diff options
Diffstat (limited to 'src/data/text')
| -rw-r--r-- | src/data/text/move_descriptions.h | 714 | ||||
| -rw-r--r-- | src/data/text/move_names.h | 358 | ||||
| -rw-r--r-- | src/data/text/species_names.h | 414 | ||||
| -rw-r--r-- | src/data/text/trainer_class_names.h | 73 |
4 files changed, 1559 insertions, 0 deletions
diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h new file mode 100644 index 000000000..f8830c593 --- /dev/null +++ b/src/data/text/move_descriptions.h @@ -0,0 +1,714 @@ +static const u8 sNullMoveDescription[] = _(""); +static const u8 sPoundMoveDescription[] = _("Pounds the foe with\nforelegs or tail."); +static const u8 sKarateChopMoveDescription[] = _("A chopping attack with a\nhigh critical-hit ratio."); +static const u8 sDoubleSlapMoveDescription[] = _("Repeatedly slaps the foe\n2 to 5 times."); +static const u8 sCometPunchMoveDescription[] = _("Repeatedly punches the foe\n2 to 5 times."); +static const u8 sMegaPunchMoveDescription[] = _("A strong punch thrown with\nincredible power."); +static const u8 sPayDayMoveDescription[] = _("Throws coins at the foe.\nMoney is recovered after."); +static const u8 sFirePunchMoveDescription[] = _("A fiery punch that may burn\nthe foe."); +static const u8 sIcePunchMoveDescription[] = _("An icy punch that may\nfreeze the foe."); +static const u8 sThunderPunchMoveDescription[] = _("An electrified punch that\nmay paralyze the foe."); +static const u8 sScratchMoveDescription[] = _("Scratches the foe with\nsharp claws."); +static const u8 sViceGripMoveDescription[] = _("Grips the foe with large and\npowerful pincers."); +static const u8 sGuillotineMoveDescription[] = _("A powerful pincer attack\nthat may cause fainting."); +static const u8 sRazorWindMoveDescription[] = _("A 2-turn move that strikes\nthe foe on the 2nd turn."); +static const u8 sSwordsDanceMoveDescription[] = _("A fighting dance that\nsharply raises ATTACK."); +static const u8 sCutMoveDescription[] = _("Cuts the foe with sharp\nscythes, claws, etc."); +static const u8 sGustMoveDescription[] = _("Strikes the foe with a gust\nof wind whipped up by wings."); +static const u8 sWingAttackMoveDescription[] = _("Strikes the foe with wings\nspread wide."); +static const u8 sWhirlwindMoveDescription[] = _("Blows away the foe with\nwind and ends the battle."); +static const u8 sFlyMoveDescription[] = _("Flies up on the first turn,\nthen strikes the next turn."); +static const u8 sBindMoveDescription[] = _("Binds and squeezes the foe\nfor 2 to 5 turns."); +static const u8 sSlamMoveDescription[] = _("Slams the foe with a long\ntail, vine, etc."); +static const u8 sVineWhipMoveDescription[] = _("Strikes the foe with\nslender, whiplike vines."); +static const u8 sStompMoveDescription[] = _("Stomps the enemy with a big\nfoot. May cause flinching."); +static const u8 sDoubleKickMoveDescription[] = _("A double-kicking attack\nthat strikes the foe twice."); +static const u8 sMegaKickMoveDescription[] = _("An extremely powerful kick\nwith intense force."); +static const u8 sJumpKickMoveDescription[] = _("A strong jumping kick. May\nmiss and hurt the kicker."); +static const u8 sRollingKickMoveDescription[] = _("A fast kick delivered from\na rapid spin."); +static const u8 sSandAttackMoveDescription[] = _("Reduces the foe’s accuracy\nby hurling sand in its face."); +static const u8 sHeadbuttMoveDescription[] = _("A ramming attack that may\ncause flinching."); +static const u8 sHornAttackMoveDescription[] = _("Jabs the foe with sharp\nhorns."); +static const u8 sFuryAttackMoveDescription[] = _("Jabs the foe 2 to 5 times\nwith sharp horns, etc."); +static const u8 sHornDrillMoveDescription[] = _("A one-hit KO attack that\nuses a horn like a drill."); +static const u8 sTackleMoveDescription[] = _("Charges the foe with a full-\nbody tackle."); +static const u8 sBodySlamMoveDescription[] = _("A full-body slam that may\ncause paralysis."); +static const u8 sWrapMoveDescription[] = _("Wraps and squeezes the foe\n2 to 5 times with vines, etc."); +static const u8 sTakeDownMoveDescription[] = _("A reckless charge attack\nthat also hurts the user."); +static const u8 sThrashMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user."); +static const u8 sDoubleEdgeMoveDescription[] = _("A life-risking tackle that\nalso hurts the user."); +static const u8 sTailWhipMoveDescription[] = _("Wags the tail to lower the\nfoe’s DEFENSE."); +static const u8 sPoisonStingMoveDescription[] = _("A toxic attack with barbs,\netc., that may poison."); +static const u8 sTwineedleMoveDescription[] = _("Stingers on the forelegs\njab the foe twice."); +static const u8 sPinMissileMoveDescription[] = _("Sharp pins are fired to\nstrike 2 to 5 times."); +static const u8 sLeerMoveDescription[] = _("Frightens the foe with a\nleer to lower DEFENSE."); +static const u8 sBiteMoveDescription[] = _("Bites with vicious fangs.\nMay cause flinching."); +static const u8 sGrowlMoveDescription[] = _("Growls cutely to reduce the\nfoe’s ATTACK."); +static const u8 sRoarMoveDescription[] = _("Makes the foe flee to end\nthe battle."); +static const u8 sSingMoveDescription[] = _("A soothing song lulls the\nfoe into a deep slumber."); +static const u8 sSupersonicMoveDescription[] = _("Emits bizarre sound waves\nthat may confuse the foe."); +static const u8 sSonicBoomMoveDescription[] = _("Launches shock waves that\nalways inflict 20 HP damage."); +static const u8 sDisableMoveDescription[] = _("Psychically disables one of\nthe foe’s moves."); +static const u8 sAcidMoveDescription[] = _("Sprays a hide-melting acid.\nMay lower DEFENSE."); +static const u8 sEmberMoveDescription[] = _("A weak fire attack that may\ninflict a burn."); +static const u8 sFlamethrowerMoveDescription[] = _("A powerful fire attack that\nmay inflict a burn."); +static const u8 sMistMoveDescription[] = _("Creates a mist that stops\nreduction of abilities."); +static const u8 sWaterGunMoveDescription[] = _("Squirts water to attack\nthe foe."); +static const u8 sHydroPumpMoveDescription[] = _("Blasts water at high power\nto strike the foe."); +static const u8 sSurfMoveDescription[] = _("Creates a huge wave, then\ncrashes it down on the foe."); +static const u8 sIceBeamMoveDescription[] = _("Blasts the foe with an icy\nbeam that may freeze it."); +static const u8 sBlizzardMoveDescription[] = _("Hits the foe with an icy\nstorm that may freeze it."); +static const u8 sPsybeamMoveDescription[] = _("Fires a peculiar ray that\nmay confuse the foe."); +static const u8 sBubbleBeamMoveDescription[] = _("Forcefully sprays bubbles\nthat may lower SPEED."); +static const u8 sAuroraBeamMoveDescription[] = _("Fires a rainbow-colored\nbeam that may lower ATTACK."); +static const u8 sHyperBeamMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); +static const u8 sPeckMoveDescription[] = _("Attacks the foe with a\njabbing beak, etc."); +static const u8 sDrillPeckMoveDescription[] = _("A corkscrewing attack with\nthe beak acting as a drill."); +static const u8 sSubmissionMoveDescription[] = _("A reckless body slam that\nalso hurts the user."); +static const u8 sLowKickMoveDescription[] = _("A kick that inflicts more\ndamage on heavier foes."); +static const u8 sCounterMoveDescription[] = _("Retaliates any physical hit\nwith double the power."); +static const u8 sSeismicTossMoveDescription[] = _("Inflicts damage identical\nto the user’s level."); +static const u8 sStrengthMoveDescription[] = _("Builds enormous power,\nthen slams the foe."); +static const u8 sAbsorbMoveDescription[] = _("An attack that absorbs\nhalf the damage inflicted."); +static const u8 sMegaDrainMoveDescription[] = _("An attack that absorbs\nhalf the damage inflicted."); +static const u8 sLeechSeedMoveDescription[] = _("Plants a seed on the foe to\nsteal HP on every turn."); +static const u8 sGrowthMoveDescription[] = _("Forces the body to grow\nand heightens SP. ATK."); +static const u8 sRazorLeafMoveDescription[] = _("Cuts the enemy with leaves.\nHigh critical-hit ratio."); +static const u8 sSolarBeamMoveDescription[] = _("Absorbs light in one turn,\nthen attacks next turn."); +static const u8 sPoisonPowderMoveDescription[] = _("Scatters a toxic powder\nthat may poison the foe."); +static const u8 sStunSporeMoveDescription[] = _("Scatters a powder that may\nparalyze the foe."); +static const u8 sSleepPowderMoveDescription[] = _("Scatters a powder that may\ncause the foe to sleep."); +static const u8 sPetalDanceMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user."); +static const u8 sStringShotMoveDescription[] = _("Binds the foe with string\nto reduce its SPEED."); +static const u8 sDragonRageMoveDescription[] = _("Launches shock waves that\nalways inflict 40 HP damage."); +static const u8 sFireSpinMoveDescription[] = _("Traps the foe in a ring of\nfire for 2 to 5 turns."); +static const u8 sThunderShockMoveDescription[] = _("An electrical attack that\nmay paralyze the foe."); +static const u8 sThunderboltMoveDescription[] = _("A strong electrical attack\nthat may paralyze the foe."); +static const u8 sThunderWaveMoveDescription[] = _("A weak jolt of electricity\nthat paralyzes the foe."); +static const u8 sThunderMoveDescription[] = _("A lightning attack that may\ncause paralysis."); +static const u8 sRockThrowMoveDescription[] = _("Throws small rocks to\nstrike the foe."); +static const u8 sEarthquakeMoveDescription[] = _("A powerful quake, but has\nno effect on flying foes."); +static const u8 sFissureMoveDescription[] = _("A one-hit KO move that\ndrops the foe in a fissure."); +static const u8 sDigMoveDescription[] = _("Digs underground the first\nturn and strikes next turn."); +static const u8 sToxicMoveDescription[] = _("Poisons the foe with an\nintensifying toxin."); +static const u8 sConfusionMoveDescription[] = _("A psychic attack that may\ncause confusion."); +static const u8 sPsychicMoveDescription[] = _("A powerful psychic attack\nthat may lower SP. DEF."); +static const u8 sHypnosisMoveDescription[] = _("A hypnotizing move that\nmay induce sleep."); +static const u8 sMeditateMoveDescription[] = _("Meditates in a peaceful\nfashion to raise ATTACK."); +static const u8 sAgilityMoveDescription[] = _("Relaxes the body to sharply\nboost SPEED."); +static const u8 sQuickAttackMoveDescription[] = _("An extremely fast attack\nthat always strikes first."); +static const u8 sRageMoveDescription[] = _("Raises the user’s ATTACK\nevery time it is hit."); +static const u8 sTeleportMoveDescription[] = _("A psychic move for fleeing\nfrom battle instantly."); +static const u8 sNightShadeMoveDescription[] = _("Inflicts damage identical\nto the user’s level."); +static const u8 sMimicMoveDescription[] = _("Copies a move used by the\nfoe during one battle."); +static const u8 sScreechMoveDescription[] = _("Emits a screech to sharply\nreduce the foe’s DEFENSE."); +static const u8 sDoubleTeamMoveDescription[] = _("Creates illusory copies to\nraise evasiveness."); +static const u8 sRecoverMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP."); +static const u8 sHardenMoveDescription[] = _("Stiffens the body’s \nmuscles to raise DEFENSE."); +static const u8 sMinimizeMoveDescription[] = _("Minimizes the user’s size\nto raise evasiveness."); +static const u8 sSmokescreenMoveDescription[] = _("Lowers the foe’s accuracy\nusing smoke, ink, etc."); +static const u8 sConfuseRayMoveDescription[] = _("A sinister ray that\nconfuses the foe."); +static const u8 sWithdrawMoveDescription[] = _("Withdraws the body into its\nhard shell to raise DEFENSE."); +static const u8 sDefenseCurlMoveDescription[] = _("Curls up to conceal weak\nspots and raise DEFENSE."); +static const u8 sBarrierMoveDescription[] = _("Creates a barrier that\nsharply raises DEFENSE."); +static const u8 sLightScreenMoveDescription[] = _("Creates a wall of light that\nlowers SP. ATK damage."); +static const u8 sHazeMoveDescription[] = _("Creates a black haze that\neliminates all stat changes."); +static const u8 sReflectMoveDescription[] = _("Creates a wall of light that\nweakens physical attacks."); +static const u8 sFocusEnergyMoveDescription[] = _("Focuses power to raise the\ncritical-hit ratio."); +static const u8 sBideMoveDescription[] = _("Endures attack for 2\nturns to retaliate double."); +static const u8 sMetronomeMoveDescription[] = _("Waggles a finger to use any\nPOKéMON move at random."); +static const u8 sMirrorMoveMoveDescription[] = _("Counters the foe’s attack\nwith the same move."); +static const u8 sSelfDestructMoveDescription[] = _("Inflicts severe damage but\nmakes the user faint."); +static const u8 sEggBombMoveDescription[] = _("An egg is forcibly hurled at\nthe foe."); +static const u8 sLickMoveDescription[] = _("Licks with a long tongue to\ninjure. May also paralyze."); +static const u8 sSmogMoveDescription[] = _("An exhaust-gas attack\nthat may also poison."); +static const u8 sSludgeMoveDescription[] = _("Sludge is hurled to inflict\ndamage. May also poison."); +static const u8 sBoneClubMoveDescription[] = _("Clubs the foe with a bone.\nMay cause flinching."); +static const u8 sFireBlastMoveDescription[] = _("Incinerates everything it\nstrikes. May cause a burn."); +static const u8 sWaterfallMoveDescription[] = _("Charges the foe with speed\nto climb waterfalls."); +static const u8 sClampMoveDescription[] = _("Traps and squeezes the\nfoe for 2 to 5 turns."); +static const u8 sSwiftMoveDescription[] = _("Sprays star-shaped rays\nthat never miss."); +static const u8 sSkullBashMoveDescription[] = _("Tucks in the head, then\nattacks on the next turn."); +static const u8 sSpikeCannonMoveDescription[] = _("Launches sharp spikes that\nstrike 2 to 5 times."); +static const u8 sConstrictMoveDescription[] = _("Constricts to inflict pain.\nMay lower SPEED."); +static const u8 sAmnesiaMoveDescription[] = _("Forgets about something\nand sharply raises SP. DEF."); +static const u8 sKinesisMoveDescription[] = _("Distracts the foe.\nMay lower accuracy."); +static const u8 sSoftBoiledMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP."); +static const u8 sHiJumpKickMoveDescription[] = _("A jumping knee kick. If it\nmisses, the user is hurt."); +static const u8 sGlareMoveDescription[] = _("Intimidates and frightens\nthe foe into paralysis."); +static const u8 sDreamEaterMoveDescription[] = _("Takes one half the damage\ninflicted on a sleeping foe."); +static const u8 sPoisonGasMoveDescription[] = _("Envelops the foe in a toxic\ngas that may poison."); +static const u8 sBarrageMoveDescription[] = _("Hurls round objects at the\nfoe 2 to 5 times."); +static const u8 sLeechLifeMoveDescription[] = _("An attack that steals half\nthe damage inflicted."); +static const u8 sLovelyKissMoveDescription[] = _("Demands a kiss with a scary\nface that induces sleep."); +static const u8 sSkyAttackMoveDescription[] = _("Searches out weak spots,\nthen strikes the next turn."); +static const u8 sTransformMoveDescription[] = _("Alters the user’s cells to\nbecome a copy of the foe."); +static const u8 sBubbleMoveDescription[] = _("An attack using bubbles.\nMay lower the foe’s SPEED."); +static const u8 sDizzyPunchMoveDescription[] = _("A rhythmic punch that may\nconfuse the foe."); +static const u8 sSporeMoveDescription[] = _("Scatters a cloud of spores\nthat always induce sleep."); +static const u8 sFlashMoveDescription[] = _("Looses a powerful blast of\nlight that cuts accuracy."); +static const u8 sPsywaveMoveDescription[] = _("Attacks with a psychic\nwave of varying intensity."); +static const u8 sSplashMoveDescription[] = _("It’s just a splash...\nHas no effect whatsoever."); +static const u8 sAcidArmorMoveDescription[] = _("Liquifies the user’s body\nto sharply raise DEFENSE."); +static const u8 sCrabhammerMoveDescription[] = _("Hammers with a pincer. Has a\nhigh critical-hit ratio."); +static const u8 sExplosionMoveDescription[] = _("Inflicts severe damage but\nmakes the user faint."); +static const u8 sFurySwipesMoveDescription[] = _("Rakes the foe with sharp\nclaws, etc., 2 to 5 times."); +static const u8 sBonemerangMoveDescription[] = _("Throws a bone boomerang\nthat strikes twice."); +static const u8 sRestMoveDescription[] = _("The user sleeps for 2 turns,\nrestoring HP and status."); +static const u8 sRockSlideMoveDescription[] = _("Large boulders are hurled.\nMay cause flinching."); +static const u8 sHyperFangMoveDescription[] = _("Attacks with sharp fangs.\nMay cause flinching."); +static const u8 sSharpenMoveDescription[] = _("Reduces the polygon count\nand raises ATTACK."); +static const u8 sConversionMoveDescription[] = _("Changes the user’s type\ninto a known move’s type."); +static const u8 sTriAttackMoveDescription[] = _("Fires three types of beams\nat the same time."); +static const u8 sSuperFangMoveDescription[] = _("Attacks with sharp fangs\nand cuts half the foe’s HP."); +static const u8 sSlashMoveDescription[] = _("Slashes with claws, etc. Has\na high critical-hit ratio."); +static const u8 sSubstituteMoveDescription[] = _("Creates a decoy using 1/4\nof the user’s maximum HP."); +static const u8 sStruggleMoveDescription[] = _("Used only if all PP are gone.\nAlso hurts the user a little."); +static const u8 sSketchMoveDescription[] = _("Copies the foe’s last move\npermanently."); +static const u8 sTripleKickMoveDescription[] = _("Kicks the foe 3 times in a\nrow with rising intensity."); +static const u8 sThiefMoveDescription[] = _("While attacking, it may\nsteal the foe’s held item."); +static const u8 sSpiderWebMoveDescription[] = _("Ensnares the foe to stop it\nfrom fleeing or switching."); +static const u8 sMindReaderMoveDescription[] = _("Senses the foe’s action to\nensure the next move’s hit."); +static const u8 sNightmareMoveDescription[] = _("Inflicts 1/4 damage on a\nsleeping foe every turn."); +static const u8 sFlameWheelMoveDescription[] = _("A fiery charge attack that\nmay inflict a burn."); +static const u8 sSnoreMoveDescription[] = _("A loud attack that can be\nused only while asleep."); +static const u8 sCurseMoveDescription[] = _("A move that functions\ndifferently for GHOSTS."); +static const u8 sFlailMoveDescription[] = _("Inflicts more damage when\nthe user’s HP is down."); +static const u8 sConversion2MoveDescription[] = _("Makes the user resistant\nto the last attack’s type."); +static const u8 sAeroblastMoveDescription[] = _("Launches a vacuumed blast.\nHigh critical-hit ratio."); +static const u8 sCottonSporeMoveDescription[] = _("Spores cling to the foe,\nsharply reducing SPEED."); +static const u8 sReversalMoveDescription[] = _("Inflicts more damage when\nthe user’s HP is down."); +static const u8 sSpiteMoveDescription[] = _("Spitefully cuts the PP\nof the foe’s last move."); +static const u8 sPowderSnowMoveDescription[] = _("Blasts the foe with a snowy\ngust. May cause freezing."); +static const u8 sProtectMoveDescription[] = _("Evades attack, but may fail\nif used in succession."); +static const u8 sMachPunchMoveDescription[] = _("A punch is thrown at wicked\nspeed to strike first."); +static const u8 sScaryFaceMoveDescription[] = _("Frightens with a scary face\nto sharply reduce SPEED."); +static const u8 sFaintAttackMoveDescription[] = _("Draws the foe close, then\nstrikes without fail."); +static const u8 sSweetKissMoveDescription[] = _("Demands a kiss with a cute\nlook. May cause confusion."); +static const u8 sBellyDrumMoveDescription[] = _("Maximizes ATTACK while\nsacrificing HP."); +static const u8 sSludgeBombMoveDescription[] = _("Sludge is hurled to inflict\ndamage. May also poison."); +static const u8 sMudSlapMoveDescription[] = _("Hurls mud in the foe’s face\nto reduce its accuracy."); +static const u8 sOctazookaMoveDescription[] = _("Fires a lump of ink to\ndamage and cut accuracy."); +static const u8 sSpikesMoveDescription[] = _("Sets spikes that hurt a \nfoe switching in."); +static const u8 sZapCannonMoveDescription[] = _("Powerful and sure to cause\nparalysis, but inaccurate."); +static const u8 sForesightMoveDescription[] = _("Negates the foe’s efforts\nto heighten evasiveness."); +static const u8 sDestinyBondMoveDescription[] = _("If the user faints, the foe\nis also made to faint."); +static const u8 sPerishSongMoveDescription[] = _("Any POKéMON hearing this\nsong faints in 3 turns."); +static const u8 sIcyWindMoveDescription[] = _("A chilling attack that\nlowers the foe’s SPEED."); +static const u8 sDetectMoveDescription[] = _("Evades attack, but may fail\nif used in succession."); +static const u8 sBoneRushMoveDescription[] = _("Strikes the foe with a bone\nin hand 2 to 5 times."); +static const u8 sLockOnMoveDescription[] = _("Locks on to the foe to\nensure the next move hits."); +static const u8 sOutrageMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user."); +static const u8 sSandstormMoveDescription[] = _("Causes a sandstorm that\nrages for several turns."); +static const u8 sGigaDrainMoveDescription[] = _("An attack that steals half\nthe damage inflicted."); +static const u8 sEndureMoveDescription[] = _("Endures any attack for\n1 turn, leaving at least 1HP."); +static const u8 sCharmMoveDescription[] = _("Charms the foe and sharply\nreduces its ATTACK."); +static const u8 sRolloutMoveDescription[] = _("An attack lasting 5 turns\nwith rising intensity."); +static const u8 sFalseSwipeMoveDescription[] = _("An attack that leaves the\nfoe with at least 1 HP."); +static const u8 sSwaggerMoveDescription[] = _("Confuses the foe, but also\nsharply raises ATTACK."); +static const u8 sMilkDrinkMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP."); +static const u8 sSparkMoveDescription[] = _("An electrified tackle that\nmay paralyze the foe."); +static const u8 sFuryCutterMoveDescription[] = _("An attack that intensifies\non each successive hit."); +static const u8 sSteelWingMoveDescription[] = _("Strikes the foe with hard\nwings spread wide."); +static const u8 sMeanLookMoveDescription[] = _("Fixes the foe with a mean\nlook that prevents escape."); +static const u8 sAttractMoveDescription[] = _("Makes the opposite gender\nless likely to attack."); +static const u8 sSleepTalkMoveDescription[] = _("Uses an available move\nrandomly while asleep."); +static const u8 sHealBellMoveDescription[] = _("Chimes soothingly to heal\nall status abnormalities."); +static const u8 sReturnMoveDescription[] = _("An attack that increases\nin power with friendship."); +static const u8 sPresentMoveDescription[] = _("A gift in the form of a\nbomb. May restore HP."); +static const u8 sFrustrationMoveDescription[] = _("An attack that is stronger\nif the TRAINER is disliked."); +static const u8 sSafeguardMoveDescription[] = _("A mystical force prevents\nall status problems."); +static const u8 sPainSplitMoveDescription[] = _("Adds the user and foe’s HP,\nthen shares them equally."); +static const u8 sSacredFireMoveDescription[] = _("A mystical fire attack that\nmay inflict a burn."); +static const u8 sMagnitudeMoveDescription[] = _("A ground-shaking attack\nof random intensity."); +static const u8 sDynamicPunchMoveDescription[] = _("Powerful and sure to cause\nconfusion, but inaccurate."); +static const u8 sMegahornMoveDescription[] = _("A brutal ramming attack\nusing out-thrust horns."); +static const u8 sDragonBreathMoveDescription[] = _("Strikes the foe with an\nincredible blast of breath."); +static const u8 sBatonPassMoveDescription[] = _("Switches out the user while\nkeeping effects in play."); +static const u8 sEncoreMoveDescription[] = _("Makes the foe repeat its\nlast move over 2 to 6 turns."); +static const u8 sPursuitMoveDescription[] = _("Inflicts bad damage if used\non a foe switching out."); +static const u8 sRapidSpinMoveDescription[] = _("Spins the body at high\nspeed to strike the foe."); +static const u8 sSweetScentMoveDescription[] = _("Allures the foe to reduce\nevasiveness."); +static const u8 sIronTailMoveDescription[] = _("Attacks with a rock-hard\ntail. May lower DEFENSE."); +static const u8 sMetalClawMoveDescription[] = _("A claw attack that may\nraise the user’s ATTACK."); +static const u8 sVitalThrowMoveDescription[] = _("Makes the user’s move last,\nbut it never misses."); +static const u8 sMorningSunMoveDescription[] = _("Restores HP. The amount\nvaries with the weather."); +static const u8 sSynthesisMoveDescription[] = _("Restores HP. The amount\nvaries with the weather."); +static const u8 sMoonlightMoveDescription[] = _("Restores HP. The amount\nvaries with the weather."); +static const u8 sHiddenPowerMoveDescription[] = _("The effectiveness varies\nwith the user."); +static const u8 sCrossChopMoveDescription[] = _("A double-chopping attack.\nHigh critical-hit ratio."); +static const u8 sTwisterMoveDescription[] = _("Whips up a vicious twister\nto tear at the foe."); +static const u8 sRainDanceMoveDescription[] = _("Boosts the power of WATER-\ntype moves for 5 turns."); +static const u8 sSunnyDayMoveDescription[] = _("Boosts the power of FIRE-\ntype moves for 5 turns."); +static const u8 sCrunchMoveDescription[] = _("Crunches with sharp fangs.\nMay lower SP. DEF."); +static const u8 sMirrorCoatMoveDescription[] = _("Counters the foe’s special\nattack at double the power."); +static const u8 sPsychUpMoveDescription[] = _("Copies the foe’s effect(s)\nand gives to the user."); +static const u8 sExtremeSpeedMoveDescription[] = _("An extremely fast and\npowerful attack."); +static const u8 sAncientPowerMoveDescription[] = _("An attack that may raise\nall stats."); +static const u8 sShadowBallMoveDescription[] = _("Hurls a black blob that may\nlower the foe’s SP. DEF."); +static const u8 sFutureSightMoveDescription[] = _("Heightens inner power to\nstrike 2 turns later."); +static const u8 sRockSmashMoveDescription[] = _("A rock-crushing attack\nthat may lower DEFENSE."); +static const u8 sWhirlpoolMoveDescription[] = _("Traps and hurts the foe in\na whirlpool for 2 to 5 turns."); +static const u8 sBeatUpMoveDescription[] = _("Summons party POKéMON to\njoin in the attack."); +static const u8 sFakeOutMoveDescription[] = _("A 1st-turn, 1st-strike move\nthat causes flinching."); +static const u8 sUproarMoveDescription[] = _("Causes an uproar for 2 to 5\nturns and prevents sleep."); +static const u8 sStockpileMoveDescription[] = _("Charges up power for up to\n3 turns."); +static const u8 sSpitUpMoveDescription[] = _("Releases stockpiled power\n(the more the better)."); +static const u8 sSwallowMoveDescription[] = _("Absorbs stockpiled power\nand restores HP."); +static const u8 sHeatWaveMoveDescription[] = _("Exhales a hot breath on the\nfoe. May inflict a burn."); +static const u8 sHailMoveDescription[] = _("Summons a hailstorm that\nstrikes every turn."); +static const u8 sTormentMoveDescription[] = _("Torments the foe and stops\nsuccessive use of a move."); +static const u8 sFlatterMoveDescription[] = _("Confuses the foe, but\nraises its SP. ATK."); +static const u8 sWillOWispMoveDescription[] = _("Inflicts a burn on the foe\nwith intense fire."); +static const u8 sMementoMoveDescription[] = _("The user faints and lowers\nthe foe’s abilities."); +static const u8 sFacadeMoveDescription[] = _("Boosts ATTACK when burned,\nparalyzed, or poisoned."); +static const u8 sFocusPunchMoveDescription[] = _("A powerful loyalty attack.\nThe user flinches if hit."); +static const u8 sSmellingSaltMoveDescription[] = _("Powerful against paralyzed\nfoes, but also heals them."); +static const u8 sFollowMeMoveDescription[] = _("Draws attention to make\nfoes attack only the user."); +static const u8 sNaturePowerMoveDescription[] = _("The type of attack varies\ndepending on the location."); +static const u8 sChargeMoveDescription[] = _("Charges power to boost the\nelectric move used next."); +static const u8 sTauntMoveDescription[] = _("Taunts the foe into only\nusing attack moves."); +static const u8 sHelpingHandMoveDescription[] = _("Boosts the power of the\nrecipient’s moves."); +static const u8 sTrickMoveDescription[] = _("Tricks the foe into trading\nheld items."); +static const u8 sRolePlayMoveDescription[] = _("Mimics the target and\ncopies its special ability."); +static const u8 sWishMoveDescription[] = _("A wish that restores HP.\nIt takes time to work."); +static const u8 sAssistMoveDescription[] = _("Attacks randomly with one\nof the partner’s moves."); +static const u8 sIngrainMoveDescription[] = _("Lays roots that restore HP.\nThe user can’t switch out."); +static const u8 sSuperpowerMoveDescription[] = _("Boosts strength sharply,\nbut lowers abilities."); +static const u8 sMagicCoatMoveDescription[] = _("Reflects special effects\nback to the attacker."); +static const u8 sRecycleMoveDescription[] = _("Recycles a used item for\none more use."); +static const u8 sRevengeMoveDescription[] = _("An attack that gains power\nif injured by the foe."); +static const u8 sBrickBreakMoveDescription[] = _("Destroys barriers such as\nREFLECT and causes damage."); +static const u8 sYawnMoveDescription[] = _("Lulls the foe into yawning,\nthen sleeping next turn."); +static const u8 sKnockOffMoveDescription[] = _("Knocks down the foe’s held\nitem to prevent its use."); +static const u8 sEndeavorMoveDescription[] = _("Gains power if the user’s HP\nis lower than the foe’s HP."); +static const u8 sEruptionMoveDescription[] = _("The higher the user’s HP,\nthe more damage caused."); +static const u8 sSkillSwapMoveDescription[] = _("The user swaps special\nabilities with the target."); +static const u8 sImprisonMoveDescription[] = _("Prevents foes from using\nmoves known by the user."); +static const u8 sRefreshMoveDescription[] = _("Heals poisoning, paralysis,\nor a burn."); +static const u8 sGrudgeMoveDescription[] = _("If the user faints, deletes\nall PP of foe’s last move."); +static const u8 sSnatchMoveDescription[] = _("Steals the effects of the\nmove the target uses next."); +static const u8 sSecretPowerMoveDescription[] = _("An attack with effects\nthat vary by location."); +static const u8 sDiveMoveDescription[] = _("Dives underwater the first\nturn and strikes next turn."); +static const u8 sArmThrustMoveDescription[] = _("Straight-arm punches that\nstrike the foe 2 to 5 times."); +static const u8 sCamouflageMoveDescription[] = _("Alters the POKéMON’s type\ndepending on the location."); +static const u8 sTailGlowMoveDescription[] = _("Flashes a light that sharply\nraises SP. ATK."); +static const u8 sLusterPurgeMoveDescription[] = _("Attacks with a burst of\nlight. May lower SP. DEF."); +static const u8 sMistBallMoveDescription[] = _("Attacks with a flurry of\ndown. May lower SP. ATK."); +static const u8 sFeatherDanceMoveDescription[] = _("Envelops the foe with down\nto sharply reduce ATTACK."); +static const u8 sTeeterDanceMoveDescription[] = _("Confuses all POKéMON on\nthe scene."); +static const u8 sBlazeKickMoveDescription[] = _("A kick with a high critical-\nhit ratio. May cause a burn."); +static const u8 sMudSportMoveDescription[] = _("Covers the user in mud to\nraise electrical resistance."); +static const u8 sIceBallMoveDescription[] = _("A 5-turn attack that gains\npower on successive hits."); +static const u8 sNeedleArmMoveDescription[] = _("Attacks with thorny arms.\nMay cause flinching."); +static const u8 sSlackOffMoveDescription[] = _("Slacks off and restores\nhalf the maximum HP."); +static const u8 sHyperVoiceMoveDescription[] = _("A loud attack that uses\nsound waves to injure."); +static const u8 sPoisonFangMoveDescription[] = _("A sharp-fanged attack.\nMay badly poison the foe."); +static const u8 sCrushClawMoveDescription[] = _("Tears at the foe with sharp\nclaws. May lower DEFENSE."); +static const u8 sBlastBurnMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); +static const u8 sHydroCannonMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); +static const u8 sMeteorMashMoveDescription[] = _("Fires a meteor-like punch.