripting.atk49_state++; break; case 1: // defrosting check - if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE - && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget - && gSpecialStatuses[gBankTarget].moveturnLostHP_special - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && moveType == TYPE_FIRE) - { - gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE); - gActiveBank = gBankTarget; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); - MarkBufferBankForExecution(gActiveBank); + if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE + && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget + && gSpecialStatuses[gBattlerTarget].moveturnLostHP_special + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && moveType == TYPE_FIRE) + { + gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBattlerTarget].status1); + MarkBattlerForControllerExec(gActiveBattler); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove; effect = TRUE; @@ -4914,12 +4908,12 @@ static void atk49_moveend(void) gBattleScripting.atk49_state++; break; case 2: // target synchronize - if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0)) effect = TRUE; gBattleScripting.atk49_state++; break; case 3: // contact abilities - if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBattlerTarget, 0, 0, 0)) effect = TRUE; gBattleScripting.atk49_state++; break; @@ -4930,7 +4924,7 @@ static void atk49_moveend(void) gBattleScripting.atk49_state++; break; case 5: // attacker synchronize - if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0)) effect = TRUE; gBattleScripting.atk49_state++; break; @@ -4938,7 +4932,7 @@ static void atk49_moveend(void) if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND || gChosenMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF)) goto LOOP; - if (gChosenMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED)) + if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED)) { gBattleScripting.atk49_state++; break; @@ -4948,7 +4942,7 @@ static void atk49_moveend(void) { for (i = 0; i < 4; i++) { - if (gBattleMons[gBankAttacker].moves[i] == *choicedMoveAtk) + if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk) break; } if (i == 4) @@ -4958,7 +4952,7 @@ static void atk49_moveend(void) } break; case 7: // changed held items - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { u16* changedItem = &gBattleStruct->changedItems[i]; if (*changedItem != 0) @@ -4981,47 +4975,47 @@ static void atk49_moveend(void) gBattleScripting.atk49_state++; break; case 8: // make attacker sprite invisible - if (gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE) + if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE) && gHitMarker & HITMARKER_NO_ANIMATIONS) { - gActiveBank = gBankAttacker; - EmitSpriteInvisibility(0, TRUE); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSpriteInvisibility(0, TRUE); + MarkBattlerForControllerExec(gActiveBattler); gBattleScripting.atk49_state++; return; } gBattleScripting.atk49_state++; break; case 9: // make attacker sprite visible - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT - || !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE)) - || WasUnableToUseMove(gBankAttacker)) - { - gActiveBank = gBankAttacker; - EmitSpriteInvisibility(0, FALSE); - MarkBufferBankForExecution(gActiveBank); - gStatuses3[gBankAttacker] &= ~(STATUS3_SEMI_INVULNERABLE); - gSpecialStatuses[gBankAttacker].restoredBankSprite = 1; + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT + || !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)) + || WasUnableToUseMove(gBattlerAttacker)) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSpriteInvisibility(0, FALSE); + MarkBattlerForControllerExec(gActiveBattler); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE); + gSpecialStatuses[gBattlerAttacker].restoredBankSprite = 1; gBattleScripting.atk49_state++; return; } gBattleScripting.atk49_state++; break; case 10: // make target sprite visible - if (!gSpecialStatuses[gBankTarget].restoredBankSprite && gBankTarget < gNoOfAllBanks - && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)) + if (!gSpecialStatuses[gBattlerTarget].restoredBankSprite && gBattlerTarget < gBattlersCount + && !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)) { - gActiveBank = gBankTarget; - EmitSpriteInvisibility(0, FALSE); - MarkBufferBankForExecution(gActiveBank); - gStatuses3[gBankTarget] &= ~(STATUS3_SEMI_INVULNERABLE); + gActiveBattler = gBattlerTarget; + BtlController_EmitSpriteInvisibility(0, FALSE); + MarkBattlerForControllerExec(gActiveBattler); + gStatuses3[gBattlerTarget] &= ~(STATUS3_SEMI_INVULNERABLE); gBattleScripting.atk49_state++; return; } gBattleScripting.atk49_state++; break; case 13: // update substitute - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gDisableStructs[i].substituteHP == 0) gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE); @@ -5031,82 +5025,82 @@ static void atk49_moveend(void) case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases. if (gHitMarker & HITMARKER_PURSUIT_TRAP) { - gActiveBank = gBankAttacker; - gBankAttacker = gBankTarget; - gBankTarget = gActiveBank; + gActiveBattler = gBattlerAttacker; + gBattlerAttacker = gBattlerTarget; + gBattlerTarget = gActiveBattler; gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); } if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED) { - gLastPrintedMoves[gBankAttacker] = gChosenMove; + gLastPrintedMoves[gBattlerAttacker] = gChosenMove; } - if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) - && !(gBattleStruct->field_91 & gBitTable[gBankAttacker]) + if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) + && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker]) && gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS) { if (gHitMarker & HITMARKER_OBEYS) { - gLastMoves[gBankAttacker] = gChosenMove; - gLastResultingMoves[gBankAttacker] = gCurrentMove; + gLastMoves[gBattlerAttacker] = gChosenMove; + gLastResultingMoves[gBattlerAttacker] = gCurrentMove; } else { - gLastMoves[gBankAttacker] = 0xFFFF; - gLastResultingMoves[gBankAttacker] = 0xFFFF; + gLastMoves[gBattlerAttacker] = 0xFFFF; + gLastResultingMoves[gBattlerAttacker] = 0xFFFF; } - if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget))) - gLastHitBy[gBankTarget] = gBankAttacker; + if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))) + gLastHitBy[gBattlerTarget] = gBattlerAttacker; - if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { if (gChosenMove == 0xFFFF) { - gLastLandedMoves[gBankTarget] = gChosenMove; + gLastLandedMoves[gBattlerTarget] = gChosenMove; } else { - gLastLandedMoves[gBankTarget] = gCurrentMove; - GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBankTarget]); + gLastLandedMoves[gBattlerTarget] = gCurrentMove; + GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBattlerTarget]); } } else { - gLastLandedMoves[gBankTarget] = 0xFFFF; + gLastLandedMoves[gBattlerTarget] = 0xFFFF; } } gBattleScripting.atk49_state++; break; case 15: // mirror move - if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker]) + if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker]) && gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS - && gBankAttacker != gBankTarget && !(gHitMarker & HITMARKER_FAINTED(gBankTarget)) - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + && gBattlerAttacker != gBattlerTarget && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget)) + && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { u8 target, attacker; - *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gChosenMove; - *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gChosenMove >> 8; + *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 0) = gChosenMove; + *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 1) = gChosenMove >> 8; - target = gBankTarget; - attacker = gBankAttacker; + target = gBattlerTarget; + attacker = gBattlerAttacker; *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gChosenMove; - target = gBankTarget; - attacker = gBankAttacker; + target = gBattlerTarget; + attacker = gBattlerAttacker; *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gChosenMove >> 8; } gBattleScripting.atk49_state++; break; case 16: // if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH + && !gProtectStructs[gBattlerAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) { - u8 bank = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + u8 bank = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); if (gBattleMons[bank].hp != 0) { - gBankTarget = bank; + gBattlerTarget = bank; gHitMarker |= HITMARKER_NO_ATTACKSTRING; gBattleScripting.atk49_state = 0; MoveValuesCleanUp(); @@ -5142,13 +5136,13 @@ static void atk4A_typecalc2(void) s32 i = 0; u8 moveType = gBattleMoves[gCurrentMove].type; - if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) { - gLastUsedAbility = gBattleMons[gBankTarget].ability; - gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); - gLastLandedMoves[gBankTarget] = 0; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); + gLastLandedMoves[gBattlerTarget] = 0; gBattleCommunication[6] = moveType; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } else { @@ -5156,7 +5150,7 @@ static void atk4A_typecalc2(void) { if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT) { - if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) { break; } @@ -5170,42 +5164,42 @@ static void atk4A_typecalc2(void) if (TYPE_EFFECT_ATK_TYPE(i) == moveType) { // check type1 - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type1) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1) { if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; break; } if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE) { - flags |= MOVESTATUS_NOTVERYEFFECTIVE; + flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; } if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) { - flags |= MOVESTATUS_SUPEREFFECTIVE; + flags |= MOVE_RESULT_SUPER_EFFECTIVE; } } // check type2 - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2) + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2) { - if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + if (gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT) { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; break; } - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 - && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE) { - flags |= MOVESTATUS_NOTVERYEFFECTIVE; + flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; } - if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankTarget].type2 - && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 + && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) { - flags |= MOVESTATUS_SUPEREFFECTIVE; + flags |= MOVE_RESULT_SUPER_EFFECTIVE; } } } @@ -5213,46 +5207,46 @@ static void atk4A_typecalc2(void) } } - if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD - && !(flags & MOVESTATUS_NOEFFECT) - && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 - && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD + && !(flags & MOVE_RESULT_NO_EFFECT) + && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2 + && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) && gBattleMoves[gCurrentMove].power) { gLastUsedAbility = ABILITY_WONDER_GUARD; - gBattleMoveFlags |= MOVESTATUS_MISSED; - gLastLandedMoves[gBankTarget] = 0; + gMoveResultFlags |= MOVE_RESULT_MISSED; + gLastLandedMoves[gBattlerTarget] = 0; gBattleCommunication[6] = 3; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - gProtectStructs[gBankAttacker].targetNotAffected = 1; + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + gProtectStructs[gBattlerAttacker].targetNotAffected = 1; gBattlescriptCurrInstr++; } static void atk4B_returnatktoball(void) { - gActiveBank = gBankAttacker; - if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank))) + gActiveBattler = gBattlerAttacker; + if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler))) { - EmitReturnMonToBall(0, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitReturnMonToBall(0, 0); + MarkBattlerForControllerExec(gActiveBattler); } gBattlescriptCurrInstr++; } static void atk4C_getswitchedmondata(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); - gBattlePartyID[gActiveBank] = *(gBattleStruct->monToSwitchIntoId + gActiveBank); + gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler); - EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlePartyID[gActiveBank]]); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } @@ -5263,72 +5257,72 @@ static void atk4D_switchindataupdate(void) s32 i; u8 *monData; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - oldData = gBattleMons[gActiveBank]; - monData = (u8*)(&gBattleMons[gActiveBank]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + oldData = gBattleMons[gActiveBattler]; + monData = (u8*)(&gBattleMons[gActiveBattler]); for (i = 0; i < sizeof(struct BattlePokemon); i++) { - monData[i] = gBattleBufferB[gActiveBank][4 + i]; + monData[i] = gBattleBufferB[gActiveBattler][4 + i]; } - gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; - gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; - gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); + gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; + gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; + gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility); // check knocked off item - i = GetBankSide(gActiveBank); - if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]]) + i = GetBattlerSide(gActiveBattler); + if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]]) { - gBattleMons[gActiveBank].item = 0; + gBattleMons[gActiveBattler].item = 0; } if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { for (i = 0; i < BATTLE_STATS_NO; i++) { - gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i]; + gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i]; } - gBattleMons[gActiveBank].status2 = oldData.status2; + gBattleMons[gActiveBattler].status2 = oldData.status2; } SwitchInClearSetData(); - if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp - && gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) + if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp + && gBattleMons[gActiveBattler].hp != 0 && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)) { - gBattleStruct->field_92 |= gBitTable[gActiveBank]; + gBattleStruct->field_92 |= gBitTable[gActiveBattler]; } - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank]); + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]); gBattlescriptCurrInstr += 2; } static void atk4E_switchinanim(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); - if (GetBankSide(gActiveBank) == SIDE_OPPONENT + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_x4000000 | BATTLE_TYPE_FRONTIER))) - HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); - gAbsentBankFlags &= ~(gBitTable[gActiveBank]); + gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]); - EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], gBattlescriptCurrInstr[2]); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 3; @@ -5343,11 +5337,11 @@ static void atk4F_jumpifcantswitch(void) struct Pokemon *party = NULL; s32 r7 = 0; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES) - && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) - || (gStatuses3[gActiveBank] & STATUS3_ROOTED))) + && ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + || (gStatuses3[gActiveBattler] & STATUS3_ROOTED))) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); } @@ -5356,13 +5350,13 @@ static void atk4F_jumpifcantswitch(void) #ifndef NONMATCHING asm("":::"r5"); #endif // NONMATCHING - if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) party = gEnemyParty; else party = gPlayerParty; val = 0; - if (2 & gActiveBank) + if (2 & gActiveBattler) val = 3; for (compareVar = val + 3; val < compareVar; val++) @@ -5370,7 +5364,7 @@ static void atk4F_jumpifcantswitch(void) if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&party[val], MON_DATA_IS_EGG) && GetMonData(&party[val], MON_DATA_HP) != 0 - && gBattlePartyID[gActiveBank] != val) + && gBattlerPartyIndexes[gActiveBattler] != val) break; } @@ -5383,19 +5377,19 @@ static void atk4F_jumpifcantswitch(void) { if (gBattleTypeFlags & BATTLE_TYPE_x800000) { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { party = gPlayerParty; val = 0; - if (sub_806D82C(GetBankMultiplayerId(gActiveBank)) == TRUE) + if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE) val = 3; } else { party = gEnemyParty; - if (gActiveBank == 1) + if (gActiveBattler == 1) val = 0; else val = 3; @@ -5403,14 +5397,14 @@ static void atk4F_jumpifcantswitch(void) } else { - if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) party = gEnemyParty; else party = gPlayerParty; val = 0; - if (sub_806D82C(GetBankMultiplayerId(gActiveBank)) == TRUE) + if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE) val = 3; } @@ -5419,7 +5413,7 @@ static void atk4F_jumpifcantswitch(void) if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&party[val], MON_DATA_IS_EGG) && GetMonData(&party[val], MON_DATA_HP) != 0 - && gBattlePartyID[gActiveBank] != val) + && gBattlerPartyIndexes[gActiveBattler] != val) break; } @@ -5428,12 +5422,12 @@ static void atk4F_jumpifcantswitch(void) else gBattlescriptCurrInstr += 6; } - else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankSide(gActiveBank) == SIDE_OPPONENT) + else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) { party = gEnemyParty; val = 0; - if (gActiveBank == 3) + if (gActiveBattler == 3) val = 3; for (compareVar = val + 3; val < compareVar; val++) @@ -5441,7 +5435,7 @@ static void atk4F_jumpifcantswitch(void) if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&party[val], MON_DATA_IS_EGG) && GetMonData(&party[val], MON_DATA_HP) != 0 - && gBattlePartyID[gActiveBank] != val) + && gBattlerPartyIndexes[gActiveBattler] != val) break; } @@ -5452,12 +5446,12 @@ static void atk4F_jumpifcantswitch(void) } else { - if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) { - r7 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - compareVar = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + compareVar = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); else compareVar = r7; @@ -5465,10 +5459,10 @@ static void atk4F_jumpifcantswitch(void) } else { - r7 = GetBankByIdentity(IDENTITY_PLAYER_MON1); + r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - compareVar = GetBankByIdentity(IDENTITY_PLAYER_MON2); + compareVar = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); else compareVar = r7; @@ -5479,7 +5473,7 @@ static void atk4F_jumpifcantswitch(void) if (GetMonData(&party[val], MON_DATA_HP) != 0 && GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&party[val], MON_DATA_IS_EGG) - && val != gBattlePartyID[r7] && val != gBattlePartyID[compareVar]) + && val != gBattlerPartyIndexes[r7] && val != gBattlerPartyIndexes[compareVar]) break; } @@ -5492,12 +5486,12 @@ static void atk4F_jumpifcantswitch(void) static void sub_804CF10(u8 arg0) { - *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6; - gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]); + *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; + gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]); - EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBank]); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); } static void atk50_openpartyscreen(void) @@ -5515,27 +5509,27 @@ static void atk50_openpartyscreen(void) { if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) { - if (sub_80423F4(gActiveBank, 6, 6)) + if (sub_80423F4(gActiveBattler, 6, 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(6); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } } else { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } } @@ -5547,88 +5541,88 @@ static void atk50_openpartyscreen(void) if (gBitTable[0] & hitmarkerFaintBits) { - gActiveBank = 0; + gActiveBattler = 0; if (sub_80423F4(0, 6, 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitCmd42(0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(gBattleStruct->monToSwitchIntoId[2]); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } else { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); flags |= 1; } } if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits)) { - gActiveBank = 2; + gActiveBattler = 2; if (sub_80423F4(2, 6, 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitCmd42(0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(gBattleStruct->monToSwitchIntoId[0]); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } else if (!