diff options
Diffstat (limited to 'src/data/union_room.h')
-rw-r--r-- | src/data/union_room.h | 707 |
1 files changed, 351 insertions, 356 deletions
diff --git a/src/data/union_room.h b/src/data/union_room.h index de155aee8..5e9cb297e 100644 --- a/src/data/union_room.h +++ b/src/data/union_room.h @@ -1,210 +1,213 @@ // const rom data -ALIGNED(4) const u8 gText_EmptyString[] = _(""); -ALIGNED(4) const u8 gText_Colon[] = _(":"); -ALIGNED(4) const u8 gText_UnkCtrlCodeF907[] = _("{ID}"); -ALIGNED(4) const u8 gText_PleaseStartOver[] = _("Please start over from the beginning."); -ALIGNED(4) const u8 gText_WirelessSearchCanceled[] = _("The WIRELESS COMMUNICATION\nSYSTEM search has been canceled."); -ALIGNED(4) const u8 unref_text_union_room_0[] = _("Awaiting communication\nfrom another player."); -ALIGNED(4) const u8 gText_AwaitingCommunication[] = _("{STR_VAR_1}! Awaiting\ncommunication from another player."); -ALIGNED(4) const u8 gText_AwaitingLink[] = _("{STR_VAR_1}! Awaiting link!\nPress START when everyone's ready."); -ALIGNED(4) const u8 gJPText_SingleBattle[] = _("シングルバトルを かいさいする"); -ALIGNED(4) const u8 gJPText_DoubleBattle[] = _("ダブルバトルを かいさいする"); -ALIGNED(4) const u8 gJPText_MultiBattle[] = _("マルチバトルを かいさいする"); -ALIGNED(4) const u8 gJPText_TradePokemon[] = _("ポケモンこうかんを かいさいする"); -ALIGNED(4) const u8 gJPText_Chat[] = _("チャットを かいさいする"); -ALIGNED(4) const u8 gJPText_DistWonderCard[] = _("ふしぎなカードをくばる"); -ALIGNED(4) const u8 gJPText_DistWonderNews[] = _("ふしぎなニュースをくばる"); -ALIGNED(4) const u8 unref_text_union_room_1[] = _("ふしぎなできごとを かいさいする"); -ALIGNED(4) const u8 gJPText_HoldPokemonJump[] = _("なわとびを かいさいする"); -ALIGNED(4) const u8 gJPText_HoldBerryCrush[] = _("きのみマッシャーを かいさいする"); -ALIGNED(4) const u8 gJPText_HoldBerryPicking[] = _("きのみどりを かいさいする"); -ALIGNED(4) const u8 gJPText_HoldSpinTrade[] = _("ぐるぐるこうかんを かいさいする"); -ALIGNED(4) const u8 gJPText_HoldSpinShop[] = _("ぐるぐるショップを かいさいする"); - -const u8 *const unref_text_ptrs_union_room_0[] = { - gJPText_SingleBattle, - gJPText_DoubleBattle, - gJPText_MultiBattle, - gJPText_TradePokemon, - gJPText_Chat, - gJPText_DistWonderCard, - gJPText_DistWonderNews, - gJPText_DistWonderCard, - gJPText_HoldPokemonJump, - gJPText_HoldBerryCrush, - gJPText_HoldBerryPicking, - gJPText_HoldBerryPicking, - gJPText_HoldSpinTrade, - gJPText_HoldSpinShop +ALIGNED(4) static const u8 sText_EmptyString[] = _(""); +ALIGNED(4) const u8 sText_Colon[] = _(":"); +ALIGNED(4) const u8 sText_ID[] = _("{ID}"); +ALIGNED(4) const u8 sText_PleaseStartOver[] = _("Please start over from the beginning."); +ALIGNED(4) const u8 sText_WirelessSearchCanceled[] = _("The WIRELESS COMMUNICATION\nSYSTEM search has been canceled."); +ALIGNED(4) const u8 sText_AwaitingCommunucation2[] = _("Awaiting communication\nfrom another player."); // Unused +ALIGNED(4) const u8 sText_AwaitingCommunication[] = _("{STR_VAR_1}! Awaiting\ncommunication from another player."); +ALIGNED(4) const u8 sText_AwaitingLinkPressStart[] = _("{STR_VAR_1}! Awaiting link!\nPress START when everyone's ready."); +ALIGNED(4) const u8 sJPText_SingleBattle[] = _("シングルバトルを かいさいする"); +ALIGNED(4) const u8 sJPText_DoubleBattle[] = _("ダブルバトルを かいさいする"); +ALIGNED(4) const u8 sJPText_MultiBattle[] = _("マルチバトルを かいさいする"); +ALIGNED(4) const u8 sJPText_TradePokemon[] = _("ポケモンこうかんを かいさいする"); +ALIGNED(4) const u8 sJPText_Chat[] = _("チャットを かいさいする"); +ALIGNED(4) const u8 sJPText_DistWonderCard[] = _("ふしぎなカードをくばる"); +ALIGNED(4) const u8 sJPText_DistWonderNews[] = _("ふしぎなニュースをくばる"); +ALIGNED(4) const u8 sJPText_DistMysteryEvent[] = _("ふしぎなできごとを かいさいする"); // Unused +ALIGNED(4) const u8 sJPText_HoldPokemonJump[] = _("なわとびを かいさいする"); +ALIGNED(4) const u8 sJPText_HoldBerryCrush[] = _("きのみマッシャーを かいさいする"); +ALIGNED(4) const u8 sJPText_HoldBerryPicking[] = _("きのみどりを かいさいする"); +ALIGNED(4) const u8 sJPText_HoldSpinTrade[] = _("ぐるぐるこうかんを かいさいする"); +ALIGNED(4) const u8 sJPText_HoldSpinShop[] = _("ぐるぐるショップを かいさいする"); + +// Unused +const u8 *const sJPLinkGroupActionTexts[] = { + sJPText_SingleBattle, + sJPText_DoubleBattle, + sJPText_MultiBattle, + sJPText_TradePokemon, + sJPText_Chat, + sJPText_DistWonderCard, + sJPText_DistWonderNews, + sJPText_DistWonderCard, + sJPText_HoldPokemonJump, + sJPText_HoldBerryCrush, + sJPText_HoldBerryPicking, + sJPText_HoldBerryPicking, + sJPText_HoldSpinTrade, + sJPText_HoldSpinShop }; -const u8 gText_1PlayerNeeded[] = _("1 player\nneeded."); -const u8 gText_2PlayersNeeded[] = _("2 players\nneeded."); -const u8 gText_3PlayersNeeded[] = _("3 players\nneeded."); -const u8 gText_4PlayersNeeded[] = _("4 players\nneeded."); -const u8 gText_2PlayerMode[] = _("2-PLAYER\nMODE"); -const u8 gText_3PlayerMode[] = _("3-PLAYER\nMODE"); -const u8 gText_4PlayerMode[] = _("4-PLAYER\nMODE"); -const u8 gText_5PlayerMode[] = _("5-PLAYER\nMODE"); +const u8 sText_1PlayerNeeded[] = _("1 player\nneeded."); +const u8 sText_2PlayersNeeded[] = _("2 players\nneeded."); +const u8 sText_3PlayersNeeded[] = _("3 players\nneeded."); +const u8 sText_4PlayersNeeded[] = _("4 players\nneeded."); +const u8 sText_2PlayerMode[] = _("2-PLAYER\nMODE"); +const u8 sText_3PlayerMode[] = _("3-PLAYER\nMODE"); +const u8 sText_4PlayerMode[] = _("4-PLAYER\nMODE"); +const u8 sText_5PlayerMode[] = _("5-PLAYER\nMODE"); -const u8 *const gUnknown_082EDB60[][5] = { +static const u8 *const sPlayersNeededOrModeTexts[][5] = { { - gText_1PlayerNeeded, - gText_2PlayerMode + sText_1PlayerNeeded, + sText_2PlayerMode }, { - gText_3PlayersNeeded, - gText_2PlayersNeeded, - gText_1PlayerNeeded, - gText_4PlayerMode + sText_3PlayersNeeded, + sText_2PlayersNeeded, + sText_1PlayerNeeded, + sText_4PlayerMode }, { - gText_1PlayerNeeded, - gText_2PlayerMode, - gText_3PlayerMode, - gText_4PlayerMode, - gText_5PlayerMode + sText_1PlayerNeeded, + sText_2PlayerMode, + sText_3PlayerMode, + sText_4PlayerMode, + sText_5PlayerMode }, { - gText_2PlayersNeeded, - gText_1PlayerNeeded, - gText_3PlayerMode, - gText_4PlayerMode, - gText_5PlayerMode + sText_2PlayersNeeded, + sText_1PlayerNeeded, + sText_3PlayerMode, + sText_4PlayerMode, + sText_5PlayerMode }, { - gText_1PlayerNeeded, - gText_2PlayerMode, - gText_3PlayerMode, - gText_4PlayerMode + sText_1PlayerNeeded, + sText_2PlayerMode, + sText_3PlayerMode, + sText_4PlayerMode } }; -ALIGNED(4) const u8 gUnknown_082EDBC4[] = _("{B_BUTTON}CANCEL"); -ALIGNED(4) const u8 unref_text_union_room_2[] = _("ため\nさんかしゃ ぼしゅうちゅう です!"); -ALIGNED(4) const u8 gUnknown_082EDBE8[] = _("{STR_VAR_2} contacted you for\n{STR_VAR_1}. Accept?"); -ALIGNED(4) const u8 gUnknown_082EDC0C[] = _("{STR_VAR_2} contacted you.\nWill you share {STR_VAR_1}?"); -ALIGNED(4) const u8 gUnknown_082EDC34[] = _("{STR_VAR_2} contacted you.\nAdd to the members?"); -ALIGNED(4) const u8 gUnknown_082EDC5C[] = _("{STR_VAR_1}!\nAre these members OK?"); -ALIGNED(4) const u8 gUnknown_082EDC78[] = _("Cancel {STR_VAR_1} MODE\nwith these members?"); -ALIGNED(4) const u8 gUnknown_082EDC9C[] = _("An “OK” was sent\nto {STR_VAR_1}."); -ALIGNED(4) const u8 gUnknown_082EDCB4[] = _("The other TRAINER doesn't appear\nto be available now…\p"); -ALIGNED(4) const u8 gUnknown_082EDCEC[] = _("You can't transmit with a TRAINER\nwho is too far away.\p"); -ALIGNED(4) const u8 gUnknown_082EDD24[] = _("The other TRAINER(S) is/are not\nready yet.\p"); - -const u8 *const gUnknown_082EDD50[] = { - gUnknown_082EDCEC, - gUnknown_082EDD24 +ALIGNED(4) const u8 sText_BButtonCancel[] = _("{B_BUTTON}CANCEL"); +ALIGNED(4) const u8 sJPText_InvitationSentToPlayer[] = _("ため\nさんかしゃ ぼしゅうちゅう です!"); // Unused +ALIGNED(4) const u8 sText_PlayerContactedYouForXAccept[] = _("{STR_VAR_2} contacted you for\n{STR_VAR_1}. Accept?"); +ALIGNED(4) const u8 sText_PlayerContactedYouShareX[] = _("{STR_VAR_2} contacted you.\nWill you share {STR_VAR_1}?"); +ALIGNED(4) const u8 sText_PlayerContactedYouAddToMembers[] = _("{STR_VAR_2} contacted you.\nAdd to the members?"); +ALIGNED(4) const u8 sText_AreTheseMembersOK[] = _("{STR_VAR_1}!\nAre these members OK?"); +ALIGNED(4) const u8 sText_CancelModeWithTheseMembers[] = _("Cancel {STR_VAR_1} MODE\nwith these members?"); +ALIGNED(4) const u8 sText_AnOKWasSentToPlayer[] = _("An “OK” was sent\nto {STR_VAR_1}."); +ALIGNED(4) const u8 sText_OtherTrainerUnavailableNow[] = _("The other TRAINER doesn't appear\nto be available now…\p"); +ALIGNED(4) const u8 sText_CantTransmitTrainerTooFar[] = _("You can't transmit with a TRAINER\nwho is too far away.\p"); +ALIGNED(4) const u8 sText_TrainersNotReadyYet[] = _("The other TRAINER(S) is/are not\nready yet.\p"); + +const u8 *const sCantTransmitToTrainerTexts[] = { + sText_CantTransmitTrainerTooFar, + sText_TrainersNotReadyYet }; -ALIGNED(4) const u8 gUnknown_082EDD58[] = _("The {STR_VAR_1} MODE with\nthese members will be canceled.{PAUSE 60}"); -ALIGNED(4) const u8 gUnknown_082EDD8C[] = _("There is a member who can no\nlonger remain available.\p"); +ALIGNED(4) const u8 sText_ModeWithTheseMembersWillBeCanceled[] = _("The {STR_VAR_1} MODE with\nthese members will be canceled.{PAUSE 60}"); +ALIGNED(4) const u8 sText_MemberNoLongerAvailable[] = _("There is a member who can no\nlonger remain available.\p"); -const u8 *const gUnknown_082EDDC4[] = { - gUnknown_082EDCB4, - gUnknown_082EDD8C +const u8 *const sPlayerUnavailableTexts[] = { + sText_OtherTrainerUnavailableNow, + sText_MemberNoLongerAvailable }; -ALIGNED(4) const u8 gUnknown_082EDDCC[] = _("The other TRAINER appears\nunavailable…\p"); -ALIGNED(4) const u8 gUnknown_082EDDF4[] = _("{STR_VAR_1} sent back an “OK”!"); -ALIGNED(4) const u8 gUnknown_082EDE0C[] = _("{STR_VAR_1} OK'd your registration as\na member."); -ALIGNED(4) const u8 gUnknown_082EDE34[] = _("{STR_VAR_1} replied, “No…”\p"); -ALIGNED(4) const u8 gUnknown_082EDE48[] = _("{STR_VAR_1}!\nAwaiting other members!"); -ALIGNED(4) const u8 gUnknown_082EDE64[] = _("Quit being a member?"); -ALIGNED(4) const u8 gUnknown_082EDE7C[] = _("You stopped being a member.\p"); +ALIGNED(4) const u8 sText_TrainerAppearsUnavailable[] = _("The other TRAINER appears\nunavailable…\p"); +ALIGNED(4) const u8 sText_PlayerSentBackOK[] = _("{STR_VAR_1} sent back an “OK”!"); +ALIGNED(4) const u8 sText_PlayerOKdRegistration[] = _("{STR_VAR_1} OK'd your registration as\na member."); +ALIGNED(4) const u8 sText_PlayerRepliedNo[] = _("{STR_VAR_1} replied, “No…”\p"); +ALIGNED(4) const u8 sText_AwaitingOtherMembers[] = _("{STR_VAR_1}!\nAwaiting other members!"); +ALIGNED(4) const u8 sText_QuitBeingMember[] = _("Quit being a member?"); +ALIGNED(4) const u8 sText_StoppedBeingMember[] = _("You stopped being a member.