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-rw-r--r--src/battle_tower.c353
1 files changed, 185 insertions, 168 deletions
diff --git a/src/battle_tower.c b/src/battle_tower.c
index 8d0a32d16..4890e7a05 100644
--- a/src/battle_tower.c
+++ b/src/battle_tower.c
@@ -25,6 +25,9 @@
#include "battle_factory.h"
#include "constants/apprentice.h"
#include "constants/battle_frontier.h"
+#include "constants/battle_frontier_mons.h"
+#include "constants/battle_tent_mons.h"
+#include "constants/battle_tent_trainers.h"
#include "constants/battle_tower.h"
#include "constants/frontier_util.h"
#include "constants/items.h"
@@ -849,30 +852,37 @@ static const u8 sBattleTowerPartySizes2[] =
[FRONTIER_MODE_LINK_MULTIS] = FRONTIER_MULTI_PARTY_SIZE,
};
-static const u16 gUnknown_085DF9FA[][2] =
+// Trainer ID ranges for possible frontier trainers to encounter on particular challenges
+// Trainers are scaled by difficulty, so higher trainer IDs have better teams
+static const u16 sFrontierTrainerIdRanges[][2] =
{
- {0x0000, 0x0063},
- {0x0050, 0x0077},
- {0x0064, 0x008b},
- {0x0078, 0x009f},
- {0x008c, 0x00b3},
- {0x00a0, 0x00c7},
- {0x00b4, 0x00db},
- {0x00c8, 0x012b},
+ {FRONTIER_TRAINER_BRADY, FRONTIER_TRAINER_JILL}, // 0 - 99
+ {FRONTIER_TRAINER_TREVIN, FRONTIER_TRAINER_CHLOE}, // 80 - 119
+ {FRONTIER_TRAINER_ERIK, FRONTIER_TRAINER_SOFIA}, // 100 - 139
+ {FRONTIER_TRAINER_NORTON, FRONTIER_TRAINER_JAZLYN}, // 120 - 159
+ {FRONTIER_TRAINER_BRADEN, FRONTIER_TRAINER_ALISON}, // 140 - 179
+ {FRONTIER_TRAINER_ZACHERY, FRONTIER_TRAINER_LAMAR}, // 160 - 199
+ {FRONTIER_TRAINER_HANK, FRONTIER_TRAINER_TESS}, // 180 - 219
+ {FRONTIER_TRAINER_JAXON, FRONTIER_TRAINER_GRETEL}, // 200 - 299
};
-static const u16 gUnknown_085DFA1A[][2] =
+static const u16 sFrontierTrainerIdRangesHard[][2] =
{
- {0x0064, 0x0077},
- {0x0078, 0x008b},
- {0x008c, 0x009f},
- {0x00a0, 0x00b3},
- {0x00b4, 0x00c7},
- {0x00c8, 0x00db},
- {0x00dc, 0x00ef},
- {0x00c8, 0x012b},
- {0x00b3, 0x008d},
- {0x00c8, 0x00b7},
+ {FRONTIER_TRAINER_ERIK, FRONTIER_TRAINER_CHLOE}, // 100 - 119
+ {FRONTIER_TRAINER_NORTON, FRONTIER_TRAINER_SOFIA}, // 120 - 139
+ {FRONTIER_TRAINER_BRADEN, FRONTIER_TRAINER_JAZLYN}, // 140 - 159
+ {FRONTIER_TRAINER_ZACHERY, FRONTIER_TRAINER_ALISON}, // 160 - 179
+ {FRONTIER_TRAINER_HANK, FRONTIER_TRAINER_LAMAR}, // 180 - 199
+ {FRONTIER_TRAINER_JAXON, FRONTIER_TRAINER_TESS}, // 200 - 219
+ {FRONTIER_TRAINER_LEON, FRONTIER_TRAINER_RAUL}, // 220 - 239
+ {FRONTIER_TRAINER_JAXON, FRONTIER_TRAINER_GRETEL}, // 200 - 299
+};
+
+// Trainer IDs? Don't make sense as part of previous array, min/max relationship reversed and never accessed
+static const u16 sUnused_085DFA1A[][2] =
+{
+ {179, 141}, // FRONTIER_TRAINER_ALISON - FRONTIER_TRAINER_KAYDEN
+ {200, 183}, // FRONTIER_TRAINER_JAXON - FRONTIER_TRAINER_HUNTER
};
static const u8 sBattleTowerPartySizes[FRONTIER_MODE_COUNT] =
@@ -1077,7 +1087,7 @@ static void SetNextFacilityOpponent(void)
s32 i;
while (1)
{
- id = sub_8162548(challengeNum, gSaveBlock2Ptr->frontier.curChallengeBattleNum);
+ id = GetRandomScaledFrontierTrainerId(challengeNum, gSaveBlock2Ptr->frontier.curChallengeBattleNum);
// Ensure trainer wasn't previously fought in this challenge.
