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-rw-r--r--src/battle_util.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/battle_util.c b/src/battle_util.c
index 03f1482da..4352a02c2 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -1,30 +1,30 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
-#include "constants/battle_script_commands.h"
-#include "constants/abilities.h"
-#include "constants/moves.h"
-#include "constants/hold_effects.h"
-#include "constants/battle_anim.h"
#include "pokemon.h"
-#include "constants/species.h"
#include "item.h"
-#include "constants/items.h"
#include "util.h"
-#include "constants/battle_move_effects.h"
#include "battle_scripts.h"
#include "random.h"
#include "text.h"
#include "string_util.h"
#include "battle_message.h"
-#include "constants/battle_string_ids.h"
-#include "constants/weather.h"
#include "battle_ai_script_commands.h"
#include "battle_controllers.h"
#include "event_data.h"
#include "link.h"
-#include "berry.h"
#include "field_weather.h"
+#include "constants/abilities.h"
+#include "constants/battle_anim.h"
+#include "constants/battle_move_effects.h"
+#include "constants/battle_script_commands.h"
+#include "constants/battle_string_ids.h"
+#include "constants/berry.h"
+#include "constants/hold_effects.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/species.h"
+#include "constants/weather.h"
// rom const data
static const u16 sSoundMovesTable[] =
@@ -1830,9 +1830,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
{
switch (GetCurrentWeather())
{
- case WEATHER_RAIN_LIGHT:
- case WEATHER_RAIN_MED:
- case WEATHER_RAIN_HEAVY:
+ case WEATHER_RAIN:
+ case WEATHER_RAIN_THUNDERSTORM:
+ case WEATHER_DOWNPOUR:
if (!(gBattleWeather & WEATHER_RAIN_ANY))
{
gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
@@ -2084,7 +2084,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
}
break;
- case ABILITYEFFECT_MOVE_END: // Think contact abilities.
+ case ABILITYEFFECT_ON_DAMAGE: // Contact abilities and Color Change
switch (gLastUsedAbility)
{
case ABILITY_COLOR_CHANGE: