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-rw-r--r--src/data/party_menu.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/data/party_menu.h b/src/data/party_menu.h
index e462f95c0..7735dae58 100644
--- a/src/data/party_menu.h
+++ b/src/data/party_menu.h
@@ -572,12 +572,12 @@ static const struct WindowTemplate sUnusedWindowTemplate2 =
};
// Plain tilemaps for party menu slots.
-// The difference between the egg and regular versions is the lack of an HP bar.
+// The versions with no HP bar are used by eggs, and in certain displays like registering at a battle facility.
// There is no empty version of the main slot because it shouldn't ever be empty.
static const u8 sSlotTilemap_Main[] = INCBIN_U8("graphics/party_menu/slot_main.bin");
-static const u8 sSlotTilemap_MainEgg[] = INCBIN_U8("graphics/party_menu/slot_main_egg.bin");
+static const u8 sSlotTilemap_MainNoHP[] = INCBIN_U8("graphics/party_menu/slot_main_no_hp.bin");
static const u8 sSlotTilemap_Wide[] = INCBIN_U8("graphics/party_menu/slot_wide.bin");
-static const u8 sSlotTilemap_WideEgg[] = INCBIN_U8("graphics/party_menu/slot_wide_egg.bin");
+static const u8 sSlotTilemap_WideNoHP[] = INCBIN_U8("graphics/party_menu/slot_wide_no_hp.bin");
static const u8 sSlotTilemap_WideEmpty[] = INCBIN_U8("graphics/party_menu/slot_wide_empty.bin");
// Palette offsets