diff options
Diffstat (limited to 'src/battle_setup.c')
-rw-r--r-- | src/battle_setup.c | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/src/battle_setup.c b/src/battle_setup.c index 294256fb6..e478af936 100644 --- a/src/battle_setup.c +++ b/src/battle_setup.c @@ -32,6 +32,7 @@ #include "overworld.h" #include "field_weather.h" #include "gym_leader_rematch.h" +#include "constants/map_types.h" enum { @@ -798,7 +799,7 @@ static u8 GetTrainerBattleTransition(void) u8 enemyLevel; u8 playerLevel; - if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT) + if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE) return B_TRANSITION_CHAMPION; if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR) @@ -1088,14 +1089,14 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data) switch (sTrainerBattleMode) { - case 3: + case TRAINER_BATTLE_NORMAL_NO_INTRO_TEXT: TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data); return EventScript_2713C2; - case 4: + case TRAINER_BATTLE_DOUBLE: TrainerBattleLoadArgs(sDoubleBattleParams, data); SetMapVarsToTrainer(); return EventScript_TryDoDoubleTrainerBattle; - case 2: + case TRAINER_BATTLE_CONTINUE_SCRIPT: if (gApproachingTrainerId == 0) { TrainerBattleLoadArgs(sContinueScriptBattleParams, data); @@ -1106,26 +1107,26 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data) TrainerBattleLoadArgs(sTrainerBContinueScriptBattleParams, data); } return EventScript_271362; - case 1: + case TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC: TrainerBattleLoadArgs(sContinueScriptBattleParams, data); SetMapVarsToTrainer(); return EventScript_271362; - case 6: - case 8: + case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE: + case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC: TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data); SetMapVarsToTrainer(); return EventScript_TryDoDoubleTrainerBattle; - case 7: + case TRAINER_BATTLE_REMATCH_DOUBLE: TrainerBattleLoadArgs(sDoubleBattleParams, data); SetMapVarsToTrainer(); gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A); return EventScript_TryDoDoubleRematchBattle; - case 5: + case TRAINER_BATTLE_REMATCH: TrainerBattleLoadArgs(sOrdinaryBattleParams, data); SetMapVarsToTrainer(); gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A); return EventScript_2713D1; - case 9: + case TRAINER_BATTLE_9: if (gApproachingTrainerId == 0) { TrainerBattleLoadArgs(sOrdinaryBattleParams, data); @@ -1138,13 +1139,13 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data) gTrainerBattleOpponent_B = sub_81A9AA8(gSpecialVar_LastTalked); } return EventScript_271362; - case 10: + case TRAINER_BATTLE_SET_TRAINER_A: TrainerBattleLoadArgs(sOrdinaryBattleParams, data); return NULL; - case 11: + case TRAINER_BATTLE_SET_TRAINER_B: TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data); return NULL; - case 12: + case TRAINER_BATTLE_12: if (gApproachingTrainerId == 0) { TrainerBattleLoadArgs(sOrdinaryBattleParams, data); @@ -1305,7 +1306,7 @@ void BattleSetup_StartTrainerBattle(void) static void CB2_EndTrainerBattle(void) { - if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT) + if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE) { SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); } @@ -1329,7 +1330,7 @@ static void CB2_EndTrainerBattle(void) static void CB2_EndRematchBattle(void) { - if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT) + if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE) { SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); } @@ -1497,7 +1498,7 @@ const u8 *GetTrainerALoseText(void) { const u8 *string; - if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT) + if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE) string = GetSecretBaseTrainerLoseText(); else string = sTrainerADefeatSpeech; @@ -1591,11 +1592,11 @@ static bool32 UpdateRandomTrainerRematches(const struct RematchTrainer *table, u { if (gSaveBlock1Ptr->trainerRematches[i] != 0) { - // Trainer already wants a rematch. Don't bother updating it + // Trainer already wants a rematch. Don't bother updating it. ret = TRUE; } else if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i) - && (Random() % 100) <= 30) // 31% chance of getting a rematch + && (Random() % 100) <= 30) // 31% chance of getting a rematch. { SetRematchIdForTrainer(table, i); ret = TRUE; |