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-rw-r--r--src/battle_script_commands.c1704
1 files changed, 852 insertions, 852 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 82461be32..a6c0f1ee7 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -77,507 +77,507 @@ static void PutLevelAndGenderOnLvlUpBox(void);
static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite);
-static void atk00_attackcanceler(void);
-static void atk01_accuracycheck(void);
-static void atk02_attackstring(void);
-static void atk03_ppreduce(void);
-static void atk04_critcalc(void);
-static void atk05_damagecalc(void);
-static void atk06_typecalc(void);
-static void atk07_adjustnormaldamage(void);
-static void atk08_adjustnormaldamage2(void);
-static void atk09_attackanimation(void);
-static void atk0A_waitanimation(void);
-static void atk0B_healthbarupdate(void);
-static void atk0C_datahpupdate(void);
-static void atk0D_critmessage(void);
-static void atk0E_effectivenesssound(void);
-static void atk0F_resultmessage(void);
-static void atk10_printstring(void);
-static void atk11_printselectionstring(void);
-static void atk12_waitmessage(void);
-static void atk13_printfromtable(void);
-static void atk14_printselectionstringfromtable(void);
-static void atk15_seteffectwithchance(void);
-static void atk16_seteffectprimary(void);
-static void atk17_seteffectsecondary(void);
-static void atk18_clearstatusfromeffect(void);
-static void atk19_tryfaintmon(void);
-static void atk1A_dofaintanimation(void);
-static void atk1B_cleareffectsonfaint(void);
-static void atk1C_jumpifstatus(void);
-static void atk1D_jumpifstatus2(void);
-static void atk1E_jumpifability(void);
-static void atk1F_jumpifsideaffecting(void);
-static void atk20_jumpifstat(void);
-static void atk21_jumpifstatus3condition(void);
-static void atk22_jumpiftype(void);
-static void atk23_getexp(void);
-static void atk24(void);
-static void atk25_movevaluescleanup(void);
-static void atk26_setmultihit(void);
-static void atk27_decrementmultihit(void);
-static void atk28_goto(void);
-static void atk29_jumpifbyte(void);
-static void atk2A_jumpifhalfword(void);
-static void atk2B_jumpifword(void);
-static void atk2C_jumpifarrayequal(void);
-static void atk2D_jumpifarraynotequal(void);
-static void atk2E_setbyte(void);
-static void atk2F_addbyte(void);
-static void atk30_subbyte(void);
-static void atk31_copyarray(void);
-static void atk32_copyarraywithindex(void);
-static void atk33_orbyte(void);
-static void atk34_orhalfword(void);
-static void atk35_orword(void);
-static void atk36_bicbyte(void);
-static void atk37_bichalfword(void);
-static void atk38_bicword(void);
-static void atk39_pause(void);
-static void atk3A_waitstate(void);
-static void atk3B_healthbar_update(void);
-static void atk3C_return(void);
-static void atk3D_end(void);
-static void atk3E_end2(void);
-static void atk3F_end3(void);
-static void atk40_jumpifaffectedbyprotect(void);
-static void atk41_call(void);
-static void atk42_jumpiftype2(void);
-static void atk43_jumpifabilitypresent(void);
-static void atk44_endselectionscript(void);
-static void atk45_playanimation(void);
-static void atk46_playanimation2(void);
-static void atk47_setgraphicalstatchangevalues(void);
-static void atk48_playstatchangeanimation(void);
-static void atk49_moveend(void);
-static void atk4A_typecalc2(void);
-static void atk4B_returnatktoball(void);
-static void atk4C_getswitchedmondata(void);
-static void atk4D_switchindataupdate(void);
-static void atk4E_switchinanim(void);
-static void atk4F_jumpifcantswitch(void);
-static void atk50_openpartyscreen(void);
-static void atk51_switchhandleorder(void);
-static void atk52_switchineffects(void);
-static void atk53_trainerslidein(void);
-static void atk54_playse(void);
-static void atk55_fanfare(void);
-static void atk56_playfaintcry(void);
-static void atk57(void);
-static void atk58_returntoball(void);
-static void atk59_handlelearnnewmove(void);
-static void atk5A_yesnoboxlearnmove(void);
-static void atk5B_yesnoboxstoplearningmove(void);
-static void atk5C_hitanimation(void);
-static void atk5D_getmoneyreward(void);
-static void atk5E(void);
-static void atk5F_swapattackerwithtarget(void);
-static void atk60_incrementgamestat(void);
-static void atk61_drawpartystatussummary(void);
-static void atk62_hidepartystatussummary(void);
-static void atk63_jumptocalledmove(void);
-static void atk64_statusanimation(void);
-static void atk65_status2animation(void);
-static void atk66_chosenstatusanimation(void);
-static void atk67_yesnobox(void);
-static void atk68_cancelallactions(void);
-static void atk69_adjustsetdamage(void);
-static void atk6A_removeitem(void);
-static void atk6B_atknameinbuff1(void);
-static void atk6C_drawlvlupbox(void);
-static void atk6D_resetsentmonsvalue(void);
-static void atk6E_setatktoplayer0(void);
-static void atk6F_makevisible(void);
-static void atk70_recordlastability(void);
-static void atk71_buffermovetolearn(void);
-static void atk72_jumpifplayerran(void);
-static void atk73_hpthresholds(void);
-static void atk74_hpthresholds2(void);
-static void atk75_useitemonopponent(void);
-static void atk76_various(void);
-static void atk77_setprotectlike(void);
-static void atk78_faintifabilitynotdamp(void);
-static void atk79_setatkhptozero(void);
-static void atk7A_jumpifnexttargetvalid(void);
-static void atk7B_tryhealhalfhealth(void);
-static void atk7C_trymirrormove(void);
-static void atk7D_setrain(void);
-static void atk7E_setreflect(void);
-static void atk7F_setseeded(void);
-static void atk80_manipulatedamage(void);
-static void atk81_trysetrest(void);
-static void atk82_jumpifnotfirstturn(void);
-static void atk83_nop(void);
-static void atk84_jumpifcantmakeasleep(void);
-static void atk85_stockpile(void);
-static void atk86_stockpiletobasedamage(void);
-static void atk87_stockpiletohpheal(void);
-static void atk88_negativedamage(void);
-static void atk89_statbuffchange(void);
-static void atk8A_normalisebuffs(void);
-static void atk8B_setbide(void);
-static void atk8C_confuseifrepeatingattackends(void);
-static void atk8D_setmultihitcounter(void);
-static void atk8E_initmultihitstring(void);
-static void atk8F_forcerandomswitch(void);
-static void atk90_tryconversiontypechange(void);
-static void atk91_givepaydaymoney(void);
-static void atk92_setlightscreen(void);
-static void atk93_tryKO(void);
-static void atk94_damagetohalftargethp(void);
-static void atk95_setsandstorm(void);
-static void atk96_weatherdamage(void);
-static void atk97_tryinfatuating(void);
-static void atk98_updatestatusicon(void);
-static void atk99_setmist(void);
-static void atk9A_setfocusenergy(void);
-static void atk9B_transformdataexecution(void);
-static void atk9C_setsubstitute(void);
-static void atk9D_mimicattackcopy(void);
-static void atk9E_metronome(void);
-static void atk9F_dmgtolevel(void);
-static void atkA0_psywavedamageeffect(void);
-static void atkA1_counterdamagecalculator(void);
-static void atkA2_mirrorcoatdamagecalculator(void);
-static void atkA3_disablelastusedattack(void);
-static void atkA4_trysetencore(void);
-static void atkA5_painsplitdmgcalc(void);
-static void atkA6_settypetorandomresistance(void);
-static void atkA7_setalwayshitflag(void);
-static void atkA8_copymovepermanently(void);
-static void atkA9_trychoosesleeptalkmove(void);
-static void atkAA_setdestinybond(void);
-static void atkAB_trysetdestinybondtohappen(void);
-static void atkAC_remaininghptopower(void);
-static void atkAD_tryspiteppreduce(void);
-static void atkAE_healpartystatus(void);
-static void atkAF_cursetarget(void);
-static void atkB0_trysetspikes(void);
-static void atkB1_setforesight(void);
-static void atkB2_trysetperishsong(void);
-static void atkB3_rolloutdamagecalculation(void);
-static void atkB4_jumpifconfusedandstatmaxed(void);
-static void atkB5_furycuttercalc(void);
-static void atkB6_happinesstodamagecalculation(void);
-static void atkB7_presentdamagecalculation(void);
-static void atkB8_setsafeguard(void);
-static void atkB9_magnitudedamagecalculation(void);
-static void atkBA_jumpifnopursuitswitchdmg(void);
-static void atkBB_setsunny(void);
-static void atkBC_maxattackhalvehp(void);
-static void atkBD_copyfoestats(void);
-static void atkBE_rapidspinfree(void);
-static void atkBF_setdefensecurlbit(void);
-static void atkC0_recoverbasedonsunlight(void);
-static void atkC1_hiddenpowercalc(void);
-static void atkC2_selectfirstvalidtarget(void);
-static void atkC3_trysetfutureattack(void);
-static void atkC4_trydobeatup(void);
-static void atkC5_setsemiinvulnerablebit(void);
-static void atkC6_clearsemiinvulnerablebit(void);
-static void atkC7_setminimize(void);
-static void atkC8_sethail(void);
-static void atkC9_jumpifattackandspecialattackcannotfall(void);
-static void atkCA_setforcedtarget(void);
-static void atkCB_setcharge(void);
-static void atkCC_callterrainattack(void);
-static void atkCD_cureifburnedparalysedorpoisoned(void);
-static void atkCE_settorment(void);
-static void atkCF_jumpifnodamage(void);
-static void atkD0_settaunt(void);
-static void atkD1_trysethelpinghand(void);
-static void atkD2_tryswapitems(void);
-static void atkD3_trycopyability(void);
-static void atkD4_trywish(void);
-static void atkD5_trysetroots(void);
-static void atkD6_doubledamagedealtifdamaged(void);
-static void atkD7_setyawn(void);
-static void atkD8_setdamagetohealthdifference(void);
-static void atkD9_scaledamagebyhealthratio(void);
-static void atkDA_tryswapabilities(void);
-static void atkDB_tryimprison(void);
-static void atkDC_trysetgrudge(void);
-static void atkDD_weightdamagecalculation(void);
-static void atkDE_assistattackselect(void);
-static void atkDF_trysetmagiccoat(void);
-static void atkE0_trysetsnatch(void);
-static void atkE1_trygetintimidatetarget(void);
-static void atkE2_switchoutabilities(void);
-static void atkE3_jumpifhasnohp(void);
-static void atkE4_getsecretpowereffect(void);
-static void atkE5_pickup(void);
-static void atkE6_docastformchangeanimation(void);
-static void atkE7_trycastformdatachange(void);
-static void atkE8_settypebasedhalvers(void);
-static void atkE9_setweatherballtype(void);
-static void atkEA_tryrecycleitem(void);
-static void atkEB_settypetoterrain(void);
-static void atkEC_pursuitrelated(void);
-static void atkEF_snatchsetbattlers(void);
-static void atkEE_removelightscreenreflect(void);
-static void atkEF_handleballthrow(void);
-static void atkF0_givecaughtmon(void);
-static void atkF1_trysetcaughtmondexflags(void);
-static void atkF2_displaydexinfo(void);
-static void atkF3_trygivecaughtmonnick(void);
-static void atkF4_subattackerhpbydmg(void);
-static void atkF5_removeattackerstatus1(void);
-static void atkF6_finishaction(void);
-static void atkF7_finishturn(void);
-static void atkF8_trainerslideout(void);
+static void Cmd_attackcanceler(void);
+static void Cmd_accuracycheck(void);
+static void Cmd_attackstring(void);
+static void Cmd_ppreduce(void);
+static void Cmd_critcalc(void);
+static void Cmd_damagecalc(void);
+static void Cmd_typecalc(void);
+static void Cmd_adjustnormaldamage(void);
+static void Cmd_adjustnormaldamage2(void);
+static void Cmd_attackanimation(void);
+static void Cmd_waitanimation(void);
+static void Cmd_healthbarupdate(void);
+static void Cmd_datahpupdate(void);
+static void Cmd_critmessage(void);
+static void Cmd_effectivenesssound(void);
+static void Cmd_resultmessage(void);
+static void Cmd_printstring(void);
+static void Cmd_printselectionstring(void);
+static void Cmd_waitmessage(void);
+static void Cmd_printfromtable(void);
+static void Cmd_printselectionstringfromtable(void);
+static void Cmd_seteffectwithchance(void);
+static void Cmd_seteffectprimary(void);
+static void Cmd_seteffectsecondary(void);
+static void Cmd_clearstatusfromeffect(void);
+static void Cmd_tryfaintmon(void);
+static void Cmd_dofaintanimation(void);
+static void Cmd_cleareffectsonfaint(void);
+static void Cmd_jumpifstatus(void);
+static void Cmd_jumpifstatus2(void);
+static void Cmd_jumpifability(void);
+static void Cmd_jumpifsideaffecting(void);
+static void Cmd_jumpifstat(void);
+static void Cmd_jumpifstatus3condition(void);
