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-rw-r--r--src/calculate_base_damage.c275
1 files changed, 0 insertions, 275 deletions
diff --git a/src/calculate_base_damage.c b/src/calculate_base_damage.c
deleted file mode 100644
index 98468caa2..000000000
--- a/src/calculate_base_damage.c
+++ /dev/null
@@ -1,275 +0,0 @@
-#include "global.h"
-#include "constants/abilities.h"
-#include "battle.h"
-#include "battle_setup.h"
-#include "constants/hold_effects.h"
-#include "event_data.h"
-#include "item.h"
-#include "constants/items.h"
-#include "pokemon.h"
-#include "constants/species.h"
-#include "constants/moves.h"
-#include "constants/battle_move_effects.h"
-
-bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 bank);
-
-extern const struct BattleMove gBattleMoves[];
-extern const u8 gHoldEffectToType[][2];
-extern const u8 gStatStageRatios[][2];
-
-#define APPLY_STAT_MOD(var, mon, stat, statIndex) \
-{ \
- (var) = (stat) * (gStatStageRatios)[(mon)->statStages[(statIndex)]][0]; \
- (var) /= (gStatStageRatios)[(mon)->statStages[(statIndex)]][1]; \
-}
-
-s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef)
-{
- u32 i;
- s32 damage = 0;
- s32 damageHelper;
- u8 type;
- u16 attack, defense;
- u16 spAttack, spDefense;
- u8 defenderHoldEffect;
- u8 defenderHoldEffectParam;
- u8 attackerHoldEffect;
- u8 attackerHoldEffectParam;
-
- if (!powerOverride)
- gBattleMovePower = gBattleMoves[move].power;
- else
- gBattleMovePower = powerOverride;
-
- if (!typeOverride)
- type = gBattleMoves[move].type;
- else
- type = typeOverride & 0x3F;
-
- attack = attacker->attack;
- defense = defender->defense;
- spAttack = attacker->spAttack;
- spDefense = defender->spDefense;
-
- if (attacker->item == ITEM_ENIGMA_BERRY)
- {
- attackerHoldEffect = gEnigmaBerries[bankAtk].holdEffect;
- attackerHoldEffectParam = gEnigmaBerries[bankAtk].holdEffectParam;
- }
- else
- {
- attackerHoldEffect = ItemId_GetHoldEffect(attacker->item);
- attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item);
- }
-
- if (defender->item == ITEM_ENIGMA_BERRY)
- {
- defenderHoldEffect = gEnigmaBerries[bankDef].holdEffect;
- defenderHoldEffectParam = gEnigmaBerries[bankDef].holdEffectParam;
- }
- else
- {
- defenderHoldEffect = ItemId_GetHoldEffect(defender->item);
- defenderHoldEffectParam = ItemId_GetHoldEffectParam(defender->item);
- }
-
- if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER)
- attack *= 2;
-
- if (ShouldGetStatBadgeBoost(FLAG_BADGE01_GET, bankAtk))
- attack = (110 * attack) / 100;
- if (ShouldGetStatBadgeBoost(FLAG_BADGE05_GET, bankDef))
- defense = (110 * defense) / 100;
- if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankAtk))
- spAttack = (110 * spAttack) / 100;
- if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankDef))
- spDefense = (110 * spDefense) / 100;
-
- for (i = 0; i < 17; i++)
- {
- if (attackerHoldEffect == gHoldEffectToType[i][0]
- && type == gHoldEffectToType[i][1])
- {
- if (type <= 8)
- attack = (attack * (attackerHoldEffectParam + 100)) / 100;
- else
- spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
- break;
- }
- }
-
- if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND)
- attack = (150 * attack) / 100;
- if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS))
- spAttack = (150 * spAttack) / 100;
- if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS))
- spDefense = (150 * spDefense) / 100;
- if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL)
- spAttack *= 2;
- if (defenderHoldEffect == HOLD_EFFECT_DEEP_SEA_SCALE && defender->species == SPECIES_CLAMPERL)
- spDefense *= 2;
- if (attackerHoldEffect == HOLD_EFFECT_LIGHT_BALL && attacker->species == SPECIES_PIKACHU)
- spAttack *= 2;
- if (defenderHoldEffect == HOLD_EFFECT_METAL_POWDER && defender->species == SPECIES_DITTO)
- defense *= 2;
- if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK))
- attack *= 2;
- if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE))
- spAttack /= 2;
- if (attacker->ability == ABILITY_HUSTLE)
- attack = (150 * attack) / 100;
- if (attacker->ability == ABILITY_PLUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MINUS, 0, 0))
