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-rw-r--r--src/data/text/move_descriptions.h714
-rw-r--r--src/data/text/move_names.h358
-rw-r--r--src/data/text/species_names.h414
-rw-r--r--src/data/text/trainer_class_names.h73
4 files changed, 1559 insertions, 0 deletions
diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h
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+++ b/src/data/text/move_descriptions.h
@@ -0,0 +1,714 @@
+static const u8 sNullMoveDescription[] = _("");
+static const u8 sPoundMoveDescription[] = _("Pounds the foe with\nforelegs or tail.");
+static const u8 sKarateChopMoveDescription[] = _("A chopping attack with a\nhigh critical-hit ratio.");
+static const u8 sDoubleSlapMoveDescription[] = _("Repeatedly slaps the foe\n2 to 5 times.");
+static const u8 sCometPunchMoveDescription[] = _("Repeatedly punches the foe\n2 to 5 times.");
+static const u8 sMegaPunchMoveDescription[] = _("A strong punch thrown with\nincredible power.");
+static const u8 sPayDayMoveDescription[] = _("Throws coins at the foe.\nMoney is recovered after.");
+static const u8 sFirePunchMoveDescription[] = _("A fiery punch that may burn\nthe foe.");
+static const u8 sIcePunchMoveDescription[] = _("An icy punch that may\nfreeze the foe.");
+static const u8 sThunderPunchMoveDescription[] = _("An electrified punch that\nmay paralyze the foe.");
+static const u8 sScratchMoveDescription[] = _("Scratches the foe with\nsharp claws.");
+static const u8 sViceGripMoveDescription[] = _("Grips the foe with large and\npowerful pincers.");
+static const u8 sGuillotineMoveDescription[] = _("A powerful pincer attack\nthat may cause fainting.");
+static const u8 sRazorWindMoveDescription[] = _("A 2-turn move that strikes\nthe foe on the 2nd turn.");
+static const u8 sSwordsDanceMoveDescription[] = _("A fighting dance that\nsharply raises ATTACK.");
+static const u8 sCutMoveDescription[] = _("Cuts the foe with sharp\nscythes, claws, etc.");
+static const u8 sGustMoveDescription[] = _("Strikes the foe with a gust\nof wind whipped up by wings.");
+static const u8 sWingAttackMoveDescription[] = _("Strikes the foe with wings\nspread wide.");
+static const u8 sWhirlwindMoveDescription[] = _("Blows away the foe with\nwind and ends the battle.");
+static const u8 sFlyMoveDescription[] = _("Flies up on the first turn,\nthen strikes the next turn.");
+static const u8 sBindMoveDescription[] = _("Binds and squeezes the foe\nfor 2 to 5 turns.");
+static const u8 sSlamMoveDescription[] = _("Slams the foe with a long\ntail, vine, etc.");
+static const u8 sVineWhipMoveDescription[] = _("Strikes the foe with\nslender, whiplike vines.");
+static const u8 sStompMoveDescription[] = _("Stomps the enemy with a big\nfoot. May cause flinching.");
+static const u8 sDoubleKickMoveDescription[] = _("A double-kicking attack\nthat strikes the foe twice.");
+static const u8 sMegaKickMoveDescription[] = _("An extremely powerful kick\nwith intense force.");
+static const u8 sJumpKickMoveDescription[] = _("A strong jumping kick. May\nmiss and hurt the kicker.");
+static const u8 sRollingKickMoveDescription[] = _("A fast kick delivered from\na rapid spin.");
+static const u8 sSandAttackMoveDescription[] = _("Reduces the foe’s accuracy\nby hurling sand in its face.");
+static const u8 sHeadbuttMoveDescription[] = _("A ramming attack that may\ncause flinching.");
+static const u8 sHornAttackMoveDescription[] = _("Jabs the foe with sharp\nhorns.");
+static const u8 sFuryAttackMoveDescription[] = _("Jabs the foe 2 to 5 times\nwith sharp horns, etc.");
+static const u8 sHornDrillMoveDescription[] = _("A one-hit KO attack that\nuses a horn like a drill.");
+static const u8 sTackleMoveDescription[] = _("Charges the foe with a full-\nbody tackle.");
+static const u8 sBodySlamMoveDescription[] = _("A full-body slam that may\ncause paralysis.");
+static const u8 sWrapMoveDescription[] = _("Wraps and squeezes the foe\n2 to 5 times with vines, etc.");
+static const u8 sTakeDownMoveDescription[] = _("A reckless charge attack\nthat also hurts the user.");
+static const u8 sThrashMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user.");
+static const u8 sDoubleEdgeMoveDescription[] = _("A life-risking tackle that\nalso hurts the user.");
+static const u8 sTailWhipMoveDescription[] = _("Wags the tail to lower the\nfoe’s DEFENSE.");
+static const u8 sPoisonStingMoveDescription[] = _("A toxic attack with barbs,\netc., that may poison.");
+static const u8 sTwineedleMoveDescription[] = _("Stingers on the forelegs\njab the foe twice.");
+static const u8 sPinMissileMoveDescription[] = _("Sharp pins are fired to\nstrike 2 to 5 times.");
+static const u8 sLeerMoveDescription[] = _("Frightens the foe with a\nleer to lower DEFENSE.");
+static const u8 sBiteMoveDescription[] = _("Bites with vicious fangs.\nMay cause flinching.");
+static const u8 sGrowlMoveDescription[] = _("Growls cutely to reduce the\nfoe’s ATTACK.");
+static const u8 sRoarMoveDescription[] = _("Makes the foe flee to end\nthe battle.");
+static const u8 sSingMoveDescription[] = _("A soothing song lulls the\nfoe into a deep slumber.");
+static const u8 sSupersonicMoveDescription[] = _("Emits bizarre sound waves\nthat may confuse the foe.");
+static const u8 sSonicBoomMoveDescription[] = _("Launches shock waves that\nalways inflict 20 HP damage.");
+static const u8 sDisableMoveDescription[] = _("Psychically disables one of\nthe foe’s moves.");
+static const u8 sAcidMoveDescription[] = _("Sprays a hide-melting acid.\nMay lower DEFENSE.");
+static const u8 sEmberMoveDescription[] = _("A weak fire attack that may\ninflict a burn.");
+static const u8 sFlamethrowerMoveDescription[] = _("A powerful fire attack that\nmay inflict a burn.");
+static const u8 sMistMoveDescription[] = _("Creates a mist that stops\nreduction of abilities.");
+static const u8 sWaterGunMoveDescription[] = _("Squirts water to attack\nthe foe.");
+static const u8 sHydroPumpMoveDescription[] = _("Blasts water at high power\nto strike the foe.");
+static const u8 sSurfMoveDescription[] = _("Creates a huge wave, then\ncrashes it down on the foe.");
+static const u8 sIceBeamMoveDescription[] = _("Blasts the foe with an icy\nbeam that may freeze it.");
+static const u8 sBlizzardMoveDescription[] = _("Hits the foe with an icy\nstorm that may freeze it.");
+static const u8 sPsybeamMoveDescription[] = _("Fires a peculiar ray that\nmay confuse the foe.");
+static const u8 sBubbleBeamMoveDescription[] = _("Forcefully sprays bubbles\nthat may lower SPEED.");
+static const u8 sAuroraBeamMoveDescription[] = _("Fires a rainbow-colored\nbeam that may lower ATTACK.");
+static const u8 sHyperBeamMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn.");
+static const u8 sPeckMoveDescription[] = _("Attacks the foe with a\njabbing beak, etc.");
+static const u8 sDrillPeckMoveDescription[] = _("A corkscrewing attack with\nthe beak acting as a drill.");
+static const u8 sSubmissionMoveDescription[] = _("A reckless body slam that\nalso hurts the user.");
+static const u8 sLowKickMoveDescription[] = _("A kick that inflicts more\ndamage on heavier foes.");
+static const u8 sCounterMoveDescription[] = _("Retaliates any physical hit\nwith double the power.");
+static const u8 sSeismicTossMoveDescription[] = _("Inflicts damage identical\nto the user’s level.");
+static const u8 sStrengthMoveDescription[] = _("Builds enormous power,\nthen slams the foe.");
+static const u8 sAbsorbMoveDescription[] = _("An attack that absorbs\nhalf the damage inflicted.");
+static const u8 sMegaDrainMoveDescription[] = _("An attack that absorbs\nhalf the damage inflicted.");
+static const u8 sLeechSeedMoveDescription[] = _("Plants a seed on the foe to\nsteal HP on every turn.");
+static const u8 sGrowthMoveDescription[] = _("Forces the body to grow\nand heightens SP. ATK.");
+static const u8 sRazorLeafMoveDescription[] = _("Cuts the enemy with leaves.\nHigh critical-hit ratio.");
+static const u8 sSolarBeamMoveDescription[] = _("Absorbs light in one turn,\nthen attacks next turn.");
+static const u8 sPoisonPowderMoveDescription[] = _("Scatters a toxic powder\nthat may poison the foe.");
+static const u8 sStunSporeMoveDescription[] = _("Scatters a powder that may\nparalyze the foe.");
+static const u8 sSleepPowderMoveDescription[] = _("Scatters a powder that may\ncause the foe to sleep.");
+static const u8 sPetalDanceMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user.");
+static const u8 sStringShotMoveDescription[] = _("Binds the foe with string\nto reduce its SPEED.");
+static const u8 sDragonRageMoveDescription[] = _("Launches shock waves that\nalways inflict 40 HP damage.");
+static const u8 sFireSpinMoveDescription[] = _("Traps the foe in a ring of\nfire for 2 to 5 turns.");
+static const u8 sThunderShockMoveDescription[] = _("An electrical attack that\nmay paralyze the foe.");
+static const u8 sThunderboltMoveDescription[] = _("A strong electrical attack\nthat may paralyze the foe.");
+static const u8 sThunderWaveMoveDescription[] = _("A weak jolt of electricity\nthat paralyzes the foe.");
+static const u8 sThunderMoveDescription[] = _("A lightning attack that may\ncause paralysis.");
+static const u8 sRockThrowMoveDescription[] = _("Throws small rocks to\nstrike the foe.");
+static const u8 sEarthquakeMoveDescription[] = _("A powerful quake, but has\nno effect on flying foes.");
+static const u8 sFissureMoveDescription[] = _("A one-hit KO move that\ndrops the foe in a fissure.");
+static const u8 sDigMoveDescription[] = _("Digs underground the first\nturn and strikes next turn.");
+static const u8 sToxicMoveDescription[] = _("Poisons the foe with an\nintensifying toxin.");
+static const u8 sConfusionMoveDescription[] = _("A psychic attack that may\ncause confusion.");
+static const u8 sPsychicMoveDescription[] = _("A powerful psychic attack\nthat may lower SP. DEF.");
+static const u8 sHypnosisMoveDescription[] = _("A hypnotizing move that\nmay induce sleep.");
+static const u8 sMeditateMoveDescription[] = _("Meditates in a peaceful\nfashion to raise ATTACK.");
+static const u8 sAgilityMoveDescription[] = _("Relaxes the body to sharply\nboost SPEED.");
+static const u8 sQuickAttackMoveDescription[] = _("An extremely fast attack\nthat always strikes first.");
+static const u8 sRageMoveDescription[] = _("Raises the user’s ATTACK\nevery time it is hit.");
+static const u8 sTeleportMoveDescription[] = _("A psychic move for fleeing\nfrom battle instantly.");
+static const u8 sNightShadeMoveDescription[] = _("Inflicts damage identical\nto the user’s level.");