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
@@ -1097,7 +1107,7 @@ static void SetNextFacilityOpponent(void)
}
}
-u16 sub_8162548(u8 challengeNum, u8 battleNum)
+u16 GetRandomScaledFrontierTrainerId(u8 challengeNum, u8 battleNum)
{
u16 trainerId;
@@ -1105,49 +1115,54 @@ u16 sub_8162548(u8 challengeNum, u8 battleNum)
{
if (battleNum == 6)
{
- trainerId = (gUnknown_085DFA1A[challengeNum][1] - gUnknown_085DFA1A[challengeNum][0]) + 1;
- trainerId = gUnknown_085DFA1A[challengeNum][0] + (Random() % trainerId);
+ // The last battle in each challenge has a jump in difficulty, pulls from a table with higher ranges
+ trainerId = (sFrontierTrainerIdRangesHard[challengeNum][1] - sFrontierTrainerIdRangesHard[challengeNum][0]) + 1;
+ trainerId = sFrontierTrainerIdRangesHard[challengeNum][0] + (Random() % trainerId);
}
else
{
- trainerId = (gUnknown_085DF9FA[challengeNum][1] - gUnknown_085DF9FA[challengeNum][0]) + 1;
- trainerId = gUnknown_085DF9FA[challengeNum][0] + (Random() % trainerId);
+ trainerId = (sFrontierTrainerIdRanges[challengeNum][1] - sFrontierTrainerIdRanges[challengeNum][0]) + 1;
+ trainerId = sFrontierTrainerIdRanges[challengeNum][0] + (Random() % trainerId);
}
}
else
{
- trainerId = (gUnknown_085DF9FA[7][1] - gUnknown_085DF9FA[7][0]) + 1;
- trainerId = gUnknown_085DF9FA[7][0] + (Random() % trainerId);
+ // After challenge 7, trainer IDs always come from the last, hardest range, which is the same for both trainer ID tables
+ trainerId = (sFrontierTrainerIdRanges[7][1] - sFrontierTrainerIdRanges[7][0]) + 1;
+ trainerId = sFrontierTrainerIdRanges[7][0] + (Random() % trainerId);
}
return trainerId;
}
-static void sub_81625B4(u8 challengeNum, u8 battleNum, u16 *trainerIdPtr, u8 *arg3) // Unused
+// Unused
+static void GetRandomScaledFrontierTrainerIdRange(u8 challengeNum, u8 battleNum, u16 *trainerIdPtr, u8 *rangePtr)
{
- u16 trainerId, count;
+ u16 trainerId, range;
if (challengeNum <= 7)
{
if (battleNum == 6)
{
- count = (gUnknown_085DFA1A[challengeNum][1] - gUnknown_085DFA1A[challengeNum][0]) + 1;
- trainerId = gUnknown_085DFA1A[challengeNum][0];
+ // The last battle in each challenge has a jump in difficulty, pulls from a table with higher ranges
+ range = (sFrontierTrainerIdRangesHard[challengeNum][1] - sFrontierTrainerIdRangesHard[challengeNum][0]) + 1;
+ trainerId = sFrontierTrainerIdRangesHard[challengeNum][0];
}
else
{
- count = (gUnknown_085DF9FA[challengeNum][1] - gUnknown_085DF9FA[challengeNum][0]) + 1;
- trainerId = gUnknown_085DF9FA[challengeNum][0];
+ range = (sFrontierTrainerIdRanges[challengeNum][1] - sFrontierTrainerIdRanges[challengeNum][0]) + 1;
+ trainerId = sFrontierTrainerIdRanges[challengeNum][0];
}
}
else
{
- count = (gUnknown_085DF9FA[7][1] - gUnknown_085DF9FA[7][0]) + 1;
- trainerId = gUnknown_085DF9FA[7][0];
+ // After challenge 7, trainer IDs always come from the last, hardest range, which is the same for both trainer ID tables
+ range = (sFrontierTrainerIdRanges[7][1] - sFrontierTrainerIdRanges[7][0]) + 1;
+ trainerId = sFrontierTrainerIdRanges[7][0];
}
*trainerIdPtr = trainerId;
- *arg3 = count;
+ *rangePtr = range;
}
void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId)
@@ -1166,7 +1181,7 @@ void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId)
SetFrontierBrainObjEventGfx_2();
return;
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
facilityClass = gFacilityTrainers[trainerId].facilityClass;
}
@@ -1258,7 +1273,7 @@ u8 GetBattleFacilityTrainerGfxId(u16 trainerId)
{
facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
facilityClass = gFacilityTrainers[trainerId].facilityClass;
}
@@ -1400,7 +1415,7 @@ u8 GetFrontierTrainerFrontSpriteId(u16 trainerId)
{
return GetFrontierBrainTrainerPicIndex();
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
return gFacilityClassToPicIndex[gFacilityTrainers[trainerId].facilityClass];
}
@@ -1437,7 +1452,7 @@ u8 GetFrontierOpponentClass(u16 trainerId)
{
trainerClass = gTrainers[TRAINER_STEVEN].trainerClass;
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
trainerClass = gFacilityClassToTrainerClass[gFacilityTrainers[trainerId].facilityClass];
}
@@ -1478,7 +1493,7 @@ static u8 GetFrontierTrainerFacilityClass(u16 trainerId)
{
facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
facilityClass = gFacilityTrainers[trainerId].facilityClass;
}
@@ -1520,7 +1535,7 @@ void GetFrontierTrainerName(u8 *dst, u16 trainerId)
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
dst[i] = gTrainers[TRAINER_STEVEN].trainerName[i];
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
dst[i] = gFacilityTrainers[trainerId].trainerName[i];
@@ -1575,7 +1590,7 @@ static bool8 IsFrontierTrainerFemale(u16 trainerId)
{
return IsFrontierBrainFemale();
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
facilityClass = gFacilityTrainers[trainerId].facilityClass;
}
@@ -1623,18 +1638,18 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
{
s32 i, j;
u16 chosenMonIndices[4];
- u8 friendship = 0xFF;
+ u8 friendship = MAX_FRIENDSHIP;
u8 level = SetFacilityPtrsGetLevel();
u8 fixedIV = 0;
u8 bfMonCount;
- const u16 *monSets = NULL;
+ const u16 *monSet = NULL;
u32 otID = 0;
- if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ if (trainerId < FRONTIER_TRAINERS_COUNT)
{
// Normal battle frontier trainer.
fixedIV = GetFrontierTrainerFixedIvs(trainerId);
- monSets = gFacilityTrainers[gTrainerBattleOpponent_A].monSets;
+ monSet = gFacilityTrainers[gTrainerBattleOpponent_A].monSet;
}
else if (trainerId == TRAINER_EREADER)
{
@@ -1672,20 +1687,20 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
// Attempt to fill the trainer's party with random Pokemon until 3 have been
// successfully chosen. The trainer's party may not have duplicate pokemon species
// or duplicate held items.
- for (bfMonCount = 0; monSets[bfMonCount] != 0xFFFF; bfMonCount++)
+ for (bfMonCount = 0; monSet[bfMonCount] != 0xFFFF; bfMonCount++)
;
i = 0;
otID = Random32();
while (i != monCount)
{
- u16 monSetId = monSets[Random() % bfMonCount];
- if ((level == 50 || level == 20) && monSetId > 849)
+ u16 monId = monSet[Random() % bfMonCount];
+ if ((level == 50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER)
continue;
// Ensure this pokemon species isn't a duplicate.
for (j = 0; j < i + firstMonId; j++)
{
- if (GetMonData(&gEnemyParty[j], MON_DATA_SPECIES, NULL) == gFacilityTrainerMons[monSetId].species)
+ if (GetMonData(&gEnemyParty[j], MON_DATA_SPECIES, NULL) == gFacilityTrainerMons[monId].species)
break;
}
if (j != i + firstMonId)
@@ -1695,7 +1710,7 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
for (j = 0; j < i + firstMonId; j++)
{
if (GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) != 0
- && GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
+ && GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId])
break;
}
if (j != i + firstMonId)
@@ -1705,34 +1720,34 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
// because the species and held items were already checked directly above.
for (j = 0; j < i; j++)
{
- if (chosenMonIndices[j] == monSetId)
+ if (chosenMonIndices[j] == monId)
break;
}
if (j != i)
continue;
- chosenMonIndices[i] = monSetId;
+ chosenMonIndices[i] = monId;
// Place the chosen pokemon into the trainer's party.
CreateMonWithEVSpreadNatureOTID(&gEnemyParty[i + firstMonId],
- gFacilityTrainerMons[monSetId].species,
+ gFacilityTrainerMons[monId].species,
level,
- gFacilityTrainerMons[monSetId].nature,
+ gFacilityTrainerMons[monId].nature,
fixedIV,
- gFacilityTrainerMons[monSetId].evSpread,
+ gFacilityTrainerMons[monId].evSpread,
otID);
- friendship = 255;
+ friendship = MAX_FRIENDSHIP;
// Give the chosen pokemon its specified moves.
for (j = 0; j < MAX_MON_MOVES; j++)
{
- SetMonMoveSlot(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monSetId].moves[j], j);
- if (gFacilityTrainerMons[monSetId].moves[j] == MOVE_FRUSTRATION)
+ SetMonMoveSlot(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monId].moves[j], j);
+ if (gFacilityTrainerMons[monId].moves[j] == MOVE_FRUSTRATION)
friendship = 0; // Frustration is more powerful the lower the pokemon's friendship is.
}
SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_FRIENDSHIP, &friendship);
- SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
+ SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
// The pokemon was successfully added to the trainer's party, so it's safe to move on to
// the next party slot.
@@ -1744,7 +1759,7 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
static void Unused_CreateApprenticeMons(u16 trainerId, u8 firstMonId)
{
s32 i, j;
- u8 friendship = 0xFF;
+ u8 friendship = MAX_FRIENDSHIP;
u8 level = 0;
u8 fixedIV = 0;
struct Apprentice *apprentice = &gSaveBlock2Ptr->apprentices[0];
@@ -1762,7 +1777,7 @@ static void Unused_CreateApprenticeMons(u16 trainerId, u8 firstMonId)
for (i = 0; i != 3; i++)
{
CreateMonWithEVSpread(&gEnemyParty[firstMonId + i], apprentice->party[i].species, level, fixedIV, 8);
- friendship = 0xFF;
+ friendship = MAX_FRIENDSHIP;
for (j = 0; j < MAX_MON_MOVES; j++)
{
if (apprentice->party[i].moves[j] == MOVE_FRUSTRATION)
@@ -1773,27 +1788,27 @@ static void Unused_CreateApprenticeMons(u16 trainerId, u8 firstMonId)
}
}
-u16 RandomizeFacilityTrainerMonSet(u16 trainerId)
+u16 GetRandomFrontierMonFromSet(u16 trainerId)
{
u8 level = SetFacilityPtrsGetLevel();
- const u16 *monSets = gFacilityTrainers[trainerId].monSets;
- u8 bfMonCount = 0;
- u32 monSetId = monSets[bfMonCount];
+ const u16 *monSet = gFacilityTrainers[trainerId].monSet;
+ u8 numMons = 0;
+ u32 monId = monSet[numMons];
- while (monSetId != 0xFFFF)
+ while (monId != 0xFFFF)
{
- bfMonCount++;
- monSetId = monSets[bfMonCount];
- if (monSetId == 0xFFFF)
+ numMons++;
+ monId = monSet[numMons];
+ if (monId == 0xFFFF)
break;
}
do
{
- monSetId = monSets[Random() % bfMonCount];
- } while((level == 50 || level == 20) && monSetId > 849);
+ monId = monSet[Random() % numMons];
+ } while((level == 50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER);
- return monSetId;
+ return monId;
}
static void FillFactoryTrainerParty(void)
@@ -1813,7 +1828,7 @@ static void FillFactoryFrontierTrainerParty(u16 trainerId, u8 firstMonId)
u8 fixedIV;
u32 otID;
- if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ if (trainerId < FRONTIER_TRAINERS_COUNT)
{
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; // Unused variable.
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
@@ -1843,21 +1858,21 @@ static void FillFactoryFrontierTrainerParty(u16 trainerId, u8 firstMonId)
otID = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
- u16 monSetId = gUnknown_03006298[i];
+ u16 monId = gUnknown_03006298[i];
CreateMonWithEVSpreadNatureOTID(&gEnemyParty[firstMonId + i],
- gFacilityTrainerMons[monSetId].species,
+ gFacilityTrainerMons[monId].species,
level,
- gFacilityTrainerMons[monSetId].nature,
+ gFacilityTrainerMons[monId].nature,
fixedIV,
- gFacilityTrainerMons[monSetId].evSpread,
+ gFacilityTrainerMons[monId].evSpread,
otID);
friendship = 0;
for (j = 0; j < MAX_MON_MOVES; j++)
- SetMonMoveAvoidReturn(&gEnemyParty[firstMonId + i], gFacilityTrainerMons[monSetId].moves[j], j);
+ SetMonMoveAvoidReturn(&gEnemyParty[firstMonId + i], gFacilityTrainerMons[monId].moves[j], j);
SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_FRIENDSHIP, &friendship);
- SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
+ SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
}
}
@@ -1871,25 +1886,25 @@ static void FillFactoryTentTrainerParty(u16 trainerId, u8 firstMonId)
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
- u16 monSetId = gUnknown_03006298[i];
+ u16 monId = gUnknown_03006298[i];
CreateMonWithEVSpreadNatureOTID(&gEnemyParty[firstMonId + i],
- gFacilityTrainerMons[monSetId].species,
+ gFacilityTrainerMons[monId].species,
level,
- gFacilityTrainerMons[monSetId].nature,
+ gFacilityTrainerMons[monId].nature,
fixedIV,
- gFacilityTrainerMons[monSetId].evSpread,
+ gFacilityTrainerMons[monId].evSpread,
otID);
friendship = 0;
for (j = 0; j < MAX_MON_MOVES; j++)
{
- SetMonMoveAvoidReturn(&gEnemyParty[firstMonId + i], gFacilityTrainerMons[monSetId].moves[j], j);
- if (gFacilityTrainerMons[monSetId].moves[j] == MOVE_FRUSTRATION)
+ SetMonMoveAvoidReturn(&gEnemyParty[firstMonId + i], gFacilityTrainerMons[monId].moves[j], j);
+ if (gFacilityTrainerMons[monId].moves[j] == MOVE_FRUSTRATION)
friendship = 0;
}
SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_FRIENDSHIP, &friendship);
- SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
+ SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
}
}
@@ -1922,7 +1937,7 @@ static void GetOpponentIntroSpeech(void)
if (trainerId == TRAINER_EREADER)
FrontierSpeechToString(gSaveBlock2Ptr->frontier.ereaderTrainer.greeting);
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
FrontierSpeechToString(gFacilityTrainers[trainerId].speechBefore);
else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE)
FrontierSpeechToString(gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].greeting);
@@ -2150,7 +2165,7 @@ static void sub_8163EE4(void)
StringCopy7(playerRecord->name, gSaveBlock2Ptr->playerName);
playerRecord->winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode);
- for (i = 0; i < 6; i++)
+ for (i = 0; i < EASY_CHAT_BATTLE_WORDS_COUNT; i++)
{
playerRecord->greeting[i] = gSaveBlock1Ptr->easyChatBattleStart[i];
playerRecord->speechWon[i] = gSaveBlock1Ptr->easyChatBattleWon[i];
@@ -2252,7 +2267,7 @@ static void LoadMultiPartnerCandidatesData(void)
u32 spArray[5];
s32 r10;
u16 trainerId;
- u16 monSetId;
+ u16 monId;
u32 lvlMode, battleMode;
s32 challengeNum;
u32 species1, species2;
@@ -2272,7 +2287,7 @@ static void LoadMultiPartnerCandidatesData(void)
{
do
{
- trainerId = sub_8162548(challengeNum, 0);
+ trainerId = GetRandomScaledFrontierTrainerId(challengeNum, 0);
for (i = 0; i < j; i++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
@@ -2294,24 +2309,24 @@ static void LoadMultiPartnerCandidatesData(void)
{
while (1)
{
- monSetId = RandomizeFacilityTrainerMonSet(trainerId);
- if (j % 2 != 0 && gFacilityTrainerMons[gSaveBlock2Ptr->frontier.trainerIds[r10 - 1]].itemTableId == gFacilityTrainerMons[monSetId].itemTableId)
+ monId = GetRandomFrontierMonFromSet(trainerId);
+ if (j % 2 != 0 && gFacilityTrainerMons[gSaveBlock2Ptr->frontier.trainerIds[r10 - 1]].itemTableId == gFacilityTrainerMons[monId].itemTableId)
continue;
for (k = 8; k < r10; k++)
{
- if (gFacilityTrainerMons[gSaveBlock2Ptr->frontier.trainerIds[k]].species == gFacilityTrainerMons[monSetId].species)
+ if (gFacilityTrainerMons[gSaveBlock2Ptr->frontier.trainerIds[k]].species == gFacilityTrainerMons[monId].species)
