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Diffstat (limited to 'src/berry_blender.c')
-rw-r--r--src/berry_blender.c62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/berry_blender.c b/src/berry_blender.c
index 8e8d392db..aa9bf2f87 100644
--- a/src/berry_blender.c
+++ b/src/berry_blender.c
@@ -402,17 +402,17 @@ static const struct WindowTemplate sYesNoWindowTemplate_ContinuePlaying =
static const s8 sPlayerArrowQuadrant[BLENDER_MAX_PLAYERS][2] =
{
- {-1, -1},
- { 1, -1},
- {-1, 1},
+ {-1, -1},
+ { 1, -1},
+ {-1, 1},
{ 1, 1}
};
static const u8 sPlayerArrowPos[BLENDER_MAX_PLAYERS][2] =
{
- { 72, 32},
- {168, 32},
- { 72, 128},
+ { 72, 32},
+ {168, 32},
+ { 72, 128},
{168, 128}
};
@@ -427,16 +427,16 @@ static const u8 sPlayerIdMap[BLENDER_MAX_PLAYERS - 1][BLENDER_MAX_PLAYERS] =
// Blender arrow positions:
//
// 0x0000 (limit 0x10000)
-// . .
+// . .
// . .
// 0x4000 . . 0xC000
// . .
// . .
-// . .
+// . .
// 0x8000
-//
+//
static const u16 sArrowStartPos[] = {
- 0,
+ 0,
MAX_ARROW_POS / 4 * 3, // 0xC000
MAX_ARROW_POS / 4, // 0x4000
MAX_ARROW_POS / 4 * 2 // 0x8000
@@ -446,8 +446,8 @@ static const u8 sArrowHitRangeStart[BLENDER_MAX_PLAYERS] = {32, 224, 96, 160};
static const TaskFunc sLocalOpponentTasks[] =
{
- Task_HandleOpponent1,
- Task_HandleOpponent2,
+ Task_HandleOpponent1,
+ Task_HandleOpponent2,
Task_HandleOpponent3
};
@@ -873,7 +873,7 @@ static const u8 sOpponentBerrySets[NUM_NPC_BERRIES * 2][3] =
{ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1}, // player chose Pecha Berry
{ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1}, // player chose Rawst Berry
{ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1}, // player chose Aspear Berry
-
+
// These sets are used if the player chose a different berry (set is selected by player's berry % 5)
{ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1}, // player chose Leppa, Figy, ...
{ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1}, // player chose Oran, Wiki, ...
@@ -885,14 +885,14 @@ static const u8 sOpponentBerrySets[NUM_NPC_BERRIES * 2][3] =
// Berry master's berries follow the same rules as above, but instead of explicitly listing
// the alternate sets if the player chooses one of these berries, it implicitly uses these berries - 5, i.e. Tamato - Nomel
static const u8 sBerryMasterBerries[] = {
- ITEM_TO_BERRY(ITEM_SPELON_BERRY) - 1,
- ITEM_TO_BERRY(ITEM_PAMTRE_BERRY) - 1,
- ITEM_TO_BERRY(ITEM_WATMEL_BERRY) - 1,
- ITEM_TO_BERRY(ITEM_DURIN_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_SPELON_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_PAMTRE_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_WATMEL_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_DURIN_BERRY) - 1,
ITEM_TO_BERRY(ITEM_BELUE_BERRY) - 1
};
-// "0 players" is link
+// "0 players" is link
static const u8 sNumPlayersToSpeedDivisor[] = {1, 1, 2, 3, 4};
// Black pokeblocks will use one of these random combinations of flavors
@@ -1191,11 +1191,11 @@ static void SetBerrySpriteData(struct Sprite* sprite, s16 x, s16 y, s16 bounceSp
static void CreateBerrySprite(u16 a0, u8 playerId)
{
u8 spriteId = CreateSpinningBerrySprite(a0 + FIRST_BERRY_INDEX - 10, 0, 80, playerId & 1);
- SetBerrySpriteData(&gSprites[spriteId],
- sBerrySpriteData[playerId][0],
- sBerrySpriteData[playerId][1],
- sBerrySpriteData[playerId][2],
- sBerrySpriteData[playerId][3],
+ SetBerrySpriteData(&gSprites[spriteId],
+ sBerrySpriteData[playerId][0],
+ sBerrySpriteData[playerId][1],
+ sBerrySpriteData[playerId][2],
+ sBerrySpriteData[playerId][3],
sBerrySpriteData[playerId][4]);
}
@@ -2135,12 +2135,12 @@ static void UpdateOpponentScores(void)
// BUG: Should be [i][BLENDER_COMM_SCORE] below, not [BLENDER_COMM_SCORE][i]
// As a result the music tempo updates if any player misses, but only if 1 specific player hits
#ifdef BUGFIX
- if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS
- || gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_BEST
+ if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS
+ || gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_BEST
|| gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_GOOD)
#else
- if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS
- || gRecvCmds[BLENDER_COMM_SCORE][i] == LINKCMD_BLENDER_SCORE_BEST
+ if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS
+ || gRecvCmds[BLENDER_COMM_SCORE][i] == LINKCMD_BLENDER_SCORE_BEST
|| gRecvCmds[BLENDER_COMM_SCORE][i] == LINKCMD_BLENDER_SCORE_GOOD)
#endif
{
@@ -2204,7 +2204,7 @@ static void HandlePlayerInput(void)
sBerryBlender->speed--;
sBerryBlender->slowdownTimer = 0;
}
-
+
if (gEnableContestDebugging && JOY_NEW(L_BUTTON))
sBerryBlender->perfectOpponents ^= 1;
}
@@ -3030,10 +3030,10 @@ static void ProcessLinkPlayerCmds(void)
sBerryBlender->playerContinueResponses[0] = LINKCMD_SEND_LINK_TYPE;
}
}
-
+
// If player is link leader, check for responses to the "Continue playing" prompt (even if it's not up yet)
- if (GetMultiplayerId() == 0
- && sBerryBlender->playerContinueResponses[0] != LINKCMD_BLENDER_STOP
+ if (GetMultiplayerId() == 0
+ && sBerryBlender->playerContinueResponses[0] != LINKCMD_BLENDER_STOP
&& sBerryBlender->playerContinueResponses[0] != LINKCMD_SEND_LINK_TYPE)
{
u8 i;