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-rwxr-xr-xsrc/berry_crush.c304
1 files changed, 152 insertions, 152 deletions
diff --git a/src/berry_crush.c b/src/berry_crush.c
index 5504d05d6..5c571778f 100755
--- a/src/berry_crush.c
+++ b/src/berry_crush.c
@@ -171,7 +171,7 @@ enum {
#define INPUT_FLAG_MASK ((1 << INPUT_FLAGS_PER_PLAYER) - 1)
// Values for the inputState field
-enum {
+enum {
INPUT_STATE_NONE,
INPUT_STATE_HIT, // Hit the crusher
INPUT_STATE_HIT_SYNC, // Hit the crusher at same time as another player
@@ -241,7 +241,7 @@ struct BerryCrushGame_Results
};
// playerIdsRanked above has 3 additional elements after the players.
-// Only 1 of these 2*3 is ever used, and it stores the id for which
+// Only 1 of these 2*3 is ever used, and it stores the id for which
// random results page to show. Its define below is for readability.
#define randomPageId playerIdsRanked[0][7]
@@ -369,33 +369,33 @@ static u32 Cmd_Quit(struct BerryCrushGame *, u8 *);
static EWRAM_DATA struct BerryCrushGame *sGame = NULL;
-static const u8 sBitTable[] = {
- 1 << 0,
- 1 << 1,
- 1 << 2,
- 1 << 3,
- 1 << 4,
- 1 << 5,
- 1 << 6,
- 1 << 7
+static const u8 sBitTable[] = {
+ 1 << 0,
+ 1 << 1,
+ 1 << 2,
+ 1 << 3,
+ 1 << 4,
+ 1 << 5,
+ 1 << 6,
+ 1 << 7
};
// Additional A presses are counted depending on the number of players
// The bonus of 5 is unobtainable
static const u8 sSyncPressBonus[MAX_RFU_PLAYERS] = { 0, 1, 2, 3, 5 };
ALIGNED(4)
-static const s8 sIntroOutroVibrationData[][7] =
+static const s8 sIntroOutroVibrationData[][7] =
{
- { 4, 1, 0, -1, 0, 0, 0},
- { 4, 2, 0, -1, 0, 0, 0},
- { 4, 2, 0, -2, 0, 0, 0},
- { 6, 3, 1, -1, -3, -1, 0},
+ { 4, 1, 0, -1, 0, 0, 0},
+ { 4, 2, 0, -1, 0, 0, 0},
+ { 4, 2, 0, -2, 0, 0, 0},
+ { 6, 3, 1, -1, -3, -1, 0},
{ 6, 4, 1, -2, -4, -2, 0},
};
ALIGNED(4)
-static const u8 sVibrationData[MAX_RFU_PLAYERS][4] =
+static const u8 sVibrationData[MAX_RFU_PLAYERS][4] =
{
- {3, 2, 1, 0},
+ {3, 2, 1, 0},
{3, 3, 1, 0},
{3, 3, 2, 0},
{3, 4, 2, 0},
@@ -433,7 +433,7 @@ static const struct BgTemplate sBgTemplates[4] =
.screenSize = 2,
.paletteMode = 0,
.priority = 1,
- .baseTile = 0,
+ .baseTile = 0,
},
{
.bg = 2,
@@ -442,7 +442,7 @@ static const struct BgTemplate sBgTemplates[4] =
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
- .baseTile = 0,
+ .baseTile = 0,
},
{
.bg = 3,
@@ -451,7 +451,7 @@ static const struct BgTemplate sBgTemplates[4] =
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
- .baseTile = 0,
+ .baseTile = 0,
},
};
@@ -468,11 +468,11 @@ static const u8 sTextColorTable[][3] =
static const struct WindowTemplate sWindowTemplate_Rankings =
{
- .bg = 0,
- .tilemapLeft = 3,
- .tilemapTop = 4,
- .width = 24,
- .height = 13,
+ .bg = 0,
+ .tilemapLeft = 3,
+ .tilemapTop = 4,
+ .width = 24,
+ .height = 13,
