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Diffstat (limited to 'src/data/field_event_obj/movement_action_func_tables.h')
-rwxr-xr-xsrc/data/field_event_obj/movement_action_func_tables.h1216
1 files changed, 608 insertions, 608 deletions
diff --git a/src/data/field_event_obj/movement_action_func_tables.h b/src/data/field_event_obj/movement_action_func_tables.h
index fb9f4b2cd..712988f5e 100755
--- a/src/data/field_event_obj/movement_action_func_tables.h
+++ b/src/data/field_event_obj/movement_action_func_tables.h
@@ -422,1092 +422,1092 @@ u8 (*const gMovementActionFuncs_FlyUp[])(struct EventObject *, struct Sprite *);
u8 (*const gMovementActionFuncs_FlyDown[])(struct EventObject *, struct Sprite *);
u8 (*const *const gMovementActionFuncs[])(struct EventObject *, struct Sprite *) = {
- gMovementActionFuncs_FaceDown, // MOVEMENT_ACTION_FACE_DOWN
- gMovementActionFuncs_FaceUp, // MOVEMENT_ACTION_FACE_UP
- gMovementActionFuncs_FaceLeft, // MOVEMENT_ACTION_FACE_LEFT
- gMovementActionFuncs_FaceRight, // MOVEMENT_ACTION_FACE_RIGHT
- gMovementActionFuncs_WalkSlowDown, // MOVEMENT_ACTION_WALK_SLOW_DOWN
- gMovementActionFuncs_WalkSlowUp, // MOVEMENT_ACTION_WALK_SLOW_UP
- gMovementActionFuncs_WalkSlowLeft, // MOVEMENT_ACTION_WALK_SLOW_LEFT
- gMovementActionFuncs_WalkSlowRight, // MOVEMENT_ACTION_WALK_SLOW_RIGHT
- gMovementActionFuncs_WalkNormalDown, // MOVEMENT_ACTION_WALK_NORMAL_DOWN
- gMovementActionFuncs_WalkNormalUp, // MOVEMENT_ACTION_WALK_NORMAL_UP
- gMovementActionFuncs_WalkNormalLeft, // MOVEMENT_ACTION_WALK_NORMAL_LEFT
- gMovementActionFuncs_WalkNormalRight, // MOVEMENT_ACTION_WALK_NORMAL_RIGHT
- gMovementActionFuncs_Jump2Down, // MOVEMENT_ACTION_JUMP_2_DOWN
- gMovementActionFuncs_Jump2Up, // MOVEMENT_ACTION_JUMP_2_UP
- gMovementActionFuncs_Jump2Left, // MOVEMENT_ACTION_JUMP_2_LEFT
- gMovementActionFuncs_Jump2Right, // MOVEMENT_ACTION_JUMP_2_RIGHT
- gMovementActionFuncs_Delay1, // MOVEMENT_ACTION_DELAY_1
- gMovementActionFuncs_Delay2, // MOVEMENT_ACTION_DELAY_2
- gMovementActionFuncs_Delay4, // MOVEMENT_ACTION_DELAY_4
- gMovementActionFuncs_Delay8, // MOVEMENT_ACTION_DELAY_8
- gMovementActionFuncs_Delay16, // MOVEMENT_ACTION_DELAY_16
- gMovementActionFuncs_WalkFastDown, // MOVEMENT_ACTION_WALK_FAST_DOWN
- gMovementActionFuncs_WalkFastUp, // MOVEMENT_ACTION_WALK_FAST_UP
- gMovementActionFuncs_WalkFastLeft, // MOVEMENT_ACTION_WALK_FAST_LEFT
- gMovementActionFuncs_WalkFastRight, // MOVEMENT_ACTION_WALK_FAST_RIGHT
- gMovementActionFuncs_WalkInPlaceSlowDown, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN
- gMovementActionFuncs_WalkInPlaceSlowUp, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP
- gMovementActionFuncs_WalkInPlaceSlowLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT
- gMovementActionFuncs_WalkInPlaceSlowRight, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT
- gMovementActionFuncs_WalkInPlaceNormalDown, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN
- gMovementActionFuncs_WalkInPlaceNormalUp, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP
- gMovementActionFuncs_WalkInPlaceNormalLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT
- gMovementActionFuncs_WalkInPlaceNormalRight, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT
- gMovementActionFuncs_WalkInPlaceFastDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN
- gMovementActionFuncs_WalkInPlaceFastUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP
- gMovementActionFuncs_WalkInPlaceFastLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT
- gMovementActionFuncs_WalkInPlaceFastRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT
- gMovementActionFuncs_WalkInPlaceFastestDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN
- gMovementActionFuncs_WalkInPlaceFastestUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP
- gMovementActionFuncs_WalkInPlaceFastestLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT
- gMovementActionFuncs_WalkInPlaceFastestRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT
- gMovementActionFuncs_RideWaterCurrentDown, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN
- gMovementActionFuncs_RideWaterCurrentUp, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP
- gMovementActionFuncs_RideWaterCurrentLeft, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT
- gMovementActionFuncs_RideWaterCurrentRight, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT
- gMovementActionFuncs_WalkFastestDown, // MOVEMENT_ACTION_WALK_FASTEST_DOWN
- gMovementActionFuncs_WalkFastestUp, // MOVEMENT_ACTION_WALK_FASTEST_UP
- gMovementActionFuncs_WalkFastestLeft, // MOVEMENT_ACTION_WALK_FASTEST_LEFT
- gMovementActionFuncs_WalkFastestRight, // MOVEMENT_ACTION_WALK_FASTEST_RIGHT
- gMovementActionFuncs_SlideDown, // MOVEMENT_ACTION_SLIDE_DOWN
- gMovementActionFuncs_SlideUp, // MOVEMENT_ACTION_SLIDE_UP
- gMovementActionFuncs_SlideLeft, // MOVEMENT_ACTION_SLIDE_LEFT
- gMovementActionFuncs_SlideRight, // MOVEMENT_ACTION_SLIDE_RIGHT
- gMovementActionFuncs_PlayerRunDown, // MOVEMENT_ACTION_PLAYER_RUN_DOWN
- gMovementActionFuncs_PlayerRunUp, // MOVEMENT_ACTION_PLAYER_RUN_UP
- gMovementActionFuncs_PlayerRunLeft, // MOVEMENT_ACTION_PLAYER_RUN_LEFT
- gMovementActionFuncs_PlayerRunRight, // MOVEMENT_ACTION_PLAYER_RUN_RIGHT
- gMovementActionFuncs_StartAnimInDirection, // MOVEMENT_ACTION_START_ANIM_IN_DIRECTION
- gMovementActionFuncs_JumpSpecialDown, // MOVEMENT_ACTION_JUMP_SPECIAL_DOWN
- gMovementActionFuncs_JumpSpecialUp, // MOVEMENT_ACTION_JUMP_SPECIAL_UP
- gMovementActionFuncs_JumpSpecialLeft, // MOVEMENT_ACTION_JUMP_SPECIAL_LEFT
- gMovementActionFuncs_JumpSpecialRight, // MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT
- gMovementActionFuncs_FacePlayer, // MOVEMENT_ACTION_FACE_PLAYER
- gMovementActionFuncs_FaceAwayPlayer, // MOVEMENT_ACTION_FACE_AWAY_PLAYER
- gMovementActionFuncs_LockFacingDirection, // MOVEMENT_ACTION_LOCK_FACING_DIRECTION
- gMovementActionFuncs_UnlockFacingDirection, // MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION
- gMovementActionFuncs_JumpDown, // MOVEMENT_ACTION_JUMP_DOWN
- gMovementActionFuncs_JumpUp, // MOVEMENT_ACTION_JUMP_UP
- gMovementActionFuncs_JumpLeft, // MOVEMENT_ACTION_JUMP_LEFT
- gMovementActionFuncs_JumpRight, // MOVEMENT_ACTION_JUMP_RIGHT
- gMovementActionFuncs_JumpInPlaceDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN
- gMovementActionFuncs_JumpInPlaceUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP
- gMovementActionFuncs_JumpInPlaceLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT
- gMovementActionFuncs_JumpInPlaceRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT
- gMovementActionFuncs_JumpInPlaceDownUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP
- gMovementActionFuncs_JumpInPlaceUpDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN
- gMovementActionFuncs_JumpInPlaceLeftRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT
- gMovementActionFuncs_JumpInPlaceRightLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT
- gMovementActionFuncs_FaceOriginalDirection, // MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION
- gMovementActionFuncs_NurseJoyBowDown, // MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN
- gMovementActionFuncs_EnableJumpLandingGroundEffect, // MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT
- gMovementActionFuncs_DisableJumpLandingGroundEffect, // MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT
- gMovementActionFuncs_DisableAnimation, // MOVEMENT_ACTION_DISABLE_ANIMATION
- gMovementActionFuncs_RestoreAnimation, // MOVEMENT_ACTION_RESTORE_ANIMATION
- gMovementActionFuncs_SetInvisible, // MOVEMENT_ACTION_SET_INVISIBLE
- gMovementActionFuncs_SetVisible, // MOVEMENT_ACTION_SET_VISIBLE
- gMovementActionFuncs_EmoteExclamationMark, // MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK
- gMovementActionFuncs_EmoteQuestionMark, // MOVEMENT_ACTION_EMOTE_QUESTION_MARK
- gMovementActionFuncs_EmoteHeart, // MOVEMENT_ACTION_EMOTE_HEART
- gMovementActionFuncs_RevealTrainer, // MOVEMENT_ACTION_REVEAL_TRAINER
- gMovementActionFuncs_RockSmashBreak, // MOVEMENT_ACTION_ROCK_SMASH_BREAK
- gMovementActionFuncs_CutTree, // MOVEMENT_ACTION_CUT_TREE
- gMovementActionFuncs_SetFixedPriority, // MOVEMENT_ACTION_SET_FIXED_PRIORITY
- gMovementActionFuncs_ClearFixedPriority, // MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY
- gMovementActionFuncs_InitAffineAnim, // MOVEMENT_ACTION_INIT_AFFINE_ANIM
- gMovementActionFuncs_ClearAffineAnim, // MOVEMENT_ACTION_CLEAR_AFFINE_ANIM
- gMovementActionFuncs_Unknown1, // MOVEMENT_ACTION_UNKNOWN1
- gMovementActionFuncs_Unknown2, // MOVEMENT_ACTION_UNKNOWN2
- gMovementActionFuncs_WalkDownStartAffine, // MOVEMENT_ACTION_WALK_DOWN_START_AFFINE
- gMovementActionFuncs_WalkDownAffine, // MOVEMENT_ACTION_WALK_DOWN_AFFINE
- gMovementActionFuncs_AcroWheelieFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN
- gMovementActionFuncs_AcroWheelieFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP
- gMovementActionFuncs_AcroWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT
- gMovementActionFuncs_AcroWheelieFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT
- gMovementActionFuncs_AcroPopWheelieDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN
- gMovementActionFuncs_AcroPopWheelieUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP
- gMovementActionFuncs_AcroPopWheelieLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT
- gMovementActionFuncs_AcroPopWheelieRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT
- gMovementActionFuncs_AcroEndWheelieFaceDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN
- gMovementActionFuncs_AcroEndWheelieFaceUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP
- gMovementActionFuncs_AcroEndWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT
- gMovementActionFuncs_AcroEndWheelieFaceRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT
- gMovementActionFuncs_AcroWheelieHopFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN
- gMovementActionFuncs_AcroWheelieHopFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP
- gMovementActionFuncs_AcroWheelieHopFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT
- gMovementActionFuncs_AcroWheelieHopFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT
- gMovementActionFuncs_AcroWheelieHopDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN
- gMovementActionFuncs_AcroWheelieHopUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP
- gMovementActionFuncs_AcroWheelieHopLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT
- gMovementActionFuncs_AcroWheelieHopRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT
- gMovementActionFuncs_AcroWheelieJumpDown, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN
- gMovementActionFuncs_AcroWheelieJumpUp, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP
- gMovementActionFuncs_AcroWheelieJumpLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT
- gMovementActionFuncs_AcroWheelieJumpRight, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT
- gMovementActionFuncs_AcroWheelieInPlaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN
- gMovementActionFuncs_AcroWheelieInPlaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP
- gMovementActionFuncs_AcroWheelieInPlaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT
- gMovementActionFuncs_AcroWheelieInPlaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT
- gMovementActionFuncs_AcroPopWheelieMoveDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN
- gMovementActionFuncs_AcroPopWheelieMoveUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP
- gMovementActionFuncs_AcroPopWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT
- gMovementActionFuncs_AcroPopWheelieMoveRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT
- gMovementActionFuncs_AcroWheelieMoveDown, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN
- gMovementActionFuncs_AcroWheelieMoveUp, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP
- gMovementActionFuncs_AcroWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT
- gMovementActionFuncs_AcroWheelieMoveRight, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT
- gMovementActionFuncs_AcroEndWheelieMoveDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN
- gMovementActionFuncs_AcroEndWheelieMoveUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP
- gMovementActionFuncs_AcroEndWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT
- gMovementActionFuncs_AcroEndWheelieMoveRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT
- gMovementActionFuncs_WalkNormalDiagonalUpLeft, // MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT
- gMovementActionFuncs_WalkNormalDiagonalUpRight, // MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT
- gMovementActionFuncs_WalkNormalDiagonalDownLeft, // MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT
- gMovementActionFuncs_WalkNormalDiagonalDownRight, // MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT
- gMovementActionFuncs_WalkSlowDiagonalUpLeft, // MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT
- gMovementActionFuncs_WalkSlowDiagonalUpRight, // MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT
- gMovementActionFuncs_WalkSlowDiagonalDownLeft, // MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT
- gMovementActionFuncs_WalkSlowDiagonalDownRight, // MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT
- gMovementActionFuncs_StoreAndLockAnim, // MOVEMENT_ACTION_STORE_AND_LOCK_ANIM
- gMovementActionFuncs_FreeAndUnlockAnim, // MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM
- gMovementActionFuncs_WalkLeftAffine, // MOVEMENT_ACTION_WALK_LEFT_AFFINE
- gMovementActionFuncs_WalkRightAffine, // MOVEMENT_ACTION_WALK_RIGHT_AFFINE
- gMovementActionFuncs_Levitate, // MOVEMENT_ACTION_LEVITATE
- gMovementActionFuncs_StopLevitate, // MOVEMENT_ACTION_STOP_LEVITATE
- gMovementActionFuncs_DestroyExtraTaskIfAtTop, // MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP
- gMovementActionFuncs_Figure8, // MOVEMENT_ACTION_FIGURE_8
- gMovementActionFuncs_FlyUp, // MOVEMENT_ACTION_FLY_UP
- gMovementActionFuncs_FlyDown, // MOVEMENT_ACTION_FLY_DOWN
+ [MOVEMENT_ACTION_FACE_DOWN] = gMovementActionFuncs_FaceDown,
+ [MOVEMENT_ACTION_FACE_UP] = gMovementActionFuncs_FaceUp,
+ [MOVEMENT_ACTION_FACE_LEFT] = gMovementActionFuncs_FaceLeft,
+ [MOVEMENT_ACTION_FACE_RIGHT] = gMovementActionFuncs_FaceRight,
+ [MOVEMENT_ACTION_WALK_SLOW_DOWN] = gMovementActionFuncs_WalkSlowDown,
+ [MOVEMENT_ACTION_WALK_SLOW_UP] = gMovementActionFuncs_WalkSlowUp,
+ [MOVEMENT_ACTION_WALK_SLOW_LEFT] = gMovementActionFuncs_WalkSlowLeft,
+ [MOVEMENT_ACTION_WALK_SLOW_RIGHT] = gMovementActionFuncs_WalkSlowRight,
+ [MOVEMENT_ACTION_WALK_NORMAL_DOWN] = gMovementActionFuncs_WalkNormalDown,
+ [MOVEMENT_ACTION_WALK_NORMAL_UP] = gMovementActionFuncs_WalkNormalUp,
+ [MOVEMENT_ACTION_WALK_NORMAL_LEFT] = gMovementActionFuncs_WalkNormalLeft,
+ [MOVEMENT_ACTION_WALK_NORMAL_RIGHT] = gMovementActionFuncs_WalkNormalRight,
+ [MOVEMENT_ACTION_JUMP_2_DOWN] = gMovementActionFuncs_Jump2Down,
+ [MOVEMENT_ACTION_JUMP_2_UP] = gMovementActionFuncs_Jump2Up,
+ [MOVEMENT_ACTION_JUMP_2_LEFT] = gMovementActionFuncs_Jump2Left,
+ [MOVEMENT_ACTION_JUMP_2_RIGHT] = gMovementActionFuncs_Jump2Right,
+ [MOVEMENT_ACTION_DELAY_1] = gMovementActionFuncs_Delay1,
+ [MOVEMENT_ACTION_DELAY_2] = gMovementActionFuncs_Delay2,
+ [MOVEMENT_ACTION_DELAY_4] = gMovementActionFuncs_Delay4,
+ [MOVEMENT_ACTION_DELAY_8] = gMovementActionFuncs_Delay8,
+ [MOVEMENT_ACTION_DELAY_16] = gMovementActionFuncs_Delay16,
+ [MOVEMENT_ACTION_WALK_FAST_DOWN] = gMovementActionFuncs_WalkFastDown,
+ [MOVEMENT_ACTION_WALK_FAST_UP] = gMovementActionFuncs_WalkFastUp,
+ [MOVEMENT_ACTION_WALK_FAST_LEFT] = gMovementActionFuncs_WalkFastLeft,
+ [MOVEMENT_ACTION_WALK_FAST_RIGHT] = gMovementActionFuncs_WalkFastRight,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN] = gMovementActionFuncs_WalkInPlaceSlowDown,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP] = gMovementActionFuncs_WalkInPlaceSlowUp,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT] = gMovementActionFuncs_WalkInPlaceSlowLeft,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT] = gMovementActionFuncs_WalkInPlaceSlowRight,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN] = gMovementActionFuncs_WalkInPlaceNormalDown,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP] = gMovementActionFuncs_WalkInPlaceNormalUp,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT] = gMovementActionFuncs_WalkInPlaceNormalLeft,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT] = gMovementActionFuncs_WalkInPlaceNormalRight,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN] = gMovementActionFuncs_WalkInPlaceFastDown,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = gMovementActionFuncs_WalkInPlaceFastUp,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = gMovementActionFuncs_WalkInPlaceFastLeft,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastRight,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN] = gMovementActionFuncs_WalkInPlaceFastestDown,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = gMovementActionFuncs_WalkInPlaceFastestUp,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = gMovementActionFuncs_WalkInPlaceFastestLeft,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastestRight,
+ [MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = gMovementActionFuncs_RideWaterCurrentDown,
+ [MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp,
+ [MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft,
+ [MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = gMovementActionFuncs_RideWaterCurrentRight,
+ [MOVEMENT_ACTION_WALK_FASTEST_DOWN] = gMovementActionFuncs_WalkFastestDown,
+ [MOVEMENT_ACTION_WALK_FASTEST_UP] = gMovementActionFuncs_WalkFastestUp,
+ [MOVEMENT_ACTION_WALK_FASTEST_LEFT] = gMovementActionFuncs_WalkFastestLeft,
+ [MOVEMENT_ACTION_WALK_FASTEST_RIGHT] = gMovementActionFuncs_WalkFastestRight,
+ [MOVEMENT_ACTION_SLIDE_DOWN] = gMovementActionFuncs_SlideDown,
+ [MOVEMENT_ACTION_SLIDE_UP] = gMovementActionFuncs_SlideUp,
+ [MOVEMENT_ACTION_SLIDE_LEFT] = gMovementActionFuncs_SlideLeft,
+ [MOVEMENT_ACTION_SLIDE_RIGHT] = gMovementActionFuncs_SlideRight,
+ [MOVEMENT_ACTION_PLAYER_RUN_DOWN] = gMovementActionFuncs_PlayerRunDown,
+ [MOVEMENT_ACTION_PLAYER_RUN_UP] = gMovementActionFuncs_PlayerRunUp,
+ [MOVEMENT_ACTION_PLAYER_RUN_LEFT] = gMovementActionFuncs_PlayerRunLeft,
+ [MOVEMENT_ACTION_PLAYER_RUN_RIGHT] = gMovementActionFuncs_PlayerRunRight,
+ [MOVEMENT_ACTION_START_ANIM_IN_DIRECTION] = gMovementActionFuncs_StartAnimInDirection,
+ [MOVEMENT_ACTION_JUMP_SPECIAL_DOWN] = gMovementActionFuncs_JumpSpecialDown,
+ [MOVEMENT_ACTION_JUMP_SPECIAL_UP] = gMovementActionFuncs_JumpSpecialUp,
+ [MOVEMENT_ACTION_JUMP_SPECIAL_LEFT] = gMovementActionFuncs_JumpSpecialLeft,
+ [MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT] = gMovementActionFuncs_JumpSpecialRight,
+ [MOVEMENT_ACTION_FACE_PLAYER] = gMovementActionFuncs_FacePlayer,
+ [MOVEMENT_ACTION_FACE_AWAY_PLAYER] = gMovementActionFuncs_FaceAwayPlayer,
+ [MOVEMENT_ACTION_LOCK_FACING_DIRECTION] = gMovementActionFuncs_LockFacingDirection,
+ [MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION] = gMovementActionFuncs_UnlockFacingDirection,
+ [MOVEMENT_ACTION_JUMP_DOWN] = gMovementActionFuncs_JumpDown,
+ [MOVEMENT_ACTION_JUMP_UP] = gMovementActionFuncs_JumpUp,
+ [MOVEMENT_ACTION_JUMP_LEFT] = gMovementActionFuncs_JumpLeft,
+ [MOVEMENT_ACTION_JUMP_RIGHT] = gMovementActionFuncs_JumpRight,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN] = gMovementActionFuncs_JumpInPlaceDown,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_UP] = gMovementActionFuncs_JumpInPlaceUp,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT] = gMovementActionFuncs_JumpInPlaceLeft,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT] = gMovementActionFuncs_JumpInPlaceRight,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP] = gMovementActionFuncs_JumpInPlaceDownUp,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN] = gMovementActionFuncs_JumpInPlaceUpDown,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT] = gMovementActionFuncs_JumpInPlaceLeftRight,
+ [MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT] = gMovementActionFuncs_JumpInPlaceRightLeft,
+ [MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION] = gMovementActionFuncs_FaceOriginalDirection,
+ [MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN] = gMovementActionFuncs_NurseJoyBowDown,
+ [MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT] = gMovementActionFuncs_EnableJumpLandingGroundEffect,
+ [MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT] = gMovementActionFuncs_DisableJumpLandingGroundEffect,
+ [MOVEMENT_ACTION_DISABLE_ANIMATION] = gMovementActionFuncs_DisableAnimation,
+ [MOVEMENT_ACTION_RESTORE_ANIMATION] = gMovementActionFuncs_RestoreAnimation,
+ [MOVEMENT_ACTION_SET_INVISIBLE] = gMovementActionFuncs_SetInvisible,
+ [MOVEMENT_ACTION_SET_VISIBLE] = gMovementActionFuncs_SetVisible,
+ [MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK] = gMovementActionFuncs_EmoteExclamationMark,
+ [MOVEMENT_ACTION_EMOTE_QUESTION_MARK] = gMovementActionFuncs_EmoteQuestionMark,
+ [MOVEMENT_ACTION_EMOTE_HEART] = gMovementActionFuncs_EmoteHeart,
+ [MOVEMENT_ACTION_REVEAL_TRAINER] = gMovementActionFuncs_RevealTrainer,
+ [MOVEMENT_ACTION_ROCK_SMASH_BREAK] = gMovementActionFuncs_RockSmashBreak,
+ [MOVEMENT_ACTION_CUT_TREE] = gMovementActionFuncs_CutTree,
+ [MOVEMENT_ACTION_SET_FIXED_PRIORITY] = gMovementActionFuncs_SetFixedPriority,
+ [MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY] = gMovementActionFuncs_ClearFixedPriority,
+ [MOVEMENT_ACTION_INIT_AFFINE_ANIM] = gMovementActionFuncs_InitAffineAnim,
+ [MOVEMENT_ACTION_CLEAR_AFFINE_ANIM] = gMovementActionFuncs_ClearAffineAnim,
+ [MOVEMENT_ACTION_UNKNOWN1] = gMovementActionFuncs_Unknown1,
+ [MOVEMENT_ACTION_UNKNOWN2] = gMovementActionFuncs_Unknown2,
+ [MOVEMENT_ACTION_WALK_DOWN_START_AFFINE] = gMovementActionFuncs_WalkDownStartAffine,
