diff options
Diffstat (limited to 'src/credits.c')
-rw-r--r-- | src/credits.c | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/src/credits.c b/src/credits.c index b32949754..519cfe39e 100644 --- a/src/credits.c +++ b/src/credits.c @@ -759,7 +759,7 @@ static void Task_UpdatePage(u8 taskId) for (i = 0; i < ENTRIES_PER_PAGE; i++) PrintCreditsText( sCreditsEntryPointerTable[gTasks[taskId].tCurrentPage][i]->text, - 5 + i * 16, + 5 + i * 16, sCreditsEntryPointerTable[gTasks[taskId].tCurrentPage][i]->isTitle); CopyWindowToVram(0, 2); @@ -911,9 +911,9 @@ static void Task_ShowMons(u8 taskId) case 2: if (sCreditsData->imgCounter == NUM_MON_SLIDES || gTasks[gTasks[taskId].tMainTaskId].func != Task_CreditsMain) break; - spriteId = CreateCreditsMonSprite(sCreditsData->monToShow[sCreditsData->currShownMon], - sMonSpritePos[sCreditsData->nextImgPos][0], - sMonSpritePos[sCreditsData->nextImgPos][1], + spriteId = CreateCreditsMonSprite(sCreditsData->monToShow[sCreditsData->currShownMon], + sMonSpritePos[sCreditsData->nextImgPos][0], + sMonSpritePos[sCreditsData->nextImgPos][1], sCreditsData->nextImgPos); if (sCreditsData->currShownMon < sCreditsData->numMonToShow - 1) { @@ -1103,10 +1103,10 @@ static void SetBikeScene(u8 scene, u8 taskId) case SCENE_OCEAN_MORNING: gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE; gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE; - gSprites[gTasks[taskId].tPlayerSpriteId].pos1.x = DISPLAY_WIDTH + 32; - gSprites[gTasks[taskId].tRivalSpriteId].pos1.x = DISPLAY_WIDTH + 32; - gSprites[gTasks[taskId].tPlayerSpriteId].pos1.y = 46; - gSprites[gTasks[taskId].tRivalSpriteId].pos1.y = 46; + gSprites[gTasks[taskId].tPlayerSpriteId].x = DISPLAY_WIDTH + 32; + gSprites[gTasks[taskId].tRivalSpriteId].x = DISPLAY_WIDTH + 32; + gSprites[gTasks[taskId].tPlayerSpriteId].y = 46; + gSprites[gTasks[taskId].tRivalSpriteId].y = 46; gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0; gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0; gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(0, 0x2000, 0x20, 8); @@ -1114,10 +1114,10 @@ static void SetBikeScene(u8 scene, u8 taskId) case SCENE_OCEAN_SUNSET: gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE; gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE; - gSprites[gTasks[taskId].tPlayerSpriteId].pos1.x = 120; - gSprites[gTasks[taskId].tRivalSpriteId].pos1.x = DISPLAY_WIDTH + 32; - gSprites[gTasks[taskId].tPlayerSpriteId].pos1.y = 46; - gSprites[gTasks[taskId].tRivalSpriteId].pos1.y = 46; + gSprites[gTasks[taskId].tPlayerSpriteId].x = 120; + gSprites[gTasks[taskId].tRivalSpriteId].x = DISPLAY_WIDTH + 32; + gSprites[gTasks[taskId].tPlayerSpriteId].y = 46; + gSprites[gTasks[taskId].tRivalSpriteId].y = 46; gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0; gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0; gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(0, 0x2000, 0x20, 8); @@ -1125,10 +1125,10 @@ static void SetBikeScene(u8 scene, u8 taskId) case SCENE_FOREST_RIVAL_ARRIVE: gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE; gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE; - gSprites[gTasks[taskId].tPlayerSpriteId].pos1.x = 120; - gSprites[gTasks[taskId].tRivalSpriteId].pos1.x = DISPLAY_WIDTH + 32; - gSprites[gTasks[taskId].tPlayerSpriteId].pos1.y = 46; - gSprites[gTasks[taskId].tRivalSpriteId].pos1.y = 46; + gSprites[gTasks[taskId].tPlayerSpriteId].x = 120; + gSprites[gTasks[taskId].tRivalSpriteId].x = DISPLAY_WIDTH + 32; + gSprites[gTasks[taskId].tPlayerSpriteId].y = 46; + gSprites[gTasks[taskId].tRivalSpriteId].y = 46; gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0; gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0; gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(1, 0x2000, 0x200, 8); @@ -1136,10 +1136,10 @@ static void SetBikeScene(u8 scene, u8 taskId) case SCENE_FOREST_CATCH_RIVAL: gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE; gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE; - gSprites[gTasks[taskId].tPlayerSpriteId].pos1.x = 120; - gSprites[gTasks[taskId].tRivalSpriteId].pos1.x = -32; - gSprites[gTasks[taskId].tPlayerSpriteId].pos1.y = 46; - gSprites[gTasks[taskId].tRivalSpriteId].pos1.y = 46; + gSprites[gTasks[taskId].tPlayerSpriteId].x = 120; + gSprites[gTasks[taskId].tRivalSpriteId].x = -32; + gSprites[gTasks[taskId].tPlayerSpriteId].y = 46; + gSprites[gTasks[taskId].tRivalSpriteId].y = 46; gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0; gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0; gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(1, 0x2000, 0x200, 8); @@ -1147,10 +1147,10 @@ static void SetBikeScene(u8 scene, u8 taskId) case SCENE_CITY_NIGHT: gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE; gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE; - gSprites[gTasks[taskId].tPlayerSpriteId].pos1.x = 88; - gSprites[gTasks[taskId].tRivalSpriteId].pos1.x = 152; - gSprites[gTasks[taskId].tPlayerSpriteId].pos1.y = 46; - gSprites[gTasks[taskId].tRivalSpriteId].pos1.y = 46; + gSprites[gTasks[taskId].tPlayerSpriteId].x = 88; + gSprites[gTasks[taskId].tRivalSpriteId].x = 152; + gSprites[gTasks[taskId].tPlayerSpriteId].y = 46; + gSprites[gTasks[taskId].tRivalSpriteId].y = 46; gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0; gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0; gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(2, 0x2000, 0x200, 8); @@ -1359,8 +1359,8 @@ static void SpriteCB_Player(struct Sprite *sprite) break; case 1: StartSpriteAnimIfDifferent(sprite, 1); - if (sprite->pos1.x > -32) - sprite->pos1.x--; + if (sprite->x > -32) + sprite->x--; break; case 2: StartSpriteAnimIfDifferent(sprite, 2); @@ -1370,13 +1370,13 @@ static void SpriteCB_Player(struct Sprite *sprite) break; case 4: StartSpriteAnimIfDifferent(sprite, 0); - if (sprite->pos1.x > 120) - sprite->pos1.x--; + if (sprite->x > 120) + sprite->x--; break; case 5: StartSpriteAnimIfDifferent(sprite, 0); - if (sprite->pos1.x > -32) - sprite->pos1.x--; + if (sprite->x > -32) + sprite->x--; break; } } @@ -1392,28 +1392,28 @@ static void SpriteCB_Rival(struct Sprite *sprite) switch (sprite->sState) { case 0: - sprite->pos2.y = 0; + sprite->y2 = 0; StartSpriteAnimIfDifferent(sprite, 