\p"); -const u8 *const gUnknown_082EDE9C[] = { +const u8 *const sPlayerDisconnectedTexts[] = { NULL, - gUnknown_082EDD8C, - gUnknown_082EDDCC, + sText_MemberNoLongerAvailable, + sText_TrainerAppearsUnavailable, NULL, NULL, NULL, - gUnknown_082EDE34, + sText_PlayerRepliedNo, NULL, NULL, - gUnknown_082EDE7C + sText_StoppedBeingMember }; -ALIGNED(4) const u8 gUnknown_082EDEC4[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been established."); -ALIGNED(4) const u8 gUnknown_082EDF04[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been dropped…"); -ALIGNED(4) const u8 gUnknown_082EDF40[] = _("The link with your friend has been\ndropped…"); -ALIGNED(4) const u8 gUnknown_082EDF6C[] = _("{STR_VAR_1} replied, “No…”"); +ALIGNED(4) const u8 sText_WirelessLinkEstablished[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been established."); +ALIGNED(4) const u8 sText_WirelessLinkDropped[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been dropped…"); +ALIGNED(4) const u8 sText_LinkWithFriendDropped[] = _("The link with your friend has been\ndropped…"); +ALIGNED(4) const u8 sText_PlayerRepliedNo2[] = _("{STR_VAR_1} replied, “No…”"); -const u8 *const gUnknown_082EDF80[] = { +const u8 *const sLinkDroppedTexts[] = { NULL, - gUnknown_082EDF40, - gUnknown_082EDF40, + sText_LinkWithFriendDropped, + sText_LinkWithFriendDropped, NULL, NULL, NULL, - gUnknown_082EDF6C, + sText_PlayerRepliedNo2, NULL, NULL, NULL }; -ALIGNED(4) const u8 gUnknown_082EDFA8[] = _("Do you want the {STR_VAR_2}\nMODE?"); -ALIGNED(4) const u8 gUnknown_082EDFC4[] = _("Do you want the {STR_VAR_2}\nMODE?"); +ALIGNED(4) const u8 sText_DoYouWantXMode[] = _("Do you want the {STR_VAR_2}\nMODE?"); +ALIGNED(4) const u8 sText_DoYouWantXMode2[] = _("Do you want the {STR_VAR_2}\nMODE?"); -const u8 *const unref_text_ptrs_union_room_1[] = { - gUnknown_082EDFA8, - gUnknown_082EDFC4 +// Unused +static const u8 *const sDoYouWantModeTexts[] = { + sText_DoYouWantXMode, + sText_DoYouWantXMode2 }; -ALIGNED(4) const u8 unref_text_union_room_3[] = _("Communicating…\nPlease wait."); -ALIGNED(4) const u8 gUnknown_082EE004[] = _("Awaiting {STR_VAR_1}'s response about\nthe trade…"); -ALIGNED(4) const u8 gUnknown_082EE02C[] = _("Communicating{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); -ALIGNED(4) const u8 gUnknown_082EE098[] = _("Communicating with {STR_VAR_1}{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); -ALIGNED(4) const u8 gUnknown_082EE104[] = _("Please wait a while{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); +ALIGNED(4) const u8 sText_CommunicatingPleaseWait[] = _("Communicating…\nPlease wait."); // Unused +ALIGNED(4) const u8 sText_AwaitingPlayersResponseAboutTrade[] = _("Awaiting {STR_VAR_1}'s response about\nthe trade…"); +ALIGNED(4) const u8 sText_Communicating[] = _("Communicating{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); +ALIGNED(4) const u8 sText_CommunicatingWithPlayer[] = _("Communicating with {STR_VAR_1}{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); +ALIGNED(4) const u8 sText_PleaseWaitAWhile[] = _("Please wait a while{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); -const u8 *const gUnknown_082EE17C[] = { - gUnknown_082EE02C, - gUnknown_082EE098, - gUnknown_082EE104 +static const u8 *const sCommunicatingWaitTexts[] = { + sText_Communicating, + sText_CommunicatingWithPlayer, + sText_PleaseWaitAWhile }; -ALIGNED(4) const u8 gUnknown_082EE188[] = _("Hiya! Is there something that you\nwanted to do?"); -ALIGNED(4) const u8 gUnknown_082EE1B8[] = _("Hello!\nWould you like to do something?"); -ALIGNED(4) const u8 gUnknown_082EE1E0[] = _("{STR_VAR_1}: Hiya, we meet again!\nWhat are you up for this time?"); -ALIGNED(4) const u8 gUnknown_082EE218[] = _("{STR_VAR_1}: Oh! {PLAYER}, hello!\nWould you like to do something?"); +ALIGNED(4) const u8 sText_HiDoSomethingMale[] = _("Hiya! Is there something that you\nwanted to do?"); +ALIGNED(4) const u8 sText_HiDoSomethingFemale[] = _("Hello!\nWould you like to do something?"); +ALIGNED(4) const u8 sText_HiDoSomethingAgainMale[] = _("{STR_VAR_1}: Hiya, we meet again!\nWhat are you up for this time?"); +ALIGNED(4) const u8 sText_HiDoSomethingAgainFemale[] = _("{STR_VAR_1}: Oh! {PLAYER}, hello!\nWould you like to do something?"); -const u8 *const gUnknown_082EE24C[][2] = { +static const u8 *const sHiDoSomethingTexts[][GENDER_COUNT] = { { - gUnknown_082EE188, - gUnknown_082EE1B8 + sText_HiDoSomethingMale, + sText_HiDoSomethingFemale }, { - gUnknown_082EE1E0, - gUnknown_082EE218 + sText_HiDoSomethingAgainMale, + sText_HiDoSomethingAgainFemale } }; -ALIGNED(4) const u8 gUnknown_082EE25C[] = _("Want to do something?"); -ALIGNED(4) const u8 gUnknown_082EE274[] = _("Would you like to do something?"); -ALIGNED(4) const u8 gUnknown_082EE294[] = _("{STR_VAR_1}: What would you like to\ndo now?"); -ALIGNED(4) const u8 unref_text_union_room_4[] = _("{STR_VAR_1}: Want to do anything else?"); +ALIGNED(4) const u8 sText_DoSomethingMale[] = _("Want to do something?"); +ALIGNED(4) const u8 sText_DoSomethingFemale[] = _("Would you like to do something?"); +ALIGNED(4) const u8 sText_DoSomethingAgainMale[] = _("{STR_VAR_1}: What would you like to\ndo now?"); +ALIGNED(4) const u8 sText_DoSomethingAgainFemale[] = _("{STR_VAR_1}: Want to do anything else?"); // Unused -const u8 *const unref_text_ptrs_union_room_2[][2] = { +// Unused +static const u8 *const sDoSomethingTexts[][GENDER_COUNT] = { { - gUnknown_082EE25C, - gUnknown_082EE274 + sText_DoSomethingMale, + sText_DoSomethingFemale }, { - gUnknown_082EE294, - gUnknown_082EE294 + sText_DoSomethingAgainMale, + sText_DoSomethingAgainMale // was probably supposed to be sText_DoSomethingAgainFemale } }; ALIGNED(4) const u8 sText_SomebodyHasContactedYou[] = _("Somebody has contacted you.{PAUSE 60}"); -ALIGNED(4) const u8 sText_XHasContactedYou[] = _("{STR_VAR_1} has contacted you.{PAUSE 60}"); +ALIGNED(4) const u8 sText_PlayerHasContactedYou[] = _("{STR_VAR_1} has contacted you.