+ [MOVEMENT_ACTION_WALK_DOWN_AFFINE] = gMovementActionFuncs_WalkDownAffine,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroWheelieFaceDown,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP] = gMovementActionFuncs_AcroWheelieFaceUp,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT] = gMovementActionFuncs_AcroWheelieFaceLeft,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT] = gMovementActionFuncs_AcroWheelieFaceRight,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN] = gMovementActionFuncs_AcroPopWheelieDown,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP] = gMovementActionFuncs_AcroPopWheelieUp,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT] = gMovementActionFuncs_AcroPopWheelieLeft,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT] = gMovementActionFuncs_AcroPopWheelieRight,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroEndWheelieFaceDown,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP] = gMovementActionFuncs_AcroEndWheelieFaceUp,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT] = gMovementActionFuncs_AcroEndWheelieFaceLeft,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT] = gMovementActionFuncs_AcroEndWheelieFaceRight,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN] = gMovementActionFuncs_AcroWheelieHopFaceDown,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP] = gMovementActionFuncs_AcroWheelieHopFaceUp,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT] = gMovementActionFuncs_AcroWheelieHopFaceLeft,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT] = gMovementActionFuncs_AcroWheelieHopFaceRight,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN] = gMovementActionFuncs_AcroWheelieHopDown,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP] = gMovementActionFuncs_AcroWheelieHopUp,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT] = gMovementActionFuncs_AcroWheelieHopLeft,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT] = gMovementActionFuncs_AcroWheelieHopRight,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN] = gMovementActionFuncs_AcroWheelieJumpDown,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP] = gMovementActionFuncs_AcroWheelieJumpUp,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT] = gMovementActionFuncs_AcroWheelieJumpLeft,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT] = gMovementActionFuncs_AcroWheelieJumpRight,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN] = gMovementActionFuncs_AcroWheelieInPlaceDown,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP] = gMovementActionFuncs_AcroWheelieInPlaceUp,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT] = gMovementActionFuncs_AcroWheelieInPlaceLeft,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT] = gMovementActionFuncs_AcroWheelieInPlaceRight,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroPopWheelieMoveDown,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroPopWheelieMoveUp,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroPopWheelieMoveLeft,
+ [MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroPopWheelieMoveRight,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroWheelieMoveDown,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroWheelieMoveUp,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroWheelieMoveLeft,
+ [MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroWheelieMoveRight,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroEndWheelieMoveDown,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroEndWheelieMoveUp,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroEndWheelieMoveLeft,
+ [MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroEndWheelieMoveRight,
+ [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkNormalDiagonalUpLeft,
+ [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkNormalDiagonalUpRight,
+ [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkNormalDiagonalDownLeft,
+ [MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkNormalDiagonalDownRight,
+ [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkSlowDiagonalUpLeft,
+ [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalUpRight,
+ [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkSlowDiagonalDownLeft,
+ [MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalDownRight,
+ [MOVEMENT_ACTION_STORE_AND_LOCK_ANIM] = gMovementActionFuncs_StoreAndLockAnim,
+ [MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM] = gMovementActionFuncs_FreeAndUnlockAnim,
+ [MOVEMENT_ACTION_WALK_LEFT_AFFINE] = gMovementActionFuncs_WalkLeftAffine,
+ [MOVEMENT_ACTION_WALK_RIGHT_AFFINE] = gMovementActionFuncs_WalkRightAffine,
+ [MOVEMENT_ACTION_LEVITATE] = gMovementActionFuncs_Levitate,
+ [MOVEMENT_ACTION_STOP_LEVITATE] = gMovementActionFuncs_StopLevitate,
+ [MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP] = gMovementActionFuncs_DestroyExtraTaskIfAtTop,
+ [MOVEMENT_ACTION_FIGURE_8] = gMovementActionFuncs_Figure8,
+ [MOVEMENT_ACTION_FLY_UP] = gMovementActionFuncs_FlyUp,
+ [MOVEMENT_ACTION_FLY_DOWN] = gMovementActionFuncs_FlyDown,
};
u8 (*const gMovementActionFuncs_FaceDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_FaceDown_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_FaceDown_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_FaceUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_FaceUp_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_FaceUp_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_FaceLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_FaceLeft_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_FaceLeft_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_FaceRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_FaceRight_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_FaceRight_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gUnknown_0850DEE8[])(u8) = {
- GetMoveDirectionAnimNum,
- GetMoveDirectionFastAnimNum,
- GetMoveDirectionFastAnimNum,
- GetMoveDirectionFasterAnimNum,
- GetMoveDirectionFastestAnimNum,
+ GetMoveDirectionAnimNum,
+ GetMoveDirectionFastAnimNum,
+ GetMoveDirectionFastAnimNum,
+ GetMoveDirectionFasterAnimNum,
+ GetMoveDirectionFastestAnimNum,
};
u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkSlowDiagonalUpLeft_Step0,
- MovementAction_WalkSlowDiagonalUpLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkSlowDiagonalUpLeft_Step0,
+ MovementAction_WalkSlowDiagonalUpLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkSlowDiagonalUpRight_Step0,
- MovementAction_WalkSlowDiagonalUpRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkSlowDiagonalUpRight_Step0,
+ MovementAction_WalkSlowDiagonalUpRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkSlowDiagonalDownLeft_Step0,
- MovementAction_WalkSlowDiagonalDownLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkSlowDiagonalDownLeft_Step0,
+ MovementAction_WalkSlowDiagonalDownLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkSlowDiagonalDownRight_Step0,
- MovementAction_WalkSlowDiagonalDownRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkSlowDiagonalDownRight_Step0,
+ MovementAction_WalkSlowDiagonalDownRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkSlowDown_Step0,
- MovementAction_WalkSlowDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkSlowDown_Step0,
+ MovementAction_WalkSlowDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkSlowUp_Step0,
- MovementAction_WalkSlowUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkSlowUp_Step0,
+ MovementAction_WalkSlowUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkSlowLeft_Step0,