0); break; case 1: - if (sprite->pos1.x > 200) + if (sprite->x > 200) StartSpriteAnimIfDifferent(sprite, 1); else StartSpriteAnimIfDifferent(sprite, 2); - if (sprite->pos1.x > -32) - sprite->pos1.x -= 2; - sprite->pos2.y = -gIntroCredits_MovingSceneryVOffset; + if (sprite->x > -32) + sprite->x -= 2; + sprite->y2 = -gIntroCredits_MovingSceneryVOffset; break; case 2: sprite->data[7]++; StartSpriteAnimIfDifferent(sprite, 0); if ((sprite->data[7] & 3) == 0) - sprite->pos1.x++; + sprite->x++; break; case 3: StartSpriteAnimIfDifferent(sprite, 0); - if (sprite->pos1.x > -32) - sprite->pos1.x--; + if (sprite->x > -32) + sprite->x--; break; } } @@ -1455,15 +1455,15 @@ static void SpriteCB_CreditsMon(struct Sprite *sprite) { case POS_LEFT + 1: if ((sprite->data[7] & 3) == 0) - sprite->pos1.y++; - sprite->pos1.x -= 2; + sprite->y++; + sprite->x -= 2; break; case POS_CENTER + 1: break; case POS_RIGHT + 1: if ((sprite->data[7] & 3) == 0) - sprite->pos1.y++; - sprite->pos1.x += 2; + sprite->y++; + sprite->x += 2; break; } break; @@ -1522,7 +1522,7 @@ static u8 CreateCreditsMonSprite(u16 nationalDexNum, s16 x, s16 y, u16 position) gSprites[monSpriteId].callback = SpriteCB_CreditsMon; gSprites[monSpriteId].sSpriteId = monSpriteId; - bgSpriteId = CreateSprite(&sSpriteTemplate_CreditsMonBg, gSprites[monSpriteId].pos1.x, gSprites[monSpriteId].pos1.y, 1); + bgSpriteId = CreateSprite(&sSpriteTemplate_CreditsMonBg, gSprites[monSpriteId].x, gSprites[monSpriteId].y, 1); gSprites[bgSpriteId].sMonSpriteId = monSpriteId; StartSpriteAnimIfDifferent(&gSprites[bgSpriteId], position); @@ -1532,7 +1532,7 @@ static u8 CreateCreditsMonSprite(u16 nationalDexNum, s16 x, s16 y, u16 position) static void SpriteCB_CreditsMonBg(struct Sprite *sprite) { - if (gSprites[sprite->sMonSpriteId].data[0] == 10 + if (gSprites[sprite->sMonSpriteId].data[0] == 10 || gIntroCredits_MovingSceneryState != INTROCRED_SCENERY_NORMAL) { DestroySprite(sprite); @@ -1544,8 +1544,8 @@ static void SpriteCB_CreditsMonBg(struct Sprite *sprite) sprite->oam.objMode = gSprites[sprite->sMonSpriteId].oam.objMode; sprite->oam.affineMode = gSprites[sprite->sMonSpriteId].oam.affineMode; sprite->oam.matrixNum = gSprites[sprite->sMonSpriteId].oam.matrixNum; - sprite->pos1.x = gSprites[sprite->sMonSpriteId].pos1.x; - sprite->pos1.y = gSprites[sprite->sMonSpriteId].pos1.y; + sprite->x = gSprites[sprite->sMonSpriteId].x; + sprite->y = gSprites[sprite->sMonSpriteId].y; } static void DeterminePokemonToShow(void) @@ -1554,7 +1554,7 @@ static void DeterminePokemonToShow(void) u16 page; u16 dexNum; u16 j; - + // Go through the Pokedex, and anything that has gotten caught we put into our massive array. // This basically packs all of the caught pokemon into the front of the array for (dexNum = 1, j = 0; dexNum < NATIONAL_DEX_COUNT; dexNum++) @@ -1584,7 +1584,7 @@ static void DeterminePokemonToShow(void) // Select a random mon, insert into array page = Random() % sCreditsData->numCaughtMon; sCreditsData->monToShow[j] = sCreditsData->caughtMonIds[page]; - + // Remove the select mon from the array, and condense array entries j++; sCreditsData->caughtMonIds[page] = 0; |