break;
- if (species1 == gFacilityTrainerMons[monSetId].species)
+ if (species1 == gFacilityTrainerMons[monId].species)
break;
- if (species2 == gFacilityTrainerMons[monSetId].species)
+ if (species2 == gFacilityTrainerMons[monId].species)
break;
}
if (k == r10)
break;
}
- gSaveBlock2Ptr->frontier.trainerIds[r10] = monSetId;
+ gSaveBlock2Ptr->frontier.trainerIds[r10] = monId;
r10++;
}
}
@@ -2392,7 +2407,7 @@ static void LoadMultiPartnerCandidatesData(void)
}
}
-static void sub_81646BC(u16 trainerId, u16 monSetId)
+static void sub_81646BC(u16 trainerId, u16 monId)
{
u16 move = 0;
u16 species = 0;
@@ -2400,10 +2415,10 @@ static void sub_81646BC(u16 trainerId, u16 monSetId)
if (trainerId != TRAINER_EREADER)
{
- if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ if (trainerId < FRONTIER_TRAINERS_COUNT)
{
- move = gFacilityTrainerMons[monSetId].moves[0];
- species = gFacilityTrainerMons[monSetId].species;
+ move = gFacilityTrainerMons[monId].moves[0];
+ species = gFacilityTrainerMons[monId].species;
}
else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE)
{
@@ -2430,7 +2445,7 @@ static void sub_81646BC(u16 trainerId, u16 monSetId)
static void ShowPartnerCandidateMessage(void)
{
s32 i, j, partnerId;
- s32 monSetId;
+ s32 monId;
s32 level = SetFacilityPtrsGetLevel();
u16 winStreak = GetCurrentFacilityWinStreak();
s32 challengeNum = winStreak / 7;
@@ -2448,7 +2463,7 @@ static void ShowPartnerCandidateMessage(void)
case PARTNER_MSGID_INTRO:
if (trainerId == TRAINER_EREADER)
return;
- if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ if (trainerId < FRONTIER_TRAINERS_COUNT)
{
GetFrontierTrainerName(gStringVar1, trainerId);
}
@@ -2468,16 +2483,16 @@ static void ShowPartnerCandidateMessage(void)
}
break;
case PARTNER_MSGID_MON1:
- monSetId = gSaveBlock2Ptr->frontier.trainerIds[8 + k * 2];
- sub_81646BC(trainerId, monSetId);
+ monId = gSaveBlock2Ptr->frontier.trainerIds[8 + k * 2];
+ sub_81646BC(trainerId, monId);
break;
case PARTNER_MSGID_MON2_ASK:
- monSetId = gSaveBlock2Ptr->frontier.trainerIds[9 + k * 2];
- sub_81646BC(trainerId, monSetId);
+ monId = gSaveBlock2Ptr->frontier.trainerIds[9 + k * 2];
+ sub_81646BC(trainerId, monId);
break;
case PARTNER_MSGID_ACCEPT:
gPartnerTrainerId = trainerId;
- if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ if (trainerId < FRONTIER_TRAINERS_COUNT)
{
gSaveBlock2Ptr->frontier.trainerIds[18] = gSaveBlock2Ptr->frontier.trainerIds[8 + k * 2];
gSaveBlock2Ptr->frontier.trainerIds[19] = gSaveBlock2Ptr->frontier.trainerIds[9 + k * 2];
@@ -2496,7 +2511,7 @@ static void ShowPartnerCandidateMessage(void)
{
while (1)
{
- i = sub_8162548(challengeNum, k / 2);
+ i = GetRandomScaledFrontierTrainerId(challengeNum, k / 2);
if (gPartnerTrainerId == i)
continue;
@@ -2520,7 +2535,7 @@ static void ShowPartnerCandidateMessage(void)
return;
// First check is redundant, only needs to make sure it's not an Apprentice
- if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ if (trainerId < FRONTIER_TRAINERS_COUNT)
{
ShowFieldMessage(sPartnerTrainerTextTables[partnerId].strings[gSpecialVar_0x8005]);
}
@@ -2575,7 +2590,7 @@ static void LoadLinkMultiOpponentsData(void)
{
do
{
- trainerId = sub_8162548(challengeNum, i / 2);
+ trainerId = GetRandomScaledFrontierTrainerId(challengeNum, i / 2);
for (j = 0; j < i; j++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[j] == trainerId)
@@ -2908,13 +2923,13 @@ static void CopyEReaderTrainerFarewellMessage(void)
FrontierSpeechToString(gSaveBlock2Ptr->frontier.ereaderTrainer.farewellPlayerLost);
}
-void sub_81653CC(void)
+void TryHideBattleTowerReporter(void)
{
if (gSaveBlock2Ptr->frontier.challengeStatus == CHALLENGE_STATUS_SAVING)
- sub_80F01B8();
+ HideBattleTowerReporter();
if (FlagGet(FLAG_CANCEL_BATTLE_ROOM_CHALLENGE) == TRUE)
{
- sub_80F01B8();
+ HideBattleTowerReporter();
FlagClear(FLAG_CANCEL_BATTLE_ROOM_CHALLENGE);
}
}
@@ -2926,7 +2941,7 @@ static void FillPartnerParty(u16 trainerId)
s32 i, j;
u32 ivs, level;
u32 friendship;
- u16 monSetId;
+ u16 monId;
u32 otID;
u8 trainerName[PLAYER_NAME_LENGTH + 1];
SetFacilityPtrsGetLevel();
@@ -2960,30 +2975,30 @@ static void FillPartnerParty(u16 trainerId)
// Scrapped, lol.