+static void Cmd_jumpiftype(void);
+static void Cmd_getexp(void);
+static void Cmd_unknown_24(void);
+static void Cmd_movevaluescleanup(void);
+static void Cmd_setmultihit(void);
+static void Cmd_decrementmultihit(void);
+static void Cmd_goto(void);
+static void Cmd_jumpifbyte(void);
+static void Cmd_jumpifhalfword(void);
+static void Cmd_jumpifword(void);
+static void Cmd_jumpifarrayequal(void);
+static void Cmd_jumpifarraynotequal(void);
+static void Cmd_setbyte(void);
+static void Cmd_addbyte(void);
+static void Cmd_subbyte(void);
+static void Cmd_copyarray(void);
+static void Cmd_copyarraywithindex(void);
+static void Cmd_orbyte(void);
+static void Cmd_orhalfword(void);
+static void Cmd_orword(void);
+static void Cmd_bicbyte(void);
+static void Cmd_bichalfword(void);
+static void Cmd_bicword(void);
+static void Cmd_pause(void);
+static void Cmd_waitstate(void);
+static void Cmd_healthbar_update(void);
+static void Cmd_return(void);
+static void Cmd_end(void);
+static void Cmd_end2(void);
+static void Cmd_end3(void);
+static void Cmd_jumpifaffectedbyprotect(void);
+static void Cmd_call(void);
+static void Cmd_jumpiftype2(void);
+static void Cmd_jumpifabilitypresent(void);
+static void Cmd_endselectionscript(void);
+static void Cmd_playanimation(void);
+static void Cmd_playanimation2(void);
+static void Cmd_setgraphicalstatchangevalues(void);
+static void Cmd_playstatchangeanimation(void);
+static void Cmd_moveend(void);
+static void Cmd_typecalc2(void);
+static void Cmd_returnatktoball(void);
+static void Cmd_getswitchedmondata(void);
+static void Cmd_switchindataupdate(void);
+static void Cmd_switchinanim(void);
+static void Cmd_jumpifcantswitch(void);
+static void Cmd_openpartyscreen(void);
+static void Cmd_switchhandleorder(void);
+static void Cmd_switchineffects(void);
+static void Cmd_trainerslidein(void);
+static void Cmd_playse(void);
+static void Cmd_fanfare(void);
+static void Cmd_playfaintcry(void);
+static void Cmd_unknown_57(void);
+static void Cmd_returntoball(void);
+static void Cmd_handlelearnnewmove(void);
+static void Cmd_yesnoboxlearnmove(void);
+static void Cmd_yesnoboxstoplearningmove(void);
+static void Cmd_hitanimation(void);
+static void Cmd_getmoneyreward(void);
+static void Cmd_unknown_5E(void);
+static void Cmd_swapattackerwithtarget(void);
+static void Cmd_incrementgamestat(void);
+static void Cmd_drawpartystatussummary(void);
+static void Cmd_hidepartystatussummary(void);
+static void Cmd_jumptocalledmove(void);
+static void Cmd_statusanimation(void);
+static void Cmd_status2animation(void);
+static void Cmd_chosenstatusanimation(void);
+static void Cmd_yesnobox(void);
+static void Cmd_cancelallactions(void);
+static void Cmd_adjustsetdamage(void);
+static void Cmd_removeitem(void);
+static void Cmd_atknameinbuff1(void);
+static void Cmd_drawlvlupbox(void);
+static void Cmd_resetsentmonsvalue(void);
+static void Cmd_setatktoplayer0(void);
+static void Cmd_makevisible(void);
+static void Cmd_recordlastability(void);
+static void Cmd_buffermovetolearn(void);
+static void Cmd_jumpifplayerran(void);
+static void Cmd_hpthresholds(void);
+static void Cmd_hpthresholds2(void);
+static void Cmd_useitemonopponent(void);
+static void Cmd_various(void);
+static void Cmd_setprotectlike(void);
+static void Cmd_faintifabilitynotdamp(void);
+static void Cmd_setatkhptozero(void);
+static void Cmd_jumpifnexttargetvalid(void);
+static void Cmd_tryhealhalfhealth(void);
+static void Cmd_trymirrormove(void);
+static void Cmd_setrain(void);
+static void Cmd_setreflect(void);
+static void Cmd_setseeded(void);
+static void Cmd_manipulatedamage(void);
+static void Cmd_trysetrest(void);
+static void Cmd_jumpifnotfirstturn(void);
+static void Cmd_nop(void);
+static void Cmd_jumpifcantmakeasleep(void);
+static void Cmd_stockpile(void);
+static void Cmd_stockpiletobasedamage(void);
+static void Cmd_stockpiletohpheal(void);
+static void Cmd_negativedamage(void);
+static void Cmd_statbuffchange(void);
+static void Cmd_normalisebuffs(void);
+static void Cmd_setbide(void);
+static void Cmd_confuseifrepeatingattackends(void);
+static void Cmd_setmultihitcounter(void);
+static void Cmd_initmultihitstring(void);
+static void Cmd_forcerandomswitch(void);
+static void Cmd_tryconversiontypechange(void);
+static void Cmd_givepaydaymoney(void);
+static void Cmd_setlightscreen(void);
+static void Cmd_tryKO(void);
+static void Cmd_damagetohalftargethp(void);
+static void Cmd_setsandstorm(void);
+static void Cmd_weatherdamage(void);
+static void Cmd_tryinfatuating(void);
+static void Cmd_updatestatusicon(void);
+static void Cmd_setmist(void);
+static void Cmd_setfocusenergy(void);
+static void Cmd_transformdataexecution(void);
+static void Cmd_setsubstitute(void);
+static void Cmd_mimicattackcopy(void);
+static void Cmd_metronome(void);
+static void Cmd_dmgtolevel(void);
+static void Cmd_psywavedamageeffect(void);
+static void Cmd_counterdamagecalculator(void);
+static void Cmd_mirrorcoatdamagecalculator(void);
+static void Cmd_disablelastusedattack(void);
+static void Cmd_trysetencore(void);
+static void Cmd_painsplitdmgcalc(void);
+static void Cmd_settypetorandomresistance(void);
+static void Cmd_setalwayshitflag(void);
+static void Cmd_copymovepermanently(void);
+static void Cmd_trychoosesleeptalkmove(void);
+static void Cmd_setdestinybond(void);
+static void Cmd_trysetdestinybondtohappen(void);
+static void Cmd_remaininghptopower(void);
+static void Cmd_tryspiteppreduce(void);
+static void Cmd_healpartystatus(void);
+static void Cmd_cursetarget(void);
+static void Cmd_trysetspikes(void);
+static void Cmd_setforesight(void);
+static void Cmd_trysetperishsong(void);
+static void Cmd_rolloutdamagecalculation(void);
+static void Cmd_jumpifconfusedandstatmaxed(void);
+static void Cmd_furycuttercalc(void);
+static void Cmd_happinesstodamagecalculation(void);
+static void Cmd_presentdamagecalculation(void);
+static void Cmd_setsafeguard(void);
+static void Cmd_magnitudedamagecalculation(void);
+static void Cmd_jumpifnopursuitswitchdmg(void);
+static void Cmd_setsunny(void);
+static void Cmd_maxattackhalvehp(void);
+static void Cmd_copyfoestats(void);
+static void Cmd_rapidspinfree(void);
+static void Cmd_setdefensecurlbit(void);
+static void Cmd_recoverbasedonsunlight(void);
+static void Cmd_hiddenpowercalc(void);
+static void Cmd_selectfirstvalidtarget(void);
+static void Cmd_trysetfutureattack(void);
+static void Cmd_trydobeatup(void);
+static void Cmd_setsemiinvulnerablebit(void);
+static void Cmd_clearsemiinvulnerablebit(void);
+static void Cmd_setminimize(void);
+static void Cmd_sethail(void);
+static void Cmd_jumpifattackandspecialattackcannotfall(void);
+static void Cmd_setforcedtarget(void);
+static void Cmd_setcharge(void);
+static void Cmd_callterrainattack(void);
+static void Cmd_cureifburnedparalysedorpoisoned(void);
+static void Cmd_settorment(void);
+static void Cmd_jumpifnodamage(void);
+static void Cmd_settaunt(void);
+static void Cmd_trysethelpinghand(void);
+static void Cmd_tryswapitems(void);
+static void Cmd_trycopyability(void);
+static void Cmd_trywish(void);
+static void Cmd_trysetroots(void);
+static void Cmd_doubledamagedealtifdamaged(void);
+static void Cmd_setyawn(void);
+static void Cmd_setdamagetohealthdifference(void);
+static void Cmd_scaledamagebyhealthratio(void);
+static void Cmd_tryswapabilities(void);
+static void Cmd_tryimprison(void);
+static void Cmd_trysetgrudge(void);
+static void Cmd_weightdamagecalculation(void);
+static void Cmd_assistattackselect(void);
+static void Cmd_trysetmagiccoat(void);
+static void Cmd_trysetsnatch(void);
+static void Cmd_trygetintimidatetarget(void);
+static void Cmd_switchoutabilities(void);
+static void Cmd_jumpifhasnohp(void);
+static void Cmd_getsecretpowereffect(void);
+static void Cmd_pickup(void);
+static void Cmd_docastformchangeanimation(void);
+static void Cmd_trycastformdatachange(void);
+static void Cmd_settypebasedhalvers(void);
+static void Cmd_setweatherballtype(void);
+static void Cmd_tryrecycleitem(void);
+static void Cmd_settypetoterrain(void);
+static void Cmd_pursuitrelated(void);
+static void Cmd_snatchsetbattlers(void);
+static void Cmd_removelightscreenreflect(void);
+static void Cmd_handleballthrow(void);
+static void Cmd_givecaughtmon(void);
+static void Cmd_trysetcaughtmondexflags(void);
+static void Cmd_displaydexinfo(void);
+static void Cmd_trygivecaughtmonnick(void);
+static void Cmd_subattackerhpbydmg(void);
+static void Cmd_removeattackerstatus1(void);
+static void Cmd_finishaction(void);
+static void Cmd_finishturn(void);
+static void Cmd_trainerslideout(void);
void (* const gBattleScriptingCommandsTable[])(void) =
{
- atk00_attackcanceler,
- atk01_accuracycheck,
- atk02_attackstring,
- atk03_ppreduce,
- atk04_critcalc,
- atk05_damagecalc,
- atk06_typecalc,
- atk07_adjustnormaldamage,
- atk08_adjustnormaldamage2,
- atk09_attackanimation,
- atk0A_waitanimation,
- atk0B_healthbarupdate,
- atk0C_datahpupdate,
- atk0D_critmessage,
- atk0E_effectivenesssound,
- atk0F_resultmessage,
- atk10_printstring,
- atk11_printselectionstring,
- atk12_waitmessage,
- atk13_printfromtable,
- atk14_printselectionstringfromtable,
- atk15_seteffectwithchance,
- atk16_seteffectprimary,
- atk17_seteffectsecondary,
- atk18_clearstatusfromeffect,
- atk19_tryfaintmon,
- atk1A_dofaintanimation,
- atk1B_cleareffectsonfaint,
- atk1C_jumpifstatus,
- atk1D_jumpifstatus2,
- atk1E_jumpifability,
- atk1F_jumpifsideaffecting,
- atk20_jumpifstat,
- atk21_jumpifstatus3condition,
- atk22_jumpiftype,
- atk23_getexp,
- atk24,
- atk25_movevaluescleanup,
- atk26_setmultihit,
- atk27_decrementmultihit,
- atk28_goto,
- atk29_jumpifbyte,
- atk2A_jumpifhalfword,
- atk2B_jumpifword,
- atk2C_jumpifarrayequal,
- atk2D_jumpifarraynotequal,
- atk2E_setbyte,
- atk2F_addbyte,
- atk30_subbyte,
- atk31_copyarray,
- atk32_copyarraywithindex,
- atk33_orbyte,
- atk34_orhalfword,
- atk35_orword,
- atk36_bicbyte,
- atk37_bichalfword,
- atk38_bicword,
- atk39_pause,
- atk3A_waitstate,
- atk3B_healthbar_update,
- atk3C_return,
- atk3D_end,
- atk3E_end2,
- atk3F_end3,
- atk40_jumpifaffectedbyprotect,
- atk41_call,
- atk42_jumpiftype2,
- atk43_jumpifabilitypresent,
- atk44_endselectionscript,
- atk45_playanimation,
- atk46_playanimation2,
- atk47_setgraphicalstatchangevalues,
- atk48_playstatchangeanimation,
- atk49_moveend,
- atk4A_typecalc2,
- atk4B_returnatktoball,
- atk4C_getswitchedmondata,
- atk4D_switchindataupdate,
- atk4E_switchinanim,
- atk4F_jumpifcantswitch,
- atk50_openpartyscreen,
- atk51_switchhandleorder,
- atk52_switchineffects,
- atk53_trainerslidein,
- atk54_playse,
- atk55_fanfare,
- atk56_playfaintcry,
- atk57,
- atk58_returntoball,
- atk59_handlelearnnewmove,
- atk5A_yesnoboxlearnmove,
- atk5B_yesnoboxstoplearningmove,
- atk5C_hitanimation,
- atk5D_getmoneyreward,
- atk5E,
- atk5F_swapattackerwithtarget,
- atk60_incrementgamestat,
- atk61_drawpartystatussummary,
- atk62_hidepartystatussummary,
- atk63_jumptocalledmove,
- atk64_statusanimation,
- atk65_status2animation,
- atk66_chosenstatusanimation,
- atk67_yesnobox,
- atk68_cancelallactions,
- atk69_adjustsetdamage,
- atk6A_removeitem,
- atk6B_atknameinbuff1,
- atk6C_drawlvlupbox,
- atk6D_resetsentmonsvalue,
- atk6E_setatktoplayer0,
- atk6F_makevisible,
- atk70_recordlastability,
- atk71_buffermovetolearn,
- atk72_jumpifplayerran,
- atk73_hpthresholds,
- atk74_hpthresholds2,
- atk75_useitemonopponent,
- atk76_various,
- atk77_setprotectlike,
- atk78_faintifabilitynotdamp,
- atk79_setatkhptozero,
- atk7A_jumpifnexttargetvalid,
- atk7B_tryhealhalfhealth,
- atk7C_trymirrormove,
- atk7D_setrain,
- atk7E_setreflect,
- atk7F_setseeded,
- atk80_manipulatedamage,
- atk81_trysetrest,
- atk82_jumpifnotfirstturn,
- atk83_nop,
- atk84_jumpifcantmakeasleep,
- atk85_stockpile,
- atk86_stockpiletobasedamage,
- atk87_stockpiletohpheal,
- atk88_negativedamage,
- atk89_statbuffchange,
- atk8A_normalisebuffs,
- atk8B_setbide,
- atk8C_confuseifrepeatingattackends,
- atk8D_setmultihitcounter,
- atk8E_initmultihitstring,
- atk8F_forcerandomswitch,
- atk90_tryconversiontypechange,
- atk91_givepaydaymoney,
- atk92_setlightscreen,