- MovementAction_WalkSlowLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkSlowLeft_Step0,
+ MovementAction_WalkSlowLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkSlowRight_Step0,
- MovementAction_WalkSlowRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkSlowRight_Step0,
+ MovementAction_WalkSlowRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkNormalDiagonalUpLeft_Step0,
- MovementAction_WalkNormalDiagonalUpLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkNormalDiagonalUpLeft_Step0,
+ MovementAction_WalkNormalDiagonalUpLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkNormalDiagonalUpRight_Step0,
- MovementAction_WalkNormalDiagonalUpRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkNormalDiagonalUpRight_Step0,
+ MovementAction_WalkNormalDiagonalUpRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkNormalDiagonalDownLeft_Step0,
- MovementAction_WalkNormalDiagonalDownLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkNormalDiagonalDownLeft_Step0,
+ MovementAction_WalkNormalDiagonalDownLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkNormalDiagonalDownRight_Step0,
- MovementAction_WalkNormalDiagonalDownRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkNormalDiagonalDownRight_Step0,
+ MovementAction_WalkNormalDiagonalDownRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkNormalDown_Step0,
- MovementAction_WalkNormalDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkNormalDown_Step0,
+ MovementAction_WalkNormalDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkNormalUp_Step0,
- MovementAction_WalkNormalUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkNormalUp_Step0,
+ MovementAction_WalkNormalUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkNormalLeft_Step0,
- MovementAction_WalkNormalLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkNormalLeft_Step0,
+ MovementAction_WalkNormalLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkNormalRight_Step0,
- MovementAction_WalkNormalRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkNormalRight_Step0,
+ MovementAction_WalkNormalRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
const s16 gUnknown_0850DFBC[] = {0, 1, 1};
const s16 gUnknown_0850DFC2[] = {0, 0, 1};
u8 (*const gMovementActionFuncs_Jump2Down[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Jump2Down_Step0,
- MovementAction_Jump2Down_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_Jump2Down_Step0,
+ MovementAction_Jump2Down_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_Jump2Up[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Jump2Up_Step0,
- MovementAction_Jump2Up_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_Jump2Up_Step0,
+ MovementAction_Jump2Up_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_Jump2Left[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Jump2Left_Step0,
- MovementAction_Jump2Left_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_Jump2Left_Step0,
+ MovementAction_Jump2Left_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_Jump2Right[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Jump2Right_Step0,
- MovementAction_Jump2Right_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_Jump2Right_Step0,
+ MovementAction_Jump2Right_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_Delay1[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Delay1_Step0,
- MovementAction_Delay_Step1,
- MovementAction_Finish,
+ MovementAction_Delay1_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_Delay2[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Delay2_Step0,
- MovementAction_Delay_Step1,
- MovementAction_Finish,
+ MovementAction_Delay2_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_Delay4[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Delay4_Step0,
- MovementAction_Delay_Step1,
- MovementAction_Finish,
+ MovementAction_Delay4_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_Delay8[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Delay8_Step0,
- MovementAction_Delay_Step1,
- MovementAction_Finish,
+ MovementAction_Delay8_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_Delay16[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Delay16_Step0,
- MovementAction_Delay_Step1,
- MovementAction_Finish,
+ MovementAction_Delay16_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_WalkFastDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkFastDown_Step0,
- MovementAction_WalkFastDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkFastDown_Step0,
+ MovementAction_WalkFastDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkFastUp_Step0,
- MovementAction_WalkFastUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkFastUp_Step0,
+ MovementAction_WalkFastUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkFastLeft_Step0,
- MovementAction_WalkFastLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkFastLeft_Step0,
+ MovementAction_WalkFastLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkFastRight_Step0,
- MovementAction_WalkFastRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkFastRight_Step0,
+ MovementAction_WalkFastRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceSlowDown_Step0,
- MovementAction_WalkInPlaceSlow_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceSlowDown_Step0,
+ MovementAction_WalkInPlaceSlow_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceSlowUp_Step0,
- MovementAction_WalkInPlaceSlow_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceSlowUp_Step0,
+ MovementAction_WalkInPlaceSlow_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceSlowLeft_Step0,
- MovementAction_WalkInPlaceSlow_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceSlowLeft_Step0,
+ MovementAction_WalkInPlaceSlow_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceSlowRight_Step0,
- MovementAction_WalkInPlaceSlow_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceSlowRight_Step0,
+ MovementAction_WalkInPlaceSlow_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceNormalDown_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceNormalDown_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceNormalUp_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceNormalUp_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceNormalLeft_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceNormalLeft_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceNormalRight_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceNormalRight_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastDown_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceFastDown_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastUp_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceFastUp_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastLeft_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceFastLeft_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastRight_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceFastRight_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastestDown_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceFastestDown_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastestUp_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceFastestUp_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastestLeft_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceFastestLeft_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastestRight_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkInPlaceFastestRight_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_RideWaterCurrentDown_Step0,
- MovementAction_RideWaterCurrentDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_RideWaterCurrentDown_Step0,
+ MovementAction_RideWaterCurrentDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_RideWaterCurrentUp_Step0,
- MovementAction_RideWaterCurrentUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_RideWaterCurrentUp_Step0,
+ MovementAction_RideWaterCurrentUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_RideWaterCurrentLeft_Step0,
- MovementAction_RideWaterCurrentLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_RideWaterCurrentLeft_Step0,
+ MovementAction_RideWaterCurrentLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_RideWaterCurrentRight_Step0,
- MovementAction_RideWaterCurrentRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_RideWaterCurrentRight_Step0,
+ MovementAction_RideWaterCurrentRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkFastestDown_Step0,
- MovementAction_WalkFastestDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkFastestDown_Step0,
+ MovementAction_WalkFastestDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkFastestUp_Step0,
- MovementAction_WalkFastestUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkFastestUp_Step0,
+ MovementAction_WalkFastestUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkFastestLeft_Step0,
- MovementAction_WalkFastestLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkFastestLeft_Step0,
+ MovementAction_WalkFastestLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkFastestRight_Step0,
- MovementAction_WalkFastestRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkFastestRight_Step0,
+ MovementAction_WalkFastestRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_SlideDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_SlideDown_Step0,
- MovementAction_SlideDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_SlideDown_Step0,
+ MovementAction_SlideDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_SlideUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_SlideUp_Step0,
- MovementAction_SlideUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_SlideUp_Step0,
+ MovementAction_SlideUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_SlideLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_SlideLeft_Step0,
- MovementAction_SlideLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_SlideLeft_Step0,
+ MovementAction_SlideLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_SlideRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_SlideRight_Step0,
- MovementAction_SlideRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_SlideRight_Step0,
+ MovementAction_SlideRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_PlayerRunDown_Step0,
- MovementAction_PlayerRunDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_PlayerRunDown_Step0,
+ MovementAction_PlayerRunDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_PlayerRunUp_Step0,
- MovementAction_PlayerRunUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_PlayerRunUp_Step0,
+ MovementAction_PlayerRunUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_PlayerRunLeft_Step0,
- MovementAction_PlayerRunLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_PlayerRunLeft_Step0,
+ MovementAction_PlayerRunLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_PlayerRunRight_Step0,
- MovementAction_PlayerRunRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_PlayerRunRight_Step0,
+ MovementAction_PlayerRunRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct EventObject *, struct Sprite *) = {
- MovementAction_StartAnimInDirection_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_StartAnimInDirection_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpSpecialDown_Step0,
- MovementAction_JumpSpecialDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpSpecialDown_Step0,
+ MovementAction_JumpSpecialDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpSpecialUp_Step0,
- MovementAction_JumpSpecialUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpSpecialUp_Step0,
+ MovementAction_JumpSpecialUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpSpecialLeft_Step0,
- MovementAction_JumpSpecialLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpSpecialLeft_Step0,
+ MovementAction_JumpSpecialLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpSpecialRight_Step0,
- MovementAction_JumpSpecialRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpSpecialRight_Step0,
+ MovementAction_JumpSpecialRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_FacePlayer[])(struct EventObject *, struct Sprite *) = {
- MovementAction_FacePlayer_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_FacePlayer_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct EventObject *, struct Sprite *) = {
- MovementAction_FaceAwayPlayer_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_FaceAwayPlayer_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct EventObject *, struct Sprite *) = {
- MovementAction_LockFacingDirection_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_LockFacingDirection_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct EventObject *, struct Sprite *) = {
- MovementAction_UnlockFacingDirection_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_UnlockFacingDirection_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpDown_Step0,
- MovementAction_JumpDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpDown_Step0,
+ MovementAction_JumpDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpUp_Step0,
- MovementAction_JumpUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpUp_Step0,
+ MovementAction_JumpUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpLeft_Step0,
- MovementAction_JumpLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpLeft_Step0,
+ MovementAction_JumpLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpRight_Step0,
- MovementAction_JumpRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpRight_Step0,
+ MovementAction_JumpRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceDown_Step0,
- MovementAction_JumpInPlaceDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpInPlaceDown_Step0,
+ MovementAction_JumpInPlaceDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceUp_Step0,
- MovementAction_JumpInPlaceUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpInPlaceUp_Step0,
+ MovementAction_JumpInPlaceUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceLeft_Step0,
- MovementAction_JumpInPlaceLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpInPlaceLeft_Step0,
+ MovementAction_JumpInPlaceLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceRight_Step0,
- MovementAction_JumpInPlaceRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpInPlaceRight_Step0,
+ MovementAction_JumpInPlaceRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceDownUp_Step0,
- MovementAction_JumpInPlaceDownUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpInPlaceDownUp_Step0,
+ MovementAction_JumpInPlaceDownUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceUpDown_Step0,
- MovementAction_JumpInPlaceUpDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpInPlaceUpDown_Step0,
