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-rw-r--r--src/battle_tower.c178
1 files changed, 95 insertions, 83 deletions
diff --git a/src/battle_tower.c b/src/battle_tower.c
index b08a09ff5..cd3c7393b 100644
--- a/src/battle_tower.c
+++ b/src/battle_tower.c
@@ -1104,32 +1104,37 @@ static const u8 sBattleTowerPartySizes2[] =
[FRONTIER_MODE_LINK_MULTIS] = FRONTIER_MULTI_PARTY_SIZE,
};
-// min/max trainer id
-static const u16 gUnknown_085DF9FA[][2] =
-{
- {0x0000, 0x0063},
- {0x0050, 0x0077},
- {0x0064, 0x008b},
- {0x0078, 0x009f},
- {0x008c, 0x00b3},
- {0x00a0, 0x00c7},
- {0x00b4, 0x00db},
- {0x00c8, 0x012b},
-};
-
-// min/max trainer id
-static const u16 gUnknown_085DFA1A[][2] =
-{
- {0x0064, 0x0077},
- {0x0078, 0x008b},
- {0x008c, 0x009f},
- {0x00a0, 0x00b3},
- {0x00b4, 0x00c7},
- {0x00c8, 0x00db},
- {0x00dc, 0x00ef},
- {0x00c8, 0x012b},
- {0x00b3, 0x008d},
- {0x00c8, 0x00b7},
+// Trainer ID ranges for possible frontier trainers to encounter on particular challenges
+// Trainers are scaled by difficulty, so higher trainer IDs have better teams
+static const u16 sFrontierTrainerIdRanges[][2] =
+{
+ {FRONTIER_TRAINER_BRADY, FRONTIER_TRAINER_JILL}, // 0 - 99
+ {FRONTIER_TRAINER_TREVIN, FRONTIER_TRAINER_CHLOE}, // 80 - 119
+ {FRONTIER_TRAINER_ERIK, FRONTIER_TRAINER_SOFIA}, // 100 - 139
+ {FRONTIER_TRAINER_NORTON, FRONTIER_TRAINER_JAZLYN}, // 120 - 159
+ {FRONTIER_TRAINER_BRADEN, FRONTIER_TRAINER_ALISON}, // 140 - 179
+ {FRONTIER_TRAINER_ZACHERY, FRONTIER_TRAINER_LAMAR}, // 160 - 199
+ {FRONTIER_TRAINER_HANK, FRONTIER_TRAINER_TESS}, // 180 - 219
+ {FRONTIER_TRAINER_JAXON, FRONTIER_TRAINER_GRETEL}, // 200 - 299
+};
+
+static const u16 sFrontierTrainerIdRangesHard[][2] =
+{
+ {FRONTIER_TRAINER_ERIK, FRONTIER_TRAINER_CHLOE}, // 100 - 119
+ {FRONTIER_TRAINER_NORTON, FRONTIER_TRAINER_SOFIA}, // 120 - 139
+ {FRONTIER_TRAINER_BRADEN, FRONTIER_TRAINER_JAZLYN}, // 140 - 159
+ {FRONTIER_TRAINER_ZACHERY, FRONTIER_TRAINER_ALISON}, // 160 - 179
+ {FRONTIER_TRAINER_HANK, FRONTIER_TRAINER_LAMAR}, // 180 - 199
+ {FRONTIER_TRAINER_JAXON, FRONTIER_TRAINER_TESS}, // 200 - 219
+ {FRONTIER_TRAINER_LEON, FRONTIER_TRAINER_RAUL}, // 220 - 239
+ {FRONTIER_TRAINER_JAXON, FRONTIER_TRAINER_GRETEL}, // 200 - 299
+};
+
+// Trainer IDs? Don't make sense as part of previous array, min/max relationship reversed and never accessed
+static const u16 sUnused_085DFA1A[][2] =
+{
+ {179, 141}, // FRONTIER_TRAINER_ALISON - FRONTIER_TRAINER_KAYDEN
+ {200, 183}, // FRONTIER_TRAINER_JAXON - FRONTIER_TRAINER_HUNTER
};
static const u8 sBattleTowerPartySizes[FRONTIER_MODE_COUNT] =
@@ -1334,7 +1339,7 @@ static void SetNextFacilityOpponent(void)
s32 i;
while (1)
{
- id = sub_8162548(challengeNum, gSaveBlock2Ptr->frontier.curChallengeBattleNum);
+ id = GetRandomScaledFrontierTrainerId(challengeNum, gSaveBlock2Ptr->frontier.curChallengeBattleNum);
// Ensure trainer wasn't previously fought in this challenge.
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
@@ -1354,7 +1359,7 @@ static void SetNextFacilityOpponent(void)
}
}
-u16 sub_8162548(u8 challengeNum, u8 battleNum)
+u16 GetRandomScaledFrontierTrainerId(u8 challengeNum, u8 battleNum)
{
u16 trainerId;
@@ -1362,49 +1367,54 @@ u16 sub_8162548(u8 challengeNum, u8 battleNum)
{
if (battleNum == 6)
{
- trainerId = (gUnknown_085DFA1A[challengeNum][1] - gUnknown_085DFA1A[challengeNum][0]) + 1;
- trainerId = gUnknown_085DFA1A[challengeNum][0] + (Random() % trainerId);
+ // The last battle in each challenge has a jump in difficulty, pulls from a table with higher ranges
+ trainerId = (sFrontierTrainerIdRangesHard[challengeNum][1] - sFrontierTrainerIdRangesHard[challengeNum][0]) + 1;
+ trainerId = sFrontierTrainerIdRangesHard[challengeNum][0] + (Random() % trainerId);
}
else
{
- trainerId = (gUnknown_085DF9FA[challengeNum][1] - gUnknown_085DF9FA[challengeNum][0]) + 1;
- trainerId = gUnknown_085DF9FA[challengeNum][0] + (Random() % trainerId);
+ trainerId = (sFrontierTrainerIdRanges[challengeNum][1] - sFrontierTrainerIdRanges[challengeNum][0]) + 1;
+ trainerId = sFrontierTrainerIdRanges[challengeNum][0] + (Random() % trainerId);
}
}
else
{
- trainerId = (gUnknown_085DF9FA[7][1] - gUnknown_085DF9FA[7][0]) + 1;
- trainerId = gUnknown_085DF9FA[7][0] + (Random() % trainerId);
+ // After challenge 7, trainer IDs always come from the last, hardest range, which is the same for both trainer ID tables
+ trainerId = (sFrontierTrainerIdRanges[7][1] - sFrontierTrainerIdRanges[7][0]) + 1;
+ trainerId = sFrontierTrainerIdRanges[7][0] + (Random() % trainerId);
}
return trainerId;
}
-static void sub_81625B4(u8 challengeNum, u8 battleNum, u16 *trainerIdPtr, u8 *arg3) // Unused
+// Unused
+static void GetRandomScaledFrontierTrainerIdRange(u8 challengeNum, u8 battleNum, u16 *trainerIdPtr, u8 *rangePtr)
{
- u16 trainerId, count;
+ u16 trainerId, range;
if (challengeNum <= 7)
{
if (battleNum == 6)
{
- count = (gUnknown_085DFA1A[challengeNum][1] - gUnknown_085DFA1A[challengeNum][0]) + 1;
- trainerId = gUnknown_085DFA1A[challengeNum][0];
+ // The last battle in each challenge has a jump in difficulty, pulls from a table with higher ranges
+ range = (sFrontierTrainerIdRangesHard[challengeNum][1] - sFrontierTrainerIdRangesHard[challengeNum][0]) + 1;
+ trainerId = sFrontierTrainerIdRangesHard[challengeNum][0];
}
else
{
- count = (gUnknown_085DF9FA[challengeNum][1] - gUnknown_085DF9FA[challengeNum][0]) + 1;
- trainerId = gUnknown_085DF9FA[challengeNum][0];
+ range = (sFrontierTrainerIdRanges[challengeNum][1] - sFrontierTrainerIdRanges[challengeNum][0]) + 1;
+ trainerId = sFrontierTrainerIdRanges[challengeNum][0];
}
}
else
{
- count = (gUnknown_085DF9FA[7][1] - gUnknown_085DF9FA[7][0]) + 1;
- trainerId = gUnknown_085DF9FA[7][0];
+ // After challenge 7, trainer IDs always come from the last, hardest range, which is the same for both trainer ID tables
+ range = (sFrontierTrainerIdRanges[7][1] - sFrontierTrainerIdRanges[7][0]) + 1;
+ trainerId = sFrontierTrainerIdRanges[7][0];
}
*trainerIdPtr = trainerId;
- *arg3 = count;
+ *rangePtr = range;
}
void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId)
@@ -1423,7 +1433,7 @@ void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId)
SetFrontierBrainEventObjGfx_2();
return;
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