- atk93_tryKO,
- atk94_damagetohalftargethp,
- atk95_setsandstorm,
- atk96_weatherdamage,
- atk97_tryinfatuating,
- atk98_updatestatusicon,
- atk99_setmist,
- atk9A_setfocusenergy,
- atk9B_transformdataexecution,
- atk9C_setsubstitute,
- atk9D_mimicattackcopy,
- atk9E_metronome,
- atk9F_dmgtolevel,
- atkA0_psywavedamageeffect,
- atkA1_counterdamagecalculator,
- atkA2_mirrorcoatdamagecalculator,
- atkA3_disablelastusedattack,
- atkA4_trysetencore,
- atkA5_painsplitdmgcalc,
- atkA6_settypetorandomresistance,
- atkA7_setalwayshitflag,
- atkA8_copymovepermanently,
- atkA9_trychoosesleeptalkmove,
- atkAA_setdestinybond,
- atkAB_trysetdestinybondtohappen,
- atkAC_remaininghptopower,
- atkAD_tryspiteppreduce,
- atkAE_healpartystatus,
- atkAF_cursetarget,
- atkB0_trysetspikes,
- atkB1_setforesight,
- atkB2_trysetperishsong,
- atkB3_rolloutdamagecalculation,
- atkB4_jumpifconfusedandstatmaxed,
- atkB5_furycuttercalc,
- atkB6_happinesstodamagecalculation,
- atkB7_presentdamagecalculation,
- atkB8_setsafeguard,
- atkB9_magnitudedamagecalculation,
- atkBA_jumpifnopursuitswitchdmg,
- atkBB_setsunny,
- atkBC_maxattackhalvehp,
- atkBD_copyfoestats,
- atkBE_rapidspinfree,
- atkBF_setdefensecurlbit,
- atkC0_recoverbasedonsunlight,
- atkC1_hiddenpowercalc,
- atkC2_selectfirstvalidtarget,
- atkC3_trysetfutureattack,
- atkC4_trydobeatup,
- atkC5_setsemiinvulnerablebit,
- atkC6_clearsemiinvulnerablebit,
- atkC7_setminimize,
- atkC8_sethail,
- atkC9_jumpifattackandspecialattackcannotfall,
- atkCA_setforcedtarget,
- atkCB_setcharge,
- atkCC_callterrainattack,
- atkCD_cureifburnedparalysedorpoisoned,
- atkCE_settorment,
- atkCF_jumpifnodamage,
- atkD0_settaunt,
- atkD1_trysethelpinghand,
- atkD2_tryswapitems,
- atkD3_trycopyability,
- atkD4_trywish,
- atkD5_trysetroots,
- atkD6_doubledamagedealtifdamaged,
- atkD7_setyawn,
- atkD8_setdamagetohealthdifference,
- atkD9_scaledamagebyhealthratio,
- atkDA_tryswapabilities,
- atkDB_tryimprison,
- atkDC_trysetgrudge,
- atkDD_weightdamagecalculation,
- atkDE_assistattackselect,
- atkDF_trysetmagiccoat,
- atkE0_trysetsnatch,
- atkE1_trygetintimidatetarget,
- atkE2_switchoutabilities,
- atkE3_jumpifhasnohp,
- atkE4_getsecretpowereffect,
- atkE5_pickup,
- atkE6_docastformchangeanimation,
- atkE7_trycastformdatachange,
- atkE8_settypebasedhalvers,
- atkE9_setweatherballtype,
- atkEA_tryrecycleitem,
- atkEB_settypetoterrain,
- atkEC_pursuitrelated,
- atkEF_snatchsetbattlers,
- atkEE_removelightscreenreflect,
- atkEF_handleballthrow,
- atkF0_givecaughtmon,
- atkF1_trysetcaughtmondexflags,
- atkF2_displaydexinfo,
- atkF3_trygivecaughtmonnick,
- atkF4_subattackerhpbydmg,
- atkF5_removeattackerstatus1,
- atkF6_finishaction,
- atkF7_finishturn,
- atkF8_trainerslideout
+ Cmd_attackcanceler, //0x0
+ Cmd_accuracycheck, //0x1
+ Cmd_attackstring, //0x2
+ Cmd_ppreduce, //0x3
+ Cmd_critcalc, //0x4
+ Cmd_damagecalc, //0x5
+ Cmd_typecalc, //0x6
+ Cmd_adjustnormaldamage, //0x7
+ Cmd_adjustnormaldamage2, //0x8
+ Cmd_attackanimation, //0x9
+ Cmd_waitanimation, //0xA
+ Cmd_healthbarupdate, //0xB
+ Cmd_datahpupdate, //0xC
+ Cmd_critmessage, //0xD
+ Cmd_effectivenesssound, //0xE
+ Cmd_resultmessage, //0xF
+ Cmd_printstring, //0x10
+ Cmd_printselectionstring, //0x11
+ Cmd_waitmessage, //0x12
+ Cmd_printfromtable, //0x13
+ Cmd_printselectionstringfromtable, //0x14
+ Cmd_seteffectwithchance, //0x15
+ Cmd_seteffectprimary, //0x16
+ Cmd_seteffectsecondary, //0x17
+ Cmd_clearstatusfromeffect, //0x18
+ Cmd_tryfaintmon, //0x19
+ Cmd_dofaintanimation, //0x1A
+ Cmd_cleareffectsonfaint, //0x1B
+ Cmd_jumpifstatus, //0x1C
+ Cmd_jumpifstatus2, //0x1D
+ Cmd_jumpifability, //0x1E
+ Cmd_jumpifsideaffecting, //0x1F
+ Cmd_jumpifstat, //0x20
+ Cmd_jumpifstatus3condition, //0x21
+ Cmd_jumpiftype, //0x22
+ Cmd_getexp, //0x23
+ Cmd_unknown_24, //0x24
+ Cmd_movevaluescleanup, //0x25
+ Cmd_setmultihit, //0x26
+ Cmd_decrementmultihit, //0x27
+ Cmd_goto, //0x28
+ Cmd_jumpifbyte, //0x29
+ Cmd_jumpifhalfword, //0x2A
+ Cmd_jumpifword, //0x2B
+ Cmd_jumpifarrayequal, //0x2C
+ Cmd_jumpifarraynotequal, //0x2D
+ Cmd_setbyte, //0x2E
+ Cmd_addbyte, //0x2F
+ Cmd_subbyte, //0x30
+ Cmd_copyarray, //0x31
+ Cmd_copyarraywithindex, //0x32
+ Cmd_orbyte, //0x33
+ Cmd_orhalfword, //0x34
+ Cmd_orword, //0x35
+ Cmd_bicbyte, //0x36
+ Cmd_bichalfword, //0x37
+ Cmd_bicword, //0x38
+ Cmd_pause, //0x39
+ Cmd_waitstate, //0x3A
+ Cmd_healthbar_update, //0x3B
+ Cmd_return, //0x3C
+ Cmd_end, //0x3D
+ Cmd_end2, //0x3E
+ Cmd_end3, //0x3F
+ Cmd_jumpifaffectedbyprotect, //0x40
+ Cmd_call, //0x41
+ Cmd_jumpiftype2, //0x42
+ Cmd_jumpifabilitypresent, //0x43
+ Cmd_endselectionscript, //0x44
+ Cmd_playanimation, //0x45
+ Cmd_playanimation2, //0x46
+ Cmd_setgraphicalstatchangevalues, //0x47
+ Cmd_playstatchangeanimation, //0x48
+ Cmd_moveend, //0x49
+ Cmd_typecalc2, //0x4A
+ Cmd_returnatktoball, //0x4B
+ Cmd_getswitchedmondata, //0x4C
+ Cmd_switchindataupdate, //0x4D
+ Cmd_switchinanim, //0x4E
+ Cmd_jumpifcantswitch, //0x4F
+ Cmd_openpartyscreen, //0x50
+ Cmd_switchhandleorder, //0x51
+ Cmd_switchineffects, //0x52
+ Cmd_trainerslidein, //0x53
+ Cmd_playse, //0x54
+ Cmd_fanfare, //0x55
+ Cmd_playfaintcry, //0x56
+ Cmd_unknown_57, //0x57
+ Cmd_returntoball, //0x58
+ Cmd_handlelearnnewmove, //0x59
+ Cmd_yesnoboxlearnmove, //0x5A
+ Cmd_yesnoboxstoplearningmove, //0x5B
+ Cmd_hitanimation, //0x5C
+ Cmd_getmoneyreward, //0x5D
+ Cmd_unknown_5E, //0x5E
+ Cmd_swapattackerwithtarget, //0x5F
+ Cmd_incrementgamestat, //0x60
+ Cmd_drawpartystatussummary, //0x61
+ Cmd_hidepartystatussummary, //0x62
+ Cmd_jumptocalledmove, //0x63
+ Cmd_statusanimation, //0x64
+ Cmd_status2animation, //0x65
+ Cmd_chosenstatusanimation, //0x66
+ Cmd_yesnobox, //0x67
+ Cmd_cancelallactions, //0x68
+ Cmd_adjustsetdamage, //0x69
+ Cmd_removeitem, //0x6A
+ Cmd_atknameinbuff1, //0x6B
+ Cmd_drawlvlupbox, //0x6C
+ Cmd_resetsentmonsvalue, //0x6D
+ Cmd_setatktoplayer0, //0x6E
+ Cmd_makevisible, //0x6F
+ Cmd_recordlastability, //0x70
+ Cmd_buffermovetolearn, //0x71
+ Cmd_jumpifplayerran, //0x72
+ Cmd_hpthresholds, //0x73
+ Cmd_hpthresholds2, //0x74
+ Cmd_useitemonopponent, //0x75
+ Cmd_various, //0x76
+ Cmd_setprotectlike, //0x77
+ Cmd_faintifabilitynotdamp, //0x78
+ Cmd_setatkhptozero, //0x79
+ Cmd_jumpifnexttargetvalid, //0x7A
+ Cmd_tryhealhalfhealth, //0x7B
+ Cmd_trymirrormove, //0x7C
+ Cmd_setrain, //0x7D
+ Cmd_setreflect, //0x7E
+ Cmd_setseeded, //0x7F
+ Cmd_manipulatedamage, //0x80
+ Cmd_trysetrest, //0x81
+ Cmd_jumpifnotfirstturn, //0x82
+ Cmd_nop, //0x83
+ Cmd_jumpifcantmakeasleep, //0x84
+ Cmd_stockpile, //0x85
+ Cmd_stockpiletobasedamage, //0x86
+ Cmd_stockpiletohpheal, //0x87
+ Cmd_negativedamage, //0x88
+ Cmd_statbuffchange, //0x89
+ Cmd_normalisebuffs, //0x8A
+ Cmd_setbide, //0x8B
+ Cmd_confuseifrepeatingattackends, //0x8C
+ Cmd_setmultihitcounter, //0x8D
+ Cmd_initmultihitstring, //0x8E
+ Cmd_forcerandomswitch, //0x8F
+ Cmd_tryconversiontypechange, //0x90
+ Cmd_givepaydaymoney, //0x91
+ Cmd_setlightscreen, //0x92
+ Cmd_tryKO, //0x93
+ Cmd_damagetohalftargethp, //0x94
+ Cmd_setsandstorm, //0x95
+ Cmd_weatherdamage, //0x96
+ Cmd_tryinfatuating, //0x97
+ Cmd_updatestatusicon, //0x98
+ Cmd_setmist, //0x99
+ Cmd_setfocusenergy, //0x9A
+ Cmd_transformdataexecution, //0x9B
+ Cmd_setsubstitute, //0x9C
+ Cmd_mimicattackcopy, //0x9D
+ Cmd_metronome, //0x9E
+ Cmd_dmgtolevel, //0x9F
+ Cmd_psywavedamageeffect, //0xA0
+ Cmd_counterdamagecalculator, //0xA1
+ Cmd_mirrorcoatdamagecalculator, //0xA2
+ Cmd_disablelastusedattack, //0xA3
+ Cmd_trysetencore, //0xA4
+ Cmd_painsplitdmgcalc, //0xA5
+ Cmd_settypetorandomresistance, //0xA6
+ Cmd_setalwayshitflag, //0xA7
+ Cmd_copymovepermanently, //0xA8
+ Cmd_trychoosesleeptalkmove, //0xA9
+ Cmd_setdestinybond, //0xAA
+ Cmd_trysetdestinybondtohappen, //0xAB
+ Cmd_remaininghptopower, //0xAC
+ Cmd_tryspiteppreduce, //0xAD
+ Cmd_healpartystatus, //0xAE
+ Cmd_cursetarget, //0xAF
+ Cmd_trysetspikes, //0xB0
+ Cmd_setforesight, //0xB1
+ Cmd_trysetperishsong, //0xB2
+ Cmd_rolloutdamagecalculation, //0xB3
+ Cmd_jumpifconfusedandstatmaxed, //0xB4
+ Cmd_furycuttercalc, //0xB5
+ Cmd_happinesstodamagecalculation, //0xB6
+ Cmd_presentdamagecalculation, //0xB7
+ Cmd_setsafeguard, //0xB8
+ Cmd_magnitudedamagecalculation, //0xB9
+ Cmd_jumpifnopursuitswitchdmg, //0xBA
+ Cmd_setsunny, //0xBB
+ Cmd_maxattackhalvehp, //0xBC
+ Cmd_copyfoestats, //0xBD
+ Cmd_rapidspinfree, //0xBE
+ Cmd_setdefensecurlbit, //0xBF
+ Cmd_recoverbasedonsunlight, //0xC0
+ Cmd_hiddenpowercalc, //0xC1
+ Cmd_selectfirstvalidtarget, //0xC2
+ Cmd_trysetfutureattack, //0xC3
+ Cmd_trydobeatup, //0xC4
+ Cmd_setsemiinvulnerablebit, //0xC5
+ Cmd_clearsemiinvulnerablebit, //0xC6
+ Cmd_setminimize, //0xC7
+ Cmd_sethail, //0xC8
+ Cmd_jumpifattackandspecialattackcannotfall, //0xC9
+ Cmd_setforcedtarget, //0xCA
+ Cmd_setcharge, //0xCB
+ Cmd_callterrainattack, //0xCC
+ Cmd_cureifburnedparalysedorpoisoned, //0xCD
+ Cmd_settorment, //0xCE
+ Cmd_jumpifnodamage, //0xCF
+ Cmd_settaunt, //0xD0
+ Cmd_trysethelpinghand, //0xD1
+ Cmd_tryswapitems, //0xD2
+ Cmd_trycopyability, //0xD3
+ Cmd_trywish, //0xD4
+ Cmd_trysetroots, //0xD5
+ Cmd_doubledamagedealtifdamaged, //0xD6
+ Cmd_setyawn, //0xD7
+ Cmd_setdamagetohealthdifference, //0xD8
+ Cmd_scaledamagebyhealthratio, //0xD9
+ Cmd_tryswapabilities, //0xDA
+ Cmd_tryimprison, //0xDB
+ Cmd_trysetgrudge, //0xDC
+ Cmd_weightdamagecalculation, //0xDD
+ Cmd_assistattackselect, //0xDE
+ Cmd_trysetmagiccoat, //0xDF
+ Cmd_trysetsnatch, //0xE0
+ Cmd_trygetintimidatetarget, //0xE1
+ Cmd_switchoutabilities, //0xE2
+ Cmd_jumpifhasnohp, //0xE3
+ Cmd_getsecretpowereffect, //0xE4
+ Cmd_pickup, //0xE5
+ Cmd_docastformchangeanimation, //0xE6
+ Cmd_trycastformdatachange, //0xE7
+ Cmd_settypebasedhalvers, //0xE8
+ Cmd_setweatherballtype, //0xE9
+ Cmd_tryrecycleitem, //0xEA
+ Cmd_settypetoterrain, //0xEB
+ Cmd_pursuitrelated, //0xEC
+ Cmd_snatchsetbattlers, //0xED
+ Cmd_removelightscreenreflect, //0xEE
+ Cmd_handleballthrow, //0xEF
+ Cmd_givecaughtmon, //0xF0
+ Cmd_trysetcaughtmondexflags, //0xF1
+ Cmd_displaydexinfo, //0xF2
+ Cmd_trygivecaughtmonnick, //0xF3
+ Cmd_subattackerhpbydmg, //0xF4
+ Cmd_removeattackerstatus1, //0xF5
+ Cmd_finishaction, //0xF6
+ Cmd_finishturn, //0xF7
+ Cmd_trainerslideout //0xF8
};
struct StatFractions
@@ -918,7 +918,7 @@ static const u8 sUnknown_0831C4F8[] =
0x03, 0x00, 0x00, 0x00
};
-static void atk00_attackcanceler(void)
+static void Cmd_attackcanceler(void)
{
s32 i;
@@ -1030,7 +1030,7 @@ static void JumpIfMoveFailed(u8 adder, u16 move)
gBattlescriptCurrInstr = BS_ptr;
}
-static void atk40_jumpifaffectedbyprotect(void)
+static void Cmd_jumpifaffectedbyprotect(void)
{
if (DEFENDER_IS_PROTECTED)
{
@@ -1102,7 +1102,7 @@ static bool8 AccuracyCalcHelper(u16 move)
return FALSE;
}
-static void atk01_accuracycheck(void)
+static void Cmd_accuracycheck(void)
{
u16 move = T2_READ_16(gBattlescriptCurrInstr + 5);
@@ -1194,7 +1194,7 @@ static void atk01_accuracycheck(void)
}
}
-static void atk02_attackstring(void)
+static void Cmd_attackstring(void)
{
if (gBattleControllerExecFlags)
return;
@@ -1207,7 +1207,7 @@ static void atk02_attackstring(void)
gBattleCommunication[MSG_DISPLAY] = 0;
}
-static void atk03_ppreduce(void)
+static void Cmd_ppreduce(void)
{
s32 ppToDeduct = 1;
@@ -1254,7 +1254,7 @@ static void atk03_ppreduce(void)
gBattlescriptCurrInstr++;
}
-static void atk04_critcalc(void)
+static void Cmd_critcalc(void)
{
u8 holdEffect;
u16 item, critChance;
@@ -1291,7 +1291,7 @@ static void atk04_critcalc(void)
gBattlescriptCurrInstr++;
}
-static void atk05_damagecalc(void)
+static void Cmd_damagecalc(void)
{
u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
@@ -1356,7 +1356,7 @@ static void ModulateDmgByType(u8 multiplier)
}
}
-static void atk06_typecalc(void)
+static void Cmd_typecalc(void)
{
s32 i = 0;
u8 moveType;
@@ -1658,7 +1658,7 @@ static void Unused_ApplyRandomDmgMultiplier(void)
ApplyRandomDmgMultiplier();
}
-static void atk07_adjustnormaldamage(void)
+static void Cmd_adjustnormaldamage(void)
{
u8 holdEffect, param;
@@ -1700,7 +1700,7 @@ static void atk07_adjustnormaldamage(void)
gBattlescriptCurrInstr++;
}
-static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't check for false swipe move effect.
+static void Cmd_adjustnormaldamage2(void) // The same as adjustnormaldamage except it doesn't check for false swipe move effect.
{
u8 holdEffect, param;
@@ -1742,7 +1742,7 @@ static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't
gBattlescriptCurrInstr++;
}
-static void atk09_attackanimation(void)
+static void Cmd_attackanimation(void)
{
if (gBattleControllerExecFlags)
return;
@@ -1796,13 +1796,13 @@ static void atk09_attackanimation(void)
}
}
-static void atk0A_waitanimation(void)
+static void Cmd_waitanimation(void)
{
if (gBattleControllerExecFlags == 0)
gBattlescriptCurrInstr++;
}
-static void atk0B_healthbarupdate(void)
+static void Cmd_healthbarupdate(void)
{
if (gBattleControllerExecFlags)
return;
@@ -1838,7 +1838,7 @@ static void atk0B_healthbarupdate(void)
gBattlescriptCurrInstr += 2;
}
-static void atk0C_datahpupdate(void)
+static void Cmd_datahpupdate(void)
{
u32 moveType;
@@ -1964,7 +1964,7 @@ static void atk0C_datahpupdate(void)
gBattlescriptCurrInstr += 2;
}
-static void atk0D_critmessage(void)
+static void Cmd_critmessage(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -1977,7 +1977,7 @@ static void atk0D_critmessage(void)
}
}
-static void atk0E_effectivenesssound(void)
+static void Cmd_effectivenesssound(void)
{
if (gBattleControllerExecFlags)
return;
@@ -2024,7 +2024,7 @@ static void atk0E_effectivenesssound(void)
gBattlescriptCurrInstr++;
}
-static void atk0F_resultmessage(void)
+static void Cmd_resultmessage(void)
{
u32 stringId = 0;
@@ -2113,7 +2113,7 @@ static void atk0F_resultmessage(void)
gBattlescriptCurrInstr++;
}
-static void atk10_printstring(void)
+static void Cmd_printstring(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -2124,7 +2124,7 @@ static void atk10_printstring(void)
}
}
-static void atk11_printselectionstring(void)
+static void Cmd_printselectionstring(void)
{
gActiveBattler = gBattlerAttacker;
@@ -2135,7 +2135,7 @@ static void atk11_printselectionstring(void)
gBattleCommunication[MSG_DISPLAY] = 1;
}
-static void atk12_waitmessage(void)
+static void Cmd_waitmessage(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -2156,7 +2156,7 @@ static void atk12_waitmessage(void)
}
}
-static void atk13_printfromtable(void)
+static void Cmd_printfromtable(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -2170,7 +2170,7 @@ static void atk13_printfromtable(void)
}
}
-static void atk14_printselectionstringfromtable(void)
+static void Cmd_printselectionstringfromtable(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -2882,7 +2882,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
}
-static void atk15_seteffectwithchance(void)
+static void Cmd_seteffectwithchance(void)
{
u32 percentChance;
@@ -2915,17 +2915,17 @@ static void atk15_seteffectwithchance(void)
gBattleScripting.multihitMoveEffect = 0;
}
-static void atk16_seteffectprimary(void)
+static void Cmd_seteffectprimary(void)
{
SetMoveEffect(TRUE, 0);
}
-static void atk17_seteffectsecondary(void)
+static void Cmd_seteffectsecondary(void)
{
SetMoveEffect(FALSE, 0);
}
-static void atk18_clearstatusfromeffect(void)
+static void Cmd_clearstatusfromeffect(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -2939,7 +2939,7 @@ static void atk18_clearstatusfromeffect(void)
gBattleScripting.multihitMoveEffect = 0;
}
-static void atk19_tryfaintmon(void)
+static void Cmd_tryfaintmon(void)
{
const u8 *BS_ptr;
@@ -3026,7 +3026,7 @@ static void atk19_tryfaintmon(void)
}
}
-static void atk1A_dofaintanimation(void)
+static void Cmd_dofaintanimation(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -3037,7 +3037,7 @@ static void atk1A_dofaintanimation(void)
}
}
-static void atk1B_cleareffectsonfaint(void)
+static void Cmd_cleareffectsonfaint(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -3055,7 +3055,7 @@ static void atk1B_cleareffectsonfaint(void)
}
}
-static void atk1C_jumpifstatus(void)
+static void Cmd_jumpifstatus(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
@@ -3067,7 +3067,7 @@ static void atk1C_jumpifstatus(void)
gBattlescriptCurrInstr += 10;
}
-static void atk1D_jumpifstatus2(void)
+static void Cmd_jumpifstatus2(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
@@ -3079,7 +3079,7 @@ static void atk1D_jumpifstatus2(void)
gBattlescriptCurrInstr += 10;
}
-static void atk1E_jumpifability(void)
+static void Cmd_jumpifability(void)
{
u8 battlerId;
u8 ability = gBattlescriptCurrInstr[2];
@@ -3126,7 +3126,7 @@ static void atk1E_jumpifability(void)
}
}
-static void atk1F_jumpifsideaffecting(void)
+static void Cmd_jumpifsideaffecting(void)
{
u8 side;
u16 flags;
@@ -3146,7 +3146,7 @@ static void atk1F_jumpifsideaffecting(void)
gBattlescriptCurrInstr += 8;
}
-static void atk20_jumpifstat(void)
+static void Cmd_jumpifstat(void)
{
u8 ret = 0;
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -3186,7 +3186,7 @@ static void atk20_jumpifstat(void)
gBattlescriptCurrInstr += 9;
}
-static void atk21_jumpifstatus3condition(void)
+static void Cmd_jumpifstatus3condition(void)
{
u32 flags;
const u8 *jumpPtr;
@@ -3211,7 +3211,7 @@ static void atk21_jumpifstatus3condition(void)
}
}
-static void atk22_jumpiftype(void)
+static void Cmd_jumpiftype(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 type = gBattlescriptCurrInstr[2];
@@ -3223,7 +3223,7 @@ static void atk22_jumpiftype(void)
gBattlescriptCurrInstr += 7;
}
-static void atk23_getexp(void)
+static void Cmd_getexp(void)
{
u16 item;
s32 i; // also used as stringId
@@ -3235,7 +3235,7 @@ static void atk23_getexp(void)
gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1];
- switch (gBattleScripting.atk23_state)
+ switch (gBattleScripting.getexpState)
{
case 0: // check if should receive exp at all
if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags &
@@ -3247,11 +3247,11 @@ static void atk23_getexp(void)
| BATTLE_TYPE_BATTLE_TOWER
| BATTLE_TYPE_EREADER_TRAINER)))
{
- gBattleScripting.atk23_state = 6; // goto last case
+ gBattleScripting.getexpState = 6; // goto last case
}
else
{
- gBattleScripting.atk23_state++;
+ gBattleScripting.getexpState++;
gBattleStruct->givenExpMons |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]];
}
break;
@@ -3298,7 +3298,7 @@ static void atk23_getexp(void)
gExpShareExp = 0;
}
- gBattleScripting.atk23_state++;
+ gBattleScripting.getexpState++;
gBattleStruct->expGetterMonId = 0;
gBattleStruct->sentInPokes = sentIn;
}
@@ -3316,13 +3316,13 @@ static void atk23_getexp(void)
if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1))
{
*(&gBattleStruct->sentInPokes) >>= 1;
- gBattleScripting.atk23_state = 5;
+ gBattleScripting.getexpState = 5;
gBattleMoveDamage = 0; // used for exp
}
else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_LEVEL)
{
*(&gBattleStruct->sentInPokes) >>= 1;
- gBattleScripting.atk23_state = 5;
+ gBattleScripting.getexpState = 5;
gBattleMoveDamage = 0; // used for exp
}
else
@@ -3394,7 +3394,7 @@ static void atk23_getexp(void)
MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species);
}
gBattleStruct->sentInPokes >>= 1;
- gBattleScripting.atk23_state++;
+ gBattleScripting.getexpState++;
}
}
break;
@@ -3415,7 +3415,7 @@ static void atk23_getexp(void)
BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage);
MarkBattlerForControllerExec(gActiveBattler);
}
- gBattleScripting.atk23_state++;
+ gBattleScripting.getexpState++;
}
break;
case 4: // lvl up if necessary
@@ -3465,27 +3465,27 @@ static void atk23_getexp(void)
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
}
- gBattleScripting.atk23_state = 5;
+ gBattleScripting.getexpState = 5;
}
else
{
gBattleMoveDamage = 0;
- gBattleScripting.atk23_state = 5;
+ gBattleScripting.getexpState = 5;
}
}
break;
case 5: // looper increment
if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp
{
- gBattleScripting.atk23_state = 3;
+ gBattleScripting.getexpState = 3;
}
else
{
gBattleStruct->expGetterMonId++;
if (gBattleStruct->expGetterMonId <= 5)
- gBattleScripting.atk23_state = 2; // loop again
+ gBattleScripting.getexpState = 2; // loop again
else
- gBattleScripting.atk23_state = 6; // we're done
+ gBattleScripting.getexpState = 6; // we're done
}
break;
case 6: // increment instruction
@@ -3501,7 +3501,7 @@ static void atk23_getexp(void)
}
#ifdef NONMATCHING
-static void atk24(void)
+static void Cmd_unknown_24(void)
{
u16 HP_count = 0;
s32 i;
@@ -3584,7 +3584,7 @@ static void atk24(void)
}
#else
NAKED
-static void atk24(void)
+static void Cmd_unknown_24(void)
{
asm("\n\
.syntax unified\n\
@@ -3889,19 +3889,19 @@ static void MoveValuesCleanUp(void)
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
}
-static void atk25_movevaluescleanup(void)
+static void Cmd_movevaluescleanup(void)
{
MoveValuesCleanUp();
gBattlescriptCurrInstr += 1;
}
-static void atk26_setmultihit(void)
+static void Cmd_setmultihit(void)
{
gMultiHitCounter = gBattlescriptCurrInstr[1];
gBattlescriptCurrInstr += 2;
}
-static void atk27_decrementmultihit(void)
+static void Cmd_decrementmultihit(void)
{
if (--gMultiHitCounter == 0)
gBattlescriptCurrInstr += 5;
@@ -3909,12 +3909,12 @@ static void atk27_decrementmultihit(void)
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atk28_goto(void)
+static void Cmd_goto(void)
{
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atk29_jumpifbyte(void)
+static void Cmd_jumpifbyte(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2);
@@ -3952,7 +3952,7 @@ static void atk29_jumpifbyte(void)
}
}
-static void atk2A_jumpifhalfword(void)
+static void Cmd_jumpifhalfword(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2);
@@ -3990,7 +3990,7 @@ static void atk2A_jumpifhalfword(void)
}
}
-static void atk2B_jumpifword(void)
+static void Cmd_jumpifword(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
@@ -4028,7 +4028,7 @@ static void atk2B_jumpifword(void)
}
}
-static void atk2C_jumpifarrayequal(void)
+static void Cmd_jumpifarrayequal(void)
{
const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
@@ -4050,7 +4050,7 @@ static void atk2C_jumpifarrayequal(void)
gBattlescriptCurrInstr = jumpPtr;
}
-static void atk2D_jumpifarraynotequal(void)
+static void Cmd_jumpifarraynotequal(void)
{
u8 equalBytes = 0;
const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -4074,7 +4074,7 @@ static void atk2D_jumpifarraynotequal(void)
gBattlescriptCurrInstr += 14;
}
-static void atk2E_setbyte(void)
+static void Cmd_setbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte = gBattlescriptCurrInstr[5];
@@ -4082,21 +4082,21 @@ static void atk2E_setbyte(void)
gBattlescriptCurrInstr += 6;
}
-static void atk2F_addbyte(void)
+static void Cmd_addbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte += gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
-static void atk30_subbyte(void)
+static void Cmd_subbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte -= gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
-static void atk31_copyarray(void)
+static void Cmd_copyarray(void)
{
u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
@@ -4111,7 +4111,7 @@ static void atk31_copyarray(void)
gBattlescriptCurrInstr += 10;
}
-static void atk32_copyarraywithindex(void)
+static void Cmd_copyarraywithindex(void)
{
u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
@@ -4127,14 +4127,14 @@ static void atk32_copyarraywithindex(void)
gBattlescriptCurrInstr += 14;
}
-static void atk33_orbyte(void)
+static void Cmd_orbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte |= gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
-static void atk34_orhalfword(void)
+static void Cmd_orhalfword(void)
{
u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
@@ -4143,7 +4143,7 @@ static void atk34_orhalfword(void)
gBattlescriptCurrInstr += 7;
}
-static void atk35_orword(void)
+static void Cmd_orword(void)
{
u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
@@ -4152,14 +4152,14 @@ static void atk35_orword(void)
gBattlescriptCurrInstr += 9;
}
-static void atk36_bicbyte(void)
+static void Cmd_bicbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte &= ~(gBattlescriptCurrInstr[5]);
gBattlescriptCurrInstr += 6;
}
-static void atk37_bichalfword(void)
+static void Cmd_bichalfword(void)
{
u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
@@ -4168,7 +4168,7 @@ static void atk37_bichalfword(void)
gBattlescriptCurrInstr += 7;
}
-static void atk38_bicword(void)
+static void Cmd_bicword(void)
{
u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
@@ -4177,7 +4177,7 @@ static void atk38_bicword(void)
gBattlescriptCurrInstr += 9;
}
-static void atk39_pause(void)
+static void Cmd_pause(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -4190,13 +4190,13 @@ static void atk39_pause(void)
}
}
-static void atk3A_waitstate(void)
+static void Cmd_waitstate(void)
{
if (gBattleControllerExecFlags == 0)
gBattlescriptCurrInstr++;
}
-static void atk3B_healthbar_update(void)
+static void Cmd_healthbar_update(void)
{
if (gBattlescriptCurrInstr[1] == BS_TARGET)
gActiveBattler = gBattlerTarget;
@@ -4208,12 +4208,12 @@ static void atk3B_healthbar_update(void)
gBattlescriptCurrInstr += 2;
}
-static void atk3C_return(void)
+static void Cmd_return(void)
{
BattleScriptPop();
}
-static void atk3D_end(void)
+static void Cmd_end(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
BattleArena_AddSkillPoints(gBattlerAttacker);
@@ -4223,13 +4223,13 @@ static void atk3D_end(void)
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
}
-static void atk3E_end2(void)
+static void Cmd_end2(void)
{
gActiveBattler = 0;
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
}
-static void atk3F_end3(void) // pops the main function stack
+static void Cmd_end3(void) // pops the main function stack
{
BattleScriptPop();
if (gBattleResources->battleCallbackStack->size != 0)
@@ -4237,13 +4237,13 @@ static void atk3F_end3(void) // pops the main function stack
gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
}
-static void atk41_call(void)
+static void Cmd_call(void)
{
BattleScriptPush(gBattlescriptCurrInstr + 5);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atk42_jumpiftype2(void)
+static void Cmd_jumpiftype2(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -4253,7 +4253,7 @@ static void atk42_jumpiftype2(void)
gBattlescriptCurrInstr += 7;
}
-static void atk43_jumpifabilitypresent(void)
+static void Cmd_jumpifabilitypresent(void)
{
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
@@ -4261,12 +4261,12 @@ static void atk43_jumpifabilitypresent(void)
gBattlescriptCurrInstr += 6;
}
-static void atk44_endselectionscript(void)
+static void Cmd_endselectionscript(void)
{
*(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
}
-static void atk45_playanimation(void)
+static void Cmd_playanimation(void)
{
const u16* argumentPtr;
@@ -4307,7 +4307,7 @@ static void atk45_playanimation(void)
}
}
-static void atk46_playanimation2(void) // animation Id is stored in the first pointer
+static void Cmd_playanimation2(void) // animation Id is stored in the first pointer
{
const u16* argumentPtr;
const u8* animationIdPtr;
@@ -4349,7 +4349,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
}
}
-static void atk47_setgraphicalstatchangevalues(void)
+static void Cmd_setgraphicalstatchangevalues(void)
{
u8 value = 0;
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
@@ -4372,7 +4372,7 @@ static void atk47_setgraphicalstatchangevalues(void)
gBattlescriptCurrInstr++;
}
-static void atk48_playstatchangeanimation(void)
+static void Cmd_playstatchangeanimation(void)
{
u32 currStat = 0;
u16 statAnimId = 0;
@@ -4382,10 +4382,10 @@ static void atk48_playstatchangeanimation(void)
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
statsToCheck = gBattlescriptCurrInstr[2];
- if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
+ if (gBattlescriptCurrInstr[3] & STAT_CHANGE_NEGATIVE) // goes down
{
s16 startingStatAnimId;
- if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
+ if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
startingStatAnimId = STAT_ANIM_MINUS2 - 1;
else
startingStatAnimId = STAT_ANIM_MINUS1 - 1;
@@ -4394,7 +4394,7 @@ static void atk48_playstatchangeanimation(void)
{
if (statsToCheck & 1)
{
- if (gBattlescriptCurrInstr[3] & ATK48_DONT_CHECK_LOWER)
+ if (gBattlescriptCurrInstr[3] & STAT_CHANGE_CANT_PREVENT)
{
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
@@ -4420,7 +4420,7 @@ static void atk48_playstatchangeanimation(void)
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
- if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
+ if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
else
statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
@@ -4429,7 +4429,7 @@ static void atk48_playstatchangeanimation(void)
else // goes up
{
s16 startingStatAnimId;
- if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
+ if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
else
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
@@ -4446,14 +4446,14 @@ static void atk48_playstatchangeanimation(void)
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
- if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
+ if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
else
statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
}
}
- if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2)
+ if (gBattlescriptCurrInstr[3] & STAT_CHANGE_MULTIPLE_STATS && changeableStatsCount < 2)
{
gBattlescriptCurrInstr += 4;
}
@@ -4461,7 +4461,7 @@ static void atk48_playstatchangeanimation(void)
{
BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
MarkBattlerForControllerExec(gActiveBattler);
- if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1)
+ if (gBattlescriptCurrInstr[3] & STAT_CHANGE_MULTIPLE_STATS && changeableStatsCount > 1)
gBattleScripting.statAnimPlayed = TRUE;
gBattlescriptCurrInstr += 4;
}
@@ -4471,7 +4471,7 @@ static void atk48_playstatchangeanimation(void)
}
}
-static void atk49_moveend(void)
+static void Cmd_moveend(void)
{
s32 i;
bool32 effect = FALSE;
@@ -4499,9 +4499,9 @@ static void atk49_moveend(void)
do
{
- switch (gBattleScripting.atk49_state)
+ switch (gBattleScripting.moveendState)
{
- case ATK49_RAGE: // rage check
+ case MOVEEND_RAGE: // rage check
if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
@@ -4513,9 +4513,9 @@ static void atk49_moveend(void)
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
effect = TRUE;
}
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_DEFROST: // defrosting check
+ case MOVEEND_DEFROST: // defrosting check
if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
&& gSpecialStatuses[gBattlerTarget].specialDmg
@@ -4529,30 +4529,30 @@ static void atk49_moveend(void)
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
effect = TRUE;
}
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_SYNCHRONIZE_TARGET: // target synchronize
+ case MOVEEND_SYNCHRONIZE_TARGET: // target synchronize
if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
effect = TRUE;
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_MOVE_END_ABILITIES: // Such as abilities activating on contact(Poison Spore, Rough Skin, etc.).
- if (AbilityBattleEffects(ABILITYEFFECT_MOVE_END, gBattlerTarget, 0, 0, 0))
+ case MOVEEND_ON_DAMAGE_ABILITIES: // Contact abilities and Color Change
+ if (AbilityBattleEffects(ABILITYEFFECT_ON_DAMAGE, gBattlerTarget, 0, 0, 0))
effect = TRUE;
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_STATUS_IMMUNITY_ABILITIES: // status immunities
+ case MOVEEND_IMMUNITY_ABILITIES: // status immunities
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers
else
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_SYNCHRONIZE_ATTACKER: // attacker synchronize
+ case MOVEEND_SYNCHRONIZE_ATTACKER: // attacker synchronize
if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0))
effect = TRUE;
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_CHOICE_MOVE: // update choice band move
+ case MOVEEND_CHOICE_MOVE: // update choice band move
if (gHitMarker & HITMARKER_OBEYS
&& holdEffectAtk == HOLD_EFFECT_CHOICE_BAND
&& gChosenMove != MOVE_STRUGGLE
@@ -4560,7 +4560,7 @@ static void atk49_moveend(void)
{
if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
{
- ++gBattleScripting.atk49_state;
+ ++gBattleScripting.moveendState;
break;
}
*choicedMoveAtk = gChosenMove;
@@ -4572,9 +4572,9 @@ static void atk49_moveend(void)
}
if (i == MAX_MON_MOVES)
*choicedMoveAtk = 0;
- ++gBattleScripting.atk49_state;
+ ++gBattleScripting.moveendState;
break;
- case ATK49_CHANGED_ITEMS: // changed held items
+ case MOVEEND_CHANGED_ITEMS: // changed held items
for (i = 0; i < gBattlersCount; i++)
{
u16* changedItem = &gBattleStruct->changedItems[i];
@@ -4584,32 +4584,32 @@ static void atk49_moveend(void)
*changedItem = 0;
}
}
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_ITEM_EFFECTS_ALL: // item effects for all battlers
+ case MOVEEND_ITEM_EFFECTS_ALL: // item effects for all battlers
if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE))
effect = TRUE;
else
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_KINGSROCK_SHELLBELL: // king's rock and shell bell
+ case MOVEEND_KINGSROCK_SHELLBELL: // king's rock and shell bell
if (ItemBattleEffects(ITEMEFFECT_KINGSROCK_SHELLBELL, 0, FALSE))
effect = TRUE;
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_ATTACKER_INVISIBLE: // make attacker sprite invisible
+ case MOVEEND_ATTACKER_INVISIBLE: // make attacker sprite invisible
if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)
&& gHitMarker & HITMARKER_NO_ANIMATIONS)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitSpriteInvisibility(0, TRUE);
MarkBattlerForControllerExec(gActiveBattler);
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
return;
}
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_ATTACKER_VISIBLE: // make attacker sprite visible
+ case MOVEEND_ATTACKER_VISIBLE: // make attacker sprite visible
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT
|| !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE))
|| WasUnableToUseMove(gBattlerAttacker))
@@ -4619,12 +4619,12 @@ static void atk49_moveend(void)
MarkBattlerForControllerExec(gActiveBattler);
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
return;
}
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_TARGET_VISIBLE: // make target sprite visible
+ case MOVEEND_TARGET_VISIBLE: // make target sprite visible
if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite && gBattlerTarget < gBattlersCount
&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
{
@@ -4632,20 +4632,20 @@ static void atk49_moveend(void)
BtlController_EmitSpriteInvisibility(0, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gStatuses3[gBattlerTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
return;
}
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_SUBSTITUTE: // update substitute
+ case MOVEEND_SUBSTITUTE: // update substitute
for (i = 0; i < gBattlersCount; i++)
{
if (gDisableStructs[i].substituteHP == 0)
gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE);
}
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_UPDATE_LAST_MOVES:
+ case MOVEEND_UPDATE_LAST_MOVES:
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
{
gActiveBattler = gBattlerAttacker;
@@ -4692,9 +4692,9 @@ static void atk49_moveend(void)
gLastLandedMoves[gBattlerTarget] = 0xFFFF;
}
}
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_MIRROR_MOVE: // mirror move
+ case MOVEEND_MIRROR_MOVE: // mirror move
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
&& gBattlerAttacker != gBattlerTarget && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
@@ -4713,9 +4713,9 @@ static void atk49_moveend(void)
attacker = gBattlerAttacker;
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8;
}
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_NEXT_TARGET: // For moves hitting two opposing Pokemon.
+ case MOVEEND_NEXT_TARGET: // For moves hitting two opposing Pokemon.
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !gProtectStructs[gBattlerAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
@@ -4725,7 +4725,7 @@ static void atk49_moveend(void)
{
gBattlerTarget = battlerId;
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
- gBattleScripting.atk49_state = 0;
+ gBattleScripting.moveendState = 0;
MoveValuesCleanUp();
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
@@ -4736,24 +4736,24 @@ static void atk49_moveend(void)
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
}
}
- gBattleScripting.atk49_state++;
+ gBattleScripting.moveendState++;
break;
- case ATK49_COUNT:
+ case MOVEEND_COUNT:
break;
}
if (arg1 == 1 && effect == FALSE)
- gBattleScripting.atk49_state = ATK49_COUNT;
- if (arg1 == 2 && arg2 == gBattleScripting.atk49_state)
- gBattleScripting.atk49_state = ATK49_COUNT;
+ gBattleScripting.moveendState = MOVEEND_COUNT;
+ if (arg1 == 2 && arg2 == gBattleScripting.moveendState)
+ gBattleScripting.moveendState = MOVEEND_COUNT;
- } while (gBattleScripting.atk49_state != ATK49_COUNT && effect == FALSE);
+ } while (gBattleScripting.moveendState != MOVEEND_COUNT && effect == FALSE);
- if (gBattleScripting.atk49_state == ATK49_COUNT && effect == FALSE)
+ if (gBattleScripting.moveendState == MOVEEND_COUNT && effect == FALSE)
gBattlescriptCurrInstr += 3;
}
-static void atk4A_typecalc2(void)
+static void Cmd_typecalc2(void)
{
u8 flags = 0;
s32 i = 0;
@@ -4848,7 +4848,7 @@ static void atk4A_typecalc2(void)
gBattlescriptCurrInstr++;
}
-static void atk4B_returnatktoball(void)
+static void Cmd_returnatktoball(void)
{
gActiveBattler = gBattlerAttacker;
if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
@@ -4859,7 +4859,7 @@ static void atk4B_returnatktoball(void)
gBattlescriptCurrInstr++;
}
-static void atk4C_getswitchedmondata(void)
+static void Cmd_getswitchedmondata(void)
{
if (gBattleControllerExecFlags)
return;
@@ -4874,7 +4874,7 @@ static void atk4C_getswitchedmondata(void)
gBattlescriptCurrInstr += 2;
}
-static void atk4D_switchindataupdate(void)
+static void Cmd_switchindataupdate(void)
{
struct BattlePokemon oldData;
s32 i;
@@ -4927,7 +4927,7 @@ static void atk4D_switchindataupdate(void)
gBattlescriptCurrInstr += 2;
}
-static void atk4E_switchinanim(void)
+static void Cmd_switchinanim(void)
{
if (gBattleControllerExecFlags)
return;
@@ -4953,15 +4953,15 @@ static void atk4E_switchinanim(void)
BattleArena_InitPoints();
}
-static void atk4F_jumpifcantswitch(void)
+static void Cmd_jumpifcantswitch(void)
{
s32 i;
s32 lastMonId;
struct Pokemon *party;
- gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(SWITCH_IGNORE_ESCAPE_PREVENTION));
- if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES)
+ if (!(gBattlescriptCurrInstr[1] & SWITCH_IGNORE_ESCAPE_PREVENTION)
&& ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
{
@@ -5118,7 +5118,7 @@ static void sub_804CF10(u8 slotId)
MarkBattlerForControllerExec(gActiveBattler);
}
-static void atk50_openpartyscreen(void)
+static void Cmd_openpartyscreen(void)
{
u32 flags;
u8 hitmarkerFaintBits;
@@ -5408,7 +5408,7 @@ static void atk50_openpartyscreen(void)
}
}
-static void atk51_switchhandleorder(void)
+static void Cmd_switchhandleorder(void)
{
s32 i;
if (gBattleControllerExecFlags)
@@ -5475,7 +5475,7 @@ static void atk51_switchhandleorder(void)
gBattlescriptCurrInstr += 3;
}
-static void atk52_switchineffects(void)
+static void Cmd_switchineffects(void)
{
s32 i;
@@ -5557,7 +5557,7 @@ static void atk52_switchineffects(void)
}
}
-static void atk53_trainerslidein(void)
+static void Cmd_trainerslidein(void)
{
gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
BtlController_EmitTrainerSlide(0);
@@ -5566,7 +5566,7 @@ static void atk53_trainerslidein(void)
gBattlescriptCurrInstr += 2;
}
-static void atk54_playse(void)
+static void Cmd_playse(void)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitPlaySE(0, T2_READ_16(gBattlescriptCurrInstr + 1));
@@ -5575,7 +5575,7 @@ static void atk54_playse(void)
gBattlescriptCurrInstr += 3;
}
-static void atk55_fanfare(void)
+static void Cmd_fanfare(void)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitPlayFanfareOrBGM(0, T2_READ_16(gBattlescriptCurrInstr + 1), FALSE);
@@ -5584,7 +5584,7 @@ static void atk55_fanfare(void)
gBattlescriptCurrInstr += 3;
}
-static void atk56_playfaintcry(void)
+static void Cmd_playfaintcry(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitFaintingCry(0);
@@ -5593,7 +5593,7 @@ static void atk56_playfaintcry(void)
gBattlescriptCurrInstr += 2;
}
-static void atk57(void)
+static void Cmd_unknown_57(void)
{
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
BtlController_EmitCmd55(0, gBattleOutcome);
@@ -5602,7 +5602,7 @@ static void atk57(void)
gBattlescriptCurrInstr += 1;
}
-static void atk58_returntoball(void)
+static void Cmd_returntoball(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitReturnMonToBall(0, 1);
@@ -5611,7 +5611,7 @@ static void atk58_returntoball(void)
gBattlescriptCurrInstr += 2;
}
-static void atk59_handlelearnnewmove(void)
+static void Cmd_handlelearnnewmove(void)
{
const u8 *jumpPtr1 = T1_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *jumpPtr2 = T1_READ_PTR(gBattlescriptCurrInstr + 5);
@@ -5651,7 +5651,7 @@ static void atk59_handlelearnnewmove(void)
}
}
-static void atk5A_yesnoboxlearnmove(void)
+static void Cmd_yesnoboxlearnmove(void)
{
gActiveBattler = 0;
@@ -5770,7 +5770,7 @@ static void atk5A_yesnoboxlearnmove(void)
}
}
-static void atk5B_yesnoboxstoplearningmove(void)
+static void Cmd_yesnoboxstoplearningmove(void)
{
switch (gBattleScripting.learnMoveState)
{
@@ -5817,7 +5817,7 @@ static void atk5B_yesnoboxstoplearningmove(void)
}
}
-static void atk5C_hitanimation(void)
+static void Cmd_hitanimation(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -5894,7 +5894,7 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
return moneyReward;
}
-static void atk5D_getmoneyreward(void)
+static void Cmd_getmoneyreward(void)
{
u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A);
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
@@ -5906,7 +5906,7 @@ static void atk5D_getmoneyreward(void)
gBattlescriptCurrInstr++;
}
-static void atk5E(void)
+static void Cmd_unknown_5E(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -5933,7 +5933,7 @@ static void atk5E(void)
}
}
-static void atk5F_swapattackerwithtarget(void)
+static void Cmd_swapattackerwithtarget(void)
{
gActiveBattler = gBattlerAttacker;
gBattlerAttacker = gBattlerTarget;
@@ -5947,7 +5947,7 @@ static void atk5F_swapattackerwithtarget(void)
gBattlescriptCurrInstr++;
}
-static void atk60_incrementgamestat(void)
+static void Cmd_incrementgamestat(void)
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
IncrementGameStat(gBattlescriptCurrInstr[1]);
@@ -5955,7 +5955,7 @@ static void atk60_incrementgamestat(void)
gBattlescriptCurrInstr += 2;
}
-static void atk61_drawpartystatussummary(void)
+static void Cmd_drawpartystatussummary(void)
{
s32 i;
struct Pokemon *party;
@@ -5992,7 +5992,7 @@ static void atk61_drawpartystatussummary(void)
gBattlescriptCurrInstr += 2;
}
-static void atk62_hidepartystatussummary(void)
+static void Cmd_hidepartystatussummary(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitHidePartyStatusSummary(0);
@@ -6001,7 +6001,7 @@ static void atk62_hidepartystatussummary(void)
gBattlescriptCurrInstr += 2;
}
-static void atk63_jumptocalledmove(void)
+static void Cmd_jumptocalledmove(void)
{
if (gBattlescriptCurrInstr[1])
gCurrentMove = gCalledMove;
@@ -6011,7 +6011,7 @@ static void atk63_jumptocalledmove(void)
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
-static void atk64_statusanimation(void)
+static void Cmd_statusanimation(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -6027,7 +6027,7 @@ static void atk64_statusanimation(void)
}
}
-static void atk65_status2animation(void)
+static void Cmd_status2animation(void)
{
u32 wantedToAnimate;
@@ -6046,7 +6046,7 @@ static void atk65_status2animation(void)
}
}
-static void atk66_chosenstatusanimation(void)
+static void Cmd_chosenstatusanimation(void)
{
u32 wantedStatus;
@@ -6065,7 +6065,7 @@ static void atk66_chosenstatusanimation(void)
}
}
-static void atk67_yesnobox(void)
+static void Cmd_yesnobox(void)
{
switch (gBattleCommunication[0])
{
@@ -6108,7 +6108,7 @@ static void atk67_yesnobox(void)
}
}
-static void atk68_cancelallactions(void)
+static void Cmd_cancelallactions(void)
{
s32 i;
@@ -6118,7 +6118,7 @@ static void atk68_cancelallactions(void)
gBattlescriptCurrInstr++;
}
-static void atk69_adjustsetdamage(void) // The same as 0x7, except there's no random damage multiplier.