{PAUSE 60}"); -static const u8 *const gUnknown_082EE324[] = { +static const u8 *const sPlayerContactedYouTexts[] = { sText_SomebodyHasContactedYou, - sText_XHasContactedYou + sText_PlayerHasContactedYou }; -ALIGNED(4) const u8 sUnionRoom_AwaitingResponseFromTrainer[] = _("Awaiting a response from\nthe other TRAINER…"); -ALIGNED(4) const u8 sUnionRoom_AwaitingResponseFromX[] = _("Awaiting a response from\n{STR_VAR_1}…"); +ALIGNED(4) const u8 sText_AwaitingResponseFromTrainer[] = _("Awaiting a response from\nthe other TRAINER…"); +ALIGNED(4) const u8 sText_AwaitingResponseFromPlayer[] = _("Awaiting a response from\n{STR_VAR_1}…"); -static const u8 *const sUnionRoomTexts_AwaitingResponse[] = { - sUnionRoom_AwaitingResponseFromTrainer, - sUnionRoom_AwaitingResponseFromX +static const u8 *const sAwaitingResponseTexts[] = { + sText_AwaitingResponseFromTrainer, + sText_AwaitingResponseFromPlayer }; ALIGNED(4) const u8 sText_ShowTrainerCard[] = _("The other TRAINER showed\nyou their TRAINER CARD.\pWould you like to show your\nTRAINER CARD?"); @@ -218,7 +221,7 @@ ALIGNED(4) const u8 sText_OfferDeclined2[] = _("You declined the offer.\p"); ALIGNED(4) const u8 sText_ChatEnded[] = _("The chat was ended.\p"); // Unused -static const u8 *const sUnionRoomTexts_Invitation[] = { +static const u8 *const sInvitationTexts[] = { sText_ShowTrainerCard, sText_BattleChallenge, sText_ChatInvitation, @@ -230,7 +233,7 @@ ALIGNED(4) const u8 sText_PlayerJoinChatMale[] = _("{STR_VAR_1}: Hey, {PLAYER}!\ ALIGNED(4) const u8 sText_JoinChatFemale[] = _("Oh, hi! We're having a chat now.\nWould you like to join us?"); ALIGNED(4) const u8 sText_PlayerJoinChatFemale[] = _("{STR_VAR_1}: Oh, hi, {PLAYER}!\nWe're having a chat now.\lWould you like to join us?"); -const u8 *const sUnionRoomTexts_JoinChat[][GENDER_COUNT] = { +static const u8 *const sJoinChatTexts[][GENDER_COUNT] = { { sText_JoinChatMale, sText_JoinChatFemale @@ -241,170 +244,164 @@ const u8 *const sUnionRoomTexts_JoinChat[][GENDER_COUNT] = { }; ALIGNED(4) const u8 sText_TrainerAppearsBusy[] = _("……\nThe TRAINER appears to be busy…\p"); -ALIGNED(4) const u8 gUnknown_082EE6EC[] = _("A battle, huh?\nAll right, just give me some time."); -ALIGNED(4) const u8 gUnknown_082EE720[] = _("You want to chat, huh?\nSure, just wait a little."); -ALIGNED(4) const u8 gUnknown_082EE754[] = _("Sure thing! As my “Greetings,”\nhere's my TRAINER CARD."); -ALIGNED(4) const u8 gUnknown_082EE78C[] = _("A battle? Of course, but I need\ntime to get ready."); -ALIGNED(4) const u8 gUnknown_082EE7C0[] = _("Did you want to chat?\nOkay, but please wait a moment."); -ALIGNED(4) const u8 gUnknown_082EE7F8[] = _("As my introduction, I'll show you\nmy TRAINER CARD."); - -const u8 *const gUnknown_082EE82C[][4] = { +ALIGNED(4) const u8 sText_WaitForBattleMale[] = _("A battle, huh?\nAll right, just give me some time."); +ALIGNED(4) const u8 sText_WaitForChatMale[] = _("You want to chat, huh?\nSure, just wait a little."); +ALIGNED(4) const u8 sText_ShowTrainerCardMale[] = _("Sure thing! As my “Greetings,”\nhere's my TRAINER CARD."); +ALIGNED(4) const u8 sText_WaitForBattleFemale[] = _("A battle? Of course, but I need\ntime to get ready."); +ALIGNED(4) const u8 sText_WaitForChatFemale[] = _("Did you want to chat?\nOkay, but please wait a moment."); +ALIGNED(4) const u8 sText_ShowTrainerCardFemale[] = _("As my introduction, I'll show you\nmy TRAINER CARD."); + +const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = { { - gUnknown_082EE6EC, - gUnknown_082EE720, + sText_WaitForBattleMale, + sText_WaitForChatMale, NULL, - gUnknown_082EE754 + sText_ShowTrainerCardMale }, { - gUnknown_082EE78C, - gUnknown_082EE7C0, + sText_WaitForBattleFemale, + sText_WaitForChatFemale, NULL, - gUnknown_082EE7F8 + sText_ShowTrainerCardFemale } }; -ALIGNED(4) const u8 unref_text_union_room_5[] = _("You want to chat, huh?\nSure, just wait a little."); -ALIGNED(4) const u8 gUnknown_082EE880[] = _("Thanks for waiting!\nLet's get our battle started!{PAUSE 60}"); -ALIGNED(4) const u8 gUnknown_082EE8B8[] = _("All right!\nLet's chat!{PAUSE 60}"); -ALIGNED(4) const u8 gUnknown_082EE8D4[] = _("Sorry I made you wait!\nLet's get started!{PAUSE 60}"); -ALIGNED(4) const u8 gUnknown_082EE904[] = _("Sorry I made you wait!\nLet's chat.{PAUSE 60}"); -ALIGNED(4) const u8 gUnknown_082EE92C[] = _("The trade will be started.{PAUSE 60}"); -ALIGNED(4) const u8 gUnknown_082EE94C[] = _("The battle will be started.{PAUSE 60}"); -ALIGNED(4) const u8 gUnknown_082EE96C[] = _("Entering the chat…{PAUSE 60}"); +ALIGNED(4) const u8 sText_WaitForChatMale2[] = _("You want to chat, huh?\nSure, just wait a little."); // Unused +ALIGNED(4) const u8 sText_DoneWaitingBattleMale[] = _("Thanks for waiting!\nLet's get our battle started!{PAUSE 60}"); +ALIGNED(4) const u8 sText_DoneWaitingChatMale[] = _("All right!\nLet's chat!{PAUSE 60}"); +ALIGNED(4) const u8 sText_DoneWaitingBattleFemale[] = _("Sorry I made you wait!\nLet's get started!{PAUSE 60}"); +ALIGNED(4) const u8 sText_DoneWaitingChatFemale[] = _("Sorry I made you wait!\nLet's chat.{PAUSE 60}"); +ALIGNED(4) const u8 sText_TradeWillBeStarted[] = _("The trade will be started.{PAUSE 60}"); +ALIGNED(4) const u8 sText_BattleWillBeStarted[] = _("The battle will be started.{PAUSE 60}"); +ALIGNED(4) const u8 sText_EnteringChat[] = _("Entering the chat…{PAUSE 60}"); -const u8 *const gUnknown_082EE984[][2][3] = { +const u8 *const sStartActivityTexts[][GENDER_COUNT][3] = { { { - gUnknown_082EE94C, - gUnknown_082EE96C, - gUnknown_082EE92C + sText_BattleWillBeStarted, + sText_EnteringChat, + sText_TradeWillBeStarted }, { - gUnknown_082EE94C, - gUnknown_082EE96C, - gUnknown_082EE92C + sText_BattleWillBeStarted, + sText_EnteringChat, + sText_TradeWillBeStarted } }, { { - gUnknown_082EE880, - gUnknown_082EE8B8, - gUnknown_082EE92C + sText_DoneWaitingBattleMale, + sText_DoneWaitingChatMale, + sText_TradeWillBeStarted }, { - gUnknown_082EE8D4, - gUnknown_082EE904, - gUnknown_082EE92C + sText_DoneWaitingBattleFemale, + sText_DoneWaitingChatFemale, + sText_TradeWillBeStarted } } }; -ALIGNED(4) const u8 gUnknown_082EE9B4[] = _("Sorry! My POKéMON don't seem to\nbe feeling too well right now.\lLet me battle you another time.\p"); -ALIGNED(4) const u8 gUnknown_082EEA14[] = _("I'm terribly sorry, but my POKéMON\naren't feeling well…\pLet's battle another time.\p"); +ALIGNED(4) const u8 sText_BattleDeclinedMale[] = _("Sorry! My POKéMON don't seem to\nbe feeling too well right now.\lLet me battle you another time.\p"); +ALIGNED(4) const u8 sText_BattleDeclinedFemale[] = _("I'm terribly sorry, but my POKéMON\naren't feeling well…\pLet's battle another time.\p"); -const u8 *const gUnknown_082EEA68[] = { - gUnknown_082EE9B4, - gUnknown_082EEA14 +const u8 *const sBattleDeclinedTexts[GENDER_COUNT] = { + sText_BattleDeclinedMale, + sText_BattleDeclinedFemale }; -ALIGNED(4) const u8 gUnknown_082EEA70[] = _("Huh? My TRAINER CARD…\nWhere'd it go now?\lSorry! I'll show you another time!\p"); -ALIGNED(4) const u8 gUnknown_082EEAC0[] = _("Oh? Now where did I put my\nTRAINER CARD?…\lSorry! I'll show you later!\p"); +ALIGNED(4) const u8 sText_ShowTrainerCardDeclinedMale[] = _("Huh? My TRAINER CARD…\nWhere'd it go now?\lSorry! I'll show you another time!\p"); +ALIGNED(4) const u8 sText_ShowTrainerCardDeclinedFemale[] = _("Oh? Now where did I put my\nTRAINER CARD?…\lSorry! I'll show you later!\p"); -const u8 *const gUnknown_082EEB08[] = { - gUnknown_082EEA70, - gUnknown_082EEAC0 +const u8 *const sShowTrainerCardDeclinedTexts[GENDER_COUNT] = { + sText_ShowTrainerCardDeclinedMale, + sText_ShowTrainerCardDeclinedFemale }; -ALIGNED(4) const u8 gUnknown_082EEB10[] = _("If you want to do something with\nme, just give me a shout!\p"); -ALIGNED(4) const u8 gUnknown_082EEB4C[] = _("If you want to do something with\nme, don't be shy.\p"); +ALIGNED(4) const u8 sText_IfYouWantToDoSomethingMale[] = _("If you want to do something with\nme, just give me a shout!\p"); +ALIGNED(4) const u8 sText_IfYouWantToDoSomethingFemale[] = _("If you want to do something with\nme, don't be shy.\p"); -const u8 *const gUnknown_082EEB80[] = { - gUnknown_082EEB10, - gUnknown_082EEB4C +const u8 *const sIfYouWantToDoSomethingTexts[GENDER_COUNT] = { + sText_IfYouWantToDoSomethingMale, + sText_IfYouWantToDoSomethingFemale }; ALIGNED(4) const u8 sText_TrainerBattleBusy[] = _("Whoops! Sorry, but I have to do\nsomething else.\lAnother time, okay?\p"); ALIGNED(4) const u8 sText_NeedTwoMonsOfLevel30OrLower1[] = _("If you want to battle, you need\ntwo POKéMON that are below\lLv. 30.\p"); ALIGNED(4) const u8 sText_NeedTwoMonsOfLevel30OrLower2[] = _("For a battle, you need two\nPOKéMON that are below Lv. 30.\p"); ALIGNED(4) const u8 sText_DeclineBattleMale[] = _("Oh, all right.\nCome see me anytime, okay?\p"); -ALIGNED(4) const u8 sText_DeclineBattleFemale[] = _("Oh…\nPlease come by anytime.\p"); +ALIGNED(4) const u8 stext_DeclineBattleFemale[] = _("Oh…\nPlease come by anytime.\p"); -const u8 *const sUnionRoomTexts_DeclineBattle[GENDER_COUNT] = { - [MALE] = sText_DeclineBattleMale, - [FEMALE] = sText_DeclineBattleFemale +static const u8 *const sDeclineBattleTexts[GENDER_COUNT] = { + sText_DeclineBattleMale, + stext_DeclineBattleFemale }; -ALIGNED(4) const u8 gUnknown_082EECA4[] = _("Oh, sorry!\nI just can't right this instant.\lLet's chat another time.\p"); -ALIGNED(4) const u8 gUnknown_082EECEC[] = _("Oh, I'm sorry.\nI have too much to do right now.\lLet's chat some other time.\p"); +ALIGNED(4) const u8 sText_ChatDeclinedMale[] = _("Oh, sorry!\nI just can't right this instant.\lLet's chat another time.\p"); +ALIGNED(4) const u8 sText_ChatDeclinedFemale[] = _("Oh, I'm sorry.\nI have too much to do right now.\lLet's chat some other time.\p"); -const u8 *const gUnknown_082EED3C[] = { - gUnknown_082EECA4, - gUnknown_082EECEC +const u8 *const sChatDeclinedTexts[GENDER_COUNT] = { + sText_ChatDeclinedMale, + sText_ChatDeclinedFemale }; -ALIGNED(4) const u8 gUnknown_082EED44[] = _("Whoa!\nI can tell you're pretty tough!\p"); -ALIGNED(4) const u8 gUnknown_082EED6C[] = _("You used that move?\nThat's good strategy!\p"); -ALIGNED(4) const u8 gUnknown_082EED98[] = _("Way to go!\nThat was an eye-opener!\p"); -ALIGNED(4) const u8 gUnknown_082EEDBC[] = _("Oh! How could you use that\nPOKéMON in that situation?\p"); -ALIGNED(4) const u8 gUnknown_082EEDF4[] = _("That POKéMON…\nIt's been raised really well!\p"); -ALIGNED(4) const u8 gUnknown_082EEE24[] = _("That's it!\nThis is the right move now!\p"); -ALIGNED(4) const u8 gUnknown_082EEE4C[] = _("That's awesome!\nYou can battle that way?\p"); -ALIGNED(4) const u8 gUnknown_082EEE78[] = _("You have exquisite timing for\nswitching POKéMON!\p"); - -const u8 *const gUnknown_082EEEAC[GENDER_COUNT][4] = { - [MALE] = +ALIGNED(4) const u8 sText_YoureToughMale[] = _("Whoa!\nI can tell you're pretty tough!\p"); +ALIGNED(4) const u8 sText_UsedGoodMoveMale[] = _("You used that move?\nThat's good strategy!\p"); +ALIGNED(4) const u8 sText_BattleSurpriseMale[] = _("Way to go!\nThat was an eye-opener!\p"); +ALIGNED(4) const u8 sText_SwitchedMonsMale[] = _("Oh! How could you use that\nPOKéMON in that situation?\p"); +ALIGNED(4) const u8 sText_YoureToughFemale[] = _("That POKéMON…\nIt's been raised really well!\p"); +ALIGNED(4) const u8 sText_UsedGoodMoveFemale[] = _("That's it!\nThis is the right move now!\p"); +ALIGNED(4) const u8 sText_BattleSurpriseFemale[] = _("That's awesome!\nYou can battle that way?\p"); +ALIGNED(4) const u8 sText_SwitchedMonsFemale[] = _("You have exquisite timing for\nswitching POKéMON!\p"); + +const u8 *const sBattleReactionTexts[GENDER_COUNT][4] = { { - gUnknown_082EED44, - gUnknown_082EED6C, - gUnknown_082EED98, - gUnknown_082EEDBC + sText_YoureToughMale, + sText_UsedGoodMoveMale, + sText_BattleSurpriseMale, + sText_SwitchedMonsMale }, - [FEMALE] = { - gUnknown_082EEDF4, - gUnknown_082EEE24, - gUnknown_082EEE4C, - gUnknown_082EEE78 + sText_YoureToughFemale, + sText_UsedGoodMoveFemale, + sText_BattleSurpriseFemale, + sText_SwitchedMonsFemale } }; -ALIGNED(4) const u8 gUnknown_082EEECC[] = _("Oh, I see!\nThis is educational!\p"); -ALIGNED(4) const u8 gUnknown_082EEEF0[] = _("Don't say anything funny anymore!\nI'm sore from laughing!\p"); -ALIGNED(4) const u8 gUnknown_082EEF2C[] = _("Oh?\nSomething like that happened.\p"); -ALIGNED(4) const u8 gUnknown_082EEF50[] = _("Hmhm… What?\nSo is this what you're saying?\p"); -ALIGNED(4) const u8 gUnknown_082EEF7C[] = _("Is that right?\nI didn't know that.\p"); -ALIGNED(4) const u8 gUnknown_082EEFA0[] = _("Ahaha!\nWhat is that about?\p"); -ALIGNED(4) const u8 gUnknown_082EEFBC[] = _("Yes, that's exactly it!\nThat's what I meant.\p"); -ALIGNED(4) const u8 gUnknown_082EEFEC[] = _("In other words…\nYes! That's right!\p"); - -const u8 *const gUnknown_082EF010[GENDER_COUNT][4] = { - [MALE] = +ALIGNED(4) const u8 sText_LearnedSomethingMale[] = _("Oh, I see!\nThis is educational!\p"); +ALIGNED(4) const u8 sText_ThatsFunnyMale[] = _("Don't say anything funny anymore!\nI'm sore from laughing!\p"); +ALIGNED(4) const u8 sText_RandomChatMale1[] = _("Oh?\nSomething like that happened.\p"); +ALIGNED(4) const u8 sText_RandomChatMale2[] = _("Hmhm… What?\nSo is this what you're saying?\p"); +ALIGNED(4) const u8 sText_LearnedSomethingFemale[] = _("Is that right?\nI didn't know that.\p"); +ALIGNED(4) const u8 sText_ThatsFunnyFemale[] = _("Ahaha!\nWhat is that about?\p"); +ALIGNED(4) const u8 sText_RandomChatFemale1[] = _("Yes, that's exactly it!\nThat's what I meant.\p"); +ALIGNED(4) const u8 sText_RandomChatFemale2[] = _("In other words…\nYes! That's right!\p"); + +const u8 *const sChatReactionTexts[GENDER_COUNT][4] = { { - gUnknown_082EEECC, - gUnknown_082EEEF0, - gUnknown_082EEF2C, - gUnknown_082EEF50 + sText_LearnedSomethingMale, + sText_ThatsFunnyMale, + sText_RandomChatMale1, + sText_RandomChatMale2 }, - [FEMALE] = { - gUnknown_082EEF7C, - gUnknown_082EEFA0, - gUnknown_082EEFBC, - gUnknown_082EEFEC + sText_LearnedSomethingFemale, + sText_ThatsFunnyFemale, + sText_RandomChatFemale1, + sText_RandomChatFemale2 } }; -ALIGNED(4) const u8 gUnknown_082EF030[] = _("I'm just showing my TRAINER CARD\nas my way of greeting.\p"); -ALIGNED(4) const u8 gUnknown_082EF06C[] = _("I hope I get to know you better!\p"); -ALIGNED(4) const u8 gUnknown_082EF090[] = _("We're showing each other our\nTRAINER CARDS to get acquainted.\p"); -ALIGNED(4) const u8 gUnknown_082EF0D0[] = _("Glad to meet you.\nPlease don't be a stranger!\p"); +ALIGNED(4) const u8 sText_ShowedTrainerCardMale1[] = _("I'm just showing my TRAINER CARD\nas my way of greeting.\p"); +ALIGNED(4) const u8 sText_ShowedTrainerCardMale2[] = _("I hope I get to know you better!\p"); +ALIGNED(4) const u8 sText_ShowedTrainerCardFemale1[] = _("We're showing each other our\nTRAINER CARDS to get acquainted.\p"); +ALIGNED(4) const u8 sText_ShowedTrainerCardFemale2[] = _("Glad to meet you.\nPlease don't be a stranger!\p"); -const u8 *const gUnknown_082EF100[GENDER_COUNT][2] = { - [MALE] = +const u8 *const sTrainerCardReactionTexts[GENDER_COUNT][2] = { { - gUnknown_082EF030, - gUnknown_082EF06C + sText_ShowedTrainerCardMale1, + sText_ShowedTrainerCardMale2 }, - [FEMALE] = { - gUnknown_082EF090, - gUnknown_082EF0D0 + sText_ShowedTrainerCardFemale1, + sText_ShowedTrainerCardFemale2 } }; @@ -413,13 +410,11 @@ ALIGNED(4) const u8 sText_MaleTraded2[] = _("Finally, a trade got me that\nPOKé ALIGNED(4) const u8 sText_FemaleTraded1[] = _("I'm trading POKéMON right now.\p"); ALIGNED(4) const u8 sText_FemaleTraded2[] = _("I finally got that POKéMON I\nwanted in a trade!\p"); -const u8 *const sUnionRoomTexts_Traded[GENDER_COUNT][4] = { - [MALE] = +const u8 *const sTradeReactionTexts[GENDER_COUNT][4] = { { sText_MaleTraded1, sText_MaleTraded2 }, - [FEMALE] = { sText_FemaleTraded1, sText_FemaleTraded2 @@ -442,17 +437,17 @@ ALIGNED(4) const u8 sText_RegistrationCanceled2[] = _("The registration has been ALIGNED(4) const u8 sText_TradeTrainersWillBeListed[] = _("TRAINERS wishing to make a trade\nwill be listed."); // unused ALIGNED(4) const u8 sText_ChooseTrainerToTradeWith2[] = _("Please choose the TRAINER with whom\nyou would like to trade POKéMON."); // unused ALIGNED(4) const u8 sText_AskTrainerToMakeTrade[] = _("Would you like to ask {STR_VAR_1} to\nmake a trade?"); -ALIGNED(4) const u8 sText_AwaitingResponseFromTrainer[] = _("Awaiting a response from\nthe other TRAINER…"); // unused +ALIGNED(4) const u8 sText_AwaitingResponseFromTrainer2[] = _("Awaiting a response from\nthe other TRAINER…"); // unused ALIGNED(4) const u8 sText_NotRegisteredAMonForTrade[] = _("You have not registered a POKéMON\nfor trading.\p"); // unused ALIGNED(4) const u8 sText_DontHaveTypeTrainerWants[] = _("You don't have a {STR_VAR_2}-type\nPOKéMON that {STR_VAR_1} wants.