trainerName[0] = gGameLanguage;
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
level = SetFacilityPtrsGetLevel();
ivs = GetFrontierTrainerFixedIvs(trainerId);
otID = Random32();
for (i = 0; i < 2; i++)
{
- monSetId = gSaveBlock2Ptr->frontier.trainerIds[i + 18];
+ monId = gSaveBlock2Ptr->frontier.trainerIds[i + 18];
CreateMonWithEVSpreadNatureOTID(&gPlayerParty[3 + i],
- gFacilityTrainerMons[monSetId].species,
+ gFacilityTrainerMons[monId].species,
level,
- gFacilityTrainerMons[monSetId].nature,
+ gFacilityTrainerMons[monId].nature,
ivs,
- gFacilityTrainerMons[monSetId].evSpread,
+ gFacilityTrainerMons[monId].evSpread,
otID);
- friendship = 0xFF;
+ friendship = MAX_FRIENDSHIP;
for (j = 0; j < MAX_MON_MOVES; j++)
{
- SetMonMoveSlot(&gPlayerParty[3 + i], gFacilityTrainerMons[monSetId].moves[j], j);
- if (gFacilityTrainerMons[monSetId].moves[j] == MOVE_FRUSTRATION)
+ SetMonMoveSlot(&gPlayerParty[3 + i], gFacilityTrainerMons[monId].moves[j], j);
+ if (gFacilityTrainerMons[monId].moves[j] == MOVE_FRUSTRATION)
friendship = 0;
}
SetMonData(&gPlayerParty[3 + i], MON_DATA_FRIENDSHIP, &friendship);
- SetMonData(&gPlayerParty[3 + i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
+ SetMonData(&gPlayerParty[3 + i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
for (j = 0; j < PLAYER_NAME_LENGTH + 1; j++)
trainerName[j] = gFacilityTrainers[trainerId].trainerName[j];
SetMonData(&gPlayerParty[3 + i], MON_DATA_OT_NAME, &trainerName);
@@ -3164,7 +3179,7 @@ void GetBattleTowerTrainerLanguage(u8 *dst, u16 trainerId)
{
*dst = gGameLanguage;
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
*dst = gGameLanguage;
}
@@ -3237,28 +3252,30 @@ s32 GetHighestLevelInPlayerParty(void)
return highestLevel;
}
+// Frontier Trainer parties are roughly scaled in difficulty with higher trainer IDs, so scale IVs as well
+// Duplicated in Battle Dome as GetDomeTrainerMonIvs
static u8 GetFrontierTrainerFixedIvs(u16 trainerId)
{
- u8 fixedIV = 0;
+ u8 fixedIv;
- if (trainerId < 100)
- fixedIV = 3;
- else if (trainerId < 120)
- fixedIV = 6;
- else if (trainerId < 140)
- fixedIV = 9;
- else if (trainerId < 160)
- fixedIV = 12;
- else if (trainerId < 180)
- fixedIV = 15;
- else if (trainerId < 200)
- fixedIV = 18;
- else if (trainerId < 220)
- fixedIV = 21;
- else
- fixedIV = 31;
+ if (trainerId <= FRONTIER_TRAINER_JILL) // 0 - 99
+ fixedIv = 3;
+ else if (trainerId <= FRONTIER_TRAINER_CHLOE) // 100 - 119
+ fixedIv = 6;
+ else if (trainerId <= FRONTIER_TRAINER_SOFIA) // 120 - 139
+ fixedIv = 9;
+ else if (trainerId <= FRONTIER_TRAINER_JAZLYN) // 140 - 159
+ fixedIv = 12;
+ else if (trainerId <= FRONTIER_TRAINER_ALISON) // 160 - 179
+ fixedIv = 15;
+ else if (trainerId <= FRONTIER_TRAINER_LAMAR) // 180 - 199
+ fixedIv = 18;
+ else if (trainerId <= FRONTIER_TRAINER_TESS) // 200 - 219
+ fixedIv = 21;
+ else // 220+ (- 299)
+ fixedIv = 31;
- return fixedIV;
+ return fixedIv;
}
static u16 sub_8165D40(void)
@@ -3280,19 +3297,19 @@ static u16 sub_8165D40(void)
static u8 SetTentPtrsGetLevel(void)
{
u8 level = 30;
- u32 tentFacility = VarGet(VAR_FRONTIER_FACILITY);
+ u32 facility = VarGet(VAR_FRONTIER_FACILITY);
- if (tentFacility == TENT_SLATEPORT)
+ if (facility == FRONTIER_FACILITY_FACTORY)
{
gFacilityTrainers = gSlateportBattleTentTrainers;
gFacilityTrainerMons = gSlateportBattleTentMons;
}
- else if (tentFacility == TENT_VERDANTURF)
+ else if (facility == FRONTIER_FACILITY_PALACE)
{
gFacilityTrainers = gVerdanturfBattleTentTrainers;
gFacilityTrainerMons = gVerdanturfBattleTentMons;
}
- else if (tentFacility == TENT_FALLARBOR)
+ else if (facility == FRONTIER_FACILITY_ARENA)
{
gFacilityTrainers = gFallarborBattleTentTrainers;
gFacilityTrainerMons = gFallarborBattleTentMons;
@@ -3339,19 +3356,19 @@ static void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount)
u8 level = SetTentPtrsGetLevel();
u8 fixedIV = 0;
u8 bfMonCount;
- const u16 *monSets = NULL;
+ const u16 *monSet = NULL;
u32 otID = 0;
- u16 monSetId;
+ u16 monId;
- monSets = gFacilityTrainers[gTrainerBattleOpponent_A].monSets;
+ monSet = gFacilityTrainers[gTrainerBattleOpponent_A].monSet;
bfMonCount = 0;
- monSetId = monSets[bfMonCount];
- while (monSetId != 0xFFFF)
+ monId = monSet[bfMonCount];
+ while (monId != 0xFFFF)
{
bfMonCount++;
- monSetId = monSets[bfMonCount];
- if (monSetId == 0xFFFF)
+ monId = monSet[bfMonCount];
+ if (monId == 0xFFFF)
break;
}
@@ -3359,12 +3376,12 @@ static void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount)
otID = Random32();
while (i != monCount)
{
- u16 monSetId = monSets[Random() % bfMonCount];
+ u16 monId = monSet[Random() % bfMonCount];
// Ensure this pokemon species isn't a duplicate.
for (j = 0; j < i + firstMonId; j++)
{
- if (GetMonData(&gEnemyParty[j], MON_DATA_SPECIES, NULL) == gFacilityTrainerMons[monSetId].species)
+ if (GetMonData(&gEnemyParty[j], MON_DATA_SPECIES, NULL) == gFacilityTrainerMons[monId].species)
break;
}
if (j != i + firstMonId)
@@ -3374,7 +3391,7 @@ static void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount)
for (j = 0; j < i + firstMonId; j++)
{
if (GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) != 0
- && GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
+ && GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId])
break;
}
if (j != i + firstMonId)
@@ -3384,34 +3401,34 @@ static void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount)
// because the species and held items were already checked directly above.
for (j = 0; j < i; j++)
{
- if (chosenMonIndices[j] == monSetId)
+ if (chosenMonIndices[j] == monId)
break;
}
if (j != i)
continue;
- chosenMonIndices[i] = monSetId;
+ chosenMonIndices[i] = monId;
// Place the chosen pokemon into the trainer's party.
CreateMonWithEVSpreadNatureOTID(&gEnemyParty[i + firstMonId],
- gFacilityTrainerMons[monSetId].species,
+ gFacilityTrainerMons[monId].species,
level,
- gFacilityTrainerMons[monSetId].nature,
+ gFacilityTrainerMons[monId].nature,
fixedIV,
- gFacilityTrainerMons[monSetId].evSpread,
+ gFacilityTrainerMons[monId].evSpread,
otID);
- friendship = 255;
+ friendship = MAX_FRIENDSHIP;
// Give the chosen pokemon its specified moves.
for (j = 0; j < MAX_MON_MOVES; j++)
{
- SetMonMoveSlot(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monSetId].moves[j], j);
- if (gFacilityTrainerMons[monSetId].moves[j] == MOVE_FRUSTRATION)
+ SetMonMoveSlot(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monId].moves[j], j);
+ if (gFacilityTrainerMons[monId].moves[j] == MOVE_FRUSTRATION)
friendship = 0; // Frustration is more powerful the lower the pokemon's friendship is.
}
SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_FRIENDSHIP, &friendship);
- SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
+ SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
// The pokemon was successfully added to the trainer's party, so it's safe to move on to
// the next party slot.