diff options
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r-- | src/battle_script_commands.c | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 28357d984..c6cec7f0d 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -3625,7 +3625,7 @@ static void atk23_getexp(void) if (gBattleExecBuffer == 0) { gActiveBank = gBattleStruct->expGetterBank; - if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB) + if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP) { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId) sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); @@ -5463,7 +5463,7 @@ static void atk4F_jump_if_cannot_switch(void) party = gPlayerParty; val = 0; - if (sub_806D82C(sub_806D864(gActiveBank)) == TRUE) + if (sub_806D82C(GetBankMultiplayerId(gActiveBank)) == TRUE) val = 3; } else @@ -5485,7 +5485,7 @@ static void atk4F_jump_if_cannot_switch(void) val = 0; - if (sub_806D82C(sub_806D864(gActiveBank)) == TRUE) + if (sub_806D82C(GetBankMultiplayerId(gActiveBank)) == TRUE) val = 3; } @@ -6114,33 +6114,33 @@ static void atk5A_yesnoboxlearnmove(void) switch (gBattleScripting.learnMoveState) { case 0: - sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); - sub_814F9EC(gText_BattleYesNoChoice, 0xC); + HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); + BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC); gBattleScripting.learnMoveState++; gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); break; case 1: if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); } if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateCursorAt(1); + BattleCreateYesNoCursorAt(1); } if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if (gBattleCommunication[1] == 0) { - sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); + HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR); BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); gBattleScripting.learnMoveState++; } @@ -6214,7 +6214,7 @@ static void atk5A_yesnoboxlearnmove(void) } break; case 5: - sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); + HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); gBattlescriptCurrInstr += 5; break; case 6: @@ -6231,26 +6231,26 @@ static void atk5B_yesnoboxstoplearningmove(void) switch (gBattleScripting.learnMoveState) { case 0: - sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); - sub_814F9EC(gText_BattleYesNoChoice, 0xC); + HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); + BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC); gBattleScripting.learnMoveState++; gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); break; case 1: if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); } if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateCursorAt(1); + BattleCreateYesNoCursorAt(1); } if (gMain.newKeys & A_BUTTON) { @@ -6261,13 +6261,13 @@ static void atk5B_yesnoboxstoplearningmove(void) else gBattlescriptCurrInstr += 5; - sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); + HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); + HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR); } break; } @@ -6527,38 +6527,38 @@ static void atk67_yesnobox(void) switch (gBattleCommunication[0]) { case 0: - sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); - sub_814F9EC(gText_BattleYesNoChoice, 0xC); + HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); + BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC); gBattleCommunication[0]++; gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); break; case 1: if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); } if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateCursorAt(1); + BattleCreateYesNoCursorAt(1); } if (gMain.newKeys & B_BUTTON) { gBattleCommunication[CURSOR_POSITION] = 1; PlaySE(SE_SELECT); - sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); + HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); gBattlescriptCurrInstr++; } else if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); - sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); + HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); gBattlescriptCurrInstr++; } break; @@ -6674,7 +6674,7 @@ static void atk6C_draw_lvlupbox(void) SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 0); ShowBg(0); ShowBg(1); - sub_8056A3C(0x12, 7, 0x1D, 0x13, 0x80); + HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80); gBattleScripting.atk6C_state = 4; break; case 4: @@ -6704,7 +6704,7 @@ static void atk6C_draw_lvlupbox(void) if (gMain.newKeys != 0) { PlaySE(SE_SELECT); - sub_8056A3C(0x12, 7, 0x1D, 0x13, 0x81); + HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80 | WINDOW_CLEAR); gBattleScripting.atk6C_state++; } break; @@ -7136,8 +7136,8 @@ static void atk76_various(void) gDisableStructs[0].truantUnknownBit = 1; gDisableStructs[1].truantUnknownBit = 1; break; - case 13: - EmitCmd19(0); + case VARIOUS_EMIT_YESNOBOX: + EmitUnknownYesNoBox(0); MarkBufferBankForExecution(gActiveBank); break; case 14: @@ -7148,7 +7148,7 @@ static void atk76_various(void) break; case 16: BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]); - sub_814F9EC(gDisplayedStringBattle, 0x16); + BattleHandleAddTextPrinter(gDisplayedStringBattle, 0x16); break; case 17: if (IsTextPrinterActive(0x16)) @@ -7255,7 +7255,7 @@ static void atk78_faintifabilitynotdamp(void) { gActiveBank = gBankAttacker; gBattleMoveDamage = gBattleMons[gActiveBank].hp; - EmitHealthBarUpdate(0, 0x7FFF); + EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr++; @@ -7933,7 +7933,7 @@ static void atk8F_forcerandomswitch(void) else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) || (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000)) { - if (sub_806D82C(sub_806D864(gBankTarget)) == 1) + if (sub_806D82C(GetBankMultiplayerId(gBankTarget)) == 1) { firstMonId = 3; lastMonId = 6; @@ -8443,7 +8443,7 @@ static void atk9B_transformdataexecution(void) gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED; gDisableStructs[gBankAttacker].disabledMove = 0; gDisableStructs[gBankAttacker].disableTimer1 = 0; - gDisableStructs[gBankAttacker].unk0 = gBattleMons[gBankTarget].personality; + gDisableStructs[gBankAttacker].transformedMonPersonality = gBattleMons[gBankTarget].personality; gDisableStructs[gBankAttacker].unk18_b = 0; PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].species) @@ -9152,7 +9152,7 @@ static void atkA8_copymovepermanently(void) // sketch for (i = 0; i < 4; i++) { - movePpData.move[i] = gBattleMons[gBankAttacker].moves[i]; + movePpData.moves[i] = gBattleMons[gBankAttacker].moves[i]; movePpData.pp[i] = gBattleMons[gBankAttacker].pp[i]; } movePpData.ppBonuses = gBattleMons[gBankAttacker].ppBonuses; @@ -10184,7 +10184,7 @@ static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento { gActiveBank = gBankAttacker; gBattleMoveDamage = gBattleMons[gActiveBank].hp; - EmitHealthBarUpdate(0, 0x7FFF); + EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 5; } @@ -11003,13 +11003,13 @@ static void atkEF_pokeball_catch_calculation(void) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { - EmitBallThrow(0, BALL_TRAINER_BLOCK); + EmitBallThrowAnim(0, BALL_TRAINER_BLOCK); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr = BattleScript_TrainerBallBlock; } else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) { - EmitBallThrow(0, BALL_3_SHAKES_SUCCESS); + EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr = BattleScript_WallyBallThrow; } @@ -11098,7 +11098,7 @@ static void atkEF_pokeball_catch_calculation(void) if (odds > 254) // mon caught { - EmitBallThrow(0, BALL_3_SHAKES_SUCCESS); + EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); @@ -11120,7 +11120,7 @@ static void atkEF_pokeball_catch_calculation(void) if (gLastUsedItem == ITEM_MASTER_BALL) shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check? - EmitBallThrow(0, shakes); + EmitBallThrowAnim(0, shakes); MarkBufferBankForExecution(gActiveBank); if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above @@ -11238,7 +11238,7 @@ static void atkF2_display_dex_info(void) } } -void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags) +void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags) { s32 destY, destX; u16 var = 0; @@ -11275,10 +11275,10 @@ void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags) var = 0x1026; } - if (flags & 1) + if (flags & WINDOW_CLEAR) var = 0; - if (flags & 0x80) + if (flags & WINDOW_x80) CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11); else CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11); @@ -11286,7 +11286,7 @@ void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags) } } -void BattleCreateCursorAt(u8 cursorPosition) +void BattleCreateYesNoCursorAt(u8 cursorPosition) { u16 src[2]; src[0] = 1; @@ -11296,7 +11296,7 @@ void BattleCreateCursorAt(u8 cursorPosition) CopyBgTilemapBufferToVram(0); } -void BattleDestroyCursorAt(u8 cursorPosition) +void BattleDestroyYesNoCursorAt(u8 cursorPosition) { u16 src[2]; src[0] = 0x1016; @@ -11311,26 +11311,26 @@ static void atkF3_nickname_caught_poke(void) switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: - sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); - sub_814F9EC(gText_BattleYesNoChoice, 0xC); + HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); + BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC); gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); break; case 1: if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); + BattleCreateYesNoCursorAt(0); } if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) { PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateCursorAt(1); + BattleCreateYesNoCursorAt(1); } if (gMain.newKeys & A_BUTTON) { |