diff options
Diffstat (limited to 'src/battle_util.c')
-rw-r--r-- | src/battle_util.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/battle_util.c b/src/battle_util.c index 03f1482da..4352a02c2 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1,30 +1,30 @@ #include "global.h" #include "battle.h" #include "battle_anim.h" -#include "constants/battle_script_commands.h" -#include "constants/abilities.h" -#include "constants/moves.h" -#include "constants/hold_effects.h" -#include "constants/battle_anim.h" #include "pokemon.h" -#include "constants/species.h" #include "item.h" -#include "constants/items.h" #include "util.h" -#include "constants/battle_move_effects.h" #include "battle_scripts.h" #include "random.h" #include "text.h" #include "string_util.h" #include "battle_message.h" -#include "constants/battle_string_ids.h" -#include "constants/weather.h" #include "battle_ai_script_commands.h" #include "battle_controllers.h" #include "event_data.h" #include "link.h" -#include "berry.h" #include "field_weather.h" +#include "constants/abilities.h" +#include "constants/battle_anim.h" +#include "constants/battle_move_effects.h" +#include "constants/battle_script_commands.h" +#include "constants/battle_string_ids.h" +#include "constants/berry.h" +#include "constants/hold_effects.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/species.h" +#include "constants/weather.h" // rom const data static const u16 sSoundMovesTable[] = @@ -1830,9 +1830,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA { switch (GetCurrentWeather()) { - case WEATHER_RAIN_LIGHT: - case WEATHER_RAIN_MED: - case WEATHER_RAIN_HEAVY: + case WEATHER_RAIN: + case WEATHER_RAIN_THUNDERSTORM: + case WEATHER_DOWNPOUR: if (!(gBattleWeather & WEATHER_RAIN_ANY)) { gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT); @@ -2084,7 +2084,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA } } break; - case ABILITYEFFECT_MOVE_END: // Think contact abilities. + case ABILITYEFFECT_ON_DAMAGE: // Contact abilities and Color Change switch (gLastUsedAbility) { case ABILITY_COLOR_CHANGE: |