\nMay raise ATTACK."); +static const u8 sAstonishMoveDescription[] = _("An attack that may shock\nthe foe into flinching."); +static const u8 sWeatherBallMoveDescription[] = _("The move’s type and power\nchange with the weather."); +static const u8 sAromatherapyMoveDescription[] = _("Heals all status problems\nwith a soothing scent."); +static const u8 sFakeTearsMoveDescription[] = _("Feigns crying to sharply\nlower the foe’s SP. DEF."); +static const u8 sAirCutterMoveDescription[] = _("Hacks with razorlike wind.\nHigh critical-hit ratio."); +static const u8 sOverheatMoveDescription[] = _("Allows a full-power attack,\nbut sharply lowers SP. ATK."); +static const u8 sOdorSleuthMoveDescription[] = _("Negates the foe’s efforts\nto heighten evasiveness."); +static const u8 sRockTombMoveDescription[] = _("Stops the foe from moving\nwith rocks and cuts SPEED."); +static const u8 sSilverWindMoveDescription[] = _("A powdery attack that may\nraise abilities."); +static const u8 sMetalSoundMoveDescription[] = _("Emits a horrible screech\nthat sharply lowers SP. DEF."); +static const u8 sGrassWhistleMoveDescription[] = _("Lulls the foe into sleep\nwith a pleasant melody."); +static const u8 sTickleMoveDescription[] = _("Makes the foe laugh to\nlower ATTACK and DEFENSE."); +static const u8 sCosmicPowerMoveDescription[] = _("Raises DEFENSE and SP. DEF\nwith a mystic power."); +static const u8 sWaterSpoutMoveDescription[] = _("Inflicts more damage if the\nuser’s HP is high."); +static const u8 sSignalBeamMoveDescription[] = _("A strange beam attack that\nmay confuse the foe."); +static const u8 sShadowPunchMoveDescription[] = _("An unavoidable punch that\nis thrown from shadows."); +static const u8 sExtrasensoryMoveDescription[] = _("Attacks with a peculiar\npower. May cause flinching."); +static const u8 sSkyUppercutMoveDescription[] = _("An uppercut thrown as if\nleaping into the sky."); +static const u8 sSandTombMoveDescription[] = _("Traps and hurts the foe in\nquicksand for 2 to 5 turns."); +static const u8 sSheerColdMoveDescription[] = _("A chilling attack that\ncauses fainting if it hits."); +static const u8 sMuddyWaterMoveDescription[] = _("Attacks with muddy water.\nMay lower accuracy."); +static const u8 sBulletSeedMoveDescription[] = _("Shoots 2 to 5 seeds in a row\nto strike the foe."); +static const u8 sAerialAceMoveDescription[] = _("An extremely speedy and\nunavoidable attack."); +static const u8 sIcicleSpearMoveDescription[] = _("Attacks the foe by firing\n2 to 5 icicles in a row."); +static const u8 sIronDefenseMoveDescription[] = _("Hardens the body’s surface\nto sharply raise DEFENSE."); +static const u8 sBlockMoveDescription[] = _("Blocks the foe’s way to\nprevent escape."); +static const u8 sHowlMoveDescription[] = _("Howls to raise the spirit\nand boosts ATTACK."); +static const u8 sDragonClawMoveDescription[] = _("Slashes the foe with sharp\nclaws."); +static const u8 sFrenzyPlantMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); +static const u8 sBulkUpMoveDescription[] = _("Bulks up the body to boost\nboth ATTACK and DEFENSE."); +static const u8 sBounceMoveDescription[] = _("Bounces up, then down the\nnext turn. May paralyze."); +static const u8 sMudShotMoveDescription[] = _("Hurls mud at the foe and\nreduces SPEED."); +static const u8 sPoisonTailMoveDescription[] = _("Has a high critical-hit\nratio. May also poison."); +static const u8 sCovetMoveDescription[] = _("Cutely begs to obtain an\nitem held by the foe."); +static const u8 sVoltTackleMoveDescription[] = _("A life-risking tackle that\nslightly hurts the user."); +static const u8 sMagicalLeafMoveDescription[] = _("Attacks with a strange leaf\nthat cannot be evaded."); +static const u8 sWaterSportMoveDescription[] = _("The user becomes soaked to\nraise resistance to fire."); +static const u8 sCalmMindMoveDescription[] = _("Raises SP. ATK and SP. DEF\nby focusing the mind."); +static const u8 sLeafBladeMoveDescription[] = _("Slashes with a sharp leaf.\nHigh critical-hit ratio."); +static const u8 sDragonDanceMoveDescription[] = _("A mystical dance that ups\nATTACK and SPEED."); +static const u8 sRockBlastMoveDescription[] = _("Hurls boulders at the foe\n2 to 5 times in a row."); +static const u8 sShockWaveMoveDescription[] = _("A fast and unavoidable\nelectric attack."); +static const u8 sWaterPulseMoveDescription[] = _("Attacks with ultrasonic\nwaves. May confuse the foe."); +static const u8 sDoomDesireMoveDescription[] = _("Summons strong sunlight to\nattack 2 turns later."); +static const u8 sPsychoBoostMoveDescription[] = _("Allows a full-power attack,\nbut sharply lowers SP. ATK."); + +// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer. +const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] = +{ + [MOVE_POUND - 1] = sPoundMoveDescription, + [MOVE_KARATE_CHOP - 1] = sKarateChopMoveDescription, + [MOVE_DOUBLE_SLAP - 1] = sDoubleSlapMoveDescription, + [MOVE_COMET_PUNCH - 1] = sCometPunchMoveDescription, + [MOVE_MEGA_PUNCH - 1] = sMegaPunchMoveDescription, + [MOVE_PAY_DAY - 1] = sPayDayMoveDescription, + [MOVE_FIRE_PUNCH - 1] = sFirePunchMoveDescription, + [MOVE_ICE_PUNCH - 1] = sIcePunchMoveDescription, + [MOVE_THUNDER_PUNCH - 1] = sThunderPunchMoveDescription, + [MOVE_SCRATCH - 1] = sScratchMoveDescription, + [MOVE_VICE_GRIP - 1] = sViceGripMoveDescription, + [MOVE_GUILLOTINE - 1] = sGuillotineMoveDescription, + [MOVE_RAZOR_WIND - 1] = sRazorWindMoveDescription, + [MOVE_SWORDS_DANCE - 1] = sSwordsDanceMoveDescription, + [MOVE_CUT - 1] = sCutMoveDescription, + [MOVE_GUST - 1] = sGustMoveDescription, + [MOVE_WING_ATTACK - 1] = sWingAttackMoveDescription, + [MOVE_WHIRLWIND - 1] = sWhirlwindMoveDescription, + [MOVE_FLY - 1] = sFlyMoveDescription, + [MOVE_BIND - 1] = sBindMoveDescription, + [MOVE_SLAM - 1] = sSlamMoveDescription, + [MOVE_VINE_WHIP - 1] = sVineWhipMoveDescription, + [MOVE_STOMP - 1] = sStompMoveDescription, + [MOVE_DOUBLE_KICK - 1] = sDoubleKickMoveDescription, + [MOVE_MEGA_KICK - 1] = sMegaKickMoveDescription, + [MOVE_JUMP_KICK - 1] = sJumpKickMoveDescription, + [MOVE_ROLLING_KICK - 1] = sRollingKickMoveDescription, + [MOVE_SAND_ATTACK - 1] = sSandAttackMoveDescription, + [MOVE_HEADBUTT - 1] = sHeadbuttMoveDescription, + [MOVE_HORN_ATTACK - 1] = sHornAttackMoveDescription, + [MOVE_FURY_ATTACK - 1] = sFuryAttackMoveDescription, + [MOVE_HORN_DRILL - 1] = sHornDrillMoveDescription, + [MOVE_TACKLE - 1] = sTackleMoveDescription, + [MOVE_BODY_SLAM - 1] = sBodySlamMoveDescription, + [MOVE_WRAP - 1] = sWrapMoveDescription, + [MOVE_TAKE_DOWN - 1] = sTakeDownMoveDescription, + [MOVE_THRASH - 1] = sThrashMoveDescription, + [MOVE_DOUBLE_EDGE - 1] = sDoubleEdgeMoveDescription, + [MOVE_TAIL_WHIP - 1] = sTailWhipMoveDescription, + [MOVE_POISON_STING - 1] = sPoisonStingMoveDescription, + [MOVE_TWINEEDLE - 1] = sTwineedleMoveDescription, + [MOVE_PIN_MISSILE - 1] = sPinMissileMoveDescription, + [MOVE_LEER - 1] = sLeerMoveDescription, + [MOVE_BITE - 1] = sBiteMoveDescription, + [MOVE_GROWL - 1] = sGrowlMoveDescription, + [MOVE_ROAR - 1] = sRoarMoveDescription, + [MOVE_SING - 1] = sSingMoveDescription, + [MOVE_SUPERSONIC - 1] = sSupersonicMoveDescription, + [MOVE_SONIC_BOOM - 1] = sSonicBoomMoveDescription, + [MOVE_DISABLE - 1] = sDisableMoveDescription, + [MOVE_ACID - 1] = sAcidMoveDescription, + [MOVE_EMBER - 1] = sEmberMoveDescription, + [MOVE_FLAMETHROWER - 1] = sFlamethrowerMoveDescription, + [MOVE_MIST - 1] = sMistMoveDescription, + [MOVE_WATER_GUN - 1] = sWaterGunMoveDescription, + [MOVE_HYDRO_PUMP - 1] = sHydroPumpMoveDescription, + [MOVE_SURF - 1] = sSurfMoveDescription, + [MOVE_ICE_BEAM - 1] = sIceBeamMoveDescription, + [MOVE_BLIZZARD - 1] = sBlizzardMoveDescription, + [MOVE_PSYBEAM - 1] = sPsybeamMoveDescription, + [MOVE_BUBBLE_BEAM - 1] = sBubbleBeamMoveDescription, + [MOVE_AURORA_BEAM - 1] = sAuroraBeamMoveDescription, + [MOVE_HYPER_BEAM - 1] = sHyperBeamMoveDescription, + [MOVE_PECK - 1] = sPeckMoveDescription, + [MOVE_DRILL_PECK - 1] = sDrillPeckMoveDescription, + [MOVE_SUBMISSION - 1] = sSubmissionMoveDescription, + [MOVE_LOW_KICK - 1] = sLowKickMoveDescription, + [MOVE_COUNTER - 1] = sCounterMoveDescription, + [MOVE_SEISMIC_TOSS - 1] = sSeismicTossMoveDescription, + [MOVE_STRENGTH - 1] = sStrengthMoveDescription, + [MOVE_ABSORB - 1] = sAbsorbMoveDescription, + [MOVE_MEGA_DRAIN - 1] = sMegaDrainMoveDescription, + [MOVE_LEECH_SEED - 1] = sLeechSeedMoveDescription, + [MOVE_GROWTH - 1] = sGrowthMoveDescription, + [MOVE_RAZOR_LEAF - 1] = sRazorLeafMoveDescription, + [MOVE_SOLAR_BEAM - 1] = sSolarBeamMoveDescription, + [MOVE_POISON_POWDER - 1] = sPoisonPowderMoveDescription, + [MOVE_STUN_SPORE - 1] = sStunSporeMoveDescription, + [MOVE_SLEEP_POWDER - 1] = sSleepPowderMoveDescription, + [MOVE_PETAL_DANCE - 1] = sPetalDanceMoveDescription, + [MOVE_STRING_SHOT - 1] = sStringShotMoveDescription, + [MOVE_DRAGON_RAGE - 1] = sDragonRageMoveDescription, + [MOVE_FIRE_SPIN - 1] = sFireSpinMoveDescription, + [MOVE_THUNDER_SHOCK - 1] = sThunderShockMoveDescription, + [MOVE_THUNDERBOLT - 1] = sThunderboltMoveDescription, + [MOVE_THUNDER_WAVE - 1] = sThunderWaveMoveDescription, + [MOVE_THUNDER - 1] = sThunderMoveDescription, + [MOVE_ROCK_THROW - 1] = sRockThrowMoveDescription, + [MOVE_EARTHQUAKE - 1] = sEarthquakeMoveDescription, + [MOVE_FISSURE - 1] = sFissureMoveDescription, + [MOVE_DIG - 1] = sDigMoveDescription, + [MOVE_TOXIC - 1] = sToxicMoveDescription, + [MOVE_CONFUSION - 1] = sConfusionMoveDescription, + [MOVE_PSYCHIC - 1] = sPsychicMoveDescription, + [MOVE_HYPNOSIS - 1] = sHypnosisMoveDescription, + [MOVE_MEDITATE - 1] = sMeditateMoveDescription, + [MOVE_AGILITY - 1] = sAgilityMoveDescription, + [MOVE_QUICK_ATTACK - 1] = sQuickAttackMoveDescription, + [MOVE_RAGE - 1] = sRageMoveDescription, + [MOVE_TELEPORT - 1] = sTeleportMoveDescription, + [MOVE_NIGHT_SHADE - 1] = sNightShadeMoveDescription, + [MOVE_MIMIC - 1] = sMimicMoveDescription, + [MOVE_SCREECH - 1] = sScreechMoveDescription, + [MOVE_DOUBLE_TEAM - 1] = sDoubleTeamMoveDescription, + [MOVE_RECOVER - 1] = sRecoverMoveDescription, + [MOVE_HARDEN - 1] = sHardenMoveDescription, + [MOVE_MINIMIZE - 1] = sMinimizeMoveDescription, + [MOVE_SMOKESCREEN - 1] = sSmokescreenMoveDescription, + [MOVE_CONFUSE_RAY - 1] = sConfuseRayMoveDescription, + [MOVE_WITHDRAW - 1] = sWithdrawMoveDescription, + [MOVE_DEFENSE_CURL - 1] = sDefenseCurlMoveDescription, + [MOVE_BARRIER - 1] = sBarrierMoveDescription, + [MOVE_LIGHT_SCREEN - 1] = sLightScreenMoveDescription, + [MOVE_HAZE - 1] = sHazeMoveDescription, + [MOVE_REFLECT - 1] = sReflectMoveDescription, + [MOVE_FOCUS_ENERGY - 1] = sFocusEnergyMoveDescription, + [MOVE_BIDE - 1] = sBideMoveDescription, + [MOVE_METRONOME - 1] = sMetronomeMoveDescription, + [MOVE_MIRROR_MOVE - 1] = sMirrorMoveMoveDescription, + [MOVE_SELF_DESTRUCT - 1] = sSelfDestructMoveDescription, + [MOVE_EGG_BOMB - 1] = sEggBombMoveDescription, + [MOVE_LICK - 1] = sLickMoveDescription, + [MOVE_SMOG - 1] = sSmogMoveDescription, + [MOVE_SLUDGE - 1] = sSludgeMoveDescription, + [MOVE_BONE_CLUB - 1] = sBoneClubMoveDescription, + [MOVE_FIRE_BLAST - 1] = sFireBlastMoveDescription, + [MOVE_WATERFALL - 1] = sWaterfallMoveDescription, + [MOVE_CLAMP - 1] = sClampMoveDescription, + [MOVE_SWIFT - 1] = sSwiftMoveDescription, + [MOVE_SKULL_BASH - 1] = sSkullBashMoveDescription, + [MOVE_SPIKE_CANNON - 1] = sSpikeCannonMoveDescription, + [MOVE_CONSTRICT - 1] = sConstrictMoveDescription, + [MOVE_AMNESIA - 1] = sAmnesiaMoveDescription, + [MOVE_KINESIS - 1] = sKinesisMoveDescription, + [MOVE_SOFT_BOILED - 1] = sSoftBoiledMoveDescription, + [MOVE_HI_JUMP_KICK - 1] = sHiJumpKickMoveDescription, + [MOVE_GLARE - 1] = sGlareMoveDescription, + [MOVE_DREAM_EATER - 1] = sDreamEaterMoveDescription, + [MOVE_POISON_GAS - 1] = sPoisonGasMoveDescription, + [MOVE_BARRAGE - 1] = sBarrageMoveDescription, + [MOVE_LEECH_LIFE - 1] = sLeechLifeMoveDescription, + [MOVE_LOVELY_KISS - 1] = sLovelyKissMoveDescription, + [MOVE_SKY_ATTACK - 1] = sSkyAttackMoveDescription, + [MOVE_TRANSFORM - 1] = sTransformMoveDescription, + [MOVE_BUBBLE - 1] = sBubbleMoveDescription, + [MOVE_DIZZY_PUNCH - 1] = sDizzyPunchMoveDescription, + [MOVE_SPORE - 1] = sSporeMoveDescription, + [MOVE_FLASH - 1] = sFlashMoveDescription, + [MOVE_PSYWAVE - 1] = sPsywaveMoveDescription, + [MOVE_SPLASH - 1] = sSplashMoveDescription, + [MOVE_ACID_ARMOR - 1] = sAcidArmorMoveDescription, + [MOVE_CRABHAMMER - 1] = sCrabhammerMoveDescription, + [MOVE_EXPLOSION - 1] = sExplosionMoveDescription, + [MOVE_FURY_SWIPES - 1] = sFurySwipesMoveDescription, + [MOVE_BONEMERANG - 1] = sBonemerangMoveDescription, + [MOVE_REST - 1] = sRestMoveDescription, + [MOVE_ROCK_SLIDE - 1] = sRockSlideMoveDescription, + [MOVE_HYPER_FANG - 1] = sHyperFangMoveDescription, + [MOVE_SHARPEN - 1] = sSharpenMoveDescription, + [MOVE_CONVERSION - 1] = sConversionMoveDescription, + [MOVE_TRI_ATTACK - 1] = sTriAttackMoveDescription, + [MOVE_SUPER_FANG - 1] = sSuperFangMoveDescription, + [MOVE_SLASH - 1] = sSlashMoveDescription, + [MOVE_SUBSTITUTE - 1] = sSubstituteMoveDescription, + [MOVE_STRUGGLE - 1] = sStruggleMoveDescription, + [MOVE_SKETCH - 1] = sSketchMoveDescription, + [MOVE_TRIPLE_KICK - 1] = sTripleKickMoveDescription, + [MOVE_THIEF - 1] = sThiefMoveDescription, + [MOVE_SPIDER_WEB - 1] = sSpiderWebMoveDescription, + [MOVE_MIND_READER - 1] = sMindReaderMoveDescription, + [MOVE_NIGHTMARE - 1] = sNightmareMoveDescription, + [MOVE_FLAME_WHEEL - 1] = sFlameWheelMoveDescription, + [MOVE_SNORE - 1] = sSnoreMoveDescription, + [MOVE_CURSE - 1] = sCurseMoveDescription, + [MOVE_FLAIL - 1] = sFlailMoveDescription, + [MOVE_CONVERSION_2 - 1] = sConversion2MoveDescription, + [MOVE_AEROBLAST - 1] = sAeroblastMoveDescription, + [MOVE_COTTON_SPORE - 1] = sCottonSporeMoveDescription, + [MOVE_REVERSAL - 1] = sReversalMoveDescription, + [MOVE_SPITE - 1] = sSpiteMoveDescription, + [MOVE_POWDER_SNOW - 1] = sPowderSnowMoveDescription, + [MOVE_PROTECT - 1] = sProtectMoveDescription, + [MOVE_MACH_PUNCH - 1] = sMachPunchMoveDescription, + [MOVE_SCARY_FACE - 1] = sScaryFaceMoveDescription, + [MOVE_FAINT_ATTACK - 1] = sFaintAttackMoveDescription, + [MOVE_SWEET_KISS - 1] = sSweetKissMoveDescription, + [MOVE_BELLY_DRUM - 1] = sBellyDrumMoveDescription, + [MOVE_SLUDGE_BOMB - 1] = sSludgeBombMoveDescription, + [MOVE_MUD_SLAP - 1] = sMudSlapMoveDescription, + [MOVE_OCTAZOOKA - 1] = sOctazookaMoveDescription, + [MOVE_SPIKES - 1] = sSpikesMoveDescription, + [MOVE_ZAP_CANNON - 1] = sZapCannonMoveDescription, + [MOVE_FORESIGHT - 1] = sForesightMoveDescription, + [MOVE_DESTINY_BOND - 1] = sDestinyBondMoveDescription, + [MOVE_PERISH_SONG - 1] = sPerishSongMoveDescription, + [MOVE_ICY_WIND - 1] = sIcyWindMoveDescription, + [MOVE_DETECT - 1] = sDetectMoveDescription, + [MOVE_BONE_RUSH - 1] = sBoneRushMoveDescription, + [MOVE_LOCK_ON - 1] = sLockOnMoveDescription, + [MOVE_OUTRAGE - 1] = sOutrageMoveDescription, + [MOVE_SANDSTORM - 1] = sSandstormMoveDescription, + [MOVE_GIGA_DRAIN - 1] = sGigaDrainMoveDescription, + [MOVE_ENDURE - 1] = sEndureMoveDescription, + [MOVE_CHARM - 1] = sCharmMoveDescription, + [MOVE_ROLLOUT - 1] = sRolloutMoveDescription, + [MOVE_FALSE_SWIPE - 1] = sFalseSwipeMoveDescription, + [MOVE_SWAGGER - 1] = sSwaggerMoveDescription, + [MOVE_MILK_DRINK - 1] = sMilkDrinkMoveDescription, + [MOVE_SPARK - 1] = sSparkMoveDescription, + [MOVE_FURY_CUTTER - 1] = sFuryCutterMoveDescription, + [MOVE_STEEL_WING - 1] = sSteelWingMoveDescription, + [MOVE_MEAN_LOOK - 1] = sMeanLookMoveDescription, + [MOVE_ATTRACT - 1] = sAttractMoveDescription, + [MOVE_SLEEP_TALK - 1] = sSleepTalkMoveDescription, + [MOVE_HEAL_BELL - 1] = sHealBellMoveDescription, + [MOVE_RETURN - 1] = sReturnMoveDescription, + [MOVE_PRESENT - 1] = sPresentMoveDescription, + [MOVE_FRUSTRATION - 1] = sFrustrationMoveDescription, + [MOVE_SAFEGUARD - 1] = sSafeguardMoveDescription, + [MOVE_PAIN_SPLIT - 1] = sPainSplitMoveDescription, + [MOVE_SACRED_FIRE - 1] = sSacredFireMoveDescription, + [MOVE_MAGNITUDE - 1] = sMagnitudeMoveDescription, + [MOVE_DYNAMIC_PUNCH - 1] = sDynamicPunchMoveDescription, + [MOVE_MEGAHORN - 1] = sMegahornMoveDescription, + [MOVE_DRAGON_BREATH - 1] = sDragonBreathMoveDescription, + [MOVE_BATON_PASS - 1] = sBatonPassMoveDescription, + [MOVE_ENCORE - 1] = sEncoreMoveDescription, + [MOVE_PURSUIT - 1] = sPursuitMoveDescription, + [MOVE_RAPID_SPIN - 1] = sRapidSpinMoveDescription, + [MOVE_SWEET_SCENT - 1] = sSweetScentMoveDescription, + [MOVE_IRON_TAIL - 1] = sIronTailMoveDescription, + [MOVE_METAL_CLAW - 1] = sMetalClawMoveDescription, + [MOVE_VITAL_THROW - 1] = sVitalThrowMoveDescription, + [MOVE_MORNING_SUN - 1] = sMorningSunMoveDescription, + [MOVE_SYNTHESIS - 1] = sSynthesisMoveDescription, + [MOVE_MOONLIGHT - 1] = sMoonlightMoveDescription, + [MOVE_HIDDEN_POWER - 1] = sHiddenPowerMoveDescription, + [MOVE_CROSS_CHOP - 1] = sCrossChopMoveDescription, + [MOVE_TWISTER - 1] = sTwisterMoveDescription, + [MOVE_RAIN_DANCE - 1] = sRainDanceMoveDescription, + [MOVE_SUNNY_DAY - 1] = sSunnyDayMoveDescription, + [MOVE_CRUNCH - 1] = sCrunchMoveDescription, + [MOVE_MIRROR_COAT - 1] = sMirrorCoatMoveDescription, + [MOVE_PSYCH_UP - 1] = sPsychUpMoveDescription, + [MOVE_EXTREME_SPEED - 1] = sExtremeSpeedMoveDescription, + [MOVE_ANCIENT_POWER - 1] = sAncientPowerMoveDescription, + [MOVE_SHADOW_BALL - 1] = sShadowBallMoveDescription, + [MOVE_FUTURE_SIGHT - 1] = sFutureSightMoveDescription, + [MOVE_ROCK_SMASH - 1] = sRockSmashMoveDescription, + [MOVE_WHIRLPOOL - 1] = sWhirlpoolMoveDescription, + [MOVE_BEAT_UP - 1] = sBeatUpMoveDescription, + [MOVE_FAKE_OUT - 1] = sFakeOutMoveDescription, + [MOVE_UPROAR - 1] = sUproarMoveDescription, + [MOVE_STOCKPILE - 1] = sStockpileMoveDescription, + [MOVE_SPIT_UP - 1] = sSpitUpMoveDescription, + [MOVE_SWALLOW - 1] = sSwallowMoveDescription, + [MOVE_HEAT_WAVE - 1] = sHeatWaveMoveDescription, + [MOVE_HAIL - 1] = sHailMoveDescription, + [MOVE_TORMENT - 1] = sTormentMoveDescription, + [MOVE_FLATTER - 1] = sFlatterMoveDescription, + [MOVE_WILL_O_WISP - 1] = sWillOWispMoveDescription, + [MOVE_MEMENTO - 1] = sMementoMoveDescription, + [MOVE_FACADE - 1] = sFacadeMoveDescription, + [MOVE_FOCUS_PUNCH - 1] = sFocusPunchMoveDescription, + [MOVE_SMELLING_SALT - 1] = sSmellingSaltMoveDescription, + [MOVE_FOLLOW_ME - 1] = sFollowMeMoveDescription, + [MOVE_NATURE_POWER - 1] = sNaturePowerMoveDescription, + [MOVE_CHARGE - 1] = sChargeMoveDescription, + [MOVE_TAUNT - 1] = sTauntMoveDescription, + [MOVE_HELPING_HAND - 1] = sHelpingHandMoveDescription, + [MOVE_TRICK - 1] = sTrickMoveDescription, + [MOVE_ROLE_PLAY - 1] = sRolePlayMoveDescription, + [MOVE_WISH - 1] = sWishMoveDescription, + [MOVE_ASSIST - 1] = sAssistMoveDescription, + [MOVE_INGRAIN - 1] = sIngrainMoveDescription, + [MOVE_SUPERPOWER - 1] = sSuperpowerMoveDescription, + [MOVE_MAGIC_COAT - 1] = sMagicCoatMoveDescription, + [MOVE_RECYCLE - 1] = sRecycleMoveDescription, + [MOVE_REVENGE - 1] = sRevengeMoveDescription, + [MOVE_BRICK_BREAK - 1] = sBrickBreakMoveDescription, + [MOVE_YAWN - 1] = sYawnMoveDescription, + [MOVE_KNOCK_OFF - 1] = sKnockOffMoveDescription, + [MOVE_ENDEAVOR - 1] = sEndeavorMoveDescription, + [MOVE_ERUPTION - 1] = sEruptionMoveDescription, + [MOVE_SKILL_SWAP - 1] = sSkillSwapMoveDescription, + [MOVE_IMPRISON - 1] = sImprisonMoveDescription, + [MOVE_REFRESH - 1] = sRefreshMoveDescription, + [MOVE_GRUDGE - 1] = sGrudgeMoveDescription, + [MOVE_SNATCH - 1] = sSnatchMoveDescription, + [MOVE_SECRET_POWER - 1] = sSecretPowerMoveDescription, + [MOVE_DIVE - 1] = sDiveMoveDescription, + [MOVE_ARM_THRUST - 1] = sArmThrustMoveDescription, + [MOVE_CAMOUFLAGE - 1] = sCamouflageMoveDescription, + [MOVE_TAIL_GLOW - 1] = sTailGlowMoveDescription, + [MOVE_LUSTER_PURGE - 1] = sLusterPurgeMoveDescription, + [MOVE_MIST_BALL - 1] = sMistBallMoveDescription, + [MOVE_FEATHER_DANCE - 1] = sFeatherDanceMoveDescription, + [MOVE_TEETER_DANCE - 1] = sTeeterDanceMoveDescription, + [MOVE_BLAZE_KICK - 1] = sBlazeKickMoveDescription, + [MOVE_MUD_SPORT - 1] = sMudSportMoveDescription, + [MOVE_ICE_BALL - 1] = sIceBallMoveDescription, + [MOVE_NEEDLE_ARM - 1] = sNeedleArmMoveDescription, + [MOVE_SLACK_OFF - 1] = sSlackOffMoveDescription, + [MOVE_HYPER_VOICE - 1] = sHyperVoiceMoveDescription, + [MOVE_POISON_FANG - 1] = sPoisonFangMoveDescription, + [MOVE_CRUSH_CLAW - 1] = sCrushClawMoveDescription, + [MOVE_BLAST_BURN - 1] = sBlastBurnMoveDescription, + [MOVE_HYDRO_CANNON - 1] = sHydroCannonMoveDescription, + [MOVE_METEOR_MASH - 1] = sMeteorMashMoveDescription, + [MOVE_ASTONISH - 1] = sAstonishMoveDescription, + [MOVE_WEATHER_BALL - 1] = sWeatherBallMoveDescription, + [MOVE_AROMATHERAPY - 1] = sAromatherapyMoveDescription, + [MOVE_FAKE_TEARS - 1] = sFakeTearsMoveDescription, + [MOVE_AIR_CUTTER - 1] = sAirCutterMoveDescription, + [MOVE_OVERHEAT - 1] = sOverheatMoveDescription, + [MOVE_ODOR_SLEUTH - 1] = sOdorSleuthMoveDescription, + [MOVE_ROCK_TOMB - 1] = sRockTombMoveDescription, + [MOVE_SILVER_WIND - 1] = sSilverWindMoveDescription, + [MOVE_METAL_SOUND - 1] = sMetalSoundMoveDescription, + [MOVE_GRASS_WHISTLE - 1] = sGrassWhistleMoveDescription, + [MOVE_TICKLE - 1] = sTickleMoveDescription, + [MOVE_COSMIC_POWER - 1] = sCosmicPowerMoveDescription, + [MOVE_WATER_SPOUT - 1] = sWaterSpoutMoveDescription, + [MOVE_SIGNAL_BEAM - 1] = sSignalBeamMoveDescription, + [MOVE_SHADOW_PUNCH - 1] = sShadowPunchMoveDescription, + [MOVE_EXTRASENSORY - 1] = sExtrasensoryMoveDescription, + [MOVE_SKY_UPPERCUT - 1] = sSkyUppercutMoveDescription, + [MOVE_SAND_TOMB - 1] = sSandTombMoveDescription, + [MOVE_SHEER_COLD - 1] = sSheerColdMoveDescription, + [MOVE_MUDDY_WATER - 1] = sMuddyWaterMoveDescription, + [MOVE_BULLET_SEED - 1] = sBulletSeedMoveDescription, + [MOVE_AERIAL_ACE - 1] = sAerialAceMoveDescription, + [MOVE_ICICLE_SPEAR - 1] = sIcicleSpearMoveDescription, + [MOVE_IRON_DEFENSE - 1] = sIronDefenseMoveDescription, + [MOVE_BLOCK - 1] = sBlockMoveDescription, + [MOVE_HOWL - 1] = sHowlMoveDescription, + [MOVE_DRAGON_CLAW - 1] = sDragonClawMoveDescription, + [MOVE_FRENZY_PLANT - 1] = sFrenzyPlantMoveDescription, + [MOVE_BULK_UP - 1] = sBulkUpMoveDescription, + [MOVE_BOUNCE - 1] = sBounceMoveDescription, + [MOVE_MUD_SHOT - 1] = sMudShotMoveDescription, + [MOVE_POISON_TAIL - 1] = sPoisonTailMoveDescription, + [MOVE_COVET - 1] = sCovetMoveDescription, + [MOVE_VOLT_TACKLE - 1] = sVoltTackleMoveDescription, + [MOVE_MAGICAL_LEAF - 1] = sMagicalLeafMoveDescription, + [MOVE_WATER_SPORT - 1] = sWaterSportMoveDescription, + [MOVE_CALM_MIND - 1] = sCalmMindMoveDescription, + [MOVE_LEAF_BLADE - 1] = sLeafBladeMoveDescription, + [MOVE_DRAGON_DANCE - 1] = sDragonDanceMoveDescription, + [MOVE_ROCK_BLAST - 1] = sRockBlastMoveDescription, + [MOVE_SHOCK_WAVE - 1] = sShockWaveMoveDescription, + [MOVE_WATER_PULSE - 1] = sWaterPulseMoveDescription, + [MOVE_DOOM_DESIRE - 1] = sDoomDesireMoveDescription, + [MOVE_PSYCHO_BOOST - 1] = sPsychoBoostMoveDescription, +}; diff --git a/src/data/text/move_names.h b/src/data/text/move_names.h new file mode 100644 index 000000000..9f540f1d6 --- /dev/null +++ b/src/data/text/move_names.h @@ -0,0 +1,358 @@ +const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] = +{ + [MOVE_NONE] = _("-"), + [MOVE_POUND] = _("POUND"), + [MOVE_KARATE_CHOP] = _("KARATE CHOP"), + [MOVE_DOUBLE_SLAP] = _("DOUBLESLAP"), + [MOVE_COMET_PUNCH] = _("COMET PUNCH"), + [MOVE_MEGA_PUNCH] = _("MEGA PUNCH"), + [MOVE_PAY_DAY] = _("PAY DAY"), + [MOVE_FIRE_PUNCH] = _("FIRE PUNCH"), + [MOVE_ICE_PUNCH] = _("ICE PUNCH"), + [MOVE_THUNDER_PUNCH] = _("THUNDERPUNCH"), + [MOVE_SCRATCH] = _("SCRATCH"), + [MOVE_VICE_GRIP] = _("VICEGRIP"), + [MOVE_GUILLOTINE] = _("GUILLOTINE"), + [MOVE_RAZOR_WIND] = _("RAZOR WIND"), + [MOVE_SWORDS_DANCE] = _("SWORDS DANCE"), + [MOVE_CUT] = _("CUT"), + [MOVE_GUST] = _("GUST"), + [MOVE_WING_ATTACK] = _("WING ATTACK"), + [MOVE_WHIRLWIND] = _("WHIRLWIND"), + [MOVE_FLY] = _("FLY"), + [MOVE_BIND] = _("BIND"), + [MOVE_SLAM] = _("SLAM"), + [MOVE_VINE_WHIP] = _("VINE WHIP"), + [MOVE_STOMP] = _("STOMP"), + [MOVE_DOUBLE_KICK] = _("DOUBLE KICK"), + [MOVE_MEGA_KICK] = _("MEGA KICK"), + [MOVE_JUMP_KICK] = _("JUMP KICK"), + [MOVE_ROLLING_KICK] = _("ROLLING KICK"), + [MOVE_SAND_ATTACK] = _("SAND-ATTACK"), + [MOVE_HEADBUTT] = _("HEADBUTT"), + [MOVE_HORN_ATTACK] = _("HORN ATTACK"), + [MOVE_FURY_ATTACK] = _("FURY ATTACK"), + [MOVE_HORN_DRILL] = _("HORN DRILL"), + [MOVE_TACKLE] = _("TACKLE"), + [MOVE_BODY_SLAM] = _("BODY SLAM"), + [MOVE_WRAP] = _("WRAP"), + [MOVE_TAKE_DOWN] = _("TAKE DOWN"), + [MOVE_THRASH] = _("THRASH"), + [MOVE_DOUBLE_EDGE] = _("DOUBLE-EDGE"), + [MOVE_TAIL_WHIP] = _("TAIL WHIP"), + [MOVE_POISON_STING] = _("POISON STING"), + [MOVE_TWINEEDLE] = _("TWINEEDLE"), + [MOVE_PIN_MISSILE] = _("PIN MISSILE"), + [MOVE_LEER] = _("LEER"), + [MOVE_BITE] = _("BITE"), + [MOVE_GROWL] = _("GROWL"), + [MOVE_ROAR] = _("ROAR"), + [MOVE_SING] = _("SING"), + [MOVE_SUPERSONIC] = _("SUPERSONIC"), + [MOVE_SONIC_BOOM] = _("SONICBOOM"), + [MOVE_DISABLE] = _("DISABLE"), + [MOVE_ACID] = _("ACID"), + [MOVE_EMBER] = _("EMBER"), + [MOVE_FLAMETHROWER] = _("FLAMETHROWER"), + [MOVE_MIST] = _("MIST"), + [MOVE_WATER_GUN] = _("WATER GUN"), + [MOVE_HYDRO_PUMP] = _("HYDRO PUMP"), + [MOVE_SURF] = _("SURF"), + [MOVE_ICE_BEAM] = _("ICE BEAM"), + [MOVE_BLIZZARD] = _("BLIZZARD"), + [MOVE_PSYBEAM] = _("PSYBEAM"), + [MOVE_BUBBLE_BEAM] = _("BUBBLEBEAM"), + [MOVE_AURORA_BEAM] = _("AURORA BEAM"), + [MOVE_HYPER_BEAM] = _("HYPER BEAM"), + [MOVE_PECK] = _("PECK"), + [MOVE_DRILL_PECK] = _("DRILL PECK"), + [MOVE_SUBMISSION] = _("SUBMISSION"), + [MOVE_LOW_KICK] = _("LOW KICK"), + [MOVE_COUNTER] = _("COUNTER"), + [MOVE_SEISMIC_TOSS] = _("SEISMIC TOSS"), + [MOVE_STRENGTH] = _("STRENGTH"), + [MOVE_ABSORB] = _("ABSORB"), + [MOVE_MEGA_DRAIN] = _("MEGA DRAIN"), + [MOVE_LEECH_SEED] = _("LEECH SEED"), + [MOVE_GROWTH] = _("GROWTH"), + [MOVE_RAZOR_LEAF] = _("RAZOR LEAF"), + [MOVE_SOLAR_BEAM] = _("SOLARBEAM"), + [MOVE_POISON_POWDER] = _("POISONPOWDER"), + [MOVE_STUN_SPORE] = _("STUN SPORE"), + [MOVE_SLEEP_POWDER] = _("SLEEP POWDER"), + [MOVE_PETAL_DANCE] = _("PETAL DANCE"), + [MOVE_STRING_SHOT] = _("STRING SHOT"), + [MOVE_DRAGON_RAGE] = _("DRAGON RAGE"), + [MOVE_FIRE_SPIN] = _("FIRE SPIN"), + [MOVE_THUNDER_SHOCK] = _("THUNDERSHOCK"), + [MOVE_THUNDERBOLT] = _("THUNDERBOLT"), + [MOVE_THUNDER_WAVE] = _("THUNDER WAVE"), + [MOVE_THUNDER] = _("THUNDER"), + [MOVE_ROCK_THROW] = _("ROCK THROW"), + [MOVE_EARTHQUAKE] = _("EARTHQUAKE"), + [MOVE_FISSURE] = _("FISSURE"), + [MOVE_DIG] = _("DIG"), + [MOVE_TOXIC] = _("TOXIC"), + [MOVE_CONFUSION] = _("CONFUSION"), + [MOVE_PSYCHIC] = _("PSYCHIC"), + [MOVE_HYPNOSIS] = _("HYPNOSIS"), + [MOVE_MEDITATE] = _("MEDITATE"), + [MOVE_AGILITY] = _("AGILITY"), + [MOVE_QUICK_ATTACK] = _("QUICK ATTACK"), + [MOVE_RAGE] = _("RAGE"), + [MOVE_TELEPORT] = _("TELEPORT"), + [MOVE_NIGHT_SHADE] = _("NIGHT SHADE"), + [MOVE_MIMIC] = _("MIMIC"), + [MOVE_SCREECH] = _("SCREECH"), + [MOVE_DOUBLE_TEAM] = _("DOUBLE TEAM"), + [MOVE_RECOVER] = _("RECOVER"), + [MOVE_HARDEN] = _("HARDEN"), + [MOVE_MINIMIZE] = _("MINIMIZE"), + [MOVE_SMOKESCREEN] = _("SMOKESCREEN"), + [MOVE_CONFUSE_RAY] = _("CONFUSE RAY"), + [MOVE_WITHDRAW] = _("WITHDRAW"), + [MOVE_DEFENSE_CURL] = _("DEFENSE CURL"), + [MOVE_BARRIER] = _("BARRIER"), + [MOVE_LIGHT_SCREEN] = _("LIGHT SCREEN"), + [MOVE_HAZE] = _("HAZE"), + [MOVE_REFLECT] = _("REFLECT"), + [MOVE_FOCUS_ENERGY] = _("FOCUS ENERGY"), + [MOVE_BIDE] = _("BIDE"), + [MOVE_METRONOME] = _("METRONOME"), + [MOVE_MIRROR_MOVE] = _("MIRROR MOVE"), + [MOVE_SELF_DESTRUCT] = _("SELFDESTRUCT"), + [MOVE_EGG_BOMB] = _("EGG BOMB"), + [MOVE_LICK] = _("LICK"), + [MOVE_SMOG] = _("SMOG"), + [MOVE_SLUDGE] = _("SLUDGE"), + [MOVE_BONE_CLUB] = _("BONE CLUB"), + [MOVE_FIRE_BLAST] = _("FIRE BLAST"), + [MOVE_WATERFALL] = _("WATERFALL"), + [MOVE_CLAMP] = _("CLAMP"), + [MOVE_SWIFT] = _("SWIFT"), + [MOVE_SKULL_BASH] = _("SKULL BASH"), + [MOVE_SPIKE_CANNON] = _("SPIKE CANNON"), + [MOVE_CONSTRICT] = _("CONSTRICT"), + [MOVE_AMNESIA] = _("AMNESIA"), + [MOVE_KINESIS] = _("KINESIS"), + [MOVE_SOFT_BOILED] = _("SOFTBOILED"), + [MOVE_HI_JUMP_KICK] = _("HI JUMP KICK"), + [MOVE_GLARE] = _("GLARE"), + [MOVE_DREAM_EATER] = _("DREAM EATER"), + [MOVE_POISON_GAS] = _("POISON GAS"), + [MOVE_BARRAGE] = _("BARRAGE"), + [MOVE_LEECH_LIFE] = _("LEECH LIFE"), + [MOVE_LOVELY_KISS] = _("LOVELY KISS"), + [MOVE_SKY_ATTACK] = _("SKY ATTACK"), + [MOVE_TRANSFORM] = _("TRANSFORM"), + [MOVE_BUBBLE] = _("BUBBLE"), + [MOVE_DIZZY_PUNCH] = _("DIZZY PUNCH"), + [MOVE_SPORE] = _("SPORE"), + [MOVE_FLASH] = _("FLASH"), + [MOVE_PSYWAVE] = _("PSYWAVE"), + [MOVE_SPLASH] = _("SPLASH"), + [MOVE_ACID_ARMOR] = _("ACID ARMOR"), + [MOVE_CRABHAMMER] = _("CRABHAMMER"), + [MOVE_EXPLOSION] = _("EXPLOSION"), + [MOVE_FURY_SWIPES] = _("FURY SWIPES"), + [MOVE_BONEMERANG] = _("BONEMERANG"), + [MOVE_REST] = _("REST"), + [MOVE_ROCK_SLIDE] = _("ROCK SLIDE"), + [MOVE_HYPER_FANG] = _("HYPER FANG"), + [MOVE_SHARPEN] = _("SHARPEN"), + [MOVE_CONVERSION] = _("CONVERSION"), + [MOVE_TRI_ATTACK] = _("TRI ATTACK"), + [MOVE_SUPER_FANG] = _("SUPER FANG"), + [MOVE_SLASH] = _("SLASH"), + [MOVE_SUBSTITUTE] = _("SUBSTITUTE"), + [MOVE_STRUGGLE] = _("STRUGGLE"), + [MOVE_SKETCH] = _("SKETCH"), + [MOVE_TRIPLE_KICK] = _("TRIPLE KICK"), + [MOVE_THIEF] = _("THIEF"), + [MOVE_SPIDER_WEB] = _("SPIDER WEB"), + [MOVE_MIND_READER] = _("MIND READER"), + [MOVE_NIGHTMARE] = _("NIGHTMARE"), + [MOVE_FLAME_WHEEL] = _("FLAME WHEEL"), + [MOVE_SNORE] = _("SNORE"), + [MOVE_CURSE] = _("CURSE"), + [MOVE_FLAIL] = _("FLAIL"), + [MOVE_CONVERSION_2] = _("CONVERSION 2"), + [MOVE_AEROBLAST] = _("AEROBLAST"), + [MOVE_COTTON_SPORE] = _("COTTON SPORE"), + [MOVE_REVERSAL] = _("REVERSAL"), + [MOVE_SPITE] = _("SPITE"), + [MOVE_POWDER_SNOW] = _("POWDER SNOW"), + [MOVE_PROTECT] = _("PROTECT"), + [MOVE_MACH_PUNCH] = _("MACH PUNCH"), + [MOVE_SCARY_FACE] = _("SCARY FACE"), + [MOVE_FAINT_ATTACK] = _("FAINT ATTACK"), + [MOVE_SWEET_KISS] = _("SWEET KISS"), + [MOVE_BELLY_DRUM] = _("BELLY DRUM"), + [MOVE_SLUDGE_BOMB] = _("SLUDGE BOMB"), + [MOVE_MUD_SLAP] = _("MUD-SLAP"), + [MOVE_OCTAZOOKA] = _("OCTAZOOKA"), + [MOVE_SPIKES] = _("SPIKES"), + [MOVE_ZAP_CANNON] = _("ZAP CANNON"), + [MOVE_FORESIGHT] = _("FORESIGHT"), + [MOVE_DESTINY_BOND] = _("DESTINY BOND"), + [MOVE_PERISH_SONG] = _("PERISH SONG"), + [MOVE_ICY_WIND] = _("ICY WIND"), + [MOVE_DETECT] = _("DETECT"), + [MOVE_BONE_RUSH] = _("BONE RUSH"), + [MOVE_LOCK_ON] = _("LOCK-ON"), + [MOVE_OUTRAGE] = _("OUTRAGE"), + [MOVE_SANDSTORM] = _("SANDSTORM"), + [MOVE_GIGA_DRAIN] = _("GIGA DRAIN"), + [MOVE_ENDURE] = _("ENDURE"), + [MOVE_CHARM] = _("CHARM"), + [MOVE_ROLLOUT] = _("ROLLOUT"), + [MOVE_FALSE_SWIPE] = _("FALSE SWIPE"), + [MOVE_SWAGGER] = _("SWAGGER"), + [MOVE_MILK_DRINK] = _("MILK DRINK"), + [MOVE_SPARK] = _("SPARK"), + [MOVE_FURY_CUTTER] = _("FURY CUTTER"), + [MOVE_STEEL_WING] = _("STEEL WING"), + [MOVE_MEAN_LOOK] = _("MEAN LOOK"), + [MOVE_ATTRACT] = _("ATTRACT"), + [MOVE_SLEEP_TALK] = _("SLEEP TALK"), + [MOVE_HEAL_BELL] = _("HEAL BELL"), + [MOVE_RETURN] = _("RETURN"), + [MOVE_PRESENT] = _("PRESENT"), + [MOVE_FRUSTRATION] = _("FRUSTRATION"), + [MOVE_SAFEGUARD] = _("SAFEGUARD"), + [MOVE_PAIN_SPLIT] = _("PAIN SPLIT"), + [MOVE_SACRED_FIRE] = _("SACRED FIRE"), + [MOVE_MAGNITUDE] = _("MAGNITUDE"), + [MOVE_DYNAMIC_PUNCH] = _("DYNAMICPUNCH"), + [MOVE_MEGAHORN] = _("MEGAHORN"), + [MOVE_DRAGON_BREATH] = _("DRAGONBREATH"), + [MOVE_BATON_PASS] = _("BATON PASS"), + [MOVE_ENCORE] = _("ENCORE"), + [MOVE_PURSUIT] = _("PURSUIT"), + [MOVE_RAPID_SPIN] = _("RAPID SPIN"), + [MOVE_SWEET_SCENT] = _("SWEET SCENT"), + [MOVE_IRON_TAIL] = _("IRON TAIL"), + [MOVE_METAL_CLAW] = _("METAL CLAW"), + [MOVE_VITAL_THROW] = _("VITAL THROW"), + [MOVE_MORNING_SUN] = _("MORNING SUN"), + [MOVE_SYNTHESIS] = _("SYNTHESIS"), + [MOVE_MOONLIGHT] = _("MOONLIGHT"), + [MOVE_HIDDEN_POWER] = _("HIDDEN POWER"), + [MOVE_CROSS_CHOP] = _("CROSS CHOP"), + [MOVE_TWISTER] = _("TWISTER"), + [MOVE_RAIN_DANCE] = _("RAIN DANCE"), + [MOVE_SUNNY_DAY] = _("SUNNY DAY"), + [MOVE_CRUNCH] = _("CRUNCH"), + [MOVE_MIRROR_COAT] = _("MIRROR COAT"), + [MOVE_PSYCH_UP] = _("PSYCH UP"), + [MOVE_EXTREME_SPEED] = _("EXTREMESPEED"), + [MOVE_ANCIENT_POWER] = _("ANCIENTPOWER"), + [MOVE_SHADOW_BALL] = _("SHADOW BALL"), + [MOVE_FUTURE_SIGHT] = _("FUTURE SIGHT"), + [MOVE_ROCK_SMASH] = _("ROCK SMASH"), + [MOVE_WHIRLPOOL] = _("WHIRLPOOL"), + [MOVE_BEAT_UP] = _("BEAT UP"), + [MOVE_FAKE_OUT] = _("FAKE OUT"), + [MOVE_UPROAR] = _("UPROAR"), + [MOVE_STOCKPILE] = _("STOCKPILE"), + [MOVE_SPIT_UP] = _("SPIT UP"), + [MOVE_SWALLOW] = _("SWALLOW"), + [MOVE_HEAT_WAVE] = _("HEAT WAVE"), + [MOVE_HAIL] = _("HAIL"), + [MOVE_TORMENT] = _("TORMENT"), + [MOVE_FLATTER] = _("FLATTER"), + [MOVE_WILL_O_WISP] = _("WILL-O-WISP"), + [MOVE_MEMENTO] = _("MEMENTO"), + [MOVE_FACADE] = _("FACADE"), + [MOVE_FOCUS_PUNCH] = _("FOCUS PUNCH"), + [MOVE_SMELLING_SALT] = _("SMELLINGSALT"), + [MOVE_FOLLOW_ME] = _("FOLLOW ME"), + [MOVE_NATURE_POWER] = _("NATURE POWER"), + [MOVE_CHARGE] = _("CHARGE"), + [MOVE_TAUNT] = _("TAUNT"), + [MOVE_HELPING_HAND] = _("HELPING HAND"), + [MOVE_TRICK] = _("TRICK"), + [MOVE_ROLE_PLAY] = _("ROLE PLAY"), + [MOVE_WISH] = _("WISH"), + [MOVE_ASSIST] = _("ASSIST"), + [MOVE_INGRAIN] = _("INGRAIN"), + [MOVE_SUPERPOWER] = _("SUPERPOWER"), + [MOVE_MAGIC_COAT] = _("MAGIC COAT"), + [MOVE_RECYCLE] = _("RECYCLE"), + [MOVE_REVENGE] = _("REVENGE"), + [MOVE_BRICK_BREAK] = _("BRICK BREAK"), + [MOVE_YAWN] = _("YAWN"), + [MOVE_KNOCK_OFF] = _("KNOCK OFF"), + [MOVE_ENDEAVOR] = _("ENDEAVOR"), + [MOVE_ERUPTION] = _("ERUPTION"), + [MOVE_SKILL_SWAP] = _("SKILL SWAP"), + [MOVE_IMPRISON] = _("IMPRISON"), + [MOVE_REFRESH] = _("REFRESH"), + [MOVE_GRUDGE] = _("GRUDGE"), + [MOVE_SNATCH] = _("SNATCH"), + [MOVE_SECRET_POWER] = _("SECRET POWER"), + [MOVE_DIVE] = _("DIVE"), + [MOVE_ARM_THRUST] = _("ARM THRUST"), + [MOVE_CAMOUFLAGE] = _("CAMOUFLAGE"), + [MOVE_TAIL_GLOW] = _("TAIL GLOW"), + [MOVE_LUSTER_PURGE] = _("LUSTER PURGE"), + [MOVE_MIST_BALL] = _("MIST BALL"), + [MOVE_FEATHER_DANCE] = _("FEATHERDANCE"), + [MOVE_TEETER_DANCE] = _("TEETER DANCE"), + [MOVE_BLAZE_KICK] = _("BLAZE KICK"), + [MOVE_MUD_SPORT] = _("MUD SPORT"), + [MOVE_ICE_BALL] = _("ICE BALL"), + [MOVE_NEEDLE_ARM] = _("NEEDLE ARM"), + [MOVE_SLACK_OFF] = _("SLACK OFF"), + [MOVE_HYPER_VOICE] = _("HYPER VOICE"), + [MOVE_POISON_FANG] = _("POISON FANG"), + [MOVE_CRUSH_CLAW] = _("CRUSH CLAW"), + [MOVE_BLAST_BURN] = _("BLAST BURN"), + [MOVE_HYDRO_CANNON] = _("HYDRO CANNON"), + [MOVE_METEOR_MASH] = _("METEOR MASH"), + [MOVE_ASTONISH] = _("ASTONISH"), + [MOVE_WEATHER_BALL] = _("WEATHER BALL"), + [MOVE_AROMATHERAPY] = _("AROMATHERAPY"), + [MOVE_FAKE_TEARS] = _("FAKE TEARS"), + [MOVE_AIR_CUTTER] = _("AIR CUTTER"), + [MOVE_OVERHEAT] = _("OVERHEAT"), + [MOVE_ODOR_SLEUTH] = _("ODOR SLEUTH"), + [MOVE_ROCK_TOMB] = _("ROCK TOMB"), + [MOVE_SILVER_WIND] = _("SILVER WIND"), + [MOVE_METAL_SOUND] = _("METAL SOUND"), + [MOVE_GRASS_WHISTLE] = _("GRASSWHISTLE"), + [MOVE_TICKLE] = _("TICKLE"), + [MOVE_COSMIC_POWER] = _("COSMIC POWER"), + [MOVE_WATER_SPOUT] = _("WATER SPOUT"), + [MOVE_SIGNAL_BEAM] = _("SIGNAL BEAM"), + [MOVE_SHADOW_PUNCH] = _("SHADOW PUNCH"), + [MOVE_EXTRASENSORY] = _("EXTRASENSORY"), + [MOVE_SKY_UPPERCUT] = _("SKY UPPERCUT"), + [MOVE_SAND_TOMB] = _("SAND TOMB"), + [MOVE_SHEER_COLD] = _("SHEER COLD"), + [MOVE_MUDDY_WATER] = _("MUDDY WATER"), + [MOVE_BULLET_SEED] = _("BULLET SEED"), + [MOVE_AERIAL_ACE] = _("AERIAL ACE"), + [MOVE_ICICLE_SPEAR] = _("ICICLE SPEAR"), + [MOVE_IRON_DEFENSE] = _("IRON DEFENSE"), + [MOVE_BLOCK] = _("BLOCK"), + [MOVE_HOWL] = _("HOWL"), + [MOVE_DRAGON_CLAW] = _("DRAGON CLAW"), + [MOVE_FRENZY_PLANT] = _("FRENZY PLANT"), + [MOVE_BULK_UP] = _("BULK UP"), + [MOVE_BOUNCE] = _("BOUNCE"), + [MOVE_MUD_SHOT] = _("MUD SHOT"), + [MOVE_POISON_TAIL] = _("POISON TAIL"), + [MOVE_COVET] = _("COVET"), + [MOVE_VOLT_TACKLE] = _("VOLT TACKLE"), + [MOVE_MAGICAL_LEAF] = _("MAGICAL LEAF"), + [MOVE_WATER_SPORT] = _("WATER SPORT"), + [MOVE_CALM_MIND] = _("CALM MIND"), + [MOVE_LEAF_BLADE] = _("LEAF BLADE"), + [MOVE_DRAGON_DANCE] = _("DRAGON DANCE"), + [MOVE_ROCK_BLAST] = _("ROCK BLAST"), + [MOVE_SHOCK_WAVE] = _("SHOCK WAVE"), + [MOVE_WATER_PULSE] = _("WATER PULSE"), + [MOVE_DOOM_DESIRE] = _("DOOM DESIRE"), + [MOVE_PSYCHO_BOOST] = _("PSYCHO BOOST"), +}; diff --git a/src/data/text/species_names.h b/src/data/text/species_names.h new file mode 100644 index 000000000..840beb22b --- /dev/null +++ b/src/data/text/species_names.h @@ -0,0 +1,414 @@ +const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = { + [SPECIES_NONE] = _("??????????"), + [SPECIES_BULBASAUR] = _("BULBASAUR"), + [SPECIES_IVYSAUR] = _("IVYSAUR"), + [SPECIES_VENUSAUR] = _("VENUSAUR"), + [SPECIES_CHARMANDER] = _("CHARMANDER"), + [SPECIES_CHARMELEON] = _("CHARMELEON"), + [SPECIES_CHARIZARD] = _("CHARIZARD"), + [SPECIES_SQUIRTLE] = _("SQUIRTLE"), + [SPECIES_WARTORTLE] = _("WARTORTLE"), + [SPECIES_BLASTOISE] = _("BLASTOISE"), + [SPECIES_CATERPIE] = _("CATERPIE"), + [SPECIES_METAPOD] = _("METAPOD"), + [SPECIES_BUTTERFREE] = _("BUTTERFREE"), + [SPECIES_WEEDLE] = _("WEEDLE"), + [SPECIES_KAKUNA] = _("KAKUNA"), + [SPECIES_BEEDRILL] = _("BEEDRILL"), + [SPECIES_PIDGEY] = _("PIDGEY"), + [SPECIES_PIDGEOTTO] = _("PIDGEOTTO"), + [SPECIES_PIDGEOT] = _("PIDGEOT"), + [SPECIES_RATTATA] = _("RATTATA"), + [SPECIES_RATICATE] = _("RATICATE"), + [SPECIES_SPEAROW] = _("SPEAROW"), + [SPECIES_FEAROW] = _("FEAROW"), + [SPECIES_EKANS] = _("EKANS"), + [SPECIES_ARBOK] = _("ARBOK"), + [SPECIES_PIKACHU] = _("PIKACHU"), + [SPECIES_RAICHU] = _("RAICHU"), + [SPECIES_SANDSHREW] = _("SANDSHREW"), + [SPECIES_SANDSLASH] = _("SANDSLASH"), + [SPECIES_NIDORAN_F] = _("NIDORAN♀"), + [SPECIES_NIDORINA] = _("NIDORINA"), + [SPECIES_NIDOQUEEN] = _("NIDOQUEEN"), + [SPECIES_NIDORAN_M] = _("NIDORAN♂"), + [SPECIES_NIDORINO] = _("NIDORINO"), + [SPECIES_NIDOKING] = _("NIDOKING"), + [SPECIES_CLEFAIRY] = _("CLEFAIRY"), + [SPECIES_CLEFABLE] = _("CLEFABLE"), + [SPECIES_VULPIX] = _("VULPIX"), + [SPECIES_NINETALES] = _("NINETALES"), + [SPECIES_JIGGLYPUFF] = _("JIGGLYPUFF"), + [SPECIES_WIGGLYTUFF] = _("WIGGLYTUFF"), + [SPECIES_ZUBAT] = _("ZUBAT"), + [SPECIES_GOLBAT] = _("GOLBAT"), + [SPECIES_ODDISH] = _("ODDISH"), + [SPECIES_GLOOM] = _("GLOOM"), + [SPECIES_VILEPLUME] = _("VILEPLUME"), + [SPECIES_PARAS] = _("PARAS"), + [SPECIES_PARASECT] = _("PARASECT"), + [SPECIES_VENONAT] = _("VENONAT"), + [SPECIES_VENOMOTH] = _("VENOMOTH"), + [SPECIES_DIGLETT] = _("DIGLETT"), + [SPECIES_DUGTRIO] = _("DUGTRIO"), + [SPECIES_MEOWTH] = _("MEOWTH"), + [SPECIES_PERSIAN] = _("PERSIAN"), + [SPECIES_PSYDUCK] = _("PSYDUCK"), + [SPECIES_GOLDUCK] = _("GOLDUCK"), + [SPECIES_MANKEY] = _("MANKEY"), + [SPECIES_PRIMEAPE] = _("PRIMEAPE"), + [SPECIES_GROWLITHE] = _("GROWLITHE"), + [SPECIES_ARCANINE] = _("ARCANINE"), + [SPECIES_POLIWAG] = _("POLIWAG"), + [SPECIES_POLIWHIRL] = _("POLIWHIRL"), + [SPECIES_POLIWRATH] = _("POLIWRATH"), + [SPECIES_ABRA] = _("ABRA"), + [SPECIES_KADABRA] = _("KADABRA"), + [SPECIES_ALAKAZAM] = _("ALAKAZAM"), + [SPECIES_MACHOP] = _("MACHOP"), + [SPECIES_MACHOKE] = _("MACHOKE"), + [SPECIES_MACHAMP] = _("MACHAMP"), + [SPECIES_BELLSPROUT] = _("BELLSPROUT"), + [SPECIES_WEEPINBELL] = _("WEEPINBELL"), + [SPECIES_VICTREEBEL] = _("VICTREEBEL"), + [SPECIES_TENTACOOL] = _("TENTACOOL"), + [SPECIES_TENTACRUEL] = _("TENTACRUEL"), + [SPECIES_GEODUDE] = _("GEODUDE"), + [SPECIES_GRAVELER] = _("GRAVELER"), + [SPECIES_GOLEM] = _("GOLEM"), + [SPECIES_PONYTA] = _("PONYTA"), + [SPECIES_RAPIDASH] = _("RAPIDASH"), + [SPECIES_SLOWPOKE] = _("SLOWPOKE"), + [SPECIES_SLOWBRO] = _("SLOWBRO"), + [SPECIES_MAGNEMITE] = _("MAGNEMITE"), + [SPECIES_MAGNETON] = _("MAGNETON"), + [SPECIES_FARFETCHD] = _("FARFETCH’D"), + [SPECIES_DODUO] = _("DODUO"), + [SPECIES_DODRIO] = _("DODRIO"), + [SPECIES_SEEL] = _("SEEL"), + [SPECIES_DEWGONG] = _("DEWGONG"), + [SPECIES_GRIMER] = _("GRIMER"), + [SPECIES_MUK] = _("MUK"), + [SPECIES_SHELLDER] = _("SHELLDER"), + [SPECIES_CLOYSTER] = _("CLOYSTER"), + [SPECIES_GASTLY] = _("GASTLY"), + [SPECIES_HAUNTER] = _("HAUNTER"), + [SPECIES_GENGAR] = _("GENGAR"), + [SPECIES_ONIX] = _("ONIX"), + [SPECIES_DROWZEE] = _("DROWZEE"), + [SPECIES_HYPNO] = _("HYPNO"), + [SPECIES_KRABBY] = _("KRABBY"), + [SPECIES_KINGLER] = _("KINGLER"), + [SPECIES_VOLTORB] = _("VOLTORB"), + [SPECIES_ELECTRODE] = _("ELECTRODE"), + [SPECIES_EXEGGCUTE] = _("EXEGGCUTE"), + [SPECIES_EXEGGUTOR] = _("EXEGGUTOR"), + [SPECIES_CUBONE] = _("CUBONE"), + [SPECIES_MAROWAK] = _("MAROWAK"), + [SPECIES_HITMONLEE] = _("HITMONLEE"), + [SPECIES_HITMONCHAN] = _("HITMONCHAN"), + [SPECIES_LICKITUNG] = _("LICKITUNG"), + [SPECIES_KOFFING] = _("KOFFING"), + [SPECIES_WEEZING] = _("WEEZING"), + [SPECIES_RHYHORN] = _("RHYHORN"), + [SPECIES_RHYDON] = _("RHYDON"), + [SPECIES_CHANSEY] = _("CHANSEY"), + [SPECIES_TANGELA] = _("TANGELA"), + [SPECIES_KANGASKHAN] = _("KANGASKHAN"), + [SPECIES_HORSEA] = _("HORSEA"), + [SPECIES_SEADRA] = _("SEADRA"), + [SPECIES_GOLDEEN] = _("GOLDEEN"), + [SPECIES_SEAKING] = _("SEAKING"), + [SPECIES_STARYU] = _("STARYU"), + [SPECIES_STARMIE] = _("STARMIE"), + [SPECIES_MR_MIME] = _("MR. MIME"), + [SPECIES_SCYTHER] = _("SCYTHER"), + [SPECIES_JYNX] = _("JYNX"), + [SPECIES_ELECTABUZZ] = _("ELECTABUZZ"), + [SPECIES_MAGMAR] = _("MAGMAR"), + [SPECIES_PINSIR] = _("PINSIR"), + [SPECIES_TAUROS] = _("TAUROS"), + [SPECIES_MAGIKARP] = _("MAGIKARP"), + [SPECIES_GYARADOS] = _("GYARADOS"), + [SPECIES_LAPRAS] = _("LAPRAS"), + [SPECIES_DITTO] = _("DITTO"), + [SPECIES_EEVEE] = _("EEVEE"), + [SPECIES_VAPOREON] = _("VAPOREON"), + [SPECIES_JOLTEON] = _("JOLTEON"), + [SPECIES_FLAREON] = _("FLAREON"), + [SPECIES_PORYGON] = _("PORYGON"), + [SPECIES_OMANYTE] = _("OMANYTE"), + [SPECIES_OMASTAR] = _("OMASTAR"), + [SPECIES_KABUTO] = _("KABUTO"), + [SPECIES_KABUTOPS] = _("KABUTOPS"), + [SPECIES_AERODACTYL] = _("AERODACTYL"), + [SPECIES_SNORLAX] = _("SNORLAX"), + [SPECIES_ARTICUNO] = _("ARTICUNO"), + [SPECIES_ZAPDOS] = _("ZAPDOS"), + [SPECIES_MOLTRES] = _("MOLTRES"), + [SPECIES_DRATINI] = _("DRATINI"), + [SPECIES_DRAGONAIR] = _("DRAGONAIR"), + [SPECIES_DRAGONITE] = _("DRAGONITE"), + [SPECIES_MEWTWO] = _("MEWTWO"), + [SPECIES_MEW] = _("MEW"), + [SPECIES_CHIKORITA] = _("CHIKORITA"), + [SPECIES_BAYLEEF] = _("BAYLEEF"), + [SPECIES_MEGANIUM] = _("MEGANIUM"), + [SPECIES_CYNDAQUIL] = _("CYNDAQUIL"), + [SPECIES_QUILAVA] = _("QUILAVA"), + [SPECIES_TYPHLOSION] = _("TYPHLOSION"), + [SPECIES_TOTODILE] = _("TOTODILE"), + [SPECIES_CROCONAW] = _("CROCONAW"), + [SPECIES_FERALIGATR] = _("FERALIGATR"), + [SPECIES_SENTRET] = _("SENTRET"), + [SPECIES_FURRET] = _("FURRET"), + [SPECIES_HOOTHOOT] = _("HOOTHOOT"), + [SPECIES_NOCTOWL] = _("NOCTOWL"), + [SPECIES_LEDYBA] = _("LEDYBA"), + [SPECIES_LEDIAN] = _("LEDIAN"), + [SPECIES_SPINARAK] = _("SPINARAK"), + [SPECIES_ARIADOS] = _("ARIADOS"), + [SPECIES_CROBAT] = _("CROBAT"), + [SPECIES_CHINCHOU] = _("CHINCHOU"), + [SPECIES_LANTURN] = _("LANTURN"), + [SPECIES_PICHU] = _("PICHU"), + [SPECIES_CLEFFA] = _("CLEFFA"), + [SPECIES_IGGLYBUFF] = _("IGGLYBUFF"), + [SPECIES_TOGEPI] = _("TOGEPI"), + [SPECIES_TOGETIC] = _("TOGETIC"), + [SPECIES_NATU] = _("NATU"), + [SPECIES_XATU] = _("XATU"), + [SPECIES_MAREEP] = _("MAREEP"), + [SPECIES_FLAAFFY] = _("FLAAFFY"), + [SPECIES_AMPHAROS] = _("AMPHAROS"), + [SPECIES_BELLOSSOM] = _("BELLOSSOM"), + [SPECIES_MARILL] = _("MARILL"), + [SPECIES_AZUMARILL] = _("AZUMARILL"), + [SPECIES_SUDOWOODO] = _("SUDOWOODO"), + [SPECIES_POLITOED] = _("POLITOED"), + [SPECIES_HOPPIP] = _("HOPPIP"), + [SPECIES_SKIPLOOM] = _("SKIPLOOM"), + [SPECIES_JUMPLUFF] = _("JUMPLUFF"), + [SPECIES_AIPOM] = _("AIPOM"), + [SPECIES_SUNKERN] = _("SUNKERN"), + [SPECIES_SUNFLORA] = _("SUNFLORA"), + [SPECIES_YANMA] = _("YANMA"), + [SPECIES_WOOPER] = _("WOOPER"), + [SPECIES_QUAGSIRE] = _("QUAGSIRE"), + [SPECIES_ESPEON] = _("ESPEON"), + [SPECIES_UMBREON] = _("UMBREON"), + [SPECIES_MURKROW] = _("MURKROW"), + [SPECIES_SLOWKING] = _("SLOWKING"), + [SPECIES_MISDREAVUS] = _("MISDREAVUS"), + [SPECIES_UNOWN] = _("UNOWN"), + [SPECIES_WOBBUFFET] = _("WOBBUFFET"), + [SPECIES_GIRAFARIG] = _("GIRAFARIG"), + [SPECIES_PINECO] = _("PINECO"), + [SPECIES_FORRETRESS] = _("FORRETRESS"), + [SPECIES_DUNSPARCE] = _("DUNSPARCE"), + [SPECIES_GLIGAR] = _("GLIGAR"), + [SPECIES_STEELIX] = _("STEELIX"), + [SPECIES_SNUBBULL] = _("SNUBBULL"), + [SPECIES_GRANBULL] = _("GRANBULL"), + [SPECIES_QWILFISH] = _("QWILFISH"), + [SPECIES_SCIZOR] = _("SCIZOR"), + [SPECIES_SHUCKLE] = _("SHUCKLE"), + [SPECIES_HERACROSS] = _("HERACROSS"), + [SPECIES_SNEASEL] = _("SNEASEL"), + [SPECIES_TEDDIURSA] = _("TEDDIURSA"), + [SPECIES_URSARING] = _("URSARING"), + [SPECIES_SLUGMA] = _("SLUGMA"), + [SPECIES_MAGCARGO] = _("MAGCARGO"), + [SPECIES_SWINUB] = _("SWINUB"), + [SPECIES_PILOSWINE] = _("PILOSWINE"), + [SPECIES_CORSOLA] = _("CORSOLA"), + [SPECIES_REMORAID] = _("REMORAID"), + [SPECIES_OCTILLERY] = _("OCTILLERY"), + [SPECIES_DELIBIRD] = _("DELIBIRD"), + [SPECIES_MANTINE] = _("MANTINE"), + [SPECIES_SKARMORY] = _("SKARMORY"), + [SPECIES_HOUNDOUR] = _("HOUNDOUR"), + [SPECIES_HOUNDOOM] = _("HOUNDOOM"), + [SPECIES_KINGDRA] = _("KINGDRA"), + [SPECIES_PHANPY] = _("PHANPY"), + [SPECIES_DONPHAN] = _("DONPHAN"), + [SPECIES_PORYGON2] = _("PORYGON2"), + [SPECIES_STANTLER] = _("STANTLER"), + [SPECIES_SMEARGLE] = _("SMEARGLE"), + [SPECIES_TYROGUE] = _("TYROGUE"), + [SPECIES_HITMONTOP] = _("HITMONTOP"), + [SPECIES_SMOOCHUM] = _("SMOOCHUM"), + [SPECIES_ELEKID] = _("ELEKID"), + [SPECIES_MAGBY] = _("MAGBY"), + [SPECIES_MILTANK] = _("MILTANK"), + [SPECIES_BLISSEY] = _("BLISSEY"), + [SPECIES_RAIKOU] = _("RAIKOU"), + [SPECIES_ENTEI] = _("ENTEI"), + [SPECIES_SUICUNE] = _("SUICUNE"), + [SPECIES_LARVITAR] = _("LARVITAR"), + [SPECIES_PUPITAR] = _("PUPITAR"), + [SPECIES_TYRANITAR] = _("TYRANITAR"), + [SPECIES_LUGIA] = _("LUGIA"), + [SPECIES_HO_OH] = _("HO-OH"), + [SPECIES_CELEBI] = _("CELEBI"), + [SPECIES_OLD_UNOWN_B] = _("?"), + [SPECIES_OLD_UNOWN_C] = _("?"), + [SPECIES_OLD_UNOWN_D] = _("?"), + [SPECIES_OLD_UNOWN_E] = _("?"), + [SPECIES_OLD_UNOWN_F] = _("?"), + [SPECIES_OLD_UNOWN_G] = _("?"), + [SPECIES_OLD_UNOWN_H] = _("?"), + [SPECIES_OLD_UNOWN_I] = _("?"), + [SPECIES_OLD_UNOWN_J] = _("?"), + [SPECIES_OLD_UNOWN_K] = _("?"), + [SPECIES_OLD_UNOWN_L] = _("?"), + [SPECIES_OLD_UNOWN_M] = _("?"), + [SPECIES_OLD_UNOWN_N] = _("?"), + [SPECIES_OLD_UNOWN_O] = _("?"), + [SPECIES_OLD_UNOWN_P] = _("?"), + [SPECIES_OLD_UNOWN_Q] = _("?"), + [SPECIES_OLD_UNOWN_R] = _("?"), + [SPECIES_OLD_UNOWN_S] = _("?"), + [SPECIES_OLD_UNOWN_T] = _("?"), + [SPECIES_OLD_UNOWN_U] = _("?"), + [SPECIES_OLD_UNOWN_V] = _("?"), + [SPECIES_OLD_UNOWN_W] = _("?"), + [SPECIES_OLD_UNOWN_X] = _("?"), + [SPECIES_OLD_UNOWN_Y] = _("?"), + [SPECIES_OLD_UNOWN_Z] = _("?"), + [SPECIES_TREECKO] = _("TREECKO"), + [SPECIES_GROVYLE] = _("GROVYLE"), + [SPECIES_SCEPTILE] = _("SCEPTILE"), + [SPECIES_TORCHIC] = _("TORCHIC"), + [SPECIES_COMBUSKEN] = _("COMBUSKEN"), + [SPECIES_BLAZIKEN] = _("BLAZIKEN"), + [SPECIES_MUDKIP] = _("MUDKIP"), + [SPECIES_MARSHTOMP] = _("MARSHTOMP"), + [SPECIES_SWAMPERT] = _("SWAMPERT"), + [SPECIES_POOCHYENA] = _("POOCHYENA"), + [SPECIES_MIGHTYENA] = _("MIGHTYENA"), + [SPECIES_ZIGZAGOON] = _("ZIGZAGOON"), + [SPECIES_LINOONE] = _("LINOONE"), + [SPECIES_WURMPLE] = _("WURMPLE"), + [SPECIES_SILCOON] = _("SILCOON"), + [SPECIES_BEAUTIFLY] = _("BEAUTIFLY"), + [SPECIES_CASCOON] = _("CASCOON"), + [SPECIES_DUSTOX] = _("DUSTOX"), + [SPECIES_LOTAD] = _("LOTAD"), + [SPECIES_LOMBRE] = _("LOMBRE"), + [SPECIES_LUDICOLO] = _("LUDICOLO"), + [SPECIES_SEEDOT] = _("SEEDOT"), + [SPECIES_NUZLEAF] = _("NUZLEAF"), + [SPECIES_SHIFTRY] = _("SHIFTRY"), + [SPECIES_NINCADA] = _("NINCADA"), + [SPECIES_NINJASK] = _("NINJASK"), + [SPECIES_SHEDINJA] = _("SHEDINJA"), + [SPECIES_TAILLOW] = _("TAILLOW"), + [SPECIES_SWELLOW] = _("SWELLOW"), + [SPECIES_SHROOMISH] = _("SHROOMISH"), + [SPECIES_BRELOOM] = _("BRELOOM"), + [SPECIES_SPINDA] = _("SPINDA"), + [SPECIES_WINGULL] = _("WINGULL"), + [SPECIES_PELIPPER] = _("PELIPPER"), + [SPECIES_SURSKIT] = _("SURSKIT"), + [SPECIES_MASQUERAIN] = _("MASQUERAIN"), + [SPECIES_WAILMER] = _("WAILMER"), + [SPECIES_WAILORD] = _("WAILORD"), + [SPECIES_SKITTY] = _("SKITTY"), + [SPECIES_DELCATTY] = _("DELCATTY"), + [SPECIES_KECLEON] = _("KECLEON"), + [SPECIES_BALTOY] = _("BALTOY"), + [SPECIES_CLAYDOL] = _("CLAYDOL"), + [SPECIES_NOSEPASS] = _("NOSEPASS"), + [SPECIES_TORKOAL] = _("TORKOAL"), + [SPECIES_SABLEYE] = _("SABLEYE"), + [SPECIES_BARBOACH] = _("BARBOACH"), + [SPECIES_WHISCASH] = _("WHISCASH"), + [SPECIES_LUVDISC] = _("LUVDISC"), + [SPECIES_CORPHISH] = _("CORPHISH"), + [SPECIES_CRAWDAUNT] = _("CRAWDAUNT"), + [SPECIES_FEEBAS] = _("FEEBAS"), + [SPECIES_MILOTIC] = _("MILOTIC"), + [SPECIES_CARVANHA] = _("CARVANHA"), + [SPECIES_SHARPEDO] = _("SHARPEDO"), + [SPECIES_TRAPINCH] = _("TRAPINCH"), + [SPECIES_VIBRAVA] = _("VIBRAVA"), + [SPECIES_FLYGON] = _("FLYGON"), + [SPECIES_MAKUHITA] = _("MAKUHITA"), + [SPECIES_HARIYAMA] = _("HARIYAMA"), + [SPECIES_ELECTRIKE] = _("ELECTRIKE"), + [SPECIES_MANECTRIC] = _("MANECTRIC"), + [SPECIES_NUMEL] = _("NUMEL"), + [SPECIES_CAMERUPT] = _("CAMERUPT"), + [SPECIES_SPHEAL] = _("SPHEAL"), + [SPECIES_SEALEO] = _("SEALEO"), + [SPECIES_WALREIN] = _("WALREIN"), + [SPECIES_CACNEA] = _("CACNEA"), + [SPECIES_CACTURNE] = _("CACTURNE"), + [SPECIES_SNORUNT] = _("SNORUNT"), + [SPECIES_GLALIE] = _("GLALIE"), + [SPECIES_LUNATONE] = _("LUNATONE"), + [SPECIES_SOLROCK] = _("SOLROCK"), + [SPECIES_AZURILL] = _("AZURILL"), + [SPECIES_SPOINK] = _("SPOINK"), + [SPECIES_GRUMPIG] = _("GRUMPIG"), + [SPECIES_PLUSLE] = _("PLUSLE"), + [SPECIES_MINUN] = _("MINUN"), + [SPECIES_MAWILE] = _("MAWILE"), + [SPECIES_MEDITITE] = _("MEDITITE"), + [SPECIES_MEDICHAM] = _("MEDICHAM"), + [SPECIES_SWABLU] = _("SWABLU"), + [SPECIES_ALTARIA] = _("ALTARIA"), + [SPECIES_WYNAUT] = _("WYNAUT"), + [SPECIES_DUSKULL] = _("DUSKULL"), + [SPECIES_DUSCLOPS] = _("DUSCLOPS"), + [SPECIES_ROSELIA] = _("ROSELIA"), + [SPECIES_SLAKOTH] = _("SLAKOTH"), + [SPECIES_VIGOROTH] = _("VIGOROTH"), + [SPECIES_SLAKING] = _("SLAKING"), + [SPECIES_GULPIN] = _("GULPIN"), + [SPECIES_SWALOT] = _("SWALOT"), + [SPECIES_TROPIUS] = _("TROPIUS"), + [SPECIES_WHISMUR] = _("WHISMUR"), + [SPECIES_LOUDRED] = _("LOUDRED"), + [SPECIES_EXPLOUD] = _("EXPLOUD"), + [SPECIES_CLAMPERL] = _("CLAMPERL"), + [SPECIES_HUNTAIL] = _("HUNTAIL"), + [SPECIES_GOREBYSS] = _("GOREBYSS"), + [SPECIES_ABSOL] = _("ABSOL"), + [SPECIES_SHUPPET] = _("SHUPPET"), + [SPECIES_BANETTE] = _("BANETTE"), + [SPECIES_SEVIPER] = _("SEVIPER"), + [SPECIES_ZANGOOSE] = _("ZANGOOSE"), + [SPECIES_RELICANTH] = _("RELICANTH"), + [SPECIES_ARON] = _("ARON"), + [SPECIES_LAIRON] = _("LAIRON"), + [SPECIES_AGGRON] = _("AGGRON"), + [SPECIES_CASTFORM] = _("CASTFORM"), + [SPECIES_VOLBEAT] = _("VOLBEAT"), + [SPECIES_ILLUMISE] = _("ILLUMISE"), + [SPECIES_LILEEP] = _("LILEEP"), + [SPECIES_CRADILY] = _("CRADILY"), + [SPECIES_ANORITH] = _("ANORITH"), + [SPECIES_ARMALDO] = _("ARMALDO"), + [SPECIES_RALTS] = _("RALTS"), + [SPECIES_KIRLIA] = _("KIRLIA"), + [SPECIES_GARDEVOIR] = _("GARDEVOIR"), + [SPECIES_BAGON] = _("BAGON"), + [SPECIES_SHELGON] = _("SHELGON"), + [SPECIES_SALAMENCE] = _("SALAMENCE"), + [SPECIES_BELDUM] = _("BELDUM"), + [SPECIES_METANG] = _("METANG"), + [SPECIES_METAGROSS] = _("METAGROSS"), + [SPECIES_REGIROCK] = _("REGIROCK"), + [SPECIES_REGICE] = _("REGICE"), + [SPECIES_REGISTEEL] = _("REGISTEEL"), + [SPECIES_KYOGRE] = _("KYOGRE"), + [SPECIES_GROUDON] = _("GROUDON"), + [SPECIES_RAYQUAZA] = _("RAYQUAZA"), + [SPECIES_LATIAS] = _("LATIAS"), + [SPECIES_LATIOS] = _("LATIOS"), + [SPECIES_JIRACHI] = _("JIRACHI"), + [SPECIES_DEOXYS] = _("DEOXYS"), + [SPECIES_CHIMECHO] = _("CHIMECHO"), +}; diff --git a/src/data/text/trainer_class_names.h b/src/data/text/trainer_class_names.h new file mode 100644 index 000000000..7a126a128 --- /dev/null +++ b/src/data/text/trainer_class_names.h @@ -0,0 +1,73 @@ +#ifndef GUARD_TRAINER_CLASS_NAMES_H +#define GUARD_TRAINER_CLASS_NAMES_H + +const u8 gTrainerClassNames[][13] = { + _("{PKMN} TRAINER"), + _("{PKMN} TRAINER"), + _("HIKER"), + _("TEAM AQUA"), + _("{PKMN} BREEDER"), + _("COOLTRAINER"), + _("BIRD KEEPER"), + _("COLLECTOR"), + _("SWIMMER♂"), + _("TEAM MAGMA"), + _("EXPERT"), + _("AQUA ADMIN"), + _("BLACK BELT"), + _("AQUA LEADER"), + _("HEX MANIAC"), + _("AROMA LADY"), + _("RUIN MANIAC"), + _("INTERVIEWER"), + _("TUBER"), + _("TUBER"), + _("LADY"), + _("BEAUTY"), + _("RICH BOY"), + _("POKéMANIAC"), + _("GUITARIST"), + _("KINDLER"), + _("CAMPER"), + _("PICNICKER"), + _("BUG MANIAC"), + _("PSYCHIC"), + _("GENTLEMAN"), + _("ELITE FOUR"), + _("LEADER"), + _("SCHOOL KID"), + _("SR. AND JR."), + _("WINSTRATE"), + _("POKéFAN"), + _("YOUNGSTER"), + _("CHAMPION"), + _("FISHERMAN"), + _("TRIATHLETE"), + _("DRAGON TAMER"), + _("NINJA BOY"), + _("BATTLE GIRL"), + _("PARASOL LADY"), + _("SWIMMER♀"), + _("TWINS"), + _("SAILOR"), + _("COOLTRAINER"), + _("MAGMA ADMIN"), + _("{PKMN} TRAINER"), + _("BUG CATCHER"), + _("{PKMN} RANGER"), + _("MAGMA LEADER"), + _("LASS"), + _("YOUNG COUPLE"), + _("OLD COUPLE"), + _("SIS AND BRO"), + _("SALON MAIDEN"), + _("DOME ACE"), + _("PALACE MAVEN"), + _("ARENA TYCOON"), + _("FACTORY HEAD"), + _("PIKE QUEEN"), + _("PYRAMID KING"), + _("{PKMN} TRAINER"), +}; + +#endif |
