diff options
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r-- | src/battle_script_commands.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index a1e5767ad..4ba86775e 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -6118,22 +6118,22 @@ static void atk5A_yesnoboxlearnmove(void) sub_814F9EC(gText_BattleYesNoChoice, 0xC); gBattleScripting.learnMoveState++; gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); break; case 1: if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); } if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateCursorAt(1); + BattleCreateYesNoCursorAt(1); } if (gMain.newKeys & A_BUTTON) { @@ -6235,22 +6235,22 @@ static void atk5B_yesnoboxstoplearningmove(void) sub_814F9EC(gText_BattleYesNoChoice, 0xC); gBattleScripting.learnMoveState++; gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); break; case 1: if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); } if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateCursorAt(1); + BattleCreateYesNoCursorAt(1); } if (gMain.newKeys & A_BUTTON) { @@ -6531,22 +6531,22 @@ static void atk67_yesnobox(void) sub_814F9EC(gText_BattleYesNoChoice, 0xC); gBattleCommunication[0]++; gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); break; case 1: if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); } if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateCursorAt(1); + BattleCreateYesNoCursorAt(1); } if (gMain.newKeys & B_BUTTON) { @@ -11286,7 +11286,7 @@ void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags) } } -void BattleCreateCursorAt(u8 cursorPosition) +void BattleCreateYesNoCursorAt(u8 cursorPosition) { u16 src[2]; src[0] = 1; @@ -11296,7 +11296,7 @@ void BattleCreateCursorAt(u8 cursorPosition) CopyBgTilemapBufferToVram(0); } -void BattleDestroyCursorAt(u8 cursorPosition) +void BattleDestroyYesNoCursorAt(u8 cursorPosition) { u16 src[2]; src[0] = 0x1016; @@ -11315,22 +11315,22 @@ static void atkF3_nickname_caught_poke(void) sub_814F9EC(gText_BattleYesNoChoice, 0xC); gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); break; case 1: if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); } if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateCursorAt(1); + BattleCreateYesNoCursorAt(1); } if (gMain.newKeys & A_BUTTON) { |