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-rw-r--r--src/battle_util2.c219
1 files changed, 219 insertions, 0 deletions
diff --git a/src/battle_util2.c b/src/battle_util2.c
new file mode 100644
index 000000000..e119c85d7
--- /dev/null
+++ b/src/battle_util2.c
@@ -0,0 +1,219 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_controllers.h"
+#include "malloc.h"
+#include "pokemon.h"
+#include "event_data.h"
+#include "abilities.h"
+#include "rng.h"
+
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_0203CF00[];
+extern const u8* gBattlescriptCurrInstr;
+extern u8 gBattleCommunication[];
+extern u8 gActiveBank;
+
+extern const u8 BattleScript_MoveUsedWokeUp[];
+extern const u8 BattleScript_MoveUsedIsFrozen[];
+extern const u8 BattleScript_MoveUsedUnfroze[];
+extern const u8 BattleScript_MoveUsedIsAsleep[];
+
+extern void sub_81D55D0(void);
+extern void sub_81D5694(void);
+extern u8 pokemon_order_func(u8);
+extern void sub_81B8FB0(u8, u8);
+
+void AllocateBattleResources(void)
+{
+ gBattleResources = gBattleResources; // something dumb needed to match
+
+ if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ sub_81D55D0();
+
+ gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
+
+ gBattleResources = AllocZeroed(sizeof(*gBattleResources));
+ gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase));
+ gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags));
+ gBattleResources->battleScriptsStack = AllocZeroed(sizeof(*gBattleResources->battleScriptsStack));
+ gBattleResources->battleCallbackStack = AllocZeroed(sizeof(*gBattleResources->battleCallbackStack));
+ gBattleResources->statsBeforeLvlUp = AllocZeroed(sizeof(*gBattleResources->statsBeforeLvlUp));
+ gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai));
+ gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory));
+ gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack));
+
+ gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
+ gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
+
+ gUnknown_0202305C = AllocZeroed(0x2000);
+ gUnknown_02023060 = AllocZeroed(0x1000);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
+ {
+ u16 currSecretBaseId = VarGet(VAR_0x4054);
+ CreateSecretBaseEnemyParty(&gSaveBlock1Ptr->secretBases[currSecretBaseId]);
+ }
+}
+
+void FreeBattleResources(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ sub_81D5694();
+
+ if (gBattleResources != NULL)
+ {
+ FREE_AND_SET_NULL(gBattleStruct);
+
+ FREE_AND_SET_NULL(gBattleResources->secretBase);
+ FREE_AND_SET_NULL(gBattleResources->flags);
+ FREE_AND_SET_NULL(gBattleResources->battleScriptsStack);
+ FREE_AND_SET_NULL(gBattleResources->battleCallbackStack);
+ FREE_AND_SET_NULL(gBattleResources->statsBeforeLvlUp);
+ FREE_AND_SET_NULL(gBattleResources->ai);
+ FREE_AND_SET_NULL(gBattleResources->battleHistory);
+ FREE_AND_SET_NULL(gBattleResources->AI_ScriptsStack);
+ FREE_AND_SET_NULL(gBattleResources);
+
+ FREE_AND_SET_NULL(gLinkBattleSendBuffer);
+ FREE_AND_SET_NULL(gLinkBattleRecvBuffer);
+
+ FREE_AND_SET_NULL(gUnknown_0202305C);
+ FREE_AND_SET_NULL(gUnknown_02023060);
+ }
+}
+
+void AdjustFriendshipOnBattleFaint(u8 bank)
+{
+ u8 opposingBank;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u8 opposingBank2;
+
+ opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ opposingBank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+
+ if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level)
+ opposingBank = opposingBank2;
+ }
+ else
+ {
+ opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ }
+
+ if (gBattleMons[opposingBank].level > gBattleMons[bank].level)
+ {
+ if (gBattleMons[opposingBank].level - gBattleMons[bank].level > 29)
+ AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 8);
+ else
+ AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
+ }
+ else
+ {
+ AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
+ }
+}
+
+void sub_80571DC(u8 bank, u8 arg1)
+{
+ if (GetBankSide(bank) != SIDE_OPPONENT)
+ {
+ s32 i;
+
+ // gBattleStruct->field_60[0][i]
+
+ for (i = 0; i < 3; i++)
+ gUnknown_0203CF00[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60));
+
+ sub_81B8FB0(pokemon_order_func(gBattlePartyID[bank]), pokemon_order_func(arg1));
+
+ for (i = 0; i < 3; i++)
+ *(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
+ }
+}
+
+u32 sub_805725C(u8 bank)
+{
+ u32 effect = 0;
+
+ do
+ {
+ switch (gBattleCommunication[MULTIUSE_STATE])
+ {
+ case 0:
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ if (UproarWakeUpCheck(bank))
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ else
+ {
+ u32 toSub;
+
+ if (gBattleMons[bank].ability == ABILITY_EARLY_BIRD)
+ toSub = 2;
+ else
+ toSub = 1;
+
+ if ((gBattleMons[bank].status1 & STATUS_SLEEP) < toSub)
+ gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ else
+ gBattleMons[bank].status1 -= toSub;
+
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
+ effect = 2;
+ }
+ else
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ }
+ }
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 1:
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ if (Random() % 5 != 0)
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
+ }
+ else
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ effect = 2;
+ }
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 2:
+ break;
+ }
+
+ } while (gBattleCommunication[MULTIUSE_STATE] != 2 && effect == 0);
+
+ if (effect == 2)
+ {
+ gActiveBank = bank;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+
+ return effect;
+}