+static void Cmd_adjustsetdamage(void) // The same as adjustnormaldamage, except there's no random damage multiplier.
{
u8 holdEffect, param;
@@ -6158,7 +6158,7 @@ static void atk69_adjustsetdamage(void) // The same as 0x7, except there's no ra
gBattlescriptCurrInstr++;
}
-static void atk6A_removeitem(void)
+static void Cmd_removeitem(void)
{
u16* usedHeldItem;
@@ -6174,35 +6174,35 @@ static void atk6A_removeitem(void)
gBattlescriptCurrInstr += 2;
}
-static void atk6B_atknameinbuff1(void)
+static void Cmd_atknameinbuff1(void)
{
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
gBattlescriptCurrInstr++;
}
-static void atk6C_drawlvlupbox(void)
+static void Cmd_drawlvlupbox(void)
{
- if (gBattleScripting.atk6C_state == 0)
+ if (gBattleScripting.drawlvlupboxState == 0)
{
if (IsMonGettingExpSentOut())
- gBattleScripting.atk6C_state = 3;
+ gBattleScripting.drawlvlupboxState = 3;
else
- gBattleScripting.atk6C_state = 1;
+ gBattleScripting.drawlvlupboxState = 1;
}
- switch (gBattleScripting.atk6C_state)
+ switch (gBattleScripting.drawlvlupboxState)
{
case 1:
gBattle_BG2_Y = 0x60;
SetBgAttribute(2, BG_ATTR_PRIORITY, 0);
ShowBg(2);
sub_804F17C();
- gBattleScripting.atk6C_state = 2;
+ gBattleScripting.drawlvlupboxState = 2;
break;
case 2:
if (!sub_804F1CC())
- gBattleScripting.atk6C_state = 3;
+ gBattleScripting.drawlvlupboxState = 3;
break;
case 3:
gBattle_BG1_X = 0;
@@ -6212,20 +6212,20 @@ static void atk6C_drawlvlupbox(void)
ShowBg(0);
ShowBg(1);
HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80);
- gBattleScripting.atk6C_state = 4;
+ gBattleScripting.drawlvlupboxState = 4;
break;
case 4:
DrawLevelUpWindow1();
PutWindowTilemap(13);
CopyWindowToVram(13, 3);
- gBattleScripting.atk6C_state++;
+ gBattleScripting.drawlvlupboxState++;
break;
case 5:
case 7:
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG1_Y = 0;
- gBattleScripting.atk6C_state++;
+ gBattleScripting.drawlvlupboxState++;
}
break;
case 6:
@@ -6234,7 +6234,7 @@ static void atk6C_drawlvlupbox(void)
PlaySE(SE_SELECT);
DrawLevelUpWindow2();
CopyWindowToVram(13, 2);
- gBattleScripting.atk6C_state++;
+ gBattleScripting.drawlvlupboxState++;
}
break;
case 8:
@@ -6242,7 +6242,7 @@ static void atk6C_drawlvlupbox(void)
{
PlaySE(SE_SELECT);
HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80 | WINDOW_CLEAR);
- gBattleScripting.atk6C_state++;
+ gBattleScripting.drawlvlupboxState++;
}
break;
case 9:
@@ -6257,7 +6257,7 @@ static void atk6C_drawlvlupbox(void)
SetBgAttribute(2, BG_ATTR_PRIORITY, 2);
ShowBg(2);
- gBattleScripting.atk6C_state = 10;
+ gBattleScripting.drawlvlupboxState = 10;
}
break;
case 10:
@@ -6455,19 +6455,19 @@ static bool32 IsMonGettingExpSentOut(void)
return FALSE;
}
-static void atk6D_resetsentmonsvalue(void)
+static void Cmd_resetsentmonsvalue(void)
{
ResetSentPokesToOpponentValue();
gBattlescriptCurrInstr++;
}
-static void atk6E_setatktoplayer0(void)
+static void Cmd_setatktoplayer0(void)
{
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr++;
}
-static void atk6F_makevisible(void)
+static void Cmd_makevisible(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitSpriteInvisibility(0, FALSE);
@@ -6476,7 +6476,7 @@ static void atk6F_makevisible(void)
gBattlescriptCurrInstr += 2;
}
-static void atk70_recordlastability(void)
+static void Cmd_recordlastability(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
@@ -6488,13 +6488,13 @@ void BufferMoveToLearnIntoBattleTextBuff2(void)
PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn);
}
-static void atk71_buffermovetolearn(void)
+static void Cmd_buffermovetolearn(void)
{
BufferMoveToLearnIntoBattleTextBuff2();
gBattlescriptCurrInstr++;
}
-static void atk72_jumpifplayerran(void)
+static void Cmd_jumpifplayerran(void)
{
if (TryRunFromBattle(gBattlerFainted))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -6502,7 +6502,7 @@ static void atk72_jumpifplayerran(void)
gBattlescriptCurrInstr += 5;
}
-static void atk73_hpthresholds(void)
+static void Cmd_hpthresholds(void)
{
u8 opposingBank;
s32 result;
@@ -6529,7 +6529,7 @@ static void atk73_hpthresholds(void)
gBattlescriptCurrInstr += 2;
}
-static void atk74_hpthresholds2(void)
+static void Cmd_hpthresholds2(void)
{
u8 opposingBank;
s32 result;
@@ -6555,14 +6555,14 @@ static void atk74_hpthresholds2(void)
gBattlescriptCurrInstr += 2;
}
-static void atk75_useitemonopponent(void)
+static void Cmd_useitemonopponent(void)
{
gBattlerInMenuId = gBattlerAttacker;
PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1);
gBattlescriptCurrInstr += 1;
}
-static void atk76_various(void)
+static void Cmd_various(void)
{
u8 side;
s32 i;
@@ -6741,7 +6741,7 @@ static void atk76_various(void)
gBattlescriptCurrInstr += 3;
}
-static void atk77_setprotectlike(void) // protect and endure
+static void Cmd_setprotectlike(void) // protect and endure
{
bool8 notLastTurn = TRUE;
u16 lastMove = gLastResultingMoves[gBattlerAttacker];
@@ -6776,7 +6776,7 @@ static void atk77_setprotectlike(void) // protect and endure
gBattlescriptCurrInstr++;
}
-static void atk78_faintifabilitynotdamp(void)
+static void Cmd_faintifabilitynotdamp(void)
{
if (gBattleControllerExecFlags)
return;
@@ -6811,7 +6811,7 @@ static void atk78_faintifabilitynotdamp(void)
}
}
-static void atk79_setatkhptozero(void)
+static void Cmd_setatkhptozero(void)
{
if (gBattleControllerExecFlags)
return;
@@ -6824,7 +6824,7 @@ static void atk79_setatkhptozero(void)
gBattlescriptCurrInstr++;
}
-static void atk7A_jumpifnexttargetvalid(void)
+static void Cmd_jumpifnexttargetvalid(void)
{
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -6849,7 +6849,7 @@ static void atk7A_jumpifnexttargetvalid(void)
}
}
-static void atk7B_tryhealhalfhealth(void)
+static void Cmd_tryhealhalfhealth(void)
{
const u8* failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -6867,7 +6867,7 @@ static void atk7B_tryhealhalfhealth(void)
gBattlescriptCurrInstr += 6;
}
-static void atk7C_trymirrormove(void)
+static void Cmd_trymirrormove(void)
{
s32 validMovesCount;
s32 i;
@@ -6917,7 +6917,7 @@ static void atk7C_trymirrormove(void)
}
}
-static void atk7D_setrain(void)
+static void Cmd_setrain(void)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
{
@@ -6933,7 +6933,7 @@ static void atk7D_setrain(void)
gBattlescriptCurrInstr++;
}
-static void atk7E_setreflect(void)
+static void Cmd_setreflect(void)
{
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT)
{
@@ -6954,7 +6954,7 @@ static void atk7E_setreflect(void)
gBattlescriptCurrInstr++;
}
-static void atk7F_setseeded(void)
+static void Cmd_setseeded(void)
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED)
{
@@ -6976,21 +6976,21 @@ static void atk7F_setseeded(void)
gBattlescriptCurrInstr++;
}
-static void atk80_manipulatedamage(void)
+static void Cmd_manipulatedamage(void)
{
switch (gBattlescriptCurrInstr[1])
{
- case ATK80_DMG_CHANGE_SIGN:
+ case DMG_CHANGE_SIGN:
gBattleMoveDamage *= -1;
break;
- case ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP:
+ case DMG_RECOIL_FROM_MISS:
gBattleMoveDamage /= 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage)
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
break;
- case ATK80_DMG_DOUBLED:
+ case DMG_DOUBLED:
gBattleMoveDamage *= 2;
break;
}
@@ -6998,7 +6998,7 @@ static void atk80_manipulatedamage(void)
gBattlescriptCurrInstr += 2;
}
-static void atk81_trysetrest(void)
+static void Cmd_trysetrest(void)
{
const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
gActiveBattler = gBattlerTarget = gBattlerAttacker;
@@ -7022,7 +7022,7 @@ static void atk81_trysetrest(void)
}
}
-static void atk82_jumpifnotfirstturn(void)
+static void Cmd_jumpifnotfirstturn(void)
{
const u8* failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -7032,7 +7032,7 @@ static void atk82_jumpifnotfirstturn(void)
gBattlescriptCurrInstr = failJump;
}
-static void atk83_nop(void)
+static void Cmd_nop(void)
{
gBattlescriptCurrInstr++;
}
@@ -7064,7 +7064,7 @@ bool8 UproarWakeUpCheck(u8 battlerId)
return TRUE;
}
-static void atk84_jumpifcantmakeasleep(void)
+static void Cmd_jumpifcantmakeasleep(void)
{
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -7086,7 +7086,7 @@ static void atk84_jumpifcantmakeasleep(void)
}
}
-static void atk85_stockpile(void)
+static void Cmd_stockpile(void)
{
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3)
{
@@ -7104,7 +7104,7 @@ static void atk85_stockpile(void)
gBattlescriptCurrInstr++;
}
-static void atk86_stockpiletobasedamage(void)
+static void Cmd_stockpiletobasedamage(void)
{
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
@@ -7130,7 +7130,7 @@ static void atk86_stockpiletobasedamage(void)
}
}
-static void atk87_stockpiletohpheal(void)
+static void Cmd_stockpiletohpheal(void)
{
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -7161,7 +7161,7 @@ static void atk87_stockpiletohpheal(void)
}
}
-static void atk88_negativedamage(void)
+static void Cmd_negativedamage(void)
{
gBattleMoveDamage = -(gHpDealt / 2);
if (gBattleMoveDamage == 0)
@@ -7170,8 +7170,8 @@ static void atk88_negativedamage(void)
gBattlescriptCurrInstr++;
}
-#define STAT_CHANGE_WORKED 0
-#define STAT_CHANGE_DIDNT_WORK 1
+#define STAT_BUFF_WORKED 0
+#define STAT_BUFF_DIDNT_WORK 1
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
{
@@ -7190,9 +7190,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
certain++;
flags &= ~(MOVE_EFFECT_CERTAIN);
- if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED)
+ if (flags & STAT_BUFF_NOT_PROTECT_AFFECTED)
notProtectAffected++;
- flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED);
+ flags &= ~(STAT_BUFF_NOT_PROTECT_AFFECTED);
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId)
@@ -7201,7 +7201,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& !certain && gCurrentMove != MOVE_CURSE)
{
- if (flags == STAT_CHANGE_BS_PTR)
+ if (flags == STAT_BUFF_ALLOW_PTR)
{
if (gSpecialStatuses[gActiveBattler].statLowered)
{
@@ -7215,19 +7215,19 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
- return STAT_CHANGE_DIDNT_WORK;
+ return STAT_BUFF_DIDNT_WORK;
}
else if (gCurrentMove != MOVE_CURSE
&& notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0))
{
gBattlescriptCurrInstr = BattleScript_ButItFailed;
- return STAT_CHANGE_DIDNT_WORK;
+ return STAT_BUFF_DIDNT_WORK;
}
else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
|| gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
&& !certain && gCurrentMove != MOVE_CURSE)
{
- if (flags == STAT_CHANGE_BS_PTR)
+ if (flags == STAT_BUFF_ALLOW_PTR)
{
if (gSpecialStatuses[gActiveBattler].statLowered)
{
@@ -7243,12 +7243,12 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
- return STAT_CHANGE_DIDNT_WORK;
+ return STAT_BUFF_DIDNT_WORK;
}
else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
&& !certain && statId == STAT_ACC)
{
- if (flags == STAT_CHANGE_BS_PTR)
+ if (flags == STAT_BUFF_ALLOW_PTR)
{
BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler;
@@ -7256,12 +7256,12 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
- return STAT_CHANGE_DIDNT_WORK;
+ return STAT_BUFF_DIDNT_WORK;
}
else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
&& !certain && statId == STAT_ATK)
{
- if (flags == STAT_CHANGE_BS_PTR)
+ if (flags == STAT_BUFF_ALLOW_PTR)
{
BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler;
@@ -7269,11 +7269,11 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
- return STAT_CHANGE_DIDNT_WORK;
+ return STAT_BUFF_DIDNT_WORK;
}
else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0)
{
- return STAT_CHANGE_DIDNT_WORK;
+ return STAT_BUFF_DIDNT_WORK;
}
else // try to decrease
{
@@ -7334,23 +7334,23 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
if (gBattleMons[gActiveBattler].statStages[statId] > 0xC)
gBattleMons[gActiveBattler].statStages[statId] = 0xC;
- if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR)
+ if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_BUFF_ALLOW_PTR)
gMoveResultFlags |= MOVE_RESULT_MISSED;
- if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR))
- return STAT_CHANGE_DIDNT_WORK;
+ if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_BUFF_ALLOW_PTR))
+ return STAT_BUFF_DIDNT_WORK;
- return STAT_CHANGE_WORKED;
+ return STAT_BUFF_WORKED;
}
-static void atk89_statbuffchange(void)
+static void Cmd_statbuffchange(void)
{
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
- if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED)
+ if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_BUFF_WORKED)
gBattlescriptCurrInstr += 6;
}
-static void atk8A_normalisebuffs(void) // haze
+static void Cmd_normalisebuffs(void) // haze
{
s32 i, j;
@@ -7363,7 +7363,7 @@ static void atk8A_normalisebuffs(void) // haze
gBattlescriptCurrInstr++;
}
-static void atk8B_setbide(void)
+static void Cmd_setbide(void)
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gBattlerAttacker] = gCurrentMove;
@@ -7373,7 +7373,7 @@ static void atk8B_setbide(void)
gBattlescriptCurrInstr++;
}
-static void atk8C_confuseifrepeatingattackends(void)
+static void Cmd_confuseifrepeatingattackends(void)
{
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE))
gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER);
@@ -7381,7 +7381,7 @@ static void atk8C_confuseifrepeatingattackends(void)
gBattlescriptCurrInstr++;
}
-static void atk8D_setmultihitcounter(void)
+static void Cmd_setmultihitcounter(void)
{
if (gBattlescriptCurrInstr[1])
{
@@ -7399,7 +7399,7 @@ static void atk8D_setmultihitcounter(void)
gBattlescriptCurrInstr += 2;
}
-static void atk8E_initmultihitstring(void)
+static void Cmd_initmultihitstring(void)
{
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
@@ -7427,7 +7427,7 @@ static bool8 TryDoForceSwitchOut(void)
return TRUE;
}
-static void atk8F_forcerandomswitch(void)
+static void Cmd_forcerandomswitch(void)
{
s32 i;
s32 battler1PartyId = 0;
@@ -7588,7 +7588,7 @@ static void atk8F_forcerandomswitch(void)
}
}
-static void atk90_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type
+static void Cmd_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type
{
u8 validMoves = 0;
u8 moveChecked;
@@ -7650,7 +7650,7 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type
}
}
-static void atk91_givepaydaymoney(void)
+static void Cmd_givepaydaymoney(void)
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && gPaydayMoney != 0)
{
@@ -7668,7 +7668,7 @@ static void atk91_givepaydaymoney(void)
}
}
-static void atk92_setlightscreen(void)
+static void Cmd_setlightscreen(void)
{
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN)
{
@@ -7690,7 +7690,7 @@ static void atk92_setlightscreen(void)
gBattlescriptCurrInstr++;
}
-static void atk93_tryKO(void)
+static void Cmd_tryKO(void)
{
u8 holdEffect, param;
@@ -7776,7 +7776,7 @@ static void atk93_tryKO(void)
}
}
-static void atk94_damagetohalftargethp(void) // super fang
+static void Cmd_damagetohalftargethp(void) // super fang
{
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2;
if (gBattleMoveDamage == 0)
@@ -7785,7 +7785,7 @@ static void atk94_damagetohalftargethp(void) // super fang
gBattlescriptCurrInstr++;
}
-static void atk95_setsandstorm(void)
+static void Cmd_setsandstorm(void)
{
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
{
@@ -7801,7 +7801,7 @@ static void atk95_setsandstorm(void)
gBattlescriptCurrInstr++;
}
-static void atk96_weatherdamage(void)
+static void Cmd_weatherdamage(void)
{
if (WEATHER_HAS_EFFECT)
{
@@ -7853,7 +7853,7 @@ static void atk96_weatherdamage(void)
gBattlescriptCurrInstr++;
}
-static void atk97_tryinfatuating(void)
+static void Cmd_tryinfatuating(void)
{
struct Pokemon *monAttacker, *monTarget;
u16 speciesAttacker, speciesTarget;
@@ -7898,7 +7898,7 @@ static void atk97_tryinfatuating(void)
}
}
-static void atk98_updatestatusicon(void)
+static void Cmd_updatestatusicon(void)
{
if (gBattleControllerExecFlags)
return;
@@ -7931,7 +7931,7 @@ static void atk98_updatestatusicon(void)
}
}
-static void atk99_setmist(void)
+static void Cmd_setmist(void)
{
if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer)
{
@@ -7948,7 +7948,7 @@ static void atk99_setmist(void)
gBattlescriptCurrInstr++;
}
-static void atk9A_setfocusenergy(void)
+static void Cmd_setfocusenergy(void)
{
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
@@ -7963,7 +7963,7 @@ static void atk9A_setfocusenergy(void)
gBattlescriptCurrInstr++;
}
-static void atk9B_transformdataexecution(void)
+static void Cmd_transformdataexecution(void)
{
gChosenMove = 0xFFFF;
gBattlescriptCurrInstr++;
@@ -8007,7 +8007,7 @@ static void atk9B_transformdataexecution(void)
}
}
-static void atk9C_setsubstitute(void)
+static void Cmd_setsubstitute(void)
{
u32 hp = gBattleMons[gBattlerAttacker].maxHP / 4;
if (gBattleMons[gBattlerAttacker].maxHP / 4 == 0)
@@ -8043,7 +8043,7 @@ static bool8 IsMoveUncopyableByMimic(u16 move)
return (sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END);
}
-static void atk9D_mimicattackcopy(void)
+static void Cmd_mimicattackcopy(void)
{
gChosenMove = 0xFFFF;
@@ -8085,7 +8085,7 @@ static void atk9D_mimicattackcopy(void)
}
}
-static void atk9E_metronome(void)
+static void Cmd_metronome(void)
{
while (1)
{
@@ -8117,13 +8117,13 @@ static void atk9E_metronome(void)
}
}
-static void atk9F_dmgtolevel(void)
+static void Cmd_dmgtolevel(void)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].level;
gBattlescriptCurrInstr++;
}
-static void atkA0_psywavedamageeffect(void)
+static void Cmd_psywavedamageeffect(void)
{
s32 randDamage;
@@ -8134,7 +8134,7 @@ static void atkA0_psywavedamageeffect(void)
gBattlescriptCurrInstr++;
}
-static void atkA1_counterdamagecalculator(void)
+static void Cmd_counterdamagecalculator(void)
{
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId);
@@ -8159,7 +8159,7 @@ static void atkA1_counterdamagecalculator(void)
}
}
-static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes
+static void Cmd_mirrorcoatdamagecalculator(void) // a copy of Cmd with the physical -> special field changes
{
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId);
@@ -8182,7 +8182,7 @@ static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the p
}
}
-static void atkA3_disablelastusedattack(void)
+static void Cmd_disablelastusedattack(void)
{
s32 i;
@@ -8207,7 +8207,7 @@ static void atkA3_disablelastusedattack(void)
}
}
-static void atkA4_trysetencore(void)
+static void Cmd_trysetencore(void)
{
s32 i;
@@ -8239,7 +8239,7 @@ static void atkA4_trysetencore(void)
}
}
-static void atkA5_painsplitdmgcalc(void)
+static void Cmd_painsplitdmgcalc(void)
{
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE))
{
@@ -8263,7 +8263,7 @@ static void atkA5_painsplitdmgcalc(void)
}
}
-static void atkA6_settypetorandomresistance(void) // conversion 2
+static void Cmd_settypetorandomresistance(void) // conversion 2
{
if (gLastLandedMoves[gBattlerAttacker] == 0
|| gLastLandedMoves[gBattlerAttacker] == 0xFFFF)
@@ -8323,7 +8323,7 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
}
}
-static void atkA7_setalwayshitflag(void)
+static void Cmd_setalwayshitflag(void)
{
gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS);
gStatuses3[gBattlerTarget] |= 0x10;
@@ -8331,7 +8331,7 @@ static void atkA7_setalwayshitflag(void)
gBattlescriptCurrInstr++;
}
-static void atkA8_copymovepermanently(void) // sketch
+static void Cmd_copymovepermanently(void) // sketch
{
gChosenMove = 0xFFFF;
@@ -8426,7 +8426,7 @@ static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a c
return 2;
}
-static void atkA9_trychoosesleeptalkmove(void)
+static void Cmd_trychoosesleeptalkmove(void)
{
s32 i;
u8 unusableMovesBits = 0;
@@ -8465,7 +8465,7 @@ static void atkA9_trychoosesleeptalkmove(void)
}
}
-static void atkAA_setdestinybond(void)
+static void Cmd_setdestinybond(void)
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_DESTINY_BOND;
gBattlescriptCurrInstr++;
@@ -8483,13 +8483,13 @@ static void TrySetDestinyBondToHappen(void)
}
}
-static void atkAB_trysetdestinybondtohappen(void)
+static void Cmd_trysetdestinybondtohappen(void)
{
TrySetDestinyBondToHappen();
gBattlescriptCurrInstr++;
}
-static void atkAC_remaininghptopower(void)
+static void Cmd_remaininghptopower(void)
{
s32 i;
s32 hpFraction = GetScaledHPFraction(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerAttacker].maxHP, 48);
@@ -8504,7 +8504,7 @@ static void atkAC_remaininghptopower(void)
gBattlescriptCurrInstr++;
}
-static void atkAD_tryspiteppreduce(void)
+static void Cmd_tryspiteppreduce(void)
{
if (gLastMoves[gBattlerTarget] != 0
&& gLastMoves[gBattlerTarget] != 0xFFFF)
@@ -8555,7 +8555,7 @@ static void atkAD_tryspiteppreduce(void)
}
}
-static void atkAE_healpartystatus(void)
+static void Cmd_healpartystatus(void)
{
u32 zero = 0;
u8 toHeal = 0;
@@ -8651,7 +8651,7 @@ static void atkAE_healpartystatus(void)
gBattlescriptCurrInstr++;
}
-static void atkAF_cursetarget(void)
+static void Cmd_cursetarget(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED)
{
@@ -8668,7 +8668,7 @@ static void atkAF_cursetarget(void)
}
}
-static void atkB0_trysetspikes(void)
+static void Cmd_trysetspikes(void)
{
u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
@@ -8685,13 +8685,13 @@ static void atkB0_trysetspikes(void)
}
}
-static void atkB1_setforesight(void)
+static void Cmd_setforesight(void)
{
gBattleMons[gBattlerTarget].status2 |= STATUS2_FORESIGHT;
gBattlescriptCurrInstr++;
}
-static void atkB2_trysetperishsong(void)
+static void Cmd_trysetperishsong(void)
{
s32 i;
s32 notAffectedCount = 0;
@@ -8719,7 +8719,7 @@ static void atkB2_trysetperishsong(void)
gBattlescriptCurrInstr += 5;
}
-static void atkB3_rolloutdamagecalculation(void)
+static void Cmd_rolloutdamagecalculation(void)
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
@@ -8754,7 +8754,7 @@ static void atkB3_rolloutdamagecalculation(void)
}
}
-static void atkB4_jumpifconfusedandstatmaxed(void)
+static void Cmd_jumpifconfusedandstatmaxed(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
&& gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC)
@@ -8763,7 +8763,7 @@ static void atkB4_jumpifconfusedandstatmaxed(void)
gBattlescriptCurrInstr += 6;
}
-static void atkB5_furycuttercalc(void)
+static void Cmd_furycuttercalc(void)
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
@@ -8786,7 +8786,7 @@ static void atkB5_furycuttercalc(void)
}
}
-static void atkB6_happinesstodamagecalculation(void)
+static void Cmd_happinesstodamagecalculation(void)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN)
gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25;
@@ -8796,7 +8796,7 @@ static void atkB6_happinesstodamagecalculation(void)
gBattlescriptCurrInstr++;
}
-static void atkB7_presentdamagecalculation(void)
+static void Cmd_presentdamagecalculation(void)
{
s32 rand = Random() & 0xFF;
@@ -8824,7 +8824,7 @@ static void atkB7_presentdamagecalculation(void)
}
}
-static void atkB8_setsafeguard(void)
+static void Cmd_setsafeguard(void)
{
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD)
{
@@ -8842,7 +8842,7 @@ static void atkB8_setsafeguard(void)
gBattlescriptCurrInstr++;
}
-static void atkB9_magnitudedamagecalculation(void)
+static void Cmd_magnitudedamagecalculation(void)
{
s32 magnitude = Random() % 100;
@@ -8896,7 +8896,7 @@ static void atkB9_magnitudedamagecalculation(void)
gBattlescriptCurrInstr++;
}
-static void atkBA_jumpifnopursuitswitchdmg(void)
+static void Cmd_jumpifnopursuitswitchdmg(void)
{
if (gMultiHitCounter == 1)
{
@@ -8940,7 +8940,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
}
}
-static void atkBB_setsunny(void)
+static void Cmd_setsunny(void)
{
if (gBattleWeather & WEATHER_SUN_ANY)
{
@@ -8957,7 +8957,7 @@ static void atkBB_setsunny(void)
gBattlescriptCurrInstr++;
}
-static void atkBC_maxattackhalvehp(void) // belly drum
+static void Cmd_maxattackhalvehp(void) // belly drum
{
u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2;
@@ -8980,7 +8980,7 @@ static void atkBC_maxattackhalvehp(void) // belly drum
}
}
-static void atkBD_copyfoestats(void) // psych up
+static void Cmd_copyfoestats(void) // psych up
{
s32 i;
@@ -8992,7 +8992,7 @@ static void atkBD_copyfoestats(void) // psych up
gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter.
