summaryrefslogtreecommitdiff
path: root/src/battle_script_commands.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r--src/battle_script_commands.c953
1 files changed, 437 insertions, 516 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 6409ff56e..d9b35c053 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -3,6 +3,7 @@
#include "battle_move_effects.h"
#include "battle_message.h"
#include "battle_ai_script_commands.h"
+#include "battle_scripts.h"
#include "moves.h"
#include "abilities.h"
#include "item.h"
@@ -73,10 +74,10 @@ extern u8 gCurrentActionFuncId;
extern u32 gHitMarker;
extern u8 gBattleMoveFlags;
extern u8 gBattleCommunication[];
-extern u16 gUnknown_02024250[4];
-extern u16 gUnknown_02024258[4];
-extern u16 gUnknown_02024260[4];
-extern u8 gUnknown_02024270[4];
+extern u16 gLastLandedMoves[4];
+extern u16 gLastHitByType[4];
+extern u16 gLastResultingMoves[4];
+extern u8 gLastHitBy[4];
extern u8 gStringBank;
extern u16 gDynamicBasePower;
extern u16 gLastUsedItem;
@@ -98,9 +99,9 @@ extern u8 gCurrentTurnActionNumber;
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
extern u16 gPartnerTrainerId;
-extern u16 gLastUsedMove;
-extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT];
-extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
+extern u16 gChosenMove;
+extern u16 gLastPrintedMoves[BATTLE_BANKS_COUNT];
+extern u16 gLastMoves[BATTLE_BANKS_COUNT];
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u8 gUnknown_020241E9;
@@ -146,88 +147,6 @@ extern u8 sub_813B21C(void);
extern u16 get_unknown_box_id(void);
extern void sub_80356D0(void);
-// BattleScripts
-extern const u8 BattleScript_MoveEnd[];
-extern const u8 BattleScript_NoPPForMove[];
-extern const u8 BattleScript_MagicCoatBounce[];
-extern const u8 BattleScript_TookAttack[];
-extern const u8 BattleScript_SnatchedMove[];
-extern const u8 BattleScript_Pausex20[];
-extern const u8 BattleScript_SubstituteFade[];
-extern const u8 BattleScript_HangedOnMsg[];
-extern const u8 BattleScript_OneHitKOMsg[];
-extern const u8 BattleScript_EnduredMsg[];
-extern const u8 BattleScript_PSNPrevention[];
-extern const u8 BattleScript_BRNPrevention[];
-extern const u8 BattleScript_PRLZPrevention[];
-extern const u8 BattleScript_FlinchPrevention[];
-extern const u8 BattleScript_StatUp[];
-extern const u8 BattleScript_StatDown[];
-extern const u8 BattleScript_NoItemSteal[];
-extern const u8 BattleScript_ItemSteal[];
-extern const u8 BattleScript_RapidSpinAway[];
-extern const u8 BattleScript_TargetPRLZHeal[];
-extern const u8 BattleScript_KnockedOff[];
-extern const u8 BattleScript_StickyHoldActivates[];
-extern const u8 BattleScript_AllStatsUp[];
-extern const u8 BattleScript_AtkDefDown[];
-extern const u8 BattleScript_SAtkDown2[];
-extern const u8 BattleScript_LevelUp[];
-extern const u8 BattleScript_WrapFree[];
-extern const u8 BattleScript_LeechSeedFree[];
-extern const u8 BattleScript_SpikesFree[];
-extern const u8 BattleScript_ButItFailed[];
-extern const u8 BattleScript_ObliviousPreventsAttraction[];
-extern const u8 BattleScript_MistProtected[];
-extern const u8 BattleScript_AbilityNoStatLoss[];
-extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
-extern const u8 BattleScript_TrainerBallBlock[];
-extern const u8 BattleScript_WallyBallThrow[];
-extern const u8 BattleScript_SuccessBallThrow[];
-extern const u8 BattleScript_ShakeBallThrow[];
-extern const u8 BattleScript_FaintAttacker[];
-extern const u8 BattleScript_FaintTarget[];
-extern const u8 BattleScript_DestinyBondTakesLife[];
-extern const u8 BattleScript_GrudgeTakesPp[];
-extern const u8 BattleScript_RageIsBuilding[];
-extern const u8 BattleScript_DefrostedViaFireMove[];
-extern const u8 gUnknown_082DB87D[];
-extern const u8 gUnknown_082DAE90[];
-extern const u8 gUnknown_082DAE59[];
-extern const u8 gUnknown_082DAEC7[];
-extern const u8 BattleScript_MoveEffectSleep[];
-extern const u8 BattleScript_MoveEffectPoison[];
-extern const u8 BattleScript_MoveEffectBurn[];
-extern const u8 BattleScript_MoveEffectFreeze[];
-extern const u8 BattleScript_MoveEffectParalysis[];
-extern const u8 BattleScript_MoveEffectToxic[];
-extern const u8 BattleScript_MoveEffectConfusion[];
-extern const u8 BattleScript_MoveEffectUproar[];
-extern const u8 BattleScript_MoveEffectPayDay[];
-extern const u8 BattleScript_MoveEffectWrap[];
-extern const u8 BattleScript_MoveEffectRecoil33[];
-extern const u8 BattleScript_DampStopsExplosion[];
-extern const u8 BattleScript_MistProtected[];
-extern const u8 BattleScript_AbilityNoStatLoss[];
-extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
-extern const u8 BattleScript_ButItFailed[];
-extern const u8 gUnknown_082DADD8[];
-extern const u8 BattleScript_PrintPayDayMoneyString[];
-extern const u8 BattleScript_SturdyPreventsOHKO[];
-extern const u8 BattleScript_ObliviousPreventsAttraction[];
-extern const u8 BattleScript_PauseEffectivenessSoundResultMsgEndMove[];
-extern const u8 BattleScript_CastformChange[];
-extern const u8 BattleScript_TrainerBallBlock[];
-extern const u8 BattleScript_WallyBallThrow[];
-extern const u8 BattleScript_SuccessBallThrow[];
-extern const u8 BattleScript_ShakeBallThrow[];
-extern const u8 BattleScript_PresentDamageTarget[];
-extern const u8 BattleScript_AlreadyAtFullHp[];
-extern const u8 BattleScript_PresentHealTarget[];
-extern const u8 BattleScript_WrapFree[];
-extern const u8 BattleScript_LeechSeedFree[];
-extern const u8 BattleScript_SpikesFree[];
-
// strings
extern const u8 gText_BattleYesNoChoice[];
@@ -247,7 +166,7 @@ extern const u8 gText_BattleYesNoChoice[];
// this file's functions
static bool8 IsTwoTurnsMove(u16 move);
-static void DestinyBondFlagUpdate(void);
+static void TrySetDestinyBondToHappen(void);
static u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
static void CheckWonderGuardAndLevitate(void);
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr);
@@ -267,41 +186,41 @@ static void atk01_accuracycheck(void);
static void atk02_attackstring(void);
static void atk03_ppreduce(void);
static void atk04_critcalc(void);
-static void atk05_damagecalc1(void);
+static void atk05_damagecalc(void);
static void atk06_typecalc(void);
-static void atk07_dmg_adjustment(void);
-static void atk08_dmg_adjustment2(void);
+static void atk07_adjustnormaldamage(void);
+static void atk08_adjustnormaldamage2(void);
static void atk09_attackanimation(void);
static void atk0A_waitanimation(void);
static void atk0B_healthbarupdate(void);
static void atk0C_datahpupdate(void);
static void atk0D_critmessage(void);
-static void atk0E_effectiveness_sound(void);
+static void atk0E_effectivenesssound(void);
static void atk0F_resultmessage(void);
static void atk10_printstring(void);
-static void atk11_printstring_playeronly(void);
+static void atk11_printselectionstring(void);
static void atk12_waitmessage(void);
static void atk13_printfromtable(void);
-static void atk14_printfromtable_playeronly(void);
+static void atk14_printselectionstringfromtable(void);
static void atk15_seteffectwithchance(void);
static void atk16_seteffectprimary(void);
static void atk17_seteffectsecondary(void);
-static void atk18_status_effect_clear(void);
-static void atk19_faint_pokemon(void);
-static void atk1A_faint_animation(void);
-static void atk1B_faint_effects_clear(void);
+static void atk18_clearstatusfromeffect(void);
+static void atk19_tryfaintmon(void);
+static void atk1A_dofaintanimation(void);
+static void atk1B_cleareffectsonfaint(void);
static void atk1C_jumpifstatus(void);
static void atk1D_jumpifstatus2(void);
static void atk1E_jumpifability(void);
static void atk1F_jumpifsideaffecting(void);
static void atk20_jumpifstat(void);
-static void atk21_jumpifstatus3(void);
+static void atk21_jumpifstatus3condition(void);
static void atk22_jumpiftype(void);
static void atk23_getexp(void);
static void atk24(void);
-static void atk25_move_values_cleanup(void);
-static void atk26_set_multihit(void);
-static void atk27_decrement_multihit(void);
+static void atk25_movevaluescleanup(void);
+static void atk26_setmultihit(void);
+static void atk27_decrementmultihit(void);
static void atk28_goto(void);
static void atk29_jumpifbyte(void);
static void atk2A_jumpifhalfword(void);
@@ -312,7 +231,7 @@ static void atk2E_setbyte(void);
static void atk2F_addbyte(void);
static void atk30_subbyte(void);
static void atk31_copyarray(void);
-static void atk32_copyarray_withindex(void);
+static void atk32_copyarraywithindex(void);
static void atk33_orbyte(void);
static void atk34_orhalfword(void);
static void atk35_orword(void);
@@ -326,75 +245,75 @@ static void atk3C_return(void);
static void atk3D_end(void);
static void atk3E_end2(void);
static void atk3F_end3(void);
-static void atk40_jump_if_move_affected_by_protect(void);
+static void atk40_jumpifaffectedbyprotect(void);
static void atk41_call(void);
static void atk42_jumpiftype2(void);
static void atk43_jumpifabilitypresent(void);
-static void atk44_end_selection_script(void);
+static void atk44_endselectionscript(void);
static void atk45_playanimation(void);
static void atk46_playanimation2(void);
static void atk47_setgraphicalstatchangevalues(void);
static void atk48_playstatchangeanimation(void);
static void atk49_moveend(void);
static void atk4A_typecalc2(void);
-static void atk4B_return_atk_to_ball(void);
-static void atk4C_get_switched_mon_data(void);
-static void atk4D_switch_data_update(void);