+static const u8 sMimicMoveDescription[] = _("Copies a move used by the\nfoe during one battle.");
+static const u8 sScreechMoveDescription[] = _("Emits a screech to sharply\nreduce the foe’s DEFENSE.");
+static const u8 sDoubleTeamMoveDescription[] = _("Creates illusory copies to\nraise evasiveness.");
+static const u8 sRecoverMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP.");
+static const u8 sHardenMoveDescription[] = _("Stiffens the body’s \nmuscles to raise DEFENSE.");
+static const u8 sMinimizeMoveDescription[] = _("Minimizes the user’s size\nto raise evasiveness.");
+static const u8 sSmokescreenMoveDescription[] = _("Lowers the foe’s accuracy\nusing smoke, ink, etc.");
+static const u8 sConfuseRayMoveDescription[] = _("A sinister ray that\nconfuses the foe.");
+static const u8 sWithdrawMoveDescription[] = _("Withdraws the body into its\nhard shell to raise DEFENSE.");
+static const u8 sDefenseCurlMoveDescription[] = _("Curls up to conceal weak\nspots and raise DEFENSE.");
+static const u8 sBarrierMoveDescription[] = _("Creates a barrier that\nsharply raises DEFENSE.");
+static const u8 sLightScreenMoveDescription[] = _("Creates a wall of light that\nlowers SP. ATK damage.");
+static const u8 sHazeMoveDescription[] = _("Creates a black haze that\neliminates all stat changes.");
+static const u8 sReflectMoveDescription[] = _("Creates a wall of light that\nweakens physical attacks.");
+static const u8 sFocusEnergyMoveDescription[] = _("Focuses power to raise the\ncritical-hit ratio.");
+static const u8 sBideMoveDescription[] = _("Endures attack for 2\nturns to retaliate double.");
+static const u8 sMetronomeMoveDescription[] = _("Waggles a finger to use any\nPOKéMON move at random.");
+static const u8 sMirrorMoveMoveDescription[] = _("Counters the foe’s attack\nwith the same move.");
+static const u8 sSelfDestructMoveDescription[] = _("Inflicts severe damage but\nmakes the user faint.");
+static const u8 sEggBombMoveDescription[] = _("An egg is forcibly hurled at\nthe foe.");
+static const u8 sLickMoveDescription[] = _("Licks with a long tongue to\ninjure. May also paralyze.");
+static const u8 sSmogMoveDescription[] = _("An exhaust-gas attack\nthat may also poison.");
+static const u8 sSludgeMoveDescription[] = _("Sludge is hurled to inflict\ndamage. May also poison.");
+static const u8 sBoneClubMoveDescription[] = _("Clubs the foe with a bone.\nMay cause flinching.");
+static const u8 sFireBlastMoveDescription[] = _("Incinerates everything it\nstrikes. May cause a burn.");
+static const u8 sWaterfallMoveDescription[] = _("Charges the foe with speed\nto climb waterfalls.");
+static const u8 sClampMoveDescription[] = _("Traps and squeezes the\nfoe for 2 to 5 turns.");
+static const u8 sSwiftMoveDescription[] = _("Sprays star-shaped rays\nthat never miss.");
+static const u8 sSkullBashMoveDescription[] = _("Tucks in the head, then\nattacks on the next turn.");
+static const u8 sSpikeCannonMoveDescription[] = _("Launches sharp spikes that\nstrike 2 to 5 times.");
+static const u8 sConstrictMoveDescription[] = _("Constricts to inflict pain.\nMay lower SPEED.");
+static const u8 sAmnesiaMoveDescription[] = _("Forgets about something\nand sharply raises SP. DEF.");
+static const u8 sKinesisMoveDescription[] = _("Distracts the foe.\nMay lower accuracy.");
+static const u8 sSoftBoiledMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP.");
+static const u8 sHiJumpKickMoveDescription[] = _("A jumping knee kick. If it\nmisses, the user is hurt.");
+static const u8 sGlareMoveDescription[] = _("Intimidates and frightens\nthe foe into paralysis.");
+static const u8 sDreamEaterMoveDescription[] = _("Takes one half the damage\ninflicted on a sleeping foe.");
+static const u8 sPoisonGasMoveDescription[] = _("Envelops the foe in a toxic\ngas that may poison.");
+static const u8 sBarrageMoveDescription[] = _("Hurls round objects at the\nfoe 2 to 5 times.");
+static const u8 sLeechLifeMoveDescription[] = _("An attack that steals half\nthe damage inflicted.");
+static const u8 sLovelyKissMoveDescription[] = _("Demands a kiss with a scary\nface that induces sleep.");
+static const u8 sSkyAttackMoveDescription[] = _("Searches out weak spots,\nthen strikes the next turn.");
+static const u8 sTransformMoveDescription[] = _("Alters the user’s cells to\nbecome a copy of the foe.");
+static const u8 sBubbleMoveDescription[] = _("An attack using bubbles.\nMay lower the foe’s SPEED.");
+static const u8 sDizzyPunchMoveDescription[] = _("A rhythmic punch that may\nconfuse the foe.");
+static const u8 sSporeMoveDescription[] = _("Scatters a cloud of spores\nthat always induce sleep.");
+static const u8 sFlashMoveDescription[] = _("Looses a powerful blast of\nlight that cuts accuracy.");
+static const u8 sPsywaveMoveDescription[] = _("Attacks with a psychic\nwave of varying intensity.");
+static const u8 sSplashMoveDescription[] = _("It’s just a splash...\nHas no effect whatsoever.");
+static const u8 sAcidArmorMoveDescription[] = _("Liquifies the user’s body\nto sharply raise DEFENSE.");
+static const u8 sCrabhammerMoveDescription[] = _("Hammers with a pincer. Has a\nhigh critical-hit ratio.");
+static const u8 sExplosionMoveDescription[] = _("Inflicts severe damage but\nmakes the user faint.");
+static const u8 sFurySwipesMoveDescription[] = _("Rakes the foe with sharp\nclaws, etc., 2 to 5 times.");
+static const u8 sBonemerangMoveDescription[] = _("Throws a bone boomerang\nthat strikes twice.");
+static const u8 sRestMoveDescription[] = _("The user sleeps for 2 turns,\nrestoring HP and status.");
+static const u8 sRockSlideMoveDescription[] = _("Large boulders are hurled.\nMay cause flinching.");
+static const u8 sHyperFangMoveDescription[] = _("Attacks with sharp fangs.\nMay cause flinching.");
+static const u8 sSharpenMoveDescription[] = _("Reduces the polygon count\nand raises ATTACK.");
+static const u8 sConversionMoveDescription[] = _("Changes the user’s type\ninto a known move’s type.");
+static const u8 sTriAttackMoveDescription[] = _("Fires three types of beams\nat the same time.");
+static const u8 sSuperFangMoveDescription[] = _("Attacks with sharp fangs\nand cuts half the foe’s HP.");
+static const u8 sSlashMoveDescription[] = _("Slashes with claws, etc. Has\na high critical-hit ratio.");
+static const u8 sSubstituteMoveDescription[] = _("Creates a decoy using 1/4\nof the user’s maximum HP.");
+static const u8 sStruggleMoveDescription[] = _("Used only if all PP are gone.\nAlso hurts the user a little.");
+static const u8 sSketchMoveDescription[] = _("Copies the foe’s last move\npermanently.");
+static const u8 sTripleKickMoveDescription[] = _("Kicks the foe 3 times in a\nrow with rising intensity.");
+static const u8 sThiefMoveDescription[] = _("While attacking, it may\nsteal the foe’s held item.");
+static const u8 sSpiderWebMoveDescription[] = _("Ensnares the foe to stop it\nfrom fleeing or switching.");
+static const u8 sMindReaderMoveDescription[] = _("Senses the foe’s action to\nensure the next move’s hit.");
+static const u8 sNightmareMoveDescription[] = _("Inflicts 1/4 damage on a\nsleeping foe every turn.");
+static const u8 sFlameWheelMoveDescription[] = _("A fiery charge attack that\nmay inflict a burn.");
+static const u8 sSnoreMoveDescription[] = _("A loud attack that can be\nused only while asleep.");
+static const u8 sCurseMoveDescription[] = _("A move that functions\ndifferently for GHOSTS.");
+static const u8 sFlailMoveDescription[] = _("Inflicts more damage when\nthe user’s HP is down.");
+static const u8 sConversion2MoveDescription[] = _("Makes the user resistant\nto the last attack’s type.");
+static const u8 sAeroblastMoveDescription[] = _("Launches a vacuumed blast.\nHigh critical-hit ratio.");
+static const u8 sCottonSporeMoveDescription[] = _("Spores cling to the foe,\nsharply reducing SPEED.");
+static const u8 sReversalMoveDescription[] = _("Inflicts more damage when\nthe user’s HP is down.");
+static const u8 sSpiteMoveDescription[] = _("Spitefully cuts the PP\nof the foe’s last move.");
+static const u8 sPowderSnowMoveDescription[] = _("Blasts the foe with a snowy\ngust. May cause freezing.");
+static const u8 sProtectMoveDescription[] = _("Evades attack, but may fail\nif used in succession.");
+static const u8 sMachPunchMoveDescription[] = _("A punch is thrown at wicked\nspeed to strike first.");
+static const u8 sScaryFaceMoveDescription[] = _("Frightens with a scary face\nto sharply reduce SPEED.");
+static const u8 sFaintAttackMoveDescription[] = _("Draws the foe close, then\nstrikes without fail.");
+static const u8 sSweetKissMoveDescription[] = _("Demands a kiss with a cute\nlook. May cause confusion.");
+static const u8 sBellyDrumMoveDescription[] = _("Maximizes ATTACK while\nsacrificing HP.");
+static const u8 sSludgeBombMoveDescription[] = _("Sludge is hurled to inflict\ndamage. May also poison.");
+static const u8 sMudSlapMoveDescription[] = _("Hurls mud in the foe’s face\nto reduce its accuracy.");
+static const u8 sOctazookaMoveDescription[] = _("Fires a lump of ink to\ndamage and cut accuracy.");
+static const u8 sSpikesMoveDescription[] = _("Sets spikes that hurt a \nfoe switching in.");
+static const u8 sZapCannonMoveDescription[] = _("Powerful and sure to cause\nparalysis, but inaccurate.");
+static const u8 sForesightMoveDescription[] = _("Negates the foe’s efforts\nto heighten evasiveness.");
+static const u8 sDestinyBondMoveDescription[] = _("If the user faints, the foe\nis also made to faint.");
+static const u8 sPerishSongMoveDescription[] = _("Any POKéMON hearing this\nsong faints in 3 turns.");
+static const u8 sIcyWindMoveDescription[] = _("A chilling attack that\nlowers the foe’s SPEED.");
+static const u8 sDetectMoveDescription[] = _("Evades attack, but may fail\nif used in succession.");
+static const u8 sBoneRushMoveDescription[] = _("Strikes the foe with a bone\nin hand 2 to 5 times.");
+static const u8 sLockOnMoveDescription[] = _("Locks on to the foe to\nensure the next move hits.");
+static const u8 sOutrageMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user.");
+static const u8 sSandstormMoveDescription[] = _("Causes a sandstorm that\nrages for several turns.");
+static const u8 sGigaDrainMoveDescription[] = _("An attack that steals half\nthe damage inflicted.");
+static const u8 sEndureMoveDescription[] = _("Endures any attack for\n1 turn, leaving at least 1HP.");
+static const u8 sCharmMoveDescription[] = _("Charms the foe and sharply\nreduces its ATTACK.");
+static const u8 sRolloutMoveDescription[] = _("An attack lasting 5 turns\nwith rising intensity.");
+static const u8 sFalseSwipeMoveDescription[] = _("An attack that leaves the\nfoe with at least 1 HP.");
+static const u8 sSwaggerMoveDescription[] = _("Confuses the foe, but also\nsharply raises ATTACK.");
+static const u8 sMilkDrinkMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP.");
+static const u8 sSparkMoveDescription[] = _("An electrified tackle that\nmay paralyze the foe.");
+static const u8 sFuryCutterMoveDescription[] = _("An attack that intensifies\non each successive hit.");
+static const u8 sSteelWingMoveDescription[] = _("Strikes the foe with hard\nwings spread wide.");
+static const u8 sMeanLookMoveDescription[] = _("Fixes the foe with a mean\nlook that prevents escape.");
+static const u8 sAttractMoveDescription[] = _("Makes the opposite gender\nless likely to attack.");
+static const u8 sSleepTalkMoveDescription[] = _("Uses an available move\nrandomly while asleep.");
+static const u8 sHealBellMoveDescription[] = _("Chimes soothingly to heal\nall status abnormalities.");
+static const u8 sReturnMoveDescription[] = _("An attack that increases\nin power with friendship.");
+static const u8 sPresentMoveDescription[] = _("A gift in the form of a\nbomb. May restore HP.");
+static const u8 sFrustrationMoveDescription[] = _("An attack that is stronger\nif the TRAINER is disliked.");
+static const u8 sSafeguardMoveDescription[] = _("A mystical force prevents\nall status problems.");
+static const u8 sPainSplitMoveDescription[] = _("Adds the user and foe’s HP,\nthen shares them equally.");
+static const u8 sSacredFireMoveDescription[] = _("A mystical fire attack that\nmay inflict a burn.");
+static const u8 sMagnitudeMoveDescription[] = _("A ground-shaking attack\nof random intensity.");
+static const u8 sDynamicPunchMoveDescription[] = _("Powerful and sure to cause\nconfusion, but inaccurate.");
+static const u8 sMegahornMoveDescription[] = _("A brutal ramming attack\nusing out-thrust horns.");
+static const u8 sDragonBreathMoveDescription[] = _("Strikes the foe with an\nincredible blast of breath.");
+static const u8 sBatonPassMoveDescription[] = _("Switches out the user while\nkeeping effects in play.");
+static const u8 sEncoreMoveDescription[] = _("Makes the foe repeat its\nlast move over 2 to 6 turns.");
+static const u8 sPursuitMoveDescription[] = _("Inflicts bad damage if used\non a foe switching out.");
+static const u8 sRapidSpinMoveDescription[] = _("Spins the body at high\nspeed to strike the foe.");
+static const u8 sSweetScentMoveDescription[] = _("Allures the foe to reduce\nevasiveness.");
+static const u8 sIronTailMoveDescription[] = _("Attacks with a rock-hard\ntail. May lower DEFENSE.");
+static const u8 sMetalClawMoveDescription[] = _("A claw attack that may\nraise the user’s ATTACK.");
+static const u8 sVitalThrowMoveDescription[] = _("Makes the user’s move last,\nbut it never misses.");
+static const u8 sMorningSunMoveDescription[] = _("Restores HP. The amount\nvaries with the weather.");
+static const u8 sSynthesisMoveDescription[] = _("Restores HP. The amount\nvaries with the weather.");
+static const u8 sMoonlightMoveDescription[] = _("Restores HP. The amount\nvaries with the weather.");
+static const u8 sHiddenPowerMoveDescription[] = _("The effectiveness varies\nwith the user.");
+static const u8 sCrossChopMoveDescription[] = _("A double-chopping attack.\nHigh critical-hit ratio.");
+static const u8 sTwisterMoveDescription[] = _("Whips up a vicious twister\nto tear at the foe.");
+static const u8 sRainDanceMoveDescription[] = _("Boosts the power of WATER-\ntype moves for 5 turns.");
+static const u8 sSunnyDayMoveDescription[] = _("Boosts the power of FIRE-\ntype moves for 5 turns.");
+static const u8 sCrunchMoveDescription[] = _("Crunches with sharp fangs.\nMay lower SP. DEF.");
+static const u8 sMirrorCoatMoveDescription[] = _("Counters the foe’s special\nattack at double the power.");
+static const u8 sPsychUpMoveDescription[] = _("Copies the foe’s effect(s)\nand gives to the user.");
+static const u8 sExtremeSpeedMoveDescription[] = _("An extremely fast and\npowerful attack.");
+static const u8 sAncientPowerMoveDescription[] = _("An attack that may raise\nall stats.");
+static const u8 sShadowBallMoveDescription[] = _("Hurls a black blob that may\nlower the foe’s SP. DEF.");
+static const u8 sFutureSightMoveDescription[] = _("Heightens inner power to\nstrike 2 turns later.");
+static const u8 sRockSmashMoveDescription[] = _("A rock-crushing attack\nthat may lower DEFENSE.");
+static const u8 sWhirlpoolMoveDescription[] = _("Traps and hurts the foe in\na whirlpool for 2 to 5 turns.");
+static const u8 sBeatUpMoveDescription[] = _("Summons party POKéMON to\njoin in the attack.");
+static const u8 sFakeOutMoveDescription[] = _("A 1st-turn, 1st-strike move\nthat causes flinching.");
+static const u8 sUproarMoveDescription[] = _("Causes an uproar for 2 to 5\nturns and prevents sleep.");
+static const u8 sStockpileMoveDescription[] = _("Charges up power for up to\n3 turns.");
+static const u8 sSpitUpMoveDescription[] = _("Releases stockpiled power\n(the more the better).");
+static const u8 sSwallowMoveDescription[] = _("Absorbs stockpiled power\nand restores HP.");
+static const u8 sHeatWaveMoveDescription[] = _("Exhales a hot breath on the\nfoe. May inflict a burn.");
+static const u8 sHailMoveDescription[] = _("Summons a hailstorm that\nstrikes every turn.");
+static const u8 sTormentMoveDescription[] = _("Torments the foe and stops\nsuccessive use of a move.");
+static const u8 sFlatterMoveDescription[] = _("Confuses the foe, but\nraises its SP. ATK.");
+static const u8 sWillOWispMoveDescription[] = _("Inflicts a burn on the foe\nwith intense fire.");
+static const u8 sMementoMoveDescription[] = _("The user faints and lowers\nthe foe’s abilities.");
+static const u8 sFacadeMoveDescription[] = _("Boosts ATTACK when burned,\nparalyzed, or poisoned.");
+static const u8 sFocusPunchMoveDescription[] = _("A powerful loyalty attack.\nThe user flinches if hit.");
+static const u8 sSmellingSaltMoveDescription[] = _("Powerful against paralyzed\nfoes, but also heals them.");
+static const u8 sFollowMeMoveDescription[] = _("Draws attention to make\nfoes attack only the user.");
+static const u8 sNaturePowerMoveDescription[] = _("The type of attack varies\ndepending on the location.");
+static const u8 sChargeMoveDescription[] = _("Charges power to boost the\nelectric move used next.");
+static const u8 sTauntMoveDescription[] = _("Taunts the foe into only\nusing attack moves.");
+static const u8 sHelpingHandMoveDescription[] = _("Boosts the power of the\nrecipient’s moves.");
+static const u8 sTrickMoveDescription[] = _("Tricks the foe into trading\nheld items.");
+static const u8 sRolePlayMoveDescription[] = _("Mimics the target and\ncopies its special ability.");
+static const u8 sWishMoveDescription[] = _("A wish that restores HP.\nIt takes time to work.");
+static const u8 sAssistMoveDescription[] = _("Attacks randomly with one\nof the partner’s moves.");
+static const u8 sIngrainMoveDescription[] = _("Lays roots that restore HP.\nThe user can’t switch out.");
+static const u8 sSuperpowerMoveDescription[] = _("Boosts strength sharply,\nbut lowers abilities.");
+static const u8 sMagicCoatMoveDescription[] = _("Reflects special effects\nback to the attacker.");
+static const u8 sRecycleMoveDescription[] = _("Recycles a used item for\none more use.");
+static const u8 sRevengeMoveDescription[] = _("An attack that gains power\nif injured by the foe.");
+static const u8 sBrickBreakMoveDescription[] = _("Destroys barriers such as\nREFLECT and causes damage.");
+static const u8 sYawnMoveDescription[] = _("Lulls the foe into yawning,\nthen sleeping next turn.");
+static const u8 sKnockOffMoveDescription[] = _("Knocks down the foe’s held\nitem to prevent its use.");
+static const u8 sEndeavorMoveDescription[] = _("Gains power if the user’s HP\nis lower than the foe’s HP.");
+static const u8 sEruptionMoveDescription[] = _("The higher the user’s HP,\nthe more damage caused.");
+static const u8 sSkillSwapMoveDescription[] = _("The user swaps special\nabilities with the target.");
+static const u8 sImprisonMoveDescription[] = _("Prevents foes from using\nmoves known by the user.");
+static const u8 sRefreshMoveDescription[] = _("Heals poisoning, paralysis,\nor a burn.");
+static const u8 sGrudgeMoveDescription[] = _("If the user faints, deletes\nall PP of foe’s last move.");
+static const u8 sSnatchMoveDescription[] = _("Steals the effects of the\nmove the target uses next.");
+static const u8 sSecretPowerMoveDescription[] = _("An attack with effects\nthat vary by location.");
+static const u8 sDiveMoveDescription[] = _("Dives underwater the first\nturn and strikes next turn.");
+static const u8 sArmThrustMoveDescription[] = _("Straight-arm punches that\nstrike the foe 2 to 5 times.");
+static const u8 sCamouflageMoveDescription[] = _("Alters the POKéMON’s type\ndepending on the location.");
+static const u8 sTailGlowMoveDescription[] = _("Flashes a light that sharply\nraises SP. ATK.");
+static const u8 sLusterPurgeMoveDescription[] = _("Attacks with a burst of\nlight. May lower SP. DEF.");
+static const u8 sMistBallMoveDescription[] = _("Attacks with a flurry of\ndown. May lower SP. ATK.");
+static const u8 sFeatherDanceMoveDescription[] = _("Envelops the foe with down\nto sharply reduce ATTACK.");
+static const u8 sTeeterDanceMoveDescription[] = _("Confuses all POKéMON on\nthe scene.");
+static const u8 sBlazeKickMoveDescription[] = _("A kick with a high critical-\nhit ratio. May cause a burn.");
+static const u8 sMudSportMoveDescription[] = _("Covers the user in mud to\nraise electrical resistance.");
+static const u8 sIceBallMoveDescription[] = _("A 5-turn attack that gains\npower on successive hits.");
+static const u8 sNeedleArmMoveDescription[] = _("Attacks with thorny arms.\nMay cause flinching.");
+static const u8 sSlackOffMoveDescription[] = _("Slacks off and restores\nhalf the maximum HP.");
+static const u8 sHyperVoiceMoveDescription[] = _("A loud attack that uses\nsound waves to injure.");
+static const u8 sPoisonFangMoveDescription[] = _("A sharp-fanged attack.\nMay badly poison the foe.");
+static const u8 sCrushClawMoveDescription[] = _("Tears at the foe with sharp\nclaws. May lower DEFENSE.");
+static const u8 sBlastBurnMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn.");
+static const u8 sHydroCannonMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn.");
+static const u8 sMeteorMashMoveDescription[] = _("Fires a meteor-like punch.\nMay raise ATTACK.");
+static const u8 sAstonishMoveDescription[] = _("An attack that may shock\nthe foe into flinching.");
+static const u8 sWeatherBallMoveDescription[] = _("The move’s type and power\nchange with the weather.");
+static const u8 sAromatherapyMoveDescription[] = _("Heals all status problems\nwith a soothing scent.");
+static const u8 sFakeTearsMoveDescription[] = _("Feigns crying to sharply\nlower the foe’s SP. DEF.");
+static const u8 sAirCutterMoveDescription[] = _("Hacks with razorlike wind.\nHigh critical-hit ratio.");
+static const u8 sOverheatMoveDescription[] = _("Allows a full-power attack,\nbut sharply lowers SP. ATK.");
+static const u8 sOdorSleuthMoveDescription[] = _("Negates the foe’s efforts\nto heighten evasiveness.");
+static const u8 sRockTombMoveDescription[] = _("Stops the foe from moving\nwith rocks and cuts SPEED.");
+static const u8 sSilverWindMoveDescription[] = _("A powdery attack that may\nraise abilities.");
+static const u8 sMetalSoundMoveDescription[] = _("Emits a horrible screech\nthat sharply lowers SP. DEF.");
+static const u8 sGrassWhistleMoveDescription[] = _("Lulls the foe into sleep\nwith a pleasant melody.");
+static const u8 sTickleMoveDescription[] = _("Makes the foe laugh to\nlower ATTACK and DEFENSE.");
+static const u8 sCosmicPowerMoveDescription[] = _("Raises DEFENSE and SP. DEF\nwith a mystic power.");
+static const u8 sWaterSpoutMoveDescription[] = _("Inflicts more damage if the\nuser’s HP is high.");
+static const u8 sSignalBeamMoveDescription[] = _("A strange beam attack that\nmay confuse the foe.");
+static const u8 sShadowPunchMoveDescription[] = _("An unavoidable punch that\nis thrown from shadows.");
+static const u8 sExtrasensoryMoveDescription[] = _("Attacks with a peculiar\npower. May cause flinching.");
+static const u8 sSkyUppercutMoveDescription[] = _("An uppercut thrown as if\nleaping into the sky.");
+static const u8 sSandTombMoveDescription[] = _("Traps and hurts the foe in\nquicksand for 2 to 5 turns.");
+static const u8 sSheerColdMoveDescription[] = _("A chilling attack that\ncauses fainting if it hits.");
+static const u8 sMuddyWaterMoveDescription[] = _("Attacks with muddy water.\nMay lower accuracy.");
+static const u8 sBulletSeedMoveDescription[] = _("Shoots 2 to 5 seeds in a row\nto strike the foe.");
+static const u8 sAerialAceMoveDescription[] = _("An extremely speedy and\nunavoidable attack.");
+static const u8 sIcicleSpearMoveDescription[] = _("Attacks the foe by firing\n2 to 5 icicles in a row.");
+static const u8 sIronDefenseMoveDescription[] = _("Hardens the body’s surface\nto sharply raise DEFENSE.");
+static const u8 sBlockMoveDescription[] = _("Blocks the foe’s way to\nprevent escape.");
+static const u8 sHowlMoveDescription[] = _("Howls to raise the spirit\nand boosts ATTACK.");
+static const u8 sDragonClawMoveDescription[] = _("Slashes the foe with sharp\nclaws.");
+static const u8 sFrenzyPlantMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn.");
+static const u8 sBulkUpMoveDescription[] = _("Bulks up the body to boost\nboth ATTACK and DEFENSE.");
+static const u8 sBounceMoveDescription[] = _("Bounces up, then down the\nnext turn. May paralyze.");
+static const u8 sMudShotMoveDescription[] = _("Hurls mud at the foe and\nreduces SPEED.");
+static const u8 sPoisonTailMoveDescription[] = _("Has a high critical-hit\nratio. May also poison.");
+static const u8 sCovetMoveDescription[] = _("Cutely begs to obtain an\nitem held by the foe.");
+static const u8 sVoltTackleMoveDescription[] = _("A life-risking tackle that\nslightly hurts the user.");
+static const u8 sMagicalLeafMoveDescription[] = _("Attacks with a strange leaf\nthat cannot be evaded.");
+static const u8 sWaterSportMoveDescription[] = _("The user becomes soaked to\nraise resistance to fire.");
+static const u8 sCalmMindMoveDescription[] = _("Raises SP. ATK and SP. DEF\nby focusing the mind.");
+static const u8 sLeafBladeMoveDescription[] = _("Slashes with a sharp leaf.\nHigh critical-hit ratio.");
+static const u8 sDragonDanceMoveDescription[] = _("A mystical dance that ups\nATTACK and SPEED.");
+static const u8 sRockBlastMoveDescription[] = _("Hurls boulders at the foe\n2 to 5 times in a row.");
+static const u8 sShockWaveMoveDescription[] = _("A fast and unavoidable\nelectric attack.");
+static const u8 sWaterPulseMoveDescription[] = _("Attacks with ultrasonic\nwaves. May confuse the foe.");
+static const u8 sDoomDesireMoveDescription[] = _("Summons strong sunlight to\nattack 2 turns later.");
+static const u8 sPsychoBoostMoveDescription[] = _("Allows a full-power attack,\nbut sharply lowers SP. ATK.");
+
+// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer.
+const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
+{
+ [MOVE_POUND - 1] = sPoundMoveDescription,
+ [MOVE_KARATE_CHOP - 1] = sKarateChopMoveDescription,
+ [MOVE_DOUBLE_SLAP - 1] = sDoubleSlapMoveDescription,
+ [MOVE_COMET_PUNCH - 1] = sCometPunchMoveDescription,
+ [MOVE_MEGA_PUNCH - 1] = sMegaPunchMoveDescription,
+ [MOVE_PAY_DAY - 1] = sPayDayMoveDescription,
+ [MOVE_FIRE_PUNCH - 1] = sFirePunchMoveDescription,
+ [MOVE_ICE_PUNCH - 1] = sIcePunchMoveDescription,
+ [MOVE_THUNDER_PUNCH - 1] = sThunderPunchMoveDescription,
+ [MOVE_SCRATCH - 1] = sScratchMoveDescription,
+ [MOVE_VICE_GRIP - 1] = sViceGripMoveDescription,
+ [MOVE_GUILLOTINE - 1] = sGuillotineMoveDescription,
+ [MOVE_RAZOR_WIND - 1] = sRazorWindMoveDescription,
+ [MOVE_SWORDS_DANCE - 1] = sSwordsDanceMoveDescription,
+ [MOVE_CUT - 1] = sCutMoveDescription,
+ [MOVE_GUST - 1] = sGustMoveDescription,
+ [MOVE_WING_ATTACK - 1] = sWingAttackMoveDescription,
+ [MOVE_WHIRLWIND - 1] = sWhirlwindMoveDescription,
+ [MOVE_FLY - 1] = sFlyMoveDescription,
+ [MOVE_BIND - 1] = sBindMoveDescription,
+ [MOVE_SLAM - 1] = sSlamMoveDescription,
+ [MOVE_VINE_WHIP - 1] = sVineWhipMoveDescription,
+ [MOVE_STOMP - 1] = sStompMoveDescription,
+ [MOVE_DOUBLE_KICK - 1] = sDoubleKickMoveDescription,
+ [MOVE_MEGA_KICK - 1] = sMegaKickMoveDescription,
+ [MOVE_JUMP_KICK - 1] = sJumpKickMoveDescription,
+ [MOVE_ROLLING_KICK - 1] = sRollingKickMoveDescription,
+ [MOVE_SAND_ATTACK - 1] = sSandAttackMoveDescription,
+ [MOVE_HEADBUTT - 1] = sHeadbuttMoveDescription,
+ [MOVE_HORN_ATTACK - 1] = sHornAttackMoveDescription,
+ [MOVE_FURY_ATTACK - 1] = sFuryAttackMoveDescription,
+ [MOVE_HORN_DRILL - 1] = sHornDrillMoveDescription,
+ [MOVE_TACKLE - 1] = sTackleMoveDescription,
+ [MOVE_BODY_SLAM - 1] = sBodySlamMoveDescription,
+ [MOVE_WRAP - 1] = sWrapMoveDescription,
+ [MOVE_TAKE_DOWN - 1] = sTakeDownMoveDescription,
+ [MOVE_THRASH - 1] = sThrashMoveDescription,
+ [MOVE_DOUBLE_EDGE - 1] = sDoubleEdgeMoveDescription,
+ [MOVE_TAIL_WHIP - 1] = sTailWhipMoveDescription,
+ [MOVE_POISON_STING - 1] = sPoisonStingMoveDescription,
+ [MOVE_TWINEEDLE - 1] = sTwineedleMoveDescription,
+ [MOVE_PIN_MISSILE - 1] = sPinMissileMoveDescription,
+ [MOVE_LEER - 1] = sLeerMoveDescription,
+ [MOVE_BITE - 1] = sBiteMoveDescription,
+ [MOVE_GROWL - 1] = sGrowlMoveDescription,
+ [MOVE_ROAR - 1] = sRoarMoveDescription,
+ [MOVE_SING - 1] = sSingMoveDescription,
+ [MOVE_SUPERSONIC - 1] = sSupersonicMoveDescription,
+ [MOVE_SONIC_BOOM - 1] = sSonicBoomMoveDescription,
+ [MOVE_DISABLE - 1] = sDisableMoveDescription,
+ [MOVE_ACID - 1] = sAcidMoveDescription,
+ [MOVE_EMBER - 1] = sEmberMoveDescription,
+ [MOVE_FLAMETHROWER - 1] = sFlamethrowerMoveDescription,
+ [MOVE_MIST - 1] = sMistMoveDescription,
+ [MOVE_WATER_GUN - 1] = sWaterGunMoveDescription,
+ [MOVE_HYDRO_PUMP - 1] = sHydroPumpMoveDescription,
+ [MOVE_SURF - 1] = sSurfMoveDescription,
+ [MOVE_ICE_BEAM - 1] = sIceBeamMoveDescription,
+ [MOVE_BLIZZARD - 1] = sBlizzardMoveDescription,
+ [MOVE_PSYBEAM - 1] = sPsybeamMoveDescription,
+ [MOVE_BUBBLE_BEAM - 1] = sBubbleBeamMoveDescription,
+ [MOVE_AURORA_BEAM - 1] = sAuroraBeamMoveDescription,
+ [MOVE_HYPER_BEAM - 1] = sHyperBeamMoveDescription,
+ [MOVE_PECK - 1] = sPeckMoveDescription,
+ [MOVE_DRILL_PECK - 1] = sDrillPeckMoveDescription,
+ [MOVE_SUBMISSION - 1] = sSubmissionMoveDescription,
+ [MOVE_LOW_KICK - 1] = sLowKickMoveDescription,
+ [MOVE_COUNTER - 1] = sCounterMoveDescription,
+ [MOVE_SEISMIC_TOSS - 1] = sSeismicTossMoveDescription,
+ [MOVE_STRENGTH - 1] = sStrengthMoveDescription,
+ [MOVE_ABSORB - 1] = sAbsorbMoveDescription,
+ [MOVE_MEGA_DRAIN - 1] = sMegaDrainMoveDescription,
+ [MOVE_LEECH_SEED - 1] = sLeechSeedMoveDescription,
+ [MOVE_GROWTH - 1] = sGrowthMoveDescription,
+ [MOVE_RAZOR_LEAF - 1] = sRazorLeafMoveDescription,
+ [MOVE_SOLAR_BEAM - 1] = sSolarBeamMoveDescription,
+ [MOVE_POISON_POWDER - 1] = sPoisonPowderMoveDescription,
+ [MOVE_STUN_SPORE - 1] = sStunSporeMoveDescription,
+ [MOVE_SLEEP_POWDER - 1] = sSleepPowderMoveDescription,
+ [MOVE_PETAL_DANCE - 1] = sPetalDanceMoveDescription,
+ [MOVE_STRING_SHOT - 1] = sStringShotMoveDescription,
+ [MOVE_DRAGON_RAGE - 1] = sDragonRageMoveDescription,
+ [MOVE_FIRE_SPIN - 1] = sFireSpinMoveDescription,
+ [MOVE_THUNDER_SHOCK - 1] = sThunderShockMoveDescription,
+ [MOVE_THUNDERBOLT - 1] = sThunderboltMoveDescription,
+ [MOVE_THUNDER_WAVE - 1] = sThunderWaveMoveDescription,
+ [MOVE_THUNDER - 1] = sThunderMoveDescription,
+ [MOVE_ROCK_THROW - 1] = sRockThrowMoveDescription,
+ [MOVE_EARTHQUAKE - 1] = sEarthquakeMoveDescription,
+ [MOVE_FISSURE - 1] = sFissureMoveDescription,
+ [MOVE_DIG - 1] = sDigMoveDescription,
+ [MOVE_TOXIC - 1] = sToxicMoveDescription,
+ [MOVE_CONFUSION - 1] = sConfusionMoveDescription,
+ [MOVE_PSYCHIC - 1] = sPsychicMoveDescription,
+ [MOVE_HYPNOSIS - 1] = sHypnosisMoveDescription,
+ [MOVE_MEDITATE - 1] = sMeditateMoveDescription,
+ [MOVE_AGILITY - 1] = sAgilityMoveDescription,
+ [MOVE_QUICK_ATTACK - 1] = sQuickAttackMoveDescription,
+ [MOVE_RAGE - 1] = sRageMoveDescription,
+ [MOVE_TELEPORT - 1] = sTeleportMoveDescription,
+ [MOVE_NIGHT_SHADE - 1] = sNightShadeMoveDescription,
+ [MOVE_MIMIC - 1] = sMimicMoveDescription,
+ [MOVE_SCREECH - 1] = sScreechMoveDescription,
+ [MOVE_DOUBLE_TEAM - 1] = sDoubleTeamMoveDescription,
+ [MOVE_RECOVER - 1] = sRecoverMoveDescription,
+ [MOVE_HARDEN - 1] = sHardenMoveDescription,
+ [MOVE_MINIMIZE - 1] = sMinimizeMoveDescription,
+ [MOVE_SMOKESCREEN - 1] = sSmokescreenMoveDescription,
+ [MOVE_CONFUSE_RAY - 1] = sConfuseRayMoveDescription,
+ [MOVE_WITHDRAW - 1] = sWithdrawMoveDescription,
+ [MOVE_DEFENSE_CURL - 1] = sDefenseCurlMoveDescription,
+ [MOVE_BARRIER - 1] = sBarrierMoveDescription,
+ [MOVE_LIGHT_SCREEN - 1] = sLightScreenMoveDescription,
+ [MOVE_HAZE - 1] = sHazeMoveDescription,
+ [MOVE_REFLECT - 1] = sReflectMoveDescription,
+ [MOVE_FOCUS_ENERGY - 1] = sFocusEnergyMoveDescription,
+ [MOVE_BIDE - 1] = sBideMoveDescription,
+ [MOVE_METRONOME - 1] = sMetronomeMoveDescription,
+ [MOVE_MIRROR_MOVE - 1] = sMirrorMoveMoveDescription,
+ [MOVE_SELF_DESTRUCT - 1] = sSelfDestructMoveDescription,
+ [MOVE_EGG_BOMB - 1] = sEggBombMoveDescription,
+ [MOVE_LICK - 1] = sLickMoveDescription,
+ [MOVE_SMOG - 1] = sSmogMoveDescription,
+ [MOVE_SLUDGE - 1] = sSludgeMoveDescription,
+ [MOVE_BONE_CLUB - 1] = sBoneClubMoveDescription,
+ [MOVE_FIRE_BLAST - 1] = sFireBlastMoveDescription,
+ [MOVE_WATERFALL - 1] = sWaterfallMoveDescription,
+ [MOVE_CLAMP - 1] = sClampMoveDescription,
+ [MOVE_SWIFT - 1] = sSwiftMoveDescription,
+ [MOVE_SKULL_BASH - 1] = sSkullBashMoveDescription,
+ [MOVE_SPIKE_CANNON - 1] = sSpikeCannonMoveDescription,
+ [MOVE_CONSTRICT - 1] = sConstrictMoveDescription,
+ [MOVE_AMNESIA - 1] = sAmnesiaMoveDescription,
+ [MOVE_KINESIS - 1] = sKinesisMoveDescription,
+ [MOVE_SOFT_BOILED - 1] = sSoftBoiledMoveDescription,
+ [MOVE_HI_JUMP_KICK - 1] = sHiJumpKickMoveDescription,
+ [MOVE_GLARE - 1] = sGlareMoveDescription,
+ [MOVE_DREAM_EATER - 1] = sDreamEaterMoveDescription,
+ [MOVE_POISON_GAS - 1] = sPoisonGasMoveDescription,
+ [MOVE_BARRAGE - 1] = sBarrageMoveDescription,
+ [MOVE_LEECH_LIFE - 1] = sLeechLifeMoveDescription,
+ [MOVE_LOVELY_KISS - 1] = sLovelyKissMoveDescription,
+ [MOVE_SKY_ATTACK - 1] = sSkyAttackMoveDescription,
+ [MOVE_TRANSFORM - 1] = sTransformMoveDescription,
+ [MOVE_BUBBLE - 1] = sBubbleMoveDescription,
+ [MOVE_DIZZY_PUNCH - 1] = sDizzyPunchMoveDescription,
+ [MOVE_SPORE - 1] = sSporeMoveDescription,
+ [MOVE_FLASH - 1] = sFlashMoveDescription,
+ [MOVE_PSYWAVE - 1] = sPsywaveMoveDescription,
+ [MOVE_SPLASH - 1] = sSplashMoveDescription,
+ [MOVE_ACID_ARMOR - 1] = sAcidArmorMoveDescription,
+ [MOVE_CRABHAMMER - 1] = sCrabhammerMoveDescription,
+ [MOVE_EXPLOSION - 1] = sExplosionMoveDescription,
+ [MOVE_FURY_SWIPES - 1] = sFurySwipesMoveDescription,
+ [MOVE_BONEMERANG - 1] = sBonemerangMoveDescription,
+ [MOVE_REST - 1] = sRestMoveDescription,
+ [MOVE_ROCK_SLIDE - 1] = sRockSlideMoveDescription,
+ [MOVE_HYPER_FANG - 1] = sHyperFangMoveDescription,
+ [MOVE_SHARPEN - 1] = sSharpenMoveDescription,
+ [MOVE_CONVERSION - 1] = sConversionMoveDescription,
+ [MOVE_TRI_ATTACK - 1] = sTriAttackMoveDescription,
+ [MOVE_SUPER_FANG - 1] = sSuperFangMoveDescription,
+ [MOVE_SLASH - 1] = sSlashMoveDescription,
+ [MOVE_SUBSTITUTE - 1] = sSubstituteMoveDescription,
+ [MOVE_STRUGGLE - 1] = sStruggleMoveDescription,
+ [MOVE_SKETCH - 1] = sSketchMoveDescription,
+ [MOVE_TRIPLE_KICK - 1] = sTripleKickMoveDescription,
+ [MOVE_THIEF - 1] = sThiefMoveDescription,
+ [MOVE_SPIDER_WEB - 1] = sSpiderWebMoveDescription,
+ [MOVE_MIND_READER - 1] = sMindReaderMoveDescription,
+ [MOVE_NIGHTMARE - 1] = sNightmareMoveDescription,
+ [MOVE_FLAME_WHEEL - 1] = sFlameWheelMoveDescription,
+ [MOVE_SNORE - 1] = sSnoreMoveDescription,
+ [MOVE_CURSE - 1] = sCurseMoveDescription,
+ [MOVE_FLAIL - 1] = sFlailMoveDescription,
+ [MOVE_CONVERSION_2 - 1] = sConversion2MoveDescription,
+ [MOVE_AEROBLAST - 1] = sAeroblastMoveDescription,
+ [MOVE_COTTON_SPORE - 1] = sCottonSporeMoveDescription,
+ [MOVE_REVERSAL - 1] = sReversalMoveDescription,
+ [MOVE_SPITE - 1] = sSpiteMoveDescription,
+ [MOVE_POWDER_SNOW - 1] = sPowderSnowMoveDescription,
+ [MOVE_PROTECT - 1] = sProtectMoveDescription,
+ [MOVE_MACH_PUNCH - 1] = sMachPunchMoveDescription,
+ [MOVE_SCARY_FACE - 1] = sScaryFaceMoveDescription,
+ [MOVE_FAINT_ATTACK - 1] = sFaintAttackMoveDescription,
+ [MOVE_SWEET_KISS - 1] = sSweetKissMoveDescription,
+ [MOVE_BELLY_DRUM - 1] = sBellyDrumMoveDescription,
+ [MOVE_SLUDGE_BOMB - 1] = sSludgeBombMoveDescription,
+ [MOVE_MUD_SLAP - 1] = sMudSlapMoveDescription,
+ [MOVE_OCTAZOOKA - 1] = sOctazookaMoveDescription,
+ [MOVE_SPIKES - 1] = sSpikesMoveDescription,
+ [MOVE_ZAP_CANNON - 1] = sZapCannonMoveDescription,
+ [MOVE_FORESIGHT - 1] = sForesightMoveDescription,
+ [MOVE_DESTINY_BOND - 1] = sDestinyBondMoveDescription,
+ [MOVE_PERISH_SONG - 1] = sPerishSongMoveDescription,
+ [MOVE_ICY_WIND - 1] = sIcyWindMoveDescription,
+ [MOVE_DETECT - 1] = sDetectMoveDescription,
+ [MOVE_BONE_RUSH - 1] = sBoneRushMoveDescription,
+ [MOVE_LOCK_ON - 1] = sLockOnMoveDescription,
+ [MOVE_OUTRAGE - 1] = sOutrageMoveDescription,
+ [MOVE_SANDSTORM - 1] = sSandstormMoveDescription,
+ [MOVE_GIGA_DRAIN - 1] = sGigaDrainMoveDescription,
+ [MOVE_ENDURE - 1] = sEndureMoveDescription,
+ [MOVE_CHARM - 1] = sCharmMoveDescription,
+ [MOVE_ROLLOUT - 1] = sRolloutMoveDescription,
+ [MOVE_FALSE_SWIPE - 1] = sFalseSwipeMoveDescription,
+ [MOVE_SWAGGER - 1] = sSwaggerMoveDescription,
+ [MOVE_MILK_DRINK - 1] = sMilkDrinkMoveDescription,
+ [MOVE_SPARK - 1] = sSparkMoveDescription,
+ [MOVE_FURY_CUTTER - 1] = sFuryCutterMoveDescription,
+ [MOVE_STEEL_WING - 1] = sSteelWingMoveDescription,
+ [MOVE_MEAN_LOOK - 1] = sMeanLookMoveDescription,
+ [MOVE_ATTRACT - 1] = sAttractMoveDescription,
+ [MOVE_SLEEP_TALK - 1] = sSleepTalkMoveDescription,
+ [MOVE_HEAL_BELL - 1] = sHealBellMoveDescription,
+ [MOVE_RETURN - 1] = sReturnMoveDescription,
+ [MOVE_PRESENT - 1] = sPresentMoveDescription,
+ [MOVE_FRUSTRATION - 1] = sFrustrationMoveDescription,
+ [MOVE_SAFEGUARD - 1] = sSafeguardMoveDescription,
+ [MOVE_PAIN_SPLIT - 1] = sPainSplitMoveDescription,
+ [MOVE_SACRED_FIRE - 1] = sSacredFireMoveDescription,
+ [MOVE_MAGNITUDE - 1] = sMagnitudeMoveDescription,
+ [MOVE_DYNAMIC_PUNCH - 1] = sDynamicPunchMoveDescription,
+ [MOVE_MEGAHORN - 1] = sMegahornMoveDescription,
+ [MOVE_DRAGON_BREATH - 1] = sDragonBreathMoveDescription,
+ [MOVE_BATON_PASS - 1] = sBatonPassMoveDescription,
+ [MOVE_ENCORE - 1] = sEncoreMoveDescription,
+ [MOVE_PURSUIT - 1] = sPursuitMoveDescription,
+ [MOVE_RAPID_SPIN - 1] = sRapidSpinMoveDescription,
+ [MOVE_SWEET_SCENT - 1] = sSweetScentMoveDescription,
+ [MOVE_IRON_TAIL - 1] = sIronTailMoveDescription,
+ [MOVE_METAL_CLAW - 1] = sMetalClawMoveDescription,
+ [MOVE_VITAL_THROW - 1] = sVitalThrowMoveDescription,
+ [MOVE_MORNING_SUN - 1] = sMorningSunMoveDescription,
+ [MOVE_SYNTHESIS - 1] = sSynthesisMoveDescription,
+ [MOVE_MOONLIGHT - 1] = sMoonlightMoveDescription,
+ [MOVE_HIDDEN_POWER - 1] = sHiddenPowerMoveDescription,
+ [MOVE_CROSS_CHOP - 1] = sCrossChopMoveDescription,
+ [MOVE_TWISTER - 1] = sTwisterMoveDescription,
+ [MOVE_RAIN_DANCE - 1] = sRainDanceMoveDescription,
+ [MOVE_SUNNY_DAY - 1] = sSunnyDayMoveDescription,
+ [MOVE_CRUNCH - 1] = sCrunchMoveDescription,
+ [MOVE_MIRROR_COAT - 1] = sMirrorCoatMoveDescription,
+ [MOVE_PSYCH_UP - 1] = sPsychUpMoveDescription,
+ [MOVE_EXTREME_SPEED - 1] = sExtremeSpeedMoveDescription,
+ [MOVE_ANCIENT_POWER - 1] = sAncientPowerMoveDescription,
+ [MOVE_SHADOW_BALL - 1] = sShadowBallMoveDescription,
+ [MOVE_FUTURE_SIGHT - 1] = sFutureSightMoveDescription,
+ [MOVE_ROCK_SMASH - 1] = sRockSmashMoveDescription,
+ [MOVE_WHIRLPOOL - 1] = sWhirlpoolMoveDescription,
+ [MOVE_BEAT_UP - 1] = sBeatUpMoveDescription,
+ [MOVE_FAKE_OUT - 1] = sFakeOutMoveDescription,
+ [MOVE_UPROAR - 1] = sUproarMoveDescription,
+ [MOVE_STOCKPILE - 1] = sStockpileMoveDescription,
+ [MOVE_SPIT_UP - 1] = sSpitUpMoveDescription,
+ [MOVE_SWALLOW - 1] = sSwallowMoveDescription,
+ [MOVE_HEAT_WAVE - 1] = sHeatWaveMoveDescription,
+ [MOVE_HAIL - 1] = sHailMoveDescription,
+ [MOVE_TORMENT - 1] = sTormentMoveDescription,
+ [MOVE_FLATTER - 1] = sFlatterMoveDescription,
+ [MOVE_WILL_O_WISP - 1] = sWillOWispMoveDescription,
+ [MOVE_MEMENTO - 1] = sMementoMoveDescription,
+ [MOVE_FACADE - 1] = sFacadeMoveDescription,
+ [MOVE_FOCUS_PUNCH - 1] = sFocusPunchMoveDescription,
+ [MOVE_SMELLING_SALT - 1] = sSmellingSaltMoveDescription,
+ [MOVE_FOLLOW_ME - 1] = sFollowMeMoveDescription,
+ [MOVE_NATURE_POWER - 1] = sNaturePowerMoveDescription,
+ [MOVE_CHARGE - 1] = sChargeMoveDescription,
+ [MOVE_TAUNT - 1] = sTauntMoveDescription,
+ [MOVE_HELPING_HAND - 1] = sHelpingHandMoveDescription,
+ [MOVE_TRICK - 1] = sTrickMoveDescription,
+ [MOVE_ROLE_PLAY - 1] = sRolePlayMoveDescription,
+ [MOVE_WISH - 1] = sWishMoveDescription,
+ [MOVE_ASSIST - 1] = sAssistMoveDescription,
+ [MOVE_INGRAIN - 1] = sIngrainMoveDescription,
+ [MOVE_SUPERPOWER - 1] = sSuperpowerMoveDescription,
+ [MOVE_MAGIC_COAT - 1] = sMagicCoatMoveDescription,
+ [MOVE_RECYCLE - 1] = sRecycleMoveDescription,
+ [MOVE_REVENGE - 1] = sRevengeMoveDescription,
+ [MOVE_BRICK_BREAK - 1] = sBrickBreakMoveDescription,
+ [MOVE_YAWN - 1] = sYawnMoveDescription,
+ [MOVE_KNOCK_OFF - 1] = sKnockOffMoveDescription,
+ [MOVE_ENDEAVOR - 1] = sEndeavorMoveDescription,
+ [MOVE_ERUPTION - 1] = sEruptionMoveDescription,
+ [MOVE_SKILL_SWAP - 1] = sSkillSwapMoveDescription,
+ [MOVE_IMPRISON - 1] = sImprisonMoveDescription,
+ [MOVE_REFRESH - 1] = sRefreshMoveDescription,
+ [MOVE_GRUDGE - 1] = sGrudgeMoveDescription,
+ [MOVE_SNATCH - 1] = sSnatchMoveDescription,
+ [MOVE_SECRET_POWER - 1] = sSecretPowerMoveDescription,
+ [MOVE_DIVE - 1] = sDiveMoveDescription,
+ [MOVE_ARM_THRUST - 1] = sArmThrustMoveDescription,
+ [MOVE_CAMOUFLAGE - 1] = sCamouflageMoveDescription,
+ [MOVE_TAIL_GLOW - 1] = sTailGlowMoveDescription,
+ [MOVE_LUSTER_PURGE - 1] = sLusterPurgeMoveDescription,
+ [MOVE_MIST_BALL - 1] = sMistBallMoveDescription,
+ [MOVE_FEATHER_DANCE - 1] = sFeatherDanceMoveDescription,
+ [MOVE_TEETER_DANCE - 1] = sTeeterDanceMoveDescription,
+ [MOVE_BLAZE_KICK - 1] = sBlazeKickMoveDescription,
+ [MOVE_MUD_SPORT - 1] = sMudSportMoveDescription,
+ [MOVE_ICE_BALL - 1] = sIceBallMoveDescription,
+ [MOVE_NEEDLE_ARM - 1] = sNeedleArmMoveDescription,
+ [MOVE_SLACK_OFF - 1] = sSlackOffMoveDescription,
+ [MOVE_HYPER_VOICE - 1] = sHyperVoiceMoveDescription,
+ [MOVE_POISON_FANG - 1] = sPoisonFangMoveDescription,
+ [MOVE_CRUSH_CLAW - 1] = sCrushClawMoveDescription,
+ [MOVE_BLAST_BURN - 1] = sBlastBurnMoveDescription,
+ [MOVE_HYDRO_CANNON - 1] = sHydroCannonMoveDescription,
+ [MOVE_METEOR_MASH - 1] = sMeteorMashMoveDescription,
+ [MOVE_ASTONISH - 1] = sAstonishMoveDescription,
+ [MOVE_WEATHER_BALL - 1] = sWeatherBallMoveDescription,
+ [MOVE_AROMATHERAPY - 1] = sAromatherapyMoveDescription,
+ [MOVE_FAKE_TEARS - 1] = sFakeTearsMoveDescription,
+ [MOVE_AIR_CUTTER - 1] = sAirCutterMoveDescription,
+ [MOVE_OVERHEAT - 1] = sOverheatMoveDescription,
+ [MOVE_ODOR_SLEUTH - 1] = sOdorSleuthMoveDescription,
+ [MOVE_ROCK_TOMB - 1] = sRockTombMoveDescription,
+ [MOVE_SILVER_WIND - 1] = sSilverWindMoveDescription,
+ [MOVE_METAL_SOUND - 1] = sMetalSoundMoveDescription,
+ [MOVE_GRASS_WHISTLE - 1] = sGrassWhistleMoveDescription,
+ [MOVE_TICKLE - 1] = sTickleMoveDescription,
+ [MOVE_COSMIC_POWER - 1] = sCosmicPowerMoveDescription,