+ MovementAction_JumpInPlaceUpDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceLeftRight_Step0,
- MovementAction_JumpInPlaceLeftRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpInPlaceLeftRight_Step0,
+ MovementAction_JumpInPlaceLeftRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceRightLeft_Step0,
- MovementAction_JumpInPlaceRightLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_JumpInPlaceRightLeft_Step0,
+ MovementAction_JumpInPlaceRightLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct EventObject *, struct Sprite *) = {
- MovementAction_FaceOriginalDirection_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_FaceOriginalDirection_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_NurseJoyBowDown_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_NurseJoyBowDown_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct EventObject *, struct Sprite *) = {
- MovementAction_EnableJumpLandingGroundEffect_Step0,
- MovementAction_Finish,
+ MovementAction_EnableJumpLandingGroundEffect_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct EventObject *, struct Sprite *) = {
- MovementAction_DisableJumpLandingGroundEffect_Step0,
- MovementAction_Finish,
+ MovementAction_DisableJumpLandingGroundEffect_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_DisableAnimation[])(struct EventObject *, struct Sprite *) = {
- MovementAction_DisableAnimation_Step0,
- MovementAction_Finish,
+ MovementAction_DisableAnimation_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct EventObject *, struct Sprite *) = {
- MovementAction_RestoreAnimation_Step0,
- MovementAction_Finish,
+ MovementAction_RestoreAnimation_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_SetInvisible[])(struct EventObject *, struct Sprite *) = {
- MovementAction_SetInvisible_Step0,
- MovementAction_Finish,
+ MovementAction_SetInvisible_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_SetVisible[])(struct EventObject *, struct Sprite *) = {
- MovementAction_SetVisible_Step0,
- MovementAction_Finish,
+ MovementAction_SetVisible_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct EventObject *, struct Sprite *) = {
- MovementAction_EmoteExclamationMark_Step0,
- MovementAction_Finish,
+ MovementAction_EmoteExclamationMark_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct EventObject *, struct Sprite *) = {
- MovementAction_EmoteQuestionMark_Step0,
- MovementAction_Finish,
+ MovementAction_EmoteQuestionMark_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_EmoteHeart[])(struct EventObject *, struct Sprite *) = {
- MovementAction_EmoteHeart_Step0,
- MovementAction_Finish,
+ MovementAction_EmoteHeart_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_RevealTrainer[])(struct EventObject *, struct Sprite *) = {
- MovementAction_RevealTrainer_Step0,
- MovementAction_RevealTrainer_Step1,
- MovementAction_Finish,
+ MovementAction_RevealTrainer_Step0,
+ MovementAction_RevealTrainer_Step1,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct EventObject *, struct Sprite *) = {
- MovementAction_RockSmashBreak_Step0,
- MovementAction_RockSmashBreak_Step1,
- MovementAction_RockSmashBreak_Step2,
- MovementAction_Finish,
+ MovementAction_RockSmashBreak_Step0,
+ MovementAction_RockSmashBreak_Step1,
+ MovementAction_RockSmashBreak_Step2,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_CutTree[])(struct EventObject *, struct Sprite *) = {
- MovementAction_CutTree_Step0,
- MovementAction_CutTree_Step1,
- MovementAction_CutTree_Step2,
- MovementAction_Finish,
+ MovementAction_CutTree_Step0,
+ MovementAction_CutTree_Step1,
+ MovementAction_CutTree_Step2,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct EventObject *, struct Sprite *) = {
- MovementAction_SetFixedPriority_Step0,
- MovementAction_Finish,
+ MovementAction_SetFixedPriority_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct EventObject *, struct Sprite *) = {
- MovementAction_ClearFixedPriority_Step0,
- MovementAction_Finish,
+ MovementAction_ClearFixedPriority_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct EventObject *, struct Sprite *) = {
- MovementAction_InitAffineAnim_Step0,
- MovementAction_Finish,
+ MovementAction_InitAffineAnim_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct EventObject *, struct Sprite *) = {
- MovementAction_ClearAffineAnim_Step0,
- MovementAction_Finish,
+ MovementAction_ClearAffineAnim_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_Unknown1[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Unknown1_Step0,
- MovementAction_Finish,
+ MovementAction_Unknown1_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_Unknown2[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Unknown2_Step0,
- MovementAction_Finish,
+ MovementAction_Unknown2_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkDownStartAffine_Step0,
- MovementAction_WalkDownStartAffine_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkDownStartAffine_Step0,
+ MovementAction_WalkDownStartAffine_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkDownAffine_Step0,
- MovementAction_WalkDownAffine_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkDownAffine_Step0,
+ MovementAction_WalkDownAffine_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkLeftAffine_Step0,
- MovementAction_WalkLeftAffine_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkLeftAffine_Step0,
+ MovementAction_WalkLeftAffine_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct EventObject *, struct Sprite *) = {
- MovementAction_WalkRightAffine_Step0,
- MovementAction_WalkRightAffine_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_WalkRightAffine_Step0,
+ MovementAction_WalkRightAffine_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieFaceDown_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieFaceDown_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieFaceUp_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieFaceUp_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieFaceLeft_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieFaceLeft_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieFaceRight_Step0,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieFaceRight_Step0,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieDown_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroPopWheelieDown_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieUp_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroPopWheelieUp_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieLeft_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroPopWheelieLeft_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieRight_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroPopWheelieRight_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieFaceDown_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroEndWheelieFaceDown_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieFaceUp_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroEndWheelieFaceUp_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieFaceLeft_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroEndWheelieFaceLeft_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieFaceRight_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroEndWheelieFaceRight_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroUnusedAcroActionDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_UnusedAcroActionDown_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_UnusedAcroActionDown_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroUnusedAcroActionUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_UnusedAcroActionUp_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_UnusedAcroActionUp_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroUnusedAcroActionLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_UnusedAcroActionLeft_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_UnusedAcroActionLeft_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroUnusedAcroActionRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_UnusedAcroActionRight_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
