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Diffstat (limited to 'src/bug.c')
-rw-r--r--src/bug.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/bug.c b/src/bug.c
index 59b31b37d..31d1a9740 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -252,7 +252,7 @@ void sub_81104E4(struct Sprite *sprite)
if (IsContest())
gBattleAnimArgs[2] /= 2;
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
@@ -274,7 +274,7 @@ void sub_81104E4(struct Sprite *sprite)
static void sub_811057C(struct Sprite *sprite)
{
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
{
DestroyAnimSprite(sprite);
return;
@@ -389,13 +389,13 @@ void AnimTranslateStinger(struct Sprite *sprite)
}
}
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
rot += 0xC000;
- sub_80A73E0(sprite, FALSE, 0x100, 0x100, rot);
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = lVarX;
@@ -414,7 +414,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
// arg 5: wave amplitude
void AnimMissileArc(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -458,7 +458,7 @@ static void AnimMissileArcStep(struct Sprite *sprite)
u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
sprite->pos1.y + sprite->pos2.y - y2);
rotation += 0xC000;
- sub_80A73E0(sprite, FALSE, 0x100, 0x100, rotation);
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
for (i = 0; i < 8; i++)
data[i] = tempData[i];
@@ -479,6 +479,6 @@ void sub_8110994(struct Sprite *sprite)
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
}
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
- sprite->callback = sub_80A67BC;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}