.paletteNum = 15,
.baseBlock = 1
};
@@ -480,48 +480,48 @@ static const struct WindowTemplate sWindowTemplate_Rankings =
static const struct WindowTemplate sWindowTemplates_PlayerNames[MAX_RFU_PLAYERS + 1] =
{
{
- .bg = 0,
- .tilemapLeft = 0,
- .tilemapTop = 0,
- .width = 9,
- .height = 2,
- .paletteNum = 8,
+ .bg = 0,
+ .tilemapLeft = 0,
+ .tilemapTop = 0,
+ .width = 9,
+ .height = 2,
+ .paletteNum = 8,
.baseBlock = 1005
},
{
- .bg = 0,
- .tilemapLeft = 0,
- .tilemapTop = 3,
- .width = 9,
- .height = 2,
- .paletteNum = 8,
+ .bg = 0,
+ .tilemapLeft = 0,
+ .tilemapTop = 3,
+ .width = 9,
+ .height = 2,
+ .paletteNum = 8,
.baseBlock = 987
},
{
- .bg = 0,
- .tilemapLeft = 0,
- .tilemapTop = 6,
- .width = 9,
- .height = 2,
- .paletteNum = 8,
+ .bg = 0,
+ .tilemapLeft = 0,
+ .tilemapTop = 6,
+ .width = 9,
+ .height = 2,
+ .paletteNum = 8,
.baseBlock = 969
},
{
- .bg = 0,
- .tilemapLeft = 21,
- .tilemapTop = 3,
- .width = 9,
- .height = 2,
- .paletteNum = 8,
+ .bg = 0,
+ .tilemapLeft = 21,
+ .tilemapTop = 3,
+ .width = 9,
+ .height = 2,
+ .paletteNum = 8,
.baseBlock = 951
},
{
- .bg = 0,
- .tilemapLeft = 21,
- .tilemapTop = 6,
- .width = 9,
- .height = 2,
- .paletteNum = 8,
+ .bg = 0,
+ .tilemapLeft = 21,
+ .tilemapTop = 6,
+ .width = 9,
+ .height = 2,
+ .paletteNum = 8,
.baseBlock = 933
},
DUMMY_WIN_TEMPLATE,
@@ -530,30 +530,30 @@ static const struct WindowTemplate sWindowTemplates_PlayerNames[MAX_RFU_PLAYERS
static const struct WindowTemplate sWindowTemplates_Results[] =
{
[STATE_RESULTS_PRESSES - RESULTS_STATE_START] = {
- .bg = 0,
- .tilemapLeft = 5,
- .tilemapTop = 2,
- .width = 20,
- .height = 16,
- .paletteNum = 15,
+ .bg = 0,
+ .tilemapLeft = 5,
+ .tilemapTop = 2,
+ .width = 20,
+ .height = 16,
+ .paletteNum = 15,
.baseBlock = 1
},
[STATE_RESULTS_RANDOM - RESULTS_STATE_START] = {
- .bg = 0,
- .tilemapLeft = 5,
- .tilemapTop = 2,
- .width = 20,
- .height = 16,
- .paletteNum = 15,
+ .bg = 0,
+ .tilemapLeft = 5,
+ .tilemapTop = 2,
+ .width = 20,
+ .height = 16,
+ .paletteNum = 15,
.baseBlock = 1
},
[STATE_RESULTS_CRUSHING - RESULTS_STATE_START] = {
- .bg = 0,
- .tilemapLeft = 4,
- .tilemapTop = 2,
- .width = 22,
- .height = 16,
- .paletteNum = 15,
+ .bg = 0,
+ .tilemapLeft = 4,
+ .tilemapTop = 2,
+ .width = 22,
+ .height = 16,
+ .paletteNum = 15,
.baseBlock = 1
},
DUMMY_WIN_TEMPLATE,
@@ -567,7 +567,7 @@ static const u8 sResultsWindowHeights[][MAX_RFU_PLAYERS - 1] =
{12, 14, 15, 16}, // "Crushing" page
};
-static const u32 sPressingSpeedConversionTable[] =
+static const u32 sPressingSpeedConversionTable[] =
{
50000000, // 50
25000000, // 25
@@ -590,9 +590,9 @@ static const u8 sCrusherTop_Tilemap[] = INCBIN_U8("graphics/berry_crush/crushe
static const u8 sContainerCap_Tilemap[] = INCBIN_U8("graphics/berry_crush/container_cap.bin.lz");