-static void atk4E_switchin_anim(void);
-static void atk4F_jump_if_cannot_switch(void);
+static void atk4B_returnatktoball(void);
+static void atk4C_getswitchedmondata(void);
+static void atk4D_switchindataupdate(void);
+static void atk4E_switchinanim(void);
+static void atk4F_jumpifcantswitch(void);
static void atk50_openpartyscreen(void);
-static void atk51_switch_handle_order(void);
-static void atk52_switch_in_effects(void);
-static void atk53_trainer_slide(void);
-static void atk54_effectiveness_sound(void);
-static void atk55_play_fanfare(void);
-static void atk56_fainting_cry(void);
+static void atk51_switchhandleorder(void);
+static void atk52_switchineffects(void);
+static void atk53_trainerslidein(void);
+static void atk54_playse(void);
+static void atk55_fanfare(void);
+static void atk56_playfaintcry(void);
static void atk57(void);
-static void atk58_return_to_ball(void);
-static void atk59_learnmove_inbattle(void);
+static void atk58_returntoball(void);
+static void atk59_handlelearnnewmove(void);
static void atk5A_yesnoboxlearnmove(void);
static void atk5B_yesnoboxstoplearningmove(void);
static void atk5C_hitanimation(void);
static void atk5D_getmoneyreward(void);
-static void atk5E_8025A70(void);
-static void atk5F_8025B24(void);
-static void atk60_increment_gamestat(void);
-static void atk61_draw_party_status_summary(void);
-static void atk62_08025C6C(void);
+static void atk5E(void);
+static void atk5F(void);
+static void atk60_incrementgamestat(void);
+static void atk61_drawpartystatussummary(void);
+static void atk62(void);
static void atk63_jumptorandomattack(void);
static void atk64_statusanimation(void);
static void atk65_status2animation(void);
static void atk66_chosenstatusanimation(void);
static void atk67_yesnobox(void);
-static void atk68_cancel_everyones_actions(void);
-static void atk69_dmg_adjustment3(void);
+static void atk68_cancelallactions(void);
+static void atk69_adjustsetdamage(void);
static void atk6A_removeitem(void);
static void atk6B_atknameinbuff1(void);
-static void atk6C_draw_lvlupbox(void);
-static void atk6D_reset_sentpokes_value(void);
-static void atk6E_set_atk_to_player0(void);
-static void atk6F_set_visible(void);
-static void atk70_record_last_used_ability(void);
-static void atk71_buffer_move_to_learn(void);
-static void atk72_jump_if_run_attempt_success(void);
-static void atk73_hp_thresholds(void);
-static void atk74_hp_thresholds2(void);
-static void atk75_item_effect_on_opponent(void);
+static void atk6C_drawlvlupbox(void);
+static void atk6D_resetsentmonsvalue(void);
+static void atk6E_setatktoplayer0(void);
+static void atk6F_makevisible(void);
+static void atk70_recordlastability(void);
+static void atk71_buffermovetolearn(void);
+static void atk72_jumpifplayerran(void);
+static void atk73_hpthresholds(void);
+static void atk74_hpthresholds2(void);
+static void atk75_useitemonopponent(void);
static void atk76_various(void);
-static void atk77_set_protect_like(void);
+static void atk77_setprotectlike(void);
static void atk78_faintifabilitynotdamp(void);
static void atk79_setatkhptozero(void);
-static void atk7A_jumpwhiletargetvalid(void);
-static void atk7B_healhalfHP_if_possible(void);
+static void atk7A_jumpifnexttargetvalid(void);
+static void atk7B_tryhealhalfhealth(void);
static void atk7C_trymirrormove(void);
-static void atk7D_set_rain(void);
+static void atk7D_setrain(void);
static void atk7E_setreflect(void);
static void atk7F_setseeded(void);
static void atk80_manipulatedamage(void);
-static void atk81_setrest(void);
+static void atk81_trysetrest(void);
static void atk82_jumpifnotfirstturn(void);
static void atk83_nop(void);
-static void atk84_jump_if_cant_sleep(void);
+static void atk84_jumpifcantmakeasleep(void);
static void atk85_stockpile(void);
static void atk86_stockpiletobasedamage(void);
static void atk87_stockpiletohpheal(void);
@@ -403,22 +322,22 @@ static void atk89_statbuffchange(void);
static void atk8A_normalisebuffs(void);
static void atk8B_setbide(void);
static void atk8C_confuseifrepeatingattackends(void);
-static void atk8D_setmultihit_counter(void);
-static void atk8E_init_multihit_string(void);
+static void atk8D_setmultihitcounter(void);
+static void atk8E_initmultihitstring(void);
static void atk8F_forcerandomswitch(void);
-static void atk90_conversion_type_change(void);
+static void atk90_tryconversiontypechange(void);
static void atk91_givepaydaymoney(void);
static void atk92_setlightscreen(void);
-static void atk93_ko_move(void);
+static void atk93_tryKO(void);
static void atk94_damagetohalftargethp(void);
static void atk95_setsandstorm(void);
static void atk96_weatherdamage(void);
-static void atk97_try_infatuation(void);
-static void atk98_status_icon_update(void);
+static void atk97_tryinfatuating(void);
+static void atk98_updatestatusicon(void);
static void atk99_setmist(void);
-static void atk9A_set_focusenergy(void);
+static void atk9A_setfocusenergy(void);
static void atk9B_transformdataexecution(void);
-static void atk9C_set_substitute(void);
+static void atk9C_setsubstitute(void);
static void atk9D_mimicattackcopy(void);
static void atk9E_metronome(void);
static void atk9F_dmgtolevel(void);
@@ -426,39 +345,39 @@ static void atkA0_psywavedamageeffect(void);
static void atkA1_counterdamagecalculator(void);
static void atkA2_mirrorcoatdamagecalculator(void);
static void atkA3_disablelastusedattack(void);
-static void atkA4_setencore(void);
+static void atkA4_trysetencore(void);
static void atkA5_painsplitdmgcalc(void);
static void atkA6_settypetorandomresistance(void);
static void atkA7_setalwayshitflag(void);
static void atkA8_copymovepermanently(void);
-static void atkA9_sleeptalk_choose_move(void);
-static void atkAA_set_destinybond(void);
-static void atkAB_DestinyBondFlagUpdate(void);
+static void atkA9_trychoosesleeptalkmove(void);
+static void atkAA_setdestinybond(void);
+static void atkAB_trysetdestinybondtohappen(void);
static void atkAC_remaininghptopower(void);
-static void atkAD_spite_ppreduce(void);
-static void atkAE_heal_party_status(void);
+static void atkAD_tryspiteppreduce(void);
+static void atkAE_healpartystatus(void);
static void atkAF_cursetarget(void);
-static void atkB0_set_spikes(void);
-static void atkB1_set_foresight(void);
-static void atkB2_setperishsong(void);
+static void atkB0_trysetspikes(void);
+static void atkB1_setforesight(void);
+static void atkB2_trysetperishsong(void);
static void atkB3_rolloutdamagecalculation(void);
static void atkB4_jumpifconfusedandstatmaxed(void);
static void atkB5_furycuttercalc(void);
static void atkB6_happinesstodamagecalculation(void);
static void atkB7_presentdamagecalculation(void);
-static void atkB8_set_safeguard(void);
+static void atkB8_setsafeguard(void);
static void atkB9_magnitudedamagecalculation(void);
static void atkBA_jumpifnopursuitswitchdmg(void);
static void atkBB_setsunny(void);
static void atkBC_maxattackhalvehp(void);
static void atkBD_copyfoestats(void);
static void atkBE_rapidspinfree(void);
-static void atkBF_set_defense_curl(void);
+static void atkBF_setdefensecurlbit(void);
static void atkC0_recoverbasedonsunlight(void);
-static void atkC1_hidden_power_calc(void);
-static void atkC2_selectnexttarget(void);
-static void atkC3_setfutureattack(void);
-static void atkC4_beat_up(void);
+static void atkC1_hiddenpowercalc(void);
+static void atkC2_selectfirstvalidtarget(void);
+static void atkC3_trysetfutureattack(void);
+static void atkC4_trydobeatup(void);
static void atkC5_setsemiinvulnerablebit(void);
static void atkC6_clearsemiinvulnerablebit(void);
static void atkC7_setminimize(void);
@@ -471,46 +390,46 @@ static void atkCD_cureifburnedparalysedorpoisoned(void);
static void atkCE_settorment(void);
static void atkCF_jumpifnodamage(void);
static void atkD0_settaunt(void);
-static void atkD1_set_helpinghand(void);
-static void atkD2_swap_items(void);
-static void atkD3_copy_ability(void);
-static void atkD4_wish_effect(void);
-static void atkD5_setroots(void);
+static void atkD1_trysethelpinghand(void);
+static void atkD2_tryswapitems(void);
+static void atkD3_trycopyability(void);
+static void atkD4_trywish(void);
+static void atkD5_trysetroots(void);
static void atkD6_doubledamagedealtifdamaged(void);
static void atkD7_setyawn(void);
static void atkD8_setdamagetohealthdifference(void);
static void atkD9_scaledamagebyhealthratio(void);
-static void atkDA_abilityswap(void);
-static void atkDB_imprisoneffect(void);
-static void atkDC_setgrudge(void);
+static void atkDA_tryswapabilities(void);
+static void atkDB_tryimprision(void);
+static void atkDC_trysetgrudge(void);
static void atkDD_weightdamagecalculation(void);
static void atkDE_asistattackselect(void);
-static void atkDF_setmagiccoat(void);
-static void atkE0_setstealstatchange(void);
-static void atkE1_intimidate_string_loader(void);
-static void atkE2_switchout_abilities(void);
+static void atkDF_trysetmagiccoat(void);
+static void atkE0_trysetsnatch(void);
+static void atkE1_trygetintimidatetarget(void);
+static void atkE2_switchoutabilities(void);
static void atkE3_jumpifhasnohp(void);
static void atkE4_getsecretpowereffect(void);
static void atkE5_pickup(void);
-static void atkE6_castform_change_animation(void);
-static void atkE7_castform_data_change(void);
+static void atkE6_docastformchangeanimation(void);
+static void atkE7_trycastformdatachange(void);
static void atkE8_settypebasedhalvers(void);