\p"); ALIGNED(4) const u8 sText_DontHaveEggTrainerWants[] = _("You don't have an EGG that\n{STR_VAR_1} wants.\p"); -ALIGNED(4) const u8 sText_CantTradeMonRightNow[] = _("{STR_VAR_1} can't make a trade for\nyour POKéMON right now.\p"); -ALIGNED(4) const u8 sText_CantTradePartnersMonRightNow[] = _("You can't make a trade for\n{STR_VAR_1}'s POKéMON right now.\p"); +ALIGNED(4) const u8 sText_PlayerCantTradeForYourMon[] = _("{STR_VAR_1} can't make a trade for\nyour POKéMON right now.\p"); +ALIGNED(4) const u8 sText_CantTradeForPartnersMon[] = _("You can't make a trade for\n{STR_VAR_1}'s POKéMON right now.\p"); -// unused -const u8 *const sUnionRoomTexts_CantTradeRightNow[] = { - sText_CantTradeMonRightNow, - sText_CantTradePartnersMonRightNow +// Unused +const u8 *const sCantTradeMonTexts[] = { + sText_PlayerCantTradeForYourMon, + sText_CantTradeForPartnersMon }; ALIGNED(4) const u8 sText_TradeOfferRejected[] = _("Your trade offer was rejected.\p"); @@ -504,27 +499,27 @@ static const u8 *const sChooseTrainerTexts[NUM_LINK_GROUP_TYPES] = [LINK_GROUP_BATTLE_TOWER_OPEN] = sText_ChooseLeaderBattleTowerOpenLv }; -ALIGNED(4) const u8 gUnknown_082EFBC8[] = _("Searching for a WIRELESS\nCOMMUNICATION SYSTEM. Wait..."); -ALIGNED(4) const u8 unref_text_union_room_12[] = _("For a DOUBLE BATTLE, you must have\nat least two POKéMON.\p"); -ALIGNED(4) const u8 gUnknown_082EFC3C[] = _("Awaiting {STR_VAR_1}'s response…"); -ALIGNED(4) const u8 gUnknown_082EFC54[] = _("{STR_VAR_1} has been asked to register\nyou as a member. Please wait."); -ALIGNED(4) const u8 gUnknown_082EFC90[] = _("Awaiting a response from the\nWIRELESS COMMUNICATION SYSTEM."); -ALIGNED(4) const u8 unref_text_union_room_13[] = _("Please wait for other TRAINERS to\ngather and get ready."); -ALIGNED(4) const u8 gUnknown_082EFD04[] = _("No CARDS appear to be shared \nright now."); -ALIGNED(4) const u8 gUnknown_082EFD30[] = _("No NEWS appears to be shared\nright now."); - -const u8 *const gUnknown_082EFD58[] = { - gUnknown_082EFD04, - gUnknown_082EFD30 +ALIGNED(4) const u8 sText_SearchingForWirelessSystemWait[] = _("Searching for a WIRELESS\nCOMMUNICATION SYSTEM. Wait..."); +ALIGNED(4) const u8 sText_MustHaveTwoMonsForDoubleBattle[] = _("For a DOUBLE BATTLE, you must have\nat least two POKéMON.\p"); // Unused +ALIGNED(4) const u8 sText_AwaitingPlayersResponse[] = _("Awaiting {STR_VAR_1}'s response…"); +ALIGNED(4) const u8 sText_PlayerHasBeenAskedToRegisterYouPleaseWait[] = _("{STR_VAR_1} has been asked to register\nyou as a member. Please wait."); +ALIGNED(4) const u8 sText_AwaitingResponseFromWirelessSystem[] = _("Awaiting a response from the\nWIRELESS COMMUNICATION SYSTEM."); +ALIGNED(4) const u8 sText_PleaseWaitForOtherTrainersToGather[] = _("Please wait for other TRAINERS to\ngather and get ready."); // Unused +ALIGNED(4) const u8 sText_NoCardsSharedRightNow[] = _("No CARDS appear to be shared \nright now."); +ALIGNED(4) const u8 sText_NoNewsSharedRightNow[] = _("No NEWS appears to be shared\nright now."); + +const u8 *const sNoWonderSharedTexts[] = { + sText_NoCardsSharedRightNow, + sText_NoNewsSharedRightNow }; -ALIGNED(4) const u8 gUnknown_082EFD60[] = _("BATTLE"); -ALIGNED(4) const u8 gUnknown_082EFD68[] = _("CHAT"); -ALIGNED(4) const u8 gUnknown_082EFD70[] = _("GREETINGS"); -ALIGNED(4) const u8 gUnknown_082EFD7C[] = _("EXIT"); -ALIGNED(4) const u8 gUnknown_082EFD84[] = _("EXIT"); -ALIGNED(4) const u8 gUnknown_082EFD8C[] = _("INFO"); -ALIGNED(4) const u8 gUnknown_082EFD94[] = _("NAME{CLEAR_TO 0x3C}WANTED{CLEAR_TO 0x6E}OFFER{CLEAR_TO 0xC6}LV."); +ALIGNED(4) const u8 sText_Battle[] = _("BATTLE"); +ALIGNED(4) const u8 sText_Chat2[] = _("CHAT"); +ALIGNED(4) const u8 sText_Greetings[] = _("GREETINGS"); +ALIGNED(4) const u8 sText_Exit[] = _("EXIT"); +ALIGNED(4) const u8 sText_Exit2[] = _("EXIT"); +ALIGNED(4) const u8 sText_Info[] = _("INFO"); +ALIGNED(4) const u8 sText_NameWantedOfferLv[] = _("NAME{CLEAR_TO 0x3C}WANTED{CLEAR_TO 0x6E}OFFER{CLEAR_TO 0xC6}LV."); ALIGNED(4) const u8 sText_SingleBattle[] = _("SINGLE BATTLE"); ALIGNED(4) const u8 sText_DoubleBattle[] = _("DOUBLE BATTLE"); ALIGNED(4) const u8 sText_MultiBattle[] = _("MULTI BATTLE"); @@ -560,20 +555,20 @@ static const u8 *const sCardColorTexts[] = { sText_ItsGoldCard }; -ALIGNED(4) const u8 gUnknown_082EFF64[] = _("This is {SPECIAL_F7 0x00} {SPECIAL_F7 0x01}'s\nTRAINER CARD…\l{SPECIAL_F7 0x02}\pPOKéDEX: {SPECIAL_F7 0x03}\nTIME: {SPECIAL_F7 0x04}:{SPECIAL_F7 0x05}\p"); -ALIGNED(4) const u8 gUnknown_082EFFA4[] = _("BATTLES: WINS: {SPECIAL_F7 0x00} LOSSES: {SPECIAL_F7 0x02}\nTRADES: {SPECIAL_F7 0x03}\p“{SPECIAL_F7 0x04} {SPECIAL_F7 0x05}\n{SPECIAL_F7 0x06} {SPECIAL_F7 0x07}”\p"); -ALIGNED(4) const u8 gUnknown_082EFFDC[] = _("{SPECIAL_F7 0x01}: Glad to have met you!{PAUSE 60}"); -ALIGNED(4) const u8 gUnknown_082EFFFC[] = _("{SPECIAL_F7 0x01}: Glad to meet you!{PAUSE 60}"); +ALIGNED(4) const u8 sText_TrainerCardInfoPage1[] = _("This is {SPECIAL_F7 0x00} {SPECIAL_F7 0x01}'s\nTRAINER CARD…\l{SPECIAL_F7 0x02}\pPOKéDEX: {SPECIAL_F7 0x03}\nTIME: {SPECIAL_F7 0x04}:{SPECIAL_F7 0x05}\p"); +ALIGNED(4) const u8 sText_TrainerCardInfoPage2[] = _("BATTLES: WINS: {SPECIAL_F7 0x00} LOSSES: {SPECIAL_F7 0x02}\nTRADES: {SPECIAL_F7 0x03}\p“{SPECIAL_F7 0x04} {SPECIAL_F7 0x05}\n{SPECIAL_F7 0x06} {SPECIAL_F7 0x07}”\p"); +ALIGNED(4) const u8 sText_GladToMeetYouMale[] = _("{SPECIAL_F7 0x01}: Glad to have met you!{PAUSE 60}"); +ALIGNED(4) const u8 sText_GladToMeetYouFemale[] = _("{SPECIAL_F7 0x01}: Glad to meet you!