facilityClass = gFacilityTrainers[trainerId].facilityClass;
}
@@ -1515,7 +1525,7 @@ u8 GetBattleFacilityTrainerGfxId(u16 trainerId)
{
facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
facilityClass = gFacilityTrainers[trainerId].facilityClass;
}
@@ -1657,7 +1667,7 @@ u8 GetFrontierTrainerFrontSpriteId(u16 trainerId)
{
return GetFrontierBrainTrainerPicIndex();
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
return gFacilityClassToPicIndex[gFacilityTrainers[trainerId].facilityClass];
}
@@ -1694,7 +1704,7 @@ u8 GetFrontierOpponentClass(u16 trainerId)
{
trainerClass = gTrainers[TRAINER_STEVEN].trainerClass;
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
trainerClass = gFacilityClassToTrainerClass[gFacilityTrainers[trainerId].facilityClass];
}
@@ -1735,7 +1745,7 @@ static u8 GetFrontierTrainerFacilityClass(u16 trainerId)
{
facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
facilityClass = gFacilityTrainers[trainerId].facilityClass;
}
@@ -1777,7 +1787,7 @@ void GetFrontierTrainerName(u8 *dst, u16 trainerId)
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
dst[i] = gTrainers[TRAINER_STEVEN].trainerName[i];
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
dst[i] = gFacilityTrainers[trainerId].trainerName[i];
@@ -1832,7 +1842,7 @@ static bool8 IsFrontierTrainerFemale(u16 trainerId)
{
return IsFrontierBrainFemale();
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
facilityClass = gFacilityTrainers[trainerId].facilityClass;
}
@@ -1887,7 +1897,7 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
const u16 *monSets = NULL;
u32 otID = 0;
- if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ if (trainerId < FRONTIER_TRAINERS_COUNT)
{
// Normal battle frontier trainer.
fixedIV = GetFrontierTrainerFixedIvs(trainerId);
@@ -2070,7 +2080,7 @@ static void FillFactoryFrontierTrainerParty(u16 trainerId, u8 firstMonId)
u8 fixedIV;
u32 otID;
- if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ if (trainerId < FRONTIER_TRAINERS_COUNT)
{
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; // Unused variable.
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
@@ -2179,7 +2189,7 @@ static void GetOpponentIntroSpeech(void)
if (trainerId == TRAINER_EREADER)
FrontierSpeechToString(gSaveBlock2Ptr->frontier.ereaderTrainer.greeting);
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
FrontierSpeechToString(gFacilityTrainers[trainerId].speechBefore);
else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE)
FrontierSpeechToString(gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].greeting);
@@ -2407,7 +2417,7 @@ static void sub_8163EE4(void)
StringCopy7(playerRecord->name, gSaveBlock2Ptr->playerName);
playerRecord->winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode);
- for (i = 0; i < 6; i++)
+ for (i = 0; i < EASY_CHAT_BATTLE_WORDS_COUNT; i++)
{
playerRecord->greeting[i] = gSaveBlock1Ptr->easyChatBattleStart[i];
playerRecord->speechWon[i] = gSaveBlock1Ptr->easyChatBattleWon[i];
@@ -2529,7 +2539,7 @@ static void sub_81642A0(void)
{
do
{
- trainerId = sub_8162548(challengeNum, 0);
+ trainerId = GetRandomScaledFrontierTrainerId(challengeNum, 0);
for (i = 0; i < j; i++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
@@ -2657,7 +2667,7 @@ static void sub_81646BC(u16 trainerId, u16 monSetId)
if (trainerId != TRAINER_EREADER)
{
- if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ if (trainerId < FRONTIER_TRAINERS_COUNT)
{
move = gFacilityTrainerMons[monSetId].moves[0];
species = gFacilityTrainerMons[monSetId].species;
@@ -2705,7 +2715,7 @@ static void sub_8164828(void)
case 0:
if (trainerId == TRAINER_EREADER)
return;
- if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ if (trainerId < FRONTIER_TRAINERS_COUNT)
{
GetFrontierTrainerName(gStringVar1, trainerId);
}
@@ -2734,7 +2744,7 @@ static void sub_8164828(void)
break;
case 3:
gPartnerTrainerId = trainerId;
- if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ if (trainerId < FRONTIER_TRAINERS_COUNT)
{
gSaveBlock2Ptr->frontier.trainerIds[18] = gSaveBlock2Ptr->frontier.trainerIds[8 + k * 2];
gSaveBlock2Ptr->frontier.trainerIds[19] = gSaveBlock2Ptr->frontier.trainerIds[9 + k * 2];
@@ -2753,7 +2763,7 @@ static void sub_8164828(void)
{
while (1)
{
- i = sub_8162548(challengeNum, k / 2);
+ i = GetRandomScaledFrontierTrainerId(challengeNum, k / 2);
if (gPartnerTrainerId == i)
continue;
@@ -2776,7 +2786,7 @@ static void sub_8164828(void)
if (trainerId == TRAINER_EREADER)
return;
- if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ if (trainerId < FRONTIER_TRAINERS_COUNT)
{
ShowFieldMessage(gUnknown_085DD500[arrId].strings[gSpecialVar_0x8005]);
}
@@ -2830,7 +2840,7 @@ static void sub_8164B74(void)
{
do
{
- trainerId = sub_8162548(challengeNum, i / 2);
+ trainerId = GetRandomScaledFrontierTrainerId(challengeNum, i / 2);
for (j = 0; j < i; j++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[j] == trainerId)
@@ -3214,7 +3224,7 @@ static void FillPartnerParty(u16 trainerId)
// Scrapped, lol.
trainerName[0] = gGameLanguage;
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
level = SetFacilityPtrsGetLevel();
ivs = GetFrontierTrainerFixedIvs(trainerId);
@@ -3418,7 +3428,7 @@ void GetBattleTowerTrainerLanguage(u8 *dst, u16 trainerId)
{
*dst = gGameLanguage;
}
- else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+ else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
*dst = gGameLanguage;
}
@@ -3491,28 +3501,30 @@ s32 GetHighestLevelInPlayerParty(void)
return highestLevel;
}
+// Frontier Trainer parties are roughly scaled in difficulty with higher trainer IDs, so scale IVs as well
+// Duplicated in Battle Dome as GetDomeTrainerMonIvs
static u8 GetFrontierTrainerFixedIvs(u16 trainerId)
{
- u8 fixedIV = 0;
-
- if (trainerId < 100)
- fixedIV = 3;
- else if (trainerId < 120)
- fixedIV = 6;
- else if (trainerId < 140)
- fixedIV = 9;
- else if (trainerId < 160)
- fixedIV = 12;
- else if (trainerId < 180)
- fixedIV = 15;
- else if (trainerId < 200)
- fixedIV = 18;
- else if (trainerId < 220)
- fixedIV = 21;
- else
- fixedIV = 31;
-
- return fixedIV;
+ u8 fixedIv;
+
+ if (trainerId <= FRONTIER_TRAINER_JILL) // 0 - 99
+ fixedIv = 3;
+ else if (trainerId <= FRONTIER_TRAINER_CHLOE) // 100 - 119
+ fixedIv = 6;
+ else if (trainerId <= FRONTIER_TRAINER_SOFIA) // 120 - 139
+ fixedIv = 9;
+ else if (trainerId <= FRONTIER_TRAINER_JAZLYN) // 140 - 159
+ fixedIv = 12;
+ else if (trainerId <= FRONTIER_TRAINER_ALISON) // 160 - 179
+ fixedIv = 15;
+ else if (trainerId <= FRONTIER_TRAINER_LAMAR) // 180 - 199
+ fixedIv = 18;
+ else if (trainerId <= FRONTIER_TRAINER_TESS) // 200 - 219
+ fixedIv = 21;
+ else // 220+ (- 299)
+ fixedIv = 31;
+
+ return fixedIv;
}
static u16 sub_8165D40(void)