static void atkE9_setweatherballtype(void);
-static void atkEA_recycleitem(void);
+static void atkEA_tryrecycleitem(void);
static void atkEB_settypetoterrain(void);
-static void atkEC_pursuit_sth(void);
-static void atkED_802B4B4(void);
+static void atkEC_pursuitrelated(void);
+static void atkEF_snatchsetbanks(void);
static void atkEE_removelightscreenreflect(void);
-static void atkEF_pokeball_catch_calculation(void);
-static void atkF0_give_caught_mon(void);
-static void atkF1_set_caught_mon_dex_flags(void);
-static void atkF2_display_dex_info(void);
-static void atkF3_nickname_caught_poke(void);
+static void atkEF_handleballthrow(void);
+static void atkF0_givecaughtmon(void);
+static void atkF1_trysetcaughtmondexflags(void);
+static void atkF2_displaydexinfo(void);
+static void atkF3_trygivecaughtmonnick(void);
static void atkF4_subattackerhpbydmg(void);
static void atkF5_removeattackerstatus1(void);
-static void atkF6_action_finished(void);
-static void atkF7_turn_finished(void);
-static void atkF8_trainer_slide_back(void);
+static void atkF6_finishaction(void);
+static void atkF7_finishturn(void);
+static void atkF8_trainerslideout(void);
void (* const gBattleScriptingCommandsTable[])(void) =
{
@@ -519,41 +438,41 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk02_attackstring,
atk03_ppreduce,
atk04_critcalc,
- atk05_damagecalc1,
+ atk05_damagecalc,
atk06_typecalc,
- atk07_dmg_adjustment,
- atk08_dmg_adjustment2,
+ atk07_adjustnormaldamage,
+ atk08_adjustnormaldamage2,
atk09_attackanimation,
atk0A_waitanimation,
atk0B_healthbarupdate,
atk0C_datahpupdate,
atk0D_critmessage,
- atk0E_effectiveness_sound,
+ atk0E_effectivenesssound,
atk0F_resultmessage,
atk10_printstring,
- atk11_printstring_playeronly,
+ atk11_printselectionstring,
atk12_waitmessage,
atk13_printfromtable,
- atk14_printfromtable_playeronly,
+ atk14_printselectionstringfromtable,
atk15_seteffectwithchance,
atk16_seteffectprimary,
atk17_seteffectsecondary,
- atk18_status_effect_clear,
- atk19_faint_pokemon,
- atk1A_faint_animation,
- atk1B_faint_effects_clear,
+ atk18_clearstatusfromeffect,
+ atk19_tryfaintmon,
+ atk1A_dofaintanimation,
+ atk1B_cleareffectsonfaint,
atk1C_jumpifstatus,
atk1D_jumpifstatus2,
atk1E_jumpifability,
atk1F_jumpifsideaffecting,
atk20_jumpifstat,
- atk21_jumpifstatus3,
+ atk21_jumpifstatus3condition,
atk22_jumpiftype,
atk23_getexp,
atk24,
- atk25_move_values_cleanup,
- atk26_set_multihit,
- atk27_decrement_multihit,
+ atk25_movevaluescleanup,
+ atk26_setmultihit,
+ atk27_decrementmultihit,
atk28_goto,
atk29_jumpifbyte,
atk2A_jumpifhalfword,
@@ -564,7 +483,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk2F_addbyte,
atk30_subbyte,
atk31_copyarray,
- atk32_copyarray_withindex,
+ atk32_copyarraywithindex,
atk33_orbyte,
atk34_orhalfword,
atk35_orword,
@@ -578,75 +497,75 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk3D_end,
atk3E_end2,
atk3F_end3,
- atk40_jump_if_move_affected_by_protect,
+ atk40_jumpifaffectedbyprotect,
atk41_call,
atk42_jumpiftype2,
atk43_jumpifabilitypresent,
- atk44_end_selection_script,
+ atk44_endselectionscript,
atk45_playanimation,
atk46_playanimation2,
atk47_setgraphicalstatchangevalues,
atk48_playstatchangeanimation,
atk49_moveend,
atk4A_typecalc2,
- atk4B_return_atk_to_ball,
- atk4C_get_switched_mon_data,
- atk4D_switch_data_update,
- atk4E_switchin_anim,
- atk4F_jump_if_cannot_switch,
+ atk4B_returnatktoball,
+ atk4C_getswitchedmondata,
+ atk4D_switchindataupdate,
+ atk4E_switchinanim,
+ atk4F_jumpifcantswitch,
atk50_openpartyscreen,
- atk51_switch_handle_order,
- atk52_switch_in_effects,
- atk53_trainer_slide,
- atk54_effectiveness_sound,
- atk55_play_fanfare,
- atk56_fainting_cry,
+ atk51_switchhandleorder,
+ atk52_switchineffects,
+ atk53_trainerslidein,
+ atk54_playse,
+ atk55_fanfare,
+ atk56_playfaintcry,
atk57,
- atk58_return_to_ball,
- atk59_learnmove_inbattle,
+ atk58_returntoball,
+ atk59_handlelearnnewmove,
atk5A_yesnoboxlearnmove,
atk5B_yesnoboxstoplearningmove,
atk5C_hitanimation,
atk5D_getmoneyreward,
- atk5E_8025A70,
- atk5F_8025B24,
- atk60_increment_gamestat,
- atk61_draw_party_status_summary,
- atk62_08025C6C,
+ atk5E,
+ atk5F,
+ atk60_incrementgamestat,
+ atk61_drawpartystatussummary,
+ atk62,
atk63_jumptorandomattack,
atk64_statusanimation,
atk65_status2animation,
atk66_chosenstatusanimation,
atk67_yesnobox,
- atk68_cancel_everyones_actions,
- atk69_dmg_adjustment3,
+ atk68_cancelallactions,
+ atk69_adjustsetdamage,
atk6A_removeitem,
atk6B_atknameinbuff1,
- atk6C_draw_lvlupbox,
- atk6D_reset_sentpokes_value,
- atk6E_set_atk_to_player0,
- atk6F_set_visible,
- atk70_record_last_used_ability,
- atk71_buffer_move_to_learn,
- atk72_jump_if_run_attempt_success,
- atk73_hp_thresholds,
- atk74_hp_thresholds2,
- atk75_item_effect_on_opponent,
+ atk6C_drawlvlupbox,
+ atk6D_resetsentmonsvalue,
+ atk6E_setatktoplayer0,
+ atk6F_makevisible,
+ atk70_recordlastability,
+ atk71_buffermovetolearn,
+ atk72_jumpifplayerran,
+ atk73_hpthresholds,
+ atk74_hpthresholds2,
+ atk75_useitemonopponent,
atk76_various,
- atk77_set_protect_like,
+ atk77_setprotectlike,
atk78_faintifabilitynotdamp,
atk79_setatkhptozero,
- atk7A_jumpwhiletargetvalid,
- atk7B_healhalfHP_if_possible,
+ atk7A_jumpifnexttargetvalid,
+ atk7B_tryhealhalfhealth,
atk7C_trymirrormove,
- atk7D_set_rain,
+ atk7D_setrain,
atk7E_setreflect,
atk7F_setseeded,
atk80_manipulatedamage,
- atk81_setrest,
+ atk81_trysetrest,
atk82_jumpifnotfirstturn,
atk83_nop,
- atk84_jump_if_cant_sleep,
+ atk84_jumpifcantmakeasleep,
atk85_stockpile,
atk86_stockpiletobasedamage,
atk87_stockpiletohpheal,
@@ -655,22 +574,22 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk8A_normalisebuffs,
atk8B_setbide,
atk8C_confuseifrepeatingattackends,
- atk8D_setmultihit_counter,
- atk8E_init_multihit_string,
+ atk8D_setmultihitcounter,
+ atk8E_initmultihitstring,
atk8F_forcerandomswitch,
- atk90_conversion_type_change,
+ atk90_tryconversiontypechange,
atk91_givepaydaymoney,
atk92_setlightscreen,
- atk93_ko_move,
+ atk93_tryKO,
atk94_damagetohalftargethp,
atk95_setsandstorm,
atk96_weatherdamage,
- atk97_try_infatuation,
- atk98_status_icon_update,
+ atk97_tryinfatuating,
+ atk98_updatestatusicon,
atk99_setmist,
- atk9A_set_focusenergy,
+ atk9A_setfocusenergy,
atk9B_transformdataexecution,
- atk9C_set_substitute,
+ atk9C_setsubstitute,
atk9D_mimicattackcopy,
atk9E_metronome,
atk9F_dmgtolevel,
@@ -678,39 +597,39 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atkA1_counterdamagecalculator,
atkA2_mirrorcoatdamagecalculator,
atkA3_disablelastusedattack,
- atkA4_setencore,
+ atkA4_trysetencore,
atkA5_painsplitdmgcalc,
atkA6_settypetorandomresistance,
atkA7_setalwayshitflag,
atkA8_copymovepermanently,
- atkA9_sleeptalk_choose_move,
- atkAA_set_destinybond,
- atkAB_DestinyBondFlagUpdate,
+ atkA9_trychoosesleeptalkmove,
+ atkAA_setdestinybond,
+ atkAB_trysetdestinybondtohappen,
atkAC_remaininghptopower,
- atkAD_spite_ppreduce,
- atkAE_heal_party_status,
+ atkAD_tryspiteppreduce,
+ atkAE_healpartystatus,
atkAF_cursetarget,
- atkB0_set_spikes,
- atkB1_set_foresight,
- atkB2_setperishsong,
+ atkB0_trysetspikes,
+ atkB1_setforesight,
+ atkB2_trysetperishsong,
atkB3_rolloutdamagecalculation,
atkB4_jumpifconfusedandstatmaxed,
atkB5_furycuttercalc,
atkB6_happinesstodamagecalculation,
atkB7_presentdamagecalculation,
- atkB8_set_safeguard,
+ atkB8_setsafeguard,
atkB9_magnitudedamagecalculation,
atkBA_jumpifnopursuitswitchdmg,
atkBB_setsunny,
atkBC_maxattackhalvehp,
atkBD_copyfoestats,
atkBE_rapidspinfree,
- atkBF_set_defense_curl,
+ atkBF_setdefensecurlbit,
atkC0_recoverbasedonsunlight,
- atkC1_hidden_power_calc,
- atkC2_selectnexttarget,
- atkC3_setfutureattack,
- atkC4_beat_up,
+ atkC1_hiddenpowercalc,
+ atkC2_selectfirstvalidtarget,
+ atkC3_trysetfutureattack,
+ atkC4_trydobeatup,
atkC5_setsemiinvulnerablebit,
atkC6_clearsemiinvulnerablebit,
atkC7_setminimize,
@@ -723,46 +642,46 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atkCE_settorment,
atkCF_jumpifnodamage,
atkD0_settaunt,
- atkD1_set_helpinghand,
- atkD2_swap_items,
- atkD3_copy_ability,
- atkD4_wish_effect,
- atkD5_setroots,
+ atkD1_trysethelpinghand,
+ atkD2_tryswapitems,
+ atkD3_trycopyability,
+ atkD4_trywish,
+ atkD5_trysetroots,
atkD6_doubledamagedealtifdamaged,
atkD7_setyawn,
atkD8_setdamagetohealthdifference,
atkD9_scaledamagebyhealthratio,
- atkDA_abilityswap,
- atkDB_imprisoneffect,
- atkDC_setgrudge,
+ atkDA_tryswapabilities,
+ atkDB_tryimprision,
+ atkDC_trysetgrudge,
atkDD_weightdamagecalculation,
atkDE_asistattackselect,
- atkDF_setmagiccoat,
- atkE0_setstealstatchange,
- atkE1_intimidate_string_loader,
- atkE2_switchout_abilities,
+ atkDF_trysetmagiccoat,
+ atkE0_trysetsnatch,
+ atkE1_trygetintimidatetarget,
+ atkE2_switchoutabilities,
atkE3_jumpifhasnohp,
atkE4_getsecretpowereffect,
atkE5_pickup,
- atkE6_castform_change_animation,
- atkE7_castform_data_change,
+ atkE6_docastformchangeanimation,
+ atkE7_trycastformdatachange,
atkE8_settypebasedhalvers,
atkE9_setweatherballtype,
- atkEA_recycleitem,
+ atkEA_tryrecycleitem,
atkEB_settypetoterrain,
- atkEC_pursuit_sth,
- atkED_802B4B4,
+ atkEC_pursuitrelated,
+ atkEF_snatchsetbanks,
atkEE_removelightscreenreflect,
- atkEF_pokeball_catch_calculation,
- atkF0_give_caught_mon,
- atkF1_set_caught_mon_dex_flags,
- atkF2_display_dex_info,
- atkF3_nickname_caught_poke,
+ atkEF_handleballthrow,
+ atkF0_givecaughtmon,
+ atkF1_trysetcaughtmondexflags,