{PAUSE 60}"); -const u8 *const gUnknown_082F0018[] = { - gUnknown_082EFFDC, - gUnknown_082EFFFC +const u8 *const sGladToMeetYouTexts[GENDER_COUNT] = { + sText_GladToMeetYouMale, + sText_GladToMeetYouFemale }; -ALIGNED(4) const u8 gUnknown_082F0020[] = _("Finished checking {SPECIAL_F7 0x01}'s\nTRAINER CARD.{PAUSE 60}"); +ALIGNED(4) const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {SPECIAL_F7 0x01}'s\nTRAINER CARD.{PAUSE 60}"); -const u8 *const gUnknown_082F0048[] = { - gText_EmptyString, +const u8 *const sLinkGroupActivityTexts[] = { + sText_EmptyString, sText_SingleBattle, sText_DoubleBattle, sText_MultiBattle, @@ -586,14 +581,14 @@ const u8 *const gUnknown_082F0048[] = { sText_BerryCrush, sText_BerryPicking, sText_Search, - gText_EmptyString, + sText_EmptyString, sText_BattleTowerOpenLv, sText_RecordCorner, sText_BerryBlender, - gText_EmptyString, - gText_EmptyString, - gText_EmptyString, - gText_EmptyString, + sText_EmptyString, + sText_EmptyString, + sText_EmptyString, + sText_EmptyString, sText_WonderCards, sText_WonderNews, sText_CoolContest, @@ -670,11 +665,11 @@ const struct WindowTemplate gUnknown_082F012C = { }; const struct ListMenuItem gUnknown_082F0134[] = { - { gText_EmptyString, 0 }, - { gText_EmptyString, 1 }, - { gText_EmptyString, 2 }, - { gText_EmptyString, 3 }, - { gText_EmptyString, 4 } + { sText_EmptyString, 0 }, + { sText_EmptyString, 1 }, + { sText_EmptyString, 2 }, + { sText_EmptyString, 3 }, + { sText_EmptyString, 4 } }; const struct ListMenuTemplate gUnknown_082F015C = { @@ -719,22 +714,22 @@ const struct WindowTemplate gUnknown_082F017C = { }; const struct ListMenuItem gUnknown_082F0184[] = { - { gText_EmptyString, 0 }, - { gText_EmptyString, 1 }, - { gText_EmptyString, 2 }, - { gText_EmptyString, 3 }, - { gText_EmptyString, 4 }, - { gText_EmptyString, 5 }, - { gText_EmptyString, 6 }, - { gText_EmptyString, 7 }, - { gText_EmptyString, 8 }, - { gText_EmptyString, 9 }, - { gText_EmptyString, 10 }, - { gText_EmptyString, 11 }, - { gText_EmptyString, 12 }, - { gText_EmptyString, 13 }, - { gText_EmptyString, 14 }, - { gText_EmptyString, 15 } + { sText_EmptyString, 0 }, + { sText_EmptyString, 1 }, + { sText_EmptyString, 2 }, + { sText_EmptyString, 3 }, + { sText_EmptyString, 4 }, + { sText_EmptyString, 5 }, + { sText_EmptyString, 6 }, + { sText_EmptyString, 7 }, + { sText_EmptyString, 8 }, + { sText_EmptyString, 9 }, + { sText_EmptyString, 10 }, + { sText_EmptyString, 11 }, + { sText_EmptyString, 12 }, + { sText_EmptyString, 13 }, + { sText_EmptyString, 14 }, + { sText_EmptyString, 15 } }; const struct ListMenuTemplate gUnknown_082F0204 = { @@ -769,10 +764,10 @@ const struct WindowTemplate gUnknown_082F021C = { }; const struct ListMenuItem gUnknown_082F0224[] = { - { gUnknown_082EFD70, 0x208 }, - { gUnknown_082EFD60, 0x241 }, - { gUnknown_082EFD68, 0x245 }, - { gUnknown_082EFD7C, 0x040 } + { sText_Greetings, 0x208 }, + { sText_Battle, 0x241 }, + { sText_Chat2, 0x245 }, + { sText_Exit, 0x040 } }; const struct ListMenuTemplate gUnknown_082F0244 = { @@ -808,8 +803,8 @@ const struct WindowTemplate gUnknown_082F025C = { const struct ListMenuItem gUnknown_082F0264[] = { { gText_Register, 1 }, - { gUnknown_082EFD8C, 2 }, - { gUnknown_082EFD7C, 3 } + { sText_Info, 2 }, + { sText_Exit, 3 } }; const struct ListMenuTemplate gUnknown_082F027C = { @@ -861,7 +856,7 @@ static const struct ListMenuItem sTradingBoardTypes[] = { { gTypeNames[TYPE_DRAGON], TYPE_DRAGON }, { gTypeNames[TYPE_STEEL], TYPE_STEEL }, { gTypeNames[TYPE_DARK], TYPE_DARK }, - { gUnknown_082EFD7C, NUMBER_OF_MON_TYPES } + { sText_Exit, NUMBER_OF_MON_TYPES } }; const struct ListMenuTemplate sMenuTemplate_TradingBoardRequestType = { @@ -906,16 +901,16 @@ const struct WindowTemplate gUnknown_082F034C = { }; const struct ListMenuItem gUnknown_082F0354[] = { - { gText_EmptyString, -3 }, - { gText_EmptyString, 0 }, - { gText_EmptyString, 1 }, - { gText_EmptyString, 2 }, - { gText_EmptyString, 3 }, - { gText_EmptyString, 4 }, - { gText_EmptyString, 5 }, - { gText_EmptyString, 6 }, - { gText_EmptyString, 7 }, - { gUnknown_082EFD84, 8 } + { sText_EmptyString, -3 }, + { sText_EmptyString, 0 }, + { sText_EmptyString, 1 }, + { sText_EmptyString, 2 }, + { sText_EmptyString, 3 }, + { sText_EmptyString, 4 }, + { sText_EmptyString, 5 }, + { sText_EmptyString, 6 }, + { sText_EmptyString, 7 }, + { sText_Exit2, 8 } }; const struct ListMenuTemplate gUnknown_082F03A4 = { @@ -950,22 +945,22 @@ const struct WindowTemplate UnrefWindowTemplate_082F03B4 = { }; const struct ListMenuItem gUnknown_082F03C4[] = { - { gText_EmptyString, 0 }, - { gText_EmptyString, 1 }, - { gText_EmptyString, 2 }, - { gText_EmptyString, 3 }, - { gText_EmptyString, 4 }, - { gText_EmptyString, 5 }, - { gText_EmptyString, 6 }, - { gText_EmptyString, 7 }, - { gText_EmptyString, 8 }, - { gText_EmptyString, 9 }, - { gText_EmptyString, 10 }, - { gText_EmptyString, 11 }, - { gText_EmptyString, 12 }, - { gText_EmptyString, 13 }, - { gText_EmptyString, 14 }, - { gText_EmptyString, 15 } + { sText_EmptyString, 0 }, + { sText_EmptyString, 1 }, + { sText_EmptyString, 2 }, + { sText_EmptyString, 3 }, + { sText_EmptyString, 4 }, + { sText_EmptyString, 5 }, + { sText_EmptyString, 6 }, + { sText_EmptyString, 7 }, + { sText_EmptyString, 8 }, + { sText_EmptyString, 9 }, + { sText_EmptyString, 10 }, + { sText_EmptyString, 11 }, + { sText_EmptyString, 12 }, + { sText_EmptyString, 13 }, + { sText_EmptyString, 14 }, + { sText_EmptyString, 15 } }; const struct ListMenuTemplate UnrefListMenuTemplate_082F0444 = { |