diff options
Diffstat (limited to 'src/dark.c')
-rw-r--r-- | src/dark.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/dark.c b/src/dark.c index efa6e9498..ecd466da8 100644 --- a/src/dark.c +++ b/src/dark.c @@ -357,22 +357,22 @@ void sub_8113A90(struct Sprite *sprite) switch (gBattleAnimArgs[1]) { case 0: - sprite->pos1.x = sub_80A861C(battler, 5) - 8; - sprite->pos1.y = sub_80A861C(battler, 2) + 8; + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8; + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; break; case 1: - sprite->pos1.x = sub_80A861C(battler, 5) - 14; - sprite->pos1.y = sub_80A861C(battler, 2) + 16; + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14; + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; break; case 2: - sprite->pos1.x = sub_80A861C(battler, 4) + 8; - sprite->pos1.y = sub_80A861C(battler, 2) + 8; + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8; + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; StartSpriteAffineAnim(sprite, 1); xOffset = -20; break; case 3: - sprite->pos1.x = sub_80A861C(battler, 4) + 14; - sprite->pos1.y = sub_80A861C(battler, 2) + 16; + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14; + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; StartSpriteAffineAnim(sprite, 1); xOffset = -20; break; @@ -403,7 +403,7 @@ void sub_8113BAC(u8 taskId) struct Task *task = &gTasks[taskId]; task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31; - task->data[6] = sub_80A861C(gBattleAnimAttacker, 2) - 7; + task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) - 7; task->data[5] = task->data[7]; task->data[4] = task->data[6]; task->data[13] = (task->data[7] - task->data[6]) << 8; @@ -576,7 +576,7 @@ void sub_8113E78(u8 taskId) break; case 2: task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31; - task->data[6] = sub_80A861C(gBattleAnimTarget, 2) - 7; + task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) - 7; task->data[13] = (task->data[7] - task->data[6]) << 8; x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); task->data[14] = x - 4; |