+ atkF2_displaydexinfo,
+ atkF3_trygivecaughtmonnick,
atkF4_subattackerhpbydmg,
atkF5_removeattackerstatus1,
- atkF6_action_finished,
- atkF7_turn_finished,
- atkF8_trainer_slide_back
+ atkF6_finishaction,
+ atkF7_finishturn,
+ atkF8_trainerslideout
};
struct StatFractions
@@ -1186,8 +1105,8 @@ static void atk00_attackcanceler(void)
{
CancelMultiTurnMoves(gBankAttacker);
gBattleMoveFlags |= MOVESTATUS_MISSED;
- gUnknown_02024250[gBankTarget] = 0;
- gUnknown_02024258[gBankTarget] = 0;
+ gLastLandedMoves[gBankTarget] = 0;
+ gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = 1;
gBattlescriptCurrInstr++;
}
@@ -1199,23 +1118,23 @@ static void atk00_attackcanceler(void)
static void JumpIfMoveFailed(u8 adder, u16 move)
{
- const void* BS_ptr = gBattlescriptCurrInstr + adder;
+ const u8 *BS_ptr = gBattlescriptCurrInstr + adder;
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
{
- gUnknown_02024250[gBankTarget] = 0;
- gUnknown_02024258[gBankTarget] = 0;
+ gLastLandedMoves[gBankTarget] = 0;
+ gLastHitByType[gBankTarget] = 0;
BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- DestinyBondFlagUpdate();
+ TrySetDestinyBondToHappen();
if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move))
return;
}
gBattlescriptCurrInstr = BS_ptr;
}
-static void atk40_jump_if_move_affected_by_protect(void)
+static void atk40_jumpifaffectedbyprotect(void)
{
if (TARGET_PROTECT_AFFECTED)
{
@@ -1476,7 +1395,7 @@ static void atk04_critcalc(void)
gBattlescriptCurrInstr++;
}
-static void atk05_damagecalc1(void)
+static void atk05_damagecalc(void)
{
u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
@@ -1565,8 +1484,8 @@ static void atk06_typecalc(void)
{
gLastUsedAbility = gBattleMons[gBankTarget].ability;
gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
- gUnknown_02024250[gBankTarget] = 0;
- gUnknown_02024258[gBankTarget] = 0;
+ gLastLandedMoves[gBankTarget] = 0;
+ gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = moveType;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
@@ -1601,8 +1520,8 @@ static void atk06_typecalc(void)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
gBattleMoveFlags |= MOVESTATUS_MISSED;
- gUnknown_02024250[gBankTarget] = 0;
- gUnknown_02024258[gBankTarget] = 0;
+ gLastLandedMoves[gBankTarget] = 0;
+ gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = 3;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
@@ -1843,7 +1762,7 @@ static void Unused_ApplyRandomDmgMultiplier(void)
ApplyRandomDmgMultiplier();
}
-static void atk07_dmg_adjustment(void)
+static void atk07_adjustnormaldamage(void)
{
u8 holdEffect, quality;
@@ -1891,7 +1810,7 @@ static void atk07_dmg_adjustment(void)
gBattlescriptCurrInstr++;
}
-static void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't check for false swipe move effect.
+static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't check for false swipe move effect.
{
u8 holdEffect, quality;
@@ -2172,7 +2091,7 @@ static void atk0D_critmessage(void)
}
}
-static void atk0E_effectiveness_sound(void)
+static void atk0E_effectivenesssound(void)
{
if (gBattleExecBuffer)
return;
@@ -2183,11 +2102,11 @@ static void atk0E_effectiveness_sound(void)
switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
{
case MOVESTATUS_SUPEREFFECTIVE:
- EmitEffectivenessSound(0, SE_KOUKA_H);
+ EmitPlaySE(0, SE_KOUKA_H);
MarkBufferBankForExecution(gActiveBank);
break;
case MOVESTATUS_NOTVERYEFFECTIVE:
- EmitEffectivenessSound(0, SE_KOUKA_L);
+ EmitPlaySE(0, SE_KOUKA_L);
MarkBufferBankForExecution(gActiveBank);
break;
case MOVESTATUS_NOTAFFECTED:
@@ -2200,17 +2119,17 @@ static void atk0E_effectiveness_sound(void)
default:
if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
{
- EmitEffectivenessSound(0, SE_KOUKA_H);
+ EmitPlaySE(0, SE_KOUKA_H);
MarkBufferBankForExecution(gActiveBank);
}
else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
{
- EmitEffectivenessSound(0, SE_KOUKA_L);
+ EmitPlaySE(0, SE_KOUKA_L);
MarkBufferBankForExecution(gActiveBank);
}
else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)))
{
- EmitEffectivenessSound(0, SE_KOUKA_M);
+ EmitPlaySE(0, SE_KOUKA_M);
MarkBufferBankForExecution(gActiveBank);
}
break;
@@ -2319,11 +2238,11 @@ static void atk10_printstring(void)
}
}
-static void atk11_printstring_playeronly(void)
+static void atk11_printselectionstring(void)
{
gActiveBank = gBankAttacker;
- EmitPrintStringPlayerOnly(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ EmitPrintSelectionString(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr += 3;
@@ -2365,7 +2284,7 @@ static void atk13_printfromtable(void)
}
}
-static void atk14_printfromtable_playeronly(void)
+static void atk14_printselectionstringfromtable(void)
{
if (gBattleExecBuffer == 0)
{
@@ -2373,7 +2292,7 @@ static void atk14_printfromtable_playeronly(void)
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
gActiveBank = gBankAttacker;
- EmitPrintStringPlayerOnly(0, *ptr);
+ EmitPrintSelectionString(0, *ptr);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr += 5;
@@ -3134,7 +3053,7 @@ static void atk17_seteffectsecondary(void)
SetMoveEffect(FALSE, 0);
}
-static void atk18_status_effect_clear(void)
+static void atk18_clearstatusfromeffect(void)
{
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
@@ -3148,7 +3067,7 @@ static void atk18_status_effect_clear(void)
gBattleScripting.field_16 = 0;
}
-static void atk19_faint_pokemon(void)
+static void atk19_tryfaintmon(void)
{
const u8 *BS_ptr;
@@ -3235,7 +3154,7 @@ static void atk19_faint_pokemon(void)
}
}
-static void atk1A_faint_animation(void)
+static void atk1A_dofaintanimation(void)
{
if (gBattleExecBuffer == 0)
{
@@ -3246,7 +3165,7 @@ static void atk1A_faint_animation(void)
}
}
-static void atk1B_faint_effects_clear(void)
+static void atk1B_cleareffectsonfaint(void)
{
if (gBattleExecBuffer == 0)
{
@@ -3395,10 +3314,10 @@ static void atk20_jumpifstat(void)
gBattlescriptCurrInstr += 9;
}
-static void atk21_jumpifstatus3(void)
+static void atk21_jumpifstatus3condition(void)
{
u32 flags;
- const u8* jumpPtr;
+ const u8 *jumpPtr;
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
@@ -4098,19 +4017,19 @@ static void MoveValuesCleanUp(void)
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
}
-static void atk25_move_values_cleanup(void)
+static void atk25_movevaluescleanup(void)
{
MoveValuesCleanUp();
gBattlescriptCurrInstr += 1;
}
-static void atk26_set_multihit(void)
+static void atk26_setmultihit(void)
{
gMultiHitCounter = gBattlescriptCurrInstr[1];
gBattlescriptCurrInstr += 2;
}
-static void atk27_decrement_multihit(void)
+static void atk27_decrementmultihit(void)
{
if (--gMultiHitCounter == 0)
gBattlescriptCurrInstr += 5;
@@ -4320,7 +4239,7 @@ static void atk31_copyarray(void)
gBattlescriptCurrInstr += 10;
}
-static void atk32_copyarray_withindex(void)
+static void atk32_copyarraywithindex(void)
{
u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
@@ -4470,7 +4389,7 @@ static void atk43_jumpifabilitypresent(void)
gBattlescriptCurrInstr += 6;
}
-static void atk44_end_selection_script(void)
+static void atk44_endselectionscript(void)
{
*(gBankAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
}
@@ -4937,14 +4856,14 @@ static void atk49_moveend(void)
u8 holdEffectAtk;
u16 *choicedMoveAtk;
u8 arg1, arg2;
- u16 lastMove;
+ u16 originallyUsedMove;
effect = FALSE;
- if (gLastUsedMove == 0xFFFF)
- lastMove = 0;
+ if (gChosenMove == 0xFFFF)
+ originallyUsedMove = 0;
else
- lastMove = gLastUsedMove;
+ originallyUsedMove = gChosenMove;
arg1 = gBattlescriptCurrInstr[1];
arg2 = gBattlescriptCurrInstr[2];
@@ -5015,14 +4934,14 @@ static void atk49_moveend(void)
break;
case 6: // update choice band move
if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND
- || gLastUsedMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
+ || gChosenMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
goto LOOP;
- if (gLastUsedMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED))
+ if (gChosenMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED))
{
gBattleScripting.atk49_state++;
break;
}
- *choicedMoveAtk = gLastUsedMove;
+ *choicedMoveAtk = gChosenMove;
LOOP:
{
for (i = 0; i < 4; i++)
@@ -5117,63 +5036,63 @@ static void atk49_moveend(void)
}
if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
{
- gUnknownMovesUsedByBanks[gBankAttacker] = gLastUsedMove;
+ gLastPrintedMoves[gBankAttacker] = gChosenMove;
}
if (!(gAbsentBankFlags & gBitTable[gBankAttacker])
&& !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
- && gBattleMoves[lastMove].effect != EFFECT_BATON_PASS)
+ && gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS)
{
if (gHitMarker & HITMARKER_OBEYS)
{
- gLastUsedMovesByBanks[gBankAttacker] = gLastUsedMove;
- gUnknown_02024260[gBankAttacker] = gCurrentMove;
+ gLastMoves[gBankAttacker] = gChosenMove;
+ gLastResultingMoves[gBankAttacker] = gCurrentMove;
}
else
{
- gLastUsedMovesByBanks[gBankAttacker] = 0xFFFF;
- gUnknown_02024260[gBankAttacker] = 0xFFFF;
+ gLastMoves[gBankAttacker] = 0xFFFF;
+ gLastResultingMoves[gBankAttacker] = 0xFFFF;
}
if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget)))
- gUnknown_02024270[gBankTarget] = gBankAttacker;
+ gLastHitBy[gBankTarget] = gBankAttacker;
if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
{
- if (gLastUsedMove == 0xFFFF)
+ if (gChosenMove == 0xFFFF)
{
- gUnknown_02024250[gBankTarget] = gLastUsedMove;
+ gLastLandedMoves[gBankTarget] = gChosenMove;
