diff options
Diffstat (limited to 'src/data')
| -rwxr-xr-x | src/data/object_events/movement_action_func_tables.h | 40 | 
1 files changed, 20 insertions, 20 deletions
| diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h index aa55c31ef..f601cf82b 100755 --- a/src/data/object_events/movement_action_func_tables.h +++ b/src/data/object_events/movement_action_func_tables.h @@ -73,10 +73,10 @@ u8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite  u8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *);  u8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *);  u8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *, struct Sprite *);  u8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *);  u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);  u8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *); @@ -299,10 +299,10 @@ u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, str  u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *);  u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *);  u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *);  u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *);  u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);  u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *); @@ -459,10 +459,10 @@ u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *)      [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = gMovementActionFuncs_WalkInPlaceFastUp,      [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = gMovementActionFuncs_WalkInPlaceFastLeft,      [MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastRight, -    [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN] = gMovementActionFuncs_WalkInPlaceFastestDown, -    [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = gMovementActionFuncs_WalkInPlaceFastestUp, -    [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = gMovementActionFuncs_WalkInPlaceFastestLeft, -    [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastestRight, +    [MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN] = gMovementActionFuncs_WalkInPlaceFasterDown, +    [MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP] = gMovementActionFuncs_WalkInPlaceFasterUp, +    [MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT] = gMovementActionFuncs_WalkInPlaceFasterLeft, +    [MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT] = gMovementActionFuncs_WalkInPlaceFasterRight,      [MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = gMovementActionFuncs_RideWaterCurrentDown,      [MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp,      [MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft, @@ -859,26 +859,26 @@ u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, st      MovementAction_PauseSpriteAnim,  }; -u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *) = { -    MovementAction_WalkInPlaceFastestDown_Step0, +u8 (*const gMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *) = { +    MovementAction_WalkInPlaceFasterDown_Step0,      MovementAction_WalkInPlace_Step1,      MovementAction_PauseSpriteAnim,  }; -u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *) = { -    MovementAction_WalkInPlaceFastestUp_Step0, +u8 (*const gMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *) = { +    MovementAction_WalkInPlaceFasterUp_Step0,      MovementAction_WalkInPlace_Step1,      MovementAction_PauseSpriteAnim,  }; -u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *) = { -    MovementAction_WalkInPlaceFastestLeft_Step0, +u8 (*const gMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *) = { +    MovementAction_WalkInPlaceFasterLeft_Step0,      MovementAction_WalkInPlace_Step1,      MovementAction_PauseSpriteAnim,  }; -u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *) = { -    MovementAction_WalkInPlaceFastestRight_Step0, +u8 (*const gMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *) = { +    MovementAction_WalkInPlaceFasterRight_Step0,      MovementAction_WalkInPlace_Step1,      MovementAction_PauseSpriteAnim,  }; | 
