diff options
Diffstat (limited to 'src/data2b.c')
-rw-r--r-- | src/data2b.c | 386 |
1 files changed, 386 insertions, 0 deletions
diff --git a/src/data2b.c b/src/data2b.c new file mode 100644 index 000000000..50cdee323 --- /dev/null +++ b/src/data2b.c @@ -0,0 +1,386 @@ +#include "global.h" +#include "data2.h" +#include "graphics.h" +#include "malloc.h" + +const u16 gUnknown_082FF1D8[] = INCBIN_U16("graphics/link/minigame_digits.gbapal"); +const u8 gUnknown_082FF1F8[] = INCBIN_U8("graphics/link/minigame_digits.4bpp.lz"); +const u8 gUnknown_082FF2B8[] = INCBIN_U8("graphics/link/minigame_digits2.4bpp.lz"); + +const struct SpriteFrameImage gUnknown_082FF3A8[] = +{ + gHeap + 0x8000, 0x800, + gHeap + 0x8800, 0x800, + gHeap + 0x9000, 0x800, + gHeap + 0x9800, 0x800, +}; + +const struct SpriteFrameImage gUnknown_082FF3C8[] = +{ + gHeap + 0xA000, 0x800, + gHeap + 0xA800, 0x800, + gHeap + 0xB000, 0x800, + gHeap + 0xB800, 0x800, +}; + +const struct SpriteFrameImage gUnknown_082FF3E8[] = +{ + gHeap + 0xC000, 0x800, + gHeap + 0xC800, 0x800, + gHeap + 0xD000, 0x800, + gHeap + 0xD800, 0x800, +}; + +const struct SpriteFrameImage gUnknown_082FF408[] = +{ + gHeap + 0xE000, 0x800, + gHeap + 0xE800, 0x800, + gHeap + 0xF000, 0x800, + gHeap + 0xF800, 0x800, +}; + +const struct SpriteFrameImage gUnknown_082FF428[] = +{ + gTrainerBackPic_Brendan, 0x0800, + gTrainerBackPic_Brendan + 0x0800, 0x0800, + gTrainerBackPic_Brendan + 0x1000, 0x0800, + gTrainerBackPic_Brendan + 0x1800, 0x0800, +}; + +const struct SpriteFrameImage gUnknown_082FF448[] = +{ + gTrainerBackPic_May, 0x0800, + gTrainerBackPic_May + 0x0800, 0x0800, + gTrainerBackPic_May + 0x1000, 0x0800, + gTrainerBackPic_May + 0x1800, 0x0800, +}; + +const struct SpriteFrameImage gUnknown_082FF468[] = +{ + gTrainerBackPic_Red, 0x0800, + gTrainerBackPic_Red + 0x0800, 0x0800, + gTrainerBackPic_Red + 0x1000, 0x0800, + gTrainerBackPic_Red + 0x1800, 0x0800, + gTrainerBackPic_Red + 0x2000, 0x0800, +}; + +const struct SpriteFrameImage gUnknown_082FF490[] = +{ + gTrainerBackPic_Leaf, 0x0800, + gTrainerBackPic_Leaf + 0x0800, 0x0800, + gTrainerBackPic_Leaf + 0x1000, 0x0800, + gTrainerBackPic_Leaf + 0x1800, 0x0800, + gTrainerBackPic_Leaf + 0x2000, 0x0800, +}; + +const struct SpriteFrameImage gUnknown_082FF4B8[] = +{ + gTrainerBackPic_RubySapphireBrendan, 0x0800, + gTrainerBackPic_RubySapphireBrendan + 0x0800, 0x0800, + gTrainerBackPic_RubySapphireBrendan + 0x1000, 0x0800, + gTrainerBackPic_RubySapphireBrendan + 0x1800, 0x0800, +}; + +const struct SpriteFrameImage gUnknown_082FF4D8[] = +{ + gTrainerBackPic_RubySapphireMay, 0x0800, + gTrainerBackPic_RubySapphireMay + 0x0800, 0x0800, + gTrainerBackPic_RubySapphireMay + 0x1000, 0x0800, + gTrainerBackPic_RubySapphireMay + 0x1800, 0x0800, +}; + +const struct SpriteFrameImage gUnknown_082FF4F8[] = +{ + gTrainerBackPic_Wally, 0x0800, + gTrainerBackPic_Wally + 0x0800, 0x0800, + gTrainerBackPic_Wally + 0x1000, 0x0800, + gTrainerBackPic_Wally + 0x1800, 0x0800, +}; + +const struct SpriteFrameImage gUnknown_082FF518[] = +{ + gTrainerBackPic_Steven, 0x0800, + gTrainerBackPic_Steven + 0x0800, 0x0800, + gTrainerBackPic_Steven + 0x1000, 0x0800, + gTrainerBackPic_Steven + 0x1800, 0x0800, +}; + +const union AnimCmd gAnimCmd_General_Frame0[] = +{ + ANIMCMD_FRAME(0, 0), + ANIMCMD_END, +}; + +const union AnimCmd AnimCmd_82FF540[] = +{ + ANIMCMD_FRAME(3, 0), + ANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_082FF548[] = +{ + AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0x00), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_082FF558[] = +{ + AFFINEANIMCMD_FRAME(0xff00, 0x0100, 0x00, 0x00), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_082FF568[] = +{ + AFFINEANIMCMD_FRAME(0x0028, 0x0028, 0x00, 0x00), + AFFINEANIMCMD_FRAME(0x0012, 0x0012, 0x00, 0x0c), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_082FF580[] = +{ + AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x12), + AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x0f), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_082FF598[] = +{ + AFFINEANIMCMD_FRAME(0x00a0, 0x0100, 0x00, 0x00), + AFFINEANIMCMD_FRAME(0x0004, 0x0000, 0x00, 0x08), + AFFINEANIMCMD_FRAME(0xfffc, 0x0000, 0x00, 0x08), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd gUnknown_082FF5B8[] = +{ + AFFINEANIMCMD_FRAME(0x0002, 0x0002, 0x00, 0x14), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_082FF5C8[] = +{ + AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x14), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_082FF5D8[] = +{ + AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0000), + AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x09), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_082FF5F0[] = +{ + AFFINEANIMCMD_FRAME(0x0004, 0x0004, 0x00, 0x3f), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_082FF600[] = +{ + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05), + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd * const gUnknown_082FF618[] = +{ + gUnknown_082FF548, + gUnknown_082FF568, + gUnknown_082FF580, + gUnknown_082FF598, + gUnknown_082FF5B8, + gUnknown_082FF5C8, + gUnknown_082FF5F0, + gUnknown_082FF600, + gUnknown_082FF5D8, +}; + +const union AffineAnimCmd gUnknown_082FF63C[] = +{ + AFFINEANIMCMD_FRAME(0xfffc, 0xfffc, 0x04, 0x3f), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_082FF64C[] = +{ + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05), + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_082FF664[] = +{ + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfb, 0x14), + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x00, 0x14), + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x05, 0x14), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_082FF684[] = +{ + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x09, 0x6e), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd * const gUnknown_082FF694[] = +{ + gUnknown_082FF548, + gUnknown_082FF568, + gUnknown_082FF580, + gUnknown_082FF598, + gUnknown_082FF5B8, + gUnknown_082FF5C8, + gUnknown_082FF63C, + gUnknown_082FF64C, + gUnknown_082FF664, + gUnknown_082FF5D8, + gUnknown_082FF684, +}; + +const union AffineAnimCmd * const gUnknown_082FF6C0[] = +{ + gUnknown_082FF558, + gUnknown_082FF568, + gUnknown_082FF580, + gUnknown_082FF598, + gUnknown_082FF5B8, + gUnknown_082FF5C8, + gUnknown_082FF63C, + gUnknown_082FF64C, + gUnknown_082FF664, + gUnknown_082FF5D8, + gUnknown_082FF684, +}; + +#include "data/pokemon_graphics/unknown_anims.h" +#include "data/pokemon_graphics/front_pic_coordinates.h" +#include "data/pokemon_graphics/still_front_pic_table.h" +#include "data/pokemon_graphics/back_pic_coordinates.h" + +#include "data/pokemon_graphics/back_pic_table.h" +#include "data/pokemon_graphics/palette_table.h" +#include "data/pokemon_graphics/shiny_palette_table.h" + +#include "data/trainer_graphics/front_pic_anims.h" +#include "data/trainer_graphics/front_pic_tables.h" +#include "data/trainer_graphics/back_pic_anims.h" +#include "data/trainer_graphics/back_pic_tables.h" + +#include "data/pokemon_graphics/enemy_mon_elevation.h" +#include "data/pokemon_graphics/front_anims.h" +#include "data/pokemon_graphics/front_pic_table.h" + +const u32 gUnknown830AF4C[] = // Potentially part of battle_data.c +{ + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000088, 0x00000888, 0x00000888, 0x00000886, + 0x00000888, 0x00000886, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000886, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000886, 0x00000886, + 0x00000888, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000888, 0x00000886, 0x00000888, + 0x00000888, 0x00000888, 0x00000886, 0x00000886, + 0x00000888, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000886, 0x00000886, 0x00000088, + 0x00000886, 0x00000886, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000886, 0x00000888, 0x00000088, 0x00000088, + 0x00000888, 0x00000888, 0x00000888, 0x00000886, + 0x00000888, 0x00000888, 0x00000888, 0x00000886, + 0x00000886, 0x00000886, 0x00000886, 0x00000886, + 0x00000886, 0x00000886, 0x00000888, 0x00000888, + 0x00000886, 0x00000886, 0x00000886, 0x00000886, + 0x00000886, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000886, 0x00000886, 0x00000888, + 0x00000886, 0x00000886, 0x00000888, 0x00000888, + 0x00000088, 0x00000088, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000886, 0x00000886, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000088, 0x00000886, + 0x00000888, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000888, 0x00000886, 0x00000888, + 0x00000088, 0x00000088, 0x00000886, 0x00000886, + 0x00000088, 0x00000088, 0x00000888, 0x00000886, + 0x00000886, 0x00000888, 0x00000888, 0x00000088, + 0x00000888, 0x00000886, 0x00000886, 0x00000888, + 0x00000886, 0x00000888, 0x00000888, 0x00000886, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000088, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000088, 0x00000888, 0x00000888, 0x00000886, + 0x00000886, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000886, + 0x00000888, 0x00000886, 0x00000088, 0x00000088, + 0x00000088, 0x00000888, 0x00000088, 0x00000888, + 0x00000888, 0x00000088, 0x00000088, 0x00000888, + 0x00000886, 0x00000888, 0x00000886, 0x00000886, + 0x00000886, 0x00000888, 0x00000888, 0x00000888, + 0x00000088, 0x00000888, 0x00000888, 0x00000888, + 0x00000088, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000088, 0x00000088, + 0x00000886, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000088, 0x00000888, + 0x00000886, 0x00000888, 0x00000088, 0x00000088, + 0x00000888, 0x00000888, 0x00000088, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000088, + 0x00000888, 0x00000888, 0x00000088, 0x00000088, + 0x00000088, 0x00000888, 0x00000088, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000886, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000886, 0x00000886, 0x00000886, + 0x00000088, 0x00000088, 0x00000088, 0x00000886, + 0x00000088, 0x00000886, 0x00000886, 0x00000886, + 0x00000088, 0x00000886, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000886, + 0x00000886, 0x00000886, 0x00000888, 0x00000888, + 0x00000886, 0x00000886, 0x00000886, 0x00000886, + 0x00000088, 0x00000088, 0x00000886, 0x00000886, + 0x00001882, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000886, 0x00000886, 0x00000886, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000886, 0x00000088, 0x00000886, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000886, 0x00000886, + 0x00000088, 0x00000088, 0x00000088, 0x00000886, + 0x00000886, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000886, 0x00000088, + 0x00000088, 0x00000886, 0x00000886, 0x00000886, + 0x00000886, 0x00000886, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000886, + 0x00000886, 0x00000886, 0x00000886, 0x00000088, + 0x00000886, 0x00000088, 0x00000886, 0x00000886, + 0x00000886, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000886, 0x00000886, + 0x00000886, 0x00000888, 0x00000886, 0x00000886, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000886, 0x00000886, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, +}; |