(flags & 1)) { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } if (gBitTable[1] & hitmarkerFaintBits) { - gActiveBank = 1; + gActiveBattler = 1; if (sub_80423F4(1, 6, 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitCmd42(0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(gBattleStruct->monToSwitchIntoId[3]); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } else { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); flags |= 2; } } if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits)) { - gActiveBank = 3; + gActiveBattler = 3; if (sub_80423F4(3, 6, 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitCmd42(0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(gBattleStruct->monToSwitchIntoId[1]); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } else if (!(flags & 2)) { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } @@ -5638,13 +5632,13 @@ static void atk50_openpartyscreen(void) flag40_2 = gSpecialStatuses[2].flag40; if (!flag40_2 && hitmarkerFaintBits != 0) { - if (gAbsentBankFlags & gBitTable[0]) - gActiveBank = 2; + if (gAbsentBattlerFlags & gBitTable[0]) + gActiveBattler = 2; else - gActiveBank = 0; + gActiveBattler = 0; - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } @@ -5654,13 +5648,13 @@ static void atk50_openpartyscreen(void) flag40_3 = gSpecialStatuses[3].flag40; if (!flag40_3 && hitmarkerFaintBits != 0) { - if (gAbsentBankFlags & gBitTable[1]) - gActiveBank = 3; + if (gAbsentBattlerFlags & gBitTable[1]) + gActiveBattler = 3; else - gActiveBank = 1; + gActiveBattler = 1; - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } } @@ -5675,34 +5669,34 @@ static void atk50_openpartyscreen(void) hitmarkerFaintBits = gHitMarker >> 0x1C; if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits) { - gActiveBank = 2; + gActiveBattler = 2; if (sub_80423F4(2, gBattleBufferB[0][1], 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitCmd42(0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(gBattleStruct->monToSwitchIntoId[0]); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } } if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1]) { - gActiveBank = 3; + gActiveBattler = 3; if (sub_80423F4(3, gBattleBufferB[1][1], 6)) { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitCmd42(0); - MarkBufferBankForExecution(gActiveBank); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); } - else if (!gSpecialStatuses[gActiveBank].flag40) + else if (!gSpecialStatuses[gActiveBattler].flag40) { sub_804CF10(gBattleStruct->monToSwitchIntoId[1]); - gSpecialStatuses[gActiveBank].flag40 = 1; + gSpecialStatuses[gActiveBattler].flag40 = 1; } } gBattlescriptCurrInstr += 6; @@ -5724,12 +5718,12 @@ static void atk50_openpartyscreen(void) { if (gBitTable[gBank1] & hitmarkerFaintBits) break; - if (gBank1 >= gNoOfAllBanks) + if (gBank1 >= gBattlersCount) break; gBank1++; } - if (gBank1 == gNoOfAllBanks) + if (gBank1 == gBattlersCount) gBattlescriptCurrInstr = jumpPtr; } else @@ -5746,45 +5740,45 @@ static void atk50_openpartyscreen(void) } else if (sub_80423F4(bank, 6, 6)) { - gActiveBank = bank; - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + gActiveBattler = bank; + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); gBattlescriptCurrInstr = jumpPtr; } else { - gActiveBank = bank; - *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6; - gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]); + gActiveBattler = bank; + *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; + gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]); - EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBank ^ 2)), 0, gBattleStruct->field_60[gActiveBank]); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->field_60[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 6; - if (GetBankIdentity(gActiveBank) == 0 && gBattleResults.playerSwitchesCounter < 0xFF) + if (GetBattlerPosition(gActiveBattler) == 0 && gBattleResults.playerSwitchesCounter < 0xFF) gBattleResults.playerSwitchesCounter++; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (gActiveBank != bank) + if (gActiveBattler != bank) { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } } else { - gActiveBank = GetBankByIdentity(GetBankIdentity(bank) ^ BIT_SIDE); - if (gAbsentBankFlags & gBitTable[gActiveBank]) - gActiveBank ^= BIT_MON; + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(bank) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + gActiveBattler ^= BIT_FLANK; - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitLinkStandbyMsg(0, 2, 0); + MarkBattlerForControllerExec(gActiveBattler); } } } @@ -5793,22 +5787,22 @@ static void atk50_openpartyscreen(void) static void atk51_switchhandleorder(void) { s32 i; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); switch (gBattlescriptCurrInstr[2]) { case 0: - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gBattleBufferB[i][0] == 0x22) { *(gBattleStruct->monToSwitchIntoId + i) = gBattleBufferB[i][1]; if (!(gBattleStruct->field_93 & gBitTable[i])) { - RecordedBattle_SetBankAction(i, gBattleBufferB[i][1]); + RecordedBattle_SetBattlerAction(i, gBattleBufferB[i][1]); gBattleStruct->field_93 |= gBitTable[i]; } } @@ -5816,40 +5810,40 @@ static void atk51_switchhandleorder(void) break; case 1: if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) - sub_803BDA0(gActiveBank); + sub_803BDA0(gActiveBattler); break; case 2: - if (!(gBattleStruct->field_93 & gBitTable[gActiveBank])) + if (!(gBattleStruct->field_93 & gBitTable[gActiveBattler])) { - RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]); - gBattleStruct->field_93 |= gBitTable[gActiveBank]; + RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); + gBattleStruct->field_93 |= gBitTable[gActiveBattler]; } // fall through case 3: - gBattleCommunication[0] = gBattleBufferB[gActiveBank][1]; - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = gBattleBufferB[gActiveBank][1]; + gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1]; + *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1]; if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) { - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0); - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3]; + *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; + *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); + *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3]; - *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); - *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4; - *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3]; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; + *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3]; } else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { - sub_80571DC(gActiveBank, *(gBattleStruct->monToSwitchIntoId + gActiveBank)); + sub_80571DC(gActiveBattler, *(gBattleStruct->monToSwitchIntoId + gActiveBattler)); } else { - sub_803BDA0(gActiveBank); + sub_803BDA0(gActiveBattler); } - PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].species) - PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBank, gBattleBufferB[gActiveBank][1]) + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1]) break; } @@ -5861,31 +5855,31 @@ static void atk52_switchineffects(void) { s32 i; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - sub_803FA70(gActiveBank); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + sub_803FA70(gActiveBattler); - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - gSpecialStatuses[gActiveBank].flag40 = 0; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + gSpecialStatuses[gActiveBattler].flag40 = 0; - if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED) - && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES) - && gBattleMons[gActiveBank].type1 != TYPE_FLYING - && gBattleMons[gActiveBank].type2 != TYPE_FLYING - && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE) + if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED) + && (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES) + && gBattleMons[gActiveBattler].type1 != TYPE_FLYING + && gBattleMons[gActiveBattler].type2 != TYPE_FLYING + && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE) { u8 spikesDmg; - gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED; + gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED; - gBattleMons[gActiveBank].status2 &= ~(STATUS2_DESTINY_BOND); + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_DESTINY_BOND); gHitMarker &= ~(HITMARKER_DESTINYBOND); - spikesDmg = (5 - gSideTimers[GetBankSide(gActiveBank)].spikesAmount) * 2; - gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg); + spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg); if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; BattleScriptPushCursor(); if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) @@ -5897,25 +5891,25 @@ static void atk52_switchineffects(void) } else { - if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBank].truantUnknownBit) - gDisableStructs[gActiveBank].truantCounter = 1; + if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantUnknownBit) + gDisableStructs[gActiveBattler].truantCounter = 1; - gDisableStructs[gActiveBank].truantUnknownBit = 0; + gDisableStructs[gActiveBattler].truantUnknownBit = 0; - if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBank, 0, 0, 0) == 0 && - ItemBattleEffects(0, gActiveBank, 0) == 0) + if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0) == 0 && + ItemBattleEffects(0, gActiveBattler, 0) == 0) { - gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gBanksByTurnOrder[i] == gActiveBank) - gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER; + if (gBattleTurnOrder[i] == gActiveBattler) + gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER; } - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(i)]; + u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)]; *hpOnSwitchout = gBattleMons[i].hp; } @@ -5926,9 +5920,9 @@ static void atk52_switchineffects(void) gBank1++; while (1) { - if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1])) + if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBattlerFlags & gBitTable[gBank1])) break; - if (gBank1 >= gNoOfAllBanks) + if (gBank1 >= gBattlersCount) break; gBank1++; } @@ -5940,54 +5934,54 @@ static void atk52_switchineffects(void) static void atk53_trainerslidein(void) { - gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); - EmitTrainerSlide(0); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]); + BtlController_EmitTrainerSlide(0); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } static void atk54_playse(void) { - gActiveBank = gBankAttacker; - EmitPlaySE(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitPlaySE(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 3; } static void atk55_fanfare(void) { - gActiveBank = gBankAttacker; - EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 3; } static void atk56_playfaintcry(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitFaintingCry(0); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + BtlController_EmitFaintingCry(0); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } static void atk57(void) { - gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); - EmitCmd55(0, gBattleOutcome); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + BtlController_EmitCmd55(0, gBattleOutcome); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 1; } static void atk58_returntoball(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitReturnMonToBall(0, 1); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + BtlController_EmitReturnMonToBall(0, 1); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } @@ -6011,20 +6005,20 @@ static void atk59_handlelearnnewmove(void) } else { - gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId - && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId + && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) { - GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); + GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret); } if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON2); - if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId - && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId + && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) { - GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); + GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret); } } @@ -6034,7 +6028,7 @@ static void atk59_handlelearnnewmove(void) static void atk5A_yesnoboxlearnmove(void) { - gActiveBank = 0; + gActiveBattler = 0; switch (gBattleScripting.learnMoveState) { @@ -6107,7 +6101,7 @@ static void atk5A_yesnoboxlearnmove(void) u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition); if (IsHMMove2(moveId)) { - PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBank); + PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler); gBattleScripting.learnMoveState = 6; } else @@ -6119,7 +6113,7 @@ static void atk5A_yesnoboxlearnmove(void) RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition); SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition); - if (gBattlePartyID[0] == gBattleStruct->expGetterId + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[0].unk18_b & gBitTable[movePosition])) { @@ -6127,7 +6121,7 @@ static void atk5A_yesnoboxlearnmove(void) SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition); } if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && gBattlePartyID[2] == gBattleStruct->expGetterId + && gBattlerPartyIndexes[2] == gBattleStruct->expGetterId && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[2].unk18_b & gBitTable[movePosition])) { @@ -6143,7 +6137,7 @@ static void atk5A_yesnoboxlearnmove(void) gBattlescriptCurrInstr += 5; break; case 6: - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { gBattleScripting.learnMoveState = 2; } @@ -6200,16 +6194,16 @@ static void atk5B_yesnoboxstoplearningmove(void) static void atk5C_hitanimation(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { gBattlescriptCurrInstr += 2; } - else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0) + else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBattler].substituteHP == 0) { - EmitHitAnimation(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitHitAnimation(0); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } else @@ -6290,24 +6284,24 @@ static void atk5D_getmoneyreward(void) static void atk5E(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); switch (gBattleCommunication[0]) { case 0: - EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); + MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[0]++; break; case 1: - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { s32 i; - struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4]; + struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4]; for (i = 0; i < 4; i++) { - gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i]; - gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i]; + gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i]; + gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i]; } gBattlescriptCurrInstr += 2; } @@ -6317,9 +6311,9 @@ static void atk5E(void) static void atk5F(void) { - gActiveBank = gBankAttacker; - gBankAttacker = gBankTarget; - gBankTarget = gActiveBank; + gActiveBattler = gBattlerAttacker; + gBattlerAttacker = gBattlerTarget; + gBattlerTarget = gActiveBattler; if (gHitMarker & HITMARKER_PURSUIT_TRAP) gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); @@ -6331,7 +6325,7 @@ static void atk5F(void) static void atk60_incrementgamestat(void) { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) IncrementGameStat(gBattlescriptCurrInstr[1]); gBattlescriptCurrInstr += 2; @@ -6343,12 +6337,12 @@ static void atk61_drawpartystatussummary(void) struct Pokemon* party; struct HpAndStatus hpStatuses[6]; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; @@ -6368,17 +6362,17 @@ static void atk61_drawpartystatussummary(void) } } - EmitDrawPartyStatusSummary(0, hpStatuses, 1); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitDrawPartyStatusSummary(0, hpStatuses, 1); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } static void atk62(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitCmd49(0); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + BtlController_EmitCmd49(0); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } @@ -6395,15 +6389,15 @@ static void atk63_jumptorandomattack(void) static void atk64_statusanimation(void) { - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) - && gDisableStructs[gActiveBank].substituteHP == 0 + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { - EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); } gBattlescriptCurrInstr += 2; } @@ -6413,16 +6407,16 @@ static void atk65_status2animation(void) { u32 wantedToAnimate; - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2); - if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) - && gDisableStructs[gActiveBank].substituteHP == 0 + if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { - EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBank].status2 & wantedToAnimate); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate); + MarkBattlerForControllerExec(gActiveBattler); } gBattlescriptCurrInstr += 6; } @@ -6432,16 +6426,16 @@ static void atk66_chosenstatusanimation(void) { u32 wantedStatus; - if (gBattleExecBuffer == 0) + if (gBattleControllerExecFlags == 0) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3); - if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) - && gDisableStructs[gActiveBank].substituteHP == 0 + if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { - EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus); + MarkBattlerForControllerExec(gActiveBattler); } gBattlescriptCurrInstr += 7; } @@ -6494,8 +6488,8 @@ static void atk68_cancelallactions(void) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) - gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER; + for (i = 0; i < gBattlersCount; i++) + gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER; gBattlescriptCurrInstr++; } @@ -6504,42 +6498,42 @@ static void atk69_adjustsetdamage(void) // The same as 0x7, except there's no ra { u8 holdEffect, quality; - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect, quality = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBank = gBankTarget; + gStringBattler = gBattlerTarget; if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) { - RecordItemEffectBattle(gBankTarget, holdEffect); - gSpecialStatuses[gBankTarget].focusBanded = 1; + RecordItemEffectBattle(gBattlerTarget, holdEffect); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; } - if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE) goto END; - if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured - && !gSpecialStatuses[gBankTarget].focusBanded) + if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBattlerTarget].endured + && !gSpecialStatuses[gBattlerTarget].focusBanded) goto END; - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) goto END; - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; - if (gProtectStructs[gBankTarget].endured) + if (gProtectStructs[gBattlerTarget].endured) { - gBattleMoveFlags |= MOVESTATUS_ENDURED; + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; } - else if (gSpecialStatuses[gBankTarget].focusBanded) + else if (gSpecialStatuses[gBattlerTarget].focusBanded) { - gBattleMoveFlags |= MOVESTATUS_HUNGON; - gLastUsedItem = gBattleMons[gBankTarget].item; + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; } END: @@ -6550,21 +6544,21 @@ static void atk6A_removeitem(void) { u16* usedHeldItem; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); - usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; - *usedHeldItem = gBattleMons[gActiveBank].item; - gBattleMons[gActiveBank].item = 0; + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler]; + *usedHeldItem = gBattleMons[gActiveBattler].item; + gBattleMons[gActiveBattler].item = 0; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } static void atk6B_atknameinbuff1(void) { - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) gBattlescriptCurrInstr++; } @@ -6835,9 +6829,9 @@ static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) static bool32 IsMonGettingExpSentOut(void) { - if (gBattlePartyID[0] == gBattleStruct->expGetterId) + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId) return TRUE; - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterId) + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterId) return TRUE; return FALSE; @@ -6851,23 +6845,23 @@ static void atk6D_resetsentmonsvalue(void) static void atk6E_setatktoplayer0(void) { - gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); gBattlescriptCurrInstr++; } static void atk6F_makevisible(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitSpriteInvisibility(0, FALSE); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + BtlController_EmitSpriteInvisibility(0, FALSE); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } static void atk70_recordlastability(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument. } @@ -6897,8 +6891,8 @@ static void atk73_hpthresholds(void) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - opposingBank = gActiveBank ^ BIT_SIDE; + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + opposingBank = gActiveBattler ^ BIT_SIDE; result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP; if (result == 0) @@ -6925,9 +6919,9 @@ static void atk74_hpthresholds2(void) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - opposingBank = gActiveBank ^ BIT_SIDE; - hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBankSide(opposingBank)); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + opposingBank = gActiveBattler ^ BIT_SIDE; + hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBank)); result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout; if (gBattleMons[opposingBank].hp >= hpSwitchout) @@ -6945,8 +6939,8 @@ static void atk74_hpthresholds2(void) static void atk75_useitemonopponent(void) { - gBankInMenu = gBankAttacker; - ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1); + gBankInMenu = gBattlerAttacker; + ExecuteTableBasedItemEffect(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1); gBattlescriptCurrInstr += 1; } @@ -6956,52 +6950,52 @@ static void atk76_various(void) u8 side; s32 i; - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); switch (gBattlescriptCurrInstr[2]) { case VARIOUS_CANCEL_MULTI_TURN_MOVES: - CancelMultiTurnMoves(gActiveBank); + CancelMultiTurnMoves(gActiveBattler); break; case VARIOUS_SET_MAGIC_COAT_TARGET: - gBankAttacker = gBankTarget; - side = GetBankSide(gBankAttacker) ^ BIT_SIDE; + gBattlerAttacker = gBattlerTarget; + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) - gBankTarget = gSideTimers[side].followmeTarget; + gBattlerTarget = gSideTimers[side].followmeTarget; else - gBankTarget = gActiveBank; + gBattlerTarget = gActiveBattler; break; case VARIOUS_IS_RUNNING_IMPOSSIBLE: gBattleCommunication[0] = IsRunningFromBattleImpossible(); break; case VARIOUS_GET_MOVE_TARGET: - gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); break; case 4: - if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) gBattleCommunication[0] = 1; else gBattleCommunication[0] = 0; break; case VARIOUS_RESET_INTIMIDATE_TRACE_BITS: - gSpecialStatuses[gActiveBank].intimidatedPoke = 0; - gSpecialStatuses[gActiveBank].traced = 0; + gSpecialStatuses[gActiveBattler].intimidatedPoke = 0; + gSpecialStatuses[gActiveBattler].traced = 0; break; case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP: - if (gBattlePartyID[0] == gBattleStruct->expGetterId || gBattlePartyID[2] == gBattleStruct->expGetterId) + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterId) { u16 *choicedMove; - if (gBattlePartyID[0] == gBattleStruct->expGetterId) - gActiveBank = 0; + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId) + gActiveBattler = 0; else - gActiveBank = 2; + gActiveBattler = 2; - choicedMove = &gBattleStruct->choicedMove[gActiveBank]; + choicedMove = &gBattleStruct->choicedMove[gActiveBattler]; for (i = 0; i < 4; i++) { - if (gBattleMons[gActiveBank].moves[i] == *choicedMove) + if (gBattleMons[gActiveBattler].moves[i] == *choicedMove) break; } if (i == 4) @@ -7019,15 +7013,15 @@ static void atk76_various(void) break; case 8: gBattleCommunication[0] = 0; - gBattleScripting.bank = gActiveBank = gBattleCommunication[1]; - if (!(gBattleStruct->field_92 & gBitTable[gActiveBank]) - && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp - && gBattleMons[gActiveBank].hp != 0 - && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) + gBattleScripting.battler = gActiveBattler = gBattleCommunication[1]; + if (!(gBattleStruct->field_92 & gBitTable[gActiveBattler]) + && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp + && gBattleMons[gActiveBattler].hp != 0 + && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)) { - gBattleStruct->field_92 |= gBitTable[gActiveBank]; + gBattleStruct->field_92 |= gBitTable[gActiveBattler]; gBattleCommunication[0] = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)]; + gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)]; } break; case 9: @@ -7040,14 +7034,14 @@ static void atk76_various(void) case 10: gBattleMons[1].hp = 0; gHitMarker |= HITMARKER_FAINTED(1); - gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]]; + gBattleStruct->field_2A1 |= gBitTable[gBattlerPartyIndexes[1]]; gDisableStructs[1].truantUnknownBit = 1; break; case 11: gBattleMons[0].hp = 0; gHitMarker |= HITMARKER_FAINTED(0); gHitMarker |= HITMARKER_x400000; - gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]]; + gBattleStruct->field_2A0 |= gBitTable[gBattlerPartyIndexes[0]]; gDisableStructs[0].truantUnknownBit = 1; break; case 12: @@ -7056,14 +7050,14 @@ static void atk76_various(void) gHitMarker |= HITMARKER_FAINTED(0); gHitMarker |= HITMARKER_FAINTED(1); gHitMarker |= HITMARKER_x400000; - gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]]; - gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]]; + gBattleStruct->field_2A0 |= gBitTable[gBattlerPartyIndexes[0]]; + gBattleStruct->field_2A1 |= gBitTable[gBattlerPartyIndexes[1]]; gDisableStructs[0].truantUnknownBit = 1; gDisableStructs[1].truantUnknownBit = 1; break; case VARIOUS_EMIT_YESNOBOX: - EmitUnknownYesNoBox(0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitUnknownYesNoBox(0); + MarkBattlerForControllerExec(gActiveBattler); break; case 14: sub_81A5BF8(); @@ -7084,21 +7078,21 @@ static void atk76_various(void) return; break; case VARIOUS_RETURN_OPPONENT_MON1: - gActiveBank = 1; - if (gBattleMons[gActiveBank].hp != 0) + gActiveBattler = 1; + if (gBattleMons[gActiveBattler].hp != 0) { - EmitReturnMonToBall(0, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitReturnMonToBall(0, 0); + MarkBattlerForControllerExec(gActiveBattler); } break; case VARIOUS_RETURN_OPPONENT_MON2: - if (gNoOfAllBanks > 3) + if (gBattlersCount > 3) { - gActiveBank = 3; - if (gBattleMons[gActiveBank].hp != 0) + gActiveBattler = 3; + if (gBattleMons[gActiveBattler].hp != 0) { - EmitReturnMonToBall(0, 0); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitReturnMonToBall(0, 0); + MarkBattlerForControllerExec(gActiveBattler); } } break; @@ -7109,21 +7103,21 @@ static void atk76_various(void) m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); break; case 23: - gBattleStruct->field_2A2 |= gBitTable[gActiveBank]; + gBattleStruct->field_2A2 |= gBitTable[gActiveBattler]; break; case 24: - if (sub_805725C(gActiveBank)) + if (sub_805725C(gActiveBattler)) return; break; case VARIOUS_SET_TELEPORT_OUTCOME: - if (GetBankSide(gActiveBank) == SIDE_PLAYER) - gBattleOutcome = BATTLE_PLAYER_TELEPORTED; + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; else - gBattleOutcome = BATTLE_OPPONENT_TELEPORTED; + gBattleOutcome = B_OUTCOME_POKE_TELEPORTED; break; case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC: - EmitPlayFanfareOrBGM(0, MUS_KACHI1, TRUE); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitPlayFanfareOrBGM(0, MUS_KACHI1, TRUE); + MarkBattlerForControllerExec(gActiveBattler); break; } @@ -7133,33 +7127,33 @@ static void atk76_various(void) static void atk77_setprotectlike(void) // protect and endure { bool8 notLastTurn = TRUE; - u16 lastMove = gLastResultingMoves[gBankAttacker]; + u16 lastMove = gLastResultingMoves[gBattlerAttacker]; if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE) - gDisableStructs[gBankAttacker].protectUses = 0; + gDisableStructs[gBattlerAttacker].protectUses = 0; - if (gCurrentTurnActionNumber == (gNoOfAllBanks - 1)) + if (gCurrentTurnActionNumber == (gBattlersCount - 1)) notLastTurn = FALSE; - if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] >= Random() && notLastTurn) + if (sProtectSuccessRates[gDisableStructs[gBattlerAttacker].protectUses] >= Random() && notLastTurn) { if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT) { - gProtectStructs[gBankAttacker].protected = 1; + gProtectStructs[gBattlerAttacker].protected = 1; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE) { - gProtectStructs[gBankAttacker].endured = 1; + gProtectStructs[gBattlerAttacker].endured = 1; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } - gDisableStructs[gBankAttacker].protectUses++; + gDisableStructs[gBattlerAttacker].protectUses++; } else { - gDisableStructs[gBankAttacker].protectUses = 0; + gDisableStructs[gBattlerAttacker].protectUses = 0; gBattleCommunication[MULTISTRING_CHOOSER] = 2; - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; } gBattlescriptCurrInstr++; @@ -7167,48 +7161,48 @@ static void atk77_setprotectlike(void) // protect and endure static void atk78_faintifabilitynotdamp(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { - if (gBattleMons[gBankTarget].ability == ABILITY_DAMP) + if (gBattleMons[gBattlerTarget].ability == ABILITY_DAMP) break; } - if (gBankTarget == gNoOfAllBanks) + if (gBattlerTarget == gBattlersCount) { - gActiveBank = gBankAttacker; - gBattleMoveDamage = gBattleMons[gActiveBank].hp; - EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; + BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr++; - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { - if (gBankTarget == gBankAttacker) + if (gBattlerTarget == gBattlerAttacker) continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) break; } } else { gLastUsedAbility = ABILITY_DAMP; - RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability); + RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability); gBattlescriptCurrInstr = BattleScript_DampStopsExplosion; } } static void atk79_setatkhptozero(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = gBankAttacker; - gBattleMons[gActiveBank].hp = 0; - EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + gBattleMons[gActiveBattler].hp = 0; + BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr++; } @@ -7219,15 +7213,15 @@ static void atk7A_jumpifnexttargetvalid(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - for (gBankTarget++; ; gBankTarget++) + for (gBattlerTarget++; ; gBattlerTarget++) { - if (gBankTarget == gBankAttacker) + if (gBattlerTarget == gBattlerAttacker) continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) break; } - if (gBankTarget >= gNoOfAllBanks) + if (gBattlerTarget >= gBattlersCount) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = jumpPtr; @@ -7243,14 +7237,14 @@ static void atk7B_tryhealhalfhealth(void) const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); if (gBattlescriptCurrInstr[5] == BS_GET_ATTACKER) - gBankTarget = gBankAttacker; + gBattlerTarget = gBattlerAttacker; - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; - if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) gBattlescriptCurrInstr = failPtr; else gBattlescriptCurrInstr += 6; @@ -7266,12 +7260,12 @@ static void atk7C_trymirrormove(void) for (i = 0; i < 3; i++) movesArray[i] = 0; - for (validMovesCount = 0, i = 0; i < gNoOfAllBanks; i++) + for (validMovesCount = 0, i = 0; i < gBattlersCount; i++) { - if (i != gBankAttacker) + if (i != gBattlerAttacker) { - move = *(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) - | (*(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8); + move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) + | (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8); if (move != 0 && move != 0xFFFF) { @@ -7281,14 +7275,14 @@ static void atk7C_trymirrormove(void) } } - move = *(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 0) - | (*(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 1) << 8); + move = *(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 0) + | (*(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 1) << 8); if (move != 0 && move != 0xFFFF) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = move; - gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; } else if (validMovesCount) @@ -7296,12 +7290,12 @@ static void atk7C_trymirrormove(void) gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); i = Random() % validMovesCount; gCurrentMove = movesArray[i]; - gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; } else { - gSpecialStatuses[gBankAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].flag20 = 1; gBattlescriptCurrInstr++; } } @@ -7310,7 +7304,7 @@ static void atk7D_setrain(void) { if (gBattleWeather & WEATHER_RAIN_ANY) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else @@ -7324,16 +7318,16 @@ static void atk7D_setrain(void) static void atk7E_setreflect(void) { - if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_REFLECT) + if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } else { - gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_REFLECT; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectTimer = 5; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectBank = gBankAttacker; + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBank = gBattlerAttacker; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) gBattleCommunication[MULTISTRING_CHOOSER] = 2; @@ -7345,20 +7339,20 @@ static void atk7E_setreflect(void) static void atk7F_setseeded(void) { - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED) + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } - else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS) + else if (gBattleMons[gBattlerTarget].type1 == TYPE_GRASS || gBattleMons[gBattlerTarget].type2 == TYPE_GRASS) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else { - gStatuses3[gBankTarget] |= gBankAttacker; - gStatuses3[gBankTarget] |= STATUS3_LEECHSEED; + gStatuses3[gBattlerTarget] |= gBattlerAttacker; + gStatuses3[gBattlerTarget] |= STATUS3_LEECHSEED; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } @@ -7376,8 +7370,8 @@ static void atk80_manipulatedamage(void) gBattleMoveDamage /= 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if ((gBattleMons[gBankTarget].maxHP / 2) < gBattleMoveDamage) - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage) + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; break; case ATK80_DMG_DOUBLED: gBattleMoveDamage *= 2; @@ -7390,23 +7384,23 @@ static void atk80_manipulatedamage(void) static void atk81_trysetrest(void) { const u8 *failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - gActiveBank = gBankTarget = gBankAttacker; - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1); + gActiveBattler = gBattlerTarget = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP * (-1); - if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) { gBattlescriptCurrInstr = failJump; } else { - if (gBattleMons[gBankTarget].status1 & ((u8)(~STATUS_SLEEP))) + if (gBattleMons[gBattlerTarget].status1 & ((u8)(~STATUS1_SLEEP))) gBattleCommunication[MULTISTRING_CHOOSER] = 1; else gBattleCommunication[MULTISTRING_CHOOSER] = 0; - gBattleMons[gBankTarget].status1 = 3; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gBattleMons[gBattlerTarget].status1 = 3; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 5; } } @@ -7415,7 +7409,7 @@ static void atk82_jumpifnotfirstturn(void) { const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (gDisableStructs[gBankAttacker].isFirstTurn) + if (gDisableStructs[gBattlerAttacker].isFirstTurn) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = failJump; @@ -7430,16 +7424,16 @@ bool8 UproarWakeUpCheck(u8 bank) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) continue; - gBattleScripting.bank = i; + gBattleScripting.battler = i; - if (gBankTarget == 0xFF) - gBankTarget = i; - else if (gBankTarget == i) + if (gBattlerTarget == 0xFF) + gBattlerTarget = i; + else if (gBattlerTarget == i) gBattleCommunication[MULTISTRING_CHOOSER] = 0; else gBattleCommunication[MULTISTRING_CHOOSER] = 1; @@ -7447,7 +7441,7 @@ bool8 UproarWakeUpCheck(u8 bank) break; } - if (i == gNoOfAllBanks) + if (i == gBattlersCount) return FALSE; else return TRUE; @@ -7457,17 +7451,17 @@ static void atk84_jumpifcantmakeasleep(void) { const u8 *jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (UproarWakeUpCheck(gBankTarget)) + if (UproarWakeUpCheck(gBattlerTarget)) { gBattlescriptCurrInstr = jumpPtr; } - else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA - || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT) + else if (gBattleMons[gBattlerTarget].ability == ABILITY_INSOMNIA + || gBattleMons[gBattlerTarget].ability == ABILITY_VITAL_SPIRIT) { - gLastUsedAbility = gBattleMons[gBankTarget].ability; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; gBattleCommunication[MULTISTRING_CHOOSER] = 2; gBattlescriptCurrInstr = jumpPtr; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } else { @@ -7477,16 +7471,16 @@ static void atk84_jumpifcantmakeasleep(void) static void atk85_stockpile(void) { - if (gDisableStructs[gBankAttacker].stockpileCounter == 3) + if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { - gDisableStructs[gBankAttacker].stockpileCounter++; + gDisableStructs[gBattlerAttacker].stockpileCounter++; - PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBankAttacker].stockpileCounter) + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattlerAttacker].stockpileCounter) gBattleCommunication[MULTISTRING_CHOOSER] = 0; } @@ -7496,7 +7490,7 @@ static void atk85_stockpile(void) static void atk86_stockpiletobasedamage(void) { const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (gDisableStructs[gBankAttacker].stockpileCounter == 0) + if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) { gBattlescriptCurrInstr = jumpPtr; } @@ -7504,17 +7498,17 @@ static void atk86_stockpiletobasedamage(void) { if (gBattleCommunication[6] != 1) { - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, - gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0, - 0, gBankAttacker, gBankTarget) - * gDisableStructs[gBankAttacker].stockpileCounter; - gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove, + gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0, + 0, gBattlerAttacker, gBattlerTarget) + * gDisableStructs[gBattlerAttacker].stockpileCounter; + gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter; - if (gProtectStructs[gBankAttacker].helpingHand) + if (gProtectStructs[gBattlerAttacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; } - gDisableStructs[gBankAttacker].stockpileCounter = 0; + gDisableStructs[gBattlerAttacker].stockpileCounter = 0; gBattlescriptCurrInstr += 5; } } @@ -7523,30 +7517,30 @@ static void atk87_stockpiletohpheal(void) { const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (gDisableStructs[gBankAttacker].stockpileCounter == 0) + if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) { gBattlescriptCurrInstr = jumpPtr; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } - else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp) + else if (gBattleMons[gBattlerAttacker].maxHP == gBattleMons[gBattlerAttacker].hp) { - gDisableStructs[gBankAttacker].stockpileCounter = 0; + gDisableStructs[gBattlerAttacker].stockpileCounter = 0; gBattlescriptCurrInstr = jumpPtr; - gBankTarget = gBankAttacker; + gBattlerTarget = gBattlerAttacker; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter)); + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / (1 << (3 - gDisableStructs[gBattlerAttacker].stockpileCounter)); if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; - gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter; - gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter; + gDisableStructs[gBattlerAttacker].stockpileCounter = 0; gBattlescriptCurrInstr += 5; - gBankTarget = gBankAttacker; + gBattlerTarget = gBattlerAttacker; } } @@ -7566,9 +7560,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) u32 index; if (flags & MOVE_EFFECT_AFFECTS_USER) - gActiveBank = gBankAttacker; + gActiveBattler = gBattlerAttacker; else - gActiveBank = gBankTarget; + gActiveBattler = gBattlerTarget; flags &= ~(MOVE_EFFECT_AFFECTS_USER); @@ -7584,21 +7578,21 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) if ((statValue << 0x18) < 0) // stat decrease { - if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer + if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer && !certain && gCurrentMove != MOVE_CURSE) { if (flags == STAT_CHANGE_BS_PTR) { - if (gSpecialStatuses[gActiveBank].statLowered) + if (gSpecialStatuses[gActiveBattler].statLowered) { gBattlescriptCurrInstr = BS_ptr; } else { BattleScriptPush(BS_ptr); - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; gBattlescriptCurrInstr = BattleScript_MistProtected; - gSpecialStatuses[gActiveBank].statLowered = 1; + gSpecialStatuses[gActiveBattler].statLowered = 1; } } return STAT_CHANGE_DIDNT_WORK; @@ -7609,55 +7603,55 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) gBattlescriptCurrInstr = BattleScript_ButItFailed; return STAT_CHANGE_DIDNT_WORK; } - else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY - || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) + else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY + || gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE) && !certain && gCurrentMove != MOVE_CURSE) { if (flags == STAT_CHANGE_BS_PTR) { - if (gSpecialStatuses[gActiveBank].statLowered) + if (gSpecialStatuses[gActiveBattler].statLowered) { gBattlescriptCurrInstr = BS_ptr; } else { BattleScriptPush(BS_ptr); - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; - gLastUsedAbility = gBattleMons[gActiveBank].ability; - RecordAbilityBattle(gActiveBank, gLastUsedAbility); - gSpecialStatuses[gActiveBank].statLowered = 1; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); + gSpecialStatuses[gActiveBattler].statLowered = 1; } } return STAT_CHANGE_DIDNT_WORK; } - else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE + else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && !certain && statId == STAT_STAGE_ACC) { if (flags == STAT_CHANGE_BS_PTR) { BattleScriptPush(BS_ptr); - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; - gLastUsedAbility = gBattleMons[gActiveBank].ability; - RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); } return STAT_CHANGE_DIDNT_WORK; } - else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER + else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && !certain && statId == STAT_STAGE_ATK) { if (flags == STAT_CHANGE_BS_PTR) { BattleScriptPush(BS_ptr); - gBattleScripting.bank = gActiveBank; + gBattleScripting.battler = gActiveBattler; gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; - gLastUsedAbility = gBattleMons[gActiveBank].ability; - RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + RecordAbilityBattle(gActiveBattler, gLastUsedAbility); } return STAT_CHANGE_DIDNT_WORK; } - else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0) + else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0) { return STAT_CHANGE_DIDNT_WORK; } @@ -7681,10 +7675,10 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) index++; gBattleTextBuff2[index] = B_BUFF_EOS; - if (gBattleMons[gActiveBank].statStages[statId] == 0) + if (gBattleMons[gActiveBattler].statStages[statId] == 0) gBattleCommunication[MULTISTRING_CHOOSER] = 2; else - gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); + gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); } } @@ -7708,20 +7702,20 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) index++; gBattleTextBuff2[index] = B_BUFF_EOS; - if (gBattleMons[gActiveBank].statStages[statId] == 0xC) + if (gBattleMons[gActiveBattler].statStages[statId] == 0xC) gBattleCommunication[MULTISTRING_CHOOSER] = 2; else - gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); + gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); } - gBattleMons[gActiveBank].statStages[statId] += statValue; - if (gBattleMons[gActiveBank].statStages[statId] < 0) - gBattleMons[gActiveBank].statStages[statId] = 0; - if (gBattleMons[gActiveBank].statStages[statId] > 0xC) - gBattleMons[gActiveBank].statStages[statId] = 0xC; + gBattleMons[gActiveBattler].statStages[statId] += statValue; + if (gBattleMons[gActiveBattler].statStages[statId] < 0) + gBattleMons[gActiveBattler].statStages[statId] = 0; + if (gBattleMons[gActiveBattler].statStages[statId] > 0xC) + gBattleMons[gActiveBattler].statStages[statId] = 0xC; if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR) - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR)) return STAT_CHANGE_DIDNT_WORK; @@ -7740,7 +7734,7 @@ static void atk8A_normalisebuffs(void) // haze { s32 i, j; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { for (j = 0; j < BATTLE_STATS_NO; j++) gBattleMons[i].statStages[j] = 6; @@ -7751,17 +7745,17 @@ static void atk8A_normalisebuffs(void) // haze static void atk8B_setbide(void) { - gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gBankAttacker] = gCurrentMove; - gTakenDmg[gBankAttacker] = 0; - gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns + gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBattlerAttacker] = gCurrentMove; + gTakenDmg[gBattlerAttacker] = 0; + gBattleMons[gBattlerAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns gBattlescriptCurrInstr++; } static void atk8C_confuseifrepeatingattackends(void) { - if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE)) + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE)) gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER); gBattlescriptCurrInstr++; @@ -7794,19 +7788,19 @@ static void atk8E_initmultihitstring(void) static bool8 TryDoForceSwitchOut(void) { - if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) { - *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget]; + *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; } else { u16 random = Random() & 0xFF; - if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4)) + if ((u32)((random * (gBattleMons[gBattlerAttacker].level + gBattleMons[gBattlerTarget].level) >> 8) + 1) <= (gBattleMons[gBattlerTarget].level / 4)) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); return FALSE; } - *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget]; + *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; } gBattlescriptCurrInstr = BattleScript_SuccessForceOut; @@ -7833,7 +7827,7 @@ static void atk8F_forcerandomswitch(void) if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)) { - if (GetBankSide(gBankTarget) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; @@ -7842,7 +7836,7 @@ static void atk8F_forcerandomswitch(void) || (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_x2000000) || (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)) { - if ((gBankTarget & BIT_MON) != 0) + if ((gBattlerTarget & BIT_FLANK) != 0) { firstMonId = 3; lastMonId = 6; @@ -7854,13 +7848,13 @@ static void atk8F_forcerandomswitch(void) } monsCount = 3; minNeeded = 1; - bank2PartyId = gBattlePartyID[gBankTarget]; - bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + bank2PartyId = gBattlerPartyIndexes[gBattlerTarget]; + bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; } else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) || (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000)) { - if (sub_806D82C(GetBankMultiplayerId(gBankTarget)) == 1) + if (sub_806D82C(GetBattlerMultiplayerId(gBattlerTarget)) == 1) { firstMonId = 3; lastMonId = 6; @@ -7872,12 +7866,12 @@ static void atk8F_forcerandomswitch(void) } monsCount = 3; minNeeded = 1; - bank2PartyId = gBattlePartyID[gBankTarget]; - bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + bank2PartyId = gBattlerPartyIndexes[gBattlerTarget]; + bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; } else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { - if (GetBankSide(gBankTarget) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) { firstMonId = 0; lastMonId = 6; @@ -7886,7 +7880,7 @@ static void atk8F_forcerandomswitch(void) } else { - if ((gBankTarget & BIT_MON) != 0) + if ((gBattlerTarget & BIT_FLANK) != 0) { firstMonId = 3; lastMonId = 6; @@ -7899,8 +7893,8 @@ static void atk8F_forcerandomswitch(void) monsCount = 3; minNeeded = 1; } - bank2PartyId = gBattlePartyID[gBankTarget]; - bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + bank2PartyId = gBattlerPartyIndexes[gBattlerTarget]; + bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; } else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { @@ -7908,8 +7902,8 @@ static void atk8F_forcerandomswitch(void) lastMonId = 6; monsCount = 6; minNeeded = 2; - bank2PartyId = gBattlePartyID[gBankTarget]; - bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + bank2PartyId = gBattlerPartyIndexes[gBattlerTarget]; + bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; } else { @@ -7917,8 +7911,8 @@ static void atk8F_forcerandomswitch(void) lastMonId = 6; monsCount = 6; minNeeded = 1; - bank2PartyId = gBattlePartyID[gBankTarget]; // there is only one pokemon out in single battles - bank1PartyId = gBattlePartyID[gBankTarget]; + bank2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles + bank1PartyId = gBattlerPartyIndexes[gBattlerTarget]; } for (i = firstMonId; i < lastMonId; i++) @@ -7950,22 +7944,22 @@ static void atk8F_forcerandomswitch(void) || GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE || GetMonData(&party[i], MON_DATA_HP) == 0); } - *(gBattleStruct->monToSwitchIntoId + gBankTarget) = i; + *(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i; if (!sub_81B1250()) - sub_803BDA0(gBankTarget); + sub_803BDA0(gBattlerTarget); if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) || (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - sub_81B8E80(gBankTarget, i, 0); - sub_81B8E80(gBankTarget ^ BIT_MON, i, 1); + sub_81B8E80(gBattlerTarget, i, 0); + sub_81B8E80(gBattlerTarget ^ BIT_FLANK, i, 1); } if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) - sub_80571DC(gBankTarget, i); + sub_80571DC(gBattlerTarget, i); } } else @@ -7982,7 +7976,7 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type while (validMoves < 4) { - if (gBattleMons[gBankAttacker].moves[validMoves] == 0) + if (gBattleMons[gBattlerAttacker].moves[validMoves] == 0) break; validMoves++; @@ -7990,17 +7984,17 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type for (moveChecked = 0; moveChecked < validMoves; moveChecked++) { - moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type; + moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type; if (moveType == TYPE_MYSTERY) { - if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) + if (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST) moveType = TYPE_GHOST; else moveType = TYPE_NORMAL; } - if (moveType != gBattleMons[gBankAttacker].type1 - && moveType != gBattleMons[gBankAttacker].type2) + if (moveType != gBattleMons[gBattlerAttacker].type1 + && moveType != gBattleMons[gBattlerAttacker].type2) { break; } @@ -8017,20 +8011,20 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type while ((moveChecked = Random() & 3) >= validMoves); - moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type; + moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type; if (moveType == TYPE_MYSTERY) { - if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) + if (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST) moveType = TYPE_GHOST; else moveType = TYPE_NORMAL; } } - while (moveType == gBattleMons[gBankAttacker].type1 || moveType == gBattleMons[gBankAttacker].type2); + while (moveType == gBattleMons[gBattlerAttacker].type1 || moveType == gBattleMons[gBattlerAttacker].type2); - gBattleMons[gBankAttacker].type1 = moveType; - gBattleMons[gBankAttacker].type2 = moveType; + gBattleMons[gBattlerAttacker].type1 = moveType; + gBattleMons[gBattlerAttacker].type2 = moveType; PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType) @@ -8058,16 +8052,16 @@ static void atk91_givepaydaymoney(void) static void atk92_setlightscreen(void) { - if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_LIGHTSCREEN) + if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } else { - gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_LIGHTSCREEN; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenTimer = 5; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenBank = gBankAttacker; + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBank = gBattlerAttacker; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) gBattleCommunication[MULTISTRING_CHOOSER] = 4; @@ -8082,80 +8076,80 @@ static void atk93_tryKO(void) { u8 holdEffect, param; - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect; - param = gEnigmaBerries[gBankTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - param = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBank = gBankTarget; + gStringBattler = gBattlerTarget; if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) { - RecordItemEffectBattle(gBankTarget, HOLD_EFFECT_FOCUS_BAND); - gSpecialStatuses[gBankTarget].focusBanded = 1; + RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_FOCUS_BAND); + gSpecialStatuses[gBattlerTarget].focusBanded = 1; } - if (gBattleMons[gBankTarget].ability == ABILITY_STURDY) + if (gBattleMons[gBattlerTarget].ability == ABILITY_STURDY) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gLastUsedAbility = ABILITY_STURDY; gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO; - RecordAbilityBattle(gBankTarget, ABILITY_STURDY); + RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY); } else { u16 chance; - if (!(gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS)) + if (!(gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS)) { - chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level); - if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) chance = TRUE; else chance = FALSE; } - else if (gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker - && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + else if (gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker + && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) { chance = TRUE; } else { - chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level); - if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) chance = TRUE; else chance = FALSE; } if (chance) { - if (gProtectStructs[gBankTarget].endured) + if (gProtectStructs[gBattlerTarget].endured) { - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; - gBattleMoveFlags |= MOVESTATUS_ENDURED; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED; } - else if (gSpecialStatuses[gBankTarget].focusBanded) + else if (gSpecialStatuses[gBattlerTarget].focusBanded) { - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; - gBattleMoveFlags |= MOVESTATUS_HUNGON; - gLastUsedItem = gBattleMons[gBankTarget].item; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; + gLastUsedItem = gBattleMons[gBattlerTarget].item; } else { - gBattleMoveDamage = gBattleMons[gBankTarget].hp; - gBattleMoveFlags |= MOVESTATUS_ONEHITKO; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp; + gMoveResultFlags |= MOVE_RESULT_ONE_HIT_KO; } gBattlescriptCurrInstr += 5; } else { - gBattleMoveFlags |= MOVESTATUS_MISSED; - if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + gMoveResultFlags |= MOVE_RESULT_MISSED; + if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) gBattleCommunication[MULTISTRING_CHOOSER] = 0; else gBattleCommunication[MULTISTRING_CHOOSER] = 1; @@ -8166,7 +8160,7 @@ static void atk93_tryKO(void) static void atk94_damagetohalftargethp(void) // super fang { - gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -8177,7 +8171,7 @@ static void atk95_setsandstorm(void) { if (gBattleWeather & WEATHER_SANDSTORM_ANY) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else @@ -8195,17 +8189,17 @@ static void atk96_weatherdamage(void) { if (gBattleWeather & WEATHER_SANDSTORM_ANY) { - if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK - && gBattleMons[gBankAttacker].type1 != TYPE_STEEL - && gBattleMons[gBankAttacker].type1 != TYPE_GROUND - && gBattleMons[gBankAttacker].type2 != TYPE_ROCK - && gBattleMons[gBankAttacker].type2 != TYPE_STEEL - && gBattleMons[gBankAttacker].type2 != TYPE_GROUND - && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL - && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) - && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) - { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + if (gBattleMons[gBattlerAttacker].type1 != TYPE_ROCK + && gBattleMons[gBattlerAttacker].type1 != TYPE_STEEL + && gBattleMons[gBattlerAttacker].type1 != TYPE_GROUND + && gBattleMons[gBattlerAttacker].type2 != TYPE_ROCK + && gBattleMons[gBattlerAttacker].type2 != TYPE_STEEL + && gBattleMons[gBattlerAttacker].type2 != TYPE_GROUND + && gBattleMons[gBattlerAttacker].ability != ABILITY_SAND_VEIL + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; } @@ -8216,12 +8210,12 @@ static void atk96_weatherdamage(void) } if (gBattleWeather & WEATHER_HAIL) { - if (gBattleMons[gBankAttacker].type1 != TYPE_ICE - && gBattleMons[gBankAttacker].type2 != TYPE_ICE - && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) - && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) + if (gBattleMons[gBattlerAttacker].type1 != TYPE_ICE + && gBattleMons[gBattlerAttacker].type2 != TYPE_ICE + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)) { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; } @@ -8236,7 +8230,7 @@ static void atk96_weatherdamage(void) gBattleMoveDamage = 0; } - if (gAbsentBankFlags & gBitTable[gBankAttacker]) + if (gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) gBattleMoveDamage = 0; gBattlescriptCurrInstr++; @@ -8248,15 +8242,15 @@ static void atk97_tryinfatuating(void) u16 speciesAttacker, speciesTarget; u32 personalityAttacker, personalityTarget; - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - monAttacker = &gPlayerParty[gBattlePartyID[gBankAttacker]]; + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + monAttacker = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]; else - monAttacker = &gEnemyParty[gBattlePartyID[gBankAttacker]]; + monAttacker = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]]; - if (GetBankSide(gBankTarget) == SIDE_PLAYER) - monTarget = &gPlayerParty[gBattlePartyID[gBankTarget]]; + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) + monTarget = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]; else - monTarget = &gEnemyParty[gBattlePartyID[gBankTarget]]; + monTarget = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]]; speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES); personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY); @@ -8264,16 +8258,16 @@ static void atk97_tryinfatuating(void) speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES); personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY); - if (gBattleMons[gBankTarget].ability == ABILITY_OBLIVIOUS) + if (gBattleMons[gBattlerTarget].ability == ABILITY_OBLIVIOUS) { gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction; gLastUsedAbility = ABILITY_OBLIVIOUS; - RecordAbilityBattle(gBankTarget, ABILITY_OBLIVIOUS); + RecordAbilityBattle(gBattlerTarget, ABILITY_OBLIVIOUS); } else { if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) - || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION + || gBattleMons[gBattlerTarget].status2 & STATUS2_INFATUATION || GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS || GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS) { @@ -8281,7 +8275,7 @@ static void atk97_tryinfatuating(void) } else { - gBattleMons[gBankTarget].status2 |= STATUS2_INFATUATED_WITH(gBankAttacker); + gBattleMons[gBattlerTarget].status2 |= STATUS2_INFATUATED_WITH(gBattlerAttacker); gBattlescriptCurrInstr += 5; } } @@ -8289,31 +8283,31 @@ static void atk97_tryinfatuating(void) static void atk98_updatestatusicon(void) { - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } else { - gActiveBank = gBankAttacker; - if (!(gAbsentBankFlags & gBitTable[gActiveBank])) + gActiveBattler = gBattlerAttacker; + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) { - EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); } if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); - if (!(gAbsentBankFlags & gBitTable[gActiveBank])) + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) { - EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); + MarkBattlerForControllerExec(gActiveBattler); } } gBattlescriptCurrInstr += 2; @@ -8322,16 +8316,16 @@ static void atk98_updatestatusicon(void) static void atk99_setmist(void) { - if (gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer) + if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer) { - gBattleMoveFlags |= MOVESTATUS_FAILED; + gMoveResultFlags |= MOVE_RESULT_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { - gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer = 5; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistBank = gBankAttacker; - gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_MIST; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBank = gBattlerAttacker; + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } gBattlescriptCurrInstr++; @@ -8339,14 +8333,14 @@ static void atk99_setmist(void) static void atk9A_setfocusenergy(void) { - if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) { - gBattleMoveFlags |= MOVESTATUS_FAILED; + gMoveResultFlags |= MOVE_RESULT_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { - gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } gBattlescriptCurrInstr++; @@ -8356,10 +8350,10 @@ static void atk9B_transformdataexecution(void) { gChosenMove = 0xFFFF; gBattlescriptCurrInstr++; - if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED - || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_TRANSFORMED + || gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE) { - gBattleMoveFlags |= MOVESTATUS_FAILED; + gMoveResultFlags |= MOVE_RESULT_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else @@ -8367,55 +8361,55 @@ static void atk9B_transformdataexecution(void) s32 i; u8 *battleMonAttacker, *battleMonTarget; - gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED; - gDisableStructs[gBankAttacker].disabledMove = 0; - gDisableStructs[gBankAttacker].disableTimer1 = 0; - gDisableStructs[gBankAttacker].transformedMonPersonality = gBattleMons[gBankTarget].personality; - gDisableStructs[gBankAttacker].unk18_b = 0; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED; + gDisableStructs[gBattlerAttacker].disabledMove = 0; + gDisableStructs[gBattlerAttacker].disableTimer1 = 0; + gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality; + gDisableStructs[gBattlerAttacker].unk18_b = 0; - PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].species) + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species) - battleMonAttacker = (u8*)(&gBattleMons[gBankAttacker]); - battleMonTarget = (u8*)(&gBattleMons[gBankTarget]); + battleMonAttacker = (u8*)(&gBattleMons[gBattlerAttacker]); + battleMonTarget = (u8*)(&gBattleMons[gBattlerTarget]); for (i = 0; i < offsetof(struct BattlePokemon, pp); i++) battleMonAttacker[i] = battleMonTarget[i]; for (i = 0; i < 4; i++) { - if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp < 5) - gBattleMons[gBankAttacker].pp[i] = gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp; + if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp < 5) + gBattleMons[gBattlerAttacker].pp[i] = gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp; else - gBattleMons[gBankAttacker].pp[i] = 5; + gBattleMons[gBattlerAttacker].pp[i] = 5; } - gActiveBank = gBankAttacker; - EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION); + MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[MULTISTRING_CHOOSER] = 0; } } static void atk9C_setsubstitute(void) { - u32 hp = gBattleMons[gBankAttacker].maxHP / 4; - if (gBattleMons[gBankAttacker].maxHP / 4 == 0) + u32 hp = gBattleMons[gBattlerAttacker].maxHP / 4; + if (gBattleMons[gBattlerAttacker].maxHP / 4 == 0) hp = 1; - if (gBattleMons[gBankAttacker].hp <= hp) + if (gBattleMons[gBattlerAttacker].hp <= hp) { gBattleMoveDamage = 0; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games) + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE; - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); - gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED); + gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage; gBattleCommunication[MULTISTRING_CHOOSER] = 0; gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE; } @@ -8436,10 +8430,10 @@ static void atk9D_mimicattackcopy(void) { gChosenMove = 0xFFFF; - if (IsMoveUncopyableByMimic(gLastMoves[gBankTarget]) - || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED - || gLastMoves[gBankTarget] == 0 - || gLastMoves[gBankTarget] == 0xFFFF) + if (IsMoveUncopyableByMimic(gLastMoves[gBattlerTarget]) + || gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED + || gLastMoves[gBattlerTarget] == 0 + || gLastMoves[gBattlerTarget] == 0xFFFF) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } @@ -8449,22 +8443,22 @@ static void atk9D_mimicattackcopy(void) for (i = 0; i < 4; i++) { - if (gBattleMons[gBankAttacker].moves[i] == gLastMoves[gBankTarget]) + if (gBattleMons[gBattlerAttacker].moves[i] == gLastMoves[gBattlerTarget]) break; } if (i == 4) { - gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastMoves[gBankTarget]; - if (gBattleMoves[gLastMoves[gBankTarget]].pp < 5) - gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBankTarget]].pp; + gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastMoves[gBattlerTarget]; + if (gBattleMoves[gLastMoves[gBattlerTarget]].pp < 5) + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBattlerTarget]].pp; else - gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5; + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5; - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBankTarget]) + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget]) - gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos]; + gDisableStructs[gBattlerAttacker].unk18_b |= gBitTable[gCurrMovePos]; gBattlescriptCurrInstr += 5; } else @@ -8500,7 +8494,7 @@ static void atk9E_metronome(void) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; - gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); return; } } @@ -8508,7 +8502,7 @@ static void atk9E_metronome(void) static void atk9F_dmgtolevel(void) { - gBattleMoveDamage = gBattleMons[gBankAttacker].level; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].level; gBattlescriptCurrInstr++; } @@ -8519,54 +8513,54 @@ static void atkA0_psywavedamageeffect(void) while ((randDamage = (Random() & 0xF)) > 10); randDamage *= 10; - gBattleMoveDamage = gBattleMons[gBankAttacker].level * (randDamage + 50) / 100; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100; gBattlescriptCurrInstr++; } static void atkA1_counterdamagecalculator(void) { - u8 sideAttacker = GetBankSide(gBankAttacker); - u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].physicalBank); + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBank); - if (gProtectStructs[gBankAttacker].physicalDmg + if (gProtectStructs[gBattlerAttacker].physicalDmg && sideAttacker != sideTarget - && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp) + && gBattleMons[gProtectStructs[gBattlerAttacker].physicalBank].hp) { - gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2; + gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2; if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) - gBankTarget = gSideTimers[sideTarget].followmeTarget; + gBattlerTarget = gSideTimers[sideTarget].followmeTarget; else - gBankTarget = gProtectStructs[gBankAttacker].physicalBank; + gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBank; gBattlescriptCurrInstr += 5; } else { - gSpecialStatuses[gBankAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].flag20 = 1; gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes { - u8 sideAttacker = GetBankSide(gBankAttacker); - u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].specialBank); + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBank); - if (gProtectStructs[gBankAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp) + if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBank].hp) { - gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2; + gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2; if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) - gBankTarget = gSideTimers[sideTarget].followmeTarget; + gBattlerTarget = gSideTimers[sideTarget].followmeTarget; else - gBankTarget = gProtectStructs[gBankAttacker].specialBank; + gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBank; gBattlescriptCurrInstr += 5; } else { - gSpecialStatuses[gBankAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].flag20 = 1; gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } @@ -8577,17 +8571,17 @@ static void atkA3_disablelastusedattack(void) for (i = 0; i < 4; i++) { - if (gBattleMons[gBankTarget].moves[i] == gLastMoves[gBankTarget]) + if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) break; } - if (gDisableStructs[gBankTarget].disabledMove == 0 - && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) + if (gDisableStructs[gBattlerTarget].disabledMove == 0 + && i != 4 && gBattleMons[gBattlerTarget].pp[i] != 0) { - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].moves[i]) + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i]) - gDisableStructs[gBankTarget].disabledMove = gBattleMons[gBankTarget].moves[i]; - gDisableStructs[gBankTarget].disableTimer1 = (Random() & 3) + 2; - gDisableStructs[gBankTarget].disableTimer2 = gDisableStructs[gBankTarget].disableTimer1; // used to save the random amount of turns? + gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i]; + gDisableStructs[gBattlerTarget].disableTimer1 = (Random() & 3) + 2; + gDisableStructs[gBattlerTarget].disableTimer2 = gDisableStructs[gBattlerTarget].disableTimer1; // used to save the random amount of turns? gBattlescriptCurrInstr += 5; } else @@ -8602,24 +8596,24 @@ static void atkA4_trysetencore(void) for (i = 0; i < 4; i++) { - if (gBattleMons[gBankTarget].moves[i] == gLastMoves[gBankTarget]) + if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) break; } - if (gLastMoves[gBankTarget] == MOVE_STRUGGLE - || gLastMoves[gBankTarget] == MOVE_ENCORE - || gLastMoves[gBankTarget] == MOVE_MIRROR_MOVE) + if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE + || gLastMoves[gBattlerTarget] == MOVE_ENCORE + || gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE) { i = 4; } - if (gDisableStructs[gBankTarget].encoredMove == 0 - && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) + if (gDisableStructs[gBattlerTarget].encoredMove == 0 + && i != 4 && gBattleMons[gBattlerTarget].pp[i] != 0) { - gDisableStructs[gBankTarget].encoredMove = gBattleMons[gBankTarget].moves[i]; - gDisableStructs[gBankTarget].encoredMovePos = i; - gDisableStructs[gBankTarget].encoreTimer1 = (Random() & 3) + 3; - gDisableStructs[gBankTarget].encoreTimer2 = gDisableStructs[gBankTarget].encoreTimer1; + gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i]; + gDisableStructs[gBattlerTarget].encoredMovePos = i; + gDisableStructs[gBattlerTarget].encoreTimer1 = (Random() & 3) + 3; + gDisableStructs[gBattlerTarget].encoreTimer2 = gDisableStructs[gBattlerTarget].encoreTimer1; gBattlescriptCurrInstr += 5; } else @@ -8630,10 +8624,10 @@ static void atkA4_trysetencore(void) static void atkA5_painsplitdmgcalc(void) { - if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)) + if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)) { - s32 hpDiff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2; - s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hpDiff; + s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2; + s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff; u8* storeLoc = (void*)(&gBattleScripting.painSplitHp); storeLoc[0] = (painSplitHp); @@ -8641,8 +8635,8 @@ static void atkA5_painsplitdmgcalc(void) storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16; storeLoc[3] = (painSplitHp & 0xFF000000) >> 24; - gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hpDiff; - gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff; + gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0xFFFF; gBattlescriptCurrInstr += 5; } @@ -8654,13 +8648,13 @@ static void atkA5_painsplitdmgcalc(void) static void atkA6_settypetorandomresistance(void) // conversion 2 { - if (gLastLandedMoves[gBankAttacker] == 0 - || gLastLandedMoves[gBankAttacker] == 0xFFFF) + if (gLastLandedMoves[gBattlerAttacker] == 0 + || gLastLandedMoves[gBattlerAttacker] == 0xFFFF) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } - else if (IsTwoTurnsMove(gLastLandedMoves[gBankAttacker]) - && gBattleMons[gLastHitBy[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS) + else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker]) + && gBattleMons[gLastHitBy[gBattlerAttacker]].status2 & STATUS2_MULTIPLETURNS) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } @@ -8674,13 +8668,13 @@ static void atkA6_settypetorandomresistance(void) // conversion 2 i *= 3; - if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBankAttacker] + if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattlerAttacker] && TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE - && gBattleMons[gBankAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i) - && gBattleMons[gBankAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i)) + && gBattleMons[gBattlerAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i) + && gBattleMons[gBattlerAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i)) { - gBattleMons[gBankAttacker].type1 = TYPE_EFFECT_DEF_TYPE(i); - gBattleMons[gBankAttacker].type2 = TYPE_EFFECT_DEF_TYPE(i); + gBattleMons[gBattlerAttacker].type1 = TYPE_EFFECT_DEF_TYPE(i); + gBattleMons[gBattlerAttacker].type2 = TYPE_EFFECT_DEF_TYPE(i); PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i)) @@ -8697,13 +8691,13 @@ static void atkA6_settypetorandomresistance(void) // conversion 2 case TYPE_FORESIGHT: break; default: - if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBankAttacker] - && TYPE_EFFECT_MULTIPLIER(j) <= 5 - && gBattleMons[gBankAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i) - && gBattleMons[gBankAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i)) + if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattlerAttacker] + && TYPE_EFFECT_MULTIPLIER(j) <= 5 + && gBattleMons[gBattlerAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i) + && gBattleMons[gBattlerAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i)) { - gBattleMons[gBankAttacker].type1 = TYPE_EFFECT_DEF_TYPE(rands); - gBattleMons[gBankAttacker].type2 = TYPE_EFFECT_DEF_TYPE(rands); + gBattleMons[gBattlerAttacker].type1 = TYPE_EFFECT_DEF_TYPE(rands); + gBattleMons[gBattlerAttacker].type2 = TYPE_EFFECT_DEF_TYPE(rands); PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands)) @@ -8720,9 +8714,9 @@ static void atkA6_settypetorandomresistance(void) // conversion 2 static void atkA7_setalwayshitflag(void) { - gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS); - gStatuses3[gBankTarget] |= 0x10; - gDisableStructs[gBankTarget].bankWithSureHit = gBankAttacker; + gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS); + gStatuses3[gBattlerTarget] |= 0x10; + gDisableStructs[gBattlerTarget].battlerWithSureHit = gBattlerAttacker; gBattlescriptCurrInstr++; } @@ -8730,19 +8724,19 @@ static void atkA8_copymovepermanently(void) // sketch { gChosenMove = 0xFFFF; - if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) - && gLastPrintedMoves[gBankTarget] != MOVE_STRUGGLE - && gLastPrintedMoves[gBankTarget] != 0 - && gLastPrintedMoves[gBankTarget] != 0xFFFF - && gLastPrintedMoves[gBankTarget] != MOVE_SKETCH) + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED) + && gLastPrintedMoves[gBattlerTarget] != MOVE_STRUGGLE + && gLastPrintedMoves[gBattlerTarget] != 0 + && gLastPrintedMoves[gBattlerTarget] != 0xFFFF + && gLastPrintedMoves[gBattlerTarget] != MOVE_SKETCH) { s32 i; for (i = 0; i < 4; i++) { - if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH) + if (gBattleMons[gBattlerAttacker].moves[i] == MOVE_SKETCH) continue; - if (gBattleMons[gBankAttacker].moves[i] == gLastPrintedMoves[gBankTarget]) + if (gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget]) break; } @@ -8754,21 +8748,21 @@ static void atkA8_copymovepermanently(void) // sketch { struct MovePpInfo movePpData; - gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBankTarget]; - gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBankTarget]].pp; - gActiveBank = gBankAttacker; + gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBattlerTarget]; + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBattlerTarget]].pp; + gActiveBattler = gBattlerAttacker; for (i = 0; i < 4; i++) { - movePpData.moves[i] = gBattleMons[gBankAttacker].moves[i]; - movePpData.pp[i] = gBattleMons[gBankAttacker].pp[i]; + movePpData.moves[i] = gBattleMons[gBattlerAttacker].moves[i]; + movePpData.pp[i] = gBattleMons[gBattlerAttacker].pp[i]; } - movePpData.ppBonuses = gBattleMons[gBankAttacker].ppBonuses; + movePpData.ppBonuses = gBattleMons[gBattlerAttacker].ppBonuses; - EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData); + MarkBattlerForControllerExec(gActiveBattler); - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBankTarget]) + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBattlerTarget]) gBattlescriptCurrInstr += 5; } @@ -8828,17 +8822,17 @@ static void atkA9_trychoosesleeptalkmove(void) for (i = 0; i < 4; i++) { - if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBankAttacker].moves[i]) - || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH - || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR - || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i])) + if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBattlerAttacker].moves[i]) + || gBattleMons[gBattlerAttacker].moves[i] == MOVE_FOCUS_PUNCH + || gBattleMons[gBattlerAttacker].moves[i] == MOVE_UPROAR + || IsTwoTurnsMove(gBattleMons[gBattlerAttacker].moves[i])) { unusableMovesBits |= gBitTable[i]; } } - unusableMovesBits = CheckMoveLimitations(gBankAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP)); + unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP)); if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen { gBattlescriptCurrInstr += 5; @@ -8852,25 +8846,25 @@ static void atkA9_trychoosesleeptalkmove(void) movePosition = Random() & 3; } while ((gBitTable[movePosition] & unusableMovesBits)); - gRandomMove = gBattleMons[gBankAttacker].moves[movePosition]; + gRandomMove = gBattleMons[gBattlerAttacker].moves[movePosition]; gCurrMovePos = movePosition; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); - gBankTarget = GetMoveTarget(gRandomMove, 0); + gBattlerTarget = GetMoveTarget(gRandomMove, 0); gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkAA_setdestinybond(void) { - gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_DESTINY_BOND; gBattlescriptCurrInstr++; } static void TrySetDestinyBondToHappen(void) { - u8 sideAttacker = GetBankSide(gBankAttacker); - u8 sideTarget = GetBankSide(gBankTarget); - if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gBattlerTarget); + if (gBattleMons[gBattlerTarget].status2 & STATUS2_DESTINY_BOND && sideAttacker != sideTarget && !(gHitMarker & HITMARKER_GRUDGE)) { @@ -8887,7 +8881,7 @@ static void atkAB_trysetdestinybondtohappen(void) static void atkAC_remaininghptopower(void) { s32 i; - s32 hpFraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48); + s32 hpFraction = GetScaledHPFraction(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerAttacker].maxHP, 48); for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2) { @@ -8901,43 +8895,43 @@ static void atkAC_remaininghptopower(void) static void atkAD_tryspiteppreduce(void) { - if (gLastMoves[gBankTarget] != 0 - && gLastMoves[gBankTarget] != 0xFFFF) + if (gLastMoves[gBattlerTarget] != 0 + && gLastMoves[gBattlerTarget] != 0xFFFF) { s32 i; for (i = 0; i < 4; i++) { - if (gLastMoves[gBankTarget] == gBattleMons[gBankTarget].moves[i]) + if (gLastMoves[gBattlerTarget] == gBattleMons[gBattlerTarget].moves[i]) break; } - if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1) + if (i != 4 && gBattleMons[gBattlerTarget].pp[i] > 1) { s32 ppToDeduct = (Random() & 3) + 2; - if (gBattleMons[gBankTarget].pp[i] < ppToDeduct) - ppToDeduct = gBattleMons[gBankTarget].pp[i]; + if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct) + ppToDeduct = gBattleMons[gBattlerTarget].pp[i]; - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBankTarget]) + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget]) ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1); PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct) - gBattleMons[gBankTarget].pp[i] -= ppToDeduct; - gActiveBank = gBankTarget; + gBattleMons[gBattlerTarget].pp[i] -= ppToDeduct; + gActiveBattler = gBattlerTarget; - if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i]) - && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + if (!(gDisableStructs[gActiveBattler].unk18_b & gBitTable[i]) + && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) { - EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]); + MarkBattlerForControllerExec(gActiveBattler); } gBattlescriptCurrInstr += 5; - if (gBattleMons[gBankTarget].pp[i] == 0) - CancelMultiTurnMoves(gBankTarget); + if (gBattleMons[gBattlerTarget].pp[i] == 0) + CancelMultiTurnMoves(gBattlerTarget); } else { @@ -8962,35 +8956,35 @@ static void atkAE_healpartystatus(void) gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; - if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) + if (gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF) { - gBattleMons[gBankAttacker].status1 = 0; - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[gBattlerAttacker].status1 = 0; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); } else { - RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability); + RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability); gBattleCommunication[MULTISTRING_CHOOSER] |= 1; } - gActiveBank = gBattleScripting.bank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !(gAbsentBankFlags & gBitTable[gActiveBank])) + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) { - if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF) + if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF) { - gBattleMons[gActiveBank].status1 = 0; - gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[gActiveBattler].status1 = 0; + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE); } else { - RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability); + RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); gBattleCommunication[MULTISTRING_CHOOSER] |= 2; } } @@ -9004,12 +8998,12 @@ static void atkAE_healpartystatus(void) { u8 ability; - if (gBattlePartyID[gBankAttacker] == i) - ability = gBattleMons[gBankAttacker].ability; + if (gBattlerPartyIndexes[gBattlerAttacker] == i) + ability = gBattleMons[gBattlerAttacker].ability; else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && gBattlePartyID[gActiveBank] == i - && !(gAbsentBankFlags & gBitTable[gActiveBank])) - ability = gBattleMons[gActiveBank].ability; + && gBattlerPartyIndexes[gActiveBattler] == i + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) + ability = gBattleMons[gActiveBattler].ability; else ability = GetAbilityBySpecies(species, abilityBit); @@ -9023,24 +9017,24 @@ static void atkAE_healpartystatus(void) gBattleCommunication[MULTISTRING_CHOOSER] = 4; toHeal = 0x3F; - gBattleMons[gBankAttacker].status1 = 0; - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[gBattlerAttacker].status1 = 0; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); - gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !(gAbsentBankFlags & gBitTable[gActiveBank])) + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) { - gBattleMons[gActiveBank].status1 = 0; - gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[gActiveBattler].status1 = 0; + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE); } } if (toHeal) { - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero); + MarkBattlerForControllerExec(gActiveBattler); } gBattlescriptCurrInstr++; @@ -9048,14 +9042,14 @@ static void atkAE_healpartystatus(void) static void atkAF_cursetarget(void) { - if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gBattleMons[gBankTarget].status2 |= STATUS2_CURSED; - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + gBattleMons[gBattlerTarget].status2 |= STATUS2_CURSED; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -9065,16 +9059,16 @@ static void atkAF_cursetarget(void) static void atkB0_trysetspikes(void) { - u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; + u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (gSideTimers[targetSide].spikesAmount == 3) { - gSpecialStatuses[gBankAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].flag20 = 1; gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gSideAffecting[targetSide] |= SIDE_STATUS_SPIKES; + gSideStatuses[targetSide] |= SIDE_STATUS_SPIKES; gSideTimers[targetSide].spikesAmount++; gBattlescriptCurrInstr += 5; } @@ -9082,7 +9076,7 @@ static void atkB0_trysetspikes(void) static void atkB1_setforesight(void) { - gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT; + gBattleMons[gBattlerTarget].status2 |= STATUS2_FORESIGHT; gBattlescriptCurrInstr++; } @@ -9091,7 +9085,7 @@ static void atkB2_trysetperishsong(void) s32 i; s32 notAffectedCount = 0; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { if (gStatuses3[i] & STATUS3_PERISH_SONG || gBattleMons[i].ability == ABILITY_SOUNDPROOF) @@ -9106,9 +9100,9 @@ static void atkB2_trysetperishsong(void) } } - PressurePPLoseOnUsingPerishSong(gBankAttacker); + PressurePPLoseOnUsingPerishSong(gBattlerAttacker); - if (notAffectedCount == gNoOfAllBanks) + if (notAffectedCount == gBattlersCount) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; @@ -9116,33 +9110,33 @@ static void atkB2_trysetperishsong(void) static void atkB3_rolloutdamagecalculation(void) { - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { - CancelMultiTurnMoves(gBankAttacker); + CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveMissedPause; } else { s32 i; - if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit { - gDisableStructs[gBankAttacker].rolloutCounter1 = 5; - gDisableStructs[gBankAttacker].rolloutCounter2 = 5; - gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gBankAttacker] = gCurrentMove; + gDisableStructs[gBattlerAttacker].rolloutCounter1 = 5; + gDisableStructs[gBattlerAttacker].rolloutCounter2 = 5; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBattlerAttacker] = gCurrentMove; } - if (--gDisableStructs[gBankAttacker].rolloutCounter1 == 0) // last hit + if (--gDisableStructs[gBattlerAttacker].rolloutCounter1 == 0) // last hit { - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); } gDynamicBasePower = gBattleMoves[gCurrentMove].power; - for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutCounter1); i++) + for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutCounter1); i++) gDynamicBasePower *= 2; - if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL) + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL) gDynamicBasePower *= 2; gBattlescriptCurrInstr++; @@ -9151,8 +9145,8 @@ static void atkB3_rolloutdamagecalculation(void) static void atkB4_jumpifconfusedandstatmaxed(void) { - if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION - && gBattleMons[gBankTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION + && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; @@ -9160,21 +9154,21 @@ static void atkB4_jumpifconfusedandstatmaxed(void) static void atkB5_furycuttercalc(void) { - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { - gDisableStructs[gBankAttacker].furyCutterCounter = 0; + gDisableStructs[gBattlerAttacker].furyCutterCounter = 0; gBattlescriptCurrInstr = BattleScript_MoveMissedPause; } else { s32 i; - if (gDisableStructs[gBankAttacker].furyCutterCounter != 5) - gDisableStructs[gBankAttacker].furyCutterCounter++; + if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5) + gDisableStructs[gBattlerAttacker].furyCutterCounter++; gDynamicBasePower = gBattleMoves[gCurrentMove].power; - for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++) + for (i = 1; i < gDisableStructs[gBattlerAttacker].furyCutterCounter; i++) gDynamicBasePower *= 2; gBattlescriptCurrInstr++; @@ -9184,9 +9178,9 @@ static void atkB5_furycuttercalc(void) static void atkB6_happinesstodamagecalculation(void) { if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN) - gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25; + gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25; else // EFFECT_FRUSTRATION - gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25; + gDynamicBasePower = 10 * (255 - gBattleMons[gBattlerAttacker].friendship) / 25; gBattlescriptCurrInstr++; } @@ -9203,34 +9197,34 @@ static void atkB7_presentdamagecalculation(void) gDynamicBasePower = 120; else { - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4; + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; } if (rand < 204) gBattlescriptCurrInstr = BattleScript_HitFromCritCalc; - else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp) + else if (gBattleMons[gBattlerTarget].maxHP == gBattleMons[gBattlerTarget].hp) gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp; else { - gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); + gMoveResultFlags &= ~(MOVE_RESULT_DOESNT_AFFECT_FOE); gBattlescriptCurrInstr = BattleScript_PresentHealTarget; } } static void atkB8_setsafeguard(void) { - if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD) + if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } else { - gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_SAFEGUARD; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardTimer = 5; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardBank = gBankAttacker; + gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBank = gBattlerAttacker; gBattleCommunication[MULTISTRING_CHOOSER] = 5; } @@ -9280,11 +9274,11 @@ static void atkB9_magnitudedamagecalculation(void) PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude) - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { - if (gBankTarget == gBankAttacker) + if (gBattlerTarget == gBattlerAttacker) continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) // a valid target was found + if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) // a valid target was found break; } @@ -9295,36 +9289,36 @@ static void atkBA_jumpifnopursuitswitchdmg(void) { if (gMultiHitCounter == 1) { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); else - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); } else { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); else - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } - if (gActionForBanks[gBankTarget] == ACTION_USE_MOVE - && gBankAttacker == *(gBattleStruct->moveTarget + gBankTarget) - && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) - && gBattleMons[gBankAttacker].hp - && !gDisableStructs[gBankTarget].truantCounter - && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT) + if (gChosenActionByBattler[gBattlerTarget] == B_ACTION_USE_MOVE + && gBattlerAttacker == *(gBattleStruct->moveTarget + gBattlerTarget) + && !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) + && gBattleMons[gBattlerAttacker].hp + && !gDisableStructs[gBattlerTarget].truantCounter + && gChosenMoveByBattler[gBattlerTarget] == MOVE_PURSUIT) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (gBanksByTurnOrder[i] == gBankTarget) + if (gBattleTurnOrder[i] == gBattlerTarget) gActionsByTurnOrder[i] = 11; } gCurrentMove = MOVE_PURSUIT; - gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankTarget); + gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBattlerTarget); gBattlescriptCurrInstr += 5; gBattleScripting.animTurn = 1; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); @@ -9339,7 +9333,7 @@ static void atkBB_setsunny(void) { if (gBattleWeather & WEATHER_SUN_ANY) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else @@ -9354,16 +9348,16 @@ static void atkBB_setsunny(void) static void atkBC_maxattackhalvehp(void) // belly drum { - u32 halfHp = gBattleMons[gBankAttacker].maxHP / 2; + u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2; - if (!(gBattleMons[gBankAttacker].maxHP / 2)) + if (!(gBattleMons[gBattlerAttacker].maxHP / 2)) halfHp = 1; - if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12 - && gBattleMons[gBankAttacker].hp > halfHp) + if (gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ATK] < 12 + && gBattleMons[gBattlerAttacker].hp > halfHp) { - gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12; - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ATK] = 12; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -9381,7 +9375,7 @@ static void atkBD_copyfoestats(void) // psych up for (i = 0; i < BATTLE_STATS_NO; i++) { - gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i]; + gBattleMons[gBattlerAttacker].statStages[i] = gBattleMons[gBattlerTarget].statStages[i]; } gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter. @@ -9389,32 +9383,32 @@ static void atkBD_copyfoestats(void) // psych up static void atkBE_rapidspinfree(void) { - if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED) + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED) { - gBattleScripting.bank = gBankTarget; - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); - gBankTarget = *(gBattleStruct->wrappedBy + gBankAttacker); + gBattleScripting.battler = gBattlerTarget; + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED); + gBattlerTarget = *(gBattleStruct->wrappedBy + gBattlerAttacker); gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; gBattleTextBuff1[1] = B_BUFF_MOVE; - gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 0); - gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 1); + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 1); gBattleTextBuff1[4] = B_BUFF_EOS; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WrapFree; } - else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED) + else if (gStatuses3[gBattlerAttacker] & STATUS3_LEECHSEED) { - gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED); - gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED_BANK); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_LeechSeedFree; } - else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES) + else if (gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_SPIKES) { - gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES); - gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0; + gSideStatuses[GetBattlerSide(gBattlerAttacker)] &= ~(SIDE_STATUS_SPIKES); + gSideTimers[GetBattlerSide(gBattlerAttacker)].spikesAmount = 0; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SpikesFree; } @@ -9426,22 +9420,22 @@ static void atkBE_rapidspinfree(void) static void atkBF_setdefensecurlbit(void) { - gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL; + gBattleMons[gBattlerAttacker].status2 |= STATUS2_DEFENSE_CURL; gBattlescriptCurrInstr++; } static void atkC0_recoverbasedonsunlight(void) { - gBankTarget = gBankAttacker; + gBattlerTarget = gBattlerAttacker; - if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP) + if (gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP) { if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT) - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; else if (gBattleWeather & WEATHER_SUN_ANY) - gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30; + gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30; else // not sunny weather - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -9461,19 +9455,19 @@ static void atkC1_hiddenpowercalc(void) u32 powerBits = 0; u32 typeBits = 0; - powerBits |= ((gBattleMons[gBankAttacker].hpIV & 2) >> 1); - powerBits |= ((gBattleMons[gBankAttacker].attackIV & 2) << 0); - powerBits |= ((gBattleMons[gBankAttacker].defenseIV & 2) << 1); - powerBits |= ((gBattleMons[gBankAttacker].speedIV & 2) << 2); - powerBits |= ((gBattleMons[gBankAttacker].spAttackIV & 2) << 3); - powerBits |= ((gBattleMons[gBankAttacker].spDefenseIV & 2) << 4); + powerBits |= ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1); + powerBits |= ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0); + powerBits |= ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1); + powerBits |= ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2); + powerBits |= ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3); + powerBits |= ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4); - typeBits |= ((gBattleMons[gBankAttacker].hpIV & 1) << 0); - typeBits |= ((gBattleMons[gBankAttacker].attackIV & 1) << 1); - typeBits |= ((gBattleMons[gBankAttacker].defenseIV & 1) << 2); - typeBits |= ((gBattleMons[gBankAttacker].speedIV & 1) << 3); - typeBits |= ((gBattleMons[gBankAttacker].spAttackIV & 1) << 4); - typeBits |= ((gBattleMons[gBankAttacker].spDefenseIV & 1) << 5); + typeBits |= ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0); + typeBits |= ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1); + typeBits |= ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2); + typeBits |= ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3); + typeBits |= ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4); + typeBits |= ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5); gDynamicBasePower = (40 * powerBits) / 63 + 30; @@ -9496,7 +9490,7 @@ static void atkC1_hiddenpowercalc(void) mov r5, r8\n\ push {r5-r7}\n\ ldr r2, =gBattleMons\n\ - ldr r0, =gBankAttacker\n\ + ldr r0, =gBattlerAttacker\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ adds r4, r1, 0\n\ @@ -9632,11 +9626,11 @@ _080544F0:\n\ static void atkC2_selectfirstvalidtarget(void) { - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { - if (gBankTarget == gBankAttacker) + if (gBattlerTarget == gBattlerAttacker) continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) break; } gBattlescriptCurrInstr++; @@ -9644,22 +9638,22 @@ static void atkC2_selectfirstvalidtarget(void) static void atkC3_trysetfutureattack(void) { - if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0) + if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gSideAffecting[GET_BANK_SIDE(gBankTarget)] |= SIDE_STATUS_FUTUREATTACK; - gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove; - gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker; - gWishFutureKnock.futureSightCounter[gBankTarget] = 3; - gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, - gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0, - 0, gBankAttacker, gBankTarget); + gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] |= SIDE_STATUS_FUTUREATTACK; + gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove; + gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker; + gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3; + gWishFutureKnock.futureSightDmg[gBattlerTarget] = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove, + gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0, + 0, gBattlerAttacker, gBattlerTarget); - if (gProtectStructs[gBankAttacker].helpingHand) - gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10; + if (gProtectStructs[gBattlerAttacker].helpingHand) + gWishFutureKnock.futureSightDmg[gBattlerTarget] = gWishFutureKnock.futureSightDmg[gBattlerTarget] * 15 / 10; if (gCurrentMove == MOVE_DOOM_DESIRE) gBattleCommunication[MULTISTRING_CHOOSER] = 1; @@ -9674,12 +9668,12 @@ static void atkC4_trydobeatup(void) { struct Pokemon *party; - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; - if (gBattleMons[gBankTarget].hp == 0) + if (gBattleMons[gBattlerTarget].hp == 0) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } @@ -9696,16 +9690,16 @@ static void atkC4_trydobeatup(void) } if (gBattleCommunication[0] < 6) { - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankAttacker, gBattleCommunication[0]) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattleCommunication[0]) gBattlescriptCurrInstr += 9; gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack; gBattleMoveDamage *= gBattleMoves[gCurrentMove].power; gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2); - gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense; + gBattleMoveDamage /= gBaseStats[gBattleMons[gBattlerTarget].species].baseDefense; gBattleMoveDamage = (gBattleMoveDamage / 50) + 2; - if (gProtectStructs[gBankAttacker].helpingHand) + if (gProtectStructs[gBattlerAttacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; gBattleCommunication[0]++; @@ -9723,13 +9717,13 @@ static void atkC5_setsemiinvulnerablebit(void) { case MOVE_FLY: case MOVE_BOUNCE: - gStatuses3[gBankAttacker] |= STATUS3_ON_AIR; + gStatuses3[gBattlerAttacker] |= STATUS3_ON_AIR; break; case MOVE_DIG: - gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND; + gStatuses3[gBattlerAttacker] |= STATUS3_UNDERGROUND; break; case MOVE_DIVE: - gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER; + gStatuses3[gBattlerAttacker] |= STATUS3_UNDERWATER; break; } @@ -9742,13 +9736,13 @@ static void atkC6_clearsemiinvulnerablebit(void) { case MOVE_FLY: case MOVE_BOUNCE: - gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR; + gStatuses3[gBattlerAttacker] &= ~STATUS3_ON_AIR; break; case MOVE_DIG: - gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND; + gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERGROUND; break; case MOVE_DIVE: - gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER; + gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERWATER; break; } @@ -9758,7 +9752,7 @@ static void atkC6_clearsemiinvulnerablebit(void) static void atkC7_setminimize(void) { if (gHitMarker & HITMARKER_OBEYS) - gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED; + gStatuses3[gBattlerAttacker] |= STATUS3_MINIMIZED; gBattlescriptCurrInstr++; } @@ -9767,7 +9761,7 @@ static void atkC8_sethail(void) { if (gBattleWeather & WEATHER_HAIL_ANY) { - gBattleMoveFlags |= MOVESTATUS_MISSED; + gMoveResultFlags |= MOVE_RESULT_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else @@ -9782,34 +9776,34 @@ static void atkC8_sethail(void) static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento { - if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0 - && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0 + if (gBattleMons[gBattlerTarget].statStages[STAT_STAGE_ATK] == 0 + && gBattleMons[gBattlerTarget].statStages[STAT_STAGE_SPATK] == 0 && gBattleCommunication[6] != 1) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gActiveBank = gBankAttacker; - gBattleMoveDamage = gBattleMons[gActiveBank].hp; - EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; + BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 5; } } static void atkCA_setforcedtarget(void) // follow me { - gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1; - gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker; + gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1; + gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker; gBattlescriptCurrInstr++; } static void atkCB_setcharge(void) { - gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP; - gDisableStructs[gBankAttacker].chargeTimer1 = 2; - gDisableStructs[gBankAttacker].chargeTimer2 = 2; + gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP; + gDisableStructs[gBattlerAttacker].chargeTimer1 = 2; + gDisableStructs[gBattlerAttacker].chargeTimer2 = 2; gBattlescriptCurrInstr++; } @@ -9817,20 +9811,20 @@ static void atkCC_callterrainattack(void) // nature power { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = sNaturePowerMoves[gBattleTerrain]; - gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); gBattlescriptCurrInstr++; } static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh { - if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)) { - gBattleMons[gBankAttacker].status1 = 0; + gBattleMons[gBattlerAttacker].status1 = 0; gBattlescriptCurrInstr += 5; - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); } else { @@ -9840,20 +9834,20 @@ static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh static void atkCE_settorment(void) { - if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT) + if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT; + gBattleMons[gBattlerTarget].status2 |= STATUS2_TORMENT; gBattlescriptCurrInstr += 5; } } static void atkCF_jumpifnodamage(void) { - if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg) + if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); @@ -9861,10 +9855,10 @@ static void atkCF_jumpifnodamage(void) static void atkD0_settaunt(void) { - if (gDisableStructs[gBankTarget].tauntTimer1 == 0) + if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0) { - gDisableStructs[gBankTarget].tauntTimer1 = 2; - gDisableStructs[gBankTarget].tauntTimer2 = 2; + gDisableStructs[gBattlerTarget].tauntTimer1 = 2; + gDisableStructs[gBattlerTarget].tauntTimer2 = 2; gBattlescriptCurrInstr += 5; } else @@ -9875,14 +9869,14 @@ static void atkD0_settaunt(void) static void atkD1_trysethelpinghand(void) { - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !(gAbsentBankFlags & gBitTable[gBankTarget]) - && !gProtectStructs[gBankAttacker].helpingHand - && !gProtectStructs[gBankTarget].helpingHand) + && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + && !gProtectStructs[gBattlerAttacker].helpingHand + && !gProtectStructs[gBattlerTarget].helpingHand) { - gProtectStructs[gBankTarget].helpingHand = 1; + gProtectStructs[gBattlerTarget].helpingHand = 1; gBattlescriptCurrInstr += 5; } else @@ -9895,7 +9889,7 @@ static void atkD2_tryswapitems(void) // trick { // opponent can't swap items with player in regular battles if (gBattleTypeFlags & BATTLE_TYPE_x4000000 - || (GetBankSide(gBankAttacker) == SIDE_OPPONENT + || (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER @@ -9906,8 +9900,8 @@ static void atkD2_tryswapitems(void) // trick } else { - u8 sideAttacker = GetBankSide(gBankAttacker); - u8 sideTarget = GetBankSide(gBankTarget); + u8 sideAttacker = GetBattlerSide(gBattlerAttacker); + u8 sideTarget = GetBattlerSide(gBattlerTarget); // you can't swap items if they were knocked off in regular battles if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK @@ -9915,53 +9909,53 @@ static void atkD2_tryswapitems(void) // trick | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_x2000000)) - && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlePartyID[gBankAttacker]] - || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlePartyID[gBankTarget]])) + && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]] + || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]])) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } // can't swap if two pokemon don't have an item // or if either of them is an enigma berry or a mail - else if ((gBattleMons[gBankAttacker].item == 0 && gBattleMons[gBankTarget].item == 0) - || gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY - || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY - || IS_ITEM_MAIL(gBattleMons[gBankAttacker].item) - || IS_ITEM_MAIL(gBattleMons[gBankTarget].item)) + else if ((gBattleMons[gBattlerAttacker].item == 0 && gBattleMons[gBattlerTarget].item == 0) + || gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY + || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBattlerAttacker].item) + || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } // check if ability prevents swapping - else if (gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) + else if (gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD) { gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; - gLastUsedAbility = gBattleMons[gBankTarget].ability; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; + RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } // took a while, but all checks passed and items can be safely swapped else { u16 oldItemAtk, *newItemAtk; - newItemAtk = &gBattleStruct->changedItems[gBankAttacker]; - oldItemAtk = gBattleMons[gBankAttacker].item; - *newItemAtk = gBattleMons[gBankTarget].item; + newItemAtk = &gBattleStruct->changedItems[gBattlerAttacker]; + oldItemAtk = gBattleMons[gBattlerAttacker].item; + *newItemAtk = gBattleMons[gBattlerTarget].item; - gBattleMons[gBankAttacker].item = 0; - gBattleMons[gBankTarget].item = oldItemAtk; + gBattleMons[gBattlerAttacker].item = 0; + gBattleMons[gBattlerTarget].item = oldItemAtk; - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk); - MarkBufferBankForExecution(gBankAttacker); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk); + MarkBattlerForControllerExec(gBattlerAttacker); - gActiveBank = gBankTarget; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); - MarkBufferBankForExecution(gBankTarget); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item); + MarkBattlerForControllerExec(gBattlerTarget); - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 1) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0; gBattlescriptCurrInstr += 5; @@ -9980,11 +9974,11 @@ static void atkD2_tryswapitems(void) // trick static void atkD3_trycopyability(void) // role play { - if (gBattleMons[gBankTarget].ability != 0 - && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD) + if (gBattleMons[gBattlerTarget].ability != 0 + && gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD) { - gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; - gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; gBattlescriptCurrInstr += 5; } else @@ -9998,10 +9992,10 @@ static void atkD4_trywish(void) switch (gBattlescriptCurrInstr[1]) { case 0: // use wish - if (gWishFutureKnock.wishCounter[gBankAttacker] == 0) + if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0) { - gWishFutureKnock.wishCounter[gBankAttacker] = 2; - gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker]; + gWishFutureKnock.wishCounter[gBattlerAttacker] = 2; + gWishFutureKnock.wishUserID[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker]; gBattlescriptCurrInstr += 6; } else @@ -10010,14 +10004,14 @@ static void atkD4_trywish(void) } break; case 1: // heal effect - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankTarget, gWishFutureKnock.wishUserID[gBankTarget]) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishUserID[gBattlerTarget]) - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; - if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; @@ -10028,23 +10022,23 @@ static void atkD4_trywish(void) static void atkD5_trysetroots(void) // ingrain { - if (gStatuses3[gBankAttacker] & STATUS3_ROOTED) + if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gStatuses3[gBankAttacker] |= STATUS3_ROOTED; + gStatuses3[gBattlerAttacker] |= STATUS3_ROOTED; gBattlescriptCurrInstr += 5; } } static void atkD6_doubledamagedealtifdamaged(void) { - if ((gProtectStructs[gBankAttacker].physicalDmg - && gProtectStructs[gBankAttacker].physicalBank == gBankTarget) - || (gProtectStructs[gBankAttacker].specialDmg - && gProtectStructs[gBankAttacker].specialBank == gBankTarget)) + if ((gProtectStructs[gBattlerAttacker].physicalDmg + && gProtectStructs[gBattlerAttacker].physicalBank == gBattlerTarget) + || (gProtectStructs[gBattlerAttacker].specialDmg + && gProtectStructs[gBattlerAttacker].specialBank == gBattlerTarget)) { gBattleScripting.dmgMultiplier = 2; } @@ -10054,27 +10048,27 @@ static void atkD6_doubledamagedealtifdamaged(void) static void atkD7_setyawn(void) { - if (gStatuses3[gBankTarget] & STATUS3_YAWN - || gBattleMons[gBankTarget].status1 & STATUS_ANY) + if (gStatuses3[gBattlerTarget] & STATUS3_YAWN + || gBattleMons[gBattlerTarget].status1 & STATUS1_ANY) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gStatuses3[gBankTarget] |= 0x1000; + gStatuses3[gBattlerTarget] |= 0x1000; gBattlescriptCurrInstr += 5; } } static void