- spAttack = (150 * spAttack) / 100;
- if (attacker->ability == ABILITY_MINUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_PLUS, 0, 0))
- spAttack = (150 * spAttack) / 100;
- if (attacker->ability == ABILITY_GUTS && attacker->status1)
- attack = (150 * attack) / 100;
- if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1)
- defense = (150 * defense) / 100;
- if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0))
- gBattleMovePower /= 2;
- if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0))
- gBattleMovePower /= 2;
- if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3))
- gBattleMovePower = (150 * gBattleMovePower) / 100;
- if (type == TYPE_FIRE && attacker->ability == ABILITY_BLAZE && attacker->hp <= (attacker->maxHP / 3))
- gBattleMovePower = (150 * gBattleMovePower) / 100;
- if (type == TYPE_WATER && attacker->ability == ABILITY_TORRENT && attacker->hp <= (attacker->maxHP / 3))
- gBattleMovePower = (150 * gBattleMovePower) / 100;
- if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3))
- gBattleMovePower = (150 * gBattleMovePower) / 100;
- if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
- defense /= 2;
-
- if (IS_MOVE_PHYSICAL(type))
- {
- if (gCritMultiplier == 2)
- {
- if (attacker->statStages[STAT_ATK] > 6)
- APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
- else
- damage = attack;
- }
- else
- APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
-
- damage = damage * gBattleMovePower;
- damage *= (2 * attacker->level / 5 + 2);
-
- if (gCritMultiplier == 2)
- {
- if (defender->statStages[STAT_DEF] < 6)
- APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
- else
- damageHelper = defense;
- }
- else
- APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
-
- damage = damage / damageHelper;
- damage /= 50;
-
- if ((attacker->status1 & STATUS1_BURN) && attacker->ability != ABILITY_GUTS)
- damage /= 2;
-
- if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1)
- {
- if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2)
- damage = 2 * (damage / 3);
- else
- damage /= 2;
- }
-
- if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2)
- damage /= 2;
-
- // moves always do at least 1 damage.
- if (damage == 0)
- damage = 1;
- }
-
- if (type == TYPE_MYSTERY)
- damage = 0; // is ??? type. does 0 damage.
-
- if (IS_MOVE_SPECIAL(type))
- {
- if (gCritMultiplier == 2)
- {
- if (attacker->statStages[STAT_SPATK] > 6)
- APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
- else
- damage = spAttack;
- }
- else
- APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
-
- damage = damage * gBattleMovePower;
- damage *= (2 * attacker->level / 5 + 2);
-
- if (gCritMultiplier == 2)
- {
- if (defender->statStages[STAT_SPDEF] < 6)
- APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
- else
- damageHelper = spDefense;
- }
- else
- APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
-
- damage = (damage / damageHelper);
- damage /= 50;
-
- if ((sideStatus & SIDE_STATUS_LIGHTSCREEN) && gCritMultiplier == 1)
- {
- if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2)
- damage = 2 * (damage / 3);
- else
- damage /= 2;
- }
-
- if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2)
- damage /= 2;
-
- // are effects of weather negated with cloud nine or air lock
- if (!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0)
- && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))
- {
- if (gBattleWeather & WEATHER_RAIN_TEMPORARY)
- {
- switch (type)
- {
- case TYPE_FIRE:
- damage /= 2;
- break;
- case TYPE_WATER:
- damage = (15 * damage) / 10;
- break;
- }
- }
-
- // any weather except sun weakens solar beam
- if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM)
- damage /= 2;
-
- // sunny
- if (gBattleWeather & WEATHER_SUN_ANY)
- {
- switch (type)
- {
- case TYPE_FIRE:
- damage = (15 * damage) / 10;
- break;
- case TYPE_WATER:
- damage /= 2;
- break;
- }
- }
- }
-
- // flash fire triggered
- if ((gBattleResources->flags->flags[bankAtk] & UNKNOWN_FLAG_FLASH_FIRE) && type == TYPE_FIRE)
- damage = (15 * damage) / 10;
- }
-
- return damage + 2;
-}