static const u8 sBg_Tilemap[] = INCBIN_U8("graphics/berry_crush/bg.bin.lz");
-// Takes the number of players - 2 and a player id and returns the
+// Takes the number of players - 2 and a player id and returns the
// index into sPlayerCoords where that player should be seated
-static const u8 sPlayerIdToPosId[MAX_RFU_PLAYERS - 1][MAX_RFU_PLAYERS] =
+static const u8 sPlayerIdToPosId[MAX_RFU_PLAYERS - 1][MAX_RFU_PLAYERS] =
{
{1, 3},
{0, 1, 3},
@@ -672,18 +672,18 @@ static const s8 sSparkleCoords[][2] =
{ 40, -16},
};
-static const u16 sPlayerBerrySpriteTags[MAX_RFU_PLAYERS] =
+static const u16 sPlayerBerrySpriteTags[MAX_RFU_PLAYERS] =
{
- TAG_PLAYER1_BERRY,
- TAG_PLAYER2_BERRY,
- TAG_PLAYER3_BERRY,
- TAG_PLAYER4_BERRY,
+ TAG_PLAYER1_BERRY,
+ TAG_PLAYER2_BERRY,
+ TAG_PLAYER3_BERRY,
+ TAG_PLAYER4_BERRY,
TAG_PLAYER5_BERRY
};
// sTimerDigits_Gfx is part of this array but is (apparently) uncompressed
// It gets cast to raw uncompressed data when used in sDigitObjTemplates
-static const struct CompressedSpriteSheet sSpriteSheets[] =
+static const struct CompressedSpriteSheet sSpriteSheets[] =
{
{ .data = sCrusherBase_Gfx, .size = 0x800, .tag = TAG_CRUSHER_BASE },
{ .data = sImpact_Gfx, .size = 0xE00, .tag = GFXTAG_IMPACT },
@@ -727,23 +727,23 @@ static const union AnimCmd sAnim_Impact_Big[] =
static const union AnimCmd sAnim_Sparkle_Small[] =
{
ANIMCMD_FRAME(0, 2),
- ANIMCMD_FRAME(4, 2),
+ ANIMCMD_FRAME(4, 2),
ANIMCMD_FRAME(8, 2),
ANIMCMD_FRAME(12, 2),
- ANIMCMD_FRAME(16, 2),
- ANIMCMD_FRAME(20, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(20, 2),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_Sparkle_Big[] =
{
- ANIMCMD_FRAME(24, 4),
- ANIMCMD_FRAME(28, 4),
- ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(24, 4),
+ ANIMCMD_FRAME(28, 4),
+ ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(36, 4),
- ANIMCMD_FRAME(40, 4),
- ANIMCMD_FRAME(44, 4),
- ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(40, 4),
+ ANIMCMD_FRAME(44, 4),
+ ANIMCMD_FRAME(48, 4),
ANIMCMD_FRAME(52, 4),
ANIMCMD_JUMP(0)
};
@@ -756,7 +756,7 @@ static const union AnimCmd sAnim_Timer[] =
static const union AnimCmd sAnim_PlayerBerry[] =
{
- ANIMCMD_FRAME(0, 0),
+ ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
@@ -810,68 +810,68 @@ static const union AffineAnimCmd *const sAffineAnims_PlayerBerry[] =
static const struct SpriteTemplate sSpriteTemplate_CrusherBase =
{
- .tileTag = TAG_CRUSHER_BASE,
- .paletteTag = TAG_CRUSHER_BASE,
- .oam = &gOamData_AffineOff_ObjNormal_64x64,
- .anims = sAnims_CrusherBase,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
+ .tileTag = TAG_CRUSHER_BASE,
+ .paletteTag = TAG_CRUSHER_BASE,
+ .oam = &gOamData_AffineOff_ObjNormal_64x64,
+ .anims = sAnims_CrusherBase,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_Impact =
{
.tileTag = GFXTAG_IMPACT,
- .paletteTag = PALTAG_EFFECT,
- .oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_Impact,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
+ .paletteTag = PALTAG_EFFECT,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_Impact,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_Impact
};
static const struct SpriteTemplate sSpriteTemplate_Sparkle =
{
- .tileTag = GFXTAG_SPARKLE,
- .paletteTag = PALTAG_EFFECT,
- .oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = sAnims_Sparkle,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
+ .tileTag = GFXTAG_SPARKLE,
+ .paletteTag = PALTAG_EFFECT,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sAnims_Sparkle,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_Timer =
{
- .tileTag = TAG_TIMER_DIGITS,
- .paletteTag = TAG_TIMER_DIGITS,
- .oam = &gOamData_AffineOff_ObjNormal_8x16,
- .anims = sAnims_Timer,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
+ .tileTag = TAG_TIMER_DIGITS,
+ .paletteTag = TAG_TIMER_DIGITS,
+ .oam = &gOamData_AffineOff_ObjNormal_8x16,
+ .anims = sAnims_Timer,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_PlayerBerry =
{
- .tileTag = TAG_PLAYER1_BERRY,
- .paletteTag = TAG_PLAYER1_BERRY,
- .oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = sAnims_PlayerBerry,
- .images = NULL,
- .affineAnims = sAffineAnims_PlayerBerry,
+ .tileTag = TAG_PLAYER1_BERRY,
+ .paletteTag = TAG_PLAYER1_BERRY,
+ .oam = &gOamData_AffineDouble_ObjNormal_32x32,
+ .anims = sAnims_PlayerBerry,
+ .images = NULL,
+ .affineAnims = sAffineAnims_PlayerBerry,
.callback = SpriteCallbackDummy
};
-static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
+static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
{
{ // Minutes
.strConvMode = 1,
.shape = 2,
.size = 0,
.priority = 0,
- .oamCount = 2,
- .xDelta = 8,
+ .oamCount = 2,
+ .xDelta = 8,
.x = 156,
.y = 0,
.spriteSheet = (void*) &sSpriteSheets[3],
@@ -882,8 +882,8 @@ static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
.shape = 2,
.size = 0,
.priority = 0,
- .oamCount = 2,
- .xDelta = 8,
+ .oamCount = 2,
+ .xDelta = 8,
.x = 180,
.y = 0,
.spriteSheet = (void*) &sSpriteSheets[3],
@@ -894,8 +894,8 @@ static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
.shape = 2,
.size = 0,
.priority = 0,
- .oamCount = 2,
- .xDelta = 8,
+ .oamCount = 2,
+ .xDelta = 8,
.x = 204,
.y = 0,
.spriteSheet = (void*) &sSpriteSheets[3],
@@ -944,7 +944,7 @@ static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame * game, u8 * dat
[CMD_QUIT] = Cmd_Quit,
};
-// Per group size, the number of A presses required to increase the number of sparkles.
+// Per group size, the number of A presses required to increase the number of sparkles.
static const u8 sSparkleThresholds[MAX_RFU_PLAYERS - 1][4] =
{
{2, 4, 6, 7}, // 2 players
@@ -1472,7 +1472,7 @@ static void UpdateInputEffects(struct BerryCrushGame *game, struct BerryCrushGam
numPlayersPressed = 0;
linkState = (struct BerryCrushGame_LinkState *)game->recvCmd;
-
+
// Read inputs and update impact effects
for (i = 0; i < game->playerCount; i++)
{
@@ -1698,13 +1698,13 @@ static void PrintCrushingResults(struct BerryCrushGame *game)
StringExpandPlaceholders(gStringVar4, gText_StrVar1);
x -= GetStringWidth(2, gStringVar4, -1);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
-
+
// Print pressing speed text
y += 14;
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GRAY], 0, gText_PressingSpeed);
x = 176 - (u8)GetStringWidth(2, gText_TimesPerSec, -1);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec);
-
+
// Print pressing speed value
for (i = 0; i < 8; i++)
if (((u8)game->pressingSpeed >> (7 - i)) & 1)
@@ -1802,7 +1802,7 @@ static void Task_ShowRankings(u8 taskId)
u8 i = 0, j, xPos, yPos;
u32 score = 0;
s16 *data = gTasks[taskId].data;
-
+
switch (tState)
{
case 0:
@@ -1818,7 +1818,7 @@ static void Task_ShowRankings(u8 taskId)
AddTextPrinterParameterized3(tWindowId, 1, xPos, 1, sTextColorTable[COLORID_BLUE], 0, gText_BerryCrush2);
xPos = 96 - GetStringWidth(1, gText_PressingSpeedRankings, -1) / 2u;
AddTextPrinterParameterized3(tWindowId, 1, xPos, 17, sTextColorTable[COLORID_BLUE], 0, gText_PressingSpeedRankings);
-
+
// Print pressing speed record for each group size, ranked
yPos = 41;
for (i = 0; i < MAX_RFU_PLAYERS - 1; i++)
@@ -1977,7 +1977,7 @@ static void CreateGameSprites(struct BerryCrushGame *game)
for (i = 0; i < ARRAY_COUNT(sSpriteSheets) - 1; i++)
LoadCompressedSpriteSheet(&sSpriteSheets[i]);
LoadSpritePalettes(sSpritePals);
-
+
// Create sprite for crusher base
spriteId = CreateSprite(&sSpriteTemplate_CrusherBase, 120, 88, 5);
game->gfx.coreSprite = &gSprites[spriteId];
@@ -2372,7 +2372,7 @@ static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame *game, u8 *args)
case 2:
if (!IsLinkTaskFinished())
return 0;
-
+
// Send player's chosen berry to partners
memset(game->sendCmd, 0, sizeof(game->sendCmd));
game->sendCmd[0] = game->players[game->localId].berryId;
@@ -2563,13 +2563,13 @@ static void HandlePartnerInput(struct BerryCrushGame *game)
for (i = 0; i < game->playerCount; i++)
{
linkState = (struct BerryCrushGame_LinkState *)gRecvCmds[i];
-
+
// Skip player if we have not received a packet from them
if ((linkState->rfuCmd & 0xFF00) != RFUCMD_SEND_PACKET)
continue;
if (linkState->sendFlag != SEND_GAME_STATE)
continue;
-
+
if (linkState->pushedAButton)
{
game->localState.playerPressedAFlags |= sBitTable[i];
@@ -2577,10 +2577,10 @@ static void HandlePartnerInput(struct BerryCrushGame *game)
game->players[i].numAPresses++;
numPlayersPressed++;
timeDiff = game->timer - game->players[i].inputTime;
-
+
// If the interval between inputs is regular, the input is considered "neat"
// This counts toward the player's neatness score
- if (timeDiff >= game->players[i].timeSincePrevInput - 1
+ if (timeDiff >= game->players[i].timeSincePrevInput - 1
&& timeDiff <= game->players[i].timeSincePrevInput + 1)
{
// On neat input streak
@@ -2595,7 +2595,7 @@ static void HandlePartnerInput(struct BerryCrushGame *game)
game->players[i].neatInputStreak = 0;
game->players[i].timeSincePrevInput = timeDiff;
}
-
+
game->players[i].inputTime = game->timer;