}
-static void atkBE_rapidspinfree(void)
+static void Cmd_rapidspinfree(void)
{
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED)
{
@@ -9029,13 +9029,13 @@ static void atkBE_rapidspinfree(void)
}
}
-static void atkBF_setdefensecurlbit(void)
+static void Cmd_setdefensecurlbit(void)
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_DEFENSE_CURL;
gBattlescriptCurrInstr++;
}
-static void atkC0_recoverbasedonsunlight(void)
+static void Cmd_recoverbasedonsunlight(void)
{
gBattlerTarget = gBattlerAttacker;
@@ -9060,7 +9060,7 @@ static void atkC0_recoverbasedonsunlight(void)
}
}
-static void atkC1_hiddenpowercalc(void)
+static void Cmd_hiddenpowercalc(void)
{
u8 powerBits;
u8 typeBits;
@@ -9089,7 +9089,7 @@ static void atkC1_hiddenpowercalc(void)
gBattlescriptCurrInstr++;
}
-static void atkC2_selectfirstvalidtarget(void)
+static void Cmd_selectfirstvalidtarget(void)
{
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
@@ -9101,7 +9101,7 @@ static void atkC2_selectfirstvalidtarget(void)
gBattlescriptCurrInstr++;
}
-static void atkC3_trysetfutureattack(void)
+static void Cmd_trysetfutureattack(void)
{
if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0)
{
@@ -9129,7 +9129,7 @@ static void atkC3_trysetfutureattack(void)
}
}
-static void atkC4_trydobeatup(void)
+static void Cmd_trydobeatup(void)
{
struct Pokemon *party;
@@ -9176,7 +9176,7 @@ static void atkC4_trydobeatup(void)
}
}
-static void atkC5_setsemiinvulnerablebit(void)
+static void Cmd_setsemiinvulnerablebit(void)
{
switch (gCurrentMove)
{
@@ -9195,7 +9195,7 @@ static void atkC5_setsemiinvulnerablebit(void)
gBattlescriptCurrInstr++;
}
-static void atkC6_clearsemiinvulnerablebit(void)
+static void Cmd_clearsemiinvulnerablebit(void)
{
switch (gCurrentMove)
{
@@ -9214,7 +9214,7 @@ static void atkC6_clearsemiinvulnerablebit(void)
gBattlescriptCurrInstr++;
}
-static void atkC7_setminimize(void)
+static void Cmd_setminimize(void)
{
if (gHitMarker & HITMARKER_OBEYS)
gStatuses3[gBattlerAttacker] |= STATUS3_MINIMIZED;
@@ -9222,7 +9222,7 @@ static void atkC7_setminimize(void)
gBattlescriptCurrInstr++;
}
-static void atkC8_sethail(void)
+static void Cmd_sethail(void)
{
if (gBattleWeather & WEATHER_HAIL_ANY)
{
@@ -9239,7 +9239,7 @@ static void atkC8_sethail(void)
gBattlescriptCurrInstr++;
}
-static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
+static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
{
if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0
&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0
@@ -9257,14 +9257,14 @@ static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
}
}
-static void atkCA_setforcedtarget(void) // follow me
+static void Cmd_setforcedtarget(void) // follow me
{
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1;
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker;
gBattlescriptCurrInstr++;
}
-static void atkCB_setcharge(void)
+static void Cmd_setcharge(void)
{
gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
gDisableStructs[gBattlerAttacker].chargeTimer = 2;
@@ -9272,7 +9272,7 @@ static void atkCB_setcharge(void)
gBattlescriptCurrInstr++;
}
-static void atkCC_callterrainattack(void) // nature power
+static void Cmd_callterrainattack(void) // nature power
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
@@ -9281,7 +9281,7 @@ static void atkCC_callterrainattack(void) // nature power
gBattlescriptCurrInstr++;
}
-static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
+static void Cmd_cureifburnedparalysedorpoisoned(void) // refresh
{
if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
{
@@ -9297,7 +9297,7 @@ static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
}
}
-static void atkCE_settorment(void)
+static void Cmd_settorment(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT)
{
@@ -9310,7 +9310,7 @@ static void atkCE_settorment(void)
}
}
-static void atkCF_jumpifnodamage(void)
+static void Cmd_jumpifnodamage(void)
{
if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg)
gBattlescriptCurrInstr += 5;
@@ -9318,7 +9318,7 @@ static void atkCF_jumpifnodamage(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkD0_settaunt(void)
+static void Cmd_settaunt(void)
{
if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
{
@@ -9332,7 +9332,7 @@ static void atkD0_settaunt(void)
}
}
-static void atkD1_trysethelpinghand(void)
+static void Cmd_trysethelpinghand(void)
{
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
@@ -9350,7 +9350,7 @@ static void atkD1_trysethelpinghand(void)
}
}
-static void atkD2_tryswapitems(void) // trick
+static void Cmd_tryswapitems(void) // trick
{
// opponent can't swap items with player in regular battles
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL
@@ -9437,7 +9437,7 @@ static void atkD2_tryswapitems(void) // trick
}
}
-static void atkD3_trycopyability(void) // role play
+static void Cmd_trycopyability(void) // role play
{
if (gBattleMons[gBattlerTarget].ability != 0
&& gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD)
@@ -9452,7 +9452,7 @@ static void atkD3_trycopyability(void) // role play
}
}
-static void atkD4_trywish(void)
+static void Cmd_trywish(void)
{
switch (gBattlescriptCurrInstr[1])
{
@@ -9485,7 +9485,7 @@ static void atkD4_trywish(void)
}
}
-static void atkD5_trysetroots(void) // ingrain
+static void Cmd_trysetroots(void) // ingrain
{
if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED)
{
@@ -9498,7 +9498,7 @@ static void atkD5_trysetroots(void) // ingrain
}
}
-static void atkD6_doubledamagedealtifdamaged(void)
+static void Cmd_doubledamagedealtifdamaged(void)
{
if ((gProtectStructs[gBattlerAttacker].physicalDmg
&& gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget)
@@ -9511,7 +9511,7 @@ static void atkD6_doubledamagedealtifdamaged(void)
gBattlescriptCurrInstr++;
}
-static void atkD7_setyawn(void)
+static void Cmd_setyawn(void)
{
if (gStatuses3[gBattlerTarget] & STATUS3_YAWN
|| gBattleMons[gBattlerTarget].status1 & STATUS1_ANY)
@@ -9525,7 +9525,7 @@ static void atkD7_setyawn(void)
}
}
-static void atkD8_setdamagetohealthdifference(void)
+static void Cmd_setdamagetohealthdifference(void)
{
if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp)
{
@@ -9538,7 +9538,7 @@ static void atkD8_setdamagetohealthdifference(void)
}
}
-static void atkD9_scaledamagebyhealthratio(void)
+static void Cmd_scaledamagebyhealthratio(void)
{
if (gDynamicBasePower == 0)
{
@@ -9550,7 +9550,7 @@ static void atkD9_scaledamagebyhealthratio(void)
gBattlescriptCurrInstr++;
}
-static void atkDA_tryswapabilities(void) // skill swap
+static void Cmd_tryswapabilities(void) // skill swap
{
if ((gBattleMons[gBattlerAttacker].ability == 0
&& gBattleMons[gBattlerTarget].ability == 0)
@@ -9570,7 +9570,7 @@ static void atkDA_tryswapabilities(void) // skill swap
}
}
-static void atkDB_tryimprison(void)
+static void Cmd_tryimprison(void)
{
if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS))
{
@@ -9612,7 +9612,7 @@ static void atkDB_tryimprison(void)
}
}
-static void atkDC_trysetgrudge(void)
+static void Cmd_trysetgrudge(void)
{
if (gStatuses3[gBattlerAttacker] & STATUS3_GRUDGE)
{
@@ -9625,7 +9625,7 @@ static void atkDC_trysetgrudge(void)
}
}
-static void atkDD_weightdamagecalculation(void)
+static void Cmd_weightdamagecalculation(void)
{
s32 i;
for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
@@ -9642,7 +9642,7 @@ static void atkDD_weightdamagecalculation(void)
gBattlescriptCurrInstr++;
}
-static void atkDE_assistattackselect(void)
+static void Cmd_assistattackselect(void)
{
s32 chooseableMovesNo = 0;
struct Pokemon* party;
@@ -9695,7 +9695,7 @@ static void atkDE_assistattackselect(void)
}
}
-static void atkDF_trysetmagiccoat(void)
+static void Cmd_trysetmagiccoat(void)
{
gBattlerTarget = gBattlerAttacker;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
@@ -9710,7 +9710,7 @@ static void atkDF_trysetmagiccoat(void)
}
}
-static void atkE0_trysetsnatch(void) // snatch
+static void Cmd_trysetsnatch(void) // snatch
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
@@ -9724,7 +9724,7 @@ static void atkE0_trysetsnatch(void) // snatch
}
}
-static void atkE1_trygetintimidatetarget(void)
+static void Cmd_trygetintimidatetarget(void)
{
u8 side;
@@ -9747,7 +9747,7 @@ static void atkE1_trygetintimidatetarget(void)
gBattlescriptCurrInstr += 5;
}
-static void atkE2_switchoutabilities(void)
+static void Cmd_switchoutabilities(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -9763,7 +9763,7 @@ static void atkE2_switchoutabilities(void)
gBattlescriptCurrInstr += 2;
}
-static void atkE3_jumpifhasnohp(void)
+static void Cmd_jumpifhasnohp(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -9773,7 +9773,7 @@ static void atkE3_jumpifhasnohp(void)
gBattlescriptCurrInstr += 6;
}
-static void atkE4_getsecretpowereffect(void)
+static void Cmd_getsecretpowereffect(void)
{
switch (gBattleTerrain)
{
@@ -9808,7 +9808,7 @@ static void atkE4_getsecretpowereffect(void)
gBattlescriptCurrInstr++;
}
-static void atkE5_pickup(void)
+static void Cmd_pickup(void)
{
s32 i;
u16 species, heldItem;
@@ -9885,7 +9885,7 @@ static void atkE5_pickup(void)
gBattlescriptCurrInstr++;
}
-static void atkE6_docastformchangeanimation(void)
+static void Cmd_docastformchangeanimation(void)
{
gActiveBattler = gBattleScripting.battler;
@@ -9898,7 +9898,7 @@ static void atkE6_docastformchangeanimation(void)
gBattlescriptCurrInstr++;
}
-static void atkE7_trycastformdatachange(void)
+static void Cmd_trycastformdatachange(void)
{
u8 form;
@@ -9911,7 +9911,7 @@ static void atkE7_trycastformdatachange(void)
}
}
-static void atkE8_settypebasedhalvers(void) // water and mud sport
+static void Cmd_settypebasedhalvers(void) // water and mud sport
{
bool8 worked = FALSE;
@@ -9940,7 +9940,7 @@ static void atkE8_settypebasedhalvers(void) // water and mud sport
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkE9_setweatherballtype(void)
+static void Cmd_setweatherballtype(void)
{
if (WEATHER_HAS_EFFECT)
{
@@ -9961,7 +9961,7 @@ static void atkE9_setweatherballtype(void)
gBattlescriptCurrInstr++;
}
-static void atkEA_tryrecycleitem(void)
+static void Cmd_tryrecycleitem(void)
{
u16 *usedHeldItem;
@@ -9984,7 +9984,7 @@ static void atkEA_tryrecycleitem(void)
}
}
-static void atkEB_settypetoterrain(void)
+static void Cmd_settypetoterrain(void)
{
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]))
{
@@ -9999,7 +9999,7 @@ static void atkEB_settypetoterrain(void)
}
}
-static void atkEC_pursuitrelated(void)
+static void Cmd_pursuitrelated(void)
{
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
@@ -10021,7 +10021,7 @@ static void atkEC_pursuitrelated(void)
}
}
-static void atkEF_snatchsetbattlers(void)
+static void Cmd_snatchsetbattlers(void)
{
gEffectBattler = gBattlerAttacker;
@@ -10034,7 +10034,7 @@ static void atkEF_snatchsetbattlers(void)
gBattlescriptCurrInstr++;
}
-static void atkEE_removelightscreenreflect(void) // brick break
+static void Cmd_removelightscreenreflect(void) // brick break
{
u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
@@ -10056,7 +10056,7 @@ static void atkEE_removelightscreenreflect(void) // brick break
gBattlescriptCurrInstr++;
}
-static void atkEF_handleballthrow(void)
+static void Cmd_handleballthrow(void)
{
u8 ballMultiplier = 0;
@@ -10204,7 +10204,7 @@ static void atkEF_handleballthrow(void)
}
}
-static void atkF0_givecaughtmon(void)
+static void Cmd_givecaughtmon(void)
{
if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
{
@@ -10233,7 +10233,7 @@ static void atkF0_givecaughtmon(void)
gBattlescriptCurrInstr++;
}
-static void atkF1_trysetcaughtmondexflags(void)
+static void Cmd_trysetcaughtmondexflags(void)
{
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL);
@@ -10249,7 +10249,7 @@ static void atkF1_trysetcaughtmondexflags(void)
}
}
-static void atkF2_displaydexinfo(void)
+static void Cmd_displaydexinfo(void)
{
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
@@ -10368,7 +10368,7 @@ void BattleDestroyYesNoCursorAt(u8 cursorPosition)
CopyBgTilemapBufferToVram(0);
}
-static void atkF3_trygivecaughtmonnick(void)
+static void Cmd_trygivecaughtmonnick(void)
{
switch (gBattleCommunication[MULTIUSE_STATE])
{
@@ -10444,30 +10444,30 @@ static void atkF3_trygivecaughtmonnick(void)
}
}
-static void atkF4_subattackerhpbydmg(void)
+static void Cmd_subattackerhpbydmg(void)
{
gBattleMons[gBattlerAttacker].hp -= gBattleMoveDamage;
gBattlescriptCurrInstr++;
}
-static void atkF5_removeattackerstatus1(void)
+static void Cmd_removeattackerstatus1(void)
{
gBattleMons[gBattlerAttacker].status1 = 0;
gBattlescriptCurrInstr++;
}
-static void atkF6_finishaction(void)
+static void Cmd_finishaction(void)
{
gCurrentActionFuncId = B_ACTION_FINISHED;
}
-static void atkF7_finishturn(void)
+static void Cmd_finishturn(void)
{
gCurrentActionFuncId = B_ACTION_FINISHED;
gCurrentTurnActionNumber = gBattlersCount;
}
-static void atkF8_trainerslideout(void)
+static void Cmd_trainerslideout(void)
{
gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
BtlController_EmitTrainerSlideBack(0);