+ MovementAction_UnusedAcroActionRight_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_Figure8[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Figure8_Step0,
- MovementAction_Figure8_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_Figure8_Step0,
+ MovementAction_Figure8_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopFaceDown_Step0,
- MovementAction_AcroWheelieHopFaceDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieHopFaceDown_Step0,
+ MovementAction_AcroWheelieHopFaceDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopFaceUp_Step0,
- MovementAction_AcroWheelieHopFaceUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieHopFaceUp_Step0,
+ MovementAction_AcroWheelieHopFaceUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopFaceLeft_Step0,
- MovementAction_AcroWheelieHopFaceLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieHopFaceLeft_Step0,
+ MovementAction_AcroWheelieHopFaceLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopFaceRight_Step0,
- MovementAction_AcroWheelieHopFaceRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieHopFaceRight_Step0,
+ MovementAction_AcroWheelieHopFaceRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopDown_Step0,
- MovementAction_AcroWheelieHopDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieHopDown_Step0,
+ MovementAction_AcroWheelieHopDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopUp_Step0,
- MovementAction_AcroWheelieHopUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieHopUp_Step0,
+ MovementAction_AcroWheelieHopUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopLeft_Step0,
- MovementAction_AcroWheelieHopLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieHopLeft_Step0,
+ MovementAction_AcroWheelieHopLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopRight_Step0,
- MovementAction_AcroWheelieHopRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieHopRight_Step0,
+ MovementAction_AcroWheelieHopRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieJumpDown_Step0,
- MovementAction_AcroWheelieJumpDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieJumpDown_Step0,
+ MovementAction_AcroWheelieJumpDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieJumpUp_Step0,
- MovementAction_AcroWheelieJumpUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieJumpUp_Step0,
+ MovementAction_AcroWheelieJumpUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieJumpLeft_Step0,
- MovementAction_AcroWheelieJumpLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieJumpLeft_Step0,
+ MovementAction_AcroWheelieJumpLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieJumpRight_Step0,
- MovementAction_AcroWheelieJumpRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieJumpRight_Step0,
+ MovementAction_AcroWheelieJumpRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieInPlaceDown_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieInPlaceDown_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieInPlaceUp_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieInPlaceUp_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieInPlaceLeft_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieInPlaceLeft_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieInPlaceRight_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieInPlaceRight_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieMoveDown_Step0,
- MovementAction_AcroPopWheelieMoveDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroPopWheelieMoveDown_Step0,
+ MovementAction_AcroPopWheelieMoveDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieMoveUp_Step0,
- MovementAction_AcroPopWheelieMoveUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroPopWheelieMoveUp_Step0,
+ MovementAction_AcroPopWheelieMoveUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieMoveLeft_Step0,
- MovementAction_AcroPopWheelieMoveLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroPopWheelieMoveLeft_Step0,
+ MovementAction_AcroPopWheelieMoveLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieMoveRight_Step0,
- MovementAction_AcroPopWheelieMoveRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroPopWheelieMoveRight_Step0,
+ MovementAction_AcroPopWheelieMoveRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieMoveDown_Step0,
- MovementAction_AcroWheelieMoveDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieMoveDown_Step0,
+ MovementAction_AcroWheelieMoveDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieMoveUp_Step0,
- MovementAction_AcroWheelieMoveUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieMoveUp_Step0,
+ MovementAction_AcroWheelieMoveUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieMoveLeft_Step0,
- MovementAction_AcroWheelieMoveLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieMoveLeft_Step0,
+ MovementAction_AcroWheelieMoveLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroWheelieMoveRight_Step0,
- MovementAction_AcroWheelieMoveRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroWheelieMoveRight_Step0,
+ MovementAction_AcroWheelieMoveRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieMoveDown_Step0,
- MovementAction_AcroEndWheelieMoveDown_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroEndWheelieMoveDown_Step0,
+ MovementAction_AcroEndWheelieMoveDown_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieMoveUp_Step0,
- MovementAction_AcroEndWheelieMoveUp_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroEndWheelieMoveUp_Step0,
+ MovementAction_AcroEndWheelieMoveUp_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieMoveLeft_Step0,
- MovementAction_AcroEndWheelieMoveLeft_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroEndWheelieMoveLeft_Step0,
+ MovementAction_AcroEndWheelieMoveLeft_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct EventObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieMoveRight_Step0,
- MovementAction_AcroEndWheelieMoveRight_Step1,
- MovementAction_PauseSpriteAnim,
+ MovementAction_AcroEndWheelieMoveRight_Step0,
+ MovementAction_AcroEndWheelieMoveRight_Step1,
+ MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_Levitate[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Levitate_Step0,
- MovementAction_Finish,
+ MovementAction_Levitate_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_StopLevitate[])(struct EventObject *, struct Sprite *) = {
- MovementAction_StopLevitate_Step0,
- MovementAction_Finish,
+ MovementAction_StopLevitate_Step0,
+ MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_DestroyExtraTaskIfAtTop[])(struct EventObject *, struct Sprite *) = {
- MovementAction_DestroyExtraTaskIfAtTop_Step0,
- MovementAction_Finish,
+ MovementAction_DestroyExtraTaskIfAtTop_Step0,
+ MovementAction_Finish,
};