diff options
Diffstat (limited to 'src/bug.c')
-rw-r--r-- | src/bug.c | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -252,7 +252,7 @@ void sub_81104E4(struct Sprite *sprite) if (IsContest()) gBattleAnimArgs[2] /= 2; - InitAnimSpritePos(sprite, 1); + InitSpritePosToAnimAttacker(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; @@ -274,7 +274,7 @@ void sub_81104E4(struct Sprite *sprite) static void sub_811057C(struct Sprite *sprite) { - if (TranslateAnimLinear(sprite)) + if (AnimTranslateLinear(sprite)) { DestroyAnimSprite(sprite); return; @@ -389,13 +389,13 @@ void AnimTranslateStinger(struct Sprite *sprite) } } - InitAnimSpritePos(sprite, 1); + InitSpritePosToAnimAttacker(sprite, 1); lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y); rot += 0xC000; - sub_80A73E0(sprite, FALSE, 0x100, 0x100, rot); + TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot); sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = lVarX; @@ -414,7 +414,7 @@ void AnimTranslateStinger(struct Sprite *sprite) // arg 5: wave amplitude void AnimMissileArc(struct Sprite *sprite) { - InitAnimSpritePos(sprite, 1); + InitSpritePosToAnimAttacker(sprite, 1); if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; @@ -458,7 +458,7 @@ static void AnimMissileArcStep(struct Sprite *sprite) u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2, sprite->pos1.y + sprite->pos2.y - y2); rotation += 0xC000; - sub_80A73E0(sprite, FALSE, 0x100, 0x100, rotation); + TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation); for (i = 0; i < 8; i++) data[i] = tempData[i]; @@ -479,6 +479,6 @@ void sub_8110994(struct Sprite *sprite) sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18; } - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); - sprite->callback = sub_80A67BC; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } |