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Diffstat (limited to 'src/dark.c')
-rw-r--r--src/dark.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/dark.c b/src/dark.c
index efa6e9498..ecd466da8 100644
--- a/src/dark.c
+++ b/src/dark.c
@@ -357,22 +357,22 @@ void sub_8113A90(struct Sprite *sprite)
switch (gBattleAnimArgs[1])
{
case 0:
- sprite->pos1.x = sub_80A861C(battler, 5) - 8;
- sprite->pos1.y = sub_80A861C(battler, 2) + 8;
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
break;
case 1:
- sprite->pos1.x = sub_80A861C(battler, 5) - 14;
- sprite->pos1.y = sub_80A861C(battler, 2) + 16;
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
break;
case 2:
- sprite->pos1.x = sub_80A861C(battler, 4) + 8;
- sprite->pos1.y = sub_80A861C(battler, 2) + 8;
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
StartSpriteAffineAnim(sprite, 1);
xOffset = -20;
break;
case 3:
- sprite->pos1.x = sub_80A861C(battler, 4) + 14;
- sprite->pos1.y = sub_80A861C(battler, 2) + 16;
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
StartSpriteAffineAnim(sprite, 1);
xOffset = -20;
break;
@@ -403,7 +403,7 @@ void sub_8113BAC(u8 taskId)
struct Task *task = &gTasks[taskId];
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31;
- task->data[6] = sub_80A861C(gBattleAnimAttacker, 2) - 7;
+ task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) - 7;
task->data[5] = task->data[7];
task->data[4] = task->data[6];
task->data[13] = (task->data[7] - task->data[6]) << 8;
@@ -576,7 +576,7 @@ void sub_8113E78(u8 taskId)
break;
case 2:
task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31;
- task->data[6] = sub_80A861C(gBattleAnimTarget, 2) - 7;
+ task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) - 7;
task->data[13] = (task->data[7] - task->data[6]) << 8;
x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
task->data[14] = x - 4;