game->players[i].inputFlags++;
if (game->players[i].inputFlags > F_INPUT_HIT_B)
@@ -2637,7 +2637,7 @@ static void HandlePartnerInput(struct BerryCrushGame *game)
// Target number of A presses has been reached, game is complete
game->newDepth = 32;
- game->localState.endGame = TRUE;
+ game->localState.endGame = TRUE;
}
// Updates the crusher, input flags, and timer to send to group members
@@ -2648,7 +2648,7 @@ static void UpdateLeaderGameState(struct BerryCrushGame *game)
u16 flags = 0;
u16 temp = 0;
u8 i = 0;
-
+
for (i = 0; i < game->playerCount; i++)
{
if (game->players[i].inputState != INPUT_STATE_NONE)
@@ -2727,7 +2727,7 @@ static void HandlePlayerInput(struct BerryCrushGame *game)
if (game->localId != 0 && !game->localState.pushedAButton)
return;
game->localState.sendFlag = SEND_GAME_STATE;
-
+
// Every 30 frames, check whether the sparkles produced should be big,
// depending on how many A presses there were in that time
if (game->timer % 30 == 0)
@@ -2744,7 +2744,7 @@ static void HandlePlayerInput(struct BerryCrushGame *game)
game->bigSparkleCounter = 0;
game->numBigSparkleChecks++;
}
-
+
// Every 15 frames, update the amount of sparkles that should be produced,
// depending on how many A presses there were in that time (including the bonus)
if (game->timer % 15 == 0)
@@ -2787,7 +2787,7 @@ static void HandlePlayerInput(struct BerryCrushGame *game)
game->cmdTimer = 0;
}
}
-
+
}
if (game->timer >= MAX_TIME)
game->localState.endGame = TRUE;
@@ -3056,14 +3056,14 @@ static u32 Cmd_TabulateResults(struct BerryCrushGame *game, u8 *args)
game->results.playerIdsRanked[RESULTS_PAGE_RANDOM][i] = i;
game->results.stats[RESULTS_PAGE_PRESSES][i] = game->players[i].numAPresses;
game->results.totalAPresses += game->results.stats[RESULTS_PAGE_PRESSES][i];
-
+
// Calculate value for random second results page
switch (game->results.randomPageId)
{
case RESULTS_PAGE_NEATNESS:
if (game->players[i].numAPresses != 0)
{
- // Calculate percentage of inputs that were in largest "neat" streak
+ // Calculate percentage of inputs that were in largest "neat" streak
// "Neat" inputs are those done at a regular interval
temp1 = game->players[i].maxNeatInputStreak;
temp1 = Q_24_8(temp1);
@@ -3129,7 +3129,7 @@ static u32 Cmd_TabulateResults(struct BerryCrushGame *game, u8 *args)
// Calculate player rankings for "Number of Presses" by sorting arrays
if (game->results.stats[RESULTS_PAGE_PRESSES][j - 1] < game->results.stats[RESULTS_PAGE_PRESSES][j])
{
- SWAP(game->results.stats[RESULTS_PAGE_PRESSES][j],
+ SWAP(game->results.stats[RESULTS_PAGE_PRESSES][j],
game->results.stats[RESULTS_PAGE_PRESSES][j - 1],
tempStat);
SWAP(game->results.playerIdsRanked[RESULTS_PAGE_PRESSES][j],
@@ -3139,7 +3139,7 @@ static u32 Cmd_TabulateResults(struct BerryCrushGame *game, u8 *args)
// Calculate player rankings for random second results page by sorting arrays
if (game->results.stats[RESULTS_PAGE_RANDOM][j - 1] < game->results.stats[RESULTS_PAGE_RANDOM][j])
{
- SWAP(game->results.stats[RESULTS_PAGE_RANDOM][j],
+ SWAP(game->results.stats[RESULTS_PAGE_RANDOM][j],
game->results.stats[RESULTS_PAGE_RANDOM][j - 1],
tempStat);
SWAP(game->results.playerIdsRanked[RESULTS_PAGE_RANDOM][j],
@@ -3319,7 +3319,7 @@ static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame *game, u8 *ar
case 1:
if (!IsLinkTaskFinished())
return 0;
-
+
// Send player's Yes/No response to partners
game->sendCmd[0] = game->playAgainState;
game->recvCmd[0] = 0;