atkD8_setdamagetohealthdifference(void) { - if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp) + if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp; + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - gBattleMons[gBattlerAttacker].hp; gBattlescriptCurrInstr += 5; } } @@ -10084,7 +10078,7 @@ static void atkD9_scaledamagebyhealthratio(void) if (gDynamicBasePower == 0) { u8 power = gBattleMoves[gCurrentMove].power; - gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP; + gDynamicBasePower = gBattleMons[gBattlerAttacker].hp * power / gBattleMons[gBattlerAttacker].maxHP; if (gDynamicBasePower == 0) gDynamicBasePower = 1; } @@ -10093,19 +10087,19 @@ static void atkD9_scaledamagebyhealthratio(void) static void atkDA_tryswapabilities(void) // skill swap { - if ((gBattleMons[gBankAttacker].ability == 0 - && gBattleMons[gBankTarget].ability == 0) - || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD - || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD - || gBattleMoveFlags & MOVESTATUS_NOEFFECT) + if ((gBattleMons[gBattlerAttacker].ability == 0 + && gBattleMons[gBattlerTarget].ability == 0) + || gBattleMons[gBattlerAttacker].ability == ABILITY_WONDER_GUARD + || gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD + || gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - u8 abilityAtk = gBattleMons[gBankAttacker].ability; - gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; - gBattleMons[gBankTarget].ability = abilityAtk; + u8 abilityAtk = gBattleMons[gBattlerAttacker].ability; + gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability; + gBattleMons[gBattlerTarget].ability = abilityAtk; gBattlescriptCurrInstr += 5; } @@ -10113,7 +10107,7 @@ static void atkDA_tryswapabilities(void) // skill swap static void atkDB_tryimprision(void) { - if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS)) + if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS)) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } @@ -10121,11 +10115,11 @@ static void atkDB_tryimprision(void) { u8 bank, sideAttacker; - sideAttacker = GetBankSide(gBankAttacker); - PressurePPLoseOnUsingImprision(gBankAttacker); - for (bank = 0; bank < gNoOfAllBanks; bank++) + sideAttacker = GetBattlerSide(gBattlerAttacker); + PressurePPLoseOnUsingImprision(gBattlerAttacker); + for (bank = 0; bank < gBattlersCount; bank++) { - if (sideAttacker != GetBankSide(bank)) + if (sideAttacker != GetBattlerSide(bank)) { s32 attackerMoveId; for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++) @@ -10133,8 +10127,8 @@ static void atkDB_tryimprision(void) s32 i; for (i = 0; i < 4; i++) { - if (gBattleMons[gBankAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i] - && gBattleMons[gBankAttacker].moves[attackerMoveId] != MOVE_NONE) + if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i] + && gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE) break; } if (i != 4) @@ -10142,26 +10136,26 @@ static void atkDB_tryimprision(void) } if (attackerMoveId != 4) { - gStatuses3[gBankAttacker] |= STATUS3_IMPRISONED_OTHERS; + gStatuses3[gBattlerAttacker] |= STATUS3_IMPRISONED_OTHERS; gBattlescriptCurrInstr += 5; break; } } } - if (bank == gNoOfAllBanks) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes + if (bank == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkDC_trysetgrudge(void) { - if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE) + if (gStatuses3[gBattlerAttacker] & STATUS3_GRUDGE) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gStatuses3[gBankAttacker] |= STATUS3_GRUDGE; + gStatuses3[gBattlerAttacker] |= STATUS3_GRUDGE; gBattlescriptCurrInstr += 5; } } @@ -10171,7 +10165,7 @@ static void atkDD_weightdamagecalculation(void) s32 i; for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2) { - if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) + if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), 1)) break; } @@ -10190,14 +10184,14 @@ static void atkDE_asistattackselect(void) s32 monId, moveId; u16* movesArray = gBattleStruct->assistPossibleMoves; - if (GET_BANK_SIDE(gBankAttacker) != SIDE_PLAYER) + if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER) party = gEnemyParty; else party = gPlayerParty; for (monId = 0; monId < 6; monId++) { - if (monId == gBattlePartyID[gBankAttacker]) + if (monId == gBattlerPartyIndexes[gBattlerAttacker]) continue; if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE) continue; @@ -10227,7 +10221,7 @@ static void atkDE_asistattackselect(void) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gRandomMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8]; - gBankTarget = GetMoveTarget(gRandomMove, 0); + gBattlerTarget = GetMoveTarget(gRandomMove, 0); gBattlescriptCurrInstr += 5; } else @@ -10238,29 +10232,29 @@ static void atkDE_asistattackselect(void) static void atkDF_trysetmagiccoat(void) { - gBankTarget = gBankAttacker; - gSpecialStatuses[gBankAttacker].flag20 = 1; - if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn + gBattlerTarget = gBattlerAttacker; + gSpecialStatuses[gBattlerAttacker].flag20 = 1; + if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gProtectStructs[gBankAttacker].bounceMove = 1; + gProtectStructs[gBattlerAttacker].bounceMove = 1; gBattlescriptCurrInstr += 5; } } static void atkE0_trysetsnatch(void) // snatch { - gSpecialStatuses[gBankAttacker].flag20 = 1; - if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn + gSpecialStatuses[gBattlerAttacker].flag20 = 1; + if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { - gProtectStructs[gBankAttacker].stealMove = 1; + gProtectStructs[gBattlerAttacker].stealMove = 1; gBattlescriptCurrInstr += 5; } } @@ -10269,20 +10263,20 @@ static void atkE1_trygetintimidatetarget(void) { u8 side; - gBattleScripting.bank = gBattleStruct->intimidateBank; - side = GetBankSide(gBattleScripting.bank); + gBattleScripting.battler = gBattleStruct->intimidateBank; + side = GetBattlerSide(gBattleScripting.battler); - PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.bank].ability) + PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability) - for (;gBankTarget < gNoOfAllBanks; gBankTarget++) + for (;gBattlerTarget < gBattlersCount; gBattlerTarget++) { - if (GetBankSide(gBankTarget) == side) + if (GetBattlerSide(gBattlerTarget) == side) continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) break; } - if (gBankTarget >= gNoOfAllBanks) + if (gBattlerTarget >= gBattlersCount) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; @@ -10290,14 +10284,14 @@ static void atkE1_trygetintimidatetarget(void) static void atkE2_switchoutabilities(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); - switch (gBattleMons[gActiveBank].ability) + switch (gBattleMons[gActiveBattler].ability) { case ABILITY_NATURAL_CURE: - gBattleMons[gActiveBank].status1 = 0; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBank)], 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); + gBattleMons[gActiveBattler].status1 = 0; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); break; } @@ -10306,9 +10300,9 @@ static void atkE2_switchoutabilities(void) static void atkE3_jumpifhasnohp(void) { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gBattleMons[gActiveBank].hp == 0) + if (gBattleMons[gActiveBattler].hp == 0) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; @@ -10427,13 +10421,13 @@ static void atkE5_pickup(void) static void atkE6_docastformchangeanimation(void) { - gActiveBank = gBattleScripting.bank; + gActiveBattler = gBattleScripting.battler; - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) + if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) *(&gBattleStruct->formToChangeInto) |= 0x80; - EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr++; } @@ -10443,7 +10437,7 @@ static void atkE7_trycastformdatachange(void) u8 form; gBattlescriptCurrInstr++; - form = CastformDataTypeChange(gBattleScripting.bank); + form = CastformDataTypeChange(gBattleScripting.battler); if (form) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); @@ -10457,18 +10451,18 @@ static void atkE8_settypebasedhalvers(void) // water and mud sport if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT) { - if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT)) + if (!(gStatuses3[gBattlerAttacker] & STATUS3_MUDSPORT)) { - gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT; + gStatuses3[gBattlerAttacker] |= STATUS3_MUDSPORT; gBattleCommunication[MULTISTRING_CHOOSER] = 0; worked = TRUE; } } else // water sport { - if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT)) + if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT)) { - gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT; + gStatuses3[gBattlerAttacker] |= STATUS3_WATERSPORT; gBattleCommunication[MULTISTRING_CHOOSER] = 1; worked = TRUE; } @@ -10505,16 +10499,16 @@ static void atkEA_tryrecycleitem(void) { u16 *usedHeldItem; - gActiveBank = gBankAttacker; - usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; - if (*usedHeldItem != 0 && gBattleMons[gActiveBank].item == 0) + gActiveBattler = gBattlerAttacker; + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler]; + if (*usedHeldItem != 0 && gBattleMons[gActiveBattler].item == 0) { gLastUsedItem = *usedHeldItem; *usedHeldItem = 0; - gBattleMons[gActiveBank].item = gLastUsedItem; + gBattleMons[gActiveBattler].item = gLastUsedItem; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 5; } @@ -10526,11 +10520,11 @@ static void atkEA_tryrecycleitem(void) static void atkEB_settypetoterrain(void) { - if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain] - && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain]) + if (gBattleMons[gBattlerAttacker].type1 != sTerrainToType[gBattleTerrain] + && gBattleMons[gBattlerAttacker].type2 != sTerrainToType[gBattleTerrain]) { - gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain]; - gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain]; + gBattleMons[gBattlerAttacker].type1 = sTerrainToType[gBattleTerrain]; + gBattleMons[gBattlerAttacker].type2 = sTerrainToType[gBattleTerrain]; PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]) @@ -10544,19 +10538,19 @@ static void atkEB_settypetoterrain(void) static void atkEC_pursuitrelated(void) { - gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !(gAbsentBankFlags & gBitTable[gActiveBank]) - && gActionForBanks[gActiveBank] == 0 - && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT) + && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]) + && gChosenActionByBattler[gActiveBattler] == 0 + && gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT) { - gActionsByTurnOrder[gActiveBank] = 11; + gActionsByTurnOrder[gActiveBattler] = 11; gCurrentMove = MOVE_PURSUIT; gBattlescriptCurrInstr += 5; gBattleScripting.animTurn = 1; - gBattleScripting.field_20 = gBankAttacker; - gBankAttacker = gActiveBank; + gBattleScripting.field_20 = gBattlerAttacker; + gBattlerAttacker = gActiveBattler; } else { @@ -10566,25 +10560,25 @@ static void atkEC_pursuitrelated(void) static void atkEF_snatchsetbanks(void) { - gEffectBank = gBankAttacker; + gEffectBank = gBattlerAttacker; - if (gBankAttacker == gBankTarget) - gBankAttacker = gBankTarget = gBattleScripting.bank; + if (gBattlerAttacker == gBattlerTarget) + gBattlerAttacker = gBattlerTarget = gBattleScripting.battler; else - gBankTarget = gBattleScripting.bank; + gBattlerTarget = gBattleScripting.battler; - gBattleScripting.bank = gEffectBank; + gBattleScripting.battler = gEffectBank; gBattlescriptCurrInstr++; } static void atkEE_removelightscreenreflect(void) // brick break { - u8 opposingSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; + u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer) { - gSideAffecting[opposingSide] &= ~(SIDE_STATUS_REFLECT); - gSideAffecting[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN); + gSideStatuses[opposingSide] &= ~(SIDE_STATUS_REFLECT); + gSideStatuses[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN); gSideTimers[opposingSide].reflectTimer = 0; gSideTimers[opposingSide].lightscreenTimer = 0; gBattleScripting.animTurn = 1; @@ -10603,22 +10597,22 @@ static void atkEF_handleballthrow(void) { u8 ballMultiplier = 0; - if (gBattleExecBuffer) + if (gBattleControllerExecFlags) return; - gActiveBank = gBankAttacker; - gBankTarget = gBankAttacker ^ BIT_SIDE; + gActiveBattler = gBattlerAttacker; + gBattlerTarget = gBattlerAttacker ^ BIT_SIDE; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { - EmitBallThrowAnim(0, BALL_TRAINER_BLOCK); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBallThrowAnim(0, BALL_TRAINER_BLOCK); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr = BattleScript_TrainerBallBlock; } else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) { - EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr = BattleScript_WallyBallThrow; } else @@ -10629,17 +10623,17 @@ static void atkEF_handleballthrow(void) if (gLastUsedItem == ITEM_SAFARI_BALL) catchRate = gBattleStruct->field_7C * 1275 / 100; else - catchRate = gBaseStats[gBattleMons[gBankTarget].species].catchRate; + catchRate = gBaseStats[gBattleMons[gBattlerTarget].species].catchRate; if (gLastUsedItem > ITEM_SAFARI_BALL) { switch (gLastUsedItem) { case ITEM_NET_BALL: - if (gBattleMons[gBankTarget].type1 == TYPE_WATER - || gBattleMons[gBankTarget].type2 == TYPE_WATER - || gBattleMons[gBankTarget].type1 == TYPE_BUG - || gBattleMons[gBankTarget].type2 == TYPE_BUG) + if (gBattleMons[gBattlerTarget].type1 == TYPE_WATER + || gBattleMons[gBattlerTarget].type2 == TYPE_WATER + || gBattleMons[gBattlerTarget].type1 == TYPE_BUG + || gBattleMons[gBattlerTarget].type2 == TYPE_BUG) ballMultiplier = 30; else ballMultiplier = 10; @@ -10651,9 +10645,9 @@ static void atkEF_handleballthrow(void) ballMultiplier = 10; break; case ITEM_NEST_BALL: - if (gBattleMons[gBankTarget].level < 40) + if (gBattleMons[gBattlerTarget].level < 40) { - ballMultiplier = 40 - gBattleMons[gBankTarget].level; + ballMultiplier = 40 - gBattleMons[gBattlerTarget].level; if (ballMultiplier <= 9) ballMultiplier = 10; } @@ -10663,7 +10657,7 @@ static void atkEF_handleballthrow(void) } break; case ITEM_REPEAT_BALL: - if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), FLAG_GET_CAUGHT)) + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), FLAG_GET_CAUGHT)) ballMultiplier = 30; else ballMultiplier = 10; @@ -10683,12 +10677,12 @@ static void atkEF_handleballthrow(void) ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2]; odds = (catchRate * ballMultiplier / 10) - * (gBattleMons[gBankTarget].maxHP * 3 - gBattleMons[gBankTarget].hp * 2) - / (3 * gBattleMons[gBankTarget].maxHP); + * (gBattleMons[gBattlerTarget].maxHP * 3 - gBattleMons[gBattlerTarget].hp * 2) + / (3 * gBattleMons[gBattlerTarget].maxHP); - if (gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) + if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) odds *= 2; - if (gBattleMons[gBankTarget].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)) odds = (odds * 15) / 10; if (gLastUsedItem != ITEM_SAFARI_BALL) @@ -10706,10 +10700,10 @@ static void atkEF_handleballthrow(void) if (odds > 254) // mon caught { - EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; - SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem); if (CalculatePlayerPartyCount() == 6) gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -10728,13 +10722,13 @@ static void atkEF_handleballthrow(void) if (gLastUsedItem == ITEM_MASTER_BALL) shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check? - EmitBallThrowAnim(0, shakes); - MarkBufferBankForExecution(gActiveBank); + BtlController_EmitBallThrowAnim(0, shakes); + MarkBattlerForControllerExec(gActiveBattler); if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above { gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; - SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem); if (CalculatePlayerPartyCount() == 6) gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -10752,18 +10746,18 @@ static void atkEF_handleballthrow(void) static void atkF0_givecaughtmon(void) { - if (GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY) + if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY) { if (!sub_813B21C()) { gBattleCommunication[MULTISTRING_CHOOSER] = 0; StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); } else { StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id())); gBattleCommunication[MULTISTRING_CHOOSER] = 2; } @@ -10772,9 +10766,9 @@ static void atkF0_givecaughtmon(void) gBattleCommunication[MULTISTRING_CHOOSER]++; } - gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL); - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); - gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL); + gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); + gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL); gBattlescriptCurrInstr++; } @@ -10810,8 +10804,8 @@ static void atkF2_displaydexinfo(void) { FreeAllWindowBuffers(); gBattleCommunication[TASK_ID] = CreateDexDisplayMonDataTask(SpeciesToNationalPokedexNum(species), - gBattleMons[gBankTarget].otId, - gBattleMons[gBankTarget].personality); + gBattleMons[gBattlerTarget].otId, + gBattleMons[gBattlerTarget].personality); gBattleCommunication[0]++; } break; @@ -10962,13 +10956,13 @@ static void atkF3_trygivecaughtmonnick(void) case 2: if (!gPaletteFade.active) { - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); FreeAllWindowBuffers(); DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick, - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES), - GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]), - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL), + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES), + GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]), + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL), BattleMainCB2); gBattleCommunication[MULTIUSE_STATE]++; @@ -10977,7 +10971,7 @@ static void atkF3_trygivecaughtmonnick(void) case 3: if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active ) { - SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } break; @@ -10992,32 +10986,32 @@ static void atkF3_trygivecaughtmonnick(void) static void atkF4_subattackerhpbydmg(void) { - gBattleMons[gBankAttacker].hp -= gBattleMoveDamage; + gBattleMons[gBattlerAttacker].hp -= gBattleMoveDamage; gBattlescriptCurrInstr++; } static void atkF5_removeattackerstatus1(void) { - gBattleMons[gBankAttacker].status1 = 0; + gBattleMons[gBattlerAttacker].status1 = 0; gBattlescriptCurrInstr++; } static void atkF6_finishaction(void) { - gCurrentActionFuncId = ACTION_FINISHED; + gCurrentActionFuncId = B_ACTION_FINISHED; } static void atkF7_finishturn(void) { - gCurrentActionFuncId = ACTION_FINISHED; - gCurrentTurnActionNumber = gNoOfAllBanks; + gCurrentActionFuncId = B_ACTION_FINISHED; + gCurrentTurnActionNumber = gBattlersCount; } static void atkF8_trainerslideout(void) { - gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); - EmitTrainerSlideBack(0); - MarkBufferBankForExecution(gActiveBank); + gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]); + BtlController_EmitTrainerSlideBack(0); + MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; } |