}
else
{
- gUnknown_02024250[gBankTarget] = gCurrentMove;
- GET_MOVE_TYPE(gCurrentMove, gUnknown_02024258[gBankTarget]);
+ gLastLandedMoves[gBankTarget] = gCurrentMove;
+ GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBankTarget]);
}
}
else
{
- gUnknown_02024250[gBankTarget] = 0xFFFF;
+ gLastLandedMoves[gBankTarget] = 0xFFFF;
}
}
gBattleScripting.atk49_state++;
break;
case 15: // mirror move
if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
- && gBattleMoves[lastMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
+ && gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
&& gBankAttacker != gBankTarget && !(gHitMarker & HITMARKER_FAINTED(gBankTarget))
&& !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
{
u8 target, attacker;
- *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gLastUsedMove;
- *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gLastUsedMove >> 8;
+ *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gChosenMove;
+ *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gChosenMove >> 8;
target = gBankTarget;
attacker = gBankAttacker;
- *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gLastUsedMove;
+ *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gChosenMove;
target = gBankTarget;
attacker = gBankAttacker;
- *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gLastUsedMove >> 8;
+ *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gChosenMove >> 8;
}
gBattleScripting.atk49_state++;
break;
@@ -5190,7 +5109,7 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state = 0;
MoveValuesCleanUp();
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
- gBattlescriptCurrInstr = gUnknown_082DB87D;
+ gBattlescriptCurrInstr = BattleScript_82DB87D;
return;
}
else
@@ -5225,7 +5144,7 @@ static void atk4A_typecalc2(void)
{
gLastUsedAbility = gBattleMons[gBankTarget].ability;
gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
- gUnknown_02024250[gBankTarget] = 0;
+ gLastLandedMoves[gBankTarget] = 0;
gBattleCommunication[6] = moveType;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
@@ -5300,7 +5219,7 @@ static void atk4A_typecalc2(void)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
gBattleMoveFlags |= MOVESTATUS_MISSED;
- gUnknown_02024250[gBankTarget] = 0;
+ gLastLandedMoves[gBankTarget] = 0;
gBattleCommunication[6] = 3;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
@@ -5310,7 +5229,7 @@ static void atk4A_typecalc2(void)
gBattlescriptCurrInstr++;
}
-static void atk4B_return_atk_to_ball(void)
+static void atk4B_returnatktoball(void)
{
gActiveBank = gBankAttacker;
if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
@@ -5321,7 +5240,7 @@ static void atk4B_return_atk_to_ball(void)
gBattlescriptCurrInstr++;
}
-static void atk4C_get_switched_mon_data(void)
+static void atk4C_getswitchedmondata(void)
{
if (gBattleExecBuffer)
return;
@@ -5336,7 +5255,7 @@ static void atk4C_get_switched_mon_data(void)
gBattlescriptCurrInstr += 2;
}
-static void atk4D_switch_data_update(void)
+static void atk4D_switchindataupdate(void)
{
struct BattlePokemon oldData;
s32 i;
@@ -5389,7 +5308,7 @@ static void atk4D_switch_data_update(void)
gBattlescriptCurrInstr += 2;
}
-static void atk4E_switchin_anim(void)
+static void atk4E_switchinanim(void)
{
if (gBattleExecBuffer)
return;
@@ -5415,7 +5334,7 @@ static void atk4E_switchin_anim(void)
sub_81A56B4();
}
-static void atk4F_jump_if_cannot_switch(void)
+static void atk4F_jumpifcantswitch(void)
{
s32 val = 0;
s32 compareVar = 0;
@@ -5533,10 +5452,10 @@ static void atk4F_jump_if_cannot_switch(void)
{
if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
{
- r7 = GetBankByIdentity(1);
+ r7 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- compareVar = GetBankByIdentity(3);
+ compareVar = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
else
compareVar = r7;
@@ -5544,10 +5463,10 @@ static void atk4F_jump_if_cannot_switch(void)
}
else
{
- r7 = GetBankByIdentity(0);
+ r7 = GetBankByIdentity(IDENTITY_PLAYER_MON1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- compareVar = GetBankByIdentity(2);
+ compareVar = GetBankByIdentity(IDENTITY_PLAYER_MON2);
else
compareVar = r7;
@@ -5869,7 +5788,7 @@ static void atk50_openpartyscreen(void)
}
}
-static void atk51_switch_handle_order(void)
+static void atk51_switchhandleorder(void)
{
s32 i;
if (gBattleExecBuffer)
@@ -5936,7 +5855,7 @@ static void atk51_switch_handle_order(void)
gBattlescriptCurrInstr += 3;
}
-static void atk52_switch_in_effects(void)
+static void atk52_switchineffects(void)
{
s32 i;
@@ -5967,12 +5886,12 @@ static void atk52_switch_in_effects(void)
gBattleScripting.bank = gActiveBank;
BattleScriptPushCursor();
- if (gBattlescriptCurrInstr[1] == 0)
- gBattlescriptCurrInstr = gUnknown_082DAE90;
- else if (gBattlescriptCurrInstr[1] == 1)
- gBattlescriptCurrInstr = gUnknown_082DAE59;
+ if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
+ gBattlescriptCurrInstr = BattleScript_SpikesOnTarget;
+ else if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER)
+ gBattlescriptCurrInstr = BattleScript_SpikesOnAttacker;
else
- gBattlescriptCurrInstr = gUnknown_082DAEC7;
+ gBattlescriptCurrInstr = BattleScript_SpikesOngBank1;
}
else
{
@@ -6017,7 +5936,7 @@ static void atk52_switch_in_effects(void)
}
}
-static void atk53_trainer_slide(void)
+static void atk53_trainerslidein(void)
{
gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]);
EmitTrainerSlide(0);
@@ -6026,16 +5945,16 @@ static void atk53_trainer_slide(void)
gBattlescriptCurrInstr += 2;
}
-static void atk54_effectiveness_sound(void)
+static void atk54_playse(void)
{
gActiveBank = gBankAttacker;
- EmitEffectivenessSound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ EmitPlaySE(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr += 3;
}
-static void atk55_play_fanfare(void)
+static void atk55_fanfare(void)
{
gActiveBank = gBankAttacker;
EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE);
@@ -6044,7 +5963,7 @@ static void atk55_play_fanfare(void)
gBattlescriptCurrInstr += 3;
}
-static void atk56_fainting_cry(void)
+static void atk56_playfaintcry(void)
{
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
EmitFaintingCry(0);
@@ -6055,14 +5974,14 @@ static void atk56_fainting_cry(void)
static void atk57(void)
{
- gActiveBank = GetBankByIdentity(0);
+ gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
EmitCmd55(0, gBattleOutcome);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr += 1;
}
-static void atk58_return_to_ball(void)
+static void atk58_returntoball(void)
{
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
EmitReturnMonToBall(0, 1);
@@ -6071,10 +5990,10 @@ static void atk58_return_to_ball(void)
gBattlescriptCurrInstr += 2;
}
-static void atk59_learnmove_inbattle(void)
+static void atk59_handlelearnnewmove(void)
{
- const u8* jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- const u8* jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
+ const u8 *jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8 *jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]);
while (ret == 0xFFFE)
@@ -6090,7 +6009,7 @@ static void atk59_learnmove_inbattle(void)
}
else
{
- gActiveBank = GetBankByIdentity(0);
+ gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId
&& !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
@@ -6099,7 +6018,7 @@ static void atk59_learnmove_inbattle(void)
}
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- gActiveBank = GetBankByIdentity(2);
+ gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON2);
if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId
&& !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
{
@@ -6367,7 +6286,7 @@ static void atk5D_getmoneyreward(void)
gBattlescriptCurrInstr++;
}
-static void atk5E_8025A70(void)
+static void atk5E(void)
{
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
@@ -6394,7 +6313,7 @@ static void atk5E_8025A70(void)
}
}
-static void atk5F_8025B24(void)
+static void atk5F(void)
{
gActiveBank = gBankAttacker;
gBankAttacker = gBankTarget;
@@ -6408,7 +6327,7 @@ static void atk5F_8025B24(void)
gBattlescriptCurrInstr++;
}
-static void atk60_increment_gamestat(void)
+static void atk60_incrementgamestat(void)
{
if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
IncrementGameStat(gBattlescriptCurrInstr[1]);
@@ -6416,7 +6335,7 @@ static void atk60_increment_gamestat(void)
gBattlescriptCurrInstr += 2;
}
-static void atk61_draw_party_status_summary(void)
+static void atk61_drawpartystatussummary(void)
{
s32 i;
struct Pokemon* party;
@@ -6453,7 +6372,7 @@ static void atk61_draw_party_status_summary(void)
gBattlescriptCurrInstr += 2;
}
-static void atk62_08025C6C(void)
+static void atk62(void)
{
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
EmitCmd49(0);
@@ -6467,7 +6386,7 @@ static void atk63_jumptorandomattack(void)
if (gBattlescriptCurrInstr[1] != 0)
gCurrentMove = gRandomMove;
else
- gLastUsedMove = gCurrentMove = gRandomMove;
+ gChosenMove = gCurrentMove = gRandomMove;
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
@@ -6569,7 +6488,7 @@ static void atk67_yesnobox(void)
}
}
-static void atk68_cancel_everyones_actions(void)
+static void atk68_cancelallactions(void)
{
s32 i;
@@ -6579,7 +6498,7 @@ static void atk68_cancel_everyones_actions(void)
gBattlescriptCurrInstr++;
}
-static void atk69_dmg_adjustment3(void) // The same as 0x7, except there's no random damage multiplier.
+static void atk69_adjustsetdamage(void) // The same as 0x7, except there's no random damage multiplier.
{
u8 holdEffect, quality;
@@ -6648,7 +6567,7 @@ static void atk6B_atknameinbuff1(void)
gBattlescriptCurrInstr++;
}
-static void atk6C_draw_lvlupbox(void)
+static void atk6C_drawlvlupbox(void)
{
if (gBattleScripting.atk6C_state == 0)
{
@@ -6922,19 +6841,19 @@ static bool32 IsMonGettingExpSentOut(void)
return FALSE;
}
-static void atk6D_reset_sentpokes_value(void)
+static void atk6D_resetsentmonsvalue(void)
{
ResetSentPokesToOpponentValue();
gBattlescriptCurrInstr++;
}
-static void atk6E_set_atk_to_player0(void)
+static void atk6E_setatktoplayer0(void)
{
- gBankAttacker = GetBankByIdentity(0);
+ gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
gBattlescriptCurrInstr++;
}
-static void atk6F_set_visible(void)
+static void atk6F_makevisible(void)
{
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
EmitSpriteInvisibility(0, FALSE);
@@ -6943,7 +6862,7 @@ static void atk6F_set_visible(void)
gBattlescriptCurrInstr += 2;
}
-static void atk70_record_last_used_ability(void)
+static void atk70_recordlastability(void)
{
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
RecordAbilityBattle(gActiveBank, gLastUsedAbility);
@@ -6955,13 +6874,13 @@ void BufferMoveToLearnIntoBattleTextBuff2(void)
PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn);
}
-static void atk71_buffer_move_to_learn(void)
+static void atk71_buffermovetolearn(void)
{
BufferMoveToLearnIntoBattleTextBuff2();
gBattlescriptCurrInstr++;
}
-static void atk72_jump_if_run_attempt_success(void)
+static void atk72_jumpifplayerran(void)
{
if (TryRunFromBattle(gBank1))
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
@@ -6969,7 +6888,7 @@ static void atk72_jump_if_run_attempt_success(void)
gBattlescriptCurrInstr += 5;
}
-static void atk73_hp_thresholds(void)
+static void atk73_hpthresholds(void)
{
u8 opposingBank;
s32 result;
@@ -6996,7 +6915,7 @@ static void atk73_hp_thresholds(void)
gBattlescriptCurrInstr += 2;
}
-static void atk74_hp_thresholds2(void)
+static void atk74_hpthresholds2(void)
{
u8 opposingBank;
s32 result;
@@ -7022,7 +6941,7 @@ static void atk74_hp_thresholds2(void)
gBattlescriptCurrInstr += 2;
}
-static void atk75_item_effect_on_opponent(void)
+static void atk75_useitemonopponent(void)
{
gBankInMenu = gBankAttacker;
ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
@@ -7044,13 +6963,13 @@ static void atk76_various(void)
break;
case VARIOUS_SET_MAGIC_COAT_TARGET:
gBankAttacker = gBankTarget;
- side = GetBankSide(gBankAttacker) ^ 1;
+ side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
gBankTarget = gSideTimers[side].followmeTarget;
else
gBankTarget = gActiveBank;
break;
- case VARIOUS_CAN_RUN_FROM_BATTLE:
+ case VARIOUS_IS_RUNNING_IMPOSSIBLE:
gBattleCommunication[0] = IsRunningFromBattleImpossible();
break;
case VARIOUS_GET_MOVE_TARGET:
@@ -7209,10 +7128,10 @@ static void atk76_various(void)
gBattlescriptCurrInstr += 3;
}
-static void atk77_set_protect_like(void) // protect and endure
+static void atk77_setprotectlike(void) // protect and endure
{
bool8 notLastTurn = TRUE;
- u16 lastMove = gUnknown_02024260[gBankAttacker];
+ u16 lastMove = gLastResultingMoves[gBankAttacker];
if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE)
gDisableStructs[gBankAttacker].protectUses = 0;
@@ -7292,9 +7211,9 @@ static void atk79_setatkhptozero(void)
gBattlescriptCurrInstr++;
}
-static void atk7A_jumpwhiletargetvalid(void) // Used by intimidate to loop through all targets.
+static void atk7A_jumpifnexttargetvalid(void)
{
- const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8 *jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -7312,10 +7231,12 @@ static void atk7A_jumpwhiletargetvalid(void) // Used by intimidate to loop throu
gBattlescriptCurrInstr = jumpPtr;
}
else
+ {
gBattlescriptCurrInstr += 5;
+ }
}
-static void atk7B_healhalfHP_if_possible(void)
+static void atk7B_tryhealhalfhealth(void)
{
const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
@@ -7383,7 +7304,7 @@ static void atk7C_trymirrormove(void)
}
}
-static void atk7D_set_rain(void)
+static void atk7D_setrain(void)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
{
@@ -7464,9 +7385,9 @@ static void atk80_manipulatedamage(void)
gBattlescriptCurrInstr += 2;
}
-static void atk81_setrest(void)
+static void atk81_trysetrest(void)
{
- const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8 *failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
gActiveBank = gBankTarget = gBankAttacker;
gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1);
@@ -7530,9 +7451,9 @@ bool8 UproarWakeUpCheck(u8 bank)
return TRUE;
}
-static void atk84_jump_if_cant_sleep(void)
+static void atk84_jumpifcantmakeasleep(void)
{
- const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8 *jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
if (UproarWakeUpCheck(gBankTarget))
{
@@ -7636,9 +7557,9 @@ static void atk88_negativedamage(void)
gBattlescriptCurrInstr++;
}
-static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
+static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
{
- bool8 certain = 0;
+ bool8 certain = FALSE;
bool8 notProtectAffected = FALSE;
u32 index;
@@ -7746,15 +7667,15 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
if (statValue == -2)
{
gBattleTextBuff2[1] = B_BUFF_STRING;
- gBattleTextBuff2[2] = 0xD3; // harshly
- gBattleTextBuff2[3] = 0xD3 >> 8;
+ gBattleTextBuff2[2] = STRINGID_STATHARSHLY;
+ gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
index = 4;
}
gBattleTextBuff2[index] = B_BUFF_STRING;
index++;
- gBattleTextBuff2[index] = 0xD4; // fell
+ gBattleTextBuff2[index] = STRINGID_STATFELL;
index++;
- gBattleTextBuff2[index] = 0xD4 >> 8;
+ gBattleTextBuff2[index] = STRINGID_STATFELL >> 8;
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
@@ -7773,15 +7694,15 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
if (statValue == 2)
{
gBattleTextBuff2[1] = B_BUFF_STRING;
- gBattleTextBuff2[2] = 0xD1; // sharply
- gBattleTextBuff2[3] = 0xD1 >> 8;
+ gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
+ gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
index = 4;
}
gBattleTextBuff2[index] = B_BUFF_STRING;
index++;
- gBattleTextBuff2[index] = 0xD2; // rose
+ gBattleTextBuff2[index] = STRINGID_STATROSE;
index++;
- gBattleTextBuff2[index] = 0xD2 >> 8;
+ gBattleTextBuff2[index] = STRINGID_STATROSE >> 8;
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
@@ -7844,7 +7765,7 @@ static void atk8C_confuseifrepeatingattackends(void)
gBattlescriptCurrInstr++;
}
-static void atk8D_setmultihit_counter(void)
+static void atk8D_setmultihitcounter(void)
{
if (gBattlescriptCurrInstr[1])
{
@@ -7862,7 +7783,7 @@ static void atk8D_setmultihit_counter(void)
gBattlescriptCurrInstr += 2;
}
-static void atk8E_init_multihit_string(void)
+static void atk8E_initmultihitstring(void)
{
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
@@ -7886,7 +7807,7 @@ static bool8 sub_8051064(void)
*(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget];
}
- gBattlescriptCurrInstr = gUnknown_082DADD8;
+ gBattlescriptCurrInstr = BattleScript_82DADD8;
return TRUE;
}
@@ -8051,7 +7972,7 @@ static void atk8F_forcerandomswitch(void)
}
}
-static void atk90_conversion_type_change(void) // randomly changes user's type to one of its moves' type
+static void atk90_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type
{
u8 validMoves = 0;
u8 moveChecked;
@@ -8155,7 +8076,7 @@ static void atk92_setlightscreen(void)
gBattlescriptCurrInstr++;
}
-static void atk93_ko_move(void)
+static void atk93_tryKO(void)
{
u8 holdEffect, param;
@@ -8319,7 +8240,7 @@ static void atk96_weatherdamage(void)
gBattlescriptCurrInstr++;
}
-static void atk97_try_infatuation(void)
+static void atk97_tryinfatuating(void)
{
struct Pokemon *monAttacker, *monTarget;
u16 speciesAttacker, speciesTarget;
@@ -8364,7 +8285,7 @@ static void atk97_try_infatuation(void)
}
}
-static void atk98_status_icon_update(void)
+static void atk98_updatestatusicon(void)
{
if (gBattleExecBuffer)
return;
@@ -8414,7 +8335,7 @@ static void atk99_setmist(void)
gBattlescriptCurrInstr++;
}
-static void atk9A_set_focusenergy(void)
+static void atk9A_setfocusenergy(void)
{
if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
@@ -8431,7 +8352,7 @@ static void atk9A_set_focusenergy(void)
static void atk9B_transformdataexecution(void)
{
- gLastUsedMove = 0xFFFF;
+ gChosenMove = 0xFFFF;
gBattlescriptCurrInstr++;
if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED
|| gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
@@ -8473,7 +8394,7 @@ static void atk9B_transformdataexecution(void)
}
}
-static void atk9C_set_substitute(void)
+static void atk9C_setsubstitute(void)
{
u32 hp = gBattleMons[gBankAttacker].maxHP / 4;
if (gBattleMons[gBankAttacker].maxHP / 4 == 0)
@@ -8511,12 +8432,12 @@ static bool8 IsMoveUncopyableByMimic(u16 move)
static void atk9D_mimicattackcopy(void)
{
- gLastUsedMove = 0xFFFF;
+ gChosenMove = 0xFFFF;
- if (IsMoveUncopyableByMimic(gLastUsedMovesByBanks[gBankTarget])
+ if (IsMoveUncopyableByMimic(gLastMoves[gBankTarget])
|| gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED
- || gLastUsedMovesByBanks[gBankTarget] == 0
- || gLastUsedMovesByBanks[gBankTarget] == 0xFFFF)
+ || gLastMoves[gBankTarget] == 0
+ || gLastMoves[gBankTarget] == 0xFFFF)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
@@ -8526,20 +8447,20 @@ static void atk9D_mimicattackcopy(void)
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[i] == gLastUsedMovesByBanks[gBankTarget])
+ if (gBattleMons[gBankAttacker].moves[i] == gLastMoves[gBankTarget])
break;
}
if (i == 4)
{
- gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastUsedMovesByBanks[gBankTarget];
- if (gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp < 5)
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp;
+ gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastMoves[gBankTarget];
+ if (gBattleMoves[gLastMoves[gBankTarget]].pp < 5)
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBankTarget]].pp;
else
gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5;
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBankTarget])
gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos];
gBattlescriptCurrInstr += 5;
@@ -8654,7 +8575,7 @@ static void atkA3_disablelastusedattack(void)
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget])
+ if (gBattleMons[gBankTarget].moves[i] == gLastMoves[gBankTarget])
break;
}
if (gDisableStructs[gBankTarget].disabledMove == 0
@@ -8673,19 +8594,19 @@ static void atkA3_disablelastusedattack(void)
}
}
-static void atkA4_setencore(void)
+static void atkA4_trysetencore(void)
{
s32 i;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget])
+ if (gBattleMons[gBankTarget].moves[i] == gLastMoves[gBankTarget])
break;
}
- if (gLastUsedMovesByBanks[gBankTarget] == MOVE_STRUGGLE
- || gLastUsedMovesByBanks[gBankTarget] == MOVE_ENCORE
- || gLastUsedMovesByBanks[gBankTarget] == MOVE_MIRROR_MOVE)
+ if (gLastMoves[gBankTarget] == MOVE_STRUGGLE
+ || gLastMoves[gBankTarget] == MOVE_ENCORE
+ || gLastMoves[gBankTarget] == MOVE_MIRROR_MOVE)
{
i = 4;
}
@@ -8731,13 +8652,13 @@ static void atkA5_painsplitdmgcalc(void)
static void atkA6_settypetorandomresistance(void) // conversion 2
{
- if (gUnknown_02024250[gBankAttacker] == 0
- || gUnknown_02024250[gBankAttacker] == 0xFFFF)
+ if (gLastLandedMoves[gBankAttacker] == 0
+ || gLastLandedMoves[gBankAttacker] == 0xFFFF)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
- else if (IsTwoTurnsMove(gUnknown_02024250[gBankAttacker])
- && gBattleMons[gUnknown_02024270[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS)
+ else if (IsTwoTurnsMove(gLastLandedMoves[gBankAttacker])
+ && gBattleMons[gLastHitBy[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
@@ -8751,7 +8672,7 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
i *= 3;
- if (TYPE_EFFECT_ATK_TYPE(i) == gUnknown_02024258[gBankAttacker]
+ if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBankAttacker]
&& TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE
&& gBattleMons[gBankAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
&& gBattleMons[gBankAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
@@ -8774,7 +8695,7 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
case TYPE_FORESIGHT:
break;
default:
- if (TYPE_EFFECT_ATK_TYPE(j) == gUnknown_02024258[gBankAttacker]
+ if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBankAttacker]
&& TYPE_EFFECT_MULTIPLIER(j) <= 5
&& gBattleMons[gBankAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
&& gBattleMons[gBankAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
@@ -8805,13 +8726,13 @@ static void atkA7_setalwayshitflag(void)
static void atkA8_copymovepermanently(void) // sketch
{
- gLastUsedMove = 0xFFFF;
+ gChosenMove = 0xFFFF;
if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
- && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_STRUGGLE
- && gUnknownMovesUsedByBanks[gBankTarget] != 0
- && gUnknownMovesUsedByBanks[gBankTarget] != 0xFFFF
- && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_SKETCH)
+ && gLastPrintedMoves[gBankTarget] != MOVE_STRUGGLE
+ && gLastPrintedMoves[gBankTarget] != 0
+ && gLastPrintedMoves[gBankTarget] != 0xFFFF
+ && gLastPrintedMoves[gBankTarget] != MOVE_SKETCH)
{
s32 i;
@@ -8819,7 +8740,7 @@ static void atkA8_copymovepermanently(void) // sketch
{
if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH)
continue;
- if (gBattleMons[gBankAttacker].moves[i] == gUnknownMovesUsedByBanks[gBankTarget])
+ if (gBattleMons[gBankAttacker].moves[i] == gLastPrintedMoves[gBankTarget])
break;
}
@@ -8831,8 +8752,8 @@ static void atkA8_copymovepermanently(void) // sketch
{
struct MovePpInfo movePpData;
- gBattleMons[gBankAttacker].moves[gCurrMovePos] = gUnknownMovesUsedByBanks[gBankTarget];
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknownMovesUsedByBanks[gBankTarget]].pp;
+ gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBankTarget];
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBankTarget]].pp;
gActiveBank = gBankAttacker;
for (i = 0; i < 4; i++)
@@ -8845,7 +8766,7 @@ static void atkA8_copymovepermanently(void) // sketch
EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData);
MarkBufferBankForExecution(gActiveBank);
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gUnknownMovesUsedByBanks[gBankTarget])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBankTarget])
gBattlescriptCurrInstr += 5;
}
@@ -8862,7 +8783,7 @@ static bool8 IsTwoTurnsMove(u16 move)
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
- || gBattleMoves[move].effect == EFFECT_FLY
+ || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
return TRUE;
else
@@ -8889,7 +8810,7 @@ static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a chargi
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
- || gBattleMoves[move].effect == EFFECT_FLY
+ || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
{
if ((gHitMarker & HITMARKER_x8000000))
@@ -8898,7 +8819,7 @@ static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a chargi
return 2;
}
-static void atkA9_sleeptalk_choose_move(void)
+static void atkA9_trychoosesleeptalkmove(void)
{
s32 i;
u8 unusableMovesBits = 0;
@@ -8937,13 +8858,13 @@ static void atkA9_sleeptalk_choose_move(void)
}
}
-static void atkAA_set_destinybond(void)
+static void atkAA_setdestinybond(void)
{
gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND;
gBattlescriptCurrInstr++;
}
-static void DestinyBondFlagUpdate(void)
+static void TrySetDestinyBondToHappen(void)
{
u8 sideAttacker = GetBankSide(gBankAttacker);
u8 sideTarget = GetBankSide(gBankTarget);
@@ -8955,9 +8876,9 @@ static void DestinyBondFlagUpdate(void)
}
}
-static void atkAB_DestinyBondFlagUpdate(void)
+static void atkAB_trysetdestinybondtohappen(void)
{
- DestinyBondFlagUpdate();
+ TrySetDestinyBondToHappen();
gBattlescriptCurrInstr++;
}
@@ -8976,16 +8897,16 @@ static void atkAC_remaininghptopower(void)
gBattlescriptCurrInstr++;
}
-static void atkAD_spite_ppreduce(void)
+static void atkAD_tryspiteppreduce(void)
{
- if (gLastUsedMovesByBanks[gBankTarget] != 0
- && gLastUsedMovesByBanks[gBankTarget] != 0xFFFF)
+ if (gLastMoves[gBankTarget] != 0
+ && gLastMoves[gBankTarget] != 0xFFFF)
{
s32 i;
for (i = 0; i < 4; i++)
{
- if (gLastUsedMovesByBanks[gBankTarget] == gBattleMons[gBankTarget].moves[i])
+ if (gLastMoves[gBankTarget] == gBattleMons[gBankTarget].moves[i])
break;
}
@@ -8995,7 +8916,7 @@ static void atkAD_spite_ppreduce(void)
if (gBattleMons[gBankTarget].pp[i] < ppToDeduct)
ppToDeduct = gBattleMons[gBankTarget].pp[i];
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBankTarget])
ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1);
@@ -9027,7 +8948,7 @@ static void atkAD_spite_ppreduce(void)
}
}
-static void atkAE_heal_party_status(void)
+static void atkAE_healpartystatus(void)
{
u32 zero = 0;
u8 toHeal = 0;
@@ -9103,7 +9024,7 @@ static void atkAE_heal_party_status(void)
gBattleMons[gBankAttacker].status1 = 0;
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
+ gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBankFlags & gBitTable[gActiveBank]))
{
@@ -9140,7 +9061,7 @@ static void atkAF_cursetarget(void)
}
}
-static void atkB0_set_spikes(void)
+static void atkB0_trysetspikes(void)
{
u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE;
@@ -9157,13 +9078,13 @@ static void atkB0_set_spikes(void)
}
}
-static void atkB1_set_foresight(void)
+static void atkB1_setforesight(void)
{
gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT;
gBattlescriptCurrInstr++;
}
-static void atkB2_setperishsong(void)
+static void atkB2_trysetperishsong(void)
{
s32 i;
s32 notAffectedCount = 0;
@@ -9196,7 +9117,7 @@ static void atkB3_rolloutdamagecalculation(void)
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
{
CancelMultiTurnMoves(gBankAttacker);
- gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove;
+ gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
@@ -9240,7 +9161,7 @@ static void atkB5_furycuttercalc(void)
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
{
gDisableStructs[gBankAttacker].furyCutterCounter = 0;
- gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove;
+ gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
@@ -9286,7 +9207,7 @@ static void atkB7_presentdamagecalculation(void)
gBattleMoveDamage *= -1;
}
if (rand < 204)
- gBattlescriptCurrInstr = BattleScript_PresentDamageTarget;
+ gBattlescriptCurrInstr = BattleScript_HitFromCritCalc;
else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp)
gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
else
@@ -9296,7 +9217,7 @@ static void atkB7_presentdamagecalculation(void)
}
}
-static void atkB8_set_safeguard(void)
+static void atkB8_setsafeguard(void)
{
if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD)
{
@@ -9501,7 +9422,7 @@ static void atkBE_rapidspinfree(void)
}
}
-static void atkBF_set_defense_curl(void)
+static void atkBF_setdefensecurlbit(void)
{
gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL;
gBattlescriptCurrInstr++;
@@ -9533,7 +9454,7 @@ static void atkC0_recoverbasedonsunlight(void)
}
#ifdef NONMATCHING
-static void atkC1_hidden_power_calc(void)
+static void atkC1_hiddenpowercalc(void)
{
u32 powerBits = 0;
u32 typeBits = 0;
@@ -9564,7 +9485,7 @@ static void atkC1_hidden_power_calc(void)
#else
__attribute__((naked))
-static void atkC1_hidden_power_calc(void)
+static void atkC1_hiddenpowercalc(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -9707,7 +9628,7 @@ _080544F0:\n\
}
#endif // NONMATCHING
-static void atkC2_selectnexttarget(void)
+static void atkC2_selectfirstvalidtarget(void)
{
for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
{
@@ -9719,7 +9640,7 @@ static void atkC2_selectnexttarget(void)
gBattlescriptCurrInstr++;
}
-static void atkC3_setfutureattack(void)
+static void atkC3_trysetfutureattack(void)
{
if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0)
{
@@ -9747,9 +9668,9 @@ static void atkC3_setfutureattack(void)
}
}
-static void atkC4_beat_up(void)
+static void atkC4_trydobeatup(void)
{
- struct Pokemon* party;
+ struct Pokemon *party;
if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
party = gPlayerParty;
@@ -9950,7 +9871,7 @@ static void atkD0_settaunt(void)
}
}
-static void atkD1_set_helpinghand(void)
+static void atkD1_trysethelpinghand(void)
{
gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
@@ -9968,7 +9889,7 @@ static void atkD1_set_helpinghand(void)
}
}
-static void atkD2_swap_items(void) // trick
+static void atkD2_tryswapitems(void) // trick
{
// opponent can't swap items with player in regular battles
if (gBattleTypeFlags & BATTLE_TYPE_x4000000
@@ -10055,7 +9976,7 @@ static void atkD2_swap_items(void) // trick
}
}
-static void atkD3_copy_ability(void) // role play
+static void atkD3_trycopyability(void) // role play
{
if (gBattleMons[gBankTarget].ability != 0
&& gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD)
@@ -10070,7 +9991,7 @@ static void atkD3_copy_ability(void) // role play
}
}
-static void atkD4_wish_effect(void)
+static void atkD4_trywish(void)
{
switch (gBattlescriptCurrInstr[1])
{
@@ -10103,7 +10024,7 @@ static void atkD4_wish_effect(void)
}
}
-static void atkD5_setroots(void) // ingrain
+static void atkD5_trysetroots(void) // ingrain
{
if (gStatuses3[gBankAttacker] & STATUS3_ROOTED)
{
@@ -10168,7 +10089,7 @@ static void atkD9_scaledamagebyhealthratio(void)
gBattlescriptCurrInstr++;
}
-static void atkDA_abilityswap(void) // skill swap
+static void atkDA_tryswapabilities(void) // skill swap
{
if ((gBattleMons[gBankAttacker].ability == 0
&& gBattleMons[gBankTarget].ability == 0)
@@ -10188,7 +10109,7 @@ static void atkDA_abilityswap(void) // skill swap
}
}
-static void atkDB_imprisoneffect(void)
+static void atkDB_tryimprision(void)
{
if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS))
{
@@ -10230,7 +10151,7 @@ static void atkDB_imprisoneffect(void)
}
}
-static void atkDC_setgrudge(void)
+static void atkDC_trysetgrudge(void)
{
if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE)
{
@@ -10313,7 +10234,7 @@ static void atkDE_asistattackselect(void)
}
}
-static void atkDF_setmagiccoat(void)
+static void atkDF_trysetmagiccoat(void)
{
gBankTarget = gBankAttacker;
gSpecialStatuses[gBankAttacker].flag20 = 1;
@@ -10328,7 +10249,7 @@ static void atkDF_setmagiccoat(void)
}
}
-static void atkE0_setstealstatchange(void) // snatch
+static void atkE0_trysetsnatch(void) // snatch
{
gSpecialStatuses[gBankAttacker].flag20 = 1;
if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn
@@ -10342,7 +10263,7 @@ static void atkE0_setstealstatchange(void) // snatch
}
}
-static void atkE1_intimidate_string_loader(void)
+static void atkE1_trygetintimidatetarget(void)
{
u8 side;
@@ -10365,7 +10286,7 @@ static void atkE1_intimidate_string_loader(void)
gBattlescriptCurrInstr += 5;
}
-static void atkE2_switchout_abilities(void)
+static void atkE2_switchoutabilities(void)
{
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
@@ -10502,7 +10423,7 @@ static void atkE5_pickup(void)
gBattlescriptCurrInstr++;
}
-static void atkE6_castform_change_animation(void)
+static void atkE6_docastformchangeanimation(void)
{
gActiveBank = gBattleScripting.bank;
@@ -10515,7 +10436,7 @@ static void atkE6_castform_change_animation(void)
gBattlescriptCurrInstr++;
}
-static void atkE7_castform_data_change(void)
+static void atkE7_trycastformdatachange(void)
{
u8 form;
@@ -10578,7 +10499,7 @@ static void atkE9_setweatherballtype(void)
gBattlescriptCurrInstr++;
}
-static void atkEA_recycleitem(void)
+static void atkEA_tryrecycleitem(void)
{
u16 *usedHeldItem;
@@ -10619,7 +10540,7 @@ static void atkEB_settypetoterrain(void)
}
}
-static void atkEC_pursuit_sth(void)
+static void atkEC_pursuitrelated(void)
{
gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
@@ -10641,7 +10562,7 @@ static void atkEC_pursuit_sth(void)
}
}
-static void atkED_802B4B4(void)
+static void atkEF_snatchsetbanks(void)
{
gEffectBank = gBankAttacker;
@@ -10676,7 +10597,7 @@ static void atkEE_removelightscreenreflect(void) // brick break
gBattlescriptCurrInstr++;
}
-static void atkEF_pokeball_catch_calculation(void)
+static void atkEF_handleballthrow(void)
{
u8 ballMultiplier = 0;
@@ -10827,7 +10748,7 @@ static void atkEF_pokeball_catch_calculation(void)
}
}
-static void atkF0_give_caught_mon(void)
+static void atkF0_givecaughtmon(void)
{
if (GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
{
@@ -10856,7 +10777,7 @@ static void atkF0_give_caught_mon(void)
gBattlescriptCurrInstr++;
}
-static void atkF1_set_caught_mon_dex_flags(void)
+static void atkF1_trysetcaughtmondexflags(void)
{
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL);
@@ -10872,7 +10793,7 @@ static void atkF1_set_caught_mon_dex_flags(void)
}
}
-static void atkF2_display_dex_info(void)
+static void atkF2_displaydexinfo(void)
{
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
@@ -10991,7 +10912,7 @@ void BattleDestroyYesNoCursorAt(u8 cursorPosition)
CopyBgTilemapBufferToVram(0);
}
-static void atkF3_nickname_caught_poke(void)
+static void atkF3_trygivecaughtmonnick(void)
{
switch (gBattleCommunication[MULTIUSE_STATE])
{
@@ -11079,18 +11000,18 @@ static void atkF5_removeattackerstatus1(void)
gBattlescriptCurrInstr++;
}
-static void atkF6_action_finished(void)
+static void atkF6_finishaction(void)
{
gCurrentActionFuncId = ACTION_FINISHED;
}
-static void atkF7_turn_finished(void)
+static void atkF7_finishturn(void)
{
gCurrentActionFuncId = ACTION_FINISHED;
gCurrentTurnActionNumber = gNoOfAllBanks;
}
-static void atkF8_trainer_slide_back(void)
+static void atkF8_trainerslideout(void)
{
gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]);
EmitTrainerSlideBack(0);