+ [MOVE_WATER_SPOUT - 1] = sWaterSpoutMoveDescription,
+ [MOVE_SIGNAL_BEAM - 1] = sSignalBeamMoveDescription,
+ [MOVE_SHADOW_PUNCH - 1] = sShadowPunchMoveDescription,
+ [MOVE_EXTRASENSORY - 1] = sExtrasensoryMoveDescription,
+ [MOVE_SKY_UPPERCUT - 1] = sSkyUppercutMoveDescription,
+ [MOVE_SAND_TOMB - 1] = sSandTombMoveDescription,
+ [MOVE_SHEER_COLD - 1] = sSheerColdMoveDescription,
+ [MOVE_MUDDY_WATER - 1] = sMuddyWaterMoveDescription,
+ [MOVE_BULLET_SEED - 1] = sBulletSeedMoveDescription,
+ [MOVE_AERIAL_ACE - 1] = sAerialAceMoveDescription,
+ [MOVE_ICICLE_SPEAR - 1] = sIcicleSpearMoveDescription,
+ [MOVE_IRON_DEFENSE - 1] = sIronDefenseMoveDescription,
+ [MOVE_BLOCK - 1] = sBlockMoveDescription,
+ [MOVE_HOWL - 1] = sHowlMoveDescription,
+ [MOVE_DRAGON_CLAW - 1] = sDragonClawMoveDescription,
+ [MOVE_FRENZY_PLANT - 1] = sFrenzyPlantMoveDescription,
+ [MOVE_BULK_UP - 1] = sBulkUpMoveDescription,
+ [MOVE_BOUNCE - 1] = sBounceMoveDescription,
+ [MOVE_MUD_SHOT - 1] = sMudShotMoveDescription,
+ [MOVE_POISON_TAIL - 1] = sPoisonTailMoveDescription,
+ [MOVE_COVET - 1] = sCovetMoveDescription,
+ [MOVE_VOLT_TACKLE - 1] = sVoltTackleMoveDescription,
+ [MOVE_MAGICAL_LEAF - 1] = sMagicalLeafMoveDescription,
+ [MOVE_WATER_SPORT - 1] = sWaterSportMoveDescription,
+ [MOVE_CALM_MIND - 1] = sCalmMindMoveDescription,
+ [MOVE_LEAF_BLADE - 1] = sLeafBladeMoveDescription,
+ [MOVE_DRAGON_DANCE - 1] = sDragonDanceMoveDescription,
+ [MOVE_ROCK_BLAST - 1] = sRockBlastMoveDescription,
+ [MOVE_SHOCK_WAVE - 1] = sShockWaveMoveDescription,
+ [MOVE_WATER_PULSE - 1] = sWaterPulseMoveDescription,
+ [MOVE_DOOM_DESIRE - 1] = sDoomDesireMoveDescription,
+ [MOVE_PSYCHO_BOOST - 1] = sPsychoBoostMoveDescription,
+};
diff --git a/src/data/text/move_names.h b/src/data/text/move_names.h
new file mode 100644
index 000000000..9f540f1d6
--- /dev/null
+++ b/src/data/text/move_names.h
@@ -0,0 +1,358 @@
+const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
+{
+ [MOVE_NONE] = _("-"),
+ [MOVE_POUND] = _("POUND"),
+ [MOVE_KARATE_CHOP] = _("KARATE CHOP"),
+ [MOVE_DOUBLE_SLAP] = _("DOUBLESLAP"),
+ [MOVE_COMET_PUNCH] = _("COMET PUNCH"),
+ [MOVE_MEGA_PUNCH] = _("MEGA PUNCH"),
+ [MOVE_PAY_DAY] = _("PAY DAY"),
+ [MOVE_FIRE_PUNCH] = _("FIRE PUNCH"),
+ [MOVE_ICE_PUNCH] = _("ICE PUNCH"),
+ [MOVE_THUNDER_PUNCH] = _("THUNDERPUNCH"),
+ [MOVE_SCRATCH] = _("SCRATCH"),
+ [MOVE_VICE_GRIP] = _("VICEGRIP"),
+ [MOVE_GUILLOTINE] = _("GUILLOTINE"),
+ [MOVE_RAZOR_WIND] = _("RAZOR WIND"),
+ [MOVE_SWORDS_DANCE] = _("SWORDS DANCE"),
+ [MOVE_CUT] = _("CUT"),
+ [MOVE_GUST] = _("GUST"),
+ [MOVE_WING_ATTACK] = _("WING ATTACK"),
+ [MOVE_WHIRLWIND] = _("WHIRLWIND"),
+ [MOVE_FLY] = _("FLY"),
+ [MOVE_BIND] = _("BIND"),
+ [MOVE_SLAM] = _("SLAM"),
+ [MOVE_VINE_WHIP] = _("VINE WHIP"),
+ [MOVE_STOMP] = _("STOMP"),
+ [MOVE_DOUBLE_KICK] = _("DOUBLE KICK"),
+ [MOVE_MEGA_KICK] = _("MEGA KICK"),
+ [MOVE_JUMP_KICK] = _("JUMP KICK"),
+ [MOVE_ROLLING_KICK] = _("ROLLING KICK"),
+ [MOVE_SAND_ATTACK] = _("SAND-ATTACK"),
+ [MOVE_HEADBUTT] = _("HEADBUTT"),
+ [MOVE_HORN_ATTACK] = _("HORN ATTACK"),
+ [MOVE_FURY_ATTACK] = _("FURY ATTACK"),
+ [MOVE_HORN_DRILL] = _("HORN DRILL"),
+ [MOVE_TACKLE] = _("TACKLE"),
+ [MOVE_BODY_SLAM] = _("BODY SLAM"),
+ [MOVE_WRAP] = _("WRAP"),
+ [MOVE_TAKE_DOWN] = _("TAKE DOWN"),
+ [MOVE_THRASH] = _("THRASH"),
+ [MOVE_DOUBLE_EDGE] = _("DOUBLE-EDGE"),
+ [MOVE_TAIL_WHIP] = _("TAIL WHIP"),
+ [MOVE_POISON_STING] = _("POISON STING"),
+ [MOVE_TWINEEDLE] = _("TWINEEDLE"),
+ [MOVE_PIN_MISSILE] = _("PIN MISSILE"),
+ [MOVE_LEER] = _("LEER"),
+ [MOVE_BITE] = _("BITE"),
+ [MOVE_GROWL] = _("GROWL"),
+ [MOVE_ROAR] = _("ROAR"),
+ [MOVE_SING] = _("SING"),
+ [MOVE_SUPERSONIC] = _("SUPERSONIC"),
+ [MOVE_SONIC_BOOM] = _("SONICBOOM"),
+ [MOVE_DISABLE] = _("DISABLE"),
+ [MOVE_ACID] = _("ACID"),
+ [MOVE_EMBER] = _("EMBER"),
+ [MOVE_FLAMETHROWER] = _("FLAMETHROWER"),
+ [MOVE_MIST] = _("MIST"),
+ [MOVE_WATER_GUN] = _("WATER GUN"),
+ [MOVE_HYDRO_PUMP] = _("HYDRO PUMP"),
+ [MOVE_SURF] = _("SURF"),
+ [MOVE_ICE_BEAM] = _("ICE BEAM"),
+ [MOVE_BLIZZARD] = _("BLIZZARD"),
+ [MOVE_PSYBEAM] = _("PSYBEAM"),
+ [MOVE_BUBBLE_BEAM] = _("BUBBLEBEAM"),
+ [MOVE_AURORA_BEAM] = _("AURORA BEAM"),
+ [MOVE_HYPER_BEAM] = _("HYPER BEAM"),
+ [MOVE_PECK] = _("PECK"),
+ [MOVE_DRILL_PECK] = _("DRILL PECK"),
+ [MOVE_SUBMISSION] = _("SUBMISSION"),
+ [MOVE_LOW_KICK] = _("LOW KICK"),
+ [MOVE_COUNTER] = _("COUNTER"),
+ [MOVE_SEISMIC_TOSS] = _("SEISMIC TOSS"),
+ [MOVE_STRENGTH] = _("STRENGTH"),
+ [MOVE_ABSORB] = _("ABSORB"),
+ [MOVE_MEGA_DRAIN] = _("MEGA DRAIN"),
+ [MOVE_LEECH_SEED] = _("LEECH SEED"),
+ [MOVE_GROWTH] = _("GROWTH"),
+ [MOVE_RAZOR_LEAF] = _("RAZOR LEAF"),
+ [MOVE_SOLAR_BEAM] = _("SOLARBEAM"),
+ [MOVE_POISON_POWDER] = _("POISONPOWDER"),
+ [MOVE_STUN_SPORE] = _("STUN SPORE"),
+ [MOVE_SLEEP_POWDER] = _("SLEEP POWDER"),
+ [MOVE_PETAL_DANCE] = _("PETAL DANCE"),
+ [MOVE_STRING_SHOT] = _("STRING SHOT"),
+ [MOVE_DRAGON_RAGE] = _("DRAGON RAGE"),
+ [MOVE_FIRE_SPIN] = _("FIRE SPIN"),
+ [MOVE_THUNDER_SHOCK] = _("THUNDERSHOCK"),
+ [MOVE_THUNDERBOLT] = _("THUNDERBOLT"),
+ [MOVE_THUNDER_WAVE] = _("THUNDER WAVE"),
+ [MOVE_THUNDER] = _("THUNDER"),
+ [MOVE_ROCK_THROW] = _("ROCK THROW"),
+ [MOVE_EARTHQUAKE] = _("EARTHQUAKE"),
+ [MOVE_FISSURE] = _("FISSURE"),
+ [MOVE_DIG] = _("DIG"),
+ [MOVE_TOXIC] = _("TOXIC"),
+ [MOVE_CONFUSION] = _("CONFUSION"),
+ [MOVE_PSYCHIC] = _("PSYCHIC"),
+ [MOVE_HYPNOSIS] = _("HYPNOSIS"),
+ [MOVE_MEDITATE] = _("MEDITATE"),
+ [MOVE_AGILITY] = _("AGILITY"),
+ [MOVE_QUICK_ATTACK] = _("QUICK ATTACK"),
+ [MOVE_RAGE] = _("RAGE"),
+ [MOVE_TELEPORT] = _("TELEPORT"),
+ [MOVE_NIGHT_SHADE] = _("NIGHT SHADE"),
+ [MOVE_MIMIC] = _("MIMIC"),
+ [MOVE_SCREECH] = _("SCREECH"),
+ [MOVE_DOUBLE_TEAM] = _("DOUBLE TEAM"),
+ [MOVE_RECOVER] = _("RECOVER"),
+ [MOVE_HARDEN] = _("HARDEN"),
+ [MOVE_MINIMIZE] = _("MINIMIZE"),
+ [MOVE_SMOKESCREEN] = _("SMOKESCREEN"),
+ [MOVE_CONFUSE_RAY] = _("CONFUSE RAY"),
+ [MOVE_WITHDRAW] = _("WITHDRAW"),
+ [MOVE_DEFENSE_CURL] = _("DEFENSE CURL"),
+ [MOVE_BARRIER] = _("BARRIER"),
+ [MOVE_LIGHT_SCREEN] = _("LIGHT SCREEN"),
+ [MOVE_HAZE] = _("HAZE"),
+ [MOVE_REFLECT] = _("REFLECT"),
+ [MOVE_FOCUS_ENERGY] = _("FOCUS ENERGY"),
+ [MOVE_BIDE] = _("BIDE"),
+ [MOVE_METRONOME] = _("METRONOME"),
+ [MOVE_MIRROR_MOVE] = _("MIRROR MOVE"),
+ [MOVE_SELF_DESTRUCT] = _("SELFDESTRUCT"),
+ [MOVE_EGG_BOMB] = _("EGG BOMB"),
+ [MOVE_LICK] = _("LICK"),
+ [MOVE_SMOG] = _("SMOG"),
+ [MOVE_SLUDGE] = _("SLUDGE"),
+ [MOVE_BONE_CLUB] = _("BONE CLUB"),
+ [MOVE_FIRE_BLAST] = _("FIRE BLAST"),
+ [MOVE_WATERFALL] = _("WATERFALL"),
+ [MOVE_CLAMP] = _("CLAMP"),
+ [MOVE_SWIFT] = _("SWIFT"),
+ [MOVE_SKULL_BASH] = _("SKULL BASH"),
+ [MOVE_SPIKE_CANNON] = _("SPIKE CANNON"),
+ [MOVE_CONSTRICT] = _("CONSTRICT"),
+ [MOVE_AMNESIA] = _("AMNESIA"),
+ [MOVE_KINESIS] = _("KINESIS"),
+ [MOVE_SOFT_BOILED] = _("SOFTBOILED"),
+ [MOVE_HI_JUMP_KICK] = _("HI JUMP KICK"),
+ [MOVE_GLARE] = _("GLARE"),
+ [MOVE_DREAM_EATER] = _("DREAM EATER"),
+ [MOVE_POISON_GAS] = _("POISON GAS"),
+ [MOVE_BARRAGE] = _("BARRAGE"),
+ [MOVE_LEECH_LIFE] = _("LEECH LIFE"),
+ [MOVE_LOVELY_KISS] = _("LOVELY KISS"),
+ [MOVE_SKY_ATTACK] = _("SKY ATTACK"),
+ [MOVE_TRANSFORM] = _("TRANSFORM"),
+ [MOVE_BUBBLE] = _("BUBBLE"),
+ [MOVE_DIZZY_PUNCH] = _("DIZZY PUNCH"),
+ [MOVE_SPORE] = _("SPORE"),
+ [MOVE_FLASH] = _("FLASH"),
+ [MOVE_PSYWAVE] = _("PSYWAVE"),
+ [MOVE_SPLASH] = _("SPLASH"),
+ [MOVE_ACID_ARMOR] = _("ACID ARMOR"),
+ [MOVE_CRABHAMMER] = _("CRABHAMMER"),
+ [MOVE_EXPLOSION] = _("EXPLOSION"),
+ [MOVE_FURY_SWIPES] = _("FURY SWIPES"),
+ [MOVE_BONEMERANG] = _("BONEMERANG"),
+ [MOVE_REST] = _("REST"),
+ [MOVE_ROCK_SLIDE] = _("ROCK SLIDE"),
+ [MOVE_HYPER_FANG] = _("HYPER FANG"),
+ [MOVE_SHARPEN] = _("SHARPEN"),
+ [MOVE_CONVERSION] = _("CONVERSION"),
+ [MOVE_TRI_ATTACK] = _("TRI ATTACK"),
+ [MOVE_SUPER_FANG] = _("SUPER FANG"),
+ [MOVE_SLASH] = _("SLASH"),
+ [MOVE_SUBSTITUTE] = _("SUBSTITUTE"),
+ [MOVE_STRUGGLE] = _("STRUGGLE"),
+ [MOVE_SKETCH] = _("SKETCH"),
+ [MOVE_TRIPLE_KICK] = _("TRIPLE KICK"),
+ [MOVE_THIEF] = _("THIEF"),
+ [MOVE_SPIDER_WEB] = _("SPIDER WEB"),
+ [MOVE_MIND_READER] = _("MIND READER"),
+ [MOVE_NIGHTMARE] = _("NIGHTMARE"),
+ [MOVE_FLAME_WHEEL] = _("FLAME WHEEL"),
+ [MOVE_SNORE] = _("SNORE"),
+ [MOVE_CURSE] = _("CURSE"),
+ [MOVE_FLAIL] = _("FLAIL"),
+ [MOVE_CONVERSION_2] = _("CONVERSION 2"),
+ [MOVE_AEROBLAST] = _("AEROBLAST"),
+ [MOVE_COTTON_SPORE] = _("COTTON SPORE"),
+ [MOVE_REVERSAL] = _("REVERSAL"),
+ [MOVE_SPITE] = _("SPITE"),
+ [MOVE_POWDER_SNOW] = _("POWDER SNOW"),
+ [MOVE_PROTECT] = _("PROTECT"),
+ [MOVE_MACH_PUNCH] = _("MACH PUNCH"),
+ [MOVE_SCARY_FACE] = _("SCARY FACE"),
+ [MOVE_FAINT_ATTACK] = _("FAINT ATTACK"),
+ [MOVE_SWEET_KISS] = _("SWEET KISS"),
+ [MOVE_BELLY_DRUM] = _("BELLY DRUM"),
+ [MOVE_SLUDGE_BOMB] = _("SLUDGE BOMB"),
+ [MOVE_MUD_SLAP] = _("MUD-SLAP"),
+ [MOVE_OCTAZOOKA] = _("OCTAZOOKA"),
+ [MOVE_SPIKES] = _("SPIKES"),
+ [MOVE_ZAP_CANNON] = _("ZAP CANNON"),
+ [MOVE_FORESIGHT] = _("FORESIGHT"),
+ [MOVE_DESTINY_BOND] = _("DESTINY BOND"),
+ [MOVE_PERISH_SONG] = _("PERISH SONG"),
+ [MOVE_ICY_WIND] = _("ICY WIND"),
+ [MOVE_DETECT] = _("DETECT"),
+ [MOVE_BONE_RUSH] = _("BONE RUSH"),
+ [MOVE_LOCK_ON] = _("LOCK-ON"),
+ [MOVE_OUTRAGE] = _("OUTRAGE"),
+ [MOVE_SANDSTORM] = _("SANDSTORM"),
+ [MOVE_GIGA_DRAIN] = _("GIGA DRAIN"),
+ [MOVE_ENDURE] = _("ENDURE"),
+ [MOVE_CHARM] = _("CHARM"),
+ [MOVE_ROLLOUT] = _("ROLLOUT"),
+ [MOVE_FALSE_SWIPE] = _("FALSE SWIPE"),
+ [MOVE_SWAGGER] = _("SWAGGER"),
+ [MOVE_MILK_DRINK] = _("MILK DRINK"),
+ [MOVE_SPARK] = _("SPARK"),
+ [MOVE_FURY_CUTTER] = _("FURY CUTTER"),
+ [MOVE_STEEL_WING] = _("STEEL WING"),
+ [MOVE_MEAN_LOOK] = _("MEAN LOOK"),
+ [MOVE_ATTRACT] = _("ATTRACT"),
+ [MOVE_SLEEP_TALK] = _("SLEEP TALK"),
+ [MOVE_HEAL_BELL] = _("HEAL BELL"),
+ [MOVE_RETURN] = _("RETURN"),
+ [MOVE_PRESENT] = _("PRESENT"),
+ [MOVE_FRUSTRATION] = _("FRUSTRATION"),
+ [MOVE_SAFEGUARD] = _("SAFEGUARD"),
+ [MOVE_PAIN_SPLIT] = _("PAIN SPLIT"),
+ [MOVE_SACRED_FIRE] = _("SACRED FIRE"),
+ [MOVE_MAGNITUDE] = _("MAGNITUDE"),
+ [MOVE_DYNAMIC_PUNCH] = _("DYNAMICPUNCH"),
+ [MOVE_MEGAHORN] = _("MEGAHORN"),
+ [MOVE_DRAGON_BREATH] = _("DRAGONBREATH"),
+ [MOVE_BATON_PASS] = _("BATON PASS"),
+ [MOVE_ENCORE] = _("ENCORE"),
+ [MOVE_PURSUIT] = _("PURSUIT"),
+ [MOVE_RAPID_SPIN] = _("RAPID SPIN"),
+ [MOVE_SWEET_SCENT] = _("SWEET SCENT"),
+ [MOVE_IRON_TAIL] = _("IRON TAIL"),
+ [MOVE_METAL_CLAW] = _("METAL CLAW"),
+ [MOVE_VITAL_THROW] = _("VITAL THROW"),
+ [MOVE_MORNING_SUN] = _("MORNING SUN"),
+ [MOVE_SYNTHESIS] = _("SYNTHESIS"),
+ [MOVE_MOONLIGHT] = _("MOONLIGHT"),
+ [MOVE_HIDDEN_POWER] = _("HIDDEN POWER"),
+ [MOVE_CROSS_CHOP] = _("CROSS CHOP"),
+ [MOVE_TWISTER] = _("TWISTER"),
+ [MOVE_RAIN_DANCE] = _("RAIN DANCE"),
+ [MOVE_SUNNY_DAY] = _("SUNNY DAY"),
+ [MOVE_CRUNCH] = _("CRUNCH"),
+ [MOVE_MIRROR_COAT] = _("MIRROR COAT"),
+ [MOVE_PSYCH_UP] = _("PSYCH UP"),
+ [MOVE_EXTREME_SPEED] = _("EXTREMESPEED"),
+ [MOVE_ANCIENT_POWER] = _("ANCIENTPOWER"),
+ [MOVE_SHADOW_BALL] = _("SHADOW BALL"),
+ [MOVE_FUTURE_SIGHT] = _("FUTURE SIGHT"),
+ [MOVE_ROCK_SMASH] = _("ROCK SMASH"),
+ [MOVE_WHIRLPOOL] = _("WHIRLPOOL"),
+ [MOVE_BEAT_UP] = _("BEAT UP"),
+ [MOVE_FAKE_OUT] = _("FAKE OUT"),
+ [MOVE_UPROAR] = _("UPROAR"),
+ [MOVE_STOCKPILE] = _("STOCKPILE"),
+ [MOVE_SPIT_UP] = _("SPIT UP"),
+ [MOVE_SWALLOW] = _("SWALLOW"),
+ [MOVE_HEAT_WAVE] = _("HEAT WAVE"),
+ [MOVE_HAIL] = _("HAIL"),
+ [MOVE_TORMENT] = _("TORMENT"),
+ [MOVE_FLATTER] = _("FLATTER"),
+ [MOVE_WILL_O_WISP] = _("WILL-O-WISP"),
+ [MOVE_MEMENTO] = _("MEMENTO"),
+ [MOVE_FACADE] = _("FACADE"),
+ [MOVE_FOCUS_PUNCH] = _("FOCUS PUNCH"),
+ [MOVE_SMELLING_SALT] = _("SMELLINGSALT"),
+ [MOVE_FOLLOW_ME] = _("FOLLOW ME"),
+ [MOVE_NATURE_POWER] = _("NATURE POWER"),
+ [MOVE_CHARGE] = _("CHARGE"),
+ [MOVE_TAUNT] = _("TAUNT"),
+ [MOVE_HELPING_HAND] = _("HELPING HAND"),
+ [MOVE_TRICK] = _("TRICK"),
+ [MOVE_ROLE_PLAY] = _("ROLE PLAY"),
+ [MOVE_WISH] = _("WISH"),
+ [MOVE_ASSIST] = _("ASSIST"),
+ [MOVE_INGRAIN] = _("INGRAIN"),
+ [MOVE_SUPERPOWER] = _("SUPERPOWER"),
+ [MOVE_MAGIC_COAT] = _("MAGIC COAT"),
+ [MOVE_RECYCLE] = _("RECYCLE"),
+ [MOVE_REVENGE] = _("REVENGE"),
+ [MOVE_BRICK_BREAK] = _("BRICK BREAK"),
+ [MOVE_YAWN] = _("YAWN"),
+ [MOVE_KNOCK_OFF] = _("KNOCK OFF"),
+ [MOVE_ENDEAVOR] = _("ENDEAVOR"),
+ [MOVE_ERUPTION] = _("ERUPTION"),
+ [MOVE_SKILL_SWAP] = _("SKILL SWAP"),
+ [MOVE_IMPRISON] = _("IMPRISON"),
+ [MOVE_REFRESH] = _("REFRESH"),
+ [MOVE_GRUDGE] = _("GRUDGE"),
+ [MOVE_SNATCH] = _("SNATCH"),
+ [MOVE_SECRET_POWER] = _("SECRET POWER"),
+ [MOVE_DIVE] = _("DIVE"),
+ [MOVE_ARM_THRUST] = _("ARM THRUST"),
+ [MOVE_CAMOUFLAGE] = _("CAMOUFLAGE"),
+ [MOVE_TAIL_GLOW] = _("TAIL GLOW"),
+ [MOVE_LUSTER_PURGE] = _("LUSTER PURGE"),
+ [MOVE_MIST_BALL] = _("MIST BALL"),
+ [MOVE_FEATHER_DANCE] = _("FEATHERDANCE"),
+ [MOVE_TEETER_DANCE] = _("TEETER DANCE"),
+ [MOVE_BLAZE_KICK] = _("BLAZE KICK"),
+ [MOVE_MUD_SPORT] = _("MUD SPORT"),
+ [MOVE_ICE_BALL] = _("ICE BALL"),
+ [MOVE_NEEDLE_ARM] = _("NEEDLE ARM"),
+ [MOVE_SLACK_OFF] = _("SLACK OFF"),
+ [MOVE_HYPER_VOICE] = _("HYPER VOICE"),
+ [MOVE_POISON_FANG] = _("POISON FANG"),
+ [MOVE_CRUSH_CLAW] = _("CRUSH CLAW"),
+ [MOVE_BLAST_BURN] = _("BLAST BURN"),
+ [MOVE_HYDRO_CANNON] = _("HYDRO CANNON"),
+ [MOVE_METEOR_MASH] = _("METEOR MASH"),
+ [MOVE_ASTONISH] = _("ASTONISH"),
+ [MOVE_WEATHER_BALL] = _("WEATHER BALL"),
+ [MOVE_AROMATHERAPY] = _("AROMATHERAPY"),
+ [MOVE_FAKE_TEARS] = _("FAKE TEARS"),
+ [MOVE_AIR_CUTTER] = _("AIR CUTTER"),
+ [MOVE_OVERHEAT] = _("OVERHEAT"),
+ [MOVE_ODOR_SLEUTH] = _("ODOR SLEUTH"),
+ [MOVE_ROCK_TOMB] = _("ROCK TOMB"),
+ [MOVE_SILVER_WIND] = _("SILVER WIND"),
+ [MOVE_METAL_SOUND] = _("METAL SOUND"),
+ [MOVE_GRASS_WHISTLE] = _("GRASSWHISTLE"),
+ [MOVE_TICKLE] = _("TICKLE"),
+ [MOVE_COSMIC_POWER] = _("COSMIC POWER"),
+ [MOVE_WATER_SPOUT] = _("WATER SPOUT"),
+ [MOVE_SIGNAL_BEAM] = _("SIGNAL BEAM"),
+ [MOVE_SHADOW_PUNCH] = _("SHADOW PUNCH"),
+ [MOVE_EXTRASENSORY] = _("EXTRASENSORY"),
+ [MOVE_SKY_UPPERCUT] = _("SKY UPPERCUT"),
+ [MOVE_SAND_TOMB] = _("SAND TOMB"),
+ [MOVE_SHEER_COLD] = _("SHEER COLD"),
+ [MOVE_MUDDY_WATER] = _("MUDDY WATER"),
+ [MOVE_BULLET_SEED] = _("BULLET SEED"),
+ [MOVE_AERIAL_ACE] = _("AERIAL ACE"),
+ [MOVE_ICICLE_SPEAR] = _("ICICLE SPEAR"),
+ [MOVE_IRON_DEFENSE] = _("IRON DEFENSE"),
+ [MOVE_BLOCK] = _("BLOCK"),
+ [MOVE_HOWL] = _("HOWL"),
+ [MOVE_DRAGON_CLAW] = _("DRAGON CLAW"),
+ [MOVE_FRENZY_PLANT] = _("FRENZY PLANT"),
+ [MOVE_BULK_UP] = _("BULK UP"),
+ [MOVE_BOUNCE] = _("BOUNCE"),
+ [MOVE_MUD_SHOT] = _("MUD SHOT"),
+ [MOVE_POISON_TAIL] = _("POISON TAIL"),
+ [MOVE_COVET] = _("COVET"),
+ [MOVE_VOLT_TACKLE] = _("VOLT TACKLE"),
+ [MOVE_MAGICAL_LEAF] = _("MAGICAL LEAF"),
+ [MOVE_WATER_SPORT] = _("WATER SPORT"),
+ [MOVE_CALM_MIND] = _("CALM MIND"),
+ [MOVE_LEAF_BLADE] = _("LEAF BLADE"),
+ [MOVE_DRAGON_DANCE] = _("DRAGON DANCE"),
+ [MOVE_ROCK_BLAST] = _("ROCK BLAST"),
+ [MOVE_SHOCK_WAVE] = _("SHOCK WAVE"),
+ [MOVE_WATER_PULSE] = _("WATER PULSE"),
+ [MOVE_DOOM_DESIRE] = _("DOOM DESIRE"),
+ [MOVE_PSYCHO_BOOST] = _("PSYCHO BOOST"),
+};
diff --git a/src/data/text/species_names.h b/src/data/text/species_names.h
new file mode 100644
index 000000000..840beb22b
--- /dev/null
+++ b/src/data/text/species_names.h
@@ -0,0 +1,414 @@
+const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = {
+ [SPECIES_NONE] = _("??????????"),
+ [SPECIES_BULBASAUR] = _("BULBASAUR"),
+ [SPECIES_IVYSAUR] = _("IVYSAUR"),
+ [SPECIES_VENUSAUR] = _("VENUSAUR"),
+ [SPECIES_CHARMANDER] = _("CHARMANDER"),
+ [SPECIES_CHARMELEON] = _("CHARMELEON"),
+ [SPECIES_CHARIZARD] = _("CHARIZARD"),
+ [SPECIES_SQUIRTLE] = _("SQUIRTLE"),
+ [SPECIES_WARTORTLE] = _("WARTORTLE"),
+ [SPECIES_BLASTOISE] = _("BLASTOISE"),
+ [SPECIES_CATERPIE] = _("CATERPIE"),
+ [SPECIES_METAPOD] = _("METAPOD"),
+ [SPECIES_BUTTERFREE] = _("BUTTERFREE"),
+ [SPECIES_WEEDLE] = _("WEEDLE"),
+ [SPECIES_KAKUNA] = _("KAKUNA"),
+ [SPECIES_BEEDRILL] = _("BEEDRILL"),
+ [SPECIES_PIDGEY] = _("PIDGEY"),
+ [SPECIES_PIDGEOTTO] = _("PIDGEOTTO"),
+ [SPECIES_PIDGEOT] = _("PIDGEOT"),
+ [SPECIES_RATTATA] = _("RATTATA"),
+ [SPECIES_RATICATE] = _("RATICATE"),
+ [SPECIES_SPEAROW] = _("SPEAROW"),
+ [SPECIES_FEAROW] = _("FEAROW"),
+ [SPECIES_EKANS] = _("EKANS"),
+ [SPECIES_ARBOK] = _("ARBOK"),
+ [SPECIES_PIKACHU] = _("PIKACHU"),
+ [SPECIES_RAICHU] = _("RAICHU"),
+ [SPECIES_SANDSHREW] = _("SANDSHREW"),
+ [SPECIES_SANDSLASH] = _("SANDSLASH"),
+ [SPECIES_NIDORAN_F] = _("NIDORAN♀"),
+ [SPECIES_NIDORINA] = _("NIDORINA"),
+ [SPECIES_NIDOQUEEN] = _("NIDOQUEEN"),
+ [SPECIES_NIDORAN_M] = _("NIDORAN♂"),
+ [SPECIES_NIDORINO] = _("NIDORINO"),
+ [SPECIES_NIDOKING] = _("NIDOKING"),
+ [SPECIES_CLEFAIRY] = _("CLEFAIRY"),
+ [SPECIES_CLEFABLE] = _("CLEFABLE"),
+ [SPECIES_VULPIX] = _("VULPIX"),
+ [SPECIES_NINETALES] = _("NINETALES"),
+ [SPECIES_JIGGLYPUFF] = _("JIGGLYPUFF"),
+ [SPECIES_WIGGLYTUFF] = _("WIGGLYTUFF"),
+ [SPECIES_ZUBAT] = _("ZUBAT"),
+ [SPECIES_GOLBAT] = _("GOLBAT"),
+ [SPECIES_ODDISH] = _("ODDISH"),
+ [SPECIES_GLOOM] = _("GLOOM"),
+ [SPECIES_VILEPLUME] = _("VILEPLUME"),
+ [SPECIES_PARAS] = _("PARAS"),
+ [SPECIES_PARASECT] = _("PARASECT"),
+ [SPECIES_VENONAT] = _("VENONAT"),
+ [SPECIES_VENOMOTH] = _("VENOMOTH"),
+ [SPECIES_DIGLETT] = _("DIGLETT"),
+ [SPECIES_DUGTRIO] = _("DUGTRIO"),
+ [SPECIES_MEOWTH] = _("MEOWTH"),
+ [SPECIES_PERSIAN] = _("PERSIAN"),
+ [SPECIES_PSYDUCK] = _("PSYDUCK"),
+ [SPECIES_GOLDUCK] = _("GOLDUCK"),
+ [SPECIES_MANKEY] = _("MANKEY"),
+ [SPECIES_PRIMEAPE] = _("PRIMEAPE"),
+ [SPECIES_GROWLITHE] = _("GROWLITHE"),
+ [SPECIES_ARCANINE] = _("ARCANINE"),
+ [SPECIES_POLIWAG] = _("POLIWAG"),
+ [SPECIES_POLIWHIRL] = _("POLIWHIRL"),
+ [SPECIES_POLIWRATH] = _("POLIWRATH"),
+ [SPECIES_ABRA] = _("ABRA"),
+ [SPECIES_KADABRA] = _("KADABRA"),
+ [SPECIES_ALAKAZAM] = _("ALAKAZAM"),
+ [SPECIES_MACHOP] = _("MACHOP"),
+ [SPECIES_MACHOKE] = _("MACHOKE"),
+ [SPECIES_MACHAMP] = _("MACHAMP"),
+ [SPECIES_BELLSPROUT] = _("BELLSPROUT"),
+ [SPECIES_WEEPINBELL] = _("WEEPINBELL"),
+ [SPECIES_VICTREEBEL] = _("VICTREEBEL"),
+ [SPECIES_TENTACOOL] = _("TENTACOOL"),
+ [SPECIES_TENTACRUEL] = _("TENTACRUEL"),
+ [SPECIES_GEODUDE] = _("GEODUDE"),
+ [SPECIES_GRAVELER] = _("GRAVELER"),
+ [SPECIES_GOLEM] = _("GOLEM"),
+ [SPECIES_PONYTA] = _("PONYTA"),
+ [SPECIES_RAPIDASH] = _("RAPIDASH"),
+ [SPECIES_SLOWPOKE] = _("SLOWPOKE"),
+ [SPECIES_SLOWBRO] = _("SLOWBRO"),
+ [SPECIES_MAGNEMITE] = _("MAGNEMITE"),
+ [SPECIES_MAGNETON] = _("MAGNETON"),
+ [SPECIES_FARFETCHD] = _("FARFETCH’D"),
+ [SPECIES_DODUO] = _("DODUO"),
+ [SPECIES_DODRIO] = _("DODRIO"),
+ [SPECIES_SEEL] = _("SEEL"),
+ [SPECIES_DEWGONG] = _("DEWGONG"),
+ [SPECIES_GRIMER] = _("GRIMER"),
+ [SPECIES_MUK] = _("MUK"),
+ [SPECIES_SHELLDER] = _("SHELLDER"),
+ [SPECIES_CLOYSTER] = _("CLOYSTER"),
+ [SPECIES_GASTLY] = _("GASTLY"),
+ [SPECIES_HAUNTER] = _("HAUNTER"),
+ [SPECIES_GENGAR] = _("GENGAR"),
+ [SPECIES_ONIX] = _("ONIX"),
+ [SPECIES_DROWZEE] = _("DROWZEE"),
+ [SPECIES_HYPNO] = _("HYPNO"),
+ [SPECIES_KRABBY] = _("KRABBY"),
+ [SPECIES_KINGLER] = _("KINGLER"),
+ [SPECIES_VOLTORB] = _("VOLTORB"),
+ [SPECIES_ELECTRODE] = _("ELECTRODE"),
+ [SPECIES_EXEGGCUTE] = _("EXEGGCUTE"),
+ [SPECIES_EXEGGUTOR] = _("EXEGGUTOR"),
+ [SPECIES_CUBONE] = _("CUBONE"),
+ [SPECIES_MAROWAK] = _("MAROWAK"),
+ [SPECIES_HITMONLEE] = _("HITMONLEE"),
+ [SPECIES_HITMONCHAN] = _("HITMONCHAN"),
+ [SPECIES_LICKITUNG] = _("LICKITUNG"),
+ [SPECIES_KOFFING] = _("KOFFING"),
+ [SPECIES_WEEZING] = _("WEEZING"),
+ [SPECIES_RHYHORN] = _("RHYHORN"),
+ [SPECIES_RHYDON] = _("RHYDON"),
+ [SPECIES_CHANSEY] = _("CHANSEY"),
+ [SPECIES_TANGELA] = _("TANGELA"),
+ [SPECIES_KANGASKHAN] = _("KANGASKHAN"),
+ [SPECIES_HORSEA] = _("HORSEA"),
+ [SPECIES_SEADRA] = _("SEADRA"),
+ [SPECIES_GOLDEEN] = _("GOLDEEN"),
+ [SPECIES_SEAKING] = _("SEAKING"),
+ [SPECIES_STARYU] = _("STARYU"),
+ [SPECIES_STARMIE] = _("STARMIE"),
+ [SPECIES_MR_MIME] = _("MR. MIME"),
+ [SPECIES_SCYTHER] = _("SCYTHER"),
+ [SPECIES_JYNX] = _("JYNX"),
+ [SPECIES_ELECTABUZZ] = _("ELECTABUZZ"),
+ [SPECIES_MAGMAR] = _("MAGMAR"),
+ [SPECIES_PINSIR] = _("PINSIR"),
+ [SPECIES_TAUROS] = _("TAUROS"),
+ [SPECIES_MAGIKARP] = _("MAGIKARP"),
+ [SPECIES_GYARADOS] = _("GYARADOS"),
+ [SPECIES_LAPRAS] = _("LAPRAS"),
+ [SPECIES_DITTO] = _("DITTO"),
+ [SPECIES_EEVEE] = _("EEVEE"),
+ [SPECIES_VAPOREON] = _("VAPOREON"),
+ [SPECIES_JOLTEON] = _("JOLTEON"),
+ [SPECIES_FLAREON] = _("FLAREON"),
+ [SPECIES_PORYGON] = _("PORYGON"),
+ [SPECIES_OMANYTE] = _("OMANYTE"),
+ [SPECIES_OMASTAR] = _("OMASTAR"),
+ [SPECIES_KABUTO] = _("KABUTO"),
+ [SPECIES_KABUTOPS] = _("KABUTOPS"),
+ [SPECIES_AERODACTYL] = _("AERODACTYL"),
+ [SPECIES_SNORLAX] = _("SNORLAX"),
+ [SPECIES_ARTICUNO] = _("ARTICUNO"),
+ [SPECIES_ZAPDOS] = _("ZAPDOS"),
+ [SPECIES_MOLTRES] = _("MOLTRES"),
+ [SPECIES_DRATINI] = _("DRATINI"),
+ [SPECIES_DRAGONAIR] = _("DRAGONAIR"),
+ [SPECIES_DRAGONITE] = _("DRAGONITE"),
+ [SPECIES_MEWTWO] = _("MEWTWO"),
+ [SPECIES_MEW] = _("MEW"),
+ [SPECIES_CHIKORITA] = _("CHIKORITA"),
+ [SPECIES_BAYLEEF] = _("BAYLEEF"),
+ [SPECIES_MEGANIUM] = _("MEGANIUM"),
+ [SPECIES_CYNDAQUIL] = _("CYNDAQUIL"),
+ [SPECIES_QUILAVA] = _("QUILAVA"),
+ [SPECIES_TYPHLOSION] = _("TYPHLOSION"),
+ [SPECIES_TOTODILE] = _("TOTODILE"),
+ [SPECIES_CROCONAW] = _("CROCONAW"),
+ [SPECIES_FERALIGATR] = _("FERALIGATR"),
+ [SPECIES_SENTRET] = _("SENTRET"),
+ [SPECIES_FURRET] = _("FURRET"),
+ [SPECIES_HOOTHOOT] = _("HOOTHOOT"),
+ [SPECIES_NOCTOWL] = _("NOCTOWL"),
+ [SPECIES_LEDYBA] = _("LEDYBA"),
+ [SPECIES_LEDIAN] = _("LEDIAN"),
+ [SPECIES_SPINARAK] = _("SPINARAK"),
+ [SPECIES_ARIADOS] = _("ARIADOS"),
+ [SPECIES_CROBAT] = _("CROBAT"),
+ [SPECIES_CHINCHOU] = _("CHINCHOU"),
+ [SPECIES_LANTURN] = _("LANTURN"),
+ [SPECIES_PICHU] = _("PICHU"),
+ [SPECIES_CLEFFA] = _("CLEFFA"),
+ [SPECIES_IGGLYBUFF] = _("IGGLYBUFF"),
+ [SPECIES_TOGEPI] = _("TOGEPI"),
+ [SPECIES_TOGETIC] = _("TOGETIC"),
+ [SPECIES_NATU] = _("NATU"),
+ [SPECIES_XATU] = _("XATU"),
+ [SPECIES_MAREEP] = _("MAREEP"),
+ [SPECIES_FLAAFFY] = _("FLAAFFY"),
+ [SPECIES_AMPHAROS] = _("AMPHAROS"),
+ [SPECIES_BELLOSSOM] = _("BELLOSSOM"),
+ [SPECIES_MARILL] = _("MARILL"),
+ [SPECIES_AZUMARILL] = _("AZUMARILL"),
+ [SPECIES_SUDOWOODO] = _("SUDOWOODO"),
+ [SPECIES_POLITOED] = _("POLITOED"),
+ [SPECIES_HOPPIP] = _("HOPPIP"),
+ [SPECIES_SKIPLOOM] = _("SKIPLOOM"),
+ [SPECIES_JUMPLUFF] = _("JUMPLUFF"),
+ [SPECIES_AIPOM] = _("AIPOM"),
+ [SPECIES_SUNKERN] = _("SUNKERN"),
+ [SPECIES_SUNFLORA] = _("SUNFLORA"),
+ [SPECIES_YANMA] = _("YANMA"),
+ [SPECIES_WOOPER] = _("WOOPER"),
+ [SPECIES_QUAGSIRE] = _("QUAGSIRE"),
+ [SPECIES_ESPEON] = _("ESPEON"),
+ [SPECIES_UMBREON] = _("UMBREON"),
+ [SPECIES_MURKROW] = _("MURKROW"),
+ [SPECIES_SLOWKING] = _("SLOWKING"),
+ [SPECIES_MISDREAVUS] = _("MISDREAVUS"),
+ [SPECIES_UNOWN] = _("UNOWN"),
+ [SPECIES_WOBBUFFET] = _("WOBBUFFET"),
+ [SPECIES_GIRAFARIG] = _("GIRAFARIG"),
+ [SPECIES_PINECO] = _("PINECO"),
+ [SPECIES_FORRETRESS] = _("FORRETRESS"),
+ [SPECIES_DUNSPARCE] = _("DUNSPARCE"),
+ [SPECIES_GLIGAR] = _("GLIGAR"),
+ [SPECIES_STEELIX] = _("STEELIX"),
+ [SPECIES_SNUBBULL] = _("SNUBBULL"),
+ [SPECIES_GRANBULL] = _("GRANBULL"),
+ [SPECIES_QWILFISH] = _("QWILFISH"),
+ [SPECIES_SCIZOR] = _("SCIZOR"),
+ [SPECIES_SHUCKLE] = _("SHUCKLE"),
+ [SPECIES_HERACROSS] = _("HERACROSS"),
+ [SPECIES_SNEASEL] = _("SNEASEL"),
+ [SPECIES_TEDDIURSA] = _("TEDDIURSA"),
+ [SPECIES_URSARING] = _("URSARING"),
+ [SPECIES_SLUGMA] = _("SLUGMA"),
+ [SPECIES_MAGCARGO] = _("MAGCARGO"),
+ [SPECIES_SWINUB] = _("SWINUB"),
+ [SPECIES_PILOSWINE] = _("PILOSWINE"),
+ [SPECIES_CORSOLA] = _("CORSOLA"),
+ [SPECIES_REMORAID] = _("REMORAID"),
+ [SPECIES_OCTILLERY] = _("OCTILLERY"),
+ [SPECIES_DELIBIRD] = _("DELIBIRD"),
+ [SPECIES_MANTINE] = _("MANTINE"),
+ [SPECIES_SKARMORY] = _("SKARMORY"),
+ [SPECIES_HOUNDOUR] = _("HOUNDOUR"),
+ [SPECIES_HOUNDOOM] = _("HOUNDOOM"),
+ [SPECIES_KINGDRA] = _("KINGDRA"),
+ [SPECIES_PHANPY] = _("PHANPY"),
+ [SPECIES_DONPHAN] = _("DONPHAN"),
+ [SPECIES_PORYGON2] = _("PORYGON2"),
+ [SPECIES_STANTLER] = _("STANTLER"),
+ [SPECIES_SMEARGLE] = _("SMEARGLE"),
+ [SPECIES_TYROGUE] = _("TYROGUE"),
+ [SPECIES_HITMONTOP] = _("HITMONTOP"),
+ [SPECIES_SMOOCHUM] = _("SMOOCHUM"),
+ [SPECIES_ELEKID] = _("ELEKID"),
+ [SPECIES_MAGBY] = _("MAGBY"),
+ [SPECIES_MILTANK] = _("MILTANK"),
+ [SPECIES_BLISSEY] = _("BLISSEY"),
+ [SPECIES_RAIKOU] = _("RAIKOU"),
+ [SPECIES_ENTEI] = _("ENTEI"),
+ [SPECIES_SUICUNE] = _("SUICUNE"),
+ [SPECIES_LARVITAR] = _("LARVITAR"),
+ [SPECIES_PUPITAR] = _("PUPITAR"),
+ [SPECIES_TYRANITAR] = _("TYRANITAR"),
+ [SPECIES_LUGIA] = _("LUGIA"),
+ [SPECIES_HO_OH] = _("HO-OH"),
+ [SPECIES_CELEBI] = _("CELEBI"),
+ [SPECIES_OLD_UNOWN_B] = _("?"),
+ [SPECIES_OLD_UNOWN_C] = _("?"),
+ [SPECIES_OLD_UNOWN_D] = _("?"),
+ [SPECIES_OLD_UNOWN_E] = _("?"),
+ [SPECIES_OLD_UNOWN_F] = _("?"),
+ [SPECIES_OLD_UNOWN_G] = _("?"),
+ [SPECIES_OLD_UNOWN_H] = _("?"),
+ [SPECIES_OLD_UNOWN_I] = _("?"),
+ [SPECIES_OLD_UNOWN_J] = _("?"),
+ [SPECIES_OLD_UNOWN_K] = _("?"),
+ [SPECIES_OLD_UNOWN_L] = _("?"),
+ [SPECIES_OLD_UNOWN_M] = _("?"),
+ [SPECIES_OLD_UNOWN_N] = _("?"),
+ [SPECIES_OLD_UNOWN_O] = _("?"),
+ [SPECIES_OLD_UNOWN_P] = _("?"),
+ [SPECIES_OLD_UNOWN_Q] = _("?"),
+ [SPECIES_OLD_UNOWN_R] = _("?"),
+ [SPECIES_OLD_UNOWN_S] = _("?"),
+ [SPECIES_OLD_UNOWN_T] = _("?"),
+ [SPECIES_OLD_UNOWN_U] = _("?"),
+ [SPECIES_OLD_UNOWN_V] = _("?"),
+ [SPECIES_OLD_UNOWN_W] = _("?"),
+ [SPECIES_OLD_UNOWN_X] = _("?"),
+ [SPECIES_OLD_UNOWN_Y] = _("?"),
+ [SPECIES_OLD_UNOWN_Z] = _("?"),
+ [SPECIES_TREECKO] = _("TREECKO"),
+ [SPECIES_GROVYLE] = _("GROVYLE"),
+ [SPECIES_SCEPTILE] = _("SCEPTILE"),
+ [SPECIES_TORCHIC] = _("TORCHIC"),
+ [SPECIES_COMBUSKEN] = _("COMBUSKEN"),
+ [SPECIES_BLAZIKEN] = _("BLAZIKEN"),
+ [SPECIES_MUDKIP] = _("MUDKIP"),
+ [SPECIES_MARSHTOMP] = _("MARSHTOMP"),
+ [SPECIES_SWAMPERT] = _("SWAMPERT"),
+ [SPECIES_POOCHYENA] = _("POOCHYENA"),
+ [SPECIES_MIGHTYENA] = _("MIGHTYENA"),
+ [SPECIES_ZIGZAGOON] = _("ZIGZAGOON"),
+ [SPECIES_LINOONE] = _("LINOONE"),
+ [SPECIES_WURMPLE] = _("WURMPLE"),
+ [SPECIES_SILCOON] = _("SILCOON"),
+ [SPECIES_BEAUTIFLY] = _("BEAUTIFLY"),
+ [SPECIES_CASCOON] = _("CASCOON"),
+ [SPECIES_DUSTOX] = _("DUSTOX"),
+ [SPECIES_LOTAD] = _("LOTAD"),
+ [SPECIES_LOMBRE] = _("LOMBRE"),
+ [SPECIES_LUDICOLO] = _("LUDICOLO"),
+ [SPECIES_SEEDOT] = _("SEEDOT"),
+ [SPECIES_NUZLEAF] = _("NUZLEAF"),
+ [SPECIES_SHIFTRY] = _("SHIFTRY"),
+ [SPECIES_NINCADA] = _("NINCADA"),
+ [SPECIES_NINJASK] = _("NINJASK"),
+ [SPECIES_SHEDINJA] = _("SHEDINJA"),
+ [SPECIES_TAILLOW] = _("TAILLOW"),
+ [SPECIES_SWELLOW] = _("SWELLOW"),
+ [SPECIES_SHROOMISH] = _("SHROOMISH"),
+ [SPECIES_BRELOOM] = _("BRELOOM"),
+ [SPECIES_SPINDA] = _("SPINDA"),
+ [SPECIES_WINGULL] = _("WINGULL"),
+ [SPECIES_PELIPPER] = _("PELIPPER"),
+ [SPECIES_SURSKIT] = _("SURSKIT"),
+ [SPECIES_MASQUERAIN] = _("MASQUERAIN"),
+ [SPECIES_WAILMER] = _("WAILMER"),
+ [SPECIES_WAILORD] = _("WAILORD"),
+ [SPECIES_SKITTY] = _("SKITTY"),
+ [SPECIES_DELCATTY] = _("DELCATTY"),
+ [SPECIES_KECLEON] = _("KECLEON"),
+ [SPECIES_BALTOY] = _("BALTOY"),
+ [SPECIES_CLAYDOL] = _("CLAYDOL"),
+ [SPECIES_NOSEPASS] = _("NOSEPASS"),
+ [SPECIES_TORKOAL] = _("TORKOAL"),
+ [SPECIES_SABLEYE] = _("SABLEYE"),
+ [SPECIES_BARBOACH] = _("BARBOACH"),
+ [SPECIES_WHISCASH] = _("WHISCASH"),
+ [SPECIES_LUVDISC] = _("LUVDISC"),
+ [SPECIES_CORPHISH] = _("CORPHISH"),
+ [SPECIES_CRAWDAUNT] = _("CRAWDAUNT"),
+ [SPECIES_FEEBAS] = _("FEEBAS"),
+ [SPECIES_MILOTIC] = _("MILOTIC"),
+ [SPECIES_CARVANHA] = _("CARVANHA"),
+ [SPECIES_SHARPEDO] = _("SHARPEDO"),
+ [SPECIES_TRAPINCH] = _("TRAPINCH"),
+ [SPECIES_VIBRAVA] = _("VIBRAVA"),
+ [SPECIES_FLYGON] = _("FLYGON"),
+ [SPECIES_MAKUHITA] = _("MAKUHITA"),
+ [SPECIES_HARIYAMA] = _("HARIYAMA"),
+ [SPECIES_ELECTRIKE] = _("ELECTRIKE"),
+ [SPECIES_MANECTRIC] = _("MANECTRIC"),
+ [SPECIES_NUMEL] = _("NUMEL"),
+ [SPECIES_CAMERUPT] = _("CAMERUPT"),
+ [SPECIES_SPHEAL] = _("SPHEAL"),
+ [SPECIES_SEALEO] = _("SEALEO"),
+ [SPECIES_WALREIN] = _("WALREIN"),
+ [SPECIES_CACNEA] = _("CACNEA"),
+ [SPECIES_CACTURNE] = _("CACTURNE"),
+ [SPECIES_SNORUNT] = _("SNORUNT"),
+ [SPECIES_GLALIE] = _("GLALIE"),
+ [SPECIES_LUNATONE] = _("LUNATONE"),
+ [SPECIES_SOLROCK] = _("SOLROCK"),
+ [SPECIES_AZURILL] = _("AZURILL"),
+ [SPECIES_SPOINK] = _("SPOINK"),
+ [SPECIES_GRUMPIG] = _("GRUMPIG"),
+ [SPECIES_PLUSLE] = _("PLUSLE"),
+ [SPECIES_MINUN] = _("MINUN"),
+ [SPECIES_MAWILE] = _("MAWILE"),
+ [SPECIES_MEDITITE] = _("MEDITITE"),
+ [SPECIES_MEDICHAM] = _("MEDICHAM"),
+ [SPECIES_SWABLU] = _("SWABLU"),
+ [SPECIES_ALTARIA] = _("ALTARIA"),
+ [SPECIES_WYNAUT] = _("WYNAUT"),
+ [SPECIES_DUSKULL] = _("DUSKULL"),
+ [SPECIES_DUSCLOPS] = _("DUSCLOPS"),
+ [SPECIES_ROSELIA] = _("ROSELIA"),
+ [SPECIES_SLAKOTH] = _("SLAKOTH"),
+ [SPECIES_VIGOROTH] = _("VIGOROTH"),
+ [SPECIES_SLAKING] = _("SLAKING"),
+ [SPECIES_GULPIN] = _("GULPIN"),
+ [SPECIES_SWALOT] = _("SWALOT"),
+ [SPECIES_TROPIUS] = _("TROPIUS"),
+ [SPECIES_WHISMUR] = _("WHISMUR"),
+ [SPECIES_LOUDRED] = _("LOUDRED"),
+ [SPECIES_EXPLOUD] = _("EXPLOUD"),
+ [SPECIES_CLAMPERL] = _("CLAMPERL"),
+ [SPECIES_HUNTAIL] = _("HUNTAIL"),
+ [SPECIES_GOREBYSS] = _("GOREBYSS"),
+ [SPECIES_ABSOL] = _("ABSOL"),
+ [SPECIES_SHUPPET] = _("SHUPPET"),
+ [SPECIES_BANETTE] = _("BANETTE"),
+ [SPECIES_SEVIPER] = _("SEVIPER"),
+ [SPECIES_ZANGOOSE] = _("ZANGOOSE"),
+ [SPECIES_RELICANTH] = _("RELICANTH"),
+ [SPECIES_ARON] = _("ARON"),
+ [SPECIES_LAIRON] = _("LAIRON"),
+ [SPECIES_AGGRON] = _("AGGRON"),
+ [SPECIES_CASTFORM] = _("CASTFORM"),
+ [SPECIES_VOLBEAT] = _("VOLBEAT"),
+ [SPECIES_ILLUMISE] = _("ILLUMISE"),
+ [SPECIES_LILEEP] = _("LILEEP"),
+ [SPECIES_CRADILY] = _("CRADILY"),
+ [SPECIES_ANORITH] = _("ANORITH"),
+ [SPECIES_ARMALDO] = _("ARMALDO"),
+ [SPECIES_RALTS] = _("RALTS"),
+ [SPECIES_KIRLIA] = _("KIRLIA"),
+ [SPECIES_GARDEVOIR] = _("GARDEVOIR"),
+ [SPECIES_BAGON] = _("BAGON"),
+ [SPECIES_SHELGON] = _("SHELGON"),
+ [SPECIES_SALAMENCE] = _("SALAMENCE"),
+ [SPECIES_BELDUM] = _("BELDUM"),
+ [SPECIES_METANG] = _("METANG"),
+ [SPECIES_METAGROSS] = _("METAGROSS"),
+ [SPECIES_REGIROCK] = _("REGIROCK"),
+ [SPECIES_REGICE] = _("REGICE"),
+ [SPECIES_REGISTEEL] = _("REGISTEEL"),
+ [SPECIES_KYOGRE] = _("KYOGRE"),
+ [SPECIES_GROUDON] = _("GROUDON"),
+ [SPECIES_RAYQUAZA] = _("RAYQUAZA"),
+ [SPECIES_LATIAS] = _("LATIAS"),
+ [SPECIES_LATIOS] = _("LATIOS"),
+ [SPECIES_JIRACHI] = _("JIRACHI"),
+ [SPECIES_DEOXYS] = _("DEOXYS"),
+ [SPECIES_CHIMECHO] = _("CHIMECHO"),
+};
diff --git a/src/data/text/trainer_class_names.h b/src/data/text/trainer_class_names.h
new file mode 100644
index 000000000..7a126a128
--- /dev/null
+++ b/src/data/text/trainer_class_names.h
@@ -0,0 +1,73 @@
+#ifndef GUARD_TRAINER_CLASS_NAMES_H
+#define GUARD_TRAINER_CLASS_NAMES_H
+
+const u8 gTrainerClassNames[][13] = {
+ _("{PKMN} TRAINER"),
+ _("{PKMN} TRAINER"),
+ _("HIKER"),
+ _("TEAM AQUA"),
+ _("{PKMN} BREEDER"),
+ _("COOLTRAINER"),
+ _("BIRD KEEPER"),
+ _("COLLECTOR"),
+ _("SWIMMER♂"),
+ _("TEAM MAGMA"),
+ _("EXPERT"),
+ _("AQUA ADMIN"),
+ _("BLACK BELT"),
+ _("AQUA LEADER"),
+ _("HEX MANIAC"),
+ _("AROMA LADY"),
+ _("RUIN MANIAC"),
+ _("INTERVIEWER"),
+ _("TUBER"),
+ _("TUBER"),
+ _("LADY"),
+ _("BEAUTY"),
+ _("RICH BOY"),
+ _("POKéMANIAC"),
+ _("GUITARIST"),
+ _("KINDLER"),
+ _("CAMPER"),
+ _("PICNICKER"),
+ _("BUG MANIAC"),
+ _("PSYCHIC"),
+ _("GENTLEMAN"),
+ _("ELITE FOUR"),
+ _("LEADER"),
+ _("SCHOOL KID"),
+ _("SR. AND JR."),
+ _("WINSTRATE"),
+ _("POKéFAN"),
+ _("YOUNGSTER"),
+ _("CHAMPION"),
+ _("FISHERMAN"),
+ _("TRIATHLETE"),
+ _("DRAGON TAMER"),
+ _("NINJA BOY"),
+ _("BATTLE GIRL"),
+ _("PARASOL LADY"),
+ _("SWIMMER♀"),
+ _("TWINS"),
+ _("SAILOR"),
+ _("COOLTRAINER"),
+ _("MAGMA ADMIN"),
+ _("{PKMN} TRAINER"),
+ _("BUG CATCHER"),
+ _("{PKMN} RANGER"),
+ _("MAGMA LEADER"),
+ _("LASS"),
+ _("YOUNG COUPLE"),
+ _("OLD COUPLE"),
+ _("SIS AND BRO"),
+ _("SALON MAIDEN"),
+ _("DOME ACE"),
+ _("PALACE MAVEN"),
+ _("ARENA TYCOON"),
+ _("FACTORY HEAD"),
+ _("PIKE QUEEN"),
+ _("PYRAMID KING"),
+ _("{PKMN